Just some kudos, it’s a great worth to folk that you share the way you do. You jump in raw and allow the viewer to understand how things still take basic bicep massage after the toolset workflow
@@THEXRSCAR I recreated the same example as in the video, but when I use "make planar" I get a slightly different result. The beginning and end of my "ramp" fly away from their original positions. In the video, the beginning and end of the "ramp" remain in the same coordinates
Just some kudos, it’s a great worth to folk that you share the way you do. You jump in raw and allow the viewer to understand how things still take basic bicep massage after the toolset workflow
Always something to learn from your workflow, thanks Arrimus!!
Your work is admirable
good old max still doing great these days!!
Thanks Arrimus!! How can you multi faces change to circle shape like at 14:10 ?
Unhinged skill ;)
Wow! How can you align the edges into one plane and make something like a ramp like at 8:28?
he used bevel and then make planar after that on the selection from the looks!
@@THEXRSCAR I recreated the same example as in the video, but when I use "make planar" I get a slightly different result. The beginning and end of my "ramp" fly away from their original positions. In the video, the beginning and end of the "ramp" remain in the same coordinates
In Edge mode, Go to loop tools, then hit the "straight" button
@@Gmantis14 Yes that's it! Thank you
is there a similiar way of using this technique but with plasticity?
How did you slid the edge in its local Axis here 2:23
Edit geometry -> conatraints -> edge