@@foreignuser_ I hear you, but I mean more in terms of turning everything into progress and gamifying things to feel as though I'm accomplishing something. That and constantly worrying about the next activity I'm going to do instead of focusing on what is in front of me.
I think that’s why I was able to be fulfilled playing Katana Zero! It was a neat experience that took 6 hours, had a GREAT way of storytelling, fun combat, and the replay value is amazing
Remember when back in the day people thought that "open world" immediately meant a better superior game? Until devs stopped actually exploring the possibilities of being in a fictional living and breathing world and all of them started getting made the same way, just a giant map with repetitive chores to do in. I'm so glad most people grew out of such a childish mindset. What I'm trying to say is that thinking "long game = better game" is as childish as that :)
The funny thing for me, is the kind of games that get advertised and/or lauded for having hundreds or thousands of hours of content are usually the one's I can't stand playing 10 minutes whereas the games under 10 or 20 hours (or barely even break 1 hour in the case of Arcade games) are usually the ones I'll sink the most time into. I never really understood the appeal of quantity, especially when the quality didn't seem to be there.
Really depends. I love myself a good linear game but I’m not going to sit here and pretend games like Minecraft, Skyrim, Witcher 3, Cyberpunk, Fallout 3, Death Stranding, etc. Aren’t equally great
@@proggz39Cyberpunk is the poster child for what is wrong in the games industry. That is the single reason I will never buy a day one game anymore. Wait a year, get the game for half price and it is finally to the quality it should have been a year earlier when all the suckers bought a totally unplayable game for $70. Not me anymore. AAA games suck 90% of the time anymore and are always released early to let the players be the real beta testers.
I just don't waste my time with grindy live service multiplayer trash, open world games that are mainly about boring and repetitive filler content, or sandbox games that have no real goal. Just not having these types of games in your backlog makes things much easier.
Path of Exile while you have family and job? Doable. Sweatlords grindfest like Escape from Tarkov? If not SPT mod with Quest Skippers and other savings - no chance.
I found three ways to help me beat games, or at least experience them, fast: 1: Play on the lowest difficulty, it helps the narrative flow better and helps you beat it faster 2: Emulate and use cheat codes. Its faster than an easy difficulty and you can enjoy the story. 3: Watch longplays/edited longplays on youtube. Youll get the understanding of how its played and enjoy its narrative. Its like when you watch a friend play a whole game.
When I was in my pirating days I always wanted to have achievements on the games that I would play, now that I have the money to purchase the games that I loved to play I have been using WeMod to get all the achievements that I always wanted. I most definitely support your sentiment on playing the games on lower difficulty to be able to play them to the end, because sometimes the game length is so long that somewhere between mid way and one third way through the game progress you will get bored and stop caring and never be able to complete any game to the end. So yeah I will also recommend everyone who has a backlog of games to please play the games you already have to the end before jumping on to the next best thing.
I use Easy mode in games that I want to scratch from the backlogs and where "challenge" comes from the content that's mostly bloat and filler and more HP for enemies... also Cheat Engine to walk faster and speed up animations because why not
Okay if you won't be mean about it I will I am so goddamn sick of people that would prefer 100 hours of SLOP to 10 hours of absolute fire, and this tendency is making games worse because instead of devs making a tight experience, they instead have to sprinkle in that goodness into hours and hours of filler because otherwise people will complain that "number too low", like the amount of time it takes up is the only point in playing a video game. The critique around Metroid Dread's length killed any faith I had in the general public to recognize quality. I have to assume that the people that say "game too short" are just sitting there slack jawed, letting the dopamine flow into their brain, not unlike a sea sponge getting nourishment just by sitting there and filter feeding. comedic exaggerated rant over
I think the sunk cost fallacy of games can often keep you in that gone enjoyment. When we are so dedicated to this hobby, it’s rough to just appreciate a game less than you have before and leave it in that state of less-appreciation. It almost feels like a break up, but that’s why you have to do it if you’re hating yourself over it.
I don't like when people say PS+ games are "free." You have to literally pay for a subscription, so it's not free. Free would mean you're not paying anything at all for it. Also, at this point in my life (I'm almost 40) I prefer shorter games. When I was a kid, I didn't like how short MGS was because back then, I didn't have a giant library of games and games were expensive. Today, I have literally hundreds of games in my backlog and no time to play any of them. I'm too busy working or spending time with my family.
It's not that players actually prefer the constant dopamine cycle, they just got too used to it. They got used to the fun bits of gameplay being spread out with oceans of mindless grinding with micro-rewards between. So, when something short and sweet comes along, they don't know what to do. Some games really are hundred hour adventures with tons of content. Many are not, but felt the need to pretend to be anyways. Ignore what the skinner box addicts think. Play fun games.
Wow, this video was so well put together and voiced so many thoughts I’ve had myself, I could help but subscribe. Keep up the great work I’d love to see more!
I know you were just talking about how big your backlog is but I highly recommend you check out Prince of Persia the Lost Crown. It’s a Metroidvania that focuses on tight platforming and stylish combat with a surprising amount of depth. The devs were inspired by Hollow Knight, Celeste, and the Ori games. If you liked Dread I definitely think you’d like Prince of Persia the Lost Crown.
After realizing how done I was with any open world game or games that last 50+ (XBC3), I decided to play more of Prince of Persia: The Lost Crown to see if it wasn't me just done with gaming. Thankfully, I was enjoying myself a lot! I really wish that game was more of a success. It is so overlooked and unfairly dismissed. It is such a great game!
Sometimes the length isn’t even the problem, it’s the fact that they just shove so much unnecessary shit into it to pump up the playtime. Pokemon Diamond and Pearl locking the postgame behind seeing every pokemon is a notorious example. It’s not particularly fun or fulfilling to track down the one trainer you missed to see their Drifloon just so you can go to the battle tower. “But that game came out 20 years ago get over it!” Ahhh, you’d have a point… BUT THEY CARRIED OVER THIS DUMB REQUIREMENT INTO THE 2021 REMAKES
My solution to the problem: play that which gives you an itch and be more selective in your preferences. I enjoy single player games. I have lost interest in the MMOs and Live Service Games. I spend intimate time replaying classic from my library to carefully veto the newest game releases. That way, I'm more conscientious of my time and expenses and I'm able to enjoy myself. Right now I'm replaying FFXIII after playing through the Mass Effect Trilogy. Next game I'm itching on playing is Darksiders 2 while I wait for the Soul Reaver remaster. Just play what you feel like playing.
I've told myself it's okay not to finnish games. The money I pay is a ticket to experience, how long I stay, is up to me. But the best part is that I can come back to it. Well, exept heavy RPG's I really like em but MAN. Puttning down an RPG and coming back to it a year later just dose not work 😱
Same here. As long as you enjoyed the time you had with a game, if you haven't finished it's all good. Baldurs Gate 3 was my Goty last year and I am not close to finishing that thing.
