Star Citizen - 4.0 Evocati - Successful Pyro to Stanton and return Stanton to Pyro in one shot.

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  • Опубликовано: 1 фев 2025

Комментарии • 221

  • @arielm9847
    @arielm9847 3 месяца назад +111

    I love the creaking noises. It's like the entire ship is under gravitational duress. Can't wait to finally try this myself.

    • @addermoth
      @addermoth  3 месяца назад +7

      You are in for a treat. All of Pyro sounds amazing

    • @rafaelnogueira9125
      @rafaelnogueira9125 3 месяца назад

      Not only that sound design is much much better now, but the atmosphere of Pyro is so creepy when you arrive too

  • @deeked700
    @deeked700 3 месяца назад +45

    I really hope they polish out the lag in there. I can just imagine someone trying to system hop in a Hull-C or some other such cargo ship and just instantly losing all their cargo due to a lag spike right as you enter or near the exit of the jump

    • @addermoth
      @addermoth  3 месяца назад +31

      Please remember this is Evocati testing. They have never before allowed us to release content. What you are seeing is full of bugs, hence why they never let us show it. It will improve before PTU and then improve again before Live.

  • @Kelmorcellus
    @Kelmorcellus 3 месяца назад +21

    The ass clench when it froze up and jumped back in haha
    Also the F*** S*** F*** moment at the end of the return with th3 graphical error haha. Love the video and looks stunning and a wild experience. Ty for sharing.

    • @addermoth
      @addermoth  3 месяца назад

      My pleasure, and yes there were 3 major glitches and several minor. I nearly lost it right at the end returning to Pyro.

  • @LoftyAssertions
    @LoftyAssertions 3 месяца назад +4

    The music on the second trip was phenomenal, really makes the trip, so important

    • @addermoth
      @addermoth  3 месяца назад +3

      Pedro Camacho is amazing yes, love all his stuff

  • @orange_turtle3412
    @orange_turtle3412 3 месяца назад +42

    Damn im glad we're getting distinct UI for each ship again. Felt weird having the exact same interface for every ship regardless of its manufacturer, specialties, etc.

    • @Bokaj01
      @Bokaj01 3 месяца назад +1

      As a newer player I was wondering about this from the very start. Thought it was by design and never gonna change. Felt like ‘tesla ships’ lol. Yeah more unique interface is welcome.

    • @orange_turtle3412
      @orange_turtle3412 3 месяца назад +2

      @@Bokaj01 Back in the ancient days of the game, ships had different UI based on the make and model. Then they for some reason decided to make them all identical for a while. As an irl car guy, Ive found an appreciation for the unique interior design style that each car company uses. Having them all the same in SC kinda takes me out of the experience.

  • @papabutter21
    @papabutter21 3 месяца назад +1

    Looks incredible! I love the fact that you get absolutely rocketed out of the jump point

    • @addermoth
      @addermoth  3 месяца назад

      Yeah it is quick, but fun

    • @Broccoli_32
      @Broccoli_32 3 месяца назад

      Well don’t love it too much it’s a bug

  • @thereformedvapist4829
    @thereformedvapist4829 3 месяца назад +28

    what a pilot such grace great video brother KEEP THEM COMING

    • @addermoth
      @addermoth  3 месяца назад +1

      Was taught by the best, I listened to your advice

  • @M1kel-Ferg
    @M1kel-Ferg 3 месяца назад +31

    ship creaks and rattles in the gateway makes it scary

    • @addermoth
      @addermoth  3 месяца назад

      It is certainly immersive

  • @MrTheGameNarrator
    @MrTheGameNarrator 3 месяца назад +5

    I haven't really paid any attention to star citizen since 2018. What I'm seeing now is unbelievably amazing

    • @addermoth
      @addermoth  3 месяца назад +3

      It has changed a lot since then and will be changing even more in the near future

  • @zonti
    @zonti 3 месяца назад +14

    Well done bro... from what I'm hearing that's not as easy as you made it look :D

    • @addermoth
      @addermoth  3 месяца назад +12

      Yes, there were a lot of fails even on a single trip. Why I thought worth posting the full loop.

    • @markusvalentini438
      @markusvalentini438 3 месяца назад +1

      @@addermoth What happens if you touch the obstacles or walls?

