@@derEnzon On singleplayer games, DoF and CA are down to personal preference. For fast paced games, turn them off, they just use more power (although a comically small amount on high end hardware). And DoF being off helps you spot threats from farther off.
IMPORTANT : don’t forget that even though your monitor can’t refresh faster, a higher fps count will always reduce latency this is the main reason why people do leave their fps uncapped in competitive titles like counter-strike, valorant or league of legends
@@XAMERENtech illiterate would be thinking an iphone is the same thing an an android, not that fps is better uncapped when you’re playing a competitive FPS for reduced latency. you just want to think you’re better than other people
@@e7193considering he made a short where he was implying there are no downsides of capping FPS, when its talked about that much, he has to atleast not research stuff when hes making videos
In a sense having more power it's precise that. Why I need the 20 inch vent when it already has the 10 vent? Because the 20 can run at 50% speed and make 50% the noise than the 10 running at 100%... Growing up is understanding that "speed" saves life's" and this advice applies to cars computers and many things.
If you have Nvidia, just go to control panel and set an FPS limit in global settings. That way it overrides any uncapped/unlimited fps settings a game might have. Even if you leave the game at uncapped it will still obey the Nvidia control panel setting and not go over your set limit.
it depends on the type of game too, running at a fps higher than your refresh rate will reduce latency, even if not all frame are displayed you're assured to always have the latest information on screen.
If you uncap it your response time gets better. You won’t visually see the difference above your refresh rate, but you will feel it in fast paced games provided the difference in fps is significant. A stable 600fps is more responsive than 120fps.
@@ItsMasTeRYT_ 2500 fps? I'm guessing that is a typo. Anyway, right click desktop. Click "NVIDIA control panel". Click "manage 3d settings" Change "Max Frame Rate" on "Global Settings" tab.
@@joe_mckirdy it's because I play osu and i need the less latency possible (0.3ms) but it would be really nice to play without so much fluctuations on the fps Thank you so much bro
Keep in mind it doesn't apply to high-end pc's playing cpu-bound games, optimum has a good video explaining why the uneven frametimes are negligible at super high refresh rates
@@TheBlueboyRuhan no it does due to the higher resolution you go the gpu or cpu is use more ie the gpu when reach above 1080p which at 1080 is more (cpu bound)
Both of your comments are bullshit. As for the first one, anything you notice matters. If you notice uneven frametimes at 28271828 FPS it matters, because there's no objectively correct number, it's about personal preference. Second, the higher resolution you go, the more heavy running the game will be on your GPU, and it'll use more GPU. If your CPU runs at 60% playing in 1440p and the GPU at 40%, going up to 4K the CPU % would stay roughly the same, but the GPU % might jump to 70 or smth. @@TheBlueboyRuhan
Not true playing any type of game with uncapped fps forces the gpu to use nearly 100% of it's full power to push as much fps as possible which makes the gpu run hotter than it needs to be and also increases latency So iust cap your fps to whatever your refresh rate is
higher framerates will still provide noticable latency improvements even on 60hz displays, this is due to the display being able to always display the most recent frame produced
@Tonyscarface04 Vsync adds more latency, was one of the major selling points of G-Sync and Free-Sync when they were first introduced, reduced latency compared to V-Sync
True, this is why for games like CSGO and Valorant or Overwatch it's typically recommended to leave your FPS uncapped and no Vsync. For games that aren't twitchy multiplayer FPS', you it's recommended you cap your FPS at around 3-5 FPS below your monitors refresh rate if your using Gsync or Freesync due to how they work. This will get you a much smoother picture due to how Gsync and Freesync work
One thing that is worth mentioning is often when you cap the fps of a game it will get a bit less than that cap. To fix this just make the FPS cap a little higher than you want it to be at
Having fps higher then your refresh rate DOES make a difference in responsiveness, especially if your refreshrate is low to begin with. For shooters in particular, leaving it uncapped is often the best option
You can't just non-nonchalantly mess with these settings. Knowing how to use FPS settings matters a lot. And the RUclipsr isn't telling you in a short. It depends on your monitor and the amount of FPS your monitor can reach and how much FPS you run at. if you cap your frames at 60 FPS, you will have higher frame latency, but no screen tearing. But that frame latency gets lower as you get more FPS. If you uncap your FPS on a 60Hz monitor, you will have lower frame latency, but introduce screen tearing. The frame latency goes lower the more FPS you target so 60 FPS is locked at 16.67ms. And it gets lower from there. at 144 FPS i have 6.93ms frame latency idle. At 144 FPS, my frame latency doesn't change synced, or unsynced. So unsyncing only turns on screen tearing that serves nothing but cause eye strain and eye discomfort. And if you have high frame latency, if the game is based on FPS, you might lag in other ways due to the game being so dependent on FPS. Screen tearing can cause false reactions, and slowed reaction. Because in one frame tears, and an enemy was on that tear, you will react poorly. Or, you will react to a tear thinking it was an enemy.
The higher your FPS, the lower the frame latency will be. That's why it's better. Frame capping at 144 is 6.93ms, frame capping at 165 is 6.04ms. There is a standardized formula to maintain smoothness and 100% accuracy of frames. Capping at 60 FPS is 16.67ms. Anything beyond your monitor's capabilities will cause screen tearing because the frames are moving faster than your monitor, and your monitor can't cope with it. And for fun, Capping at 30 frames is 33.32ms Uncapped my latency is 4ms on idle. An extra 2ms is nothing. Once you get past 72 or 90 FPS with a capable, you hardheadedly notice the difference after that. 144 is Also depends on monitor. a 60Hz monitor can't handle 300FPS as well as a 144 could. But 60 FPS on a 144Hz monitor will be worse than 60 FPS on a 60Hz monitor becuase your monitor is faster than your GPU and you monitor sees low latency much louder than a natural 60Hz. So monitor matters, a lot. This is why we have Gsync and stuff. But many games hate it, and gsync causes strange issues with frame latency sometimes. Your frame latency tens to glitch out. Some games also hate gsync.