One of my FAVORITE styles of games are those games where it's "Do a few missions quickly, hop off", action experience. Not like Genshin or COD multiplayer or anything, but stuff like Monster Hunter or EDF. Just some quick carnage to satisfy. They don't try to be deep, and I love them for that. (I also LOVE COD zombies, so that's probably another thing.)
I think that the hours are worse, but that's my own personal bias in regards to Elder Scrolls Legends. I've been playing it since before the closed beta, and it breaks my heart to see my favorite card game die.
If halo 3, assassins creed 2, uncharted, dead space, or metal gear solid 3 came out today, people would scoff at them for only being 15 hours and not worth 60$.
Exactly. People these days confuse length with replay value, and longer games need to spread the content more thinly, the gameplay loop often becomes more repetitive quicker as well. True replay value means when you play a game multiple times, is it just as fun as the first time you played it. Pretty much the games you mentioned as well as many others, I actually have more hours invested and those games than I do many 100-hour games. Due to the content being more condensed and focused, I'm more than likely to replay many of those games at least once a year and sometimes more often than that.
Over time i've been able to figure out what kind of games tend to make me feel like im forcing myself to finish it(usually the games that have that ubisoft style of open world) so i usually avoid those or wait for them to go on sale and i usually pick out a long game and few shorter games. When i start to feel burned out of the longer game i can go to one of the shorter games that i know i can beat in a few days and then go back to the longer game without feeling like i have to restart cause i haven't played it in a year. By the time i've finished whatever longer game im playing i've usually also finished 2-3 shorter games
I wish that when I was a kid games were as long as they are now. I think games used to use challenge in place of length, but that slowly changed, and now games use length, scope, and scale in place of depth, challenge, and intentional game design. _"Just make it bigger, they'll love it!"_ is like the motto of modern design. And again, that might have been okay when games were mostly consumed by kids under 18... But nowadays I'd say there are probably as many, if not far more over-18 gamers than back in the 90's... And that means a majority of gamers are working with a more restricted schedule, and don't have as much time to dump into games as they once would have. And with games going out of their way to disrespect the player's time, I've noticed that gamers are making it to the end credits far less than they once did. And as a developer, that should be your primary goal... To create an experience that players want to see through to the end... Not just give them something so unwieldly, awkwardly, and unreasonably big that they never get around to finishing it. It's like, you can give someone an overcooked shank steak that will be so rubbery and chewy that they're munching on it for hours... Or you can give them a perfectly portioned cut of medium-rare filet mignon that is so tender it falls off the fork and melts in your mouth like cotton candy. Sure, they'll finish the filet far sooner than the shank... but they'll enjoy it more and they'll actually finish the entire meal. And that's more important than giving someone the cheapest, biggest portions you can.
replaying some older games , they used to make us use our heads more when playing. modern games are way too “hand holdy”. i hate that the most. i’d rather figure something out on my own than just follow a marker on my map on where to go next.
I really appreciate you sharing your experience with ADHD. I also think that is important for this information to be presented in a good way, so here are some details that are nice to have. - ADHD has become progressively a more accessible diagnosis, so skepticism is actually a good thing. - Medication is not always needed. My country cannot give/test medication without a diagnosis so ADHD being more accessible is actually quite useful, yet profitable. Medication is usually implemented after different forms for psychotherapy have been applied first, so in no way should we look at medication as a problem solver. There are also tons of side effects that we have to keep in mind. - ADHD can easily be comorbid with something else such autism, anxiety and/or depression. The symptoms of ADHD are rather general in some aspects and very common in some ages, so other psychopathologies should always be considered. - Explaining how ADHD works and how both therapy and medication affects it is crucial if you want to have good results with therapy. - On a sadder note, there are many who get the diagnosis at a young age (preteen) and know nothing but medication and their condition. If they were misdiagnosed or simply given the diagnosis and medication (basically treated in a not very professional way), they might even not have ADHD or at least a form of it that is too problematic. If anything, at that point they would have Munchausen by proxy. This to say that we should always be careful with diagnosing such serious conditions at a young age.
I appreciate you sharing all of this! I definitely support solutions that don’t involve medicine and I actually do wish I was never diagnosed as a child for this reason. No one told me how it worked. No one told me how the medicine was affecting me. I remember it made me noticeably less enthusiastic, while having little affect on my school performance. Taking it as an adult after understanding it more thoroughly, I can more confidently say that it’s having a positive effect. The big thing to realize is that it makes doing the things you WANT to do easier. It’s not gonna magically make you want to do chores or homework. But it can make it a lot easier to take the boring steps needed to move towards the thing you want, without quickly losing motivation. This realization changed everything for me and I wish I understood something this basic before being pushed medication as a kid. Mental health diagnoses are confusing and obviously imperfect, so I think it can be scary and hard to know whether medicine is a good decision, but I do believe it’s important to avoid stigmatizing medicine as a solution and I worry too many people are moving towards this mindset. It’s easy to convince yourself it’s a scam, or a placebo. Or even worse viewing it as evil or as a “shortcut.” Again I appreciate the comment. And thanks so much for watching!
@ stigmatizing medicine is definitely a real issue, but at the same time it is an industry that does prey on people (internationally). This is why good information, especially about something as abstract as mental health, is crucial. Like I mentioned, in my country, to treat ADHD with medication you have to have diagnosed the person with it and have engaged with psychotherapy. Having psychotherapy also implies that psycho education is being taught to the patient and thus teaching and informing them about important stuff. Simultaneously, it is helping the patient develop good strategies to better handle every day life even without medication, so it is a win-win situation. Here, medication is used and presented in a way that is clearly part of the process rather than a shortcut. Different countries have different laws and practices, and those who prioritize medication should be criticized because they are hurting the end result by taking a shortcut in the treatment. Without a more holistic approach, the patient will experience a poor outcome similar to what you’ve described. I wish that more clinical psychologist who are good at their job were to engage with entertainment and informative content similar to how Dr Mike does. Right now we have many content creators who make a living by talking about their conditions, such as ADHD and autism, but their content is often extremely biased and even misleading. We have had several cases, at my university clinic, of teenagers and young adults seeking psychological help due to watching such content and it has been weighing on our system quite significantly. This is why I appreciated your story because you made it very clear that it was about you and your experience, rather than using your personal experience as a starting point to then act as a pseudo psychologist and give information that is generalized and misleading.
@@BeatBrat imagine not being diagnosed as a kid and wondering for 30 years what the hell is wrong with you and why is everyone normal excep you? why is nobody struggling with everyday tasks as much as you do? I wish I was diagnosed as a kid. getting diagnosed is always the right thing to do. It makes you and your social circle stop blaming you and instead blame ADHD for certain behaviour. you basically stop worrying and stop hating parts of yourself because you now know the reason for it.
