I get your point but I also don't think you've considered another point. The fortune is better for organized org logistics. If you run a salvage operation with an org and have 3 fortunes working with a central cargo ship. The auto ejecting feature reduces downtime of the ship after its been offloaded. You go fill up, print the boxes.. go fill up again. Go back to your cargo ship drop off point for your group, the cargo ship guy grabs the boxes and since you've got them set to auto eject there isn't even a need for the pilot to land. The cargo moves itself as the cargo guys grabs it. We ran a test of a group size of 8. We had 3 fortunes and a cargo team of 5 working out of polaris in the halo belt. We went for three hours using fortunes. We then did another three hours using vultures. The run with the fortune had 30% less downtime with the ships at the drop off points. My point is that either ship is going to be fine, they both do the same thing but the fortune favors group play more than the vulture does. But it doesn't matter as the differences are so minor that its irrelevant. Its literally a selection of what flavor you want because outside of that saying the fortune is "bettter" or "worse' is entirely in the eye of the beholder and the context in which they play. The fortune is a fine ship. Will more then be able to serve every single need that the vulture does.
Really appreciate you sharing your experience here. If you had 8 people, however, you would have been far better serviced with 3-5 people in a reclaimer and the rest providing either combat/scout/tractor beam support. Those size 2 scrapers on the reclaimer are a huge difference maker when it comes to scrape rate and I'm positive you would have ended up with more scrap per hour. That's not to say there's never a time for a Polaris escort, which feels awesome by itself haha. Thanks again for the insight
There are three situations where the fortune is better than the vulture. 1) You want to carry it aboard another ship 2) group salvage with a hauler, esoecially when the hauler has a ship tractor, such as zeus cl or taurus. The hauler can just sit above them pulling the rmc off as it gets spat out 3) for those people that hate drake or love misc
Strong agree with 1 and 3. For number 2 the vulture can just scrape with its rear open and it'll actually be easier for the hauler since it will only be on one side AND the vulture will be able to scrape twice as quick, therefor effectively doubling the efficiency of a fortune + hauler
@Space-Tech Except you would need to be lined up behind each vulture, whereas the angles from which you could see the fortune:s RMC would be much wider, or simply ask the pilot to roll. I could see two or three fortunes picking away at a carcass while a Taurus sits above, both standing guard as well as tractoring the RMC as it gets spat out
Definitely sticking to my Vulture. The vulture looks and feels more like a purpose built industrial ship, whilst the fortune feels more like a prospector with salvage just tacked on? it doesn't 'feel' nor 'look' like it could make any sense. When you approach a Vulture, it just screams, yea.. this is a salvage ship, thats all it does. Basically, the Vulture looks like Drake *borrowed* a salvaging turret from some massive industrial thing, slapped a cockpit and hab module ontop of it then stuck some engines on it for good measure. The Fortune just.. looks like a Prospector and thats it, it doesn't have its own 'character' I decided to show my friend who knows little about SC, the Fortune and Vulture. It's pretty telling. She looks at the Vulture and is immediately drawn in. She didn't know that it was a Salvage ship, but she immediately coined it as a heavy duty Industrial ship. Fortune? to her it looked like a spaceship, she couldn't really tell what it was, her first guess was, a tiny cargo hauler. It has no character. Design is important in sci-fi, you have to make a ship give off a 'logical' sense to suspend disbelief, where you look at the ship and go 'yea I could see that it does this and does that' the Fortune just doesn't do that BECAUSE its just a Prospector. Industrial equipment is purpose built, its utility and function over form. The Claimer, the Mole, the Vulture and the Prospector all manage to show that they are utilitarian, functional pieces of equipment.
My main problem with the ship is that it feels like a lazy and unrealistic conversion that doesn't make sense when you think about how anything on it could logically function. The Vulture and Reclaimer go out of their way to dedicate a lot of their volume to salvage facilities, with over half of the Vulture being dedicated to structural salvage alone. With the Fortune, it's literally just 3 tiny elements at the front and two small elements on the sides that supposedly do everything that the Vulture needs to dedicate so much more space for. Even the Prospector it's based on dedicated over half of the ship to handling the ore, but they just hollowed that bit out and act like it doesn't matter. Plus, the whiskers look like they were only designed with the current placeholder version of structural salvage in mind, and not the reworked version waiting on Maelstrom that's meant to involve something a lot the cutting and grinding of the original plan. I have no idea if this means that they're backtracking on the rework and are now just planning to stick to making the quick placeholder job the actual intended implementation. To me, it just feels like they stripped the Prospector down and tacked on the bare minimum needed to handwave it to technically be able to do salvage rather with a bit of a gimmick, rather than designing a variant of the Prospector that was actually built around doing salvage in the same way the Prospector was built around doing mining. They should have blocked off the mid section and included a fold out tractor and grinding array or something instead of the whiskers.
Thought the same thing. I mean, look at those big arms on the Vulture. They need that for the Salvage fracturing stuff but the Fortune just needs two little headlight box things? The Fortune is clearly a quick and easy conversion of an existing ship. But whatever, I guess.
If you click auto when you start you don't even need to get up and you get 27 without leaving your seat. I found 38 to be the sweet spot if you don't mind getting up once, 12 on sides + 13 hopper + 2 stuck, 3 in front of the back door 8 on the lift no doors. ... I was able to fit 55 once but the doors are just a pain, takes too much time. The speed of scraping.., not twice as long but I definitely feel it.
I could see another advantage to the fortune if you're running in a group and having a party member being able to take stuff directly off the grid to put it into a cargo ship for transport
So I melted my Vulture and picked up the Fortune last night and while I wouldn't call it tedious for moving boxes, you are right, the overall workflow is slower... and I do like the no long arms extending out in front, but I will be going back to my Vulture.
The biggest advantage I see to the Fortune is when teamed with the Polaris - given the Vulture barely fits and takes some very careful maneuvering for landing in the Polaris' bay - the Fortune will be a much better choice - I'd also like to see if the Fortune will fit in an 890
All of this is true and is trumped by one fact: It is small. Small enough to fit into the Polaris with room to spare for another ship to park next to it, or a number of parasite fighters, Argo tractor etc... It is also a really useful support ship for ground combat - since the external cargo grid lets you easily drop off people and boxes for looting corpses. It even has a tractor for moving stuff around. Its a real jewel small support craft for ships with internal hangar space. I already have two org members that have bought one after seeing how useful it is in the parasite support ship role, with the added advantage of having an on-board salvage ship to clean up the wrecks the Polaris leaves behind.
100% it's really awesome as a parasite craft, no doubt about it. It's obvious that that is not the primary use case for salvagers though which is the lens I was using for this video. For your use case though this seems absolutely perfect
@Space-Tech my guess is for it's stated role, we are looking at a true NPC ship. This thing removes all the complexity from salvage in a Vulture , making it relatively easy to program the AI loops for NPC ship salvaging. A great way to create NPC "krill" for pirates to feed off, and an easy to spawn ship to go around cleaning up wrecks and abandoned ships.
The only think were I can find that the Fortune would be better than the Vulture, is in a small salvage operation with multiple roles. 1 guy with a SRV bringing destroyed ships to be salvaged. 1 guy with a Nomad (or bigger) to grab external cargo and make multiple runs to sell. 1 guy with a fighter to create theses "destroyed ships" 1 or 2 guys with a Fortune to salvage everything. As the cargo grip is outside and fully automated, this could be more efficient than with a Vulture.
The Fortune is more about saving time and a better view. It carries less stotage but there is no moving boxes mini game. Its nice to see another option.
I try to think of the ships only as they will eventually be, like with it being dangerous to store things off-grid. it's good that you talked about the difference between the ships now vs eventually. useful video.
Why not have more argo ships for industrial niches? It makes sense. But atm argo doesnt have a salvage ship when they should. They should also have larger mining, salvaging, repair, hauling ships.
We'll get it eventually. MISC is a huge industrial manufacturer in the world of SC so it makes sense for them to have one. In lore they've talked about how ARGO is a smaller manufacturer, so it's hard to say if we'll get many (or any) large-sized ships from them.
They also have Lore to think about. Salvaging was a Drake thing, and MISC followed suit after they saw Drakes's success with the Vulture (great piece of lore you if you haven't checked it out.) . Argo is more for cargo hauling and construction work.
i could see CIG taking the mole chassis and giving it the fortune treatment it would put it in the realm of just below the reclaimer . no box monkey needed the pilot can be responsible for the buffer management while the lasers scrape ETC
Argo ships are just so awesome with comfortable accommodations for on board personnel and awesome details. I feel as if they don't get the attention and love that they deserve.
Every ship doesn’t have to be even. This ships advantage is team gameplay. Cargo being on outside allows easier transfer to a cargo ship in tandem. Ship has give and takes. A crew of fortunes and a cargo ship near by to collect the cargo allows constant salvage on larger salvage. Then cargo ships can fill up and leave and another can arrive and continue will other cargo ship unloading and selling.
Just as @Space-Tech said, I agree with the Reclaimer comment. Team gameplay is still not a good argument for this ship. I'll get that same crew then and load up a Reclaimer then, so I think this argument for group play isn't the most compelling reason. The Reclaimer would be more productive than 1 or 2 of these plus other crew to load a ship or 2, I think anyway. Guess we'll need to see some groups test this out 1 Reclaimer vs 2 Fortune's and a Polaris for example. This is just more for short quick salvaging runs for solo players not wanting to play tetris. Sure 2 of these in a Polaris could be fun, but again I think it would be better and more productive just taking a Reclaimer out with a full crew instead. Too each their own though.
@@Blood-Wolfe I hear you but reclaimer is top tier salvage so of course that would be a better option if you have the crew. The fortune is for a smaller set of friends. 2 people could do the same concept of team work in a fortune and in a cutlass and make runs back and forth until you make enough money to upgrade. Plus once new game play comes online it’s going to be expensive to run a reclaimer then it is now. Engineering cost, larger fuel prices, repair cost, protection cost etc. A fortune and cutlass squad would be cheaper to run for fresh players. Gives room to level up for a few friends. Remember when game comes out people aren’t going to be able to jump straight to reclaimer. Even now I can’t afford a reclaimer. Most will have to level their way up and start at the bottom and play the game to get up to a reclaimer. The fortune/ whatever cargo ship will be a good way to level up faster.
