I swear the last 4 videos Frebr33se says he doesn’t know much about the character lol😂 my guy who do you play? Also just want to thank you and Ace so much, I love this game and this community. Yall are creating a movement, however small or big it gets
A little correction. Game does not "prefer" your party member heroes for transformation. Game can only load 4 characters at every chapter and wu will cycle through those when transforming. So playing with party you get 4-n "random" transformations each chapter where n is the party size (you included). Playing a 4 man party you essentially guarantee the "character set" to be static during the run.
In case anyone's still getting a handle on this explanation, let me know you a practical example. Here's a Positive4ce video going into chapter 2 as Wukong in a fourman: ruclips.net/video/yObgAyGWVTw/видео.html. The other heroes played by other players are Carmilla, Piper, and Melusine. At these timestamps, Ace transforms into each of the following characters: 3:42:59 Carmilla, 3:45:34 Piper, 3:48:05 Melusine, 3:49:57 Piper, 3:51:57 Carmilla, 3:53:58 Piper, 3:55:55 Melusine, 3:58:31 Carmilla, 4:00:29 Melusine. So because the rest of the players players have chosen these 3 characters, and Wukong can't transform into himself, Ace can only transform into Carmilla, Piper, and Melusine. If we consider all the possible group sizes, the transformation possibilities would look like the following: Solo: Random1, Random2, Random3 Duo: Ally1, Random1, Random2 Trio: Ally1, Ally2, Random1 Quartet: Ally1, Ally2, Ally3
Hey I have just thought, relying on your video on crit crit damage and damage I thought you are kinda know how to code. The idea is to make a script working with every successful run and counting average cooldown reduction you could have if took father's hourglass Obviously the number will be different according to player and differ from run to run, but it could be very interesting If only passtceh gave this info for all the difficulties... oh, in my dreams Cause I think it's impossible to understand if this leg good or bad without such a research
I've actually been working on something to try to expose how a lot of these things work, but it still needs love before I share it with the community. Hopefully it comes together soon!
I swear the last 4 videos Frebr33se says he doesn’t know much about the character lol😂 my guy who do you play? Also just want to thank you and Ace so much, I love this game and this community. Yall are creating a movement, however small or big it gets
Shhhhh, I actually don't play this game, but Ace doesn't know that yet 👀
You're welcome! We're just nerding out about something we love, glad to occupy a niche for the community
Here it is, finally :D was watching the other characters videos while waiting for Sun Wukong one
Thanks for the videos, you both rock.
Thanks for checking it out!
A little correction. Game does not "prefer" your party member heroes for transformation.
Game can only load 4 characters at every chapter and wu will cycle through those when transforming.
So playing with party you get 4-n "random" transformations each chapter where n is the party size (you included).
Playing a 4 man party you essentially guarantee the "character set" to be static during the run.
In case anyone's still getting a handle on this explanation, let me know you a practical example.
Here's a Positive4ce video going into chapter 2 as Wukong in a fourman: ruclips.net/video/yObgAyGWVTw/видео.html. The other heroes played by other players are Carmilla, Piper, and Melusine.
At these timestamps, Ace transforms into each of the following characters:
3:42:59 Carmilla, 3:45:34 Piper, 3:48:05 Melusine, 3:49:57 Piper, 3:51:57 Carmilla, 3:53:58 Piper, 3:55:55 Melusine, 3:58:31 Carmilla, 4:00:29 Melusine.
So because the rest of the players players have chosen these 3 characters, and Wukong can't transform into himself, Ace can only transform into Carmilla, Piper, and Melusine.
If we consider all the possible group sizes, the transformation possibilities would look like the following:
Solo: Random1, Random2, Random3
Duo: Ally1, Random1, Random2
Trio: Ally1, Ally2, Random1
Quartet: Ally1, Ally2, Ally3
And the Random is rolled every chapter
Hey I have just thought, relying on your video on crit crit damage and damage I thought you are kinda know how to code.
The idea is to make a script working with every successful run and counting average cooldown reduction you could have if took father's hourglass
Obviously the number will be different according to player and differ from run to run, but it could be very interesting
If only passtceh gave this info for all the difficulties... oh, in my dreams
Cause I think it's impossible to understand if this leg good or bad without such a research
I've actually been working on something to try to expose how a lot of these things work, but it still needs love before I share it with the community. Hopefully it comes together soon!
At 9:35, 4ce said the glitch was with horn of plenty. I thought it was with unicorn horn while transformed. Am I incorrect in that thinking?
It's with Horn of plenty, you can see it in his most recent wukong run
@@skart1 thanks for the clarification. I thought I saw it from that video, but I probably am just misremembering
reflect does not benefit from yang stance 00:25
Interesting, good to know