I see so many people get addicted to something like MOBA's and they all hate the game, but they're so addicted to it that they're like yeah I mean I still kinda like it and it's so sad. I feel bad for them
25:40 I think Tekken is way more intuitive than Street Fighter. It's my favorite traditional fighting game because you can just feel things out due to the limb system. Street Fighter is learnable to me, but the arbitrary inputs make it more of a process.
This was extremely relatable as a 30 year old dude with a backlog of hundreds of games, but mostly addicted to playing fighting games online with friends like SF6, BBCF, UNI2, multiple GG games. I also juggle multiple gacha games. They are chunking into time and I probably should just axe some of them. They do give me some enjoyment. But sometime I think I gotta draw the line. They are feeding into likely making my ADHD more severe.
Bro, with all the things you mentioned throughout the video, we’re literally the same person 😂 Been playing SF6 more lately, and it made me realize I picked up another repetitive comp game to suck most of my hours away. I always catch myself putting hundreds or thousands of hours into games like Valorant or Overwatch but I could’ve spent that time going through my backlog of games. Games like Metroid Dread definitely was a breath of fresh air since it felt rewarding for how short it was. Then you mentioned ADHD and it made me feel relieved that I’m not alone with the feeling I’ve been getting whenever I play games made these days. Medication has helped me a lot too for getting through gaming.
Thank god RUclips finally recommended a good, new channel. I love this. Subscribed. Please consider making long-form in-depth content. You would be amazing at that.
5:41 I felt burnt on grinding competitive games, so i switched to my single player backlog and got burnt on that too. Moderation and variation is key, i think
8:54 Reminds me of Smash 4. The starting roster was large, and characters were quick to unlock. This was seen as a negative, so for Smash Ultimate they made you start with like only 8 of the 80 characters
I don’t think length is the problem. I think the moment to moment substance and gameplay are lacking. I could play a god of war type game for 500 hours if the quality didn’t drop. My job be damned.
exactly it's the fact that a lot of long games aren't usually as packed with ideas as shorter games are. Not saying every long game is like this, but there's a lot which just drag on and take far too much time to do much of anything, compared to shorter games where you're constantly doing shit
Wow I can relate to you so much!!! Nowadays I don't enjoy playing games as I used to (maybe because there aren't much games to play in the current gen). But still... It's like I grew over it. I'm working and also studying part time now so it's understandable that I won't have much time to play games... But after my semester break just when a have more free time now I dont really miss gaming like I thought I would. Most of the time I would on my ps5 but not to play games but to watch Netflix instead 😂
I wrote a whole essay until I found out you have ADD. I hope you start one of those daunting 100hr games. ER and BG3 most recently, the kind of immersion and payoff at the end is simply incomparable to shorter games regardless of how good they are.
Developers should reduce time waste as a strategy. The time you spend killing the same evil characters, the time you spend recognizing a labyrinth with same bricks on every wall, etc. There are many more games than before and many are great, there is no reason why to waste time on games, you wont get any real deep feelings for them that way.
Some games need to be long for the sake of things like story, but I can definitely understand why king games aren’t liked by everyone. Personally, I love a game I can dig into.
My personal solution I've found for this is the pc indie scene. I find a genre or specific type of game I like and then that leads me to someones passion project where you can feel that it was truly built with care.
Love the topics discussed and how you discussed them, agreed with most of what you said, and bro, SF6 is the best. Great video thanks for a great listen while driving home.
I enjoy playing long games but love shorter games just as much or even more. Lifestyle is a factor if you have time to play specific videogames. Most importantly, there's a difference between being a fan and fanboy. Let people enjoy what they like and if you disagree, have a conversation or write about it in a respectful rather than a contest involving who can be louder than a megaphone.
I agree 100%. There are some long games that I feel are worth my time and I can get lost in (Elden Ring immediately comes to mind), but otherwise I'm sick of so many shallow games feeling like they need to be 100+ hours. Starfield was a great example of quantity over quality gone horribly wrong. I want to enjoy lots of different games and that's why I appreciate a good 10-30 hour game.
My favorite games of all time are 8 to 10 hours because it is just long enough to make it an investment but not so long i lose interest and get overwhelmed. Shorter games are generally more memorable and shareable too. With really long games, it's like "wait until the 15th hour the story gets really good." I can tell you how many reviews that say something similar to that. Also, there are sooo many games I can easy just jump to a new game, without finishing the one I was playing. One more thing, the replayability is much higher one shorter games, long games you wouldn't dream of doing everything all over again to get to the 15th hour when it starts getting good. I have I have beat a game like Ori 3 times and enjoyed it everytime. It's not like when I was young I only had the one game to play, now I have an online library. Great video, I share the same feelings.
Look at Spiderman 2 and how some trashed the game for being quick 30 hours of fun. “If I buy any game at 70 USD, it has to be a 200 hour Red Dead 2 style game”. Nah. I have disposable income and not enough time. Give me amazing 9 hours on a Resident Evil game with good replay ability and IM GOOD!
I’ve said for years that i’m more likely to replay a perfect 10 hour game 3-4 times than i am to finish 30-40 games even once, especially if that game shows me all it has to offer after 10 hours.
For me this one of the reasons why the Mario series (and by extension a few other Nintendo series) are my favorite games to play, they pack so much ideas with an insane amount of creativity into a single level/section. Not picking on any game in particular, but where other games may take hours to introduce new ideas and game mechanics, Mario has already threw several ideas at you and keeps moving on to the next new idea. A great example of this is Wonder, yes it's quite short but almost every level will have some unique twist that doesn't overstay its welcome. This also helps replay ability as you never spend too long on the one idea, at least for me personally
An example of a short but sweet, well worth its price, is Mouthwashing in my opinion. It manages to weave together such an interesting story, with such engaging themes in a short 2.5 hour run-time. It is well worth the 12$ price tag, especially given how worth replaying it is given its depth
While I don't mind Metroid Dread being short, GOD I wish they gave it some better post game content! That game was probably my Switch game if they year. But I finished it sooo quickly and now it just collects dust in my collection
Games don’t have to be so expensive tho. CEO’s can take off a fraction of their self imposed income and allow games to stay normal price and not have microtransaction or exploitation
I wish you listed every game featured in your videos. I’m always on the hunt for new games, and as plugged in as I am, I still miss some. Like @17:05 what game is that? I’d really appreciate it if anyone knew and could tell me. Thanks! PS, love the video.
Good point. I use a whole lot of clips from a lot of different games, so I guess I just didn’t know if it was worth the hassle of listing each of them haha The game @ 17:05 is Strider. I thought it was pretty good! Definitely worth the time if you like metroidvanias.
@ sweet thank you so much! Not sure it’s worth the time listing them all just because I wanted it. But if enough people ask maybe consider it? Some of my favorite channels like Razbuten and Adam Millard do this because sure they show A LOT of games. Just a thought. Love the channel.