@@fulgerionYou CAN nonchalantly mess with these settings and test out which is best for you. I used to play on a 60hz monitor in cs and uncapped definitely feels better. Screen tearing wasnt really an issue compared to the improvement in responsiveness.
Note: if you are playing a competitive fps title getting fps above your monitor’s refresh rate is actually beneficial. You are getting newer information/frames on your screen if you are getting above your refresh rate. It also reduces input lag as well. If youre playing a solo game/story game capping your fps is good to limit power usage and such, but for comp fps games, the more frames the better.
@@AlexMetslov You realise that triple-buffered Vsync (which is specifically designed to prevent tearing) works by generating more frames than your monitor needs in the background in order to reduce latency, right? Simply capping your FPS (without Vsync, Gsync, etc.) isn't something that prevents tearing, and it will increase latency. In fact, capping your FPS at just above or below your refresh rate can make tearing worse and way more noticeable as the time between frames increases and their display isn't synched with your monitor.
@@NabsterHax I don't know what are you talking about. Capping frames didn't introduced tearing on my monitor. And just applying VSync was never generating more than 0 frames above what VSync was set. When my monitor was set to 60Hz, Benchmarks generated 60 frames, When monitor was set to 75Hz, I got 75 frames. Used AMD and now Intel GPU with no problems. The whole point of VSync is to let GPU know how many frames monitor is able to handle and generate appropriate amount of frames.
@@AlexMetslov That’s just because software benchmarks and FPS monitors don’t count the extra frames generated on the back buffers when triple buffered Vsync is on. The point of Vsync is to only ever provide fully drawn frames to prevent tearing but triple buffered Vsync is absolutely drawing more frames in the background than your monitor can display. That’s the entire point of having two back buffers - so the GPU can keep drawing more up to date frames but always keep one complete frame ready for the monitor refresh.
@@thatgamerkid3242 I still try to play but when I can get an entire wipe worth of stuff done in less than a day and the gun play is the most boring it’s ever been, I just don’t play it or view it in the same light anymore
Totally. LEGO Skywalker Saga was making my GPU scream, because it was trying to do such high FPS. Capped to 60, and not only does everything still run buttery smooth, but the GPU is quiet and not turning my room into a sauna.
Your framerate isn't going to drop more if you're uncapped vs if your capped. The 1% lows will be the same. Unless you're talking about capping closer to your lows and not your monitors refresh rate.
@@XAMEREN thats literally the point. instead of slight variation in fps you massive jumps BECAUSE the lows stay the same regardless. so if your low is 40fps and you cap at 60fps there will only ever be a 20fps difference as opposed to uncapping fps and going from 100fps to 40fps.
Depending on how competitive you are, leaving it uncapped on reflex important titles is actually an advantage, as your input lag is directly correlated with FPS. The higher the FPS, the lower the input lag.
Dont forget when u turn on vsync your graphics card wont prerender frames and that can cause lag spikes on lower end systems but without vsync u can exprience some screen tearing
Another neat trick with this, you can sometimes improve the smoothness further by capping the frames to slightly above your refresh rate, that way the smaller stutters are less noticeable
A reason i sold my 360hz display for an ultrawide with "only" 240hz, in 1% of moments you actually get up to that 360, and 240 is doable with a 4090 most of the time, and the extra visible space to the side for games with FOV limitations like OW2, Rust, etc. is just amazing, you get so much more FOV that might actually give you an advantage
Fun fact, uncapped frame rate on league of legends causes lag. Back story, i built a new pc containing a ryzen 9 7900x, 32GB DDR5 6k Mhz, RTX 4070. Loaded up a game of league cuz i was curious how much FPS i could get, uncapped it and it was sitting at around 900-1000 fps. The game then essentially ran in slow motion and playing it was impossible 😂
For me it really depends on how the game's render cycle is coded. Some games I own will have the render cycle properly with vsync but the game logic can go on its own as fast as it wants. Now its more rare to see games like this but it does result in no tearing on top of the fact all the logic (like collisions) stay consistent
Frame rate going over your refresh rate is actually a good thing if you're playing a competitive game and your PC can handle it, as proven on Linus Tech Tips by professionals like Shroud where they say there is a massive difference.
I learned from a friend that the BEST way to go about it is to set the fps limit ON YOUR GRAPHICS CARD and uncap the FPS on the game itself, which is easier on the GPU since it doesn't have to go through a software filter for your framerate output. For me it also allows me to use G-Sync instead of relying on v-sync
If you don’t have G- sync or freesync, leaving the FPS uncapped is better. If your GPU can render that 1 extra frame with newer info and send it to the display, it can make all the difference…
More FPS more power required and the harder your GPU works. Personally I don’t like hearing my loud ass GPU fan cause I decided to triple my power usage to play at 300 fps
I have my fps capped at 236 in NVCP so gsync is ALWAYS active on my 240hz monitor. But if my game can't get that high, I'll often cap it at 120 or 144hz.
You cap fps to reduce latency, even for single player games. RivaTuner's the best and has many other features so I recommend this with the MSI afterburner install
100% agree except for competitive games, in that case I set the vsync l option in the nvidia control panel to "fast", so I still get 200+ fps and lower latency without screen tearing
I just built a pc, running fine except it over heats sometimes (r5 7600x and rx7600xt) what should I do, buy a new case, or go in low settings Pls make a vid on it?!
The CPU cooler and case is better. Tone down those settings until you get a good case and cpu cooler. For the 7600X I recommend a good air cooler and for both the case should have good airflow
Make sure your fans are configured correctly (orientation of fan matters) so you have enough intake/exhaust. Maybe upgrade your cooler if that doesnt work.
If you brought a cpu cooler, and installed it yourself then check whether you first removed the plastic sticker at the bottom of the cpu cooler (Should be transparent, big blocky red letters saying you should remove it)
Also worth noting, that in games that don't have a FPS limit, V-Sync locks the frame rate to your monitors refresh rate, which you can change in display settings if you're looking for a specific cap.
