Max Cut and Hinge Technique

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  • Опубликовано: 20 авг 2024

Комментарии • 15

  • @Rors17
    @Rors17 2 месяца назад

    Just some kudos, it’s a great worth to folk that you share the way you do. You jump in raw and allow the viewer to understand how things still take basic bicep massage after the toolset workflow

  • @THEXRSCAR
    @THEXRSCAR 2 месяца назад +2

    Always something to learn from your workflow, thanks Arrimus!!

  • @Jmatad21
    @Jmatad21 2 месяца назад +2

    Your work is admirable

  • @TheRuloff
    @TheRuloff 2 месяца назад

    good old max still doing great these days!!

  • @pandianbala0108
    @pandianbala0108 Месяц назад

    Thanks Arrimus!! How can you multi faces change to circle shape like at 14:10 ?

  • @PedroRagazzi
    @PedroRagazzi 2 месяца назад +1

    Unhinged skill ;)

  • @ilyavasilyev756
    @ilyavasilyev756 2 месяца назад +2

    Wow! How can you align the edges into one plane and make something like a ramp like at 8:28?

    • @THEXRSCAR
      @THEXRSCAR 2 месяца назад

      he used bevel and then make planar after that on the selection from the looks!

    • @ilyavasilyev756
      @ilyavasilyev756 2 месяца назад

      @@THEXRSCAR I recreated the same example as in the video, but when I use "make planar" I get a slightly different result. The beginning and end of my "ramp" fly away from their original positions. In the video, the beginning and end of the "ramp" remain in the same coordinates

    • @Gmantis14
      @Gmantis14 2 месяца назад

      In Edge mode, Go to loop tools, then hit the "straight" button

    • @ilyavasilyev756
      @ilyavasilyev756 2 месяца назад

      @@Gmantis14 Yes that's it! Thank you

  • @doemaarnekeerzot
    @doemaarnekeerzot 2 месяца назад

    is there a similiar way of using this technique but with plasticity?

  • @rahulvaidya4816
    @rahulvaidya4816 2 месяца назад

    How did you slid the edge in its local Axis here 2:23

    • @Star0stinIg0r
      @Star0stinIg0r 2 месяца назад +2

      Edit geometry -> conatraints -> edge