As the God Gamer, who alone was considered the honored one, entered the system, he used "Domain Expansion: Consider Ship Recovery" which drew the attention of the King of Phase Ships. The Ziggurat said, "Stand proud, you're strong. You recovered the ISIS Hamatsu and awakened me knowing my power. But are you strong because you are the god gamer or are you the god gamer because you are strong?" The God Gamer smiled and confidently said, "If you are unsure who is going to try and do this quest a little too early, always bet on the God Gamer." The Ziggurat responded, "If we were to fight, who would win? You, or me?" The God Gamer rebuked, "Well, if you were to pursue me, I might have a little trouble." To which the Zigurrat said, "But would you lose?" The God Gamer smirked and said, "Nah, I'd win."
I admit that Sseth introduced me to Starsector but you really are my favorite Creator and i love this current series since i have started my own High Tech Fleet
Yeah same for me. He talks normally like a normal dude, so I can just play these videos in the background while playing my own game or while travelling. I don't know of any other youtuber who is actually knowledgeable and soothing at the same time lol. I wonder if that general grievous guy from the forums has a channel
I actually found Starsector by random chance, not really actively searching for it. I will say that I enjoy your starsector content overall, its got good info, some hint of storytelling, deep dives, strategy, builds, theorycrafting, and clever humor. The only other starsector content creator I can think of is Rarr and he's mostly hilarious (which i enjoy) and tends to be solely focused on a more storyteller approach.
Rarr does an impressive job at spinning a unique story out starsector's gameplay. I'd like to try leaning more into that narrative approach in the future, but for now I'm just doing what comes naturally.
There are a bunch of small channels playing Starsector, and since I can't get enough of it, I enjoy scouring them for hidden gems. This channel is absolutely top of the pack, though. I enjoy Rarr's wacky challenge runs and banter with the live chat, but BBE's videos have made me way better at the game, which makes it way more fun too. The only other content creator that has even remotely affected the way I play is Francis John, whose Keyser Söze challenge run made me appreciate just how ridiculously OP S-modded Insulated Engine Assembly is and the value of being great at hiding and running away. 😅 Imagine if any other faction figured that out and just hung out in debris fields and nebulae with a slew of capital ships all with a sensor profile of 15...
@@bigbrainenergyguy You are the most technical and knowledgeable content creator when it comes to starsector in my opinion. I always end up learning something watching you play. Whilst it would be interesting to see you try more narrative campaign, I would love to see you play challenging modded campaigns. The hiver zero to hero scenario looks good, and some mods add ships that are well balanced. Some people like Rarr play these but unfortunately nobody go to the same extent as you do when explaining and theorycrafting.
1 shield shunted Armor/Hull stacked Dominator is enough to completely face-tank the Ziggurat, the motes do no damage to it as long as you have the proper hull-mods, automated repair unit is just the cherry on top that makes it to where even when your stuff goes offline it just comes right back up...
About the "Pirate's Respite" Accessibility. Beating back the crisis would only give you +10%, to get the other +10% you still have to pay Kanta off. If you just pay her first, you go straight to the full +20% bonus.
The non-story-point option for disengaging automatically works as a safeguard for particularly small fleets. Perhaps the last few times you visited it, you had a smaller fleet?
Wouldn't have expected you to be a big mod guy, would be very curious to see you play with modded factions just to hear your thought process on evaluating their hulls and weapons. I feel like one of the most interesting one by far is VIC. The guy behind it seems really good at making really unique but fair designs.
There is some version of an alternative reputation system where if you fail a concerned person's transport request, you need to make a safety deposit until you make some successful deliveries.
15:51 Pirates either claim blueprints instantly (you will know if it disappears as soon as you sell it) or if they already have the tech it will just sit in the black market indefinitely Edit: Same applies to colony items. If you sell a colony item on the open market of a colony that can use it, it will equip it and you can't retrieve it without marines. Or it will just sit there until you buy it back. Don't know if this also applies to AI cores, but if you want my best guess, it probably depends on the faction.
1:46:57 Piracy Respite is gained after beating their Crisis which gives all your colonies +10% accessibility. Making a deal with Kanta will either add Piracy Respite to your colonies or overwrite the existing bonus with +20% accessibility. Kantas Protection does not care about the existing Piracy Respite you will get the 20% bonus whether or not you beat (or even see) the Crisis.
