LetsPlay S14E64 Ore Processing Automation Pt1

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  • Опубликовано: 24 ноя 2024

Комментарии • 61

  • @markbogdan2
    @markbogdan2 7 дней назад +36

    Dire's stubbornness to automate sand is the stuff of legends :)

    • @barongerhardt
      @barongerhardt 7 дней назад +5

      Portal to a desert every once in a while. No need to over complicate things.

    • @thiskid619
      @thiskid619 7 дней назад +3

      Theres a single machine from industrial that would automate sand for no cost and he refuses to make it

    • @barongerhardt
      @barongerhardt 7 дней назад +3

      @@thiskid619 New to dire? That is the least likely way for him to solve the issue.

    • @thiskid619
      @thiskid619 7 дней назад +2

      ​@barongerhardt no I've been watching him for a few years now. For what ever reason it's become increasingly more frustrating watching him overlook and over engineer everything

    • @TheQuinn50
      @TheQuinn50 7 дней назад +1

      sand / glass automation is the first thing I do lmao

  • @greeshmaisave5410
    @greeshmaisave5410 7 дней назад +15

    Dire choosing the wrong meat 😂

  • @LupusSolitarius590
    @LupusSolitarius590 7 дней назад +13

    Dire, the aluminium having spare raw ore is because some extra ore meat managed to get into the fermenter before it sealed. You will likely have this problem again.
    Can industrial forgoing machines pull? Maybe that can be a way to solve this issue?
    If not, then I would have multiple fermenters, one per ore. They are slow anyway so more of them will help with that. Also, I think the fermenter takes the same amount of time regardless of how full it is, so doing 10 buckets 1 bucket at a time will take longer than filling the fermenter with those 10 buckets and doing them is as few iterations as possible.

  • @robertpickel2447
    @robertpickel2447 7 дней назад +10

    I’d set up a processing pattern with 40 raw ore. Then use a requester to keep a couple thousand ingots of each type in stock.

  • @afterfallout1
    @afterfallout1 7 дней назад +6

    @35:04 Someone's got sculk fun again

  • @jdude2005
    @jdude2005 7 дней назад +3

    I need this machine to go faster, but I forgot I set up that mods tick accelerator ages ago right next to my ether gas. Might have been good to have them closer. Also, why bring the dust into the storage? Add a furnace to the right and push into it so you have a complete closed line to go from raw to ingot.

  • @2ndkirbyever
    @2ndkirbyever 7 дней назад +2

    Dire, just automate sand already! That river is going to be out in an episode or two because you refuse to set up a stonework factory to give you all the sand you need

  • @Kename
    @Kename 7 дней назад +3

    Probably a lost cause, but the Advanced AE adds wireless pattern and pattern process access. This would save you a ton of back and forth to your base just for a pattern.

  • @WGG25
    @WGG25 7 дней назад +4

    2:40 - the exact reason why it's a bad habit to leave enormous holes behind walls / under floors

  • @cynbrosabucheeri4442
    @cynbrosabucheeri4442 7 дней назад +2

    Dire , you should just get the stoneworks factory up and running since you're already doing things with industrial foregoing xD the sand issue is getting real

  • @NathanielJones-i7e
    @NathanielJones-i7e 7 дней назад +9

    I like the automation, but I feel like setting up a separate processing line for each ore type might be better for two reasons.
    A) eliminate the chance of jamming the system
    2) with ores processing in parallel the whole system runs faster
    Good idea? Bad idea? Dumb idea?

  • @TheLiuzp
    @TheLiuzp 7 дней назад +5

    Dire,
    Please, add some covers to laser IO.
    Powa should also have some covers to the ender gates, but since it's not your mod, I'll leave as it is, but laser IO could really use some covers, specially in places like your mobspawner, where the grass has been removed leaving the holes behind.

  • @sbowen574
    @sbowen574 7 дней назад +7

    Dire's mind needing to automate a system that can be simplified by duplication is as predictable as the sunrise and sunset!

    • @nick8988
      @nick8988 6 дней назад

      It's not even like the machines are expensive, and it is even more fun to see all of that redundancy at work.

  • @ctakmen
    @ctakmen 7 дней назад +5

    QOL idea for just dire things: If a tool has a 3x3, 5x5 etc. mode add a option to default itself to 1x1 after the tool is no longer being held by the player. This might reduce accidental breaking of player's own bases.

  • @chifii
    @chifii 6 дней назад

    Armor idea I had for JustDireThings: integration with Ars Nouveau that lets you install magic upgrades into your armor for increased mana and mana regen. It's always super annoying to be playing with a magic mod and then go, "Well, that was fun. Time to move to a better armor and never touch those spells again."

  • @bradbergeron4656
    @bradbergeron4656 7 дней назад +2

    Dire getting distracted???? never happens :)

  • @hotel-california
    @hotel-california 5 дней назад

    every time you get a teams or outlook notification it gives me a heart attack before i realize im off the clock

  • @marcusdirk
    @marcusdirk 7 дней назад

    Your mob farm has another sculk breach!

