I would love for a version/variation of Liberation/Retribution to be a 1vs1 campaign against a friend like Battleships, instead of COOP focused against a CPU. Either way, its a great piece of software made by hobbyists for which I thank them for creating. Great video.
Awesome, Retribution takes DCS to another level.... If I wanted to add the Forrestal & the USS Iowa battleship, (or any other Ship mod), could I just add them to the Faction YAML file? and would they show up? or do they have to be in the Units yaml file as well? or even in the specific Campaign yaml file... It seems the programming is all around the Stennis and there are already established Carrier Groups? Any thoughts on this? thanks!
Mods need to be integrated, but for ships I assume this is just a matter of exporting the data and adding the yaml files, only then would it work when you add the ship to the faction’s yaml file
@@Raffson Yes, the only shortcoming of Retribution is you do not have access to all the assets in your particular DCS installation. Aside from that, the Retribution Engine is amazing. Example, adding the upgraded USS IOWA with Tomahawks (great Mod) to a CVN super carrier group is just going to another level.... or a joint task force w/British Fleet etc. Eagle Dynamics must be heading in this direction... they mentioned about a full mission editor campaign upgrade...
I keep seeing various people saying Retribution is a "fork" of Liberation, but no one seems able to say what exactly is different between the two and why I should bother with Retribution. What are specific differences between the two?
I’d have you check out this: github.com/dcs-retribution/dcs-retribution/wiki#what-are-the-main-differences-between-retribution-and-liberation It should help you decide which of the projects you want to use.
Though if I had to put one thing down on why I've really migrated towards Retribution over liberation is really the save compatibility. Having to start every save over from nothing when they up the version is really annoying for me, and the Retribution team has done a good job trying to make sure save compatibility is preserved from version to version.
I would love for a version/variation of Liberation/Retribution to be a 1vs1 campaign against a friend like Battleships, instead of COOP focused against a CPU. Either way, its a great piece of software made by hobbyists for which I thank them for creating. Great video.
Awesome, Retribution takes DCS to another level....
If I wanted to add the Forrestal & the USS Iowa battleship, (or any other Ship mod), could I just add them to the Faction YAML file? and would they show up? or do they have to be in the Units yaml file as well? or even in the specific Campaign yaml file...
It seems the programming is all around the Stennis and there are already established Carrier Groups?
Any thoughts on this?
thanks!
I’ll take a look.
Mods need to be integrated, but for ships I assume this is just a matter of exporting the data and adding the yaml files, only then would it work when you add the ship to the faction’s yaml file
@@Raffson Yes, the only shortcoming of Retribution is you do not have access to all the assets in your particular DCS installation. Aside from that, the Retribution Engine is amazing.
Example, adding the upgraded USS IOWA with Tomahawks (great Mod) to a CVN super carrier group is just going to another level.... or a joint task force w/British Fleet etc.
Eagle Dynamics must be heading in this direction... they mentioned about a full mission editor campaign upgrade...
I keep seeing various people saying Retribution is a "fork" of Liberation, but no one seems able to say what exactly is different between the two and why I should bother with Retribution. What are specific differences between the two?
I’d have you check out this: github.com/dcs-retribution/dcs-retribution/wiki#what-are-the-main-differences-between-retribution-and-liberation
It should help you decide which of the projects you want to use.
Though if I had to put one thing down on why I've really migrated towards Retribution over liberation is really the save compatibility. Having to start every save over from nothing when they up the version is really annoying for me, and the Retribution team has done a good job trying to make sure save compatibility is preserved from version to version.
Does the campaign still task your system to the point the frame rate drops significantly as the mission progress?
Retribution seems to do a lot better. Especially with multithreading.
If you launch the mission on a dedicated server (even on the same machine) the fps will skyrockets