my mind was blown when I saw someone explain mining stations, it's such an obviously superior way to organise mining. It's cheap to set up because stations are cheaper than ships, and you can plug it straight into production when you're ready. I'd never even thought of setting up a Nividium treasure vault before, it's a really cool RP idea and I think I'll do it now.
Right!!! I think it’s over looked mineral cause it’s not used for much at all. So horde it and then sell it as needed! You don’t even need a large operation to do it.
@@T-Skillet it can be use in vast quantity as soon you have terraforming. By this time you probably wont need it (or the money) but you can have it. Its also good to have some Nividium on your HQ for some research
Dude I'm stoked you put out this video when you did. I JUST lost all my save data for X4 on GeForce Now (23 day game) and restarted. Decided to try a mining station early in my new game (unworthy entrepreneaur) and just started a mining station. It's absolutely gamechanging
Biggest game changer for me when it comes to stations is to just build lots of them specialized by product. Then slowly expand them. One “mega” station is okay to start but then quickly specialize your stations and just get fleets of ships to move your goods where they need to go. Otherwise you’ll have loads of money and won’t be able to spend it as construction takes too long on one station, but if you build refined metals, graphene, and hull parts on three separate stations bam. Effectively triple construction speed.
Also, your trading mining stations can ALSO be production centers. Just set it to keep an hour or two worth of materials and sell the rest. Otherwise I really don’t like these stations unless I’m using a manager and mining ships set to trading. I want my miners selling the goods directly, you don’t gain rep for them buying at your station unfortunately. Try to find a system where you can do basic auto mine for each faction and throw like 8 small miners there. Fast way to build loads of reputation everywhere.
@@T-Skillet Small mining ships make about a third as much as a medium per trip and are much cheaper so they’re very good early game and for rep. Also if you end up with a super busy station, having different sized ships assigned to it will make the most of your docking capacity. But usually by then the Kha’ak are a problem so you’ll be wanting to use large ships anyway 🤷♂️
Who cares if it deposits it to you. The station on keeps it's operating budget hence it transfers the rest of the money to you. You are your own bank and you can hold trillions credits if you want. Or, you can store the value in resources or produced goods and if you need money. I personally set up multiple mining outposts using medium miners. Then have larger miners as transports to my production facilities. These then either sell to the AI or my shipyards.
In the grand scheme it doesn’t matter if it transfers to me. In the end it will, but I also judge on how to tweak the station based off profitability. This station is new to me personally, never used trade stations before but to always see 0 as a balance was a concern. Was it not finding trades or enough trades, etc. were questions I kept asking. I just didn’t take the next step to see transaction. 🤷🏻♂️ it happens though. Glad I figured it out. Lol
I was thinking same thing he said. The storing ore as a bank I feel is useless and slows your start. If your storing anything you mined instead of selling it for profit, your preventing yourself from building new ships faster, for a "bank" you shouldn't need. You said yourself the economy is supply and demand, the supply is goods, demand is new ships. The AI is always making new ships and sending them to die in battle against each other and Xenon. You don't need to "plan" for the economy failing unless you make a mistake like your entire eco is trade only, and you spend every last credit on a new blueprint so now your traders have no money to buy their next load with thus causing you to lose income and "crash" your personal eco. This has nothing to do with game supply and demand just you spent to much. Or you let's say over produced a good and now there is no "demand" causing the price to plummet to bare minimal cost, you can delete a module to lower supply and raise cost. Than use your money to invest in a different type of station. Like if ore is making tons of money, than there is to much ore in galaxy, make a refined metal and hull parts factory and start selling hull parts, that ore gets used up for refined goods, you open up new trade to produce graphene and can sell those parts to ship yards all around for new ships. Your ore income will raise back up from new demand, and you will make money elsewhere as well. As for auto money bank, Make a wharf or shipyard with ALOT of storage and setup to buy goods only. It will stockpile like 100m credits but only needs approx 20m to buy enough to produce several new ships, so you can bank around 80m that it won't autodeplsit to you. I don't see the point in it, but if you want a bank for credits, you can do that and don't ever have to sell the finished products with traders, the AI does it for you buy buying and flying the ships away they purchased from you. It cleans up its own storage etc
6:38 Do NOT sell for the lowest price possible. This will result in your mineral/gas sellers only filling up partially to top of stations. This happens when a station needs less goods than can fit into one of your seller freighters. That ship will then fly with only 10% of its cargo room filled. Instead raise the price by just a few credits to make sure other stations also get their fill and your sellers fill up their cargo hold to max.