I also do this, my monitor is 244, but my setup on modern titles gives about 90-140fps, and older ones usually top at 180. I keep my games without vsync, and a capped fps, and set the cap as close as i can to my uncapped fps. Im also a 1080p gamer, that grew up on 30 console fps, so i usually crank everything to max and enjoy
There are also a bunch of games out there where if you have your FPS capped higher than your monitor rate than you will still get lower input delay and it will still feel a bit smoother because even if FPS does drop a little bit you won’t really be able to feel it
It’s generally better to use an application like RTSS to cap the framerate, not the in-game capper because the in-game cappers can have crazy stuttering sometimes
It all depends on what you playing as capping fps introduces an increase in frame timing to be a bit higher. So if you have a high fps monitor and want make sure you see the information as soon as possible. I suggest you leave fps uncapped unless you see huge amounts of frame tearing.
There's a difference between refresh rate and frame times. If you have a higher FPS you might not get more frames displayed, but on average the frames will be more up to date once they are displayed.
Your GPU drivers also just accept requests and buffers them for later, you can get better input latency by submitting game updates later, you can see like 48ms of input latency in some games, with vsync at 60hz, but can cut it back down to 20ms by submitting the frame as late as possible.
Its great that most games have a 60fps cap and nothing else. Feels great to have a 240hz 5k monitor only to either run everything around at 60vsync fps or 400 fps unlimited
Having higher FPS than your refresh rate can actually have a benefit, such as lower latency (making it feel snapper and smoother), this is why some games will have VSYNC that runs higher than your refresh rate.
You also want to keep it in the sweet spot of the monitor's FreeSync/G-Sync range, also hitting 100% GPU usage will cause stutter and even input lag as it constantly hits a limit which requires some throttling/waiting for CPU to resume to normal operation.
This video just saved me money. You essentially just informed me that upgrading my gpu is a waste of money, unless I ditch my current 1080p IPS 240hz monitor for a 1440p or 4k. Ty!
I prefer to leave it uncapped as I feel like its smoother, first thing is checking if its running fullscreen or Borderless and changing it to borderless if possible, otherwise disable motion blur
Forget about coil whine or heat, having your GPU pinned at 100% can be a bufferflow overlapped with too much operations that you will have input lag and general delay of rendering when doing so. You always want to cap it where it is just not hitting 100%
Your GPU running at 100% is completely fine, in fact it's literally designed to do that. As long as you aren't overheating or exceeding your PSU's wattage, it's completely fine to run an uncapped framerate. Even if your framerate exceeds your monitor's refresh rate, a higher FPS will still massively decrease input latency which is ideal for competitive titles. If you're going to cap your framerate, just enable V-sync, that way you eliminate screen tearing. Unless your framerate in-game is below your monitor's refresh rate, or if the framerate in-game is super inconsistent, you shouldn't cap your framerate just because a RUclips short told you so.
If your already at max settings and want to cap your fps. Make sure to cap it 50 or so frames above your refresh rate for the ultamate stability because even if you get frame drops it will still be above your refresh rate.
this is the most important tip for people gaming on laptop cap your FPS keep the laptop on an elevated surface u will see massive difference....my cpu temp went from 87-90 to 75-77.
Fun fact. You can set this as a global variable with any nvidia card by opening the nvidia control panel. Scroll down on the global options set. It’s in there. Disabled by default. Set to 63 for 60hz, and 156 on 144hz monitors for smoothest frame delivery. Your welcome.
The real problem with not uncapping your refresh rate is your latency will be worse. Any game where fast reaction times matter it actually matters a lot.
Back in the day (I mean, not so long ago actually) having higher frame rates even beyond your monitor frequency was a huge advantage. In Call of Duty 4 Promod, for whatever reason there were boosts and jumps only possible with high enough fps. For example on the map Crash, you could potentionally boost yourself over a ledge in the center of the map which otherwise would not be possible. You were running the same speed as everyone else, you jumped high as everyone else, but these climbs were only possible with high framerates. But alas these days are over and quite frankly I remember there was some game recently that people found out, some animations were bound to your framerate, so people spent watching the ground while fighting someone so they could cast spells faster? I don't remember really, but something along the lines of this
Remember this is for AAA titles and casual gaming. For competitive u can't afford limiting fps thats especially if u are in professional scene. So do whats better for u if you are a caual player who loves competitive fps check the max fps.. and try limiting around that and reduce some special effects and stuff. .fps limiting helps with stabilisation of the fps if u have a low end device and prevent overheating and somewhat extends Your hardware life.. Note that unless u are overclocking your components like CPU and GPU are built and programmed for their own safety and they have their default limits like ur cpu will cut down its own power consumption if it teaches hazardous limits of temprature By Default.. u can also change that yourself from BIOS But again do stuff as per your own requirements not copy what works for someone else
FPS capping veteran here: Use nvidia control panel for capping the fps of a game which doesn't allow fps capping option, or alternatively, find v-sync option ingame. how to: 1. launch the game then close it. 2. open nvidia control panel and find graphics settings for individual apps. 3. add app -> you will find your game in the top 10 list if you just closed your game 1 min ago. 4. search options and you will find FPS option, turn it on and put the value you desire. I personally prefer 1 more than my monitor refresh rate (which is 144Hz, so I cap at 145) tip: for a graphics intensive game(e.g. cyberpunk or gta), cap fps at 75-90, it won't make much difference regardless if you are on a 75Hz monitor or 165 for valo/cs or other low graphics - cpu intensive games, just take care of your cpu temps (especially for laptop users target 76 degree C stable on cpu)
Capping at high FPS is the best solution to remove latency. Leaving uncapped means either the CPU or GPU becomes a bottleneck. If the CPU is bottlenecking, inputs processing is delayed, increasing latency. If the GPU is bottlenecking, additional frames generated by the CPU get buffered and presented later, increasing latency. Capping FPS right before either of those is a bottleneck is the way to reduce latency the best, but it requires some work to find the sweet spot, considering various areas of a game will give various FPS numbers (just looking at the sky can skyrocket FPS, but let's not be silly). Settling for "better" and capping at your monitor's refresh rate if you aren't a competitive gamer is perfectly valid.