I agree. If every ship was the same there wouldnt be much variety. This ship has some nice QoL features like the autoloading so you dnt need to hop out of your seat but in return it gives up the salvaging speed that the vulture has. If you already have a vulture this ship doesnt feel much of a difference to drop the $160 but def another option for those who havent bought themselves a salvage ship. Only reason for us vulture players to upgrade is having a ship that fills the gap between the reclaimer and vulture
I hate sitting around waiting for the hopper to dump boxes. And now that Pyro is here the fact that i can scrape and go is great. All that getting up, going down a ladder, glitching going up the ladder again, then unloading is for the birds. 😂
I think it will fit way easier into the Polaris than the Vulture. if so, is just easier to take the ship in the Polaris hangar, go to the belt and just fill it up, drop the boxes in the Polaris and repeat. Vulture is quite tight fit in the Polaris...
Some of the cargo issue could be sold by having a jettison button, so when you're back on the landing pad you can just push a button they all fall off.
The rear ramp was advertised as being space to store salvaged weapons off dead ships or anything else you may find - not really for min/maxing RMC space from the hopper grid - but people are going to naturally do that. If I ever get this to play around - I don't think i would try to min/max with the rear elevator grid - i'd just set my hoppers to print and start scraping and then head back home without needing to leave my seat at all after setting the hoppers to go. The only saving grace for this ship IS that feature - not having to get up when the hopper is full to play cargo mover for 5 mins (and i think this is why it has a smaller head - it's offsetting the cargo tetris aspex of salvage)
cause salvaged weapons and stuff is worth like, 200 auec for a size 3 or 4 weapon and like 14 auec for a size 1 or 2 weapon cause of dupers so theres literally no reason to except maybe wanting to switch the guns out
Thanks for confirming the ½ speed salvaging on the Fortune. Honestly, it along with the Reclaimer should get a one size bigger salvage beam compared to the Vulture.
Slower salvage speed even with an abrade, since you can salvage at twice the rate since both ships can equip the abrade but the vulture gets 2. Also keeping all your cargo in the rear cargo area is way nicer. Keeping hab and stuff clear is so much better.
You make excellent points about the cargo capacities of both ships. I am glad I fought the impulse to buy this ship, clearly the Vulture is far superior. Not to mention Vulture scm speed is 200 vs Fortune at a pitiful 140.
I think it's worth the trade-off. I play on a potato PC and tractor beams are tied to frame rate (or sometimes just don't work full stop) so I actually save a lot of time in busier areas by not having to manually stack the boxes. I'm making more aUEC/hr than with a vulture as a result, even if the vulture might be technically superior.
Plan to mess with her this week but one feature I like besides the auto load and that the rear elevator has a cargo grid for salvaged components that is separate from the scu RMC grid. So I can now pull components and guns without losing the space in like my rear Vulture bay. This will make a sweet ride for Pyro clusters where I am pulling drugs out and them salvaging the wrecks. Since I don't need to move my scu boxes I am in the pilot seat the whole time to bug out when I see a threat. But let's see how it goes - be curious how much stealth she can get too with the right parts installed. Be the "Ghost Scrapper"
CIG: "ok we have a ship with interior cargo hold with a suit locker for EVA, and we have a ship with external component storage and cargo storage. this one does not need a suit locker obviously ☝🤓"
It doesn't NEED to be Even with the Vulture..the Time you Waste with the Vulture you get back in Spades with this ship that Its Value vs a Vulture which has always been a 2 man ship. Ships don't Need to be 1 to 1 they just need to have a Different Option that the other ship doesn't cover. Do you think Every Light Fighter needs to be exactly like every other light fighter? They all Needs to have their Plus and Minus that How you balance things other =wise just release 1 of every type of ship and Give no variety at all.
@@AlbertoMartinez765 The big plus on the Fortune is, the automatic dispenser and the carog grid outside. This means, a friend can take the containers with (for example) a Nomad and fly them to the next station. But the very slow salvaging process with only one salvage laser is a pain. In the end I would allways choose the Vulture over the Fortune.
@AlbertoMartinez765 the vulture isn't a 2 man ship. It has no passenger seats! For the price it needs somthing els, the vultcher does everything this does but faster " yea but the fortune automatically unloads " that doesnt gain you that much time saved as you can just fill the 13 scu bank then unload 12 in one go and re fill it. So this needs to be cheeper or have a size 2 head otherwise its not worth buying
Thanks for a good review and comparison before I bought one. I'm going to hold off after watching. I already have a vulture and I agree the inconvenience of the fortune isn't worth it.
I think you missed that the Fortune is better for group opps where you have multiple salvage ships moving boxes to a dedicated transport ship. It's external auto-generating boxes are far more convenient for continually moving into a transport ship as you go. But that's a tiny edge case at the moment. Almost no-one operates like that as you only do it if you have a salvage team too large for a reclaimer.
and its still less efficient because you can just open the back of your vulture and have people grab from one single location, while scraping twice as fast, so the vulture still wins on that front.
This is interesting 🤔 could have a cargo runner pick the boxes off the sides. I do think they should make the default salvage head Abrade if they're going to only have one, or somehow make it worth using a trawler with more efficient systems or something? That'd be fun.
2:58 wow it's almost like we had a feature specifically address that issue but some people were super salty and whined and complained until it was removed
@Nero-Caesar a bug is anything the devs deem it to be. It was unintentional code, hence the bug and a fix. And yes component duping is also a problem and they will do something about that eventually when crafting and insurance are updated
i have a vulture already so i might be bias , but i feel for some the fortune might be a good fit , especially in groups where you might not have enough to crew a reclaimer , you can have a 2 of these and a cargo ship where the cargo person can just take the cargo off the grid with say a taurus tractor beam , sure you can do the same with a vulture but there is better access with the fortune , but thats really the only upside to it . also makes it handy for the pirate too
in the drake vulture trailer, it shows the boxes being pushed out onto the cargo grid as well. Odd that they added that feature to the fortune but not the vulture.
The Fortune nests better in larger motherships; I need to test but likely you can fit both the Prospector and Fortune within the Polaris. That’s why I’ll likely use it more.
I did my first test tonight, you’re not kidding about internal loading pain. And then once you fill it up, you can’t bed log or access components ect. But.. I did get 45 scu in my first run, I love the auto function and find it to be a nice change of pace. A different way of salvaging. I do love the cockpit, great viewing experience, and with the abrade I was getting 8.9 scu on the big panels, it took a few more minutes per panel over the vultures two, not too shabby though. Most efficient min my opinion is to load up the external, the hopper, and the 4 scu on the elevator and return. 29 that way isn’t bad. Great video! o7
Really appreciate you sharing your experience here! Yeah I think if you just leave it to the hopper+grids you don't sacrifice too much time moving boxes. Thanks for the comment :)
@@agamingpotato I did it to see how many I could fit. It is pretty “stupid” but you know people are going to try and see. I was curious after reading the Q&A. Moving forward I’ll probably just load the elevator and keep it at that. Way less hassle.
@@agamingpotato if I’m out salvaging and I have one more big panel in a grouping, i may throw some in there, really just depends. But it “can” fit 20 if you wanted to maximize your trip. 👍🏽
I can't melt this waste of time fast enough. Complete ass. Curious how much ACTUAL time it took you to get 45 scu in that garbage? It took me longer to scrape one panel than it takes the vulture to fill completely up. Misfortune is a big hell no from me. Vulture runs circles around it literally.
From one of the Q&As the ironclads hanger will be 40x21x7,5 which the Vulture is to tall for but the Fortune will fit in it. The Vulture is better from the two but i think the idea is to be able to fit the Fortune in alot more big ships to transport and for it to be unloaded more quickly when using with other people
I think the vulture is the peak of solo but the fortune seems tuned to do small fleet (under 5) since any higher and reclaimer becomes the better option but I see these along side a cargo ship even a nomad in a 3 man fleet since it's got next to no down time since you'd only need to print one side for scooping. Great video. I feel like this will definitely be the better in atmosphere salvager since it's smaller it should be able to have more sustainable flight
I absolutely love the Fortune. I am a bit disappointed that there's not 2 buffers each with 13 scu to hold, but it's fine. All I do is salvage and bounties, and there's definitely pros and cons of both. For once, it really is a matter of preference between two ships. You can salvage slower with the Fortune, but you have more space for extra stuff like storing weapons without sacrificing your cargo hold, vs the vulture that has to have the entire hold used for cargo. No ladders or a bunch of doors to interact with, less hassle when it comes to cargo management, and I like the look more. Still getting 35+scu on both, so the money is roughly the same.
I haven't flown the Fortune yet, but from all the videos I've watched it seems like this is the sort of ship where you go out and grab 25scu of RMC without ever leaving the pilot seat more than once for about 15 seconds, then go back to home base to unload (which would ideally be a larger ship's hangar/cargo bay, like a Polaris, where someone else is waiting to unload you so you can go back out). The Vulture still seems like the better pick for folks who want to go out and absolutely maximize the number of boxes they're getting each trip, without having to deal with all the hassles that soloing a Reclaimer brings. Plus I actually prefer the Drake aesthetic, so I may be a bit biased lol. I haven't tried/seen it personally, but it's been suggested that two Fortunes can fit in the hangar of a Polaris while only a single Vulture fits in there, so maybe a multicrew situation like that is a good spot for it to shine above what the Vulture can do, especially as we start seeing more ships with hangars.
It definitely benefits from the smaller size. I would love if it's niche would be quick scraping so lighter trips of just 25SCU as you mention. The challenge with the fortune filling that role is the one scraper instead of 2.
@@Space-Tech Yeah, having half the scrapers could be an issue, but there are still plenty of folks who solo the Reclaimer and they're in a similar situation as far as scraper heads, right? Still, it's an efficiency vs convenience situation. I think I'll still prefer the Vulture in nearly every situation, but I could see myself maybe once every ten salvage sessions just wanting to go out and relax, do absolute minimal work moving boxes around and just enjoy the process for what it is. Probably not enough to warrant the creation of an entire new ship when the role of medium salvage is still left unfulfilled, but not a total waste of effort maybe lol.