For me, I use Miners to mine for my station, then I also have miners under trade for the station, this way the traders who are in mining ships can actually take the Minerals/Gas from the station and sell it where the Station Manager tells them to. If you do not have miner ships under trade, then all sales are from incoming NPC faction ships only, your ships will not sell the minerals/gas. As for the money transferring me to me, I have never looked at it, my stations seem profitable if set up correctly.
This is a weird situation for the constant deposits. Never had a station do this before. I’m not sure the AI will actually buy from the station either, since most miners are set to actually mine the resources.
I kind of assumed. Since that is their order “mine” and not “trade.” I have been watching to see if other ships do trades. None have. Might have to add a few more M class miners for trading.
For your station you can go in and set the budget to something like 50 billion or something and it won't transfer money to you till it get's to 1.5 times that budget.
@@justbobsmith Stations pay the Player when balance of that stations hold reaches 1.5 times the amount. for instance if your station budget is 100 credits when it reaches 150 credits the station will send a deposit to you the player. otherwise it will just keep building until it reaches 1.5 times the amount set.
As a Terran player, and a separate economy from the rest of the galaxy, I find that mine trade stations help me build rep with other factions. Also it helps train up pilots when they don't have access to that much coveted 3 star rating for auto-mining and trading
If I remember correctly, the stations automatically keep the budget they need to operate and if they have more then that calculated budget amount, they send it to you. I guess your mining station sends you the money because it doesn't need money to buy anything. It mines (costs no money) and it sells (costs no money as well) so there is no reason to keep a budget.
@T-Skillet Seriously Man Love your vids and Passion Question: If I set my miners to mine for the station Manager, will they optimize mining ops, for both what ores the station needs and the best place to mine within range? Meaning if my station needs both Ore AND/Or silicon for production, will the manager manage optimally to keep the station running... and in constant supply with both?? And If you set a hauler to trade for a station, will it trade optimally for just the station's Outputted wares?
It's a yes and no..... more leaning to yes with time. As the Management Star increases so does the optimization and distance trades/mining can occur. So with time they trade and mine better. The more ships and trades/commands the manager has to do should increase the star level faster. (edit) Also thank you! That means a lot.... Especially since i can't geta feel for the new Let's Start series.... So many takes. lol
@@T-Skillet Thanks for the super fast response. As you know this inspired game's documentation and UI is an Enigma of sufferage. I'm 60 Now and my twitch reflexes for dogfighting are not so good, so I'm focusing on Station building and Grand strategy, with projecting my power via fleets. To that end.... if I could forward a suggestion: What I need and have been hunting for online, is a straight forward tutorial on how to select and setup and use bomber wings to take on Ks n Is My frustration stems from the fact I built a missle wing of 25 fighters with a missle loadout and set in to take on an I and it got decimated.... I checked and could not see any missles being actually fired midway threw the slaughter. Could you just recommend to me a good early game missle argon/ terran (S) small ship setup? One that can just get the job done in numbers using a wing(s) of them..? Is there a good standard Medium Missle boat setup that I could add to this? And specifically what do you have to setup to fracking get them to actually fire their missles? Regardless Thanks
I've never had luck with S class missile ships and am surprised the M class i have now have lasted this long. I'll recommend an L class.... Easiest ones to get will be Pheonix or Behmeth from pirates. Some will come with missile turrets. Swarm and Smart Missiles if you want to take out hardpoints on a ship/station. Mk1 or Mk2 Heavey Dumbfire (can't remember if there is a variation of it) missiles for taking out a target itself. In the current series i use Odysseus's. If you absolutely have to use S/M class ships.... anything with 4 or more foreward facing hard points. Preferably with high Hull points. Chimera, Shih, Nemesis, Katana and Cobra are good choices. You should be able to pirate them pretty easy.... except for Katana. Terrans typically hold out till death for the most part, at least in my experience.
