I would actually connect the bottom end to the river properly, to actually have a decent water flow and to enable ships to travel up into this safe haven of a harbour. You could do a million things in here. Terraces, inns, waterparks, sailboats, harbour for recreational motorboats and docking for bulk cargo ships.
Always thought about building the harbors at the sea and not so inland, but could be a possibility for sure. As for the other things, I guess we'll have to wait until custom assets come out lol
@@T4rgetGaming Yeah, C:S2 is _severely_ lacking in that department. But Freshwater-transport is seriously a thing. I don't know why they kind of omitted it even in game one. It is always saltwater transports.
@@StaK_1980 Towboat Pilot here: CS1 and CS2 have grossly overlooked towboats and barges as a HUGE transport option for goods. Just sayin. There was a semi-decent mod for CS1, but it wasn't great. Ferry crossings for automobile traffic is missing, too. They're not as common these days, but they still exist as an alternative to bridges.
@@StaK_1980The reason that boats are mostly omitted is similar to the reason why aircraft are implemented in a limited fashion. The game engine is designed around road networks and boats and aircraft behave almost nothing like cars and trucks on roads. In open water, or even more so when flying, the agents can basically go anywhere which means their AI has to be purpose made, rather than adapted from the road mechanics, or you have ships which behave like trains, basically being on rails. Even the train/tram networks behave quite differently than you'd expect, especially if you've played games like transport fever which have the opposite problem, where cars and road vehicles behave too much like trains. You can imagine if cims could simply hop in a boat and travel anywhere then you might be inventivised to build nothing but canals and all the work that went into making the traffic simulations for roads would go to waste! It would be bizzare to see boats neatly queing at intersections waiting for traffic lights. I think we might see water taxis and ferries but as far as small boats I think something like the sunset harbour dlc for cities 1 (so ploppable fishing industry which spawns fishing boats and some decorative boats for your harbours) would be about as good as we're likely to get.
YES! This episode did it for me! Not too fast, not too many sped up sequences, just good old T4rget problem solving! Pacing was PERFECT, reminded me of the good old days when I would sit on the edge of my seat, following along as T4rget would artistically conceive and shape complex intersections and impressive city structures in pure Vanilla gameplay, explaining each and every train of thought along the way - this series could finally become a worthy successor to your winter city! I do really hope T4rget won't lose interest again 😢 Thank you T4rget for all your work, time and effort! 👍👍👍
Yes evaporation is on. I do have a city with a small pond of water and I had to refill it twice already since I started this world. Maybe 1 or 2 months ago
Thank you for the great series. The dam was challenging. Especially when it came to increasing the power output. I tried increasing the water flow too. While it did increase the power output of about 20 MW. It also increased outflow water that started creeping over the edge of the road. After rebalancing the canal I tried an alternate method for increasing the power output. I ended up digging a 50 brush size channel along the face of the dam on the outtake side. I can’t tell how deep I dug but it is a lot deeper than the deepest point of the circular area before the canal. When I started my output was maybe 1MW. Now it varies between 140 and 250 MW. I have no idea why it varies, but it does. I did the same to the lower dam. There I used a brush size of 10 to keep the channel inside of the shadow line of the dam. You have to look hard to see the channel. Output on the lower dam is between 4 and 6 MW
You could force the water level to raise by building the secondary dam at a slightly higher height, I've had to do something similar and it was pretty satisfying to make the water level be close to what it would sit at in real life.
To answer your concern at 21:50. I'm from Los Angeles, and we have canals with bridges like that everywhere, even over neighborhoods! I actually advise against the flat type, unless you can get some sort of decoration in. Since its vanilla, make all spans look the same, but NOT the horizontal design.
21:45 keep that bridge please! I love it! Cities sometimes do go overboard with a bridge design to make it more prominent of a landscape in a city. I think it could be the centerpiece of that area
I think it would look nice if some water walls were made on the sides of the dam downstream, so that the entire canal would have roads and walls on the sides. but I'm not sure if it would work well to place the dam so that both sides can connect to the roads at a perpendicular angle.
The canal looks good, maybe you make the water landing area for the dam deeper to increase the output, that way it will serve both the purpose of retaining water and generating electric. A nice semi forested park around the damn would be nice!
I could play a bit with it, but the output can't be too high otherwise it will probably flood the area. Yes, I think a park and/or something to make use of the pool like a water treatment plant or nuclear central would be nice.
For the bridge comment near the end, I'd actually disagree, there's precedent for it--look at Millennium Bridge in Denver CO's heart of downtown over the relatively small South Platte River. It's directly next to Union Square and 16th Street Mall, two major landmarks of the downtown city, which aligns nicely with the circuitboard's canal going through downtown and with the possible addition of a tech institute, I'd say that even if it is "overengineered", it's a stunning landmark for when the city is more fully built out towards that area.
When dam building I almost always make a save and blow (delete) the dam to see what happens, just for fun. Also, I tend to build some sort of geo feature to insure the safety of my citizens where that to happen, just for the sake of realism. Would love to see that video, anyway, subscribed, keep up the great content!
