Fusion 360 Car Modeling - Surface vs Forms - Which Should You Choose?

Поделиться
HTML-код
  • Опубликовано: 20 авг 2024

Комментарии • 20

  • @seffdog1177
    @seffdog1177 2 года назад +9

    Underrated channel

  • @XanderPants2000
    @XanderPants2000 2 года назад +6

    Just came across your channel. You're teaching some amazing things and making really easy to follow and understand. I really appreciate your videos. Thank you so much, keep up the great work!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 года назад

      Awesome, thank you! I did a bunch of video stalking about car modeling in blender vs fusion. I feel like I hit all the points but ask questions if you have them!

  • @ButterfaceGMusicSlump
    @ButterfaceGMusicSlump 2 года назад +2

    Great video! Learned a lot.
    Just checked your page, this channel is a gift. Thank you.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      Glad it was helpful! I wish i had never started that surface Bronco off images :) I will do another surfacing course as soon as the Fusion tools update ;)

  • @Ckcdillpickle
    @Ckcdillpickle Год назад +1

    in my experience Surface modeling in cars is drastically more common as its more accurate and precise to design and rules, the biggest issue with modeling a car in something like fusion 360 in my experience is sketches and the hierarchy system, a lot of software designed for surface modeling just don't have anything like that and it allows you to create changes to early geometry without ruining everything later down the line, in the end its probably just personal preference and software

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +2

      no that is great insight! I started modeling cars with surfaces in various CAD packages like Inventor and Solidworks. Some are easier than others. With Fusion one main issue is the quality of the surface tools currently. If you do surface modeling with curves/cage in something like Alias you can get true Class A surfaces, you just don't get that in Fusion. BUT to be fair it wasn't made for that :)
      With forms you can attach to a curve or to surfaces so you can drive them in some areas to be more precise, but on the whole it just wasn't designed for it(surfaces and forms) so pick your battle ;)

    • @Ckcdillpickle
      @Ckcdillpickle Год назад

      @@LearnEverythingAboutDesign I've used alias once and I found it to be quite buggy and the learning curve was incredibly steep, there wasn't much info i could find on it, I've seen Rhino3d to be pretty popular with surface modeling using curves(especially for automotive use)

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      @@Ckcdillpickle I used Alias a long time ago and it wasn't easy to learn for sure. I am going to be giving it a test drive here soon to see how the SubD modeling compares to other programs I used. I hope to add Rhino to the list of stuff i cover this year as well.

  • @javierpolancocid7033
    @javierpolancocid7033 Год назад +2

    Are you the voice of the official Autodesk courses and cert preps?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +4

      Yup. My company contracts for Autodesk so a lot of the content for Fusion and some Inventor on the Autodesk site was made by me. This channel is a way to dive deeper into areas I just get to cover or some times have to skip in official content.

    • @javierpolancocid7033
      @javierpolancocid7033 Год назад +4

      @@LearnEverythingAboutDesign I knew it. No two people can explain fusion 360 that good.

  • @hillfortherstudios2757
    @hillfortherstudios2757 Год назад

    I just don't think I agree with your hypothesis of the forms being easier to retroactively change. The forms aren't great but I've found customers will have quantifiable change amounts that I can more easily alter. For example, "make that curve a quarter inch higher". This is of course personal preference. Thanks so much for all your hard work!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      Fair enough! By easier to change I generally meant that you can push/pull the shape easily. Surfacing in Fusion 360 isn't super stable and trying to change the profile of say a sweep or loft has a very high chance of breaking the timeline.
      For any surface that needed precise inputs it has to be done with surfaces or solids for sure as sketches are only a "suggestion" for a form :)
      Thanks for watching.

  • @balikci77
    @balikci77 Год назад

    Where can I find your videos about the surface modeling of the car model?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      I ended up pulling those down because the results weren't great. I have had issues with the Fusion surface tools and raised them with Autodesk and I felt that until they were addressed i didn't want to push people down the path of surface modeling a car. Maybe I should pull this one down. I do have a new surface mastery series which does go over some of the things needed to model a car. I will be adding to that series and cover some of the topics there.

    • @balikci77
      @balikci77 Год назад

      @@LearnEverythingAboutDesign ahh ok, your surface mastery series sounds interesting 👌 I will have a look at that. Thanks for your answer 👍

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      @@balikci77 ruclips.net/p/PLBDfGh8A8kXV_uUJ5KemGgbYOHl69fIty

  • @hillfortherstudios2757
    @hillfortherstudios2757 Год назад

    Do you have a patreon?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      I do not. In the next month I will be launching a new site that will have some free courses and some for sale for a very low price, but I have always hesitated to set up a donation based platform.