I've Been Playing Elden Ring Wrong THIS WHOLE TIME?! | Xaryu Reacts

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  • Опубликовано: 27 июн 2024
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Комментарии • 48

  • @ivantheamazing1188
    @ivantheamazing1188 8 дней назад +15

    Some big brain genius thought of jumping instead of rolling and now we’re here 😂

    • @jesterhyzukus3828
      @jesterhyzukus3828 6 дней назад

      Just wait till someone invades you, slow walks on you, then proceeds to dodge an attack, jump the next and parry the 3rd

    • @mesnyankin89
      @mesnyankin89 6 дней назад +1

      i tried. It doesn't work. it works only on a limited attacks. And you will think more about whether you must jump or roll an you will get hit. It is easier to just simply roll and not think about jump. Only when it is totaly obvious that you must jump than jump.

    • @Nekogami04
      @Nekogami04 2 дня назад

      @@mesnyankin89 Not really; you can jump most horizontal and shockwave attacks.

  • @AG1990DC
    @AG1990DC 8 дней назад +5

    Using some of the consumeables and throwing knifes is something you learn to use in pvp as they're really nice to have. Unlocking the camera, strafing around the enemy are also some prime examples you learn in pvp, but I never had specific weapons for each enemy type in the game. Gonna have to start using that now...

  • @Laoruperteen18
    @Laoruperteen18 2 дня назад +2

    You can thank the pvp community and frame data miners for almost all of these

  • @randomnobody9229
    @randomnobody9229 7 дней назад +3

    I have 20+ weapons going into the dlc in my pack. Playing pvp will teach you almost all of these lessons.

    • @trippy4150
      @trippy4150 6 дней назад

      dude my real love started when i learned weapon/talisman swaps mid fight adapting to every situation getting better and faster at swapping pvp is so fun now

  • @MrVisualHigh
    @MrVisualHigh 6 дней назад +1

    I used to be a one build player, but playing the DLC made me want to use all the new stuff so now I have an arsenal I carry round with me for different situations. I have Falx and Rellana twin swords for bosses (depending on bleed resistances), Dragon Hunters Great Katana for when I come across any dragons. A great shield for general exploring as it's great for dealing with tougher mobs like Fire Knights. A seal for some buffs and utility incantations. A big holy mace for when I need blunt or holy damage.
    It honestly changed the way the game felt for me, I don't find myself hitting any brick walls anymore as I always have an answer for every type of enemy.

  • @thetoyodacar2264
    @thetoyodacar2264 7 дней назад

    9:16 for the DLC yes, I took advantage of every weakness and since I was ng+4 I had like 10 different upgraded weapons and using a faith build I was switching around incantations to match the bosses weakness and my own resistances. In the base game, I never needed to care about my own resistances, but in the DLC I was using different armor sets, incants and spells to boost the correct resistances, and it helped significantly with dmg. In an area with a lot of frenzy, I went in with 500 focus and 65 fire res without any buffs.

  • @xiariser-213
    @xiariser-213 8 дней назад

    I dont switch weapons specifically for pierce slash blunt, but i do swap to elemental damage for specific use cases.
    I'll pull out the Eleanor's poleblade for the charged e plus fire on those dungeon slimes that are basically immune to physical damage.
    And ill pull out the bolt of grandsax for lightning against annoying birds.
    I recently started running the messmers flame weapon and its come in really handy for plant based enemies.
    Everything else, nah, im just Unga Bunga Bonking with the BloodHound Fang

  • @jackparkansky7430
    @jackparkansky7430 8 дней назад +5

    Holy crap 31 seconds ago posted and im here already!

  • @VinnyB77
    @VinnyB77 10 часов назад

    fun fact, other than the jumping you could learn most of this from the game guide books if you're willing to read 2 500 page books

  • @samdewindt9370
    @samdewindt9370 2 дня назад

    its mostly think very difficult in the beginning when you do a jump build cuz your muscle memory will still opt roll

  • @benjamingrant6203
    @benjamingrant6203 8 дней назад

    @ 8:58 you ask chat if you switch between weapons the answer is obviously no but certain exceptions like Fire Giant if during that playthrough I’m using a fire weapon I won’t use that weapon for that fight because a lower upgraded weapon that doesn’t have fire will do way more damage because that boss has crazy high fire res and I just don’t use holy weapons really at all because Maliketh, Godfrey, Radagon and Elden beast all have really high holy res and it’s kind of a pain to do those fights with holy weapons

  • @CrooKdLetterJ
    @CrooKdLetterJ 4 дня назад

    I allways instinctively jumped low sweeping attacks and ground aoes

  • @cloudninepvp1080
    @cloudninepvp1080 5 дней назад

    Some AOWs are so good on specific bosses or for specific packs of mobs. Sacred weapon should be used in all the catacombs. Carian Grandeur, storm blade, stormcaller, impaling thrust, and storm stomp are all very strong. These can be used on a melee focused character or a mage. I have about 5 weapons equipped with AOWs and hot swap all the time depending on what I'm doing.

