UE4 Control Rig Pelvis Adjustments

Поделиться
HTML-код
  • Опубликовано: 4 фев 2025

Комментарии • 12

  • @lucascavallari8489
    @lucascavallari8489 Год назад +2

    There's no transform direction node when searching

  • @berthuntZ
    @berthuntZ 2 года назад +7

    The IK root goes endlessly along the Z axis.

    • @aubg
      @aubg 2 года назад

      Anyone found out the solution to this?

    • @berthuntZ
      @berthuntZ 2 года назад +1

      @@aubg turns out that it doesn't matter. Not a problem

  • @FF-FAN9999
    @FF-FAN9999 Год назад +2

    seems like theres no more "Transform direction" . what to use it instead?

    • @FF-FAN9999
      @FF-FAN9999 Год назад +3

      for those who cant follow it, seems like "ROTATE VECTOR" is the replacing node.

    • @Pikaniy
      @Pikaniy Год назад

      @@FF-FAN9999 Thx!

  • @zoteha
    @zoteha 2 года назад +1

    Hello, could you explain how GetTransform->Inverse->TransformDirection part works and calculates?

  • @petersad64
    @petersad64 Год назад

    awesome

  • @thegoldeneagle5873
    @thegoldeneagle5873 2 года назад

    Good work

  • @ChaosStep
    @ChaosStep 9 месяцев назад

    My characters feet are now locked in place and don't animate, off to a good start.