@@T-Skillet Just after I posted my plea for help on S Bombers, I found ragnos28's channel, where he has been testing various ships and load outs.... I may just use swarm tactics with cheap Bomber Eclipses 40 Wing Ships swarms....
Nvidium is a great way to START earning money but it won't last, if you go to hard on it you will sell out the galaxy, takes a while for the trade stations to get rid of a full stock of Nvidium so the money dries up. Be ready to pivot your trade station when that happens to another mineral the economy actually uses. I like to use a station set up in the same or neighboring sector to Shipyards and wharfs and buy all the mats those need for lower than average price then if moddless use repeat orders or if modded use a Mule to keep the Shipyard and Wharf stocked. Especially useful to make sure I can get my ships produced when I need them.
I only sold small quantities of Nividium the rest I’ve been saving for research. Market can’t handle a rush of it but that’s okay. Sell a little here and there to help at a start of a game.
There are a lot of cool ways to play this game and ways to setup your fleets and economy and what to focus on, hoard, and collect. Lots of role-playing choices and decisions as well. Do you want to be the energy and mineral baron of the galaxy? An entrepreneurial hightech goods supplier? A sly spacefuel and weed runner? The low down pirate? Or maybe all the above? In the end, everyone should play it however they want and find fun and success with.
i remmember stations didnt transfer cash for a long time, lots of people used a mod to transfer there excess cash to the player so i think they did implement that, i just wish there would be an option to deactivate as i would like to expand the factorys with there own earnings, make some dock storage one simple production and with the cash from that pay for materials to build the next modules and such...now thats more like scrolling throu those transactions with a calculator to figure out how much the station made...and here i was thinking im past my days of excel sheet gaming...
A lot of my friends that have seen me play and even people that don't know the game think this is a spreadsheet sim. lol I too wish i could tell the station to hold the money or make deposits into the build budget. Then have the station automated to build what you plan out as an expansion or even have the station manager plan out more storage or expansions to help the facility to stay or become more profitable.
Stations do transfer excess cash but only when its a certain amount over the budget, I think like 1.7 times or so. So with the oversized automatic budgets it takes forever for them to auto tranfer.
Tout comme les commander pour extraire du minerai ou du silicium. C'est dans la même liste déroulante. Assurez-vous d'avoir déployé des problèmes de ressources pour les aider à trouver le meilleur endroit pour l'exploitation minière. Désolé, j'utilise un traducteur. J'espère que cela vous aidera cependant.
Nividium is a nice start, but the trade stations stop buying it quite soon, and don;t start again once you've saturated the market. I haven't terraformed the new market for nividium which i assume is the way to restart.
If you give it time the stations should be willing to buy more. I’ve sold the the Argon and Teladi a few times now. Well before my miners died. They kept going to Second Contact Flashpoint which is at times infested with Xenon. Biggest pain in my galaxy right now.
Ego changed it a while ago to run dry deliberately. They may have changed back, but I think they didnt like that it was a surefire way to get rich on day 1. You can make a good few mill still but eventually they will stop purchasing, 1 station at a time.
All stations transfer money, since the station has 0 expenses it transfers anything, a shipyard keeps a min amount of money to run the station and end up transferring when it has a large amount of surplus. There is no way to turn it off. Your main account is the bank.