Yes, using Kanta Protection removes the pirate points completely, this never achieving the permanent bonus in accesibility for dealing with the Crisis at maximum effect.
I think for the 'switching sides' reputation system, you could just have a second number that's your 'peak reputation' with a faction or even your lowest point, which NPCs can contextually refer to where how you were previously viewed would be relevant even if it may have changed now
You CAN slap medium missiles on large missile slot. Its only on HYBRIDS/SYNERGY/whatever slots that you are stuck to large to large, medium to medium, small to small. I wonder how the Zigg reacts to pressure from Annihilator Pods on one hand and Proximity Mines in the other. Sure its less damage but the near constant stream of missiles would probably screw the AI more enough to reach 90% flux.
Speaking of your chat about ships, I think League and Sindrian Diktat deserve some love. Like i sometimes forget that they exist in this game 😅. I think every faction should have their own ships and/or have custom versions of those commonly used (like pirates do), with high tech being what Tri-Tachyon is known for, pirates for customizing every ship that exists for their variant, and hegemony using...I dunno. Midline ships? The most common ones? Also! Maybe add different combat doctrines for factions. Like faction x uses a lot of carriers, while factions y follows wolfpack tactics, swarming their opponents with small ships
hedge uses low tech ships, church uses lower tech ships, league is midline, and sindrian tic tak is a sort of modified midline, though you hardly ever see their variants of ships
Its alreas there though. Church and hegemony anre lowtech steady heavily armored gunlines, legue is fast midline with a lot of missiles, and tritach is hightech with lots of carriers and phase ships.
Idk if someone already answered this. You asked if there’s a shipping disruption of the ten transplutonics to the hypershut tap in a colony what happens to the extra industry: stability is reduced by five but the industry doesn’t go away and works as normal. I believe this could also happen if one of your colonies was saturation bombarded (such as if you settled a claimed world in the core worlds) since that reduces the population size by 1 though I’ve never had that happen to me so I can’t say for sure. (side note you can put a gamma core in population and infrastructure to reduce the demand down to 9 that also works with orbital fusion lamps as well)
Competence: High difficulty missions success High reliability: Ratio of failed quests vs taken quests High Trust worthiness: Rate of counter offer taken Character vs faction and Faction vs faction relation needed to be separated.
"of course they have an Arena" Even more reason for people to mod Hotline Miami gameplay for raids instead of autoresolve number crunch. Now that an arena exists, it would be nice to fight there to gain respect and prizes from the Pirates. But i guess the closest we gonna get its recycled Prince of Persia gameplay of that Hegemony event.
I like a lot of the features of Nexerelin, but if I could pick one feature from it to add to the base game, it would be randomized core worlds. Starsector has a ton of replayability as-is with the randomized non-core worlds and tons of different fleet builds, but that one makes every game a new experience from start to finish. Such a classic Starsector experience: settling for something you don't particularly want and spending a ton of money on it, then finding the thing you wanted all along shortly after. 🤣
I actually got a response from Alex on the forums about not using command points for your ship and the neural linked ships. It sounds like he can't, and the concessions he's made to the skill reflect that it's not worth it without that ability.
I feel like I'm missing a function for my "special task group" for transporting cargo within the system. Let's say I have a closed system that must provide for itself, heavy equipment and space supplies with military equipment and ship hulls are produced on one world, and food and consumer goods on another world in the same system, but some shortages constantly occur that reduce the stability of the planets. POSSIBLE! Possibly... this is the mechanics of the system crisis, when the Tri-Tachyon pursues my cargo convoys, and the Hegemony inspects them for contraband in the form of AI cores. But in fact, I've seen this a couple of times and then the Tri-Tachyon and Hegemony fleet pursued my cargo convoy fleeing from them and could not catch up. In any case, the system is quite calm, despite the huge increase in crisis points from their two colonies in one system, filled to the brim with AI cores. THIS is EXACTLY when my "special task group" needs the cargo transportation function. I will personally buy a couple of "Atlas" ships and give them to my "special task group" so that they, accompanied by a bunch of "Onslaught", deliver these damned iPhones to my citizens.
To the Idea of "fortress world" and it breaking by the lack of fuel, I just found a barren world with volatiles. So having a fully-sustained military base is still possible if you are lucky enought to find a hot world without an atmosphere, with both metals and volatiles, and near hypershunt system.
