Still no plans on any kind of update video, since stuff like selling land/in-game money is just more of the same issues in a different coat of paint. Predictions of course were wildly inaccurate since I didn't suspect the game was ludicrously farther behind than what they showed in their attempt to sell tickets to CitizenCon 2016.
So weird that I just so happened to be watching this years-old video and wonder what you thought now, and you make this comment. Funny how that works. What's not as funny as how I spent $28,000 so far on Star Citizen. Oh well. I've already spent that much, what's a few more? Sunk-Cost Fallacy, Shunk-Cost Shmallacy!
Swell guy that Mandalore. Appreciate that you have posted an update to a near 4 year old video. Give us an update when there is actually something to update us on.
@TheBuragi Add to the list a new Diablo and a new Baldur's Gate as well. Personally, I think we will also see Elder Scrolls VI, Metroid Prime 4, GTA VI and the next Zelda released before this.
@@fridgeking6014 Really hard to argue with this, even as a current player. They're certainly making progress though. Whether it's as bait is subjective I suppose.
@@foltax6625 Problem is even with all that progress they keep scrapping and redoing old stuff because it's now 5 years old. Chris Roberts wants a game that takes a decade to build but each part must be cutting edge. It's a never-ending cycle. The phrase "perfect is the enemy of the good" accurately describes this project. I backed the project with 30 bucks and I won't refund but all I wanted was a space MMO. I don't care if some of the textures could theoretically be slightly improved upon with. And I don't want to play preview builds that keep resetting progress even if they do have improvements over the previous version.
@@poika22 I'm not sure that's entirely fair, but it's not entirely unfair either. Their ship team is not the same team that builds gameplay mechanics, or new planets, or weapons, etc. So yes, you might say "We don't need another ship being released, we need the game!" but it's really happening side by side. Pyro, the second system is due 4.0. The prison system was implemented last patch, as was food, water, hot, cold, wind, etc. The argument would be "It's alpha, not beta" in which you create features (like a prison system, or the engine to build planets) and can then roll things like that out (many more systems) during the content phase, which is beta. Of course, that's a difficult argument to uphold to a game that has been so long in the making, but I can't argue with it really as it's clearly what is happening based on what we get with each patch. Do I think, by the time they have 20 systems, they made redo the textures on the ships again? Maybe. Do I think that slows down the release of the game? Not at all. The lore team don't build weapons, the weapons team doesn't work on Quantum Drive, the Quantum Drive team doesn't work on the AI economy, etc.
I think you forgot the "review that was made 2.5 years ago, criticizing a 4-years-prior estimated-launch" part. I'm certain my hypothetical-children's hypothetical-children will be able to look back on all this and laugh.
@@gerindoom Minecraft went through the entire alpha beta release cycle in the time it took for me to find this video and comment on it. An alpha should either not be playable or only remain an alpha for a short time.
True story- I bought the beta and logged in. I go to chat and ask if there is the chat group for noobs asking questions. I said “after all this 250 million dollar game has got to be complex”. Some dude lost his shit saying I was here to trash the game, called me some names, then 3 other people in the chat started talking shit to the guy- then 4 people started defending him. Then my game crashed....
I tried the game out during a free weekend, didn't know what to do, where to go, how to go into space, anything, no tutorial, nothing, and when I asked chat first they completely ignored me, then someone told me to go somewhere, I told him Idk where it is, he told me to fck off and go play another game then (okay?). Next day I tried again, asked chat if there is any tutorial, or how to get to my free ship I should have gotten, they told me I didn't even back the game with any money and I should just fck off. And that is when I decided I'll just do that and never give a cent to this game, even though I love Freelancer.
I don't know. The game looks kind of unintentionally fun. Dying repeatedly on elevators and stairs is pretty funny if you're playing with friends. Having your ship spawn and explode, having your ship spawn without controls, having your ship spawn without doors. Endless fun.
@@Jordan-Ramses or ramming another person ships knowing well that you just spent your 27 $ on a one time manoeuver, but that you also fucked up the other guy's 27$. 10 papa johns / 10 subways
I kinda feel bad for one of my friends, he's spent so much money on it and got it for me and like 4 other people and we all just don't like to play it anymore It feels like a scam, he says they wouldn't not release it cause it would be suicide via lawsuits, but the fact is if they can keep it in perpetual nothingness forever this guy can feed his kids and the kids of all 800 people there till a solar flare wipes out the internet
I absolutely love Star Citizen. Not as a game, but as a phenomenon: its like crowd funding simulator, kinda like cookie clicker, except people click with real money.
thats kinda how i felt when i heard about fallout 76 for the first time. i knew it was gonna be a massacre. but it still was worse than i expected lmao. so glad i was smart enough to dodge that bullet.
10 years after they initially started development. 8 years after their first release date estimate. 6 years after this review. We still somehow don't have a definitive release. I can't help but feel like releasing the first version of the game, then continuing the crowdfunding to add further content to the game would have been the better move. If they only needed the initial million to get the idea going *and* people were willing to continue giving money to them, releasing a smaller, more bedrock game with the goal of expanding & improving could have worked. Hell, No Man's Sky was able to be redeemed through heavy, steady content patches for *free* using the capital they gained from release. We could be on Star Citizen Season 7 by now :( Edit: literally had a thought that I heard about this game in high school first. I literally graduated highschool, went to college, got married & had a child. My daughter is turning three this year and this fucking game still isn't out
Pretty much this. I loved when people compared SC to ED and said SC is going to blow it out of the water. ED is released though, has had made sales and whilst its recent DLC is shall we say poor it's still out. You can go play it right now and get entertainment. What can I get with SC? A buggy glitchy mess with a side of DC.
what you're describing is exactly what Star Citizen is doing it's technically released, you can play it now in early access and every 3 months a new free patch is released that adds new ships, gameplay, locations and other improvements. if you look at it from that perspective it's in the same position as No Man's Sky.
@@MapleLeafAce And here's the best part: You don't even need to have any idea about game development to be able to tell that shit is going wrong. Even an uneducated guess can be right. Sure helps though that some devs I did talk to agreed that this is an unfocused mess that went way overboard.
There is an old tale about wiseman (who might have been Hodja Nasreddin, I think) who came to the king with a donkey and said "I can teach this donkey speak human language and say prayers in thirty years". The king, wanting to see this miracle, provides the wiseman with a house and all necessities, for him to live well and teach the donkey. The servant of the wiseman asked then, once they both settled "Aren't you afraid that the kind will execute you for your con?" to which the wiseman said "In thirty years either I die, or donkey dies, or the king dies - nothing to worry". I think Star Citizen deploys the same tactic - just stretch the time long enough and keep getting money.
Character is eastern slavic after ottoman invasion in origin, Hođa Nasrudin (Bos-Cro-Serb-Mtng) is a common "next level logic" character, and appears in many traditional tales, famously, in each he somehow scams someone. Oddly enough, many feature him using an animal to scam someone.
@@DG-ew9wb Trickster using an animal to scam unwise or greedy is a recurring motive in many different tales, although specifically for Hođa Nasrudin it is often a donkey.
I mean Bannerlord was announced in the same year of 2012 and released in early 2020. 8 Years in development roughly speaking. The important detail here though is that Bannerlord has a small development team with no where close as much funding or backing like star citizen. In the end this was for the better since despite the early access and still working on full release, you can play the product and it works as expected. So long as the money for star citizen keeps flowing, the ideas and features added to the list will keep expanding. Why not, you are literally being payed to develop your game and making more then if you would have released it as originally pitched.
@@dnw009 I understand what you mean, but I feel like the amount of content that is planned is just too much at this point. Every decision is a tradeoff, and then gargantuan size of the game means that it's unlikely they will have any of the additional systems super refined by the time it's done. Or, if they do take the time to refine everything the game will effectively never come out. It feels like the game is stuck in a similar limbo to Duke Nukem Forever, where they have to go back and rebuild stuff just to catch up with changing graphical/gameplay expectations. Also the more components to a game, the harder it will be to stitch them all together without it just breaking. It might be really unstable just by virtue of how big it ends up being.
More a reason that game direction needs to have somebody with clear, defined goals and project management. You don't need a publisher to provide this, but they usually push for it. Direction on this game is a sloppy mess.
Rather, a manager is necessary. The problem is just that for every genuibely good manager capable of making tough but informed decisions, you have 9 that will shove your company into the ground.
Ah yes, DN Forever is first thing that comes on my mind when watching something about Star Citizen.. Absolute hype to lure people, so it can end up as trash when it finally comes out.
@@thewolfateandthegoatremain2454 on the other end of the spectrum there was STALKER, which was developed for nearly as long, untill the publisher (I believe it was THQ) put the foot down, ordered non-essential and not working parts cut, test and release what GSC already had. They did -- and it was great. Buggy, SOMEWHAT unfinished towards the endgame, but still great.
@@mazanakaUA True that.. I'm more concerned that when (if) it finally comes out, there'll be already a standard set by other games offering the same as SC simply because they were faster. Elite Dangerous is already out and new features are in the works, unlike SC which is basically just a tech demo. They don't have that much time like Bannerlord (who is coming out early access next march or something) which is kind of niche game and no one made anything similar to M&B so far, despite it coming out 10 years back. I'd love to play SC with all its features as I was always a huge sucker for space sims like Frontier First Encounters (part of Elite games), but it's doubtful they'll deliver in time, if at all..
@@mazanakaUA While I agree that STALKER is a great counter example. In the grand scheme of games that have undergone a long dev cycle, STALKER really is an exception. The game fundamentally was what GSC envisioned. Many games mutatein an extended dev cycle.
Oh God... "Should we release a product or keep developing forever?" This is *NOT* a question you ask developers or fans. As much as it pains me to say it, this is the reason publishers exist.
Yeah as much as publishers are rightfully hated they've probably saved a lot of games from the same fate. If there's no outside pressure to get anything done then it's difficult to get anything done.
Even though publishers have a tendency to set good games on fire and ruin them, this game needs a publisher with atleast some restrictions and goals instead of letting them burn money and time. I just hope publishers like EA and Ubisoft doesnt come around and destroy it because i want to see star citizen succeed
Bullshit, it's gamedesigner role to plan what game must be before actually making it and it should be changed only in case of flaws, not in a whim. And for a good dev team publisher indeed may fuckup all the game, but bad team will fuckup it anyway
@@katatonikbliss A literal replay of his previous time he went balls to the wall with ideas and couldn't finish it only this time people actually are keeping his attempt alive and just extending the deadline. Also mFoog you don't need publishers for good teams you need them for teams like star citizen, or atleast for Chris. Granted it is wise to have a publisher regardless since you can always work on and update the game after initial release. Which beats endless development hell &/or feature creep.
18:44 Oh my god I'm in tears. This guy dresses up as an 19th century Dandy, puts on an all black modern Gas Mask, pulls out an ancient tome and then proceeds to call out all the cheaters in Star Citizen that he found recently... Using a Text-to-Voice program with an English accent to communicate it all. I have a thing for random, absurd non sequiturs and this guy perfectly represents that lunacy. Imagine how fantastically bizarre it must've been for literal 10's of thousands of gamers who are getting into Star Citizen learning of him. God the joy this man has brought to the world.
It's August 2019 as of the time of writing. No Man's Sky was updated to the point of being considered a good game now. Star Citizen is still in Alpha and Chris is still taking loans. Update over, see y'all in another 3 years.
it's still in pre-alpha, and I'd say whoever is giving CR a loan right now is stupid, but considering how much he can milk the whale population I'd say theres not an unreasonable chance that they will see a return on their loan. As for an actual game, well fuck if I know. I'd really like to see SQ42 but if it doesnt release then its not the end of the world for me.
@@_colonial_ E:D is not "good" and FDev breaks the game even more every time they update it. You hear about how fleet carriers were delayed? Again? A feature promised back in what, 2016? Delayed over and over. Just last month they released a teaser trailer promising FCs would be out in December. Now a feature that, by this point, should have been completed and in the final polishing stages is getting pushed back by ANOTHER half-year at least. Plus there's been no new content (except their bullshit microtransaction scheme that they made damn sure to put in the game before Christmas) in over a year. Empty promises and a broken game, that's what you get when you buy E:D. Why is nobody making a good space game?
You do not get the idea behind Star Citizen: it is not supposed to be "good" like NMS or ED (which are finished but... nothing new....and to people who liked the old wing commander or Privateer not too appealing). It is supposed to be bigger than current games. Besides, it started the same time like Cyberpunk while Cyberpunk had a whole lot better starting position (no new tech, completely established studio, Witcher 3 engine to build on, a whole lore universe already in existence, secure funding from day one including support by the Polish state) but here NO ONE screams "but iTs seVeN yeEeaAarrRssS aNd sTiLl nOt oOouUtTt iTs a sCaaAaAmMmM". But it actually takes the same time to develop Cyberpunk. Because people have simply no idea that 7 years is totally normal for a new triple A IP (without any new tech by the way.... which is playable in the SC Alpha right now although people said "meeeeehhh tHaTs impoOssSiiBleEee!!!"). And SC, with a much tougher start (just 40 people, unknown funding and the new technology which Amazon also invests and develops together with them), is pretty fine if it takes 10 years. That wouldnt be unheard of nor would it be too slow for the scope CIG goes for (if you have a comparable game... go ahead, present it). Oh and before the common myths come up: 1) 45 Dollars is all you need 2) No, there was never a release date given neither for SQ42 nor SC. Thats a common myth that still is repeated again and again and again... 3) Scope wise "Going big" was polled (I think 2014) by the vast majority of backers with a clear "yes, go big". It is what the backers wanted. ...and the moment you state these fairly comparable and transparent things... people blame backers that they are "bLiNd FaNBoYs!".... and nether state any valuable argument. Which will exactly happen under this comment, pretty sure...
Greetings from the future lads, it's near Christmas in the Year of our Lord 2020. Still no Star Citizen. To date this comment, Cyberpunk 2077 came out last week and people are still really mad about it... Star Citizen avoides this by not coming out at all tho, well played there.
I'm just glad other people spent their money on SC. If it gets made and is half the game they claim it will be, I'll have a cool game to buy. If it crashes and burns horribly I'll have some fun times reading salty forum posts and comments. Good times!