One full vulture run will make me about 330k on average these days, of course you still only really bother with scraping. The big panels are at about 8.8 SCU per panel and the smaller ones can be 3-5 I think
If only the fortune acted like the Hull-c by folding out to hold more salvage. A misc’ed opportunity. I love my vulture which is why Drake makes better duty over beauty ships
I am loving the fortune so far. I have a vulture as well. I prefer the fortune. It's not one thing, it's an overall nicer experience to me. The ladder inside couldn't be more annoying in the vulture. The view from the pilot seat in the fortune can't be beat either. Thankfully, mine hasn't blown up yet😂
The Fortune needs a size 2 salvage head. If it had that, I would get it. While I do sometime over pack my Vulture, I have seen losing boxes recently during QT and storing any weapons or components not on the cargo desk always disappear out of the ship. So, when salvaging component is actually profitable. I could see the Fortune with that 4 SCU cargo grid being useful and better than vulture.
I love my vulture. I also love my cutlets black. And now if I disable a misfortune, I can open the side door and get all their cargo and not even have to leave my ship.
While I agree on much of the criticism of the Fortune, primarily the lazy reuse of an existing ship, I am not opposed to the idea of different ships that do the same task more or less efficiently. Ships should not all be equivalents of each other for any given purpose. That said, the pricing should reflect something meaningful. Like aesthetics; a sense of luxury and meticulous, flowing design like Origin ships or a downright practical, industrial design like Drake. Or efficieny. Or stability, survivability, firepower, utility etc. These things should all impact price. Problem here is that the price is the same as the Vulture. Vulture is clearly superior here. It really isn't very hard to go stack the boxes in the back. It's just a better salvage ship, and looks the part too. The fortune should be a $100 ship IMO. But if we're being honest, the Vulture maybe should only have one salvage head too. It is a bit too easy to make money with the Vulture compared to almost anything else in the game.
Yup, I absolutely want similar ships that fulfill the same role with just slight advantages in either direction. What is not fun is when 2 ships are the same price and one is just better in almost every conceivable way
I agree with you. I like the Fortune, but I love the Vulture. I love the looks of it and it is a very versatile ship. You can do cargo runs with it too, if you want. If I could only choose one ship it would probably be the vulture. That being said I like the looks of the Misc ships. It's a kind of 50's sci-fi style that looks fantastic. There's actually nothing wrong with the Fortune. It's just not as good as the vulture and that means the only problem is the price. I think they just got greedy on this one. I don't really think they will sell too many of them when you can get a vulture for the same money. Like you said, around 120, maaaybe 150 MAX. Good review btw 😊
You trade a little off grid space ... (the Fortune still fits 40scu total tho, even if it's a bit more complicated) for convenience. I got rid of my vulture. The Fortune is great for those who aren't obsessed with min-maxing.
I have a reclaimer so I don't need any of these two but, I kinda hate dealing with the cramped space of the Vulture. So when I use one, I fill it with the box on the grid, then I fill the machine and go sell. So, the idea of doing the thing with this one and NOT having to deal with moving any box in a cramped space makes me love this one more but the fact it has just one salvage arm is bad (Cause I even think the two from the Vulture feel slow after getting used to the Reclaimer Massive arms.)
Ok, so what I'm really curious about is the times. If I'm only using cargo grid, how long does it take each ship to get up to 12 scu of scraping. Maybe 20 (I'm not gonna do that trying to stuff the ship thing). If I could get average timings for those I could get a better feel for how these ships really compare.
The question I have is, can a small (friendly) cargo ship park next to you with someone snatching boxes off your side as they come out of the hopper? If so, this would essentially render the storage difficulties moot. I could just sit there and endlessly scrape a large ship and an org mate could be loading the boxes as I go. Also, you didn't mention but can we swap the cinch head for an abrade head or no?
Yes, I mention there that the default head for the ship is a cinch, but it can be upgraded. I agree, if you have two people then it makes sense that one of them can just grab boxes off the sides of the cargo grid. The problem there is that the pilot is going to have to get up and eject every 12 SCU anyway so why not just do the same thing with a Vulture where you can scrape twice as fast
@@Space-Tech Wait, why would the pilot have to get up? I thought you could just put one side on auto eject, get it going and as long as there is space on the side (being made by someone pulling boxes off as they come out), it will keep pumping out boxes as long as scraping is continuing to add RMC to the hopper?
You're going to run through the entire buffer way quicker than can be refilled. By a substantial amount. As soon as the buffer is empty, even if you refill you have to go click eject again unfortunately. Auto eject only stays active as long as there is material in the buffer, then it needs to be retriggered
I dont believe "salvaging speed" is the problem: even with a larger salvaging head, the cargo grid is minuscule, and you waste most of your time finding small panels anyway: larger scrapping jobs are rarely profitable because the capacity is too small. What this ship should have been is a "Salvaging RAFT", with proper large containers and a powerful salvaging head, without the requirements for a large crew as the Reclaimer. It would be the perfect spot for most solo or couple or players, with the muching machine on the top floor (plenty of space there) and the compactor/conveyor controls in the rear top cabin. Just a dream made reality for a fantastic chassis that has no use in game.
if they were going to Frankenstein the prospector at least they could have incorporated the Hull A cargo grid, and it would be way worth with 64SCU of storage automatically offloading, what a gem it would be....
im a drake fan and im thinking the fortune is meta when you consider it can fit and be loaded in places a vulture struggles or cant fit... the drake is better in most ways but the cross section of the fortune makes it more likely to be preferred in more cases
Is the 7m height with landing gear down? That was the biggest selling feature for me over the vulture’s 9m height but in your video they look the same height.
I dont know who crunches the numbers for the stats of the ships in Star Citizen .. But the guys are idiots .. 12 boxes on the outside of the prospector wannabe .. only 12 boxes ?.. *facepalm .. its so little, and thats why people try to shove it inside their ships !! we shouldn't have to do this .. When is CIG gonna start noticing their error filled designs?! Their ships are TOO SMALL !! TOO DIFFICULT TO LOAD/UNLOAD, THERES NEVER ROOM ENOUGH THROUGH DOORS AND ELEVATORS AND GATES .. helloooo???! .. There's a video series all over youtube called "does it fit" and thats a question people always asks because it usually DOESNT!! .. THE POINT OF INDUSTRIAL MACHINERY IS EFFICIENCY !! This is the reason why trucks hauls large open trailers and sometimes several trailers, this is the reason why oil, sand, container freight ships has UNOBSTRUCTED STORAGE access AND OPEN LOADING AREAS!! following errors is some i hate the most : Reclaimer has a full kitchen in the middle of the walkway towards the cockpit, theres also an EVA entry room in that kitchen (thanks for the space dust and the dirty boots and the whole ship walking by at my lunch break), and its entry only .. cant climb out of it, its an 8 man area up front with either a 4 person elevator further into the ship and a goddamn 1 person elevator going outside.. large elevator is all in the back .. this is not good for escaping .. and only 1 elevator that everyone needs to use to leave and haul cargo and change floors? cant fit anything larger than 4 scu through the elevator doors either and is STILL too small for any important vehicle .. manual unloading is therefore completely insane to consider doing as well .. theres no staircases from one level to another, so everyone needs to use the same elevator .. claw got scrapped, you loose god knows how much material upon eating large ship pieces (which you cant break further down) cockpit is lackluster on screens and we need 3 seats to do the job half as well as the vulture can do when scraping all by it self .. thats right, vulture pilot controls 2 scraping beams, and yet in much larger better expensive ship you need to leave pilot seat to be manning only 1 scraper beam that also has obstructed view .. makes you feel like your job is unimportant .. and theres still only 2 scraper beams .. so i guess the whole ship needs to sit around waiting for them to be done to munch the entire rest of the ship in a few secounds all easy like .. the whole ship feels like a joke to me, like those farming simulator mod trailers that just holds 100x the cargo but looks the same size as other trailers kinda vibe.. misc starfarer is unnessicarily a maze to walk through .. why not an elecator through the middle of the ship and some more straightforward stair cases? what is the point of the bottom room anyways? why does it not give us more space for cargo .. let us also remember the annoying ladder to grab onto every time you're making your way to the cockpit cause its in the way. The prospector doesnt hold enough cargo to be worth it either (and neither does the mole), cant even deal with larger astoroids? which makes no sense .. why is it not just one of those things that would take much longer to chip away at instead of a definitive " no you cant touch it !" situation?? .. Mole has a small 2 person elevator that ONLY rises to one level, where after you need to climb a ladder .. the ship seats 5 , has beds for only 4 does the last guy need to sleep on the crapper ? what was the damn idea?? and I'd like to see what the crew will do the day someone has a heart attack or twists their ankle in the kitchen .. how are they gonna get him down the ladder .. my point is THE LAYOUTS OF THE INDUSTRIAL SHIP'S MAKES NO SENSE AND ARE UNREALISTIC SHOW PIECES FOR TECH THAT ALL SHIPS BASICALLY HAVE NOW!! .. we DONT need a full size kitchen in a ship that only takes an hour to go on a mission in!! and we dont need beds either!? Let us log out where ever in the ship we are instead!? In the chairs maybe ????!! and give us more storage space !!! what is up with the butt of this (mis)fortune here?? Why is it a stump tail instead of having a decent cargo space? and why cant you push a box though the front side of the elevator ??? WHY IS THAT ALSO LACKING CLEARANCE TO DO SO ??? CIG !! FIRE THE CONCEPT IDIOTS!! PLEASE!! for gods sake !!!? and lastly.. who ever decided to put small guard rails on the production floor in the reclaimer and uneven floors should be kicked in the groin! What an ANNOYING obstruction on a FACTORY FLOOR !?!?! we dont wanna fight with the boxes to get simple jobs done ??? It takes a long time to work ! its dreary and the same game loop repetitively! in the same areas!! At LEAST it could be efficient work !!! Or extremely difficult but with enormous earning potential !?!? Why is there not a conveyor belt for the Hercules C2 ??? Walking with boxes up that long long ranp is the worst most time consuming thing to do.. Why do we have to scroll on the mouse wheel also? it becomes a 14.000 scrolls wheren theres 700 boxes to move qnd i scroll 20 times pr box cause its twice as fast to stand still than running back and forth ?? does noone think about these things at CIG??!, why is there not a button to just hold to extend or decrese the pyro tools range instead?? geez .. ! I love industrial heavy stuff and difficult to see large slow ship BUT mining is boring, salavge is a cheaply made game loop, hauling is dreadfully tedious and it makes me fear what repair and engineering will be like .. so far only refuling makes sense to me the way its been made.