    • @addermoth
      @addermoth  3 месяца назад +11

      @@markusvalentini438 If you touch the walls you take distortion damage, if you take too much it spits you out into a random part of the system with a disabled ship.

    • @TonViper
      @TonViper 3 месяца назад +1

      @@addermoth Soft death, or just temporarily disabled?

    • @addermoth
      @addermoth  3 месяца назад +2

      @@TonViper I've seen both happen in testing probably due to bugs but I believe it is meant to be temporary.

  • @promugg
    @promugg 3 месяца назад +5

    Thank you for posting! I appreciate this very much!

  • @SpacedOwls
    @SpacedOwls 3 месяца назад +12

    There is an unreal amount of velocity coming out of those wormholes

    • @addermoth
      @addermoth  3 месяца назад +1

      It's pretty quick yeah and with the distortion affecting ship controls it can be a little tricky

    • @SpacedOwls
      @SpacedOwls 3 месяца назад +2

      @@addermoth Ironically, it looks safer getting to Pyro, at least until the pirate checkpoints start forming at least lol

  • @elpoyoyolo
    @elpoyoyolo 3 месяца назад +87

    Can you even believe that people think they could get tired of this after going through it hundreds of times? It's mesmerizing.

    • @addermoth
      @addermoth  3 месяца назад +25

      Yes it is enjoyable yet the amount of time we will really be using these tunnels is quite low unless you are a hauler or explorer.

    • @tenraxhelin
      @tenraxhelin 3 месяца назад +6

      And the music is on point

    • @Chevifier
      @Chevifier 3 месяца назад +2

      It will when you just want to grind Uec

    • @archiewoodward4115
      @archiewoodward4115 3 месяца назад

      @@addermothI’m gonna use my starlancer to system to system haul. Well that’s if it’s worth it

    • @sdwone
      @sdwone 3 месяца назад +5

      After the umpteenth time...This sequence will get old... Eventually...

  • @MADBADBRAD
    @MADBADBRAD 3 месяца назад +3

    My gosh this is amazing! Thank you for this!

    • @addermoth
      @addermoth  3 месяца назад

      My pleasure, did not really think people would be interested in these test

  • @rafaelnogueira9125
    @rafaelnogueira9125 3 месяца назад +5

    Not only the sound design is much much better now, but all the atmosphere of Pyro is so creepy when you arrive too

    • @addermoth
      @addermoth  3 месяца назад +1

      Someone who knows. I completely agree, very discordant atmosphere.

  • @trustgaming_shorts
    @trustgaming_shorts 3 месяца назад +106

    Imagine, coming out from a worm hole and smaching into an asteroid. :))
    Omg !!! MOM : I AM FAMOUS!!!

    • @addermoth
      @addermoth  3 месяца назад +26

      A lot of testers have lol

    • @kenshi_cv2407
      @kenshi_cv2407 3 месяца назад +12

      @@addermoth Definitely something that needs minor alterations LOL. I saw a dude get slammed into the pyro-side space station too.

    • @addermoth
      @addermoth  3 месяца назад +11

      @@kenshi_cv2407 Yeah, I'm sure they will make some changes, not too many I hope. It's quite fun getting spat out at 1500m/s. The distortion damage to your components from the tunnel is a little severe, that seems to be the issue with a lot of people, too much and you just can't control your ship on exit. You can see me struggle to regain control on the first part of the loop when I exit. All great fun though.

    • @hawkzulu5671
      @hawkzulu5671 3 месяца назад +6

      Happened to me lol.. not sure if it was an asteroid - but i hit something on my 1st successful jump into Pyro. ROFL

    • @driftnut666
      @driftnut666 3 месяца назад +2

      With no shields on because someone forgot to engineer as ship that could maintain shield power between modes, Not even Drake would be a ship like that, master modes biggest failure.

  • @InnerFire6213
    @InnerFire6213 3 месяца назад +4

    Looks and sounds like going through the wormhole in interstellar. Must be where their inspiration is from

  • @TheRush05
    @TheRush05 3 месяца назад +1

    I like how it dumps you right into an asteroid field. I am sure that will go well

    • @addermoth
      @addermoth  3 месяца назад

      In the latest few patches they have changed a few things, i,e you can switch almost immediately into combat mode which really helps slow you down. We are getting there slowly. thanks for your comment.