That Station should only transfer money after it's reached 150% or above of it's expected operation costs (ar least my stations do so). I started using trade-stations to spread the wares in the universe. However i set it up to buy from anyone but only sell to me and allies (boosting my allies economy while siphon the economy of the "enemy"). My own production-station only sell to me (my trade-stations) so stuff gets from place to place that way, at least that's the plan. Quick update on my universe: Found out that Split-sectors got some handplaced defense-stations to keep Xenon at bay (+6 stations at perfect positions to stop incursions are not a coincidence). So i hacked the first station in the Xenon warpath and now Xenons are on the loose in Zyarth territory. Build my 3rd trade-station with 3 Barbarossa's. Gonna start building production soon.
Do you think since miners don’t actually purchase and the operating cost is practically nothing the station just deposits? Maybe that is the case, cause AI miners are told to mine not trade…. Hmmm 🤔🤔🤔 For your trade stations what are the wares you focuse on? Is it all wares? I see that being beneficial but all very expensive.
@@T-Skillet To what did you set the buying amount of the ores? The operation cost depends on the price and the buying-amount. Maybe set it to max and see how it changes. My trade-stations use 1 L-container and trade all commonwealth-wares that are not food/drug/energy. About 20 mil operation costs with my price-settings. Once production gets build they (hopefully) share wares everywhere I want and make setting up shipyards/wharfs easy.
I have the buy and sell at bare minimum. I don’t mind it now but when I was focused on the station it drove me nuts see it work then nothing to show. Lol The constant income is nice especially since that has been a high conflict zone. Been buying combat ships to keep the station safe.
my mind was blown when I saw someone explain mining stations, it's such an obviously superior way to organise mining. It's cheap to set up because stations are cheaper than ships, and you can plug it straight into production when you're ready.
I'd never even thought of setting up a Nividium treasure vault before, it's a really cool RP idea and I think I'll do it now.
Right!!! I think it’s over looked mineral cause it’s not used for much at all. So horde it and then sell it as needed!
You don’t even need a large operation to do it.
@@T-Skillet it can be use in vast quantity as soon you have terraforming. By this time you probably wont need it (or the money) but you can have it.
Its also good to have some Nividium on your HQ for some research
Dude I'm stoked you put out this video when you did. I JUST lost all my save data for X4 on GeForce Now (23 day game) and restarted. Decided to try a mining station early in my new game (unworthy entrepreneaur) and just started a mining station. It's absolutely gamechanging
It really is!
Biggest game changer for me when it comes to stations is to just build lots of them specialized by product. Then slowly expand them. One “mega” station is okay to start but then quickly specialize your stations and just get fleets of ships to move your goods where they need to go. Otherwise you’ll have loads of money and won’t be able to spend it as construction takes too long on one station, but if you build refined metals, graphene, and hull parts on three separate stations bam. Effectively triple construction speed.
Also, your trading mining stations can ALSO be production centers. Just set it to keep an hour or two worth of materials and sell the rest. Otherwise I really don’t like these stations unless I’m using a manager and mining ships set to trading. I want my miners selling the goods directly, you don’t gain rep for them buying at your station unfortunately. Try to find a system where you can do basic auto mine for each faction and throw like 8 small miners there. Fast way to build loads of reputation everywhere.
I’ve never used S class unless it was for Nividum. But I can see where the amount of trades could help increase the rep.
@@T-Skillet Small mining ships make about a third as much as a medium per trip and are much cheaper so they’re very good early game and for rep. Also if you end up with a super busy station, having different sized ships assigned to it will make the most of your docking capacity. But usually by then the Kha’ak are a problem so you’ll be wanting to use large ships anyway 🤷♂️
Who cares if it deposits it to you. The station on keeps it's operating budget hence it transfers the rest of the money to you. You are your own bank and you can hold trillions credits if you want. Or, you can store the value in resources or produced goods and if you need money.
I personally set up multiple mining outposts using medium miners. Then have larger miners as transports to my production facilities. These then either sell to the AI or my shipyards.
In the grand scheme it doesn’t matter if it transfers to me. In the end it will, but I also judge on how to tweak the station based off profitability. This station is new to me personally, never used trade stations before but to always see 0 as a balance was a concern. Was it not finding trades or enough trades, etc. were questions I kept asking. I just didn’t take the next step to see transaction. 🤷🏻♂️ it happens though. Glad I figured it out. Lol
I was thinking same thing he said.