    • @Monnisti
      @Monnisti 5 дней назад

      Carian grandeur kek try sovereignty

  • @jarlhenrik
    @jarlhenrik 6 дней назад

    I didn't really learn the value of swapping weapons for weaknesses until I got entirely fed up fighting Burial Watchdogs that just won't die. Hwne I looked up their resistances and stuff, literally the ONLY thing that hurt them are Strike weapons, typically maces. And my god was that effective one I actually started using them. Bonus is that catacombs are almost always filled with Imps, an enemy that I loathe, but they have nil defense against maces. So an upgrades Holy mace works double to tackle most things underground in the base game. Was a true eye opener.
    TO further teinforce this, Miners of any variety have 80% absorbtion against physical damage sources, except maces which are only 35%. And their magic/holy resistances is half that of any other school.
    In short: Bring a holy mace/Hammer and shield into mini dungeons with you. You will need them :p

  • @chainclaw07
    @chainclaw07 4 дня назад

    8:40 .... I mean... it's DESIGNED for you to be able to notice these things so you coudl argue it's INTENDED for you to switch styles.
    I don't usually care for blunt/piercing etc. unless the weakness is just like double damage. like for example those who live in death from holy.

  • @LobandoesRPGs
    @LobandoesRPGs 5 дней назад

    Sekiro introduced the roll/jump choice with the unblockables. That then extended to other regular attacks. Elden ring just skipped right to all attacks. The player has roll/jump/block (parry) option for every attack. Some attacks can be counted by more than one method with one being more difficult to pull off. I'm looking at you Mr. Parry.

  • @kevinhadj9714
    @kevinhadj9714 7 дней назад

    From Software games are to be approached like a puzzle, you need to figure out what is working best for you and the situation you are facing. If you ever dive in other of their games outside of the "soul" series (and even in those games playing this way is better), you immediately understand that. Just recently AC6 was a good proof of that with all the rage against the "filter"...
    Most people refuse to adapt their builds (that does not mean changing your points !), change their gears, adapt their skills/defensives/talismans and use consumables. I will never understand that. Why limit yourself to 1 loadout when you have hundreds of armors and weapons ? Yes, your stats and build could limit you into some specific kind of gears, but even then you still have most equipment available. With my build I still carry over 20 weapons with me at all time, to adapt or just changing ashes of war after a failed try.
    And of course, cherry on the top, PNJ summons and Spirit Ashes are to be banned and only for "losers", most refuse to use just "because" and then proceed to complain the game is too hard or unfair. Ok.
    Ever have a hard time and you do not feel like hitting your head against a wall for hours ? Just give your mimic a hammer with Prayerful Strike AoW, some pots (depending on enemy weakness) and Uplifting Aromatic.

  • @Kanoog
    @Kanoog 8 дней назад

    The only time I switch items is using Sword and Board, back to 2H and I also ofc buff Shield with Staff. Other than that, I have never used all of that shit, and I have around 400 hours into the game + DLC both beat.

    • @datzfatz2368
      @datzfatz2368 День назад

      Thats the great thing about it tho, isnt it? You dont need any of this to get through the game, but its there if you want it.

  • @maudjito
    @maudjito 2 дня назад

    I wonder if he will finally buy the Crafting Kit from the 1st merchant now 😂

  • @jacekkulinski4414
    @jacekkulinski4414 8 дней назад +1

    Just play it like its a Zelda game and it will be easy. Play it like a souls game and it will be harder. Both are valid it just depends on what you want, you aint a noob for using either one its more of a self curated difficulty slider/challenge run. Basically you just choose whether you want to get trough by skill or by intellect or a combination of the two neither approach makes you a bad player. I for one dont use the jumping because i just don't like how it looks in the fight but that wont be a problem for some people and that doesn't matter just play how you wanna.
    Im doing this now in DS1 because I have over 1k hours in it and if I just stick to fast rolling I will beat it with muscle memory alone so sometimes I intentionally go for a fat roll with a weapon that isin't always max upgrade(max upgraded for that section)

  • @udntevngnome
    @udntevngnome 8 дней назад +1

    goated video

  • @NuclearAbyss
    @NuclearAbyss 5 дней назад

    Is not that Fromsoft does a poor job at explaining, is that they expect players to explore and experiment.
    If a player only does one thing and is having a hard time, its on them. We are given the tools to overcome the games, its up to the player how to do it Also using the healing miracle do damage to the undead.