Buffs from beating raid and making a deal with kanta do stack, and there's yet anotheracessiblity buff you can get from colony crises... Yeah you can afford to settle on edge of sector now pretty much
2:15:37 colonies get a MASSIVE stability penalty (like -5 or so) if they exceed the industry cap for any reason. IIRC you can change this in your settings.json file (if it's not there then it might be in one of nexerelin's settings files
I noticed that pirates only put to use individual blueprints instead of blueprint packs. So they would learn an Onslaught bp but not a hegemony blueprint pack.
2:05:12 When I wasn't playing Ironman (which is always) I tested the "You got me." line. For some reason the Interrogator doesn't believe you. It's a humorous response though.
"The save file is on iron mode" I was wondering why you don't quicksave every 40 seconds like I do xd. Truly a man with balls of steel. *cough cough* Iron, balls of iron.
There should be a mod to SAVE a fight that you lost or retreated from, so you can then use it for simulations and repeat the same fight until you get it right, or just because it was a cool fight with triple s mods to fight with. Either that or use Dev mode to teleport back and forth between the fleet you gonna fight and whatever place you use to store weapons and ships, slowly adjusting to what you need to win.
Was kinda curious about you going for PCLs after the nerf in this recent patch cut them in half and then the nerf to missile spec ontop of that. Refire delay went from 1s to 2s, so 500 dps to 250, putting them below spamming annihilators for DPS now, though they do have the good anti missile capability at least, but that should be covered pretty well already by a couple devastators.
People need to stop sleeping on the double hammer barrage XIV legion. They're not only Ludd approved, they're best in slot and nothing can convince me otherwise. The other slots are meant for PD and that's it.
plenty of people enjoy the double lg missiles of the XIV legion, it is just that the ballistics mount is very versatile and not going to run out of ammo
do you know of arma armatura mod? besides adding cool new fighter wings + frigates and some ships, it adds a reputation and crew morale system for all of your ships. my fav feature is growing and managing reputation for your ship, it takes quite a while to reach it's max maybe try it out some time
Wish there was a mod to fix missile behavior, so i can tell the AI to stop wasting reapers on a target that still has shields that are not even close to overload, or get Hurricanes to be "Finishers" instead of shoot asap....to a frigate that its going to evade it anyway.
I got into starfarer back then with Total Biscuits video about it, pirates first for some time cause i was underaged and sinr have a debit card and then bought 3 keys to share with mt friends. I remeber the early build where you had one system and you burned fuel to move
Hey, whats the mod that shows the ship's direction of travel during combat? I tried looking through the forums but I just can't find what I'm looking for.
the main oppertunity cost is that you need 4 points in industry skills to get it. if you can make that work, it's fine, though it does cost you somewhere to have fleets with no d-mods (and the same tier has the one that makes D-modded stuff more powerful, whcih is the better one to go for if you're planning to get the Automated XIV Fleet (though only the Conquest and Legion are guaranteed, the rest simply have a chance of being recoverable) (since their D-mods can't be removed).
I was shocked to find out it came out waaaaay back, because some the mechanics in it feel fresh even today. Like the frigate with a system the physically changes its shape, switching between 2 different forms. We don't have anything like that in vanilla.
Not to start anything but the original quotes are usually the longer ones. Like the jack of all trades. The shorter versions are pretty much slang, shortening the saying either on purpose or just to make it easier to say. Not sure why you got so heated about it tho lol.
The phrase was originally just "jack of all trades." Full stop. Nothing else. Records of this go back as far as the late 1500's. Then in the late 1700's we have records of the next part being added, making it "jack of all trades, master of none." The second bar, "but oftentimes better than a master of one," is found in zero sources dating before the 21rst century. What we actually see here is the opposite of what is commonly claimed: the quote is getting _longer_ as time passes, not shorter. I wouldn't say I'm heated about it, but it's interesting to me how there's this narrative of phrases being "shortened" from the originals when there's zero evidence to back up such statements. In most cases, the longer version is NOT the original.
Yeah sure, modded factions are cool, but they are still ships and thing else. Sure, Hivers are space bugs but the ships still feel like ships and not a living organism that bleeds. We dont have Lovecraftion alien horror boss fight mods. And worst of all, and OMEGA in vanilla is also guilty of this, they ALL have the same design of "LOTS of Guns looking at the front, engines always at the back and not the the sides or all over the ship, and the back of the ship is ALWAYS much less guarded than any other side, so they are always defeated by just flanking them in a 1v1" The doritos MIGHT look like an alien triangle, but still follows very "humanlike" design, you know? Everything is....dare I say..... an Onslaught? And of course, there are no mods that replace the piss filter of fighting near a sun with actual gameplay like dodging straight vertical or horizontal lines of Solar Flares or something every once in a while.
instead of Omens just use Afflictors. Find a way for them to survive longer than 5 seconds and debuff enemies, cause they dont do any of those for me for many many versions of the game.