The storing ore as a bank I feel is useless and slows your start.
If your storing anything you mined instead of selling it for profit, your preventing yourself from building new ships faster, for a "bank" you shouldn't need. You said yourself the economy is supply and demand, the supply is goods, demand is new ships. The AI is always making new ships and sending them to die in battle against each other and Xenon.
You don't need to "plan" for the economy failing unless you make a mistake like your entire eco is trade only, and you spend every last credit on a new blueprint so now your traders have no money to buy their next load with thus causing you to lose income and "crash" your personal eco.
This has nothing to do with game supply and demand just you spent to much.
Or you let's say over produced a good and now there is no "demand" causing the price to plummet to bare minimal cost, you can delete a module to lower supply and raise cost.
Than use your money to invest in a different type of station. Like if ore is making tons of money, than there is to much ore in galaxy, make a refined metal and hull parts factory and start selling hull parts, that ore gets used up for refined goods, you open up new trade to produce graphene and can sell those parts to ship yards all around for new ships.
Your ore income will raise back up from new demand, and you will make money elsewhere as well.
As for auto money bank, Make a wharf or shipyard with ALOT of storage and setup to buy goods only.
It will stockpile like 100m credits but only needs approx 20m to buy enough to produce several new ships, so you can bank around 80m that it won't autodeplsit to you.
I don't see the point in it, but if you want a bank for credits, you can do that and don't ever have to sell the finished products with traders, the AI does it for you buy buying and flying the ships away they purchased from you. It cleans up its own storage etc
6:38 Do NOT sell for the lowest price possible. This will result in your mineral/gas sellers only filling up partially to top of stations. This happens when a station needs less goods than can fit into one of your seller freighters. That ship will then fly with only 10% of its cargo room filled. Instead raise the price by just a few credits to make sure other stations also get their fill and your sellers fill up their cargo hold to max.
I’ll make that change! Thank you for the tip.
Way to good for me brother, couldn't make it more than 2 minutes, than i had to subrcibe your channel 💪🏻
Thanks for the sub! I’m glad you enjoyed it!
For me, I use Miners to mine for my station, then I also have miners under trade for the station, this way the traders who are in mining ships can actually take the Minerals/Gas from the station and sell it where the Station Manager tells them to. If you do not have miner ships under trade, then all sales are from incoming NPC faction ships only, your ships will not sell the minerals/gas. As for the money transferring me to me, I have never looked at it, my stations seem profitable if set up correctly.
This is a weird situation for the constant deposits. Never had a station do this before.
I’m not sure the AI will actually buy from the station either, since most miners are set to actually mine the resources.
@@T-Skillet I make a trade rule to only buy the resources from me and set the sell to no restriction, that seems to work out ok for me. =)
Your ships can sell ore but the AI treats miners as miners. They mine and sell ore. They don't use the miners as transports to buy and sell ore.
I kind of assumed. Since that is their order “mine” and not “trade.” I have been watching to see if other ships do trades. None have. Might have to add a few more M class miners for trading.
For your station you can go in and set the budget to something like 50 billion or something and it won't transfer money to you till it get's to 1.5 times that budget.
Can you explain? I just get a button, accept budget estimate. Thx.
@@justbobsmith Stations pay the Player when balance of that stations hold reaches 1.5 times the amount. for instance if your station budget is 100 credits when it reaches 150 credits the station will send a deposit to you the player. otherwise it will just keep building until it reaches 1.5 times the amount set.
The video was definitely needed!
As a Terran player, and a separate economy from the rest of the galaxy, I find that mine trade stations help me build rep with other factions. Also it helps train up pilots when they don't have access to that much coveted 3 star rating for auto-mining and trading
I've never started in Terran space. I need to at one point.
@T-Skillet I am currently playing a Terran start for the first time. It is easy mode, but I like the ships.
