Fusion 360 Form Mastery - Part 24 - How To Start Laying Out A Complex Form Shape

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  • Опубликовано: 6 фев 2022
  • In this video we are going to again apply our knowledge and tackle one of the more difficult topics. How do you start a new complex shape? In this example we are going to start laying out a Motorcycle Helmet to learn about controlling the shape with certain edges. This process is the basis to laying out any complex design by focusing on critical areas and control loops.
    Here is the dataset at the end of the video. If you want to follow along you can simply hide the form body and start your own.
    a360.co/3J9OmwD
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Комментарии • 28

  • @JuanAdam12
    @JuanAdam12 2 года назад +8

    Matt, this was an excellent tutorial. I like that it was "bite-sized," yet complex enough to incorporate several key points and reminders about how to build a complex shape. I hope you do a follow-up with the helmet to show how you add other features such as the visor, as well as how you handle the somewhat-faceted characteristics of the helmet's design (indentations, creased edges, sharp angles, etc.).

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 года назад +1

      I will give it some serious thought! I have some other series to kick off but maybe i can get back to this one soon!

  • @lars-sorensen
    @lars-sorensen 2 года назад +4

    Absolutely love this channel! Thank you!

  • @TessierWork
    @TessierWork Год назад

    I really like how you share your thought process and approach to design. These are very valuable tutorial. You are a great teacher. Thank you.

  • @WishDragonProps
    @WishDragonProps Год назад

    Absolutely grateful for this video. I learn things a bit different than other people due to how I have grown up plus a hint of autism, so I am self taught in most programs I use. Its been hard finding good videos on different workflows and processes in fusion and this one has been immensely helpful. For example, a helmet I am making needs to have sharp defined curves and edges on many parts so I opted to make it in fusion compared to zbrush, and no recent video I have found could show different methods of using the sculpt mode in a way that I would be using it.
    Most of everyone else making videos on this would "teach" you how to make something but it would be a super super basic bike helmet using a primitive sphere, or just "showing off" the workspace by editing a premade primitive object. 2mins in and I now properly know how to alt extrude faces in sculpt mode without having to switch to surface mode.

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад +1

      Wow thank you for sharing and for the kind words! i am happy the video was helpful. I too learn in a different way so i at least partially understand! These tools can be very tricky so just keep with it and you will get there! There is another video in this series where i work on this helmet some more adding detail so be sure to check that one out as well!
      Also another tip, if you are extruding an edge and you use ALT + CTRL you will extrude with a crease!

  • @jimwsh1
    @jimwsh1 2 года назад

    Advanced tutorial! Thanks a lot!

  • @TheQuietBeast
    @TheQuietBeast 3 месяца назад

    Awesome, just what I needed for my practical use here (a shoe insert, not symmetrical in any way either, really complex)

  • @rallyvintequatro
    @rallyvintequatro 2 года назад

    Excellent video! Came just on the right moment. I am trying to draw a racing helmet myself. A Simpson Bandit from de 80's. Hope you came back to this helmet with the details.Thanks!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  2 года назад +1

      Very cool! In the late 90s and early 00s I was big into Streetfighters(even had a 1 pager of one of my builds in a magazine), and the Simpson bandit helmets were the goto style for the Euro guys.

  • @robertomartinsdasilva9308
    @robertomartinsdasilva9308 Год назад

    Just amazing, that was everything that I was looking for!!!

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      Thanks Roberto! This helmet had a 2nd part talking about adding more details and changing direction on creases.

    • @robertomartinsdasilva9308
      @robertomartinsdasilva9308 Год назад

      @@LearnEverythingAboutDesign for sure I'll watch this too. I'm developing a paragliding helmet for my friend's dog.

  • @myaccountyes3175
    @myaccountyes3175 Год назад

    Thanks learn a lot !

  • @zsakosbimbo4383
    @zsakosbimbo4383 8 месяцев назад

    but after how could you do printable solid stuff????

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  8 месяцев назад +1

      You can either thicken it, or you fill in the openings with surfaces after you finish the form.

    • @zsakosbimbo4383
      @zsakosbimbo4383 8 месяцев назад

      @@LearnEverythingAboutDesign
      Thank you letting as know. Do you have a tutorial about this? 🤔

  • @orphydiancg7759
    @orphydiancg7759 7 месяцев назад

    So is this polygon modeling?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  7 месяцев назад +1

      Similar. The workflow of pushing and pulling, trying to keep quads, and general flow is the same. The end result however is a NURBS surface and not a mesh file. The technical term is SubDivided modeling, which is also what Poly modeling falls under. Some people will argue they are the same, but in my mind the surface/solid output from this form of modeling is different than any of the mesh formats like obj/stl/fbx that you would get out of say Blender.

    • @orphydiancg7759
      @orphydiancg7759 7 месяцев назад

      I think 3ds Max has an old Nurbs modeling system as well with patches selection and such@@LearnEverythingAboutDesign

  • @guidoperez1226
    @guidoperez1226 Год назад

    Don't understand the Alt+extrude? is it Alt+E?

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      If you are using edit form and you have an edge selected, if you translate or scale that edge while holding down ALT you will extrude the edge. If you do this while holding CTRL + ALT you will extrude it with a crease.

    • @guidoperez1226
      @guidoperez1226 Год назад

      @@LearnEverythingAboutDesign Ty! Is there any way that I can contact you? I need help with a form that I do not know how to proceed with it, and the fusion forum isn't helping me

    • @LearnEverythingAboutDesign
      @LearnEverythingAboutDesign  Год назад

      @@guidoperez1226 yup you can send me an email. support@caducator.com