If this had a size 2 abrade then maybe, but 1x size 1 is terrible. I love the look and the interior and the external cargo, etc but I'll stick with my Vulture. I'd maybe upgrade if the abrade was size 2 just for a smaller ship and make quick runs of 29 scu, but I can quickly and easily enough do a Vulture run with 37-40 (depending on my mood lol). As for those saying team gameplay, well still take 2 of these plus a Polaris with at least a small crew and you may as well just all load up into a Reclaimer and be more productive. This is just for solo small salvaging runs for starters or those who don't care about min/max, or those who hate Drake aesthetics lol. That or the price needs to be much lower and not the same as the Vulture, way too expensive imo.
Should they ever add a second layer of Cargo like the Hull A that one side carries 12SCU than this thing would be worth it's current Price Tag and could carry the same Amount like the Vulture for the same Price. Making the choice between the two purely aesthetic.
Waste of developers time, when this role and class size has already been fulfilled by Vulture. Nobody needs this ship for game development it’s just dumb.
EVAing is incredibly painful to you? Do you even salvage bro 😅 it shows the salvager evaing in both promotional videos. Going outside is a nice break in the flow and is far from painful imo with the new eva system. Highly recommend pairing the Fortune with a Starlancer Max so that player can do all the EVA for you and protect you while you're salvaging
It's not painful to go recover weapons or items from a ship. It's painful when you'd have to do it 20+ times to move the same box from the same place to the inside of a ship that wasn't designed to have boxes moved through it. That being said, the fortune becomes way better a ship if you have a crew helping you like you mentioned
I think if you have a hull A following you the misc ship is the better option than the drake since they can just pluck them off the side as you go. doing the same thing with the vulture is alot more tedious. My mate and i had been doing this with the vulture where he would follow me with the Hull and park behind me at panels and toss the boxes out the back as we when then when i finished he'd pop them on his ship when i moved to the next set of panels. this fortune means he no longer needs to come on board to do the same thing. but even when the liberator becomes a thing i think this ship will be even better to work with it than the vulture no having to open the ship up is such a better way of doing it. Edit: so long winded but point is pure solo vulture better ship duo/small team fortune seems the better option.
i actually have both this and the vulture, vulture is for dedicated salvage missions while the fortune alongside its brother the prospector fit in my polaris for org stuff and pyro
I actually love the styling of the Vulture, BUT the ladder is a dealbreaker for me and since salvage isn't my main gameplay loop I got the Fortune instead
It should have double salvage heads and double stacked cargo grid for 24 SCU external storage. Then maybe it could be priced similarly to the vulture. Not that I'd ever buy either with real money. 170 is absurd
Great review sub and like. I will keep the Vulture, time is money and I would rather play tetris without having to EVA and deal with elevators. Plus unloading is very straightforward in the Vulture.
I'd take the fortune over the vulture. I probably wouldn't bother trying to stuff every little cubby with salvage (Don't do that on the vulture either, so, not having to go down the ladder, eject the box, place it on the grid, then go back up, etc, its.... Yeah, FOrtune wins for me. EDIT: AFTER spending time with Fortune, it ccan carry more cargo, intgernally and externally, than Vulture, it has longer range so it can Salvage Longer than Vulture, and the process of Salvaging on this ship becomes more Zen. I think it is a better ship than the Vulture, but that is my subjective opinion; I see how many will prefer the Drake ship over the MISC ship (dut to speed, looks, firepower, which is similar, etc). Myself, I'll stick with the Fortune, mainly because I tend to favor MISC design aesthetics, and the cockpit is GREAT! Also, I am not one to Pack a Vulture Crazy full of RMC and stuff, so VUlture is good for me. Cant wait for other MISC ships with a Gold passs.
'We want mid sized salvager' - CIG 'you will get a totally pointless smaller salvage ship' - 1xs1 salvager head, totally, utterly, pointless. Part of salvage is taking cargo and weapons, where you gonna put the s5 weapons?
I think it pairs well with the Polaris. Load up, land in hanger and yeet cargo down the ele shafts to cargo bay and stack with alts. Don’t get as much as a vulture sure, but you are safely inside unloading, not exposed. For a solo player it’s great.
You don't have to completely fill an entire ship to make it worth your time. Like geez yall, have some fun in the video game instead of trying to speed run 1 billion aUEC. I melted my Vulture for the fortune. I always hated having to get up to move boxes. So happy i get to just scrape 25SCU and head back. In a prettier ship to boot. Plus it'll work so well with my Lancer to run with a friend. Components and guns in the back of the lancer and 153 SCU between the fortune and the dorsal cargo on the lancer. That's a good couple hours if you ask me
i like being out in space for longer thats how i get fun, if i can get like 35 scu during that it makes me happier thn flying back and forther every 3 seconds
I enjoy salvage gameplay but really you salvage to make money . I don't mind having to manage my own cargo. Even if I don't pack extra in, I only have to get up one time and unload the hopper If I do want to carry anything extra.I sure as hell don't have to spacewalk to do so.
@@randy304 39 should be the benchmark at this moment in time. But reading the official Fortune Q&A, they were able to cramp an extra 18 into the ship. So technically, it should be able to carry more ... but loading through that lift sounds rather painful ^^
I can't see a point for this. Even if I was just going to use the grid, I can salvage twice as fast for the cost of having to stack the first dozen myself in a dedicated interior space vs the Fortune auto stacking the first dozen for me. If I go off the grid to hold more, its not even a question..Vulture all the way. Agree with the conclusion that if it were priced significantly less, then maybe. Also, there's the unfortunate name. I swear I thought they were trolling us with MIS(C) Fortune at first
@@Space-Tech I don't think it will be that much slower. I could make $550k in 45 mins on my vulture I would not be surprised if you can make $350k on a Fortune, but do it in 30 mins So in 1 run, yes the Vulture is better But over time, they almost equal out
And what if I don't want to use every square millimeter of space on my ship for boxes? 😆 The Fortune will let you do 25 boxes without getting out of the pilot seat. 12 cargo grid and 13 in the hopper. Then you go unload. Unloading and turnaround time could be quicker than all the tedious stuffing of boxes into the hallway you so inelegantly demonstrated. 😆
Loose cargo not stored on a cargo grid will damage your ship in the future when bouncing around while flying so all these points about internal storage are kind of moot.
This only makes me hope that they get to the reclaimer and similar ships before that happens, unloading the reclaimer is a pain unless you literally "drop" the containers into the buttplate of the Reclaimer, but those containers getting through will scuff the hell out of said plate. I don't want to waste money on repairing my Reclaimer with the way unloading works on it now.
MISFortune: . : bad luck especially for a extended period of time. 2. : an unfortunate condition and/or event : disaster.(ous)?... I honestly like the ship but hard not to see that word..
Do you find the overloaded loading/unloading tedious in the Fortune?
Let's chat on discord! discord.com/invite/g6D2NsjZx2
I get your point but I also don't think you've considered another point.
The fortune is better for organized org logistics. If you run a salvage operation with an org and have 3 fortunes working with a central cargo ship. The auto ejecting feature reduces downtime of the ship after its been offloaded. You go fill up, print the boxes.. go fill up again. Go back to your cargo ship drop off point for your group, the cargo ship guy grabs the boxes and since you've got them set to auto eject there isn't even a need for the pilot to land. The cargo moves itself as the cargo guys grabs it.
We ran a test of a group size of 8. We had 3 fortunes and a cargo team of 5 working out of polaris in the halo belt.
We went for three hours using fortunes. We then did another three hours using vultures. The run with the fortune had 30% less downtime with the ships at the drop off points.
My point is that either ship is going to be fine, they both do the same thing but the fortune favors group play more than the vulture does. But it doesn't matter as the differences are so minor that its irrelevant. Its literally a selection of what flavor you want because outside of that saying the fortune is "bettter" or "worse' is entirely in the eye of the beholder and the context in which they play.
The fortune is a fine ship. Will more then be able to serve every single need that the vulture does.
Really appreciate you sharing your experience here. If you had 8 people, however, you would have been far better serviced with 3-5 people in a reclaimer and the rest providing either combat/scout/tractor beam support. Those size 2 scrapers on the reclaimer are a huge difference maker when it comes to scrape rate and I'm positive you would have ended up with more scrap per hour.
That's not to say there's never a time for a Polaris escort, which feels awesome by itself haha.
Thanks again for the insight
There are three situations where the fortune is better than the vulture.
1) You want to carry it aboard another ship
2) group salvage with a hauler, esoecially when the hauler has a ship tractor, such as zeus cl or taurus. The hauler can just sit above them pulling the rmc off as it gets spat out
3) for those people that hate drake or love misc
Strong agree with 1 and 3.
For number 2 the vulture can just scrape with its rear open and it'll actually be easier for the hauler since it will only be on one side AND the vulture will be able to scrape twice as quick, therefor effectively doubling the efficiency of a fortune + hauler
@Space-Tech Except you would need to be lined up behind each vulture, whereas the angles from which you could see the fortune:s RMC would be much wider, or simply ask the pilot to roll. I could see two or three fortunes picking away at a carcass while a Taurus sits above, both standing guard as well as tractoring the RMC as it gets spat out
Definitely sticking to my Vulture.
The vulture looks and feels more like a purpose built industrial ship, whilst the fortune feels more like a prospector with salvage just tacked on? it doesn't 'feel' nor 'look' like it could make any sense. When you approach a Vulture, it just screams, yea.. this is a salvage ship, thats all it does.