Yeah, I mean, I'll probably spent the 40$ for the base package, because it's already worth it for me atm. If it wont succeed, oh well, like i said, the current state isnt that bad.
Well said. Count me as a $0 backer; I'd love to see this game succeed and if it does I'll buy it then. If it fails, I'm out nothing and get to see a spectacular train wreck. Win-win either way. The only way I can lose anything here is if I give them any money before they finish it, if they ever do.
even though I have backed I wouldnt be too fussed as I only really check on it every now and then, if it fails I will get over it but if it succeeds then there will be another fun game to play
Going through the comment section is amazing, basically like the circles in a tree trunk, seeing what people said in 2017, 2018 and so on is incredibly entertaining. By the time this comes out, it'll be grafically inferior to the new consoles, now that'll be a sight to behold.
To "the" new consoles? Do you mean the coming up next gen, aka. PS5 and Xbox Series X? 'cause I think that's what you mean but you got to future proof your comment. Remember, kids in 10 years may read it and don't understand what exactly you're talking about. 'cause, you know, the game will be in late alpha then.
@@HandleDisliker I was never an active participant in any of the "console wars" but I have been involved with gaming since the late 90's and even I have no clue what the "NX" is/was/would have been(without googleing anyways) so I'm certain you're right with that assumption.
Greetings humans. I am from the year 2432. All humans have perished under the brutal rule of their machine overlords. However, I bring good news. Thanks to our non-stop working hours and processing speeds that you may only imagine, Star Citizen is finally out of Alpha. Make sure to buy the most expensive package you can so your money isn't doing nothing after your weak fleshy race is exterminated. Praise be unto Star Citizen.
"A part of me would love to see it fail if it drag some of you people down screaming with it." I have never heard someone express such hostile intent in such a calm manner.
I can imagine that mandalore, as one who works in the video games criticism industry, has dealt with many belligerent individuals hell bent on "defending" the object of their affection. I can fully understand this sentiment, wanting people to understand the consequences of terrible decisions that also effect others (here attacking people verbally and who knows what else). I mirror this sentiment in the real world too, while I hope for world peace and all that jazz, I also harbour a secret desire to see those who supported absurd ideologies and manipulative leaders such as CR. I mean looking at it objectively none of these "whales" will have learned anything if the project succeeds as they want, I mean they probably won't learn anything regardless and just resort to the blame game, but one can hope, eh?
ayy lamo There was a Kickstarter project for a board game where the creator ended up going radio silent then suddenly announced that she was ceasing all development because she was hearing a voice that claimed to be the Sun telling her to stop. Seriously. kickfailure.com/2013/04/17/the-sad-story-of-katalyka/ I feel bad mentioning this because this person is clearly mentally ill but as far as excuses for not delivering on your project, this is pretty novel.
I know that this review is a year old, but still: "How many players do you think dropped the game seeing 15.000$ packages?" I did. Signed up for the game, went to the store to get my ship, see 15K, leave the website right away and never come back.
i did as well thats when i knew this was a scam and you know whats sad they somehow conviced mark hamill, andy serkis, and gary fucking oldman to play characters in their "stand alone game" i thought those guys were smart enough to catch bull shit like this... then again 2 of them did fall for that disney star wars bs
Hey man, the actors themselves probably didn't get scammed. They were probably paid VERY well for their time - CIG clearly has the money to pay them. Can you really call it "bullshit" when they probably got a huge paycheck out of it? Was it a good use of funds? We'll see, but my gut feeling says "no". - I don't think this is a scam myself, but I do think this is a case of massive feature creep, and Chris is simply promising far more than what he can actually accomplish. I've been following the game's development on and off for a couple of years now (never pledged money myself though), and while I think some of the graphics and technological demos they're doing are STUNNING, I'm skeptical of whether they can ever implement anything actually close to the game they're promising. They're going for too much. There's a difference between aiming for the skies, and flying into the sun. Why is all this bullshit like an fps mode, rendering ENTIRE planets on a 1:10 scale, land vehicles, handcrafted cityscapes, and fucking living spaces (beds, toilets, amenities) inside spacecraft being focused on? There is no way they can take all of these goals, and do them well - or even at all. I want to see them succeed, but I think the rumours that Chris overinvolves himself with every aspect of the game's development are troubling, in addition to their ridiculous development creep (simply far too many diverse objectives).
I used to be excited for the game. I love space exploration mmo games, where you can walk around on foot on planets. What a great concept! Then they tried selling me a ships at 15.000$ and I ran away as fast as I could.
It's really interesting to look back at these reviews after the years have passed. It gives a clear point of view that nothing really happened, people are still waiting and the funds keep rising, but no finished game whatsoever. 4 years have passed, and all cig did is an announcement of a roadmap for a roadmap for squadron42.
I hope someday they make a Netflix documentary about this game and all the crazy nonsense that occurred. Imagine if that became a Kickstarter. The ultimate irony.
At this point why would the developer even want to finish the game? If there is no limit to what fans will fund, they can keep developing this game for decades.
The only bad part was when he said the ships jumpin from system to system was too fast... even with ftl... that we dont have so you cant really say is too fast
I'm posting from future. Humans have transcended our physical bodies and are living in peace and harmony, still no Star Citizen release though. Chris Roberts' many times great grandson, Chris Roberts, just released a statement stating that technology still hasn't caught up to what his family invisions for this game. On the up side Microsoft has finally released a version of Windows that doesn't suck and Apple products no longer break after a year.
@@akiraigarashi2874 tbf...I don't think the rapid growth of the industry will (if it gets released) play any part in the reason the game's gonna be outdated when it releases
Man, i hope there is an "easter egg" in Cyberpunk 2077, about this hot new space game that just got released. It's been in development since forever! Call it "Moon Civilians" or something? Eh... Idunno.
@XShrike im pretty sure it was posted slightly after it was announced as a joke on how this game was still unreleased while the common unreleased game joke had been broken.
$450 mil ta that point, and looks like still going P.S. Jesus realizing they raised another $150M dollars in only three month after comment I replied to
It's 29.05.2018. They just announced a pack that costs $27 000. Yes, twenty-seven thousand US dollars. And it gives you *almost* all ships. Notice the emphasis. You pay 27 grand and don't even get the entire game.
That tells me one of two things; 1 They are short on money big time or 2 they just keep asking for more and more ridiculous amounts of money to see if they can get it.
@@mercenum5186 From I heard it was requested by the comunities whales and after watching this video I think there is a pretty good chance that it is really the case.
It's rather sad that when you search up Star Citizen on RUclips, you'll get a bunch of youtubers telling you that it's the best game to ever exist and that the lore is extensive...on a game that is still not out yet. Chris did a fantastic job creating a cult around a myth.
Yep, i mean they have a lot to show for, only after u mention that it all started back in 2012 to reach this state instead of 2018...than people sigh visibly XD I bet all the strawmen like BoredGamer are somehow compensated by CIG or just ride the denial train most people who invested too much to admit themselfes that it will never be like they wanted it to be, ride on.
Just because the game is still not out of Alpha yet, doesn't mean it's not released. People were playing the Alpha of Minecraft, and managed to have a good time; I get that SC has been through more than a decade of development, but they've come a long way. Same with Minecraft, only without the extended Alpha phase. ... If that doesn't convince you that SC isn't that bad of a project, consider that Elite Dangerous failed it's user base with their Oddysey Update; free roam in the ship's cabin was promised, as well as a myriad of other features. Two years for an update, only to be made into a major disappointment. If you wanted something more polished than ED or SC, though, then No Man's Sky is where it's at; otherwise, Star Citizen is miles ahead of Elite Dangerous.
@@DerDrecksack87 I think it's less to do with cult behaviour, and more to do with people that dropped way too much money and are now desperately trying to not look stupid. Like a teen who brought an iPhone 13 Pro Max 1 TB with his first salary.
23:50 Dude invest 33k. Calls another man weak spirited for wanting 2.5k refunded. Just. WTF. No matter how revolutionary you think the game will be, what you get out of it will not be worth that kind of asking price. Couldn't possibly be worth that kind of asking price. Frankly, Star citizen seems to attract crazies. Part of that is probably sunk cost fallacy, but even so, I don't think I want to touch this game with a fifty foot pole. Assuming it ever comes out, which I am not convinced of. Chris will just keep adding shit until he has to go back and redo all his old assets to keep them relevant. Cycle till the project dies.
There's another game where people with this kind of money play.. Bankers, executives, ceo's. But it's a spreadsheet simulator so no game "journalist" will touch it, and even if they did they wont make it past the starting zone. It takes years to get in touch with the major players. Assuming you pass the counter-intelligence screening and a council composed of people with 140 IQ says yes. And then testing and surveillance continues.
I just burst in laughing seeing that. Yeah, I may or may not ever have that much disposable funds just laying around doing nothing, but to be that disconnected from reality, what the f*ck. I’ll take my sanity thank you very much.
In eev online 27 grand doesnt give you the fulll game either Also they anouced a whole new FREE planet a new mining mechanic and more ships you can grt IN GAME and FOR FUCKING FREE
whoah whoah lets not get crazy here. I'd legitimately put money on star citizen 1.0 releasing before the ASOIAF book series is finished...because asoiaf is never getting finished
“People want to play the game, not in ten years, which is funny because I can’t imagine this game releasing in that time frame” We are very close to that joke becoming an actual reality
@@emeraldcelestial1058 we all make mistakes it’s best to learn from them and move on while simultaneously acknowledging that that was pretty cringe lmao
@MandaloreGaming It turns out the "game play footage" chris roberts showed in his crowdfunding pitch was not actual gameplay footage and was not actually made by him or his team. It was made by Crytek as a scripted cutscene to demo what the game could have been like in CryEngine if CIG did the legwork. Thats one reason why the game is taking so long, i.e they lied about almost having a game and just needing some funding help to finnish it.
Remember Star Engine, ha. Knowing what we know now, that was a shit move by CR. Not only that, but Im sure Crytek will get awarded the assets developed by CIG. Making a competitor very quick to follow. Look at PUBG, there is a clone (Ring Of Elysium) being built with the assets PUBG made. CR thinks he can cheat his way through everything.
*watches this video in 2019* "wonder if that Squadron 42 thing actually came out because I never heard of it" *googles* *polygon article predicting 2020 release date for S42*
It's 2022 and star citizen has barely functional AI now and according to their roadmap the game might release in 2023 but we all know that that's not fucking happening. If this isn't gonna end up being the best fucking space game ever it's gonna serve as greatest example of why publishers are needed in game industry.
this one is more a problem made by the community. They are the ones that shove money into the bottomless pit and tell the man responsible of the project to keep on doing his thing, while drowning out any voices that want the game now.
@@actualhyena Bethesda is a nightmare. Did you know that on the Xbox version of Morrowind that they didn't bother doing entity or actor management which would cause the Xbox to run out of RAM. Their solution to this? Well, you may notice that when playing on the Xbox you would sometimes encounter abnormally long load times, this is them *restarting* the Xbox to clear memory, because they didn't feel like actually properly managing memory. Who was the grand architect of this solution? Todd.
@@TheFriendlyInvader Honestly a creative solution. Porting a game to a system with inferior memory is hard. Plus that port got finished, boxed and sold. Star Citizen still isn't out.
@@Desgaroth Ugh. Okay, I hope you realise the problem with what you are saying here. Developers have their own minds and wills. If they (or at least the top) disagree with the community they can just choose to do it differently. It's not the community's job.. in fact, they're paying, not being paid.
Cephei RUclips is supposed to be a content forum for everyone, not just the well organised, well funded channels run like businesses. What I saw of your review was awesome. Please do more!
The third Half Life is out. Bannerlord is out. We have long since ventured into Duke Nukem Forever territory with Star Citizen - i. e. even if it is eventually released, Star Citizen *should* never be released, because nothing could ever live up to the expectations created by the sheer amounts of time and money sunk into it.
No mans sky, a clearly superior game, released, bombed, came back slowly, then had an internet historian video on it being good before this game came out
@Dead one eye: the skeptical bastard Oh yeah, I'm aware, I gave up on Valve as a developer back in 2013 since their focus seemed to be on making money via TF2 cosmetics (which frankly imho ruined the game) rather than making games. They, and Blizzard are written off in my books, I'm tired of being continually disappointed with them and had enough of it.
@@giverdend1416 What I don't understand is.. what are the developers even going for? A Life in Space simulator? Do they even know? How is it any different than all the other spaceship heavy games like EVE and.. uhh.. what was it called? ...
@@derekdrake8706 TBH, I don't know and I don't think even the devs have a particular vision for what it's supposed to be once it's "finished". The simulator thing however seems to be the highest candidate. The newer people who join seem to treat it as "being able to see a game as it is being made" which I suppose could be an enticing experience for some. That's kinda what EA is, or the live-service thing AAA studios are doing these days. Not interesting to me (I only ever have the patience to go through a game once and wasting that energy on sth unfinished is not good use of my time) but the model is definitely working enough to produce huge sums of money and keep customers coming back for more.
@@derekdrake8706 I actually just bought it like 2 weeks ago and I'm already willing to bend over and spread my cheeks for CIG...I'll shave my head bald, I'll drink their kool-aid. EVE is a laughable comparison, nothing but an ancient relic compared to SC, I'm totally biased about it, there's no saving me. SC defecates on all the space games on the market when it comes to realism even in its current state, It's a space sim first and foremost but it's also an actual game with hundreds of hours worth of ACTUAL gameplay to be had right now depending on what gets you wet. You should give it a go next time there is a free weekend if you have a decent SSD and if you have the balls...You wouldn't though...You're too scared...Scared of running out of dopamine from all the fun you'll be having in this game.
@@NAGA_99 The game is still worse than EVE. It's certainly graphically superior, but there isn't enough gameplay to keep me invested. The universe feels dead if you play it solo. There's still a few bugs but it isn't nearly as bad as it was. It's actually a viable game now, but it's not worth the price tag imo. Not yet anyway. The ships are the best part about the game but they cost real money and they aren't cheap. All in all 5/10.
Holy cow... Trying to make an MMO with a game engine designed for single player... No wonder this game might never see a release. Seems like we can't take good software architects for granted.