If I remember correctly, the stations automatically keep the budget they need to operate and if they have more then that calculated budget amount, they send it to you. I guess your mining station sends you the money because it doesn't need money to buy anything. It mines (costs no money) and it sells (costs no money as well) so there is no reason to keep a budget.
I believe that is so. I knew there is a threshold in which it will deposit excess. But everything is really excess.
@T-Skillet Seriously Man Love your vids and Passion
Question: If I set my miners to mine for the station Manager, will they optimize mining ops, for both what ores the station needs and the best place to mine within range? Meaning if my station needs both Ore AND/Or silicon for production, will the manager manage optimally to keep the station running... and in constant supply with both??
And If you set a hauler to trade for a station, will it trade optimally for just the station's Outputted wares?
It's a yes and no..... more leaning to yes with time. As the Management Star increases so does the optimization and distance trades/mining can occur. So with time they trade and mine better. The more ships and trades/commands the manager has to do should increase the star level faster.
(edit) Also thank you! That means a lot.... Especially since i can't geta feel for the new Let's Start series.... So many takes. lol
@@T-Skillet
Thanks for the super fast response.
As you know this inspired game's documentation and UI is an Enigma of sufferage.
I'm 60 Now and my twitch reflexes for dogfighting are not so good, so I'm focusing on Station building and Grand strategy, with projecting my power via fleets.
To that end.... if I could forward a suggestion: What I need and have been hunting for online, is a straight forward tutorial on how to select and setup and use bomber wings to take on Ks n Is
My frustration stems from the fact I built a missle wing of 25 fighters with a missle loadout and set in to take on an I and it got decimated.... I checked and could not see any missles being actually fired midway threw the slaughter.
Could you just recommend to me a good early game missle argon/ terran (S) small ship setup? One that can just get the job done in numbers using a wing(s) of them..?
Is there a good standard Medium Missle boat setup that I could add to this?
And specifically what do you have to setup to fracking get them to actually fire their missles?
Regardless Thanks
I've never had luck with S class missile ships and am surprised the M class i have now have lasted this long. I'll recommend an L class.... Easiest ones to get will be Pheonix or Behmeth from pirates. Some will come with missile turrets. Swarm and Smart Missiles if you want to take out hardpoints on a ship/station. Mk1 or Mk2 Heavey Dumbfire (can't remember if there is a variation of it) missiles for taking out a target itself. In the current series i use Odysseus's.
If you absolutely have to use S/M class ships.... anything with 4 or more foreward facing hard points. Preferably with high Hull points. Chimera, Shih, Nemesis, Katana and Cobra are good choices. You should be able to pirate them pretty easy.... except for Katana. Terrans typically hold out till death for the most part, at least in my experience.
@@T-Skillet
Just after I posted my plea for help on S Bombers, I found ragnos28's channel, where he has been testing various ships and load outs....
I may just use swarm tactics with cheap Bomber Eclipses 40 Wing Ships swarms....
If you want cheap cheap.... Numbers.... Nodan.
Nvidium is a great way to START earning money but it won't last, if you go to hard on it you will sell out the galaxy, takes a while for the trade stations to get rid of a full stock of Nvidium so the money dries up. Be ready to pivot your trade station when that happens to another mineral the economy actually uses.
I like to use a station set up in the same or neighboring sector to Shipyards and wharfs and buy all the mats those need for lower than average price then if moddless use repeat orders or if modded use a Mule to keep the Shipyard and Wharf stocked. Especially useful to make sure I can get my ships produced when I need them.
I only sold small quantities of Nividium the rest I’ve been saving for research. Market can’t handle a rush of it but that’s okay. Sell a little here and there to help at a start of a game.
There are a lot of cool ways to play this game and ways to setup your fleets and economy and what to focus on, hoard, and collect. Lots of role-playing choices and decisions as well. Do you want to be the energy and mineral baron of the galaxy? An entrepreneurial hightech goods supplier? A sly spacefuel and weed runner? The low down pirate? Or maybe all the above?
In the end, everyone should play it however they want and find fun and success with.