Basically, the Vulture looks like Drake *borrowed* a salvaging turret from some massive industrial thing, slapped a cockpit and hab module ontop of it then stuck some engines on it for good measure. The Fortune just.. looks like a Prospector and thats it, it doesn't have its own 'character'
I decided to show my friend who knows little about SC, the Fortune and Vulture. It's pretty telling.
She looks at the Vulture and is immediately drawn in. She didn't know that it was a Salvage ship, but she immediately coined it as a heavy duty Industrial ship.
Fortune? to her it looked like a spaceship, she couldn't really tell what it was, her first guess was, a tiny cargo hauler. It has no character.
Design is important in sci-fi, you have to make a ship give off a 'logical' sense to suspend disbelief, where you look at the ship and go 'yea I could see that it does this and does that'
the Fortune just doesn't do that BECAUSE its just a Prospector. Industrial equipment is purpose built, its utility and function over form. The Claimer, the Mole, the Vulture and the Prospector all manage to show that they are utilitarian, functional pieces of equipment.
My main problem with the ship is that it feels like a lazy and unrealistic conversion that doesn't make sense when you think about how anything on it could logically function. The Vulture and Reclaimer go out of their way to dedicate a lot of their volume to salvage facilities, with over half of the Vulture being dedicated to structural salvage alone. With the Fortune, it's literally just 3 tiny elements at the front and two small elements on the sides that supposedly do everything that the Vulture needs to dedicate so much more space for. Even the Prospector it's based on dedicated over half of the ship to handling the ore, but they just hollowed that bit out and act like it doesn't matter.
Plus, the whiskers look like they were only designed with the current placeholder version of structural salvage in mind, and not the reworked version waiting on Maelstrom that's meant to involve something a lot the cutting and grinding of the original plan. I have no idea if this means that they're backtracking on the rework and are now just planning to stick to making the quick placeholder job the actual intended implementation.
To me, it just feels like they stripped the Prospector down and tacked on the bare minimum needed to handwave it to technically be able to do salvage rather with a bit of a gimmick, rather than designing a variant of the Prospector that was actually built around doing salvage in the same way the Prospector was built around doing mining. They should have blocked off the mid section and included a fold out tractor and grinding array or something instead of the whiskers.
Vulture and Reclaimer are older designs in LORE. MISC uses X'ian tech as well.
Thought the same thing. I mean, look at those big arms on the Vulture. They need that for the Salvage fracturing stuff but the Fortune just needs two little headlight box things? The Fortune is clearly a quick and easy conversion of an existing ship. But whatever, I guess.
If you click auto when you start you don't even need to get up and you get 27 without leaving your seat. I found 38 to be the sweet spot if you don't mind getting up once, 12 on sides + 13 hopper + 2 stuck, 3 in front of the back door 8 on the lift no doors.
... I was able to fit 55 once but the doors are just a pain, takes too much time.
The speed of scraping.., not twice as long but I definitely feel it.
I could see another advantage to the fortune if you're running in a group and having a party member being able to take stuff directly off the grid to put it into a cargo ship for transport
So I melted my Vulture and picked up the Fortune last night and while I wouldn't call it tedious for moving boxes, you are right, the overall workflow is slower... and I do like the no long arms extending out in front, but I will be going back to my Vulture.
The biggest advantage I see to the Fortune is when teamed with the Polaris - given the Vulture barely fits and takes some very careful maneuvering for landing in the Polaris' bay - the Fortune will be a much better choice - I'd also like to see if the Fortune will fit in an 890
Wish it had more cargo. We need a medium salvage ship.
I was really hoping for a mole variant
@Space-Tech a mole would be nice. We only have cap and 2 smalls. An arastra version would be sick
Eventually we will get that, this was an easy Lay Up.
I was thinking that! I love the idea of a medium sized salvager - I'm envisioning a mini-Reclaimer...
We need a game, not more ships.
All of this is true and is trumped by one fact: It is small. Small enough to fit into the Polaris with room to spare for another ship to park next to it, or a number of parasite fighters, Argo tractor etc... It is also a really useful support ship for ground combat - since the external cargo grid lets you easily drop off people and boxes for looting corpses. It even has a tractor for moving stuff around. Its a real jewel small support craft for ships with internal hangar space.
I already have two org members that have bought one after seeing how useful it is in the parasite support ship role, with the added advantage of having an on-board salvage ship to clean up the wrecks the Polaris leaves behind.
100% it's really awesome as a parasite craft, no doubt about it. It's obvious that that is not the primary use case for salvagers though which is the lens I was using for this video.
For your use case though this seems absolutely perfect
@Space-Tech my guess is for it's stated role, we are looking at a true NPC ship. This thing removes all the complexity from salvage in a Vulture , making it relatively easy to program the AI loops for NPC ship salvaging. A great way to create NPC "krill" for pirates to feed off, and an easy to spawn ship to go around cleaning up wrecks and abandoned ships.
The only think were I can find that the Fortune would be better than the Vulture, is in a small salvage operation with multiple roles.
1 guy with a SRV bringing destroyed ships to be salvaged.
1 guy with a Nomad (or bigger) to grab external cargo and make multiple runs to sell.
1 guy with a fighter to create theses "destroyed ships"
1 or 2 guys with a Fortune to salvage everything.
As the cargo grip is outside and fully automated, this could be more efficient than with a Vulture.
The Fortune is more about saving time and a better view. It carries less stotage but there is no moving boxes mini game. Its nice to see another option.
I try to think of the ships only as they will eventually be, like with it being dangerous to store things off-grid. it's good that you talked about the difference between the ships now vs eventually. useful video.
Why not have more argo ships for industrial niches? It makes sense. But atm argo doesnt have a salvage ship when they should. They should also have larger mining, salvaging, repair, hauling ships.
We'll get it eventually. MISC is a huge industrial manufacturer in the world of SC so it makes sense for them to have one. In lore they've talked about how ARGO is a smaller manufacturer, so it's hard to say if we'll get many (or any) large-sized ships from them.
They also have Lore to think about. Salvaging was a Drake thing, and MISC followed suit after they saw Drakes's success with the Vulture (great piece of lore you if you haven't checked it out.) . Argo is more for cargo hauling and construction work.
i could see CIG taking the mole chassis and giving it the fortune treatment it would put it in the realm of just below the reclaimer . no box monkey needed the pilot can be responsible for the buffer management while the lasers scrape ETC
@detpackman Absolutely, it would be great.
Argo ships are just so awesome with comfortable accommodations for on board personnel and awesome details. I feel as if they don't get the attention and love that they deserve.
My guess is that CIG was sick and tired of the "CIG make new ships OP" accusations and then went the opposite direction :D
Every ship doesn’t have to be even. This ships advantage is team gameplay. Cargo being on outside allows easier transfer to a cargo ship in tandem. Ship has give and takes. A crew of fortunes and a cargo ship near by to collect the cargo allows constant salvage on larger salvage. Then cargo ships can fill up and leave and another can arrive and continue will other cargo ship unloading and selling.
I definitely think that's a cool way to use the ship, but at some number of people involved shouldn't we just be using a reclaimer instead?
Just as @Space-Tech said, I agree with the Reclaimer comment. Team gameplay is still not a good argument for this ship. I'll get that same crew then and load up a Reclaimer then, so I think this argument for group play isn't the most compelling reason. The Reclaimer would be more productive than 1 or 2 of these plus other crew to load a ship or 2, I think anyway. Guess we'll need to see some groups test this out 1 Reclaimer vs 2 Fortune's and a Polaris for example.
This is just more for short quick salvaging runs for solo players not wanting to play tetris. Sure 2 of these in a Polaris could be fun, but again I think it would be better and more productive just taking a Reclaimer out with a full crew instead. Too each their own though.
@@Blood-Wolfe I hear you but reclaimer is top tier salvage so of course that would be a better option if you have the crew. The fortune is for a smaller set of friends. 2 people could do the same concept of team work in a fortune and in a cutlass and make runs back and forth until you make enough money to upgrade. Plus once new game play comes online it’s going to be expensive to run a reclaimer then it is now. Engineering cost, larger fuel prices, repair cost, protection cost etc. A fortune and cutlass squad would be cheaper to run for fresh players. Gives room to level up for a few friends. Remember when game comes out people aren’t going to be able to jump straight to reclaimer. Even now I can’t afford a reclaimer. Most will have to level their way up and start at the bottom and play the game to get up to a reclaimer. The fortune/ whatever cargo ship will be a good way to level up faster.
I agree. If every ship was the same there wouldnt be much variety. This ship has some nice QoL features like the autoloading so you dnt need to hop out of your seat but in return it gives up the salvaging speed that the vulture has. If you already have a vulture this ship doesnt feel much of a difference to drop the $160 but def another option for those who havent bought themselves a salvage ship. Only reason for us vulture players to upgrade is having a ship that fills the gap between the reclaimer and vulture
I hate sitting around waiting for the hopper to dump boxes. And now that Pyro is here the fact that i can scrape and go is great. All that getting up, going down a ladder, glitching going up the ladder again, then unloading is for the birds. 😂
I think it will fit way easier into the Polaris than the Vulture. if so, is just easier to take the ship in the Polaris hangar, go to the belt and just fill it up, drop the boxes in the Polaris and repeat. Vulture is quite tight fit in the Polaris...
Some of the cargo issue could be sold by having a jettison button, so when you're back on the landing pad you can just push a button they all fall off.
That would be really cool, like turning off the cargo grid. The physics outcomes would be scary haha
The rear ramp was advertised as being space to store salvaged weapons off dead ships or anything else you may find - not really for min/maxing RMC space from the hopper grid - but people are going to naturally do that. If I ever get this to play around - I don't think i would try to min/max with the rear elevator grid - i'd just set my hoppers to print and start scraping and then head back home without needing to leave my seat at all after setting the hoppers to go.
The only saving grace for this ship IS that feature - not having to get up when the hopper is full to play cargo mover for 5 mins (and i think this is why it has a smaller head - it's offsetting the cargo tetris aspex of salvage)
cause salvaged weapons and stuff is worth like, 200 auec for a size 3 or 4 weapon and like 14 auec for a size 1 or 2 weapon cause of dupers so theres literally no reason to except maybe wanting to switch the guns out
Two Fortunes can fit in a Polaris.