Yeah that sounds right, those 1 percent lows is what makes the game hitch from time to time and if you have it set well that'll never happen and run pretty good as far as I can remember, that is if I remember that correctly anyway.
I pretty well always leave the fps "uncapped", but not actually uncapped. Adaptive sync and Vsync is always on, capping it at the maximum of my monitor. If I'm playing a game with large fps variations, I will reduce the fps cap to avoid more extreme changes in FPS. Adaptive sync is the most enjoyable gaming experience when it's working correctly.
The argument probably is not to set an FPS cap to your refresh rate, but rather have one that is sensible for smooth frametimes in singleplayer games, and one that does not fry your GPU during load screens.
Having higer fps than your monitors referesh rate also helps because it reduces latency, still for slower singleplayer games I do limit my FPS because in that case a few ms of difference don't make a difference but for competitive online games, I never cap fps because I want those games to be as responsive as possible.
I never thought that would be a problem. I was told you want to set the fps to unlimited for better performance. I will have to keep this in mind for my next pc. That may be why my last pc just won’t show anything but the causer and a blue ring now. Honestly I don’t know. I’m leaning more towards the ssd being over 10 years old but I don’t know for sure what’s wrong with my pc.
I agree. For every game.. but not Counterstrike. It's one title that can make use of the bonus fps.. even if they exceed the Hz of the monitor. U can feel it.
Step 1: Turn off motion blur.
Why do we need motion blur when it is built by force in every budget monitor we use
Step 2 : turn off depth of field
Step 3 : turn off chromatic abberation
@@corniel657 Why turn off those two? I like depth of field for example
@@derEnzon On singleplayer games, DoF and CA are down to personal preference. For fast paced games, turn them off, they just use more power (although a comically small amount on high end hardware). And DoF being off helps you spot threats from farther off.
step 0: disable vsync
Nah I go straight into the audio settings for how loud the game can be 😭
Seriously! Some of those intro volumes could make you deaf haha
If you ever played ARK this this is the comment😂
I turn the game down by 50% in Windows mixer as the game boots up before you are even able to get into the game's audio settings.
Yes this
thats some good old csgo trauma there
IMPORTANT : don’t forget that even though your monitor can’t refresh faster, a higher fps count will always reduce latency
this is the main reason why people do leave their fps uncapped in competitive titles like counter-strike, valorant or league of legends
So many people don’t know this and I thought it was common knowledge for people to
@@Poison2859people are sometimes just tech illiterate yk
@@XAMERENtech illiterate would be thinking an iphone is the same thing an an android, not that fps is better uncapped when you’re playing a competitive FPS for reduced latency. you just want to think you’re better than other people
@@e7193considering he made a short where he was implying there are no downsides of capping FPS, when its talked about that much, he has to atleast not research stuff when hes making videos
In league u have to cap the fps or the game freaks out. If u play with uncapped fps you will start warping around.
"I bought a pc for full price and I will fully used" 🗣️🗣️🗣️
In a sense having more power it's precise that.
Why I need the 20 inch vent when it already has the 10 vent?
Because the 20 can run at 50% speed and make 50% the noise than the 10 running at 100%...
Growing up is understanding that "speed" saves life's" and this advice applies to cars computers and many things.
Just because your pedometer has a maximum amount doesn't mean you go full throttle.
@@shuraamano that got from zero to pedo real quick
@@shuraamanoyou don't?
If you have Nvidia, just go to control panel and set an FPS limit in global settings. That way it overrides any uncapped/unlimited fps settings a game might have. Even if you leave the game at uncapped it will still obey the Nvidia control panel setting and not go over your set limit.
This is the way
Rivatuner>>>
For AMD cards you can use Radeon Chill
@@DiamondFireball Thank you 🙏
@@yeetus59trash garbage
Older school PC gamer:
Damn, this game is running faster than my refresh rate? Let's turn some settings up!
yeah exactly. i just upgraded my pc so now when i see more than 165 im like "damn, lets see what ultra look like"
This was me in shadow of the tomb raider with my 980ti lol
😂❤
yeah but I get over my refresh rate when I'm running max settings so it's not like I can turn things up
it depends on the type of game too, running at a fps higher than your refresh rate will reduce latency, even if not all frame are displayed you're assured to always have the latest information on screen.
What about screen tear
🧢
Thats so not true
ruclips.net/video/wQzi112P9Zc/видео.html
At that point the difference is pointless, and it has the risk of stuttering, so I'm capping my fps
It’s true, ppl are idiots lol
If you uncap it your response time gets better. You won’t visually see the difference above your refresh rate, but you will feel it in fast paced games provided the difference in fps is significant. A stable 600fps is more responsive than 120fps.
For Nvidia, you can set a global fps limit so you don't have to go into all your separate game settings.
What is the AMD equivalent
@@kamitokazehaya2730 buying an Nvidia card
Where I can do that?
I can do it on the Nvidia control panel?
I want to cap the fps at 2500 or 2000
@@ItsMasTeRYT_ 2500 fps? I'm guessing that is a typo. Anyway, right click desktop. Click "NVIDIA control panel". Click "manage 3d settings" Change "Max Frame Rate" on "Global Settings" tab.
@@joe_mckirdy it's because I play osu and i need the less latency possible (0.3ms) but it would be really nice to play without so much fluctuations on the fps
Thank you so much bro
I typically run it uncapped first to get an idea of how fast my PC can pump frames and then use that information to cap the framerate
I agree, every game is different and should be tested. I usually leave all games uncapped though.
Same
Exactly this is what I do, but I'm lazy so sometimes depending on the game I just leave it uncapped.