I appreciate the effort that goes into large games. I am an older gamer and need quick fixes. I have bypassed some great games due to the length. I also like to keep games to replay more than once or return to later. Then a sequel comes out before i am thoroughly satisfied with my first experience. I would care more about trophies but the backlog is real.
This video hit home I’m 36 with a 1yr old and full time job it’s alot of games I DL and never play so I just play games I know imma have fun Fighters,COD,Sports and soulslikes
LOL. Just 2 (console) generations ago, people complained about video games being too short which only applied to action, some platformer and shooter games.
Splendid analysis. The most common reason I'd usually drop a game is too high of a learning curve, a high level of investment that is required to master just the basics, let alone become proficient. If it's a title that demands high levels of technicality before it can hook you in with its plot or potential rewards, forget it, it will automatically hit the bottom in terms of completion priority. On a more general note, such willingness to let go of multiple games in succession can really be indicative of another issue entirely, like depression, anhedonia, or a general dissatisfaction with life itself. There doesn't seem to be a universal solution to the issue, and the existence of backlogs coupled with the paradox of choice is a whole other can of worms.
I appreciate a hefty game but there is no reason why God of War needed to be 20-30 hours. A solid 8 hour campaign would have been fine. Games are getting bloated, and not in a good way.
I rememberber Red Faction Armageddon. It felt like it were completed after around 9 hours. The last 5-6 hours were just repetitive filler garbage to fake the game length. In fact Spiderman 1 on PS4 got tedious after doing half of it, as the rest of the game were doing the same repetitive things over and over again until the end.
My problem isn’t on length of the game, just why is it lengthy. absolutely love FF, but just the hours of traversing between battles… 5 minutes of walking for 10 seconds of battle I mean cmon hahaha played an old game recently and really liked that between areas where I had to do something, it was maybe a minute exposing whatever I had to do next. Metroid might be short, but if it is 10 hours of playing it for real, I’m down for it. Another good example of massive game that you sink HOURS in just walking around is Mario Odyssey. Even if the purpose is you walk and explore the map, it does not feel like going to the glowy spot or whatever
Long games are one thing - but when it's mostly filler when it's a problem. Had no regrets abusing Cheat Engine in games (mostly with a lot of walking or whatever) like Dragon Age Inquisition where some grind was necessary to progress.
It really is sad that people get so bored with games if they aren't constantly unlocking stuff these days, or can't appreciate a well crafted, reasonably short game. God knows how many times I played A Link to the Past, Super Metroid, and Final Fantasy's 6 through 9 as a kid, or many other SNES, N64 and PSX games... Not that I don't appreciate long games. Nioh 2 is perhaps my most favourite Soulslike ever, and I've gone back to playing Stardew Valley again, and I've clocked nearly 700 hours into that. But games like The Messenger, Hollow Knight, Dark Souls 1, and so on, that aren't overly long, but are still amazing
A game usually needs to feel like progress is being made. Games will have some amount of repetition, but if a series' games are more of the same, then gamers get bored. I was late to playing the Arkham games, knowing they are highly praised for the most part. I made the mistake of playing three of them in a row, and the boredom set in. If I had played these games years apart, like when they were released, I think all the games would not have seemed repetitious. Another point is there are so many games to play that are in game libraries. It seems daunting to try to play through most and at times I feel like I'm just trudging through games to get them done. It doesn't necessarily make a play session boring, just not fun. 10:53 The Messenger is a really fun game!
Gaming with ADHD is a fucking journey. I turn every fun thing into work even when I don't want to
sounds closer to obsessive compulsive than hyperactive just a heads up. i have the same issue
@@foreignuser_ I hear you, but I mean more in terms of turning everything into progress and gamifying things to feel as though I'm accomplishing something. That and constantly worrying about the next activity I'm going to do instead of focusing on what is in front of me.
@@darkknight11311 i knew what you meant
i feel you, not sure if I do have ADHD but the same thing has been happening to me nowadays
As someone without ADHD
I think the games themselves are turning every fun thing into work
I really appreciate an 8-hour game that has a good story and gameplay
I think that’s why I was able to be fulfilled playing Katana Zero! It was a neat experience that took 6 hours, had a GREAT way of storytelling, fun combat, and the replay value is amazing
Dishonored and Resident Evil are both great franchises I that regard. Short games with great replayability.
Fun is fun, some long games are really boring, like for me Shadow of colossus is very boring.
I think 8-12 hours for a game (outside of RPGs or open world games) is a good length.
@@Ranechannel77boring for me are the dynasty warrior games (or that genre). I mean Hyrule Warriors was so repetitive and brainless.
Remember when back in the day people thought that "open world" immediately meant a better superior game? Until devs stopped actually exploring the possibilities of being in a fictional living and breathing world and all of them started getting made the same way, just a giant map with repetitive chores to do in. I'm so glad most people grew out of such a childish mindset.
What I'm trying to say is that thinking "long game = better game" is as childish as that :)
I used to think the same, but as time goes on, we realize that newer games aren’t as carefully hand crafted anymore
Couldn’t have said it any better myself. This same principle can be applied to graphic fidelity.
I'd much rather pay $70 for a tight, purposeful experience than $70 for an aimless game I will never beat.
why pay $70 at all? there's thousands of amazing games at half that price or less
Or not spend 70€ at all. Not worth the money if the game is extremely short
@@justarandomguy5505 🤦🏾♂🤦🏾♂🤦🏾♂
*coughcough elden ring
Indeed. Ubisoft😮😮😮😮
I think the sweet spot is 15-20 hours for a really good story.
Yea but sometimes 400 hours of elden ring and botw and totk is hella entertaining
@@benjamindover7936it is but there is not tight story
@@benjamindover7936honestly probably less than 5% of gamers if that high. I wish I could but just too much else to do during the day.
@@S.SilverStudio unemployed summer has its perks
IMO, 8-12 hrs experience with a solid pace it's enough, I want to be able to play other games too, and with all these 50+ hours game it's imposible
U just have too much money to waste. Most People dont have the money to play every game that comes out
@@justarandomguy5505you’re right, This is why game pass is gaining subscribers.
@@Nitroscionwellput😊
The funny thing for me, is the kind of games that get advertised and/or lauded for having hundreds or thousands of hours of content are usually the one's I can't stand playing 10 minutes whereas the games under 10 or 20 hours (or barely even break 1 hour in the case of Arcade games) are usually the ones I'll sink the most time into. I never really understood the appeal of quantity, especially when the quality didn't seem to be there.