For a duo salvaging, that seems much better than a Polaris with a single Vulture.
Yup and easier to offload to polaris volture bearly fits on polaris and then opening the ramp to offload i dont like it
That's a great point, especially if you don't want to just take a reclaimer. You could even take a prospector and a fortune together
The poor, poor, Polaris Captain though. Having to listen to not one, but two, people complain about how tedious scraping panels/ships is. lol
*How about a mid range salvage ship , 48 scu or 60 scu rather than a downgrade to the Fortune?*
Would love a medium salvage ship
Thanks for confirming the ½ speed salvaging on the Fortune.
Honestly, it along with the Reclaimer should get a one size bigger salvage beam compared to the Vulture.
Great review and list of pros and cons!
Appreciate it!
Nice comparison review--thanks!
Glad you found it useful!
Slower salvage speed even with an abrade, since you can salvage at twice the rate since both ships can equip the abrade but the vulture gets 2. Also keeping all your cargo in the rear cargo area is way nicer. Keeping hab and stuff clear is so much better.
You make excellent points about the cargo capacities of both ships. I am glad I fought the impulse to buy this ship, clearly the Vulture is far superior. Not to mention Vulture scm speed is 200 vs Fortune at a pitiful 140.
I think it's worth the trade-off. I play on a potato PC and tractor beams are tied to frame rate (or sometimes just don't work full stop) so I actually save a lot of time in busier areas by not having to manually stack the boxes. I'm making more aUEC/hr than with a vulture as a result, even if the vulture might be technically superior.
Plan to mess with her this week but one feature I like besides the auto load and that the rear elevator has a cargo grid for salvaged components that is separate from the scu RMC grid. So I can now pull components and guns without losing the space in like my rear Vulture bay. This will make a sweet ride for Pyro clusters where I am pulling drugs out and them salvaging the wrecks. Since I don't need to move my scu boxes I am in the pilot seat the whole time to bug out when I see a threat. But let's see how it goes - be curious how much stealth she can get too with the right parts installed. Be the "Ghost Scrapper"
CIG: "ok we have a ship with interior cargo hold with a suit locker for EVA, and we have a ship with external component storage and cargo storage. this one does not need a suit locker obviously ☝🤓"
Easiest soulution? Give the Fortune a S2 Salvage Laser.
This would make the Fortune even to the Vulture.
Would definitely be interesting to see it with a size 2. Its niche could then be to make several quick trips of less total SCU
It doesn't NEED to be Even with the Vulture..the Time you Waste with the Vulture you get back in Spades with this ship that Its Value vs a Vulture which has always been a 2 man ship. Ships don't Need to be 1 to 1 they just need to have a Different Option that the other ship doesn't cover. Do you think Every Light Fighter needs to be exactly like every other light fighter? They all Needs to have their Plus and Minus that How you balance things other =wise just release 1 of every type of ship and Give no variety at all.
@@AlbertoMartinez765 The big plus on the Fortune is, the automatic dispenser and the carog grid outside.
This means, a friend can take the containers with (for example) a Nomad and fly them to the next station.
But the very slow salvaging process with only one salvage laser is a pain.
In the end I would allways choose the Vulture over the Fortune.
@AlbertoMartinez765 the vulture isn't a 2 man ship. It has no passenger seats! For the price it needs somthing els, the vultcher does everything this does but faster " yea but the fortune automatically unloads " that doesnt gain you that much time saved as you can just fill the 13 scu bank then unload 12 in one go and re fill it. So this needs to be cheeper or have a size 2 head otherwise its not worth buying
Now let's see if Drake responds with a mining Vulture variant
Thanks for a good review and comparison before I bought one. I'm going to hold off after watching. I already have a vulture and I agree the inconvenience of the fortune isn't worth it.
The Fortune is totally worth it. Just the up and down stairs issue with the Vulture is a huge difference.
I think you missed that the Fortune is better for group opps where you have multiple salvage ships moving boxes to a dedicated transport ship. It's external auto-generating boxes are far more convenient for continually moving into a transport ship as you go.
But that's a tiny edge case at the moment. Almost no-one operates like that as you only do it if you have a salvage team too large for a reclaimer.
and its still less efficient because you can just open the back of your vulture and have people grab from one single location, while scraping twice as fast, so the vulture still wins on that front.
This is interesting 🤔 could have a cargo runner pick the boxes off the sides.
I do think they should make the default salvage head Abrade if they're going to only have one, or somehow make it worth using a trawler with more efficient systems or something? That'd be fun.
2:58 wow it's almost like we had a feature specifically address that issue but some people were super salty and whined and complained until it was removed
1000%
Wow it's almost like it was a bug, and players were exploiting. Crazy stuff
@@zap5009 if duping ship components isn't a bug then neither is duping fps weapons especially since you had to pay
@Nero-Caesar a bug is anything the devs deem it to be. It was unintentional code, hence the bug and a fix. And yes component duping is also a problem and they will do something about that eventually when crafting and insurance are updated
@zap5009 it seemed intentional to me but a certain salty individual made them revert it
i have a vulture already so i might be bias , but i feel for some the fortune might be a good fit , especially in groups where you might not have enough to crew a reclaimer , you can have a 2 of these and a cargo ship where the cargo person can just take the cargo off the grid with say a taurus tractor beam , sure you can do the same with a vulture but there is better access with the fortune , but thats really the only upside to it . also makes it handy for the pirate too
in the drake vulture trailer, it shows the boxes being pushed out onto the cargo grid as well. Odd that they added that feature to the fortune but not the vulture.
"not worth it" is a better tagline for SC than "hold the line" 😂
Or just don't worry about min maxing the inside of the ship and fly away.
I see a use case for carrier bound salvaging since this thing will probably fit on an 890. Ana it will be an easier fit in the Polaris.
The Fortune nests better in larger motherships; I need to test but likely you can fit both the Prospector and Fortune within the Polaris. That’s why I’ll likely use it more.
i might use it if it fits in the ironchad and the vulture doesnt
I did my first test tonight, you’re not kidding about internal loading pain. And then once you fill it up, you can’t bed log or access components ect.
But.. I did get 45 scu in my first run, I love the auto function and find it to be a nice change of pace. A different way of salvaging. I do love the cockpit, great viewing experience, and with the abrade I was getting 8.9 scu on the big panels, it took a few more minutes per panel over the vultures two, not too shabby though.
Most efficient min my opinion is to load up the external, the hopper, and the 4 scu on the elevator and return. 29 that way isn’t bad.
Great video!
o7
Really appreciate you sharing your experience here! Yeah I think if you just leave it to the hopper+grids you don't sacrifice too much time moving boxes. Thanks for the comment :)
why would you even bother trying to put boxes in the hab area? that just sounds stupid
@@agamingpotato I did it to see how many I could fit. It is pretty “stupid” but you know people are going to try and see. I was curious after reading the Q&A. Moving forward I’ll probably just load the elevator and keep it at that. Way less hassle.
@@agamingpotato if I’m out salvaging and I have one more big panel in a grouping, i may throw some in there, really just depends. But it “can” fit 20 if you wanted to maximize your trip. 👍🏽
I can't melt this waste of time fast enough. Complete ass. Curious how much ACTUAL time it took you to get 45 scu in that garbage? It took me longer to scrape one panel than it takes the vulture to fill completely up. Misfortune is a big hell no from me. Vulture runs circles around it literally.
From one of the Q&As the ironclads hanger will be 40x21x7,5 which the Vulture is to tall for but the Fortune will fit in it. The Vulture is better from the two but i think the idea is to be able to fit the Fortune in alot more big ships to transport and for it to be unloaded more quickly when using with other people
It does seem like the fortunes biggest strength is it's size, so you'll likely need an entire liberator to move a Vulture comfortably
I think the vulture is the peak of solo but the fortune seems tuned to do small fleet (under 5) since any higher and reclaimer becomes the better option but I see these along side a cargo ship even a nomad in a 3 man fleet since it's got next to no down time since you'd only need to print one side for scooping. Great video. I feel like this will definitely be the better in atmosphere salvager since it's smaller it should be able to have more sustainable flight
I absolutely love the Fortune. I am a bit disappointed that there's not 2 buffers each with 13 scu to hold, but it's fine. All I do is salvage and bounties, and there's definitely pros and cons of both. For once, it really is a matter of preference between two ships. You can salvage slower with the Fortune, but you have more space for extra stuff like storing weapons without sacrificing your cargo hold, vs the vulture that has to have the entire hold used for cargo. No ladders or a bunch of doors to interact with, less hassle when it comes to cargo management, and I like the look more. Still getting 35+scu on both, so the money is roughly the same.
I haven't flown the Fortune yet, but from all the videos I've watched it seems like this is the sort of ship where you go out and grab 25scu of RMC without ever leaving the pilot seat more than once for about 15 seconds, then go back to home base to unload (which would ideally be a larger ship's hangar/cargo bay, like a Polaris, where someone else is waiting to unload you so you can go back out). The Vulture still seems like the better pick for folks who want to go out and absolutely maximize the number of boxes they're getting each trip, without having to deal with all the hassles that soloing a Reclaimer brings. Plus I actually prefer the Drake aesthetic, so I may be a bit biased lol.
I haven't tried/seen it personally, but it's been suggested that two Fortunes can fit in the hangar of a Polaris while only a single Vulture fits in there, so maybe a multicrew situation like that is a good spot for it to shine above what the Vulture can do, especially as we start seeing more ships with hangars.
It definitely benefits from the smaller size. I would love if it's niche would be quick scraping so lighter trips of just 25SCU as you mention. The challenge with the fortune filling that role is the one scraper instead of 2.
@@Space-Tech Yeah, having half the scrapers could be an issue, but there are still plenty of folks who solo the Reclaimer and they're in a similar situation as far as scraper heads, right? Still, it's an efficiency vs convenience situation. I think I'll still prefer the Vulture in nearly every situation, but I could see myself maybe once every ten salvage sessions just wanting to go out and relax, do absolute minimal work moving boxes around and just enjoy the process for what it is. Probably not enough to warrant the creation of an entire new ship when the role of medium salvage is still left unfulfilled, but not a total waste of effort maybe lol.