  • @Sindraug25
    @Sindraug25 3 месяца назад +4

    I was expecting it to be more twisty-turny, but still cool. Nice music.

    • @theforgottenguise7971
      @theforgottenguise7971 3 месяца назад +3

      the plan is for the transient points to be much more difficult

  • @jacktyler58
    @jacktyler58 3 месяца назад +1

    I'm pretty sure the idea of there being a velocity when one exits a worm hole is inaccurate but God dammit it looks cool. I can't wait for this.

    • @addermoth
      @addermoth  3 месяца назад +1

      I believe this has now been 'fixed' in the latest build. We were meant to test tonight but unfortunately it had one blocker. I'll do another jump when we get access to retest this

    • @jacktyler58
      @jacktyler58 3 месяца назад +1

      @ oh man, that sucks. Thanks for sharing your tests, I'm glad they are allowing it.

  • @davetheman1993
    @davetheman1993 3 месяца назад +1

    going into that gateway looks like that scene from the Star Wars movie solo

  • @herrlogan17
    @herrlogan17 3 месяца назад +1

    Amazing!

  • @wdelisfort
    @wdelisfort 3 месяца назад +1

    Them Asteroids tho..lol watch out!

  • @lolznenz9164
    @lolznenz9164 3 месяца назад +11

    Do I hear that right??
    Is the soundtrack finally hearable in the background?

  • @theodorebedard6429
    @theodorebedard6429 3 месяца назад +1

    its like john chriton navigating a wormhole

  • @nikkotan2840
    @nikkotan2840 3 месяца назад +3

    The hull is buckling, sound pretty interstellar to me.

  • @OneTwoMark
    @OneTwoMark 3 месяца назад +1

    The music really makes it when flying back through from stanton, hope all the freezes and audio bugs ironed out for live.

  • @paugarciabcn
    @paugarciabcn 3 месяца назад +2

    The day this game gets adapted to vr, that will be a great time to be alive.

    • @addermoth
      @addermoth  3 месяца назад +2

      They said at Citcon VR is now in development

    • @p1xelplayer1
      @p1xelplayer1 3 месяца назад

      @@addermoth minimum 5 nvidia 9090's and 5 ryzen 18 9950x4D's to get 60fps in vr

  • @SnowTerebi
    @SnowTerebi 3 месяца назад +18

    That soundtrack, is that all in-game? So epic.

    • @addermoth
      @addermoth  3 месяца назад +9

      Yes, all completely unaltered footage from my Evo test, bugs and all lol

  • @maxthibodeau3627
    @maxthibodeau3627 3 месяца назад +2

    its like the wormhole scene in Interstellar

  • @addermoth
    @addermoth  3 месяца назад

    New Uploads from EVO Test-4 now uploaded

  • @letusgoiron3457
    @letusgoiron3457 3 месяца назад +2

    I like this space ship RSi Zeus Mk 2 CL

  • @Azhell2202
    @Azhell2202 3 месяца назад +1

    Amazing ! thank you bro ! what is your pc config ? ;)

    • @addermoth
      @addermoth  3 месяца назад

      Thanks - Currently using Intel Core i5-11600K, 32Gig Ram, M.2 SSD *3, Nvidia RTX 3090

  • @jonaswille4485
    @jonaswille4485 3 месяца назад +1

    Does anyone now what happens if you leave the wormhole mid flight?
    I remember your ship can get damaged or destroyed but that also means it might survive. Will we be able to reenter the wormhole, will we be stranded, could other parties potentially find/rescue us.
    Or will we maybe even be able to use it as a staging point/stash what ever by using very sturdy ships and exiting the wormhole mid flight on purpose?
    Just wondering if already was mentioned somewhere :)

    • @addermoth
      @addermoth  3 месяца назад +1

      You get thrown out of the wormhole and end up at a random point in the system usually with a damaged ship. You could end up over 30G from the gate.

  • @Grodstark
    @Grodstark 3 месяца назад +11

    People complain "oh but this will get tiresome after 100 times"
    That's the point of them. You're not supposed to go through them like you are about to shop milk at a store. They are supposed to take time, you plan the trip, you intend to stay in pyro for a while. Its not "lets go to pyro and buy a gun and go back".
    Then you completely missed the point of it taking time and being somewhat of a hassle to go through.