Really depends. I love myself a good linear game but I’m not going to sit here and pretend games like Minecraft, Skyrim, Witcher 3, Cyberpunk, Fallout 3, Death Stranding, etc. Aren’t equally great
@@proggz39Cyberpunk is the poster child for what is wrong in the games industry. That is the single reason I will never buy a day one game anymore. Wait a year, get the game for half price and it is finally to the quality it should have been a year earlier when all the suckers bought a totally unplayable game for $70. Not me anymore. AAA games suck 90% of the time anymore and are always released early to let the players be the real beta testers.
I just don't waste my time with grindy live service multiplayer trash, open world games that are mainly about boring and repetitive filler content, or sandbox games that have no real goal. Just not having these types of games in your backlog makes things much easier.
Exactly 💯 most relatable comment to how I choose what to play
Or excessively long RPGS which I promptly avoid also 😢
@HUYI1 yeah, though there are a few excessively long RPGs that keep me invested throughout.
wait until he finds the longest game, having a kid. he's gonna be fuming at that time sink
It's second place to Paying Taxes
Step 1: Dont have a kid
Step 2: ???
Step 3: Profit
that ain't a game, that's a full time job
@@jase276 debatable lmao
Path of Exile while you have family and job? Doable.
Sweatlords grindfest like Escape from Tarkov? If not SPT mod with Quest Skippers and other savings - no chance.
Awesome video, the points you made about being grateful for video game really resonated with me. It's such a complex and wonderful art form.
I found three ways to help me beat games, or at least experience them, fast:
1: Play on the lowest difficulty, it helps the narrative flow better and helps you beat it faster
2: Emulate and use cheat codes. Its faster than an easy difficulty and you can enjoy the story.
3: Watch longplays/edited longplays on youtube. Youll get the understanding of how its played and enjoy its narrative. Its like when you watch a friend play a whole game.
When I was in my pirating days I always wanted to have achievements on the games that I would play, now that I have the money to purchase the games that I loved to play I have been using WeMod to get all the achievements that I always wanted.
I most definitely support your sentiment on playing the games on lower difficulty to be able to play them to the end, because sometimes the game length is so long that somewhere between mid way and one third way through the game progress you will get bored and stop caring and never be able to complete any game to the end.
So yeah I will also recommend everyone who has a backlog of games to please play the games you already have to the end before jumping on to the next best thing.
I use Easy mode in games that I want to scratch from the backlogs and where "challenge" comes from the content that's mostly bloat and filler and more HP for enemies...
also Cheat Engine to walk faster and speed up animations because why not
I go for 1).
Okay if you won't be mean about it I will
I am so goddamn sick of people that would prefer 100 hours of SLOP to 10 hours of absolute fire, and this tendency is making games worse because instead of devs making a tight experience, they instead have to sprinkle in that goodness into hours and hours of filler because otherwise people will complain that "number too low", like the amount of time it takes up is the only point in playing a video game.
The critique around Metroid Dread's length killed any faith I had in the general public to recognize quality. I have to assume that the people that say "game too short" are just sitting there slack jawed, letting the dopamine flow into their brain, not unlike a sea sponge getting nourishment just by sitting there and filter feeding.
comedic exaggerated rant over
Indeed😊
the 1 dollar spent per 1 game hour BS really needs to die. I'd rather have a 5 hour banger of a game then a 50 hour mediocre one
I think the sunk cost fallacy of games can often keep you in that gone enjoyment. When we are so dedicated to this hobby, it’s rough to just appreciate a game less than you have before and leave it in that state of less-appreciation. It almost feels like a break up, but that’s why you have to do it if you’re hating yourself over it.
This guy is spitting straight facts, imma have to watch this guy more
yes, subscribe to him
same
5 seconds into the video and I only want to say that it depends on WHAT game is too long
I don't like when people say PS+ games are "free." You have to literally pay for a subscription, so it's not free. Free would mean you're not paying anything at all for it. Also, at this point in my life (I'm almost 40) I prefer shorter games. When I was a kid, I didn't like how short MGS was because back then, I didn't have a giant library of games and games were expensive. Today, I have literally hundreds of games in my backlog and no time to play any of them. I'm too busy working or spending time with my family.
Well you shouldn't have made a family
@@murderman8578 Family is more fulfilling than gaming.
It's people like him why Sony takes advantage of us
@@murderman8578 I played lots of games that I regret. I don't regret building a family.
It's not that players actually prefer the constant dopamine cycle, they just got too used to it. They got used to the fun bits of gameplay being spread out with oceans of mindless grinding with micro-rewards between. So, when something short and sweet comes along, they don't know what to do.
Some games really are hundred hour adventures with tons of content. Many are not, but felt the need to pretend to be anyways. Ignore what the skinner box addicts think. Play fun games.
Wow, this video was so well put together and voiced so many thoughts I’ve had myself, I could help but subscribe. Keep up the great work I’d love to see more!
I know you were just talking about how big your backlog is but I highly recommend you check out Prince of Persia the Lost Crown. It’s a Metroidvania that focuses on tight platforming and stylish combat with a surprising amount of depth. The devs were inspired by Hollow Knight, Celeste, and the Ori games. If you liked Dread I definitely think you’d like Prince of Persia the Lost Crown.
After realizing how done I was with any open world game or games that last 50+ (XBC3), I decided to play more of Prince of Persia: The Lost Crown to see if it wasn't me just done with gaming. Thankfully, I was enjoying myself a lot! I really wish that game was more of a success. It is so overlooked and unfairly dismissed. It is such a great game!
I’ll definitely consider it! It seems right up my alley
I enjoyed so much the 30 hours I played Paper Mario TTYD .. I did not need more, it ended in the right moment
Sometimes the length isn’t even the problem, it’s the fact that they just shove so much unnecessary shit into it to pump up the playtime.
Pokemon Diamond and Pearl locking the postgame behind seeing every pokemon is a notorious example. It’s not particularly fun or fulfilling to track down the one trainer you missed to see their Drifloon just so you can go to the battle tower.
“But that game came out 20 years ago get over it!”
Ahhh, you’d have a point… BUT THEY CARRIED OVER THIS DUMB REQUIREMENT INTO THE 2021 REMAKES
My solution to the problem: play that which gives you an itch and be more selective in your preferences. I enjoy single player games. I have lost interest in the MMOs and Live Service Games. I spend intimate time replaying classic from my library to carefully veto the newest game releases. That way, I'm more conscientious of my time and expenses and I'm able to enjoy myself. Right now I'm replaying FFXIII after playing through the Mass Effect Trilogy. Next game I'm itching on playing is Darksiders 2 while I wait for the Soul Reaver remaster.
Just play what you feel like playing.
My lord you pretty much nailed everything in this video lol
So modern slot machine games are literally messing with our brains.
I've told myself it's okay not to finnish games. The money I pay is a ticket to experience, how long I stay, is up to me. But the best part is that I can come back to it.
Well, exept heavy RPG's I really like em but MAN. Puttning down an RPG and coming back to it a year later just dose not work 😱
Same here. As long as you enjoyed the time you had with a game, if you haven't finished it's all good. Baldurs Gate 3 was my Goty last year and I am not close to finishing that thing.