Bro leave some IQ for the rest of us
@@pikik100 LMAO
Keep in mind it doesn't apply to high-end pc's playing cpu-bound games, optimum has a good video explaining why the uneven frametimes are negligible at super high refresh rates
Aren't CPU bound games more on the resolution since 1080p uses your cpu more while 1440p or 4k uses your GPU more?
@@kianmarcial8884 what you're saying is nonsense. The game's resolution doesn't determine how dependant it is on cpu/gpu
@@TheBlueboyRuhan no it does due to the higher resolution you go the gpu or cpu is use more ie the gpu when reach above 1080p which at 1080 is more (cpu bound)
Both of your comments are bullshit. As for the first one, anything you notice matters. If you notice uneven frametimes at 28271828 FPS it matters, because there's no objectively correct number, it's about personal preference. Second, the higher resolution you go, the more heavy running the game will be on your GPU, and it'll use more GPU. If your CPU runs at 60% playing in 1440p and the GPU at 40%, going up to 4K the CPU % would stay roughly the same, but the GPU % might jump to 70 or smth. @@TheBlueboyRuhan
Not true playing any type of game with uncapped fps forces the gpu to use nearly 100% of it's full power to push as much fps as possible which makes the gpu run hotter than it needs to be and also increases latency
So iust cap your fps to whatever your refresh rate is
higher framerates will still provide noticable latency improvements even on 60hz displays, this is due to the display being able to always display the most recent frame produced
true
Wouldn't this be solved with vsync?
@Tonyscarface04 Vsync adds more latency, was one of the major selling points of G-Sync and Free-Sync when they were first introduced, reduced latency compared to V-Sync
just cap your fps 10-15 more than what your monitor can handle
True, this is why for games like CSGO and Valorant or Overwatch it's typically recommended to leave your FPS uncapped and no Vsync. For games that aren't twitchy multiplayer FPS', you it's recommended you cap your FPS at around 3-5 FPS below your monitors refresh rate if your using Gsync or Freesync due to how they work. This will get you a much smoother picture due to how Gsync and Freesync work
*Wooo I made it! Big fan of ZTT, thanks for the Shout out*
W
W Alex
W
W
W bro!
in competitive games it actually makes a difference (for the better) to have uncapped fps even if you monitor can't display it.
One thing that is worth mentioning is often when you cap the fps of a game it will get a bit less than that cap. To fix this just make the FPS cap a little higher than you want it to be at
Having fps higher then your refresh rate DOES make a difference in responsiveness, especially if your refreshrate is low to begin with. For shooters in particular, leaving it uncapped is often the best option
You can't just non-nonchalantly mess with these settings. Knowing how to use FPS settings matters a lot. And the RUclipsr isn't telling you in a short.
It depends on your monitor and the amount of FPS your monitor can reach and how much FPS you run at. if you cap your frames at 60 FPS, you will have higher frame latency, but no screen tearing. But that frame latency gets lower as you get more FPS. If you uncap your FPS on a 60Hz monitor, you will have lower frame latency, but introduce screen tearing. The frame latency goes lower the more FPS you target so 60 FPS is locked at 16.67ms. And it gets lower from there. at 144 FPS i have 6.93ms frame latency idle.
At 144 FPS, my frame latency doesn't change synced, or unsynced. So unsyncing only turns on screen tearing that serves nothing but cause eye strain and eye discomfort.
And if you have high frame latency, if the game is based on FPS, you might lag in other ways due to the game being so dependent on FPS.
Screen tearing can cause false reactions, and slowed reaction. Because in one frame tears, and an enemy was on that tear, you will react poorly. Or, you will react to a tear thinking it was an enemy.
The higher your FPS, the lower the frame latency will be. That's why it's better. Frame capping at 144 is 6.93ms, frame capping at 165 is 6.04ms. There is a standardized formula to maintain smoothness and 100% accuracy of frames. Capping at 60 FPS is 16.67ms. Anything beyond your monitor's capabilities will cause screen tearing because the frames are moving faster than your monitor, and your monitor can't cope with it.
And for fun, Capping at 30 frames is 33.32ms
Uncapped my latency is 4ms on idle. An extra 2ms is nothing. Once you get past 72 or 90 FPS with a capable, you hardheadedly notice the difference after that. 144 is
Also depends on monitor. a 60Hz monitor can't handle 300FPS as well as a 144 could. But 60 FPS on a 144Hz monitor will be worse than 60 FPS on a 60Hz monitor becuase your monitor is faster than your GPU and you monitor sees low latency much louder than a natural 60Hz. So monitor matters, a lot.
This is why we have Gsync and stuff. But many games hate it, and gsync causes strange issues with frame latency sometimes. Your frame latency tens to glitch out. Some games also hate gsync.
@@fulgerionYou CAN nonchalantly mess with these settings and test out which is best for you. I used to play on a 60hz monitor in cs and uncapped definitely feels better. Screen tearing wasnt really an issue compared to the improvement in responsiveness.
@fulgerion
So you wrote a bible to say what we all know.
The dude in the short is being misleading by leaving so much information besides.
This also means the input latency is inconsistent. FPS is never consistent unless capped.
Note: if you are playing a competitive fps title getting fps above your monitor’s refresh rate is actually beneficial. You are getting newer information/frames on your screen if you are getting above your refresh rate. It also reduces input lag as well. If youre playing a solo game/story game capping your fps is good to limit power usage and such, but for comp fps games, the more frames the better.
Nah. You just get frame tearing
@@AlexMetslov thats why freesync and Gsync exist bro, aka adaptive refresh rate monitors
@@AlexMetslov You realise that triple-buffered Vsync (which is specifically designed to prevent tearing) works by generating more frames than your monitor needs in the background in order to reduce latency, right?
Simply capping your FPS (without Vsync, Gsync, etc.) isn't something that prevents tearing, and it will increase latency. In fact, capping your FPS at just above or below your refresh rate can make tearing worse and way more noticeable as the time between frames increases and their display isn't synched with your monitor.
