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Please make tutorial
Hello , the asset was shared on UE4 Marketplace : www.unrealengine.com/marketplace/en-US/product/ai-enemies-drone?sessionInvalidated=true
and the tutorial?? o.0
how did you made the flying ai?
Physics On
@@g.aliberti5398 With a Behavior Tree or Just By yourself in Blueprints?
@@svens3722 I implemented a custom algorithm based on Newton's laws of motion. I think Behavior Tree isn't useful for 3D navigation.
@@g.aliberti5398 that was exactly the answer that i needed. thank you a lot. I have a dragon which wont patrol because the Ai cant move without a mesh under him. So i have to implement it by myself. Thank for your time :).
@@svens3722 you are welcome
Please make tutorial
Hello , the asset was shared on UE4 Marketplace : www.unrealengine.com/marketplace/en-US/product/ai-enemies-drone?sessionInvalidated=true
and the tutorial?? o.0
Hello , the asset was shared on UE4 Marketplace : www.unrealengine.com/marketplace/en-US/product/ai-enemies-drone?sessionInvalidated=true
how did you made the flying ai?
Physics On
@@g.aliberti5398 With a Behavior Tree or Just By yourself in Blueprints?
@@svens3722 I implemented a custom algorithm based on Newton's laws of motion. I think Behavior Tree isn't useful for 3D navigation.
@@g.aliberti5398 that was exactly the answer that i needed. thank you a lot. I have a dragon which wont patrol because the Ai cant move without a mesh under him. So i have to implement it by myself. Thank for your time :).
@@svens3722 you are welcome