I wanted to see a waterfall with the same dimensions of the canal that would have metered the water flow. Also, I'm after the property values of the waterfront first and power perk second.
It's quite amazing to see someone attempt to utilize the water mechanic as part of aesthetics and utility of their city. And you managed to do so in a beautiful way. So, thank you, Mayr t4rget for all your effort and hard work in creating something astonishingly beautiful and functional in this episode.
Water flow is such a complex problem to solve in Cities Skylines Just a quick tought: you might want to build a secondary dam at the other "leg" of the upper river, at the very same height as the one you have. This will ensure that the water is always at same level and you don't lose flow to to other free flowing stream, then both dams will generate more power and you'll have a more predictable flow
When ı get notification from you, I always happy. I think will be nice if u put a statue on this small island and around the statue a Central Park ☺ I like your designs and please make a circular city too. We want more and more videos from you .
This looks so cool! Have the water mechanics improved at all since Cities 1? At least it looks like the dams are allowed to be straight, which is extremely exciting already.
The video itself is pretty good the contend as well but you speak very slow and I think you will make many more views and subscribes If you speak faster cause it’s can even be annoying
I would actually connect the bottom end to the river properly, to actually have a decent water flow and to enable ships to travel up into this safe haven of a harbour. You could do a million things in here. Terraces, inns, waterparks, sailboats, harbour for recreational motorboats and docking for bulk cargo ships.
Always thought about building the harbors at the sea and not so inland, but could be a possibility for sure.
As for the other things, I guess we'll have to wait until custom assets come out lol
@@T4rgetGaming Yeah, C:S2 is _severely_ lacking in that department. But Freshwater-transport is seriously a thing. I don't know why they kind of omitted it even in game one. It is always saltwater transports.
@@StaK_1980 Towboat Pilot here: CS1 and CS2 have grossly overlooked towboats and barges as a HUGE transport option for goods. Just sayin. There was a semi-decent mod for CS1, but it wasn't great.
Ferry crossings for automobile traffic is missing, too. They're not as common these days, but they still exist as an alternative to bridges.
@@T4rgetGaming There are some motel assets that have a terrace and might look quite nice there.
@@StaK_1980The reason that boats are mostly omitted is similar to the reason why aircraft are implemented in a limited fashion. The game engine is designed around road networks and boats and aircraft behave almost nothing like cars and trucks on roads.
In open water, or even more so when flying, the agents can basically go anywhere which means their AI has to be purpose made, rather than adapted from the road mechanics, or you have ships which behave like trains, basically being on rails.
Even the train/tram networks behave quite differently than you'd expect, especially if you've played games like transport fever which have the opposite problem, where cars and road vehicles behave too much like trains.
You can imagine if cims could simply hop in a boat and travel anywhere then you might be inventivised to build nothing but canals and all the work that went into making the traffic simulations for roads would go to waste! It would be bizzare to see boats neatly queing at intersections waiting for traffic lights.
I think we might see water taxis and ferries but as far as small boats I think something like the sunset harbour dlc for cities 1 (so ploppable fishing industry which spawns fishing boats and some decorative boats for your harbours) would be about as good as we're likely to get.
YES! This episode did it for me! Not too fast, not too many sped up sequences, just good old T4rget problem solving! Pacing was PERFECT, reminded me of the good old days when I would sit on the edge of my seat, following along as T4rget would artistically conceive and shape complex intersections and impressive city structures in pure Vanilla gameplay, explaining each and every train of thought along the way - this series could finally become a worthy successor to your winter city! I do really hope T4rget won't lose interest again 😢
Thank you T4rget for all your work, time and effort! 👍👍👍
I think these bridges with pole in middle and wires on both sides looks better for this style of city. Sharp angles, no curves.
Like a cable-stayed bridge?
Yes evaporation is on. I do have a city with a small pond of water and I had to refill it twice already since I started this world. Maybe 1 or 2 months ago
Good to know
@@T4rgetGaming but it could also be that the water dissapeares until the pond reaches a "sustainable" height. Something like seeping into the ground
in california we use dams to store water and prevents flooding to downstream cities all the time
Best water cooled PC build I've ever seen.
Thank you for the great series. The dam was challenging. Especially when it came to increasing the power output. I tried increasing the water flow too. While it did increase the power output of about 20 MW. It also increased outflow water that started creeping over the edge of the road. After rebalancing the canal I tried an alternate method for increasing the power output. I ended up digging a 50 brush size channel along the face of the dam on the outtake side. I can’t tell how deep I dug but it is a lot deeper than the deepest point of the circular area before the canal. When I started my output was maybe 1MW. Now it varies between 140 and 250 MW. I have no idea why it varies, but it does. I did the same to the lower dam. There I used a brush size of 10 to keep the channel inside of the shadow line of the dam. You have to look hard to see the channel. Output on the lower dam is between 4 and 6 MW
Hey, thanks for the detailed inputs, I'll play a bit with the dam to see if I can increase my output as well
You could force the water level to raise by building the secondary dam at a slightly higher height, I've had to do something similar and it was pretty satisfying to make the water level be close to what it would sit at in real life.