@@NabsterHax I don't know what are you talking about. Capping frames didn't introduced tearing on my monitor.
And just applying VSync was never generating more than 0 frames above what VSync was set.
When my monitor was set to 60Hz, Benchmarks generated 60 frames, When monitor was set to 75Hz, I got 75 frames.
Used AMD and now Intel GPU with no problems. The whole point of VSync is to let GPU know how many frames monitor is able to handle and generate appropriate amount of frames.
@@AlexMetslov That’s just because software benchmarks and FPS monitors don’t count the extra frames generated on the back buffers when triple buffered Vsync is on.
The point of Vsync is to only ever provide fully drawn frames to prevent tearing but triple buffered Vsync is absolutely drawing more frames in the background than your monitor can display. That’s the entire point of having two back buffers - so the GPU can keep drawing more up to date frames but always keep one complete frame ready for the monitor refresh.
He used the options menu from rust, a game I wish could be turned back
YES
@@thatgamerkid3242 I still try to play but when I can get an entire wipe worth of stuff done in less than a day and the gun play is the most boring it’s ever been, I just don’t play it or view it in the same light anymore
@@crowneddeath5161From sounds of it it's more of nostalgia thing. When you play a game to long and it doesn't feel the same anymore
@@PEguinQuAcKers no lol facepunch absolutely ruined that game to the point of no return
I thought it was PUBG
Totally. LEGO Skywalker Saga was making my GPU scream, because it was trying to do such high FPS. Capped to 60, and not only does everything still run buttery smooth, but the GPU is quiet and not turning my room into a sauna.
I have an old aah computer, but I like seeing big number go up ooga booga
Didn't expect zwormz clip there. Best crossover
I rather have stable fps than high fps but dropping like a rollercoaster
Your framerate isn't going to drop more if you're uncapped vs if your capped. The 1% lows will be the same. Unless you're talking about capping closer to your lows and not your monitors refresh rate.
for me it doesnt help capping it it makes it worse
capping fps wont suddenly improve 1% lows
@@XAMEREN thats literally the point. instead of slight variation in fps you massive jumps BECAUSE the lows stay the same regardless. so if your low is 40fps and you cap at 60fps there will only ever be a 20fps difference as opposed to uncapping fps and going from 100fps to 40fps.
@@godw1ll99weird, i didnt reply to this comment. i was replying to a different comment.
is youtube being dumb again or did i missclick?
LETS EFFIN GO another Zwormz gaming viewer, thanks for showcasing him, the legend does an outstanding job giving both benchmarking and commentary.
Depending on how competitive you are, leaving it uncapped on reflex important titles is actually an advantage, as your input lag is directly correlated with FPS. The higher the FPS, the lower the input lag.
Dont forget when u turn on vsync your graphics card wont prerender frames and that can cause lag spikes on lower end systems but without vsync u can exprience some screen tearing
#zWORMz Gaming legend❤
Zambies
Legend
Legend
My first instinct is to go into the settings and uncap my FPS. So I get every bit of response time
I will probably try it sometime
try it your pc will BE SILENT
I usually leave it uncapped for input delay in competitive titles
@@Goldmanknight what if I play competitive titles
@@JAMJAM2020_YT then if you pc can get high fps leave it uncapped
@@Goldmanknightmy fps lower than my monitor hz should i uncapped, but somtimes it exceeded the the hz it depend on map of the game
Another neat trick with this, you can sometimes improve the smoothness further by capping the frames to slightly above your refresh rate, that way the smaller stutters are less noticeable
A reason i sold my 360hz display for an ultrawide with "only" 240hz, in 1% of moments you actually get up to that 360, and 240 is doable with a 4090 most of the time, and the extra visible space to the side for games with FOV limitations like OW2, Rust, etc. is just amazing, you get so much more FOV that might actually give you an advantage
I bought a new pc back then, a 4060 RTX, (not ti) and i was wondering why it was at 60 fps and cried after i saw this setting
😂😂😂😂😂😂😂😮
uncapped gonna make your fans get loud as hell and turn into space heater.
@@MrAw3sumDepends largely on what game he’s playing, it also shouldn’t be that loud if you have good thermals.
it's good to run competitive games at a higher framerate than your monitor's refresh rate to reduce latency (or something like that, I forgor 💀)
Nah you right, more frames, lower latency
We bringing back "forgor" less gooo
Fun fact, uncapped frame rate on league of legends causes lag.
Back story, i built a new pc containing a ryzen 9 7900x, 32GB DDR5 6k Mhz, RTX 4070. Loaded up a game of league cuz i was curious how much FPS i could get, uncapped it and it was sitting at around 900-1000 fps. The game then essentially ran in slow motion and playing it was impossible 😂
Press the turbo button bro 🙏
For me it really depends on how the game's render cycle is coded. Some games I own will have the render cycle properly with vsync but the game logic can go on its own as fast as it wants. Now its more rare to see games like this but it does result in no tearing on top of the fact all the logic (like collisions) stay consistent
Vsync actually works, highly recommend if you set your monitors refreshrate correctly
The first settings to change is to turn off motion blur, depth of field, chromatic aberration.
The only thing I’m happy about is that the game he showed the fps cap on was rust 😭
I love rust
Frame rate going over your refresh rate is actually a good thing if you're playing a competitive game and your PC can handle it, as proven on Linus Tech Tips by professionals like Shroud where they say there is a massive difference.
average gamer won’t notice difference, only real pros
I learned from a friend that the BEST way to go about it is to set the fps limit ON YOUR GRAPHICS CARD and uncap the FPS on the game itself, which is easier on the GPU since it doesn't have to go through a software filter for your framerate output.
For me it also allows me to use G-Sync instead of relying on v-sync
If you don’t have G- sync or freesync, leaving the FPS uncapped is better. If your GPU can render that 1 extra frame with newer info and send it to the display, it can make all the difference…
Aaaah not excactly, optimum has a great video on this explaining why you should leave your fps uncapped if you get really high frames on good systems.