    • @Nick871203
      @Nick871203 3 месяца назад +3

      and these tunnels become much more challenging to pilot through depending on weather the connecting system has been settled or not, i believe the machines kept by the jump points some how keeps the tunnel more stable clearer for safer travel?

    • @addermoth
      @addermoth  3 месяца назад +1

      Exactly

  • @josefcayos4026
    @josefcayos4026 3 месяца назад +1

    aren't there supposed to be different size jump points for different size of ship? At least that's when there were 100 planned systems. Was hoping that the size restriction is just a suggestion and will largely depend on wether you can avoid those obstacles easily or not. If you're a great jump pilot you can take a large ship into a smaller sized jump point with minimum damage.

    • @addermoth
      @addermoth  3 месяца назад

      Yes you are right. There are going to be different sized jump points, this one however is a fixed jump point and will allow all ship sizes. It is bigger than it looks in the video. Other transitory jump points will spawn and have to be tracked down via exploration. they will be of differing size and difficulty to navigate and last only a certain amount of time from hours to weeks.

  • @heythere6819
    @heythere6819 3 месяца назад +1

    what is the music that starts around 11:20? It is such a cool track!

    • @addermoth
      @addermoth  3 месяца назад

      It is Star Citizen Soundtrack - Jump Point (Pedro Macedo Camacho). get it here search chiffmonkey Star Citizen Soundtrack - Jump Point (Pedro Macedo Camacho)

  • @oArquidruida
    @oArquidruida 3 месяца назад +1

    Nice video! What happens if you go out of track while inside the wormhole? I'm really curious

    • @addermoth
      @addermoth  3 месяца назад +1

      If you take too much distortion damage you get thrown out into a random location in the system with a distortion damaged ship. Not nice,

  • @farnio9638
    @farnio9638 3 месяца назад +1

    They have some real work to do with this. They can not mess up those jumps and make them looks 2nd teir when everything else is first class. Focusing on holiistics, They need to zone in on this, It needs to feel real. Electicals flickering, Darkness in spots, More realistic sound for structural ship being tested and additional visual changes as i believe this is v1. It doesnt feel real at this stage or reflective of the universe.

    • @addermoth
      @addermoth  3 месяца назад +1

      They have already improved them on the last test, both the visuals and the vehicle response. Next test I'll upload another jump if we are allowed to show you the difference.

  • @YellowFox101
    @YellowFox101 3 месяца назад +1

    If I remember, wasn’t the original plan to have some rather large ships be able to tunnel without these points? They still doing that or are they going to make some poor pilot go white on the head trying to navigate their destroyer through one?

    • @addermoth
      @addermoth  3 месяца назад

      As far as I am aware the large ships will still have to traverse these jump points. I have done it in larger ships and actually feel they are easier as they are not as 'twitchy' and can take more damage.

  • @theninedivides6851
    @theninedivides6851 3 месяца назад +1

    what happens if you go outside the walls of the wormhole? Does it kill you or do you have to rejump again?

    • @addermoth
      @addermoth  3 месяца назад +1

      You get thrown out of the wormhole to some random location in the system you are in or have reached.

    • @theninedivides6851
      @theninedivides6851 3 месяца назад +1

      @@addermoth ah okay thanks for the reply

  • @kracoulcreterion7756
    @kracoulcreterion7756 3 месяца назад +1

    Does the pilot need to steer his ship through the hole or is this an automatic process..? In case first applies, what happens when smashing the sides?

    • @addermoth
      @addermoth  3 месяца назад +1

      Yes the pilot must fly for the whole duration. If you hit the sides or pillars you receive distortion damage. If you take too much damage you fail the jump and it kicks you out into a random area of the system with a distortion disabled ship. You then need to wait for the distortion to dissipate before regaining control of your ship. Hope that answers.