Nice vid. I stopped salvaging a while back when the nerfed panels. How's it looking now in terms of RMC per panel?
One full vulture run will make me about 330k on average these days, of course you still only really bother with scraping. The big panels are at about 8.8 SCU per panel and the smaller ones can be 3-5 I think
@@Space-Tech I got 9 from single panels but that was scraping them clean and not time efficient
I wonder if this will fit in the Odyssey.
I believe it will, yes
or Ironclad
If only the fortune acted like the Hull-c by folding out to hold more salvage. A misc’ed opportunity. I love my vulture which is why Drake makes better duty over beauty ships
12 SCU on each cargo grid would make this thing awesome and a great trade off with the vulture.
if this ship had 12/12 scu on both sides and thn like 13 or something buffer it would've been so much better
I am loving the fortune so far. I have a vulture as well. I prefer the fortune. It's not one thing, it's an overall nicer experience to me. The ladder inside couldn't be more annoying in the vulture. The view from the pilot seat in the fortune can't be beat either. Thankfully, mine hasn't blown up yet😂
The Fortune needs a size 2 salvage head. If it had that, I would get it. While I do sometime over pack my Vulture, I have seen losing boxes recently during QT and storing any weapons or components not on the cargo desk always disappear out of the ship. So, when salvaging component is actually profitable. I could see the Fortune with that 4 SCU cargo grid being useful and better than vulture.
I love my vulture. I also love my cutlets black. And now if I disable a misfortune, I can open the side door and get all their cargo and not even have to leave my ship.
While I agree on much of the criticism of the Fortune, primarily the lazy reuse of an existing ship, I am not opposed to the idea of different ships that do the same task more or less efficiently. Ships should not all be equivalents of each other for any given purpose. That said, the pricing should reflect something meaningful. Like aesthetics; a sense of luxury and meticulous, flowing design like Origin ships or a downright practical, industrial design like Drake. Or efficieny. Or stability, survivability, firepower, utility etc. These things should all impact price. Problem here is that the price is the same as the Vulture. Vulture is clearly superior here. It really isn't very hard to go stack the boxes in the back. It's just a better salvage ship, and looks the part too. The fortune should be a $100 ship IMO. But if we're being honest, the Vulture maybe should only have one salvage head too. It is a bit too easy to make money with the Vulture compared to almost anything else in the game.
Yup, I absolutely want similar ships that fulfill the same role with just slight advantages in either direction. What is not fun is when 2 ships are the same price and one is just better in almost every conceivable way
I agree with you. I like the Fortune, but I love the Vulture. I love the looks of it and it is a very versatile ship. You can do cargo runs with it too, if you want. If I could only choose one ship it would probably be the vulture.
That being said I like the looks of the Misc ships. It's a kind of 50's sci-fi style that looks fantastic. There's actually nothing wrong with the Fortune. It's just not as good as the vulture and that means the only problem is the price. I think they just got greedy on this one. I don't really think they will sell too many of them when you can get a vulture for the same money.
Like you said, around 120, maaaybe 150 MAX.
Good review btw 😊
You trade a little off grid space ... (the Fortune still fits 40scu total tho, even if it's a bit more complicated) for convenience. I got rid of my vulture. The Fortune is great for those who aren't obsessed with min-maxing.
I have a reclaimer so I don't need any of these two but, I kinda hate dealing with the cramped space of the Vulture. So when I use one, I fill it with the box on the grid, then I fill the machine and go sell. So, the idea of doing the thing with this one and NOT having to deal with moving any box in a cramped space makes me love this one more but the fact it has just one salvage arm is bad (Cause I even think the two from the Vulture feel slow after getting used to the Reclaimer Massive arms.)
Ok, so what I'm really curious about is the times. If I'm only using cargo grid, how long does it take each ship to get up to 12 scu of scraping. Maybe 20 (I'm not gonna do that trying to stuff the ship thing). If I could get average timings for those I could get a better feel for how these ships really compare.
Can you gimbal the salvage head like in the vulture?
Yup, just press G
The question I have is, can a small (friendly) cargo ship park next to you with someone snatching boxes off your side as they come out of the hopper? If so, this would essentially render the storage difficulties moot. I could just sit there and endlessly scrape a large ship and an org mate could be loading the boxes as I go. Also, you didn't mention but can we swap the cinch head for an abrade head or no?
Yes, I mention there that the default head for the ship is a cinch, but it can be upgraded. I agree, if you have two people then it makes sense that one of them can just grab boxes off the sides of the cargo grid. The problem there is that the pilot is going to have to get up and eject every 12 SCU anyway so why not just do the same thing with a Vulture where you can scrape twice as fast
@@Space-Tech Wait, why would the pilot have to get up? I thought you could just put one side on auto eject, get it going and as long as there is space on the side (being made by someone pulling boxes off as they come out), it will keep pumping out boxes as long as scraping is continuing to add RMC to the hopper?
You're going to run through the entire buffer way quicker than can be refilled. By a substantial amount. As soon as the buffer is empty, even if you refill you have to go click eject again unfortunately. Auto eject only stays active as long as there is material in the buffer, then it needs to be retriggered
@@Space-Tech Ah ok got it. Thanks.
I dont believe "salvaging speed" is the problem: even with a larger salvaging head, the cargo grid is minuscule, and you waste most of your time finding small panels anyway: larger scrapping jobs are rarely profitable because the capacity is too small.
What this ship should have been is a "Salvaging RAFT", with proper large containers and a powerful salvaging head, without the requirements for a large crew as the Reclaimer. It would be the perfect spot for most solo or couple or players, with the muching machine on the top floor (plenty of space there) and the compactor/conveyor controls in the rear top cabin.
Just a dream made reality for a fantastic chassis that has no use in game.
Something mole sized would have been perfect for what you describe
if they were going to Frankenstein the prospector at least they could have incorporated the Hull A cargo grid, and it would be way worth with 64SCU of storage automatically offloading, what a gem it would be....
im a drake fan and im thinking the fortune is meta when you consider it can fit and be loaded in places a vulture struggles or cant fit... the drake is better in most ways but the cross section of the fortune makes it more likely to be preferred in more cases
You should do a carrack since cargo and blast shields are in the game now
Is the 7m height with landing gear down? That was the biggest selling feature for me over the vulture’s 9m height but in your video they look the same height.
I think the gear down height is 8
The Fortune is smaller then the vulture should fit in or on more ships
I dont know who crunches the numbers for the stats of the ships in Star Citizen .. But the guys are idiots .. 12 boxes on the outside of the prospector wannabe .. only 12 boxes ?.. *facepalm .. its so little, and thats why people try to shove it inside their ships !! we shouldn't have to do this .. When is CIG gonna start noticing their error filled designs?! Their ships are TOO SMALL !! TOO DIFFICULT TO LOAD/UNLOAD, THERES NEVER ROOM ENOUGH THROUGH DOORS AND ELEVATORS AND GATES .. helloooo???! .. There's a video series all over youtube called "does it fit" and thats a question people always asks because it usually DOESNT!! .. THE POINT OF INDUSTRIAL MACHINERY IS EFFICIENCY !! This is the reason why trucks hauls large open trailers and sometimes several trailers, this is the reason why oil, sand, container freight ships has UNOBSTRUCTED STORAGE access AND OPEN LOADING AREAS!! following errors is some i hate the most : Reclaimer has a full kitchen in the middle of the walkway towards the cockpit, theres also an EVA entry room in that kitchen (thanks for the space dust and the dirty boots and the whole ship walking by at my lunch break), and its entry only .. cant climb out of it, its an 8 man area up front with either a 4 person elevator further into the ship and a goddamn 1 person elevator going outside.. large elevator is all in the back .. this is not good for escaping .. and only 1 elevator that everyone needs to use to leave and haul cargo and change floors? cant fit anything larger than 4 scu through the elevator doors either and is STILL too small for any important vehicle .. manual unloading is therefore completely insane to consider doing as well .. theres no staircases from one level to another, so everyone needs to use the same elevator .. claw got scrapped, you loose god knows how much material upon eating large ship pieces (which you cant break further down) cockpit is lackluster on screens and we need 3 seats to do the job half as well as the vulture can do when scraping all by it self .. thats right, vulture pilot controls 2 scraping beams, and yet in much larger better expensive ship you need to leave pilot seat to be manning only 1 scraper beam that also has obstructed view .. makes you feel like your job is unimportant .. and theres still only 2 scraper beams .. so i guess the whole ship needs to sit around waiting for them to be done to munch the entire rest of the ship in a few secounds all easy like .. the whole ship feels like a joke to me, like those farming simulator mod trailers that just holds 100x the cargo but looks the same size as other trailers kinda vibe.. misc starfarer is unnessicarily a maze to walk through .. why not an elecator through the middle of the ship and some more straightforward stair cases? what is the point of the bottom room anyways? why does it not give us more space for cargo .. let us also remember the annoying ladder to grab onto every time you're making your way to the cockpit cause its in the way. The prospector doesnt hold enough cargo to be worth it either (and neither does the mole), cant even deal with larger astoroids? which makes no sense .. why is it not just one of those things that would take much longer to chip away at instead of a definitive " no you cant touch it !" situation?? .. Mole has a small 2 person elevator that ONLY rises to one level, where after you need to climb a ladder .. the ship seats 5 , has beds for only 4 does the last guy need to sleep on the crapper ? what was the damn idea?? and I'd like to see what the crew will do the day someone has a heart attack or twists their ankle in the kitchen .. how are they gonna get him down the ladder .. my point is THE LAYOUTS OF THE INDUSTRIAL SHIP'S MAKES NO SENSE AND ARE UNREALISTIC SHOW PIECES FOR TECH THAT ALL SHIPS BASICALLY HAVE NOW!! .. we DONT need a full size kitchen in a ship that only takes an hour to go on a mission in!! and we dont need beds either!? Let us log out where ever in the ship we are instead!? In the chairs maybe ????!! and give us more storage space !!! what is up with the butt of this (mis)fortune here?? Why is it a stump tail instead of having a decent cargo space? and why cant you push a box though the front side of the elevator ??? WHY IS THAT ALSO LACKING CLEARANCE TO DO SO ??? CIG !! FIRE THE CONCEPT IDIOTS!! PLEASE!! for gods sake !!!? and lastly.. who ever decided to put small guard rails on the production floor in the reclaimer and uneven floors should be kicked in the groin! What an ANNOYING obstruction on a FACTORY FLOOR !?!?! we dont wanna fight with the boxes to get simple jobs done ??? It takes a long time to work ! its dreary and the same game loop repetitively! in the same areas!! At LEAST it could be efficient work !!! Or extremely difficult but with enormous earning potential !?!? Why is there not a conveyor belt for the Hercules C2 ??? Walking with boxes up that long long ranp is the worst most time consuming thing to do.. Why do we have to scroll on the mouse wheel also? it becomes a 14.000 scrolls wheren theres 700 boxes to move qnd i scroll 20 times pr box cause its twice as fast to stand still than running back and forth ?? does noone think about these things at CIG??!, why is there not a button to just hold to extend or decrese the pyro tools range instead?? geez .. ! I love industrial heavy stuff and difficult to see large slow ship BUT mining is boring, salavge is a cheaply made game loop, hauling is dreadfully tedious and it makes me fear what repair and engineering will be like .. so far only refuling makes sense to me the way its been made.