That's only for competitive fps games. He also has a video explaining why you should cap your FPS.
More FPS more power required and the harder your GPU works. Personally I don’t like hearing my loud ass GPU fan cause I decided to triple my power usage to play at 300 fps
Also you get screen tearing with high FPS, which looks terrible.
I have my fps capped at 236 in NVCP so gsync is ALWAYS active on my 240hz monitor. But if my game can't get that high, I'll often cap it at 120 or 144hz.
Isnt gsync only working lower end? As far as I know gsync doent work above a certain framerate.
No, the more you get the better. The extra smoothness especially at 144hz and above is worth it even if it is a single player game.
You cap fps to reduce latency, even for single player games. RivaTuner's the best and has many other features so I recommend this with the MSI afterburner install
Higher fps than monitor still gives a useful trick, reducing latency
100% agree except for competitive games, in that case I set the vsync l option in the nvidia control panel to "fast", so I still get 200+ fps and lower latency without screen tearing
Adding onto that, it's helpful to cap your fps at least 30fps above your monitors refresh rate
I just built a pc, running fine except it over heats sometimes (r5 7600x and rx7600xt) what should I do, buy a new case, or go in low settings
Pls make a vid on it?!
The CPU cooler and case is better. Tone down those settings until you get a good case and cpu cooler.
For the 7600X I recommend a good air cooler and for both the case should have good airflow
Make sure your fans are configured correctly (orientation of fan matters) so you have enough intake/exhaust. Maybe upgrade your cooler if that doesnt work.
Airflow, cooler, PC fans.
do a PBO2 tune on the cpu, temps drop a lot and no performance decrease, watch optimum's vid
If you brought a cpu cooler, and installed it yourself then check whether you first removed the plastic sticker at the bottom of the cpu cooler (Should be transparent, big blocky red letters saying you should remove it)
Also worth noting, that in games that don't have a FPS limit, V-Sync locks the frame rate to your monitors refresh rate, which you can change in display settings if you're looking for a specific cap.
I also do this, my monitor is 244, but my setup on modern titles gives about 90-140fps, and older ones usually top at 180.
I keep my games without vsync, and a capped fps, and set the cap as close as i can to my uncapped fps.
Im also a 1080p gamer, that grew up on 30 console fps, so i usually crank everything to max and enjoy
Many older games that just do not need/work with 144hz+ refresh rates properly. Capping it is just smart in situations for both old and new games.
I’m new to PC gaming and I find these videos so helpful
Uncapping frames actually has a usage in competitive games. The higher the fps the lower the inputlag.
according to the youtube channel Aperture Grille, limiting your fps to at least 1 less than your monitors refresh rate can also reduce latency
There are also a bunch of games out there where if you have your FPS capped higher than your monitor rate than you will still get lower input delay and it will still feel a bit smoother because even if FPS does drop a little bit you won’t really be able to feel it
Going over your monitors refresh rate is great. You want that strait out of the own frames.
Capping fps is usually beneficial, but for competitive games, running fps max above your refresh rate can help due to lower input latency
It’s generally better to use an application like RTSS to cap the framerate, not the in-game capper because the in-game cappers can have crazy stuttering sometimes
It all depends on what you playing as capping fps introduces an increase in frame timing to be a bit higher. So if you have a high fps monitor and want make sure you see the information as soon as possible. I suggest you leave fps uncapped unless you see huge amounts of frame tearing.
not only that but by capping ur fps and having extra performance rdy for the harder to process scenes will reduce stutter and improve overall fps
Another good reason to cap, physics engines and stuff can be framerate based (especially in older games) so capping your fps can solve a bunch of bugs
Hmmm 🤔 I gotta try that out. I’m super new so I appreciate all the advice.
There's a difference between refresh rate and frame times. If you have a higher FPS you might not get more frames displayed, but on average the frames will be more up to date once they are displayed.
Your GPU drivers also just accept requests and buffers them for later, you can get better input latency by submitting game updates later, you can see like 48ms of input latency in some games, with vsync at 60hz, but can cut it back down to 20ms by submitting the frame as late as possible.
For those low end pc owners which option doesn't matter because the FPS is never getting over 30 FPS anyway
Its great that most games have a 60fps cap and nothing else. Feels great to have a 240hz 5k monitor only to either run everything around at 60vsync fps or 400 fps unlimited
Let the NVIDEA control panel do the fps cap. You can set it to standard or change it per application.
Having higher FPS than your refresh rate can actually have a benefit, such as lower latency (making it feel snapper and smoother), this is why some games will have VSYNC that runs higher than your refresh rate.
You also want to keep it in the sweet spot of the monitor's FreeSync/G-Sync range, also hitting 100% GPU usage will cause stutter and even input lag as it constantly hits a limit which requires some throttling/waiting for CPU to resume to normal operation.
Fps generation beyond a monitor's refresh rate is actually usable btw. In competitive games it can give you an advantage. LTT did a video on this.
This video just saved me money. You essentially just informed me that upgrading my gpu is a waste of money, unless I ditch my current 1080p IPS 240hz monitor for a 1440p or 4k. Ty!
Coil whine can happen at any power draw though. Just needs to be the right frequency
If you can pull 1000 FPS consistently in competitive games than it's very useful actually as Input latency is not as high
Ror2:sots had some issues, and leaving it uncapped was advantageous
I prefer to leave it uncapped as I feel like its smoother, first thing is checking if its running fullscreen or Borderless and changing it to borderless if possible, otherwise disable motion blur
Forget about coil whine or heat, having your GPU pinned at 100% can be a bufferflow overlapped with too much operations that you will have input lag and general delay of rendering when doing so. You always want to cap it where it is just not hitting 100%
I do the same. I usually turn on FSR Quality and limit to 75Hz so my GPU can stay cool and silent. I mostly play games where FPS don't matter anyway.