  • @jarlhenrik
    @jarlhenrik 6 дней назад

    Honestly, all the weaknesses and stuff makes playing the game Vagabond-style really appealing. Sword and board with 3 good str/dex weapons of each type, put enough points into int and faith so you can wield the most basic spells. 25 FTH gives you Vow, Strength and cleanse, saving you all those boluses. 22 int gives you glintblade phalanx and a host of lesser useful spells, like Gravity Well to counter all those annoying birds in Farum. Assuming you start the most popular choice, samurai, that's 30 lvls of points to collect before you can split as you prefer. really not a big deal for all the benefit it gives.

    • @SkRo0L3w5e
      @SkRo0L3w5e 2 часа назад

      HA I’ve only ever played as a wretch

  • @user-nk9ig5wt2c
    @user-nk9ig5wt2c 22 часа назад

    8:16 Yes this is how this game is supposed to be played

  • @Wormweed
    @Wormweed 6 дней назад

    Never use consumables! Might need them later.

  • @Anarkyfloyd
    @Anarkyfloyd 11 часов назад

    8:12 that's not the way you suppose to play Elden ring that is the way you suppose to play every RPG

  • @tomd3874
    @tomd3874 8 дней назад

    Xaryu, if you havent played Armored Core VI, it is VERY worth a try.

  • @chainclaw07
    @chainclaw07 4 дня назад

    11:30 i mean ... Elden ring is ALSO an rpg....
    which is why I like dark souls and elden ring MORE than I like bloodborne and sekiro... those two are DMC type action games but Elden ring and dark souls are RPGs

  • @otakugamer616
    @otakugamer616 29 минут назад

    Bro you need to watch the elden ring cloth video

  • @Muffylol
    @Muffylol 8 дней назад

    how can you play a video game the wrong way?

  • @Malyovaneey
    @Malyovaneey 4 дня назад

    Dude, holy mace is not an Elden ring, it is about dark souls 1. This games developed their mechanics for years.

    • @datzfatz2368
      @datzfatz2368 День назад

      Im not exactly sure if i get what you are trying to say, but yeah, stuff like this has been a feature to a certain degree since the start of the series^^

    • @Malyovaneey
      @Malyovaneey День назад

      @@datzfatz2368 exactly

  • @TimothyGod
    @TimothyGod 2 дня назад

    I felt like this was common knowledge 🤷. I woild typically roll through most things, but jumping over/through attacks was something I did regularly

  • @jaymzOG
    @jaymzOG 8 дней назад

    Jumping should definitely not work like that. Why would it work like that? Good info to have, but huh?

    • @sebw8169
      @sebw8169 6 дней назад

      Why not

    • @jaymzOG
      @jaymzOG 6 дней назад

      @@sebw8169 There's just no reason it would give you better s than rolling. It looks goofy as hell and isn't explained anywhere.

    • @MrVisualHigh
      @MrVisualHigh 6 дней назад +1

      @@jaymzOG It doesn't give you better i frames than rolling. It gives your bottom half more i frames than rolling, your top half gets nothing. There are still more attacks that can be rolled than can be jumped.

    • @datzfatz2368
      @datzfatz2368 День назад

      @@jaymzOG As he said in the Video, it doesnt give you more s. It just puts you outside of the hitbox of many attacks. Just like dodgerolling in a certain direction will put you behind or infront of a dragging hitbox/AOE. Its not just about the s, its about positioning too. Mindlessly rolling in any direction to dodge stopped at DS3^^ But id agree that for some of those attacks it looks a bit weird, especially the big AOEs that extend upwards or come from above. It looks like you should still be inside the hitbox, but its smaller than the visual effect.

  • @gopackgo1412
    @gopackgo1412 8 дней назад

    whats bad - this dude mad this video like a year ago

    • @krooxswe488
      @krooxswe488 8 дней назад +2

      its linked and its 10days old, good try tho