  • @CommanderNightWorm
    @CommanderNightWorm 3 месяца назад +1

    Can a player jump out from the ship in the middle of the way? Hope i will try it one day

    • @addermoth
      @addermoth  3 месяца назад +1

      I imagine so, I'll maybe give it a try on the next test

    • @CommanderNightWorm
      @CommanderNightWorm 3 месяца назад +1

      @@addermoth it would be great. I guess player will go through wormhole wall just like no man’s sky black hole. I did it before

  • @sw8353
    @sw8353 3 месяца назад +1

    can't wait to jump to pyro for the first time ganna be sick, ganna use my carrack

    • @addermoth
      @addermoth  3 месяца назад

      I wish you good jumping my friend

  • @DeathReserves
    @DeathReserves 3 месяца назад +1

    The Zeus sounds beautiful does it have different sounds in 4.0?

    • @addermoth
      @addermoth  3 месяца назад

      I don't think so no, it's just the ambient background I think. Will check on the next test on Friday

  • @Cosmoscavle
    @Cosmoscavle 3 месяца назад +1

    when this test was available ?

    • @addermoth
      @addermoth  3 месяца назад

      There was another test last night

  • @evobsm2328
    @evobsm2328 3 месяца назад +3

    The second exit gave you a neat 1500 m/s 😂😂

    • @addermoth
      @addermoth  3 месяца назад +2

      Fastest I've been in a ship outwith QT

    • @evobsm2328
      @evobsm2328 3 месяца назад +1

      @@addermoth haha yeah i have personally never seen such speeds before 🤣😂

  • @brianc8840
    @brianc8840 3 месяца назад +2

    Pyro is a hole :-)

  • @MikeGolf993
    @MikeGolf993 3 месяца назад +1

    I like this thing, but I personally like more the Elite Dangerous travelling implementation, less complex. But this has another taste to it, idk which I actually prefer.

    • @addermoth
      @addermoth  3 месяца назад

      Different things can be good in different ways. I change what I like daily :)

  •  3 месяца назад +3

    Dope, thank you

    • @addermoth
      @addermoth  3 месяца назад

      You are most welcome

  • @KasparasPra
    @KasparasPra 3 месяца назад +3

    Is there nothing to do in Pyro ?
    just carousel ride up and down? :)

    • @addermoth
      @addermoth  3 месяца назад

      No there are many missions, we will start testing them this weekend perhaps. Depends what CIG want us to focus on. I know WAKA was keen to know if anyone had tried the missions

    • @jasonz2736
      @jasonz2736 3 месяца назад

      exact same things in stanton

  • @DaemonCL
    @DaemonCL 3 месяца назад +1

    Is the music real? Is it in the game? It's spectacularly sinister :O

  • @Erik3E
    @Erik3E 3 месяца назад +2

    im just worried about all those rocks you get thrown out towards

    • @addermoth
      @addermoth  3 месяца назад

      Rightly so, many died upon those rocks :)

  • @littlemagic7905
    @littlemagic7905 3 месяца назад +2

    How many time were you crashing to asteroids after geting of the jumpoint beacuse of the speed? xd

    • @addermoth
      @addermoth  3 месяца назад

      To be honest I CTD'd more often than anything else lol. I did hit the station once however

  • @djung9064
    @djung9064 3 месяца назад +2

    spit you out into an asteroid field lol

    • @addermoth
      @addermoth  3 месяца назад

      Not just that, you are spat out at 1500m/s sometimes with a barely functioning ship. Good times.

  • @SpQQky90
    @SpQQky90 3 месяца назад +1

    Do you have to stear inside ore is it self stearing?

    • @addermoth
      @addermoth  3 месяца назад +1

      All you baby :)

  • @anonymusug727
    @anonymusug727 2 месяца назад +1

    I tried like 30min never got a chance to get in one

    • @addermoth
      @addermoth  2 месяца назад

      Yes, It is errr, not behaving well at present. Keep trying and good luck

  • @AlphaBravo-i8z
    @AlphaBravo-i8z 3 месяца назад +1

    So a Bengal Carrier does this every time it jumps?

    • @addermoth
      @addermoth  3 месяца назад

      Ships only do this through jump points between Star systems. normal Quantum jumping is totally different.

    • @AlphaBravo-i8z
      @AlphaBravo-i8z 3 месяца назад

      @@addermoth Bengals don't jump between systems?