Your GPU running at 100% is completely fine, in fact it's literally designed to do that. As long as you aren't overheating or exceeding your PSU's wattage, it's completely fine to run an uncapped framerate. Even if your framerate exceeds your monitor's refresh rate, a higher FPS will still massively decrease input latency which is ideal for competitive titles. If you're going to cap your framerate, just enable V-sync, that way you eliminate screen tearing. Unless your framerate in-game is below your monitor's refresh rate, or if the framerate in-game is super inconsistent, you shouldn't cap your framerate just because a RUclips short told you so.
If your already at max settings and want to cap your fps. Make sure to cap it 50 or so frames above your refresh rate for the ultamate stability because even if you get frame drops it will still be above your refresh rate.
this is the most important tip for people gaming on laptop cap your FPS keep the laptop on an elevated surface u will see massive difference....my cpu temp went from 87-90 to 75-77.
Always cap it at like ~30 above your monitors refresh rate so you cna get those sweet sweet frametimes
It also seems to help with latency (caping it to whatever your monitor's refresh rate is) when using vsync on non gsync/freesync displays.
I always loved having FPS uncapped and seeing having over 100-200 FPS in in BF4.
High refresh rates still have a small benefit even when above your monitors refresh rate because the information is "newer"
Fun fact. You can set this as a global variable with any nvidia card by opening the nvidia control panel.
Scroll down on the global options set. It’s in there. Disabled by default. Set to 63 for 60hz, and 156 on 144hz monitors for smoothest frame delivery.
Your welcome.
The real problem with not uncapping your refresh rate is your latency will be worse. Any game where fast reaction times matter it actually matters a lot.
You can cap it in the driver config instead, so you don't have to mess with it in game.
Back in the day (I mean, not so long ago actually) having higher frame rates even beyond your monitor frequency was a huge advantage.
In Call of Duty 4 Promod, for whatever reason there were boosts and jumps only possible with high enough fps.
For example on the map Crash, you could potentionally boost yourself over a ledge in the center of the map which otherwise would not be possible.
You were running the same speed as everyone else, you jumped high as everyone else, but these climbs were only possible with high framerates.
But alas these days are over and quite frankly I remember there was some game recently that people found out, some animations were bound to your framerate, so people spent watching the ground while fighting someone so they could cast spells faster? I don't remember really, but something along the lines of this
Remember this is for AAA titles and casual gaming. For competitive u can't afford limiting fps thats especially if u are in professional scene.
So do whats better for u if you are a caual player who loves competitive fps check the max fps.. and try limiting around that and reduce some special effects and stuff.
.fps limiting helps with stabilisation of the fps if u have a low end device and prevent overheating and somewhat extends Your hardware life..
Note that unless u are overclocking your components like CPU and GPU are built and programmed for their own safety and they have their default limits like ur cpu will cut down its own power consumption if it teaches hazardous limits of temprature By Default.. u can also change that yourself from BIOS
But again do stuff as per your own requirements not copy what works for someone else
i love that you put Wormz in the video i love that guy
FPS capping veteran here:
Use nvidia control panel for capping the fps of a game which doesn't allow fps capping option, or alternatively, find v-sync option ingame.
how to:
1. launch the game then close it.
2. open nvidia control panel and find graphics settings for individual apps.
3. add app -> you will find your game in the top 10 list if you just closed your game 1 min ago.
4. search options and you will find FPS option, turn it on and put the value you desire.
I personally prefer 1 more than my monitor refresh rate (which is 144Hz, so I cap at 145)
tip: for a graphics intensive game(e.g. cyberpunk or gta), cap fps at 75-90, it won't make much difference regardless if you are on a 75Hz monitor or 165
for valo/cs or other low graphics - cpu intensive games, just take care of your cpu temps (especially for laptop users target 76 degree C stable on cpu)
Capping at high FPS is the best solution to remove latency. Leaving uncapped means either the CPU or GPU becomes a bottleneck.
If the CPU is bottlenecking, inputs processing is delayed, increasing latency.
If the GPU is bottlenecking, additional frames generated by the CPU get buffered and presented later, increasing latency.
Capping FPS right before either of those is a bottleneck is the way to reduce latency the best, but it requires some work to find the sweet spot, considering various areas of a game will give various FPS numbers (just looking at the sky can skyrocket FPS, but let's not be silly). Settling for "better" and capping at your monitor's refresh rate if you aren't a competitive gamer is perfectly valid.
„The temperatures go higher” bro’s GPU’s at 58 degrees 💀
Yeah that sounds right, those 1 percent lows is what makes the game hitch from time to time and if you have it set well that'll never happen and run pretty good as far as I can remember, that is if I remember that correctly anyway.
I pretty well always leave the fps "uncapped", but not actually uncapped. Adaptive sync and Vsync is always on, capping it at the maximum of my monitor.
If I'm playing a game with large fps variations, I will reduce the fps cap to avoid more extreme changes in FPS.
Adaptive sync is the most enjoyable gaming experience when it's working correctly.
The argument probably is not to set an FPS cap to your refresh rate, but rather have one that is sensible for smooth frametimes in singleplayer games, and one that does not fry your GPU during load screens.
Having higer fps than your monitors referesh rate also helps because it reduces latency, still for slower singleplayer games I do limit my FPS because in that case a few ms of difference don't make a difference but for competitive online games, I never cap fps because I want those games to be as responsive as possible.
I never thought that would be a problem. I was told you want to set the fps to unlimited for better performance. I will have to keep this in mind for my next pc. That may be why my last pc just won’t show anything but the causer and a blue ring now. Honestly I don’t know. I’m leaning more towards the ssd being over 10 years old but I don’t know for sure what’s wrong with my pc.
I would usually cap it to 144 which is the refresh rate of the monitor. For competitive games I capped it to 288 to reduce frame time delay.
I agree. For every game.. but not Counterstrike. It's one title that can make use of the bonus fps.. even if they exceed the Hz of the monitor. U can feel it.
For rust its better to turn your fps limit to 0 instead of 240, as it allows for fully uncapped fps 😁