Can’t wait for Paul Bingus to say “it’s bingussing time” and then bingus all over the pirates.
As the God Gamer, who alone was considered the honored one, entered the system, he used "Domain Expansion: Consider Ship Recovery" which drew the attention of the King of Phase Ships. The Ziggurat said, "Stand proud, you're strong. You recovered the ISIS Hamatsu and awakened me knowing my power. But are you strong because you are the god gamer or are you the god gamer because you are strong?" The God Gamer smiled and confidently said, "If you are unsure who is going to try and do this quest a little too early, always bet on the God Gamer." The Ziggurat responded, "If we were to fight, who would win? You, or me?" The God Gamer rebuked, "Well, if you were to pursue me, I might have a little trouble." To which the Zigurrat said, "But would you lose?" The God Gamer smirked and said, "Nah, I'd win."
Ah yes, maximum lobotomy
But you gotta admit... Nothing in this game is quite as satisfying to pop as Colossus mk.2
Those things blow up real nice.
I admit that Sseth introduced me to Starsector but you really are my favorite Creator and i love this current series since i have started my own High Tech Fleet
Sameee
Yeah same for me. He talks normally like a normal dude, so I can just play these videos in the background while playing my own game or while travelling. I don't know of any other youtuber who is actually knowledgeable and soothing at the same time lol. I wonder if that general grievous guy from the forums has a channel
yea I also started starsector becouse of sseth
I actually found Starsector by random chance, not really actively searching for it. I will say that I enjoy your starsector content overall, its got good info, some hint of storytelling, deep dives, strategy, builds, theorycrafting, and clever humor. The only other starsector content creator I can think of is Rarr and he's mostly hilarious (which i enjoy) and tends to be solely focused on a more storyteller approach.
Rarr does an impressive job at spinning a unique story out starsector's gameplay. I'd like to try leaning more into that narrative approach in the future, but for now I'm just doing what comes naturally.
There are a bunch of small channels playing Starsector, and since I can't get enough of it, I enjoy scouring them for hidden gems. This channel is absolutely top of the pack, though. I enjoy Rarr's wacky challenge runs and banter with the live chat, but BBE's videos have made me way better at the game, which makes it way more fun too. The only other content creator that has even remotely affected the way I play is Francis John, whose Keyser Söze challenge run made me appreciate just how ridiculously OP S-modded Insulated Engine Assembly is and the value of being great at hiding and running away. 😅 Imagine if any other faction figured that out and just hung out in debris fields and nebulae with a slew of capital ships all with a sensor profile of 15...
@@lmelior gosh i love me low sensor profile builds, just, always feels so good and sneaky when it's working
@@bigbrainenergyguy You are the most technical and knowledgeable content creator when it comes to starsector in my opinion. I always end up learning something watching you play. Whilst it would be interesting to see you try more narrative campaign, I would love to see you play challenging modded campaigns. The hiver zero to hero scenario looks good, and some mods add ships that are well balanced. Some people like Rarr play these but unfortunately nobody go to the same extent as you do when explaining and theorycrafting.
Don't forget about reverse polarity. Just saw you parallel a slipstream going the "wrong" way rather than ride it with the ability.
I'm actually more surprised I made it this far before forgetting about it.
hahaha god that "lobotomy" was hilarious
I love the "Hello Gamers". Dunno why. It's just such a happy moment whenever I start one of your vids.
1 shield shunted Armor/Hull stacked Dominator is enough to completely face-tank the Ziggurat, the motes do no damage to it as long as you have the proper hull-mods, automated repair unit is just the cherry on top that makes it to where even when your stuff goes offline it just comes right back up...
I am so unreasonably triggered at you having four quests in a single system and not going there
About the "Pirate's Respite" Accessibility. Beating back the crisis would only give you +10%, to get the other +10% you still have to pay Kanta off. If you just pay her first, you go straight to the full +20% bonus.
The non-story-point option for disengaging automatically works as a safeguard for particularly small fleets. Perhaps the last few times you visited it, you had a smaller fleet?
