Blender Pro Tip #21 - LoopTools Topology Cleanup (Arijan)
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- Опубликовано: 20 авг 2024
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#blender #tutorial #shorts #tutorial #tank #modeling #looptools
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Bro you are like patent holder to all the tank tutorials in blender😂. I mean no other youtuber has so much experience working on tanks!
Nothing is half as cool as tanks
@@ArijanRace it’s T 72? What modification?
@@ArijanRaceTrue.
Now THIS is actuall pro tips.
This tool is was looking for! Thank you!
my bro.. this is really helpful, thankyou so much 🔥
Just what I needed
awesome! Thaanks
This is really cool. Nice and simple, BUT I ain't doing blender anymore. I wish I have such good videos earlier
I knew there must be some tool like this, thank you!
holy, I didn't know about this
thanks ❤
game changer
Cool
А вот это реально полезно
How do I not know this?????
why bothers, wont effect render
This matters a lot actually. Topology plays a huge factor in how shading works with the model.
Another thing to note, things like this are "Standard" within the 3D industry, mainly in terms of animation and game development.
T-72?
Track?)
i just do it manually lol
These are useless edge and should be deleted, not fixed
Well, uhh I don't think so. That rule only really applies when you have a curve or a lot of edges / vertices within a close area.
The topology that was the result would be your typical geometry for games.