To answer your concern at 21:50. I'm from Los Angeles, and we have canals with bridges like that everywhere, even over neighborhoods! I actually advise against the flat type, unless you can get some sort of decoration in. Since its vanilla, make all spans look the same, but NOT the horizontal design.
21:45 keep that bridge please! I love it! Cities sometimes do go overboard with a bridge design to make it more prominent of a landscape in a city. I think it could be the centerpiece of that area
I think it would look nice if some water walls were made on the sides of the dam downstream, so that the entire canal would have roads and walls on the sides. but I'm not sure if it would work well to place the dam so that both sides can connect to the roads at a perpendicular angle.
The canal looks good, maybe you make the water landing area for the dam deeper to increase the output, that way it will serve both the purpose of retaining water and generating electric.
A nice semi forested park around the damn would be nice!
I could play a bit with it, but the output can't be too high otherwise it will probably flood the area.
Yes, I think a park and/or something to make use of the pool like a water treatment plant or nuclear central would be nice.
@@T4rgetGaming Ohhh cool then!!
This was some great engeneering. And amount of patience to archieve this is next level. Great episode, inspired me in so many levels. Thanks !
why would you need a wastewater treatment facility _upstream_ of the city??
For the bridge comment near the end, I'd actually disagree, there's precedent for it--look at Millennium Bridge in Denver CO's heart of downtown over the relatively small South Platte River. It's directly next to Union Square and 16th Street Mall, two major landmarks of the downtown city, which aligns nicely with the circuitboard's canal going through downtown and with the possible addition of a tech institute, I'd say that even if it is "overengineered", it's a stunning landmark for when the city is more fully built out towards that area.
i actually loved how it turned out
we are all busy playing CS while T4rget here is playing Timberborn instead 😂
great video as always 👍
When dam building I almost always make a save and blow (delete) the dam to see what happens, just for fun. Also, I tend to build some sort of geo feature to insure the safety of my citizens where that to happen, just for the sake of realism. Would love to see that video, anyway, subscribed, keep up the great content!
강박적이게 물을 한계선까지 채우는 모습은 자연스럽지 않다... 실제였다면 이미 댐의 한계용량까지 다달아서 대피지시가 내려왔을 걸😂
Water cooled CPU, cool!
I wanted to see a waterfall with the same dimensions of the canal that would have metered the water flow. Also, I'm after the property values of the waterfront first and power perk second.
I hope at some point in the games future, we get weirs and the fresh water outflows again.
That's so cool! Nice work, it looks great
Awesome job, been having problems with flooding, great vid.
Foi o Canal que me fez perceber. Bom trabalho está a ficar fantastica.
I'm still waiting of your new video about this city :):)):
This city is beautiful, keep it up man!
Most creative, unique and talented city creator!! I am obsessed and so happy with every video you release. Thank you ❤
REQUEST: A Canal System with Locks.That's basically what you did at 11:50.
I tried to put in a dam in city skylines 1, and couldn’t get the water under control. Terrible first experience.
It's quite amazing to see someone attempt to utilize the water mechanic as part of aesthetics and utility of their city. And you managed to do so in a beautiful way. So, thank you, Mayr t4rget for all your effort and hard work in creating something astonishingly beautiful and functional in this episode.
More long videos please! Also don't do more than 3 bridges
How do you plan to combat the Central Circuit board Street Gangs
Water flow is such a complex problem to solve in Cities Skylines
Just a quick tought: you might want to build a secondary dam at the other "leg" of the upper river, at the very same height as the one you have. This will ensure that the water is always at same level and you don't lose flow to to other free flowing stream, then both dams will generate more power and you'll have a more predictable flow
When ı get notification from you, I always happy. I think will be nice if u put a statue on this small island and around the statue a Central Park ☺ I like your designs and please make a circular city too. We want more and more videos from you .
ur accent is so adorable
the build is really cool
I think ıf you move it industrial area far away from suburbs and sea, its going to be better.
Let's go I like this video format, but I hope you add detailing more it is therapeutic
Wait. Couldn't you use it as a hydroelectric project?
I was checking out your Nexus store but it says, "This Nexus has no items for sale, sorry!"
It look like they removed CS from their library and didn't say anything -.-''
When did t4rget get more than 100k subs?? Last time when building design and manage and city of gardens you had like 5k only. Time has passed.
This looks so cool! Have the water mechanics improved at all since Cities 1? At least it looks like the dams are allowed to be straight, which is extremely exciting already.
When r u going to share new video? I watched your old videos so many times. LMAO :):):):)
add a nuclear power plant!!
🎉
All I want from you is atleast regular videos 2 every week or one every week would be amazing
The video itself is pretty good the contend as well but you speak very slow and I think you will make many more views and subscribes If you speak faster cause it’s can even be annoying