One of my FAVORITE styles of games are those games where it's "Do a few missions quickly, hop off", action experience.
Not like Genshin or COD multiplayer or anything, but stuff like Monster Hunter or EDF. Just some quick carnage to satisfy. They don't try to be deep, and I love them for that.
(I also LOVE COD zombies, so that's probably another thing.)
You might enjoy warframe
Final Fantasy Brave Exvius milked almost 3K from me like half a decade ago. It shut down a month ago.
Learned my lesson the hard way.
I don't know whats worse: $3k or 3k hours
I think that the hours are worse, but that's my own personal bias in regards to Elder Scrolls Legends. I've been playing it since before the closed beta, and it breaks my heart to see my favorite card game die.
@@KaptainKerlwhen you get older time is way more valuable.
If halo 3, assassins creed 2, uncharted, dead space, or metal gear solid 3 came out today, people would scoff at them for only being 15 hours and not worth 60$.
Exactly. People these days confuse length with replay value, and longer games need to spread the content more thinly, the gameplay loop often becomes more repetitive quicker as well. True replay value means when you play a game multiple times, is it just as fun as the first time you played it. Pretty much the games you mentioned as well as many others, I actually have more hours invested and those games than I do many 100-hour games. Due to the content being more condensed and focused, I'm more than likely to replay many of those games at least once a year and sometimes more often than that.
Over time i've been able to figure out what kind of games tend to make me feel like im forcing myself to finish it(usually the games that have that ubisoft style of open world) so i usually avoid those or wait for them to go on sale and i usually pick out a long game and few shorter games. When i start to feel burned out of the longer game i can go to one of the shorter games that i know i can beat in a few days and then go back to the longer game without feeling like i have to restart cause i haven't played it in a year. By the time i've finished whatever longer game im playing i've usually also finished 2-3 shorter games
I wish that when I was a kid games were as long as they are now.
I think games used to use challenge in place of length, but that slowly changed, and now games use length, scope, and scale in place of depth, challenge, and intentional game design. _"Just make it bigger, they'll love it!"_ is like the motto of modern design.
And again, that might have been okay when games were mostly consumed by kids under 18... But nowadays I'd say there are probably as many, if not far more over-18 gamers than back in the 90's... And that means a majority of gamers are working with a more restricted schedule, and don't have as much time to dump into games as they once would have.
And with games going out of their way to disrespect the player's time, I've noticed that gamers are making it to the end credits far less than they once did. And as a developer, that should be your primary goal... To create an experience that players want to see through to the end... Not just give them something so unwieldly, awkwardly, and unreasonably big that they never get around to finishing it.
It's like, you can give someone an overcooked shank steak that will be so rubbery and chewy that they're munching on it for hours... Or you can give them a perfectly portioned cut of medium-rare filet mignon that is so tender it falls off the fork and melts in your mouth like cotton candy. Sure, they'll finish the filet far sooner than the shank... but they'll enjoy it more and they'll actually finish the entire meal.
And that's more important than giving someone the cheapest, biggest portions you can.
replaying some older games , they used to make us use our heads more when playing. modern games are way too “hand holdy”. i hate that the most. i’d rather figure something out on my own than just follow a marker on my map on where to go next.
don't forget you actually come back for the filet mignon
I really appreciate you sharing your experience with ADHD. I also think that is important for this information to be presented in a good way, so here are some details that are nice to have.
- ADHD has become progressively a more accessible diagnosis, so skepticism is actually a good thing.
- Medication is not always needed. My country cannot give/test medication without a diagnosis so ADHD being more accessible is actually quite useful, yet profitable. Medication is usually implemented after different forms for psychotherapy have been applied first, so in no way should we look at medication as a problem solver. There are also tons of side effects that we have to keep in mind.
- ADHD can easily be comorbid with something else such autism, anxiety and/or depression. The symptoms of ADHD are rather general in some aspects and very common in some ages, so other psychopathologies should always be considered.
- Explaining how ADHD works and how both therapy and medication affects it is crucial if you want to have good results with therapy.
- On a sadder note, there are many who get the diagnosis at a young age (preteen) and know nothing but medication and their condition. If they were misdiagnosed or simply given the diagnosis and medication (basically treated in a not very professional way), they might even not have ADHD or at least a form of it that is too problematic. If anything, at that point they would have Munchausen by proxy. This to say that we should always be careful with diagnosing such serious conditions at a young age.
I appreciate you sharing all of this!
I definitely support solutions that don’t involve medicine and I actually do wish I was never diagnosed as a child for this reason. No one told me how it worked. No one told me how the medicine was affecting me. I remember it made me noticeably less enthusiastic, while having little affect on my school performance.
Taking it as an adult after understanding it more thoroughly, I can more confidently say that it’s having a positive effect. The big thing to realize is that it makes doing the things you WANT to do easier. It’s not gonna magically make you want to do chores or homework. But it can make it a lot easier to take the boring steps needed to move towards the thing you want, without quickly losing motivation. This realization changed everything for me and I wish I understood something this basic before being pushed medication as a kid.
Mental health diagnoses are confusing and obviously imperfect, so I think it can be scary and hard to know whether medicine is a good decision, but I do believe it’s important to avoid stigmatizing medicine as a solution and I worry too many people are moving towards this mindset. It’s easy to convince yourself it’s a scam, or a placebo. Or even worse viewing it as evil or as a “shortcut.”
Again I appreciate the comment. And thanks so much for watching!
@ stigmatizing medicine is definitely a real issue, but at the same time it is an industry that does prey on people (internationally). This is why good information, especially about something as abstract as mental health, is crucial. Like I mentioned, in my country, to treat ADHD with medication you have to have diagnosed the person with it and have engaged with psychotherapy. Having psychotherapy also implies that psycho education is being taught to the patient and thus teaching and informing them about important stuff. Simultaneously, it is helping the patient develop good strategies to better handle every day life even without medication, so it is a win-win situation. Here, medication is used and presented in a way that is clearly part of the process rather than a shortcut.
Different countries have different laws and practices, and those who prioritize medication should be criticized because they are hurting the end result by taking a shortcut in the treatment. Without a more holistic approach, the patient will experience a poor outcome similar to what you’ve described.
I wish that more clinical psychologist who are good at their job were to engage with entertainment and informative content similar to how Dr Mike does. Right now we have many content creators who make a living by talking about their conditions, such as ADHD and autism, but their content is often extremely biased and even misleading. We have had several cases, at my university clinic, of teenagers and young adults seeking psychological help due to watching such content and it has been weighing on our system quite significantly. This is why I appreciated your story because you made it very clear that it was about you and your experience, rather than using your personal experience as a starting point to then act as a pseudo psychologist and give information that is generalized and misleading.