What a coincidence, I just found a medusa for 19k credits on my playthough, using the bar events :)
Wouldn't have expected you to be a big mod guy, would be very curious to see you play with modded factions just to hear your thought process on evaluating their hulls and weapons.
I feel like one of the most interesting one by far is VIC. The guy behind it seems really good at making really unique but fair designs.
The Valafar with the Tugarin space catapult is soooooo fun to play.
revenge on the ziggurat on a meta level, that's what I love to see
There is some version of an alternative reputation system where if you fail a concerned person's transport request, you need to make a safety deposit until you make some successful deliveries.
15:51 Pirates either claim blueprints instantly (you will know if it disappears as soon as you sell it) or if they already have the tech it will just sit in the black market indefinitely
Edit: Same applies to colony items. If you sell a colony item on the open market of a colony that can use it, it will equip it and you can't retrieve it without marines. Or it will just sit there until you buy it back.
Don't know if this also applies to AI cores, but if you want my best guess, it probably depends on the faction.
1:46:57 Piracy Respite is gained after beating their Crisis which gives all your colonies +10% accessibility. Making a deal with Kanta will either add Piracy Respite to your colonies or overwrite the existing bonus with +20% accessibility. Kantas Protection does not care about the existing Piracy Respite you will get the 20% bonus whether or not you beat (or even see) the Crisis.
if you're planning challenging playthroughs for the future. May I recommend a shield shunt only challenge where you can't have any ships with shields.
Yes, using Kanta Protection removes the pirate points completely, this never achieving the permanent bonus in accesibility for dealing with the Crisis at maximum effect.
Your commentary on the game itself is probably one of the best parts of this playthrough
I think for the 'switching sides' reputation system, you could just have a second number that's your 'peak reputation' with a faction or even your lowest point, which NPCs can contextually refer to where how you were previously viewed would be relevant even if it may have changed now
You CAN slap medium missiles on large missile slot. Its only on HYBRIDS/SYNERGY/whatever slots that you are stuck to large to large, medium to medium, small to small.
I wonder how the Zigg reacts to pressure from Annihilator Pods on one hand and Proximity Mines in the other. Sure its less damage but the near constant stream of missiles would probably screw the AI more enough to reach 90% flux.
Phase ai is kinda stupid, like I've seen the ziggurat stay in phase for 5 seconds to avoid taking damage from ONE(1) graviton beam
Speaking of your chat about ships, I think League and Sindrian Diktat deserve some love. Like i sometimes forget that they exist in this game 😅. I think every faction should have their own ships and/or have custom versions of those commonly used (like pirates do), with high tech being what Tri-Tachyon is known for, pirates for customizing every ship that exists for their variant, and hegemony using...I dunno. Midline ships? The most common ones?
Also! Maybe add different combat doctrines for factions. Like faction x uses a lot of carriers, while factions y follows wolfpack tactics, swarming their opponents with small ships
hedge uses low tech ships, church uses lower tech ships, league is midline, and sindrian tic tak is a sort of modified midline, though you hardly ever see their variants of ships
Its alreas there though. Church and hegemony anre lowtech steady heavily armored gunlines, legue is fast midline with a lot of missiles, and tritach is hightech with lots of carriers and phase ships.
There is a band called Godspeed You! Black Emperor!
you can also use a non smodded dominator, it works just fine
Idk if someone already answered this. You asked if there’s a shipping disruption of the ten transplutonics to the hypershut tap in a colony what happens to the extra industry: stability is reduced by five but the industry doesn’t go away and works as normal. I believe this could also happen if one of your colonies was saturation bombarded (such as if you settled a claimed world in the core worlds) since that reduces the population size by 1 though I’ve never had that happen to me so I can’t say for sure. (side note you can put a gamma core in population and infrastructure to reduce the demand down to 9 that also works with orbital fusion lamps as well)
Lets go bingus domain
Yesterday I took the retribution, put two storm needlers and four mining blasters, and feeled myself a genius. Until now.
Competence: High difficulty missions success
High reliability: Ratio of failed quests vs taken quests
High Trust worthiness: Rate of counter offer taken
Character vs faction and Faction vs faction relation needed to be separated.
"of course they have an Arena"
Even more reason for people to mod Hotline Miami gameplay for raids instead of autoresolve number crunch. Now that an arena exists, it would be nice to fight there to gain respect and prizes from the Pirates.