  • @vacantvisionary
    @vacantvisionary 7 дней назад

    I think the reason the fermenter is slow might be because it takes a fixed time to ferment any amount you put in? So if I'm right about that (and I admit I'm just guessing) the fermenter would be like ten times faster if you only sealed when full. You might need to fiddle with the amount of ore inserted at a time to make sure it's making a full fermenter at once, so nothing gets jammed, but it'd speed things up significantly. Worth testing at least?

    • @vacantvisionary
      @vacantvisionary 7 дней назад

      Also it kind of looks like the fermenter is occasionally getting more than a bucket of fluid at a time, and then sealing and fermenting that little bit extra. Not sure why, but you might need to do the same exact mode transferring you did with the ore washer.

  • @Bosvir
    @Bosvir 7 дней назад

    You should be using nuggets for a lot of your JDT recipes.

  • @georgematejak6989
    @georgematejak6989 7 дней назад +2

    Amazing automation

  • @TheLukemcdaniel
    @TheLukemcdaniel 7 дней назад

    The alternative would be to do one line for each ore, which seems a bit excessive.

  • @NabekenProG87
    @NabekenProG87 7 дней назад +2

    Is there a way to set a specific amount in a LaserIO counting filter? I don't want to click for an eternity to set my liquid sensor to 4000

    • @AspergersStudio
      @AspergersStudio 7 дней назад +2

      Try shift click

    • @NabekenProG87
      @NabekenProG87 7 дней назад +1

      @@AspergersStudio Thats what I tried at first, but it's way too slow. A normal click is +1mb, shift click is +10mb, ctrl click is +100mb, ctr+shift click is 1000mb. So if I want 4k buckets, I need to click 4000 times with ctrl+shift

    • @Power46
      @Power46 7 дней назад

      I believe the sensor doesn't go up to 4000 buckets anyway. My suggestion is to use an AE2 level emitter instead. Those no longer use channels, in case you didn't know!

    • @NabekenProG87
      @NabekenProG87 7 дней назад

      @@Power46 The sensor goes to 4096, like any other sensor. I "solved" it by using an auto clicker for ~3 minutes. I will try the level emitters, thanks for the tip

  • @Ghostchanter
    @Ghostchanter 7 дней назад +4

    Dire you really need to reach out to the yogcast and help with the Jaffa factory otherwise it may never get completed lol

  • @skywalker32711
    @skywalker32711 7 дней назад +1

    Good morning ☕😄 Is the Material stonework's factory no longer a thing?

  • @jasonho4299
    @jasonho4299 7 дней назад +3

    dire for days :)

  • @Mojojac
    @Mojojac 7 дней назад

    you know id love to see direwolf20 try play vanilla and use the base mechanics to make auto farms and use crafter systems to make something, try to make vanilla style factorys

  • @CrowDrone
    @CrowDrone 6 дней назад

    Making an ars sand farm is so simple, and could run off the mob farm too via a vitalic sourcelink.

  • @AphimaYT
    @AphimaYT 7 дней назад

    THE SHRINK DEVICE IS SO COOL OMG

    • @geekjokes8458
      @geekjokes8458 7 дней назад +1

      now vanilla friendly! ...sort of
      you can do this in vanilla, but it wont use "power" (obviously), nor have a GUI

  • @YaNKeeR_
    @YaNKeeR_ 7 дней назад +3

    First! Happy Sunday!

    • @jasonho4299
      @jasonho4299 7 дней назад +2

      so fast

    • @barongerhardt
      @barongerhardt 7 дней назад +2

      @@jasonho4299 Bots be like that

    • @wildforestferret865
      @wildforestferret865 7 дней назад

      @@barongerhardthes not a bot, just very dedicated.

    • @PokeMasrerJ
      @PokeMasrerJ 7 дней назад +1

      ​@barongerhardt they are not a bot though

  • @Gelatinocyte2
    @Gelatinocyte2 7 дней назад +3

    How about a Let's Play series, but with a challenge: never use Laser I/O throughout the series.

  • @greeshmaisave5410
    @greeshmaisave5410 7 дней назад

    Also its 15x ore processing not 5x just a fyi

    • @geekjokes8458
      @geekjokes8458 7 дней назад

      i think it uses 300mb per operation on the last step

  • @quentosgersiddii8324
    @quentosgersiddii8324 7 дней назад

    to bad i do not knowsquat about redstone or machine stuff

  • @4x4x9
    @4x4x9 7 дней назад +1

    Good vid haven't watched the full thing but I have a good feeling👍 also second comment

    • @YaNKeeR_
      @YaNKeeR_ 7 дней назад +1

      Unfortunately no

    • @4x4x9
      @4x4x9 7 дней назад +1

      @YaNKeeR_ the first comment didn't appear fixed it