    • @addermoth
      @addermoth  3 месяца назад +1

      @@AlphaBravo-i8z I must have misunderstood - Yes you will have to do this in every capital ship but only through jump points that are big enough for you to do so. Hope that clarifies. Remember bigger ships will manage to take much more distortion damage.

  • @Johnny-c6p
    @Johnny-c6p 3 месяца назад +1

    whats with the audio probs ?

    • @addermoth
      @addermoth  3 месяца назад

      Unfortunately it is part of the process, Evo builds have some of these problems, this one audio is a big issue, looping tracks, distorted sounds etc. I apologise. This is why they usually do not let us release these,

  • @kris8448
    @kris8448 3 месяца назад +1

    warping out into an asteroid field is pretty unnerving.

  • @rubinellemahrahn6591
    @rubinellemahrahn6591 3 месяца назад +1

    So they finally lifted the NDA for Evocati users?

    • @addermoth
      @addermoth  3 месяца назад

      Only for this test

  • @cos4779
    @cos4779 3 месяца назад +1

    How are the servers with meshing ?

    • @addermoth
      @addermoth  3 месяца назад +1

      They have been slowly getting better. these 4.0 tests whilst including meshing are more to test the basic stability and certain mechanics of 4.0 within that framework. hope that answers your question

    • @cos4779
      @cos4779 3 месяца назад

      @addermoth yea it does. I'm curious because I quit due to server instability along with other things. stable servers are something I'm very interested in prior to returning. Thx.

  • @tlashins7891
    @tlashins7891 3 месяца назад +1

    Is this in the game? It looks like it is, and I'd like to try this for myself

    • @addermoth
      @addermoth  3 месяца назад

      Not yet, It is in the 4.0 branch. This should be in open PTU in the next couple of months before going to Live maybe next year. The timescales are uncertain at this point.

  • @innarik1
    @innarik1 3 месяца назад +3

    is these musics from the game??

    • @addermoth
      @addermoth  3 месяца назад +2

      Yes, I wanted to show citizens the full thing with no commentary and no cuts, why it's a bit boring. Pyro sound is amazing.

    • @jackomo1387
      @jackomo1387 3 месяца назад +1

      The music is fuckong incredible

  • @little_lord_tam
    @little_lord_tam 3 месяца назад +1

    Since when does Space look so terrifying

    • @mikeford963
      @mikeford963 3 месяца назад

      It's always looked terrifying. But it's being JUST out of reach allows our curiosity to over ride the terror.

  • @major3336
    @major3336 3 месяца назад +1

    The exit speed is butt clenching. Smack into an asteroid or something right after would suck. Classic SC. Hope they fix the exit velocity cause that’s way too fast for bigger ships that take 50 miles to slow down. What happens if you fly through the little “tornadoes” or go through the walls of the tunnel ???

    • @addermoth
      @addermoth  3 месяца назад

      Flying through the tornadoes buffets you and gives distortion damage I believe, kinda hard to tell. All I know is it's not good

  • @eli34536
    @eli34536 3 месяца назад +1

    nice but im not amused about the big ass asteroids at the exit. i see me already crashing in one of those

    • @addermoth
      @addermoth  3 месяца назад

      In the latest patch they have made it a bit easier. I think many complained it was too difficult.

  • @The_RedVIII
    @The_RedVIII 3 месяца назад +1

    Is this a Zeus you are flying? Or what ship is this?

    • @addermoth
      @addermoth  3 месяца назад +1

      Zeus Mark II CL

  • @deanf6036
    @deanf6036 3 месяца назад +1

    ok, so jump points is a mini-game then?

    • @deanf6036
      @deanf6036 3 месяца назад +1

      how in the eff did they get the Idris and other cap ships thru there, there was barely enough room for the zeus in a couple of those weird buckle looking spaces. I can't imagine ferrying an entire fleet of warships thru that shit. I think cig went and made this overly complex without thinking about their own lore

    • @addermoth
      @addermoth  3 месяца назад

      It's actually a lot larger than it looks, some of the bigger ships are a bit easier to fly through

  • @MrAbram94
    @MrAbram94 3 месяца назад +1

    needs a bit more work on the performance side, other than that looks great!!