@@BeatBrat You can play indie games, for shorter adventures.
@@BeatBrat imagine not being diagnosed as a kid and wondering for 30 years what the hell is wrong with you and why is everyone normal excep you? why is nobody struggling with everyday tasks as much as you do?
I wish I was diagnosed as a kid. getting diagnosed is always the right thing to do. It makes you and your social circle stop blaming you and instead blame ADHD for certain behaviour. you basically stop worrying and stop hating parts of yourself because you now know the reason for it.
you got any numbers of misdiagnosed vs diagnosed children or is it just made up/ gut feeling?
I see so many people get addicted to something like MOBA's and they all hate the game, but they're so addicted to it that they're like yeah I mean I still kinda like it and it's so sad. I feel bad for them
25:40 I think Tekken is way more intuitive than Street Fighter. It's my favorite traditional fighting game because you can just feel things out due to the limb system.
Street Fighter is learnable to me, but the arbitrary inputs make it more of a process.
This was extremely relatable as a 30 year old dude with a backlog of hundreds of games, but mostly addicted to playing fighting games online with friends like SF6, BBCF, UNI2, multiple GG games. I also juggle multiple gacha games. They are chunking into time and I probably should just axe some of them. They do give me some enjoyment. But sometime I think I gotta draw the line. They are feeding into likely making my ADHD more severe.
Lost me at the fighting game community being non toxic 😂
As a dredge fun I like my games short and sweet, no massive grind or way too many collectibles, just a short rememberable experience
Bro, with all the things you mentioned throughout the video, we’re literally the same person 😂
Been playing SF6 more lately, and it made me realize I picked up another repetitive comp game to suck most of my hours away.
I always catch myself putting hundreds or thousands of hours into games like Valorant or Overwatch but I could’ve spent that time going through my backlog of games.
Games like Metroid Dread definitely was a breath of fresh air since it felt rewarding for how short it was.
Then you mentioned ADHD and it made me feel relieved that I’m not alone with the feeling I’ve been getting whenever I play games made these days. Medication has helped me a lot too for getting through gaming.
wait ya'll are out here getting joy out of things?
That "consider getting tested for ADHD" hit me like a freight train.
Thank god RUclips finally recommended a good, new channel. I love this. Subscribed. Please consider making long-form in-depth content. You would be amazing at that.
The only game that I ever thought was WAY too long was Assassin’s Creed Valhalla
Every ubisoft game 😅😅😅😅
I dont appreciate you calling me out like that 05:00
my favorite thing is food
5:41 I felt burnt on grinding competitive games, so i switched to my single player backlog and got burnt on that too.
Moderation and variation is key, i think
8:54 Reminds me of Smash 4. The starting roster was large, and characters were quick to unlock. This was seen as a negative, so for Smash Ultimate they made you start with like only 8 of the 80 characters
Great video keep making high quality videos like this, I've subscribed. I'm not a big pokemon unite guy but I might check out those videos too.
welcome back lad
I don’t think length is the problem. I think the moment to moment substance and gameplay are lacking. I could play a god of war type game for 500 hours if the quality didn’t drop. My job be damned.
exactly it's the fact that a lot of long games aren't usually as packed with ideas as shorter games are. Not saying every long game is like this, but there's a lot which just drag on and take far too much time to do much of anything, compared to shorter games where you're constantly doing shit
Wow I can relate to you so much!!! Nowadays I don't enjoy playing games as I used to (maybe because there aren't much games to play in the current gen). But still... It's like I grew over it. I'm working and also studying part time now so it's understandable that I won't have much time to play games... But after my semester break just when a have more free time now I dont really miss gaming like I thought I would. Most of the time I would on my ps5 but not to play games but to watch Netflix instead 😂
thanks for uploading again. I love your videos
I wrote a whole essay until I found out you have ADD.
I hope you start one of those daunting 100hr games. ER and BG3 most recently, the kind of immersion and payoff at the end is simply incomparable to shorter games regardless of how good they are.
Developers should reduce time waste as a strategy. The time you spend killing the same evil characters, the time you spend recognizing a labyrinth with same bricks on every wall, etc. There are many more games than before and many are great, there is no reason why to waste time on games, you wont get any real deep feelings for them that way.
Some games need to be long for the sake of things like story, but I can definitely understand why king games aren’t liked by everyone. Personally, I love a game I can dig into.
what is the game at 10:59 ??
I am interested in buying it.
My personal solution I've found for this is the pc indie scene. I find a genre or specific type of game I like and then that leads me to someones passion project where you can feel that it was truly built with care.
Some of my favorite games ever made were made by a team of like 5 people
Yeah, games are getting long, and sometimes that’s what makes it better, especially when the story is good. But 20hrs max long is what I want 😂
Love the topics discussed and how you discussed them, agreed with most of what you said, and bro, SF6 is the best. Great video thanks for a great listen while driving home.
I don't play games but I love watching these videos, nice one
I enjoy playing long games but love shorter games just as much or even more. Lifestyle is a factor if you have time to play specific videogames.
Most importantly, there's a difference between being a fan and fanboy. Let people enjoy what they like and if you disagree, have a conversation or write about it in a respectful rather than a contest involving who can be louder than a megaphone.
I agree 100%. There are some long games that I feel are worth my time and I can get lost in (Elden Ring immediately comes to mind), but otherwise I'm sick of so many shallow games feeling like they need to be 100+ hours. Starfield was a great example of quantity over quality gone horribly wrong. I want to enjoy lots of different games and that's why I appreciate a good 10-30 hour game.
Thanks for this video!
Bro is back
Some games turn into a chore that you feel like you are playing just to beat at some point. The best games leave you wanting more not exhausted 😆
My favorite games of all time are 8 to 10 hours because it is just long enough to make it an investment but not so long i lose interest and get overwhelmed. Shorter games are generally more memorable and shareable too. With really long games, it's like "wait until the 15th hour the story gets really good." I can tell you how many reviews that say something similar to that. Also, there are sooo many games I can easy just jump to a new game, without finishing the one I was playing. One more thing, the replayability is much higher one shorter games, long games you wouldn't dream of doing everything all over again to get to the 15th hour when it starts getting good. I have I have beat a game like Ori 3 times and enjoyed it everytime. It's not like when I was young I only had the one game to play, now I have an online library. Great video, I share the same feelings.
Look at Spiderman 2 and how some trashed the game for being quick 30 hours of fun.
“If I buy any game at 70 USD, it has to be a 200 hour Red Dead 2 style game”.
Nah. I have disposable income and not enough time.
Give me amazing 9 hours on a Resident Evil game with good replay ability and IM GOOD!
Yeeeeh😮
Preach my brother
I’ve said for years that i’m more likely to replay a perfect 10 hour game 3-4 times than i am to finish 30-40 games even once, especially if that game shows me all it has to offer after 10 hours.