But i guess the closest we gonna get its recycled Prince of Persia gameplay of that Hegemony event.
12:00 from a purely mechanics standpoint, your right, but from a slightly different viewpoint, they would also need food, like any colony.
I like a lot of the features of Nexerelin, but if I could pick one feature from it to add to the base game, it would be randomized core worlds. Starsector has a ton of replayability as-is with the randomized non-core worlds and tons of different fleet builds, but that one makes every game a new experience from start to finish.
Such a classic Starsector experience: settling for something you don't particularly want and spending a ton of money on it, then finding the thing you wanted all along shortly after. 🤣
I actually got a response from Alex on the forums about not using command points for your ship and the neural linked ships. It sounds like he can't, and the concessions he's made to the skill reflect that it's not worth it without that ability.
I feel like I'm missing a function for my "special task group" for transporting cargo within the system.
Let's say I have a closed system that must provide for itself, heavy equipment and space supplies with military equipment and ship hulls are produced on one world, and food and consumer goods on another world in the same system, but some shortages constantly occur that reduce the stability of the planets.
POSSIBLE! Possibly... this is the mechanics of the system crisis, when the Tri-Tachyon pursues my cargo convoys, and the Hegemony inspects them for contraband in the form of AI cores.
But in fact, I've seen this a couple of times and then the Tri-Tachyon and Hegemony fleet pursued my cargo convoy fleeing from them and could not catch up.
In any case, the system is quite calm, despite the huge increase in crisis points from their two colonies in one system, filled to the brim with AI cores.
THIS is EXACTLY when my "special task group" needs the cargo transportation function.
I will personally buy a couple of "Atlas" ships and give them to my "special task group" so that they, accompanied by a bunch of "Onslaught", deliver these damned iPhones to my citizens.
To the Idea of "fortress world" and it breaking by the lack of fuel, I just found a barren world with volatiles. So having a fully-sustained military base is still possible if you are lucky enought to find a hot world without an atmosphere, with both metals and volatiles, and near hypershunt system.
Buffs from beating raid and making a deal with kanta do stack, and there's yet anotheracessiblity buff you can get from colony crises... Yeah you can afford to settle on edge of sector now pretty much
2:15:37 colonies get a MASSIVE stability penalty (like -5 or so) if they exceed the industry cap for any reason.
IIRC you can change this in your settings.json file (if it's not there then it might be in one of nexerelin's settings files
I noticed that pirates only put to use individual blueprints instead of blueprint packs. So they would learn an Onslaught bp but not a hegemony blueprint pack.
I would love to see you play a heavily modded game.
I second this
This video made me looksmaxx into the pirate king. Can we get much higher Kings?
What does the Fury looks like
Come on
Say it
No!
2:05:12 When I wasn't playing Ironman (which is always) I tested the "You got me." line. For some reason the Interrogator doesn't believe you. It's a humorous response though.
"The save file is on iron mode" I was wondering why you don't quicksave every 40 seconds like I do xd. Truly a man with balls of steel. *cough cough* Iron, balls of iron.
How to play with the direction indicator mod in patch 0.97? It is also available for patch 0.95.
There should be a mod to SAVE a fight that you lost or retreated from, so you can then use it for simulations and repeat the same fight until you get it right, or just because it was a cool fight with triple s mods to fight with.
Either that or use Dev mode to teleport back and forth between the fleet you gonna fight and whatever place you use to store weapons and ships, slowly adjusting to what you need to win.
2:31:58
Nice Freudian Ludd slip
Was kinda curious about you going for PCLs after the nerf in this recent patch cut them in half and then the nerf to missile spec ontop of that. Refire delay went from 1s to 2s, so 500 dps to 250, putting them below spamming annihilators for DPS now, though they do have the good anti missile capability at least, but that should be covered pretty well already by a couple devastators.
People need to stop sleeping on the double hammer barrage XIV legion. They're not only Ludd approved, they're best in slot and nothing can convince me otherwise. The other slots are meant for PD and that's it.
plenty of people enjoy the double lg missiles of the XIV legion, it is just that the ballistics mount is very versatile and not going to run out of ammo
Hammer bros going strong💪
Can you do a guide video for colonys?
Just found 4 PCL in Culann so TT seems to have them and the Pirates there had Devastator's
do you know of arma armatura mod?
besides adding cool new fighter wings + frigates and some ships, it adds a reputation and crew morale system for