    • @addermoth
      @addermoth  3 месяца назад

      Evo builds usually do, lets hope they do it quickly

  • @CHEMAURO.
    @CHEMAURO. 3 месяца назад +2

    U're lucky bro i tried it a lot of times but the bugs dont let me test it hahaha

    • @addermoth
      @addermoth  3 месяца назад +1

      What can I say, the Pyro gods were with me. You must have been on shard 070, luckily I managed to get a buddy to get me onto 090. It worked 'slightly' better.

    • @CHEMAURO.
      @CHEMAURO. 3 месяца назад +1

      @@addermoth yeah haha see u in the verse 🥑

  • @SickPrid3
    @SickPrid3 3 месяца назад +1

    I feel like it's not violent enough

    • @addermoth
      @addermoth  3 месяца назад

      It's fairly rough, too much I feel would put people off

  • @KINGGAMER-ms6ym
    @KINGGAMER-ms6ym 3 месяца назад +1

    How is try evocati

    • @addermoth
      @addermoth  3 месяца назад

      Not quite sure what you mean. If you want to be Evocati keep filling in bug reports on spectrum and you may be picked.

    • @KINGGAMER-ms6ym
      @KINGGAMER-ms6ym 3 месяца назад +1

      @@addermoth aah okay

  • @Sot_Beer
    @Sot_Beer 3 месяца назад +1

    Freelancer 2 ???

    • @addermoth
      @addermoth  3 месяца назад

      Ship is the Zeus Mark II CL

  • @sabakunovedo
    @sabakunovedo 3 месяца назад +1

    Looks pretty good except for those 0 fps moments 😅

    • @addermoth
      @addermoth  3 месяца назад +1

      Yes, please remember this is EVO so by the the time it hits PTU we might get 10fps :)

    • @sabakunovedo
      @sabakunovedo 3 месяца назад +1

      @@addermoth 😂😂😂

  • @jarkozplf
    @jarkozplf 3 месяца назад +1

    hmmmm... that why its not releaset jest (:

  • @tokageki
    @tokageki 3 месяца назад +1

    I thought evocati was under nda

    • @addermoth
      @addermoth  3 месяца назад +1

      Before Citezencon CIG lifted the NDA for this and only this test

    • @tokageki
      @tokageki 3 месяца назад +1

      @@addermoth aahh, well neat.

  • @tsarrite
    @tsarrite 3 месяца назад +1

    They need to get rid of the Dot-Matrix printer sounds. uggh

    • @addermoth
      @addermoth  3 месяца назад

      Agree, It's the radar, but Zeus new so lets hope it gets fixed

  • @pewlivepie5006
    @pewlivepie5006 3 месяца назад +3

    That seems to take a considerable amount of time...

    • @addermoth
      @addermoth  3 месяца назад +12

      Yes, just over 2 minutes at present but all subject to change and our feedback. Personally I feel the time is ok as we will not be doing this constantly. Jumping should be an event.

  • @Nick871203
    @Nick871203 3 месяца назад +1

    so these wormholes are tamed right, those pillars going through its middle are kept to a minimum, but if you go through a unexplored jumphole you'll find a mess of these and the several smaller tunnels branching off and back in so requiring a skilled pilot to navigate through. am i correct?

    • @addermoth
      @addermoth  3 месяца назад

      Yes. These are Large 'stable' jumpoints that are always there and serve as gateways to other systems. Jumpoints will come in various sizes and be found through exploration and will remain open for a finite period of time and will have differing sizes. These smaller unstable jumpoints will be much more difficult to navigate. so yes you are correct.

  • @Spaceshotx7
    @Spaceshotx7 3 месяца назад +1

    isn't this under NDA, and your weren't supposed to upload this video?

    • @addermoth
      @addermoth  3 месяца назад

      Before Citezencon CIG lifted the NDA for this and only this test

    • @Spaceshotx7
      @Spaceshotx7 3 месяца назад

      @@addermoth so the NDA was lifted, and you posted the video right after?

    • @addermoth
      @addermoth  3 месяца назад

      @@Spaceshotx7 We were informed before the test started that the NDA would be lifted for the test. I posted the video during the test after a CTD

  • @com64able
    @com64able 3 месяца назад +1

    2 minutes and 40 sec in the tunnel it'a a joke. I hope it will change

    • @addermoth
      @addermoth  3 месяца назад +1

      I am positive it will be tweaked, once again please remember this is the first time they have allowed us to post EVO testing. They wanted us to test the meshing and tunnel mechanic. It will be iterated on and improved even before it reaches PTU.