BeatBrat is so back!!
For me this one of the reasons why the Mario series (and by extension a few other Nintendo series) are my favorite games to play, they pack so much ideas with an insane amount of creativity into a single level/section. Not picking on any game in particular, but where other games may take hours to introduce new ideas and game mechanics, Mario has already threw several ideas at you and keeps moving on to the next new idea.
A great example of this is Wonder, yes it's quite short but almost every level will have some unique twist that doesn't overstay its welcome. This also helps replay ability as you never spend too long on the one idea, at least for me personally
I love long games especially rogs
An example of a short but sweet, well worth its price, is Mouthwashing in my opinion. It manages to weave together such an interesting story, with such engaging themes in a short 2.5 hour run-time. It is well worth the 12$ price tag, especially given how worth replaying it is given its depth
When it’s done right, I don’t mind a long game. Like BOTW and TOTK
RUclips videos are too long, and there are too many of them.
True!
This comment is so fire is almost makes watching the video arbitrary.
*I love a 5 hour monster with unlimited replay value* 😍
My issue before is that Games end too quick, I find no issue on it being long tbh
While I don't mind Metroid Dread being short, GOD I wish they gave it some better post game content! That game was probably my Switch game if they year. But I finished it sooo quickly and now it just collects dust in my collection
30-40 hours is a sweet spot for me, however if a game can pull off 60+ hours well, i’ll commit to it. When a game suffers from bloat, I lose interest.
Brain rot really got a chokehold on a lot of people. Holy.
i loved long games when I was a kid but now that i have a job i like a game i can kill in like a weekend when i have time off. sucks.
I love long games I think it makes the 60+ purchase more worth it when there’s more to do
Did you already play doki doki?
Games don’t have to be so expensive tho. CEO’s can take off a fraction of their self imposed income and allow games to stay normal price and not have microtransaction or exploitation
Unfortunately that would require CEO's to be pious, charitable beings. CEO's don't become CEO's by being pious, charitable beings.
The CEO's salary is determined by shareholders.
I wish you listed every game featured in your videos. I’m always on the hunt for new games, and as plugged in as I am, I still miss some. Like @17:05 what game is that? I’d really appreciate it if anyone knew and could tell me. Thanks!
PS, love the video.
Good point. I use a whole lot of clips from a lot of different games, so I guess I just didn’t know if it was worth the hassle of listing each of them haha
The game @ 17:05 is Strider. I thought it was pretty good! Definitely worth the time if you like metroidvanias.
@ sweet thank you so much! Not sure it’s worth the time listing them all just because I wanted it. But if enough people ask maybe consider it? Some of my favorite channels like Razbuten and Adam Millard do this because sure they show A LOT of games. Just a thought. Love the channel.
Just because you don’t have time doesn’t mean other don’t. Millennial
I appreciate the effort that goes into large games. I am an older gamer and need quick fixes. I have bypassed some great games due to the length. I also like to keep games to replay more than once or return to later. Then a sequel comes out before i am thoroughly satisfied with my first experience. I would care more about trophies but the backlog is real.
This video hit home I’m 36 with a 1yr old and full time job it’s alot of games I DL and never play so I just play games I know imma have fun Fighters,COD,Sports and soulslikes
LOL. Just 2 (console) generations ago, people complained about video games being too short which only applied to action, some platformer and shooter games.
Immediate subscribe, great video
Splendid analysis. The most common reason I'd usually drop a game is too high of a learning curve, a high level of investment that is required to master just the basics, let alone become proficient. If it's a title that demands high levels of technicality before it can hook you in with its plot or potential rewards, forget it, it will automatically hit the bottom in terms of completion priority. On a more general note, such willingness to let go of multiple games in succession can really be indicative of another issue entirely, like depression, anhedonia, or a general dissatisfaction with life itself. There doesn't seem to be a universal solution to the issue, and the existence of backlogs coupled with the paradox of choice is a whole other can of worms.
I'm the opposite without learning new mechanics and an up there learning curve dark souls/sifu/sekiro ext. I almost never complete them.
in a way, I think the long length of some games was a response to people complaining about Call of Duty campaigns being "too short"
I appreciate a hefty game but there is no reason why God of War needed to be 20-30 hours. A solid 8 hour campaign would have been fine. Games are getting bloated, and not in a good way.
I rememberber Red Faction Armageddon. It felt like it were completed after around 9 hours. The last 5-6 hours were just repetitive filler garbage to fake the game length.
In fact Spiderman 1 on PS4 got tedious after doing half of it, as the rest of the game were doing the same repetitive things over and over again until the end.
My problem isn’t on length of the game, just why is it lengthy. absolutely love FF, but just the hours of traversing between battles… 5 minutes of walking for 10 seconds of battle I mean cmon hahaha played an old game recently and really liked that between areas where I had to do something, it was maybe a minute exposing whatever I had to do next. Metroid might be short, but if it is 10 hours of playing it for real, I’m down for it.
Another good example of massive game that you sink HOURS in just walking around is Mario Odyssey. Even if the purpose is you walk and explore the map, it does not feel like going to the glowy spot or whatever
mario odyssey is a platformer, platformers are meant to make movement feel good
Mario Odyssey has a lot of walking yes but it's a 3D platformer that's meant to be intrinsically fun tbf
Long games are one thing - but when it's mostly filler when it's a problem. Had no regrets abusing Cheat Engine in games (mostly with a lot of walking or whatever) like Dragon Age Inquisition where some grind was necessary to progress.
It really is sad that people get so bored with games if they aren't constantly unlocking stuff these days, or can't appreciate a well crafted, reasonably short game. God knows how many times I played A Link to the Past, Super Metroid, and Final Fantasy's 6 through 9 as a kid, or many other SNES, N64 and PSX games...
Not that I don't appreciate long games. Nioh 2 is perhaps my most favourite Soulslike ever, and I've gone back to playing Stardew Valley again, and I've clocked nearly 700 hours into that. But games like The Messenger, Hollow Knight, Dark Souls 1, and so on, that aren't overly long, but are still amazing
A game usually needs to feel like progress is being made. Games will have some amount of repetition, but if a series' games are more of the same, then gamers get bored. I was late to playing the Arkham games, knowing they are highly praised for the most part. I made the mistake of playing three of them in a row, and the boredom set in. If I had played these games years apart, like when they were released, I think all the games would not have seemed repetitious.
Another point is there are so many games to play that are in game libraries. It seems daunting to try to play through most and at times I feel like I'm just trudging through games to get them done. It doesn't necessarily make a play session boring, just not fun.
10:53 The Messenger is a really fun game!
Great video!
Man I wanted to watch this but I’m trying to avoid metroid dread spoilers
Even though I wouldn’t trade my beloved jrpgs for the world, I would appreciate it if they trimmed a lot of the unnecessary fat in those games.