You can truly do just about anything you set your mind to!
i remmember stations didnt transfer cash for a long time, lots of people used a mod to transfer there excess cash to the player so i think they did implement that, i just wish there would be an option to deactivate as i would like to expand the factorys with there own earnings, make some dock storage one simple production and with the cash from that pay for materials to build the next modules and such...now thats more like scrolling throu those transactions with a calculator to figure out how much the station made...and here i was thinking im past my days of excel sheet gaming...
A lot of my friends that have seen me play and even people that don't know the game think this is a spreadsheet sim. lol
I too wish i could tell the station to hold the money or make deposits into the build budget. Then have the station automated to build what you plan out as an expansion or even have the station manager plan out more storage or expansions to help the facility to stay or become more profitable.
Stations do transfer excess cash but only when its a certain amount over the budget, I think like 1.7 times or so. So with the oversized automatic budgets it takes forever for them to auto tranfer.
thx for the vidéo mais une question me viens a l idéé c est comment tu fais pour donner l ordre a tes vaisseaux de prendre que du nividium
Tout comme les commander pour extraire du minerai ou du silicium. C'est dans la même liste déroulante. Assurez-vous d'avoir déployé des problèmes de ressources pour les aider à trouver le meilleur endroit pour l'exploitation minière. Désolé, j'utilise un traducteur. J'espère que cela vous aidera cependant.
merci j ai compris merci @@T-Skillet
Nividium is a nice start, but the trade stations stop buying it quite soon, and don;t start again once you've saturated the market. I haven't terraformed the new market for nividium which i assume is the way to restart.
If you give it time the stations should be willing to buy more. I’ve sold the the Argon and Teladi a few times now. Well before my miners died. They kept going to Second Contact Flashpoint which is at times infested with Xenon. Biggest pain in my galaxy right now.
Ego changed it a while ago to run dry deliberately. They may have changed back, but I think they didnt like that it was a surefire way to get rich on day 1. You can make a good few mill still but eventually they will stop purchasing, 1 station at a time.
Thanks for video...
You’re welcome!
All stations transfer money, since the station has 0 expenses it transfers anything, a shipyard keeps a min amount of money to run the station and end up transferring when it has a large amount of surplus. There is no way to turn it off. Your main account is the bank.
It was super annoying to find that out. 😂 since there is no overhead no need to have a min balance to operate.
That Station should only transfer money after it's reached 150% or above of it's expected operation costs (ar least my stations do so).
I started using trade-stations to spread the wares in the universe. However i set it up to buy from anyone but only sell to me and allies (boosting my allies economy while siphon the economy of the "enemy"). My own production-station only sell to me (my trade-stations) so stuff gets from place to place that way, at least that's the plan.
Quick update on my universe:
Found out that Split-sectors got some handplaced defense-stations to keep Xenon at bay (+6 stations at perfect positions to stop incursions are not a coincidence). So i hacked the first station in the Xenon warpath and now Xenons are on the loose in Zyarth territory.
Build my 3rd trade-station with 3 Barbarossa's. Gonna start building production soon.
Do you think since miners don’t actually purchase and the operating cost is practically nothing the station just deposits? Maybe that is the case, cause AI miners are told to mine not trade…. Hmmm 🤔🤔🤔
For your trade stations what are the wares you focuse on? Is it all wares? I see that being beneficial but all very expensive.
@@T-Skillet To what did you set the buying amount of the ores? The operation cost depends on the price and the buying-amount. Maybe set it to max and see how it changes.
My trade-stations use 1 L-container and trade all commonwealth-wares that are not food/drug/energy. About 20 mil operation costs with my price-settings. Once production gets build they (hopefully) share wares everywhere I want and make setting up shipyards/wharfs easy.
I have the buy and sell at bare minimum. I don’t mind it now but when I was focused on the station it drove me nuts see it work then nothing to show. Lol
The constant income is nice especially since that has been a high conflict zone. Been buying combat ships to keep the station safe.
Way to nerdy for me brother couldn't make it more than 2 mins
That’s fine! I do hope you find some other videos helpful!