    • @com64able
      @com64able 3 месяца назад +1

      @@addermoth But it looks cool as hell 👌

  • @Lahres
    @Lahres 3 месяца назад +1

    Imagine this game will release with those warp tunels and every time you doing trade routes you got to pass endless tunels. Even watching it once here was boring. They are WAY to long.

    • @addermoth
      @addermoth  3 месяца назад +1

      Remember these tunnels are only between Star systems. Normal Quantum drive does not have this mechanic. Upon release in 1.0 years away their will only be 5 systems. You will not be doing this constantly in fact very rarely.

  • @TwsInformatica
    @TwsInformatica 3 месяца назад +1

    When will we poor mortals access it😅

    • @addermoth
      @addermoth  3 месяца назад

      I'm afraid I cannot answer that, my guess would be PTU before the end of the year. Live? Who knows

  • @Genesectking
    @Genesectking 3 месяца назад +1

    you know this shit gonna not work day 1 xD

  • @Skipper441
    @Skipper441 3 месяца назад +2

    I dont like the tunnel animation at all. Moreover, the process is very long. But I understand that for now we have only two star systems and this jump will be entertainment for each of us for another 5-10 years until dozens of systems that have been promised to us for so long appear. God, what a shame.

  • @str4in
    @str4in 3 месяца назад +6

    am i the only one getting annoyed by the chirping sound

    • @Rilien4k6
      @Rilien4k6 3 месяца назад +2

      no, not at all. i would really like to know what that is and how to turn it off..

    • @addermoth
      @addermoth  3 месяца назад +2

      It's a known bug within the test, the chirping comes from the member join notifications and hopefully will not make it even to PTU, just one of the many annoyances we put up with when doing the first tests.

    • @markusvalentini438
      @markusvalentini438 3 месяца назад +1

      Yea, also the radar pulse sound is annoying

  • @superp8380
    @superp8380 3 месяца назад +1

    booring as hell

    • @addermoth
      @addermoth  3 месяца назад

      Nothing beats Star Wars Outlaws for you eh? Fair enough, the game is not for all.

  • @theonefrancis696
    @theonefrancis696 3 месяца назад +1

    Nah.

    • @addermoth
      @addermoth  3 месяца назад +1

      Fair enough

    • @theonefrancis696
      @theonefrancis696 3 месяца назад +1

      @@addermoth I liked your footage but I'm wayyyy too skeptical about CIG releasing this content anytime sooner than 2026... even if it's Evocati.

    • @addermoth
      @addermoth  3 месяца назад +2

      @@theonefrancis696 Thanks for being honest. I appreciate that. You are right it will take a while and when it releases to live it will be rough. I expect open PTU by end of year perhaps. If we don't get 4.0 before 2026 then I quit. You have my word.

  • @arielfetters5662
    @arielfetters5662 3 месяца назад +3

    Looks cool, but the pillars of whatever makes no damn sense and are blatantly there for artificial difficulty. Also, we're supposed to believe a Hull-D, Hammerhead, Reclaimer, Polaris, or an 890 Jump can dance and juke like that in an FTL tunnel? Seriously?

    • @addermoth
      @addermoth  3 месяца назад

      The larger ships should be able to handle more distortion damage, plus the tunnel is much bigger than it looks. Flying larger ships in a way is easier than smaller ones.

  • @Mullins23
    @Mullins23 3 месяца назад +1

    Wow 3min+ of boring tube... plays worse than an interactive loading screen.
    EVE gates and jump beacons are far better than this stupid shid.
    Not that we'll have to use it much with only 5 systems.

    • @addermoth
      @addermoth  3 месяца назад +2

      Thank you for your constructive well thought out unbiased comment

    • @Mullins23
      @Mullins23 3 месяца назад +1

      @@addermoth you're welcome. As someone who has been helping others and backing the game for 11 years I feel many others will agree. This is undesirable tedium

    • @addermoth
      @addermoth  3 месяца назад +2

      @@Mullins23 I get your frustration, I really do