Fortune is definitely worth it, I spent a full day using it and it was better than the Vulture in my opinion! Melted my Vulture this morning.
If this had a size 2 abrade then maybe, but 1x size 1 is terrible. I love the look and the interior and the external cargo, etc but I'll stick with my Vulture. I'd maybe upgrade if the abrade was size 2 just for a smaller ship and make quick runs of 29 scu, but I can quickly and easily enough do a Vulture run with 37-40 (depending on my mood lol). As for those saying team gameplay, well still take 2 of these plus a Polaris with at least a small crew and you may as well just all load up into a Reclaimer and be more productive. This is just for solo small salvaging runs for starters or those who don't care about min/max, or those who hate Drake aesthetics lol. That or the price needs to be much lower and not the same as the Vulture, way too expensive imo.
My thoughts exactly.
I like the big window but the head of the ship just looks so ugly to me 😆 I love the vulture's looks
That's totally fair haha, it does look like a bubble head
The unloading is meant to be done by group members onto a cargo ship. I dont think this is meant to be a solo ship.
Should they ever add a second layer of Cargo like the Hull A that one side carries 12SCU than this thing would be worth it's current Price Tag and could carry the same Amount like the Vulture for the same Price.
Making the choice between the two purely aesthetic.
Waste of developers time, when this role and class size has already been fulfilled by Vulture. Nobody needs this ship for game development it’s just dumb.
EVAing is incredibly painful to you? Do you even salvage bro 😅 it shows the salvager evaing in both promotional videos. Going outside is a nice break in the flow and is far from painful imo with the new eva system.
Highly recommend pairing the Fortune with a Starlancer Max so that player can do all the EVA for you and protect you while you're salvaging
It's not painful to go recover weapons or items from a ship. It's painful when you'd have to do it 20+ times to move the same box from the same place to the inside of a ship that wasn't designed to have boxes moved through it.
That being said, the fortune becomes way better a ship if you have a crew helping you like you mentioned
I think if you have a hull A following you the misc ship is the better option than the drake since they can just pluck them off the side as you go. doing the same thing with the vulture is alot more tedious. My mate and i had been doing this with the vulture where he would follow me with the Hull and park behind me at panels and toss the boxes out the back as we when then when i finished he'd pop them on his ship when i moved to the next set of panels. this fortune means he no longer needs to come on board to do the same thing. but even when the liberator becomes a thing i think this ship will be even better to work with it than the vulture no having to open the ship up is such a better way of doing it.
Edit: so long winded but point is pure solo vulture better ship duo/small team fortune seems the better option.
i actually have both this and the vulture, vulture is for dedicated salvage missions while the fortune alongside its brother the prospector fit in my polaris for org stuff and pyro
Its a great companion ship
Definitely a benefit to being a true small sized ship
I actually love the styling of the Vulture, BUT the ladder is a dealbreaker for me and since salvage isn't my main gameplay loop I got the Fortune instead
It should have double salvage heads and double stacked cargo grid for 24 SCU external storage. Then maybe it could be priced similarly to the vulture. Not that I'd ever buy either with real money. 170 is absurd
Great review sub and like. I will keep the Vulture, time is money and I would rather play tetris without having to EVA and deal with elevators. Plus unloading is very straightforward in the Vulture.
Vulture forever !
Excellent video, covering everything wrong with this ship.
I'd take the fortune over the vulture. I probably wouldn't bother trying to stuff every little cubby with salvage (Don't do that on the vulture either, so, not having to go down the ladder, eject the box, place it on the grid, then go back up, etc, its.... Yeah, FOrtune wins for me.
EDIT: AFTER spending time with Fortune, it ccan carry more cargo, intgernally and externally, than Vulture, it has longer range so it can Salvage Longer than Vulture, and the process of Salvaging on this ship becomes more Zen. I think it is a better ship than the Vulture, but that is my subjective opinion; I see how many will prefer the Drake ship over the MISC ship (dut to speed, looks, firepower, which is similar, etc). Myself, I'll stick with the Fortune, mainly because I tend to favor MISC design aesthetics, and the cockpit is GREAT! Also, I am not one to Pack a Vulture Crazy full of RMC and stuff, so VUlture is good for me. Cant wait for other MISC ships with a Gold passs.
'We want mid sized salvager' - CIG 'you will get a totally pointless smaller salvage ship' - 1xs1 salvager head, totally, utterly, pointless. Part of salvage is taking cargo and weapons, where you gonna put the s5 weapons?
This ship should be cheaper than the Vulture to be worth it.
I think it pairs well with the Polaris. Load up, land in hanger and yeet cargo down the ele shafts to cargo bay and stack with alts. Don’t get as much as a vulture sure, but you are safely inside unloading, not exposed. For a solo player it’s great.
You don't have to completely fill an entire ship to make it worth your time. Like geez yall, have some fun in the video game instead of trying to speed run 1 billion aUEC. I melted my Vulture for the fortune. I always hated having to get up to move boxes. So happy i get to just scrape 25SCU and head back. In a prettier ship to boot. Plus it'll work so well with my Lancer to run with a friend. Components and guns in the back of the lancer and 153 SCU between the fortune and the dorsal cargo on the lancer. That's a good couple hours if you ask me
i like being out in space for longer thats how i get fun, if i can get like 35 scu during that it makes me happier thn flying back and forther every 3 seconds
I enjoy salvage gameplay but really you salvage to make money . I don't mind having to manage my own cargo. Even if I don't pack extra in, I only have to get up one time and unload the hopper
If I do want to carry anything extra.I sure as hell don't have to spacewalk to do so.
Vulture can hold up to 22 scu although only 13 that can snap to the grid.
vulture can hold up to like 35 scu 12 snapped like another 10 or something off grid and thn like 13 in the buffer
Vulture holds 40 if you do some eva loading
@@randy304 39 should be the benchmark at this moment in time. But reading the official Fortune Q&A, they were able to cramp an extra 18 into the ship. So technically, it should be able to carry more ... but loading through that lift sounds rather painful ^^
I can't see a point for this. Even if I was just going to use the grid, I can salvage twice as fast for the cost of having to stack the first dozen myself in a dedicated interior space vs the Fortune auto stacking the first dozen for me. If I go off the grid to hold more, its not even a question..Vulture all the way. Agree with the conclusion that if it were priced significantly less, then maybe.
Also, there's the unfortunate name. I swear I thought they were trolling us with MIS(C) Fortune at first
Even if it fails to deliver. i'd rather look good than flying a Drake Fork Salvager lol
Man kind of a let down when you can load the the vulture with 24scu in cargo and have a full RCM load ready to go.
How the hell you getting 40 boxes in a vulture?
Someone know if you can rent or buy the FOrtune ingame? So you cpuld atleast try the ship befor infest to much
Use credit
Not in game, new ships usually become buyable in game in the following major patch, in this case expect it to be buyable in 4.1
I'm happy to let you use mine, I'm around PST evenings
@@Space-Tech have send you a friend request so that it would be easy to coordinate us. starts with STR.
or, don't put stuff in the hallways?
you can put 4 SCU on the elevator, and no more than that
Quicker runs
It would be quicker to do that, but still slower than a Vulture because of the halved scape rate unfortunately.
@@Space-Tech I don't think it will be that much slower.
I could make $550k in 45 mins on my vulture
I would not be surprised if you can make $350k on a Fortune, but do it in 30 mins
So in 1 run, yes the Vulture is better
But over time, they almost equal out
We need more game loops not more redundant ships ffs!
The ship is def worth it.
And what if I don't want to use every square millimeter of space on my ship for boxes? 😆 The Fortune will let you do 25 boxes without getting out of the pilot seat. 12 cargo grid and 13 in the hopper. Then you go unload. Unloading and turnaround time could be quicker than all the tedious stuffing of boxes into the hallway you so inelegantly demonstrated. 😆
Hahaha it's probably faster to just go deposit, just doesn't make sense when it would be far faster to do so in a Vulture with two scrapers
I agree for the price it isn't worth it just get a vulture in game.
Loose cargo not stored on a cargo grid will damage your ship in the future when bouncing around while flying so all these points about internal storage are kind of moot.
Believe it or not, some people actually play the game today.
This only makes me hope that they get to the reclaimer and similar ships before that happens, unloading the reclaimer is a pain unless you literally "drop" the containers into the buttplate of the Reclaimer, but those containers getting through will scuff the hell out of said plate. I don't want to waste money on repairing my Reclaimer with the way unloading works on it now.
@@TheK9music So? Plan for the future not for an alpha
@@KeeperOfDGroove Absolutely! The Reclaimer is pure pain.
@@TrulyRestlessSoulwhy we’ll all be dead then?
MISFortune: . : bad luck especially for a extended period of time. 2. : an unfortunate condition and/or event : disaster.(ous)?... I honestly like the ship but hard not to see that word..