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There's no transform direction node when searching
The IK root goes endlessly along the Z axis.
Anyone found out the solution to this?
@@aubg turns out that it doesn't matter. Not a problem
seems like theres no more "Transform direction" . what to use it instead?
for those who cant follow it, seems like "ROTATE VECTOR" is the replacing node.
@@FF-FAN9999 Thx!
Hello, could you explain how GetTransform->Inverse->TransformDirection part works and calculates?
awesome
Good work
My characters feet are now locked in place and don't animate, off to a good start.
There's no transform direction node when searching
The IK root goes endlessly along the Z axis.
Anyone found out the solution to this?
@@aubg turns out that it doesn't matter. Not a problem
seems like theres no more "Transform direction" . what to use it instead?
for those who cant follow it, seems like "ROTATE VECTOR" is the replacing node.
@@FF-FAN9999 Thx!
Hello, could you explain how GetTransform->Inverse->TransformDirection part works and calculates?
awesome
Good work
My characters feet are now locked in place and don't animate, off to a good start.