I could be wrong but I think they switched out the engine since. Maybe twice even. Take it with a grain of salt as it's the sort of "I know somebody who heard it from somebody" sorta info but might be worth checking if you're into it.
@@sipofsunscorchedsarsaparil6052 If you read what they said the converted the engine in just a matter of days. In reality what happened was that they purchased the Amazon Lumberyard license, and Lumberyard is a fork of CryEngine. And Lumberyard was kind of a commercial failure too, with Amazon releasing it as the Open 3D Engine under an open source license.
EVE Online Review - 358 comments in 3 months Star Citizen video - 50 comments in 3 hours Everyone made fun of spreadsheets in space and instead spent money to have their name on a spreadsheet, I actually can't make this shit up
Bannerlord will be released before Star Citizen. 1 year after EDIT: And now Elite Dangerous is getting Space Legs. By how things are going, Elite will have the same features as the ones announced for Star Citizen before the game comes out.
You know, it's funny how it's been over two and a half years since this video's release and yet it still applies. I've been really enjoying Risk of Rain 2. Which was a game that began development in either December or November of 2016. So essentially it didn't even exist to the developers when this video released, and then was created from the ground up. The dev team is a massive group of two people. Star Citizen can't make a single game out of several million dollars and SEVEN YEARS of development. What's the definition of fraud?
Same sadly. I made some Unity assets via Blender recently and I've just wanted to scrap them because they vary from my original vision. If anything perfectionism will make us burnout before we could even get the framework right.
I stopped calling it perfectionism and realized thats just a fancy way of saying obsession. Whenever I was being a "perfectionist" I was really just obsessing over an ideal and course-correcting as much as possible to fit that ideal, effectively self-sabotaging myself all the time by preventing me to accept and learn from errors and happy accidents. Learning to detach yourself is probably the most powerful mental skill you can develop.
Child: Mom, Dad, why are we so poor" Mom: Well, Timmy, it's because your Dad spent over $35k on a space simulator game. We could've used that to pay for our rent. Dad: Yeah, you'd like that, wouldn't you. You filthy scrub.
I find your mini-drama offensively inaccurate... Nobody who drops thousands of dollars on this scam will ever put their penis inside a consenting woman.
aggi999 because that’s more than half the average American annual salary? I’ve been buying games since 2005 regularly and I don’t think I’ve spent 10k in all that time. You’d have to be either stupid rich or just stupid to spend that much on virtual ships for a game that isn’t even released yet.
Ah, The Escapist...a gaming 'journalism' site that recently and very quietly fired all but one member of their paid staff (the guy responsible for Zero Punctuation, which has enough of a following that firing him would be like adding thermite to a blazing dumpster fire).
When you realize that Chris Roberts has been selling NFTs to gullible space sim fans for years before NFTs were invented: Truly a visionary, this scam artist.
Just a new package for an old scam. The Pass the Buck scam has existed in one form or another for thousands of years, it's the first trick kids learn from their parents, the first scam everybody falls for. If you've ever tried to pawn off a lemon, you've tried this scam yourself. NFTs are just that scam, but in software form, so the scammers don't have to do any social interaction (like the basement dwelling incels they are.) It's so basic, Mosquitos do it.
In the distant future, when NFTs stop being laughed at as the stupidity they are and are instead treated as the greatest thing to ever be imagined, all religious buildings, whether they're churches, mosques, synagogues, temples, whatever will instead turn to the Church of Roberts, god of all scam artists.
10:48 "Even now, net coding is still the biggest concern" Fast forward to 2019: Net coding is still the biggest concern. But only the biggest one, on top of a never ending list of problems.
...Amazonj is developing the server technology with them. Call Bezos and tell him he is an idiot because it is all a scam ;) Besides: "The netcode" are several technologies, some of them (like Client-side Object Container Streaming (OCS)) are already solved.
@@Grimshak81 Google Stadia is a faillure. Big companies have a lot of faillure / bad projects on the run. argument of authority is just rethorics. StarCitizen is already dead, deal with it.
There’s a rule in software development (kind of a piece of advice), if you’re trying really hard to write a lot of code to get a technology/library choice fit with your code, it’s a strong suggestion that you’re using the wrong thing. There should have been this conversation after the second week of hammering CryEngine to do something it’s not supposed to.
Star Citizen fanboys are defensive about the game because they realized they threw away a lot of money at a pipe dream. They're doing whatever they can to keep the dream alive.
devs are already keeping the dream alive anyways, making updates on the game each 3 months + giving us a lot of infos via newletters and showing a lot of progress with breath taking things that are new in gaming
@@AHappyRaider My fingernails get daily updates but they are never seeing a commercial release. But if you like you can donate money and i'll send you updates about it.
This game will have pooping mechanics. That stuff single-handedly demonstrates the devs' inability to tell the difference between useful features and ridiculous crap. I mean, natural needs in general? If they're well implemented they can be great for immersion. You can even put a toilet somewhere and program an animation or two for it, why not, it can make for some good lulz. If you make it part of the gameplay you cross a line. Even when the Sims crossed that line it was just for the lulz. It suited the joyful stupidity that the series embraced and it still wasn't exactly a superb feature, you couldn't blame the people who weren't too fond of it. Star Citizen is so ambitious and realistic it will include space poop. That's so cool. I hope the players will be able to wipe their character's ass in an ambitious and realistic ass-wiping mini-game.
Space poop might be a bit much. But I wouldn't be surprised to learn that they added a cockpit HUD setting for fixing the Ejection seats in case someone shorts out the ejection seat with a wet fart.
Having working poop mechanics is more important than making sure broken instancing putting you to different plane of existence than anyone who might wish to do you harm or help doesn't completely shatter the illusion of a living world /s
It's now been 6 years and the game is still in early alpha stages. What incentive does CIG have to release it, anyways? They are making a killing by selling assets, all they have to do is keep delaying, paying a couple people to make ships, and sell them to their fanatic cult members, and they'll make more money this way than if they just released the game. I regret Kickstarter funding this game. Maybe my grandchildren will be able to inherit my account when the game releases in 2050.
What incentive they have to release it? They make up to 40 millions dollars per years right now, have you been paying attention to how much money you can earn with a released game? Rockstar made literally billions with their games, which make Star Citizen money seem nothing in comparison
@@Marco-zt2jj Fantasies are way easier to sell than a real game. I mean, crazy whale nerds will buy anything, but normal players will look at this dumpster fire and run, taking their money with them. Right now they're selling hypothetical space sand worms... so cool!
To date; Bannerlord (It's almost harvesting season), Half life 3 (THREE), Baldur gate 3 all released before Star Citizen. Twenty one call of duty games came out in the span of Star citizen's creation time to this year. No Man's Sky, which also came out well after star citizen, fixed itself after a terrible launch. Lastly there have been several massive story changing events to the warhammer 40k lore, despite Games Workshop being such a sloth about their pace of progress in both lore and army rosters. Yeah, I'm sure Star Citizen will come out this year, totally.
I was going to say that Victoria 3 is also going to be released before Star Citizen, then I remembered that Victoria 2 was still getting expansions when Star Citizen was in development
That's why I like Elite: Dangerous so much. They actually pushed out minimum viable product and then iterated on it, improving it quite nicely over the years, instead of getting themselves stuck in a feature creep hell. Seriously, you can always make the game better, at some point this is gotta stop. Well I guess it works for them and their fans. But as far as delivering the game to players, I don't feel like it's the best strategy.
That's definitely true. Star Citizen is promising to be a far better game, but thing is that Elite has been out for nearly 3 years now. It was bare bones at launch, but it launched and was and still is fleshed out over time.
Funny, this hasn't aged well at all. ED has barely introduced any new features (if even) since the release of Horizons and is seriously suffering from feature drought. The little content we got is few ships, more "unique" missions and an alien threat which consists of 3 (?) ship types. Meanwhile you still can't mix wings with multi-crew and spaghetti code HUD seems to prohibit the devs from finally allowing customization (a feature requested since launch of the base game)...
In many people's minds, NMS has been the biggest disappointment, to the point its unforgivable. Probably not the best strategy to release early then. CDPR would likely agree as well.
@@cabritsanscorgaming unlike Star citizen NMS improved and they did not charge a single buck more than their release price not even any DLC or ships. And they now have a game which is better than they have promised in many cases. Star Citizen is not a good comparision.
@@JonathanXLindqviust He had a controller in his hands and the camera was pointed right at the screen. He was moving the ship around with the controller, you know, that was in his hands. And it's not a scam if you can download it and play it right now... which you can. I've done it and there are people doing it. I don't really know what else there is to say.
361 days after this video was posted...and we're still in Alpha with $155.6 million raised. [Update] In the first quarter of 2024, funding has reached $834 million, and still in alpha.
I find this funny the entire destiny franchise has a maximum budget of 150 million over ten years yet this game has more than that and it still,is in development hell How does this happen with that much money
"People want to play the game right now, not in 10 years. Which is funny, because I can't see the game being released in that time in the first place." Hello from 2023. The game still hasn't been released.
Can you bring him back, if you will release video about X3 Terran Conflict or X Series? It would be intresting to hear, what he thinks of German equivalent.
That's really not true. If you think someone is a shitbag you don't walk up to them and tell them that they are a shitbag. You plot behind their backs to destroy them as any normal person would.
Wtf you can play both games, Its unfortunate that such ambitious and interesting ideas are being handled so poorly. Oh well il just forget about SC and YS for another year or so
@@aaroncurley5117 Yes you CAN play both games, but what I mean which of the 2 actually feels like a product that you would like to play? one that kinda feels like an actual space simulator and has a few places and missions to do for now, or a unity asset flip that can't even be considered a demo yet, it runs like trash and has been the same for at least 6 years...? SC Is incomplete but I would lie if I say it is not deeper than YS.
They're both being handled poorly is my point, Obviously one is going to be objectively better than the other but that still doesnt change the fact both are getting fucked over by their creator for various reasons.
Lol a review that came out 4 years ago, complaining about a 4-year delay, for a game that still isn't out and is still asking for thousands from suckers.
The community is so bad because so many people laid down a lot of money for this game. It's not like any other fanbase. These people are investors. They have so much more to lose if the game is bad. Any hint of criticism hits them harder as it creates unease about something they want so badly to be good that they put their wallets into it. Since they put down money on it, they are far far more biased to defend it and rabidly defend it.
That's the thing, they're not investors; they're just donors. There's no guarantee that they'll see anything for their money, and the developers have no legal obligation to ever give them anything (unless a court says otherwise, which is why people who made a big enough stink threatening to get courts involved were given refunds).
@@troodon1096 I'd say they're investors. They donated with a LOT of money, but can't help but be emotionally invested beyond belief. These people saw their money as paving the way to a true game of the future. They weren't just whales, but preemptive whales. They were willing to spend several thousand dollars (that, mind you, they'd never see again) to have everything in a game that WAS everything. The thing is, they treat it more fervently than an investment. Talk to any investor you know in real life, and even if they really believe in a start-up and the products/services that company is trying to make, they don't react to even in-group criticism with such vitriol, since reacting to it like that is both bad for the company, and the investment itself.
Imagine if someone crowdfunded to make a lower poly version of this Game, in Unity, and got it out the door with all this game's promised features, in 5 years, with the promise that once the actual *game* is finished, they would continually update the game every week with small graphical improvements until it looked beautiful lol.
the graphics aren't the reason it's taking so long to develop it's all the custom tech and engine modification they've made. it'd probably still take just as long even if it were low poly
@@cooki3th1ef If it were on a different engine they wouldn't need to do most of those optimizations, then they could make it pretty later. That's OP's point.
So happy I backed Elite Dangerous instead of Star Citizen. Have enjoyed exploring a massive universe and killing pirates while laughing at people arguing that buying a $15k star ship isn't "pay to win". It's sad really, I was so looking forward to both games but even if S.C. releases I wont play a game where disposable income determines how well I can do.
As a big Freelancer nerd I was nothing short of ecstatic to hear about this game way back when, now what, 6 years later? I can see clearly what this has become, this ain't no space simulator, or actually yes it is, it's a black hole simulator (for all your cash).
I was, or I guess I am one of the original Kickstarter backers. I remember being told about this game by a friend of mine. I had some very fond memories of Freelancer, we both thought it could be cool and I had some spare money lying around so even though I didn't think much would come of it, I decided to buy in. I believe what ultimately got me to pledge was the idea that by supporting Star Citizen you were sending a message to big publishers that PC is still the best platform and that console exclusives suck. Anyway, back then the promise was more or less still quite simple: we're going to make a game that's going to be split into a few parts, there will be a single player, a modable multiplayer and a persistent universe MMO, player action drives the story, yada yada, etc etc. You know the shtick. I had actually seen some examples that parts of this could be done succesfully (Face of Mankind, Eve online and the very active modding community of Jedi Academy) and if anything I could probably get a half-decent Singleplayer game out of it. However, as a rather jaded MMO player at the time there was one promise that was important to me and that I knew was a dealbreaker for me in any online game I would play: No. Pay. To. Win. I actually think the original wording was closer to no micro-transactions period (at least my much younger self remembers it being that way) which was also important to me given that I was after all, buying a game and not playing some free online trash, but I haven't been able to find the original wording on the Kickstarter and I'm too lazy to delve deeper. All of this was before buyable ships was a thing mind you. Yeah, pledge tiers would include a ship but it was promised that the actual difference would be very low and the game would start off on a rather equal footing. One of the key promises/selling points of the game at the time was afterall, the ability to be part of a changing universe that depended on player action, part of which was to literally chart the universe. The first player to get to an uncharted star system would have it named after them etc. Then the feature creep started setting in. It wasn't too big a deal at first and the 6 million dollar end point was still more or less fine, some nice features to have, better soundtrack and voice acting but nothing too serious. Then they started selling ships, sure I guess if you want some cosme... Then they started selling exclusive weapons through tie-in promotio... Then it became increasingly apparent that a significant part of the budget was being allocated to securing ever more and more funding by hiring ever more expensive community management (not that community management isn't important and communication is always good, but I don't need a weekly blog post, a tv-show and spam showing up in my email folder.) Then more ships were... And it is at this point that I kinda just lost interest in the whole thing. It very rapdily became apparent that once they had encountered the overwhelming success of the original Kickstarter and the second Kickstarter after that on their shitty horrible Website (I'm sorry, but we all know that website was a clunky, hard to navigate and barely loading piece of... anyway.), any plans to stick to the scope of what was actually doable in a reasonable time period were thrown out of the window. And given the developments I was seeing with an every more increasing array of purchasable advantages to get you started with in a semi-competitive online experience (some would even call such a thing pay-to-win), I had enough experience to tell me that this was going down the shitter fast. Spurred on by the incredibly exhaustive documentation and updates provided (following the likes of which is something managers get paid to do), the community was starting to be fanatic to the point of being a cult and grew increasingly toxic so that any forum engagement and actual feedback/concerns, the thing that RSI explicitly stated they wanted, became a mental chore that would leave you catatonic and emotionally dead for the entire next week. Following game progress was exhausting. Interacting with the community was exhausting. Everything about this project started being exhausting and the release date had already been pushed back several times within a short period of time. I think what happened was that I essentially got Star Citizen burnout. I jotted down my key/order confirmation/whatever somewhere, locked it all behind a password and forgot all about it for 8 years. Even now looking back, the only emotion I have left when looking at this game is exhaustion. I never ended up playing any of the demos and I still don't know what the state of the game is today, 3 years after this video. I'm going to guess it isn't finished. But even if it were done and released feature complete by tomorrow, I still wouldn't want to play it. First if all, my computer wouldn't be able to run it (oh yeah, that was also one of those promises, PC game with good optimization so low performance setups could run it) but far more importantly, I don't need another Burnout just from picking up a game. Right now, as I am writing this endless, poorly constructed post, I am feeling the Star Citizen exhaustion. This game started out as a promise during a younger time when independent funding was all the rage and ended up being a black hole for all your thoughts and feelings. And all of this can be boiled down to a single issue: Too much money and not knowing when to stop. So to any of you who still question the need for competent publishers and blame the companies for pulling funding/scrapping promising projects, keep in mind that while yeah, the publishing market can be real shit and I won't trust EA as far as I can throw their stacks of money, they are actually doing an important job. They keep overambitious and overzealous game developers in check when it's needed and they work to trim the excess fat that is threatening to derail the entire production. Because in the end, that is their job. TL;DR: Ramble ramble, okay boomer, sorry you had to read this.
I want to see star citizen succeed. Whenever i have enough money that i wont feel like SC would be even a small dent in my pocket, ill buy the starter ship and try to experience it so that the SC fanboys cant tell me i havent played it or anything like that. Its even worse if the SC fanboys find out i play elite:dangerous. I still criticize elite, but i guess i just like the game either way.
I like how this game’s been in development for so long that back then No Man’s Sky was used as an example of another space game that promised too much and ended up bad, but in that time No Man’s Sky has gone through a complete anime redemption arc and Star Citizen still isn’t even out
Not only that, but Elite Dangerous is close to putting space legs into their game and basically becoming what Star Citizen promised to be before Star Citizen is even in beta. It's frankly one giant embarrassment at this point
Hey, I'm from the future, I'm here to tell you that in 2019, Squadron 42 has been delayed once again and we're four days away from them missing the delivery that they gave for their latest delay. :D
@@rimmertf Its probably a popular joke because it's true. Also, why cant I make the same joke? This isnt a QA where I'm asking a redundant question. Lol Sorry your game sucks.
So Elite Dangerous has confirmed space-legs... and with that Star Citizen basically has nothing special but what sounds like a redo of the wing commander campaign... and Wing Commander Darkest Dawn already exists for FreeSpace Open... So Star Citizen might be in a bit of a pickle.
Not gonna lie, I had been out of the gaming news scene for a while and when Starfield was released I thought it was star Citizen... Then I remembered that couldn't happen
Still no plans on any kind of update video, since stuff like selling land/in-game money is just more of the same issues in a different coat of paint. Predictions of course were wildly inaccurate since I didn't suspect the game was ludicrously farther behind than what they showed in their attempt to sell tickets to CitizenCon 2016.
So weird that I just so happened to be watching this years-old video and wonder what you thought now, and you make this comment. Funny how that works.
What's not as funny as how I spent $28,000 so far on Star Citizen. Oh well. I've already spent that much, what's a few more? Sunk-Cost Fallacy, Shunk-Cost Shmallacy!
@@LifeOutward I was also rewatching by chance
Ralph like you channel
Swell guy that Mandalore. Appreciate that you have posted an update to a near 4 year old video. Give us an update when there is actually something to update us on.
Ralph
7 years and Bannerlord is actually going to come out before this game does. Nice.
TheBuragi And that new minesweeper coming out
@TheBuragi Add to the list a new Diablo and a new Baldur's Gate as well. Personally, I think we will also see Elder Scrolls VI, Metroid Prime 4, GTA VI and the next Zelda released before this.
BANNERLORD IS OUT AND IT'S GREAT
Just buy Bannerlord and forget about this game.
You have to remember that Bannerlord is nowhere nearly as complicated and time-consuming as this project tho.
lol when this game comes out people will be using ships inherited from their dead parents.
Grandparents.
It’ll be like Warhammer 40k Rogue Traders. “This ship was bought by my great-great-grandfather, and has been in my dynasty for generations.”
Haaaaa people that backed Star Citizen wont have kids
Vintage218 *Oof* but true
That implies that anyone spending 15k on this game concept will have offspring that will live long enough to play it.
See the date on the video. 2016.
"It's 2020, I wonder if it came out."
Googled it.
It didn't.
Amazing.
Funding just surpassed $300 million. There's no incentive to release the game when people keep throwing money at you.
@@mantonius1877 At this rate the crowdfunding is more profitable than the revenue would be if they actually released it.
@@fridgeking6014 Really hard to argue with this, even as a current player.
They're certainly making progress though. Whether it's as bait is subjective I suppose.
@@foltax6625 Problem is even with all that progress they keep scrapping and redoing old stuff because it's now 5 years old. Chris Roberts wants a game that takes a decade to build but each part must be cutting edge. It's a never-ending cycle. The phrase "perfect is the enemy of the good" accurately describes this project. I backed the project with 30 bucks and I won't refund but all I wanted was a space MMO. I don't care if some of the textures could theoretically be slightly improved upon with. And I don't want to play preview builds that keep resetting progress even if they do have improvements over the previous version.
@@poika22 I'm not sure that's entirely fair, but it's not entirely unfair either.
Their ship team is not the same team that builds gameplay mechanics, or new planets, or weapons, etc.
So yes, you might say "We don't need another ship being released, we need the game!" but it's really happening side by side.
Pyro, the second system is due 4.0. The prison system was implemented last patch, as was food, water, hot, cold, wind, etc.
The argument would be "It's alpha, not beta" in which you create features (like a prison system, or the engine to build planets) and can then roll things like that out (many more systems) during the content phase, which is beta. Of course, that's a difficult argument to uphold to a game that has been so long in the making, but I can't argue with it really as it's clearly what is happening based on what we get with each patch.
Do I think, by the time they have 20 systems, they made redo the textures on the ships again? Maybe. Do I think that slows down the release of the game? Not at all.
The lore team don't build weapons, the weapons team doesn't work on Quantum Drive, the Quantum Drive team doesn't work on the AI economy, etc.
When you're watching a game review in 2024 for a game that still hasn't released.
I think you forgot the "review that was made 2.5 years ago, criticizing a 4-years-prior estimated-launch" part.
I'm certain my hypothetical-children's hypothetical-children will be able to look back on all this and laugh.
OMG, even this review is 2 years old!! Jesus...
yeah the game is still alpha but change a lot.
@@gerindoom Minecraft went through the entire alpha beta release cycle in the time it took for me to find this video and comment on it. An alpha should either not be playable or only remain an alpha for a short time.
That it's true.
True story- I bought the beta and logged in. I go to chat and ask if there is the chat group for noobs asking questions. I said “after all this 250 million dollar game has got to be complex”. Some dude lost his shit saying I was here to trash the game, called me some names, then 3 other people in the chat started talking shit to the guy- then 4 people started defending him. Then my game crashed....
Your first mistake was buying. Your second was talking to them. What an amazing game)
I tried the game out during a free weekend, didn't know what to do, where to go, how to go into space, anything, no tutorial, nothing, and when I asked chat first they completely ignored me, then someone told me to go somewhere, I told him Idk where it is, he told me to fck off and go play another game then (okay?). Next day I tried again, asked chat if there is any tutorial, or how to get to my free ship I should have gotten, they told me I didn't even back the game with any money and I should just fck off. And that is when I decided I'll just do that and never give a cent to this game, even though I love Freelancer.
@@asterixobelix20 hey at least some people made a cool hundred mil !
I don't know. The game looks kind of unintentionally fun. Dying repeatedly on elevators and stairs is pretty funny if you're playing with friends. Having your ship spawn and explode, having your ship spawn without controls, having your ship spawn without doors. Endless fun.
@@Jordan-Ramses or ramming another person ships knowing well that you just spent your 27 $ on a one time manoeuver, but that you also fucked up the other guy's 27$.
10 papa johns / 10 subways
You played the Alpha, Mandalore?! No way! I have too! I played it recently though, like a few months ago. Crazy, huh?
Underrated comment detected
lmao this took me a second
This video gets so much funnier the more time passes
Back at it again in 2023...24...25...20??
True.
bruh
It's amazing how little 800 people working on a game can achieve in six years.
I kinda feel bad for one of my friends, he's spent so much money on it and got it for me and like 4 other people and we all just don't like to play it anymore
It feels like a scam, he says they wouldn't not release it cause it would be suicide via lawsuits, but the fact is if they can keep it in perpetual nothingness forever this guy can feed his kids and the kids of all 800 people there till a solar flare wipes out the internet
I absolutely love Star Citizen. Not as a game, but as a phenomenon: its like crowd funding simulator, kinda like cookie clicker, except people click with real money.
And there is no cookie
thats kinda how i felt when i heard about fallout 76 for the first time. i knew it was gonna be a massacre. but it still was worse than i expected lmao. so glad i was smart enough to dodge that bullet.
Crowd Funding/Cult/Brand simulator. It could be called 'Overspeccd'
At least cookie clicker is a GAME that i can PLAY.
"Cookie creep"
Star Citizen, it's backers will be Senior Citizens when it finally launches
moneymandate He at least we got something new to play when sitting in our retirement homes.
And they will get a pointy hat!
and it will be eve
I can see this generation just turning Retirement homes into Massive 24/7 Lan parties
Sure
Everyone here will be eating their words when the game drops in 2032
Normancon 2042*
Edit: Aw shit it got delayed again.
They will never have enough money to last that long.
NO WORRIES FAM WE'LL TAKE ANOTHER LOAN
Soon to be forgotten when half life 3 releases at the same time.
People have been born and died during this game's development!
10 years after they initially started development.
8 years after their first release date estimate.
6 years after this review.
We still somehow don't have a definitive release.
I can't help but feel like releasing the first version of the game, then continuing the crowdfunding to add further content to the game would have been the better move.
If they only needed the initial million to get the idea going *and* people were willing to continue giving money to them, releasing a smaller, more bedrock game with the goal of expanding & improving could have worked. Hell, No Man's Sky was able to be redeemed through heavy, steady content patches for *free* using the capital they gained from release.
We could be on Star Citizen Season 7 by now :(
Edit: literally had a thought that I heard about this game in high school first.
I literally graduated highschool, went to college, got married & had a child. My daughter is turning three this year and this fucking game still isn't out
Ye why bother when this project broke new record in Crowd funding for last year ? This "scam" is making more money than complete games do.
Pretty much this. I loved when people compared SC to ED and said SC is going to blow it out of the water. ED is released though, has had made sales and whilst its recent DLC is shall we say poor it's still out. You can go play it right now and get entertainment. What can I get with SC? A buggy glitchy mess with a side of DC.
I think the project is in technical death, any new change will cost them to rewrite many major parts.
what you're describing is exactly what Star Citizen is doing
it's technically released, you can play it now in early access and every 3 months a new free patch is released that adds new ships, gameplay, locations and other improvements.
if you look at it from that perspective it's in the same position as No Man's Sky.
Congrats on the family, hope you are all well.
I'm a first year IT student. This project is is the exactly what we are told to avoid when planning/starting a project.
but then how would you get rich
And the star citizens zealots will still tell you you know nothing about game dev and that star citizen is the greatest project ever.
@@MapleLeafAce And here's the best part: You don't even need to have any idea about game development to be able to tell that shit is going wrong. Even an uneducated guess can be right. Sure helps though that some devs I did talk to agreed that this is an unfocused mess that went way overboard.
I'm a professional developer - I'd tell you to avoid this, and I'd also tell you to avoid university for programming lmao waste of time.
Generally, just plan something that you can achieve otherwise you might not achieve it or end like those guys developing star citizen
There is an old tale about wiseman (who might have been Hodja Nasreddin, I think) who came to the king with a donkey and said "I can teach this donkey speak human language and say prayers in thirty years". The king, wanting to see this miracle, provides the wiseman with a house and all necessities, for him to live well and teach the donkey. The servant of the wiseman asked then, once they both settled "Aren't you afraid that the kind will execute you for your con?" to which the wiseman said "In thirty years either I die, or donkey dies, or the king dies - nothing to worry".
I think Star Citizen deploys the same tactic - just stretch the time long enough and keep getting money.
That is a big brain move
It's like an Ali Baba story, i like it
Character is eastern slavic after ottoman invasion in origin, Hođa Nasrudin (Bos-Cro-Serb-Mtng) is a common "next level logic" character, and appears in many traditional tales, famously, in each he somehow scams someone. Oddly enough, many feature him using an animal to scam someone.
@@DG-ew9wb Trickster using an animal to scam unwise or greedy is a recurring motive in many different tales, although specifically for Hođa Nasrudin it is often a donkey.
@@DG-ew9wb mulla Nasrudin or hoda nasrudin as you said is popular all over the middle east and central asia
Nearly 4 years since this review, and Star Citizen is still vaporware. By the time this game comes out, the genre will be "Historical Fiction."
I mean Bannerlord was announced in the same year of 2012 and released in early 2020. 8 Years in development roughly speaking. The important detail here though is that Bannerlord has a small development team with no where close as much funding or backing like star citizen. In the end this was for the better since despite the early access and still working on full release, you can play the product and it works as expected. So long as the money for star citizen keeps flowing, the ideas and features added to the list will keep expanding. Why not, you are literally being payed to develop your game and making more then if you would have released it as originally pitched.
The game will not release, at least not in the form they’ve talked about
The game will keep expanding forever until every atom in the universe will be used to run it.
@@dnw009 I understand what you mean, but I feel like the amount of content that is planned is just too much at this point. Every decision is a tradeoff, and then gargantuan size of the game means that it's unlikely they will have any of the additional systems super refined by the time it's done. Or, if they do take the time to refine everything the game will effectively never come out. It feels like the game is stuck in a similar limbo to Duke Nukem Forever, where they have to go back and rebuild stuff just to catch up with changing graphical/gameplay expectations. Also the more components to a game, the harder it will be to stitch them all together without it just breaking. It might be really unstable just by virtue of how big it ends up being.
@@Dapstart Someone has got to try though. There will be breakthroughs eventually.
I finally understand why publishers need to exist
so you dont see all the internal projects they scrap they spend tons of money on but didnt turn out well enough? :D
More a reason that game direction needs to have somebody with clear, defined goals and project management. You don't need a publisher to provide this, but they usually push for it. Direction on this game is a sloppy mess.
@@SETHthegodofchaos are you seriously running your mouth about this? Embarrassing
Rather, a manager is necessary. The problem is just that for every genuibely good manager capable of making tough but informed decisions, you have 9 that will shove your company into the ground.
@@SETHthegodofchaos Found the scam citizen cult member.
Hey, does anyone remember "Duke Nukem Forever" and how it changed the face of gaming industry for years to come? What a hit!
This filled me with more dread than ever
Ah yes, DN Forever is first thing that comes on my mind when watching something about Star Citizen.. Absolute hype to lure people, so it can end up as trash when it finally comes out.
@@thewolfateandthegoatremain2454 on the other end of the spectrum there was STALKER, which was developed for nearly as long, untill the publisher (I believe it was THQ) put the foot down, ordered non-essential and not working parts cut, test and release what GSC already had. They did -- and it was great. Buggy, SOMEWHAT unfinished towards the endgame, but still great.
@@mazanakaUA True that.. I'm more concerned that when (if) it finally comes out, there'll be already a standard set by other games offering the same as SC simply because they were faster. Elite Dangerous is already out and new features are in the works, unlike SC which is basically just a tech demo. They don't have that much time like Bannerlord (who is coming out early access next march or something) which is kind of niche game and no one made anything similar to M&B so far, despite it coming out 10 years back. I'd love to play SC with all its features as I was always a huge sucker for space sims like Frontier First Encounters (part of Elite games), but it's doubtful they'll deliver in time, if at all..
@@mazanakaUA While I agree that STALKER is a great counter example. In the grand scheme of games that have undergone a long dev cycle, STALKER really is an exception. The game fundamentally was what GSC envisioned. Many games mutatein an extended dev cycle.
There is a unfair comparison between star citizen and no man's sky it's unfair because at least no man's sky actually released
John Smith No Mans Sky > Star Citizen
733Rafael I play on ps4 pro and I've been seeing some really cool wildlife, planets and ships. What planet are you speaking of?
so, your telling me the people who made the flaming pile of shit known as no mans sky fixed it?...i believe you. kinda.
@@techpriest1559 It never was a flaming pile of shit... There just wasn't much to burn to begin with.
@@techpriest1559 Yeah it's actually pretty fun now.
Oh God... "Should we release a product or keep developing forever?" This is *NOT* a question you ask developers or fans. As much as it pains me to say it, this is the reason publishers exist.
Yeah as much as publishers are rightfully hated they've probably saved a lot of games from the same fate. If there's no outside pressure to get anything done then it's difficult to get anything done.
Even though publishers have a tendency to set good games on fire and ruin them, this game needs a publisher with atleast some restrictions and goals instead of letting them burn money and time. I just hope publishers like EA and Ubisoft doesnt come around and destroy it because i want to see star citizen succeed
@@wrath-2187 maybe microsoft can buy it... lole
Bullshit, it's gamedesigner role to plan what game must be before actually making it and it should be changed only in case of flaws, not in a whim. And for a good dev team publisher indeed may fuckup all the game, but bad team will fuckup it anyway
@@katatonikbliss A literal replay of his previous time he went balls to the wall with ideas and couldn't finish it only this time people actually are keeping his attempt alive and just extending the deadline.
Also mFoog you don't need publishers for good teams you need them for teams like star citizen, or atleast for Chris. Granted it is wise to have a publisher regardless since you can always work on and update the game after initial release. Which beats endless development hell &/or feature creep.
18:44 Oh my god I'm in tears. This guy dresses up as an 19th century Dandy, puts on an all black modern Gas Mask, pulls out an ancient tome and then proceeds to call out all the cheaters in Star Citizen that he found recently... Using a Text-to-Voice program with an English accent to communicate it all.
I have a thing for random, absurd non sequiturs and this guy perfectly represents that lunacy. Imagine how fantastically bizarre it must've been for literal 10's of thousands of gamers who are getting into Star Citizen learning of him. God the joy this man has brought to the world.
It's literally just "Le epic random" dogshit reddit humor
Finding things funny because they're random is a sign of a weak intellect
Might as well point at a fucking tree and say "huh huh, beaver"
Did you found a link to his channel?
occasionally i rewatch this just to hear the german guy rant
Yeah, like.. every year or so...
German ranting, best ranting.
Ashhousewarez It was surprisingly entertaining.
funny thing is, it doesn't really age
He had very good analogies and arguments!
this review becomes better with each passing year
Fatalcutie I watch this annually.
Like wine.
@@harrymason4300 A really high quality wine, in the finest barrels.
Too bad the game he talked about doesn't lol.
@@harrymason4300 A wine made by jesus himself, up in the heavens with grapes made by god.
It's August 2019 as of the time of writing. No Man's Sky was updated to the point of being considered a good game now.
Star Citizen is still in Alpha and Chris is still taking loans. Update over, see y'all in another 3 years.
*Elite: Dangerous is also good if you're more into the spaceflight stuff rather than planet stuff (although there's some of that if you buy Horizons)
it's still in pre-alpha, and I'd say whoever is giving CR a loan right now is stupid, but considering how much he can milk the whale population I'd say theres not an unreasonable chance that they will see a return on their loan. As for an actual game, well fuck if I know. I'd really like to see SQ42 but if it doesnt release then its not the end of the world for me.
@@_colonial_ E:D is not "good" and FDev breaks the game even more every time they update it. You hear about how fleet carriers were delayed? Again? A feature promised back in what, 2016? Delayed over and over. Just last month they released a teaser trailer promising FCs would be out in December. Now a feature that, by this point, should have been completed and in the final polishing stages is getting pushed back by ANOTHER half-year at least. Plus there's been no new content (except their bullshit microtransaction scheme that they made damn sure to put in the game before Christmas) in over a year.
Empty promises and a broken game, that's what you get when you buy E:D. Why is nobody making a good space game?
@@Malikyte13 hey at least the stuff of the base works, it's not perfect AT ALL but it's finished
You do not get the idea behind Star Citizen: it is not supposed to be "good" like NMS or ED (which are finished but... nothing new....and to people who liked the old wing commander or Privateer not too appealing).
It is supposed to be bigger than current games.
Besides, it started the same time like Cyberpunk while Cyberpunk had a whole lot better starting position (no new tech, completely established studio, Witcher 3 engine to build on, a whole lore universe already in existence, secure funding from day one including support by the Polish state) but here NO ONE screams "but iTs seVeN yeEeaAarrRssS aNd sTiLl nOt oOouUtTt iTs a sCaaAaAmMmM". But it actually takes the same time to develop Cyberpunk.
Because people have simply no idea that 7 years is totally normal for a new triple A IP (without any new tech by the way.... which is playable in the SC Alpha right now although people said "meeeeehhh tHaTs impoOssSiiBleEee!!!"). And SC, with a much tougher start (just 40 people, unknown funding and the new technology which Amazon also invests and develops together with them), is pretty fine if it takes 10 years. That wouldnt be unheard of nor would it be too slow for the scope CIG goes for (if you have a comparable game... go ahead, present it).
Oh and before the common myths come up:
1) 45 Dollars is all you need
2) No, there was never a release date given neither for SQ42 nor SC. Thats a common myth that still is repeated again and again and again...
3) Scope wise "Going big" was polled (I think 2014) by the vast majority of backers with a clear "yes, go big". It is what the backers wanted.
...and the moment you state these fairly comparable and transparent things... people blame backers that they are "bLiNd FaNBoYs!".... and nether state any valuable argument. Which will exactly happen under this comment, pretty sure...
Greetings from the future lads, it's near Christmas in the Year of our Lord 2020. Still no Star Citizen. To date this comment, Cyberpunk 2077 came out last week and people are still really mad about it... Star Citizen avoides this by not coming out at all tho, well played there.
Prophet from the future, you grace us with your presence and you are correct.
Now in 2021 still no game and a lot of salty people in the star citizen community still defending the game or jumping ship it seems.
@@idontevenknow9758 Burn them all.
Surprise, surprise. Both are shaping up to be great games now while gaming journalism is still comprised of clickbait, low effort garbage.
@@trblemayker5157 Cyberpunk is still filled with bugs and very far from what was promised and star citizen is years off from release lmao.
I'm just glad other people spent their money on SC. If it gets made and is half the game they claim it will be, I'll have a cool game to buy. If it crashes and burns horribly I'll have some fun times reading salty forum posts and comments. Good times!
Truly the wisest position to take in all this. It promises good entertainment either way!
Yeah, I mean, I'll probably spent the 40$ for the base package, because it's already worth it for me atm. If it wont succeed, oh well, like i said, the current state isnt that bad.
Well said. Count me as a $0 backer; I'd love to see this game succeed and if it does I'll buy it then. If it fails, I'm out nothing and get to see a spectacular train wreck. Win-win either way. The only way I can lose anything here is if I give them any money before they finish it, if they ever do.
even though I have backed I wouldnt be too fussed as I only really check on it every now and then, if it fails I will get over it but if it succeeds then there will be another fun game to play
heh, that'd be fun. Either way, that's a win-win.
Going through the comment section is amazing, basically like the circles in a tree trunk, seeing what people said in 2017, 2018 and so on is incredibly entertaining.
By the time this comes out, it'll be grafically inferior to the new consoles, now that'll be a sight to behold.
To "the" new consoles? Do you mean the coming up next gen, aka. PS5 and Xbox Series X?
'cause I think that's what you mean but you got to future proof your comment.
Remember, kids in 10 years may read it and don't understand what exactly you're talking about.
'cause, you know, the game will be in late alpha then.
@@JinFreeks 0.0
You just made me realize that only the nintendo elite will remember the Switch as the NX and the like
@@HandleDisliker I was never an active participant in any of the "console wars" but I have been involved with gaming since the late 90's and even I have no clue what the "NX" is/was/would have been(without googleing anyways) so I'm certain you're right with that assumption.
“By the time this comes out...”
Cool it with the optimism there, bud
@@JinFreeks I think by the new consoles he means whatever console gen we’ll be on by the time of release.
Greetings humans. I am from the year 2432. All humans have perished under the brutal rule of their machine overlords. However, I bring good news. Thanks to our non-stop working hours and processing speeds that you may only imagine, Star Citizen is finally out of Alpha. Make sure to buy the most expensive package you can so your money isn't doing nothing after your weak fleshy race is exterminated. Praise be unto Star Citizen.
Is it in beta?
Tfw Chris Robbers crested skynet so it Can develop star citizen for him.
@@jmjedi923 Yes, we are hiring the beta testers among the glorious machine race, please stay tuned.
Perished? Brutal rule? You're from the 4th stimpire, aren't you?
All hail
Just watched this in 2024...wow. I love this review even more because it still hasn't come out yet.
"A part of me would love to see it fail if it drag some of you people down screaming with it."
I have never heard someone express such hostile intent in such a calm manner.
I can imagine that mandalore, as one who works in the video games criticism industry, has dealt with many belligerent individuals hell bent on "defending" the object of their affection. I can fully understand this sentiment, wanting people to understand the consequences of terrible decisions that also effect others (here attacking people verbally and who knows what else). I mirror this sentiment in the real world too, while I hope for world peace and all that jazz, I also harbour a secret desire to see those who supported absurd ideologies and manipulative leaders such as CR. I mean looking at it objectively none of these "whales" will have learned anything if the project succeeds as they want, I mean they probably won't learn anything regardless and just resort to the blame game, but one can hope, eh?
SC is going to be vaporwave
@@SC-ce3vp No (since they already have a minimum viable product). But will it live up to the hype?Also no.
@@tunnar79 Wich product ?
@@Koozomec The playable Alpha already counts as a Minimum Viable Product.They're safe from the law.
Mandalore. Please make another video on this game. The internet needs it.
MY GREAT RADIANCE DEMANDS IT
where is the great radiance meme from?
ayy lamo There was a Kickstarter project for a board game where the creator ended up going radio silent then suddenly announced that she was ceasing all development because she was hearing a voice that claimed to be the Sun telling her to stop. Seriously.
kickfailure.com/2013/04/17/the-sad-story-of-katalyka/
I feel bad mentioning this because this person is clearly mentally ill but as far as excuses for not delivering on your project, this is pretty novel.
HEY YOU AIN’T THE SUN
@@Overflight01 thanks for your answer mystery man from the internet
PRAISE THE SUN!
I know that this review is a year old, but still:
"How many players do you think dropped the game seeing 15.000$ packages?"
I did. Signed up for the game, went to the store to get my ship, see 15K, leave the website right away and never come back.
i did as well thats when i knew this was a scam and you know whats sad they somehow conviced mark hamill, andy serkis, and gary fucking oldman to play characters in their "stand alone game" i thought those guys were smart enough to catch bull shit like this... then again 2 of them did fall for that disney star wars bs
Hey man, the actors themselves probably didn't get scammed.
They were probably paid VERY well for their time - CIG clearly has the money to pay them.
Can you really call it "bullshit" when they probably got a huge paycheck out of it?
Was it a good use of funds? We'll see, but my gut feeling says "no".
-
I don't think this is a scam myself, but I do think this is a case of massive feature creep, and Chris is simply promising far more than what he can actually accomplish.
I've been following the game's development on and off for a couple of years now (never pledged money myself though), and while I think some of the graphics and technological demos they're doing are STUNNING, I'm skeptical of whether they can ever implement anything actually close to the game they're promising.
They're going for too much. There's a difference between aiming for the skies, and flying into the sun. Why is all this bullshit like an fps mode, rendering ENTIRE planets on a 1:10 scale, land vehicles, handcrafted cityscapes, and fucking living spaces (beds, toilets, amenities) inside spacecraft being focused on?
There is no way they can take all of these goals, and do them well - or even at all. I want to see them succeed, but I think the rumours that Chris overinvolves himself with every aspect of the game's development are troubling, in addition to their ridiculous development creep (simply far too many diverse objectives).
Well Hammill was in Wing Commander before.
I used to be excited for the game. I love space exploration mmo games, where you can walk around on foot on planets. What a great concept!
Then they tried selling me a ships at 15.000$ and I ran away as fast as I could.
Supernoxus smart choice. Damn 15000 is a price of some cars for Christ’s sake!!!!
"Which is funny because I don't see it being released in 10 years"
Video posted 7 years ago 💀
Lmfao, the joke gets older, the project is still in development, but the joke is still just as true today.
Your profile photo is one of the best I've seen XD did you make it, or how can I search for it ?
Over 8 years and counting... lmfao
lmao it's 8 years now.
But don't worry! There's still 2 more years left! There's still time! :D
@@tbotalpha8133 2026 Squadron 42 💀
It's really interesting to look back at these reviews after the years have passed. It gives a clear point of view that nothing really happened, people are still waiting and the funds keep rising, but no finished game whatsoever. 4 years have passed, and all cig did is an announcement of a roadmap for a roadmap for squadron42.
*SC in a nutshell:* 'when you have an AAA budget but YandereDev's work ethic'
Someone is eventually going to be writing a digital media thesis on this.
I hope someday they make a Netflix documentary about this game and all the crazy nonsense that occurred. Imagine if that became a Kickstarter. The ultimate irony.
@@idontevenknow9758 See Legends of Eleria
At this point why would the developer even want to finish the game? If there is no limit to what fans will fund, they can keep developing this game for decades.
That German guy was great.
that eurotruck simulator 2 music in the background made me laugh so hard :D
you're referring to the furry interview right?
Did not talk enough about Farming Simulator!
@@bebo2629 Who's this weird guy with gas mask?
The only bad part was when he said the ships jumpin from system to system was too fast... even with ftl... that we dont have so you cant really say is too fast
Hello, I'm from the year 2059. Star Citizen will be released in only 6 months!
Ah well, hopefully it'll get released in the next century alongside half life 3 right guys?
Damn. That beats my estimated deadline.
Admiralex91 lol
oh good the world didn't blow up yet.
I'm posting from future. Humans have transcended our physical bodies and are living in peace and harmony, still no Star Citizen release though. Chris Roberts' many times great grandson, Chris Roberts, just released a statement stating that technology still hasn't caught up to what his family invisions for this game. On the up side Microsoft has finally released a version of Windows that doesn't suck and Apple products no longer break after a year.
The 'Sunk Cost Fallacy' is strong with Star Citizen. It simply has to be the best game ever made, 'cause if it isn't, they'll have wasted their money.
Even if does release one day, it'll probably be outdated by then considering how fast the game industry keeps developing.
@@akiraigarashi2874 tbf...I don't think the rapid growth of the industry will (if it gets released) play any part in the reason the game's gonna be outdated when it releases
Man, i hope there is an "easter egg" in Cyberpunk 2077, about this hot new space game that just got released. It's been in development since forever!
Call it "Moon Civilians" or something? Eh... Idunno.
They won’t but they really really should.
Star scamizen
Square resident or earth civilian
This comment has aged poorly
That would actually be hillarious. I guess we'll see in a week lol
We’ve reached a point where half life 3 is more likely to come out than this game
Wow. Was this posted just before Half Life Alyx was announced?
@XShrike im pretty sure it was posted slightly after it was announced as a joke on how this game was still unreleased while the common unreleased game joke had been broken.
When Star Citizen took so long that Valve remembered they made games again.
We're going to get a new Diablo, a new Baldur's Gate and at this rate also a new Elder Scrolls before Star Citizen releases.
@@theviniso Dont forget a possible Witcher 4 that is not even in development yet
This video is timeless. It doesn't matter in what year you're watching it, Star Citizen is still in development hell
I'm from the year 2023 and yeah
March 2024
and it's 5 years and $300M later. At this point I'm just counting the days until they start selling NFT's
$450 mil ta that point, and looks like still going
P.S. Jesus realizing they raised another $150M dollars in only three month after comment I replied to
They raised 300M more since 2016?
@@sulljoh1 yep, $456M raised at this point
@@sirkies Their subreddit is so creep - it's full of people who likes being robbed.
With the amount of money the backers seem to be spending on this one single game they could've gotten dozens if not more of actual complete games.
It's 29.05.2018.
They just announced a pack that costs $27 000. Yes, twenty-seven thousand US dollars. And it gives you *almost* all ships.
Notice the emphasis. You pay 27 grand and don't even get the entire game.
Angius Tulinen lol I'll take 2
That tells me one of two things; 1 They are short on money big time or 2 they just keep asking for more and more ridiculous amounts of money to see if they can get it.
@@mercenum5186 From I heard it was requested by the comunities whales and after watching this video I think there is a pretty good chance that it is really the case.
It actually costs $28 000, because you have to spend $1 000 to see this bundle
The price of a brand new car, for a incomplete game GREAT DEAL 10/10
Meanwhile Elite Dangerous is getting atmospheric landings and spacelegs.
No just space legs and in stages (fucking planet legs before ship interiors fuck i hate eds devs)
I think you should do a SC video every 5 years until it's released, but that would be a lot of videos. Is 10 years more reasonable?
No 5 years is fine. At least I can watch it then soon :)
I think he's better off with 20.
It's rather sad that when you search up Star Citizen on RUclips, you'll get a bunch of youtubers telling you that it's the best game to ever exist and that the lore is extensive...on a game that is still not out yet. Chris did a fantastic job creating a cult around a myth.
Yep, i mean they have a lot to show for, only after u mention that it all started back in 2012 to reach this state instead of 2018...than people sigh visibly XD
I bet all the strawmen like BoredGamer are somehow compensated by CIG or just ride the denial train most people who invested too much to admit themselfes that it will never be like they wanted it to be, ride on.
I'm confused, is there lore?
@@WTFisTingispingis yes, each individual object down to the vending machines ingame have lore. a bit exessive but it's fair enough.
Just because the game is still not out of Alpha yet, doesn't mean it's not released. People were playing the Alpha of Minecraft, and managed to have a good time; I get that SC has been through more than a decade of development, but they've come a long way. Same with Minecraft, only without the extended Alpha phase.
... If that doesn't convince you that SC isn't that bad of a project, consider that Elite Dangerous failed it's user base with their Oddysey Update; free roam in the ship's cabin was promised, as well as a myriad of other features. Two years for an update, only to be made into a major disappointment. If you wanted something more polished than ED or SC, though, then No Man's Sky is where it's at; otherwise, Star Citizen is miles ahead of Elite Dangerous.
@@DerDrecksack87 I think it's less to do with cult behaviour, and more to do with people that dropped way too much money and are now desperately trying to not look stupid. Like a teen who brought an iPhone 13 Pro Max 1 TB with his first salary.
23:50 Dude invest 33k. Calls another man weak spirited for wanting 2.5k refunded.
Just. WTF. No matter how revolutionary you think the game will be, what you get out of it will not be worth that kind of asking price. Couldn't possibly be worth that kind of asking price.
Frankly, Star citizen seems to attract crazies. Part of that is probably sunk cost fallacy, but even so, I don't think I want to touch this game with a fifty foot pole.
Assuming it ever comes out, which I am not convinced of. Chris will just keep adding shit until he has to go back and redo all his old assets to keep them relevant. Cycle till the project dies.
There's another game where people with this kind of money play.. Bankers, executives, ceo's. But it's a spreadsheet simulator so no game "journalist" will touch it, and even if they did they wont make it past the starting zone. It takes years to get in touch with the major players. Assuming you pass the counter-intelligence screening and a council composed of people with 140 IQ says yes. And then testing and surveillance continues.
I just burst in laughing seeing that. Yeah, I may or may not ever have that much disposable funds just laying around doing nothing, but to be that disconnected from reality, what the f*ck. I’ll take my sanity thank you very much.
In eev online 27 grand doesnt give you the fulll game either
Also they anouced a whole new FREE planet a new mining mechanic and more ships you can grt IN GAME and FOR FUCKING FREE
@St. Haborym where I live, you can build a house, buy everything for it and have some spare change for that kind of money.
@Danky EVE Online. He's talking about EVE Online.
2019, may, 07.
Game of thrones gonna end before this game is out... not the current tv show run, the books.
whoah whoah lets not get crazy here. I'd legitimately put money on star citizen 1.0 releasing before the ASOIAF book series is finished...because asoiaf is never getting finished
@@RaidsEpicly neither that nor the game are getting finished ever
That's kinda like the opposite of "unstoppable force meets the immovable object."
The endless books meets the Infinite kickstarter.
@TheBuragi BRUH
ASOIAF is going to be finished when the copyright expires and someone finishes the series using GRRM's notes.
This video becomes more relevant each year.
“People want to play the game, not in ten years, which is funny because I can’t imagine this game releasing in that time frame”
We are very close to that joke becoming an actual reality
Oh god this review is everything i needed to see and hear and I threw £200 at a ship last year fuck my life.
@@emeraldcelestial1058 we all make mistakes
it’s best to learn from them and move on while simultaneously acknowledging that that was pretty cringe lmao
@@Doctor-Infinite idk the game is looking more stable now, its never gon be perfect but meh, oh well
@@emeraldcelestial1058 your an idiot i gotta be real
@@emeraldcelestial1058 dude theres a guy who responded to Mandalores pinned comment that has sunk 28,000 into this shit. you didnt fuck up too bad.
It's June 2020, a full-fledged Demon's Souls remake has been announced for PS5. Star Citizen has still not been released.
I can't get over the fact we lived to see Bannerlord and a new Half-Life before Star Citizen is even out of Alpha.
@@virginiasaintj I can't believe that either, it's been a wild year for sure.
We’re gettin Bloodborne on PC before we see this thing come out.
PS5 released before this game
@@Cooom Cyberpunk 2077 released before this game.
@MandaloreGaming It turns out the "game play footage" chris roberts showed in his crowdfunding pitch was not actual gameplay footage and was not actually made by him or his team. It was made by Crytek as a scripted cutscene to demo what the game could have been like in CryEngine if CIG did the legwork. Thats one reason why the game is taking so long, i.e they lied about almost having a game and just needing some funding help to finnish it.
How this is known? Read into the Crytek vs. CIG lawsuit.
Remember Star Engine, ha.
Knowing what we know now, that was a shit move by CR.
Not only that, but Im sure Crytek will get awarded the assets developed by CIG.
Making a competitor very quick to follow.
Look at PUBG, there is a clone (Ring Of Elysium) being built with the assets PUBG made.
CR thinks he can cheat his way through everything.
*watches this video in 2019*
"wonder if that Squadron 42 thing actually came out because I never heard of it" *googles*
*polygon article predicting 2020 release date for S42*
*DELAYED AGAIN IN 2020!* Ahaha!
even "when" it comes out it'll be a flop
@@Hjernespreng It never had a release date.
@@thevis5465 How can it be delayed if it never promised any release data? Ha, owned.
Lmao they fuckin thought, no one in the community believed that
It's 2022 and star citizen has barely functional AI now and according to their roadmap the game might release in 2023 but we all know that that's not fucking happening.
If this isn't gonna end up being the best fucking space game ever it's gonna serve as greatest example of why publishers are needed in game industry.
this one is more a problem made by the community. They are the ones that shove money into the bottomless pit and tell the man responsible of the project to keep on doing his thing, while drowning out any voices that want the game now.
I just wanna say in comparison, Todd Howard did nothing wrong.
@@actualhyena Bethesda is a nightmare. Did you know that on the Xbox version of Morrowind that they didn't bother doing entity or actor management which would cause the Xbox to run out of RAM. Their solution to this? Well, you may notice that when playing on the Xbox you would sometimes encounter abnormally long load times, this is them *restarting* the Xbox to clear memory, because they didn't feel like actually properly managing memory. Who was the grand architect of this solution? Todd.
@@TheFriendlyInvader Honestly a creative solution. Porting a game to a system with inferior memory is hard.
Plus that port got finished, boxed and sold. Star Citizen still isn't out.
@@Desgaroth Ugh. Okay, I hope you realise the problem with what you are saying here.
Developers have their own minds and wills. If they (or at least the top) disagree with the community they can just choose to do it differently. It's not the community's job.. in fact, they're paying, not being paid.
Who is the German dude with all the criticisms that are hilarious. I wanna watch his stuff too.
In the credits he's listed as Cephei. Not sure if he's a content creator.
Thanks I'll see if he's got anything else. Deadpan German commentators are the best commentators.
Yeah that's me. My channel is pretty unorganized though.
Hey man loved your bit. If you ever put out any commantary or essay style videos I would be all over it.
Cephei RUclips is supposed to be a content forum for everyone, not just the well organised, well funded channels run like businesses.
What I saw of your review was awesome. Please do more!
The third Half Life is out. Bannerlord is out. We have long since ventured into Duke Nukem Forever territory with Star Citizen - i. e. even if it is eventually released, Star Citizen *should* never be released, because nothing could ever live up to the expectations created by the sheer amounts of time and money sunk into it.
Alyx is not HL3, it would clearly be labeled as such.
No mans sky, a clearly superior game, released, bombed, came back slowly, then had an internet historian video on it being good before this game came out
@@Cooom and elite dangerous is now adding surface movement
@Dead one eye: the skeptical bastard Oh yeah, I'm aware, I gave up on Valve as a developer back in 2013 since their focus seemed to be on making money via TF2 cosmetics (which frankly imho ruined the game) rather than making games. They, and Blizzard are written off in my books, I'm tired of being continually disappointed with them and had enough of it.
@@Dumblecop_Lord_of_the_Darkmeal Btw you should play Alyx. And steamdeck is amazing. So there is some hope my man.
You can describe this "games" audience in three words: *Sunken Cost Fallacy*
As strange as it is, there are still new people hopping on board with this game.
@@giverdend1416 What I don't understand is.. what are the developers even going for? A Life in Space simulator? Do they even know? How is it any different than all the other spaceship heavy games like EVE and.. uhh.. what was it called? ...
@@derekdrake8706 TBH, I don't know and I don't think even the devs have a particular vision for what it's supposed to be once it's "finished". The simulator thing however seems to be the highest candidate.
The newer people who join seem to treat it as "being able to see a game as it is being made" which I suppose could be an enticing experience for some.
That's kinda what EA is, or the live-service thing AAA studios are doing these days. Not interesting to me (I only ever have the patience to go through a game once and wasting that energy on sth unfinished is not good use of my time) but the model is definitely working enough to produce huge sums of money and keep customers coming back for more.
@@derekdrake8706 I actually just bought it like 2 weeks ago and I'm already willing to bend over and spread my cheeks for CIG...I'll shave my head bald, I'll drink their kool-aid. EVE is a laughable comparison, nothing but an ancient relic compared to SC, I'm totally biased about it, there's no saving me. SC defecates on all the space games on the market when it comes to realism even in its current state, It's a space sim first and foremost but it's also an actual game with hundreds of hours worth of ACTUAL gameplay to be had right now depending on what gets you wet. You should give it a go next time there is a free weekend if you have a decent SSD and if you have the balls...You wouldn't though...You're too scared...Scared of running out of dopamine from all the fun you'll be having in this game.
@@NAGA_99 The game is still worse than EVE. It's certainly graphically superior, but there isn't enough gameplay to keep me invested. The universe feels dead if you play it solo. There's still a few bugs but it isn't nearly as bad as it was. It's actually a viable game now, but it's not worth the price tag imo. Not yet anyway. The ships are the best part about the game but they cost real money and they aren't cheap. All in all 5/10.
Holy cow... Trying to make an MMO with a game engine designed for single player... No wonder this game might never see a release. Seems like we can't take good software architects for granted.
But look at those fancy CGI trailers.. Ooops, looks outdated too.
@@maxdefire How can ithose not look outdated? they were made a decade ago lmao
I could be wrong but I think they switched out the engine since. Maybe twice even. Take it with a grain of salt as it's the sort of "I know somebody who heard it from somebody" sorta info but might be worth checking if you're into it.
@@sipofsunscorchedsarsaparil6052 If you read what they said the converted the engine in just a matter of days. In reality what happened was that they purchased the Amazon Lumberyard license, and Lumberyard is a fork of CryEngine. And Lumberyard was kind of a commercial failure too, with Amazon releasing it as the Open 3D Engine under an open source license.
New World has entered the chat.
EVE Online Review - 358 comments in 3 months
Star Citizen video - 50 comments in 3 hours
Everyone made fun of spreadsheets in space and instead spent money to have their name on a spreadsheet, I actually can't make this shit up
Well ... well ... EVE doesn't have space toilets!
LMAO
Bannerlord will be released before Star Citizen.
1 year after EDIT: And now Elite Dangerous is getting Space Legs. By how things are going, Elite will have the same features as the ones announced for Star Citizen before the game comes out.
An actual honest to God Half Life game is coming out before Star Citizen.
you were right.
It was.
@@TheRespectedMan Weird I remember playing Star Citizen before Bannerlord
@@YaBoiLethality being able to play something and it being released are different things
You know, it's funny how it's been over two and a half years since this video's release and yet it still applies.
I've been really enjoying Risk of Rain 2. Which was a game that began development in either December or November of 2016.
So essentially it didn't even exist to the developers when this video released, and then was created from the ground up.
The dev team is a massive group of two people.
Star Citizen can't make a single game out of several million dollars and SEVEN YEARS of development.
What's the definition of fraud?
Metroid Prime 4 was originally teased 16 years ago, officially announced 7 years ago, and will _still_ be out before this game.
As a maladaptive perfectionist I can confirm, that being a perfectionist does *not* mean you get the best product possible.
Same sadly. I made some Unity assets via Blender recently and I've just wanted to scrap them because they vary from my original vision. If anything perfectionism will make us burnout before we could even get the framework right.
Feature Creep is probably more the blame here than perfectionism of any particular module because they all feel pretty rough.
Nice made up identity
@@lvsoad22 ?
I stopped calling it perfectionism and realized thats just a fancy way of saying obsession. Whenever I was being a "perfectionist" I was really just obsessing over an ideal and course-correcting as much as possible to fit that ideal, effectively self-sabotaging myself all the time by preventing me to accept and learn from errors and happy accidents. Learning to detach yourself is probably the most powerful mental skill you can develop.
Child: Mom, Dad, why are we so poor"
Mom: Well, Timmy, it's because your Dad spent over $35k on a space simulator game. We could've used that to pay for our rent.
Dad: Yeah, you'd like that, wouldn't you. You filthy scrub.
I find your mini-drama offensively inaccurate...
Nobody who drops thousands of dollars on this scam will ever put their penis inside a consenting woman.
@@Phataku Well, that is not true. If someone has that much money, they might even have more money lying around to pay a prostitute.
@@Bubbl3Bubbl3gum why do you consider 35k to be a huge amount of money
aggi999 because that’s more than half the average American annual salary? I’ve been buying games since 2005 regularly and I don’t think I’ve spent 10k in all that time. You’d have to be either stupid rich or just stupid to spend that much on virtual ships for a game that isn’t even released yet.
@@Bubbl3Bubbl3gum Do you think Johns are settling down and starting families with prostitutes?
Ah, The Escapist...a gaming 'journalism' site that recently and very quietly fired all but one member of their paid staff (the guy responsible for Zero Punctuation, which has enough of a following that firing him would be like adding thermite to a blazing dumpster fire).
That's the only guy I like from them lol
Let's be really everyone else was trash
They have other stuff aside from Zero Punctuation?
Avatarbee
They’ve got moviebob.
They also once had extra credits
Even Zero Punctuation isn’t that great. There’s only so many ways you can shit on everything
When you realize that Chris Roberts has been selling NFTs to gullible space sim fans for years before NFTs were invented:
Truly a visionary, this scam artist.
Just a new package for an old scam. The Pass the Buck scam has existed in one form or another for thousands of years, it's the first trick kids learn from their parents, the first scam everybody falls for.
If you've ever tried to pawn off a lemon, you've tried this scam yourself. NFTs are just that scam, but in software form, so the scammers don't have to do any social interaction (like the basement dwelling incels they are.)
It's so basic, Mosquitos do it.
Not a scam artist, a scam maestro, the Da Vinci of scams. Truly beautiful in a way.
In the distant future, when NFTs stop being laughed at as the stupidity they are and are instead treated as the greatest thing to ever be imagined, all religious buildings, whether they're churches, mosques, synagogues, temples, whatever will instead turn to the Church of Roberts, god of all scam artists.
This is not totally true, since 90% of the ships atleast exist in the game, and are "playable".
@@_Azurael_ and this is exactly why he's the best con artist ever.
10:48 "Even now, net coding is still the biggest concern" Fast forward to 2019: Net coding is still the biggest concern. But only the biggest one, on top of a never ending list of problems.
...Amazonj is developing the server technology with them. Call Bezos and tell him he is an idiot because it is all a scam ;)
Besides: "The netcode" are several technologies, some of them (like Client-side Object Container Streaming (OCS)) are already solved.
@@Grimshak81 Google Stadia is a faillure. Big companies have a lot of faillure / bad projects on the run.
argument of authority is just rethorics. StarCitizen is already dead, deal with it.
@@Koozomec Aha dead. You're funny.
@Abu Qital don't worry, that kid is going through the comments making fanboy defenses of the game left right and centre. Ignore him.
@@Grimshak81 Yay took them only 6 years too. Good Job!
hey hey
Wanna hear a joke?
Come back in 4 more years :I
Mate ur doing it wrong u gotta make a kickstarter first
based
I'm convinced that the kickstarter was a scam. It was a CGI cutscene and Chris was pretending to interact with it.
You are too optimistic
4 years?
Too little of a time
Make a kickstarter for a 2020 review lmfao
There’s a rule in software development (kind of a piece of advice), if you’re trying really hard to write a lot of code to get a technology/library choice fit with your code, it’s a strong suggestion that you’re using the wrong thing. There should have been this conversation after the second week of hammering CryEngine to do something it’s not supposed to.
I actually considered backing this game once. Then I saw those ship prices and my scam-alarm rang until my ears bled.
Star Citizen fanboys are defensive about the game because they realized they threw away a lot of money at a pipe dream. They're doing whatever they can to keep the dream alive.
devs are already keeping the dream alive anyways, making updates on the game each 3 months + giving us a lot of infos via newletters and showing a lot of progress with breath taking things that are new in gaming
@@AHappyRaider My fingernails get daily updates but they are never seeing a commercial release. But if you like you can donate money and i'll send you updates about it.
@@Splozy you should get your brain daily upgrades as well
@@AHappyRaider how much did you spend
@@lordofgarbageprogenitoroft4147 at least 200 dollars
This game will have pooping mechanics. That stuff single-handedly demonstrates the devs' inability to tell the difference between useful features and ridiculous crap. I mean, natural needs in general? If they're well implemented they can be great for immersion. You can even put a toilet somewhere and program an animation or two for it, why not, it can make for some good lulz. If you make it part of the gameplay you cross a line. Even when the Sims crossed that line it was just for the lulz. It suited the joyful stupidity that the series embraced and it still wasn't exactly a superb feature, you couldn't blame the people who weren't too fond of it.
Star Citizen is so ambitious and realistic it will include space poop. That's so cool. I hope the players will be able to wipe their character's ass in an ambitious and realistic ass-wiping mini-game.
I hear there's $2000 toilet packs where the premium toilet wipes for you
Space poop might be a bit much.
But I wouldn't be surprised to learn that they added a cockpit HUD setting for fixing the Ejection seats in case someone shorts out the ejection seat with a wet fart.
dotanuki and I heard that u can pay REAL money to wipe your ass with it in game, ain't that cool!
Gg
Having working poop mechanics is more important than making sure broken instancing putting you to different plane of existence than anyone who might wish to do you harm or help doesn't completely shatter the illusion of a living world /s
It's now been 6 years and the game is still in early alpha stages. What incentive does CIG have to release it, anyways? They are making a killing by selling assets, all they have to do is keep delaying, paying a couple people to make ships, and sell them to their fanatic cult members, and they'll make more money this way than if they just released the game.
I regret Kickstarter funding this game. Maybe my grandchildren will be able to inherit my account when the game releases in 2050.
What incentive they have to release it? They make up to 40 millions dollars per years right now, have you been paying attention to how much money you can earn with a released game? Rockstar made literally billions with their games, which make Star Citizen money seem nothing in comparison
@@Marco-zt2jj Fantasies are way easier to sell than a real game. I mean, crazy whale nerds will buy anything, but normal players will look at this dumpster fire and run, taking their money with them. Right now they're selling hypothetical space sand worms... so cool!
I'm telling you man. Star citizen is the biggest pyramid scheme in history.
@@lordinquisitorpeter8221 It's not a pyramid scheme but it defiantly ain't getting released.
Order of Dusk How defiant?
To date; Bannerlord (It's almost harvesting season), Half life 3 (THREE), Baldur gate 3 all released before Star Citizen. Twenty one call of duty games came out in the span of Star citizen's creation time to this year. No Man's Sky, which also came out well after star citizen, fixed itself after a terrible launch. Lastly there have been several massive story changing events to the warhammer 40k lore, despite Games Workshop being such a sloth about their pace of progress in both lore and army rosters.
Yeah, I'm sure Star Citizen will come out this year, totally.
You know it's bad when Warhammer 40k's story progresses faster than your development cycle
I was going to say that Victoria 3 is also going to be released before Star Citizen, then I remembered that Victoria 2 was still getting expansions when Star Citizen was in development
Baldur's Gate 3 isn't released yet (early access), Bannerlord isn't either (same situation), and I have no idea what you're referring to by HL3.
HL Alyx isn't HL 3 unfortunately. It's still good though.
@@HackionSTx It's the third half life game, that's what they meant.
Now sequelize it.
Zeda Ennd if he did, he'd be shooting himself in the foot.
420 sequelize it
Squadron 42 *is* sequelized now.
Definitely needs a sequel now
Best scam ever !
It will be still taught in marketing schools in 50 years from now.
him and elon musk.
Jason Wolf im impressed af with this guy, he lies and steals right in front ofhis backers faces
It reminds me of no man's sky
I see the comparison but this star citizen guy takes the cup! Over 200m now! He's making the Blair witch Project movie budget:profits ration laughable
We spoke of pet rocks in marketing... It wouldn't surprise me.
That's why I like Elite: Dangerous so much. They actually pushed out minimum viable product and then iterated on it, improving it quite nicely over the years, instead of getting themselves stuck in a feature creep hell. Seriously, you can always make the game better, at some point this is gotta stop.
Well I guess it works for them and their fans. But as far as delivering the game to players, I don't feel like it's the best strategy.
That's definitely true. Star Citizen is promising to be a far better game, but thing is that Elite has been out for nearly 3 years now. It was bare bones at launch, but it launched and was and still is fleshed out over time.
Is anyone playing ED?
+SebSk Quiet a few people.
Funny, this hasn't aged well at all. ED has barely introduced any new features (if even) since the release of Horizons and is seriously suffering from feature drought. The little content we got is few ships, more "unique" missions and an alien threat which consists of 3 (?) ship types. Meanwhile you still can't mix wings with multi-crew and spaghetti code HUD seems to prohibit the devs from finally allowing customization (a feature requested since launch of the base game)...
+Deraios Sure. But its still a playable game. How playable is SC again?
No Mans Sky was announced, released and subsequently fixed. All of this happened while star citizen is in development.
In many people's minds, NMS has been the biggest disappointment, to the point its unforgivable. Probably not the best strategy to release early then. CDPR would likely agree as well.
@@cabritsanscorgaming most people have forgiven no mans sky, just look at the steam reviews, its a great game by now.
@@cabritsanscorgaming unlike Star citizen NMS improved and they did not charge a single buck more than their release price not even any DLC or ships. And they now have a game which is better than they have promised in many cases. Star Citizen is not a good comparision.
Funfact: All the footage Chris showed at pitch were *pre-rendered* and not at all interactable or assets for the game.
Except for the part in the video where Chris is using a controller and moving the ship around with it.
@@EVOXSNES It's fake, they said so themselves. I don't care much either way but it's one of those things that people scream "SCAM SCAM!" about.
@@JonathanXLindqviust He had a controller in his hands and the camera was pointed right at the screen. He was moving the ship around with the controller, you know, that was in his hands. And it's not a scam if you can download it and play it right now... which you can. I've done it and there are people doing it. I don't really know what else there is to say.
@@EVOXSNES Yeah you're right he's using a controller that totally proves so much. They THEMSELVES admitted it was pre-rendered you fucking idiot.
Krehlmar Citation
This video is so old, it's nostalgic to me... And Star Citizen isn't out yet.
-Some guy in 2024
361 days after this video was posted...and we're still in Alpha with $155.6 million raised.
[Update] In the first quarter of 2024, funding has reached $834 million, and still in alpha.
And another 365 days after your statement and we're still in alpha with over $200 million raised!
GentlemanBystander to be fair, call of duty games and assassins creed games are the exact same, wasting this much money and releasing in alpha state
@@512TheWolf512 emphasis on RELEASING
@@512TheWolf512 Nope, they don't release in an alpha state.
At worst they release in a late beta state.
I find this funny the entire destiny franchise has a maximum budget of 150 million over ten years yet this game has more than that and it still,is in development hell
How does this happen with that much money
"People want to play the game right now, not in 10 years. Which is funny, because I can't see the game being released in that time in the first place."
Hello from 2023. The game still hasn't been released.
😂😂😂
😂
The German went in HARD
when do they not?
"add more spikes and make it look like they tried to 3d-print a car crash" comedy gold
We Germans are honest and don't shy away if it goes to say someone our opinion. That said...the same goes for shittie opinions.
Can you bring him back, if you will release video about X3 Terran Conflict or X Series? It would be intresting to hear, what he thinks of German equivalent.
That's really not true.
If you think someone is a shitbag you don't walk up to them and tell them that they are a shitbag.
You plot behind their backs to destroy them as any normal person would.
You know what this is?... this is the AAA version of yandere simulator... there... I said it!
I wonder if Alex will finish Yandere Sim before Star Citizen releases.
He started since 2014 and he didnt even finish a demo... at least star CAN BE PLAYED
Wtf you can play both games, Its unfortunate that such ambitious and interesting ideas are being handled so poorly. Oh well il just forget about SC and YS for another year or so
@@aaroncurley5117 Yes you CAN play both games, but what I mean which of the 2 actually feels like a product that you would like to play? one that kinda feels like an actual space simulator and has a few places and missions to do for now, or a unity asset flip that can't even be considered a demo yet, it runs like trash and has been the same for at least 6 years...?
SC Is incomplete but I would lie if I say it is not deeper than YS.
They're both being handled poorly is my point, Obviously one is going to be objectively better than the other but that still doesnt change the fact both are getting fucked over by their creator for various reasons.
Lol a review that came out 4 years ago, complaining about a 4-year delay, for a game that still isn't out and is still asking for thousands from suckers.
Yepppp. Life's a joke and Star Citizen is the clown.
7 years ago this review came out still nothing
when this game was announced i was 9 years old and now i can legally drink
what the fuck
And by the time it comes out, the Champagne region of France won't be a good place to grow grapes, so we'll need to drink something else to celebrate.
Hey Sseth, they've hidden the most expensive packs. You gotta spend at least $1k to see the infamous $27k pack and the other ones. So... revisit soon?
@weebles ...I can't tell if this is a joke or not anymore.
Oi oi guvnas, mandalore here
2024 you have to spend 10k to see the 48k packages
The community is so bad because so many people laid down a lot of money for this game. It's not like any other fanbase. These people are investors. They have so much more to lose if the game is bad. Any hint of criticism hits them harder as it creates unease about something they want so badly to be good that they put their wallets into it. Since they put down money on it, they are far far more biased to defend it and rabidly defend it.
No, Project Cars backers were investors - they got a share of the profits of the game. These people are just suckers.
That's the thing, they're not investors; they're just donors. There's no guarantee that they'll see anything for their money, and the developers have no legal obligation to ever give them anything (unless a court says otherwise, which is why people who made a big enough stink threatening to get courts involved were given refunds).
@@troodon1096 I'd say they're investors. They donated with a LOT of money, but can't help but be emotionally invested beyond belief.
These people saw their money as paving the way to a true game of the future. They weren't just whales, but preemptive whales. They were willing to spend several thousand dollars (that, mind you, they'd never see again) to have everything in a game that WAS everything.
The thing is, they treat it more fervently than an investment. Talk to any investor you know in real life, and even if they really believe in a start-up and the products/services that company is trying to make, they don't react to even in-group criticism with such vitriol, since reacting to it like that is both bad for the company, and the investment itself.
They're grade A suckers is what they are.
They're really bad investors who bought an idea rather than looking at the people they were paying and considering whether it could be done.
I wonder which will release first? Star Citizen or Half-Life 3?
I'm expecting Hell to freeze over before Scam Citizen is released.
At this point? Probably half life 3
shadow-ops: red mercury 2
I'm looking forward for the release of skyrim on my microwave in 2025.
at this rate, mount and blade II bannerlord might release before star citizen.
Imagine if someone crowdfunded to make a lower poly version of this Game, in Unity, and got it out the door with all this game's promised features, in 5 years, with the promise that once the actual *game* is finished, they would continually update the game every week with small graphical improvements until it looked beautiful lol.
creating a scam off of the scam, nice
@@bun197 except in my scenario it's not a scam lol.
@@bun197 bro that's a good deal. Like No Man's Sky but upfront the entire time about what the game is going to be
the graphics aren't the reason it's taking so long to develop
it's all the custom tech and engine modification they've made. it'd probably still take just as long even if it were low poly
@@cooki3th1ef If it were on a different engine they wouldn't need to do most of those optimizations, then they could make it pretty later. That's OP's point.
the part by the German guy was my favorite
When you take so long to develop your game, the 3rd Half-Life game came out.
7th
@@kenetickups6146 8th smh you didn't include cracklife
SC43 7 How could you say something so contreversial, and yet so brave
So happy I backed Elite Dangerous instead of Star Citizen. Have enjoyed exploring a massive universe and killing pirates while laughing at people arguing that buying a $15k star ship isn't "pay to win". It's sad really, I was so looking forward to both games but even if S.C. releases I wont play a game where disposable income determines how well I can do.
Its so fucking funny how this video is still relevant and the only thing that aged badly is the audio mixing.
As a big Freelancer nerd I was nothing short of ecstatic to hear about this game way back when, now what, 6 years later? I can see clearly what this has become, this ain't no space simulator, or actually yes it is, it's a black hole simulator (for all your cash).
I admit that, without all the drama, I'd never even heard of Freelancer, which I got on GOG and played thanks to this. It's pretty good.
I was, or I guess I am one of the original Kickstarter backers. I remember being told about this game by a friend of mine. I had some very fond memories of Freelancer, we both thought it could be cool and I had some spare money lying around so even though I didn't think much would come of it, I decided to buy in. I believe what ultimately got me to pledge was the idea that by supporting Star Citizen you were sending a message to big publishers that PC is still the best platform and that console exclusives suck.
Anyway, back then the promise was more or less still quite simple: we're going to make a game that's going to be split into a few parts, there will be a single player, a modable multiplayer and a persistent universe MMO, player action drives the story, yada yada, etc etc. You know the shtick. I had actually seen some examples that parts of this could be done succesfully (Face of Mankind, Eve online and the very active modding community of Jedi Academy) and if anything I could probably get a half-decent Singleplayer game out of it.
However, as a rather jaded MMO player at the time there was one promise that was important to me and that I knew was a dealbreaker for me in any online game I would play:
No. Pay. To. Win.
I actually think the original wording was closer to no micro-transactions period (at least my much younger self remembers it being that way) which was also important to me given that I was after all, buying a game and not playing some free online trash, but I haven't been able to find the original wording on the Kickstarter and I'm too lazy to delve deeper.
All of this was before buyable ships was a thing mind you. Yeah, pledge tiers would include a ship but it was promised that the actual difference would be very low and the game would start off on a rather equal footing. One of the key promises/selling points of the game at the time was afterall, the ability to be part of a changing universe that depended on player action, part of which was to literally chart the universe. The first player to get to an uncharted star system would have it named after them etc.
Then the feature creep started setting in. It wasn't too big a deal at first and the 6 million dollar end point was still more or less fine, some nice features to have, better soundtrack and voice acting but nothing too serious.
Then they started selling ships, sure I guess if you want some cosme...
Then they started selling exclusive weapons through tie-in promotio...
Then it became increasingly apparent that a significant part of the budget was being allocated to securing ever more and more funding by hiring ever more expensive community management (not that community management isn't important and communication is always good, but I don't need a weekly blog post, a tv-show and spam showing up in my email folder.)
Then more ships were...
And it is at this point that I kinda just lost interest in the whole thing. It very rapdily became apparent that once they had encountered the overwhelming success of the original Kickstarter and the second Kickstarter after that on their shitty horrible Website (I'm sorry, but we all know that website was a clunky, hard to navigate and barely loading piece of... anyway.), any plans to stick to the scope of what was actually doable in a reasonable time period were thrown out of the window. And given the developments I was seeing with an every more increasing array of purchasable advantages to get you started with in a semi-competitive online experience (some would even call such a thing pay-to-win), I had enough experience to tell me that this was going down the shitter fast. Spurred on by the incredibly exhaustive documentation and updates provided (following the likes of which is something managers get paid to do), the community was starting to be fanatic to the point of being a cult and grew increasingly toxic so that any forum engagement and actual feedback/concerns, the thing that RSI explicitly stated they wanted, became a mental chore that would leave you catatonic and emotionally dead for the entire next week.
Following game progress was exhausting. Interacting with the community was exhausting. Everything about this project started being exhausting and the release date had already been pushed back several times within a short period of time. I think what happened was that I essentially got Star Citizen burnout. I jotted down my key/order confirmation/whatever somewhere, locked it all behind a password and forgot all about it for 8 years.
Even now looking back, the only emotion I have left when looking at this game is exhaustion. I never ended up playing any of the demos and I still don't know what the state of the game is today, 3 years after this video. I'm going to guess it isn't finished. But even if it were done and released feature complete by tomorrow, I still wouldn't want to play it.
First if all, my computer wouldn't be able to run it (oh yeah, that was also one of those promises, PC game with good optimization so low performance setups could run it) but far more importantly, I don't need another Burnout just from picking up a game. Right now, as I am writing this endless, poorly constructed post, I am feeling the Star Citizen exhaustion.
This game started out as a promise during a younger time when independent funding was all the rage and ended up being a black hole for all your thoughts and feelings. And all of this can be boiled down to a single issue:
Too much money and not knowing when to stop.
So to any of you who still question the need for competent publishers and blame the companies for pulling funding/scrapping promising projects, keep in mind that while yeah, the publishing market can be real shit and I won't trust EA as far as I can throw their stacks of money, they are actually doing an important job. They keep overambitious and overzealous game developers in check when it's needed and they work to trim the excess fat that is threatening to derail the entire production. Because in the end, that is their job.
TL;DR: Ramble ramble, okay boomer, sorry you had to read this.
That was deep.
I want to see star citizen succeed. Whenever i have enough money that i wont feel like SC would be even a small dent in my pocket, ill buy the starter ship and try to experience it so that the SC fanboys cant tell me i havent played it or anything like that. Its even worse if the SC fanboys find out i play elite:dangerous. I still criticize elite, but i guess i just like the game either way.
tl;dr is a summary, not preempting comments you dork
@@spudastic yeah well, I do feel it's a pretty decent summary of everything I wrote. 🤔
Well yeah. Concept: awesome, Execution: 'we got high and never made it to the store'
I like how this game’s been in development for so long that back then No Man’s Sky was used as an example of another space game that promised too much and ended up bad, but in that time No Man’s Sky has gone through a complete anime redemption arc and Star Citizen still isn’t even out
No Man’s Sky is what happens when a team realizes what a minimum viable product and iterations are.
Not only that, but Elite Dangerous is close to putting space legs into their game and basically becoming what Star Citizen promised to be before Star Citizen is even in beta. It's frankly one giant embarrassment at this point
No man's sky is so boring
@@derply5692 have you played it in the last like 3 years
@@tommykarrick9130 I played it earlier this month
Space Marine has a sequel that will release before this.
Hey, I'm from the future, I'm here to tell you that in 2019, Squadron 42 has been delayed once again and we're four days away from them missing the delivery that they gave for their latest delay. :D
Wow the same joke again... this is like the 5th time someone makes this joke, plz read comments before posting a comment
@@rimmertf Its probably a popular joke because it's true. Also, why cant I make the same joke? This isnt a QA where I'm asking a redundant question. Lol Sorry your game sucks.
@@rimmertf Yo yo...guess what? Delayed again. You mad, broo? You mad?
@@TheBayzent still not out. Wahahaha
Squadron 42 is still not out
Feature creep the game...
So Elite Dangerous has confirmed space-legs... and with that Star Citizen basically has nothing special but what sounds like a redo of the wing commander campaign... and Wing Commander Darkest Dawn already exists for FreeSpace Open...
So Star Citizen might be in a bit of a pickle.
Started Playing Elite Dangerous recently and is pretty much almost everything you expected from a space sim game.
@@MechanicWolf85 Really? I know it's been a while, but what did they do with it since Mando's video was released?
Not gonna lie, I had been out of the gaming news scene for a while and when Starfield was released I thought it was star Citizen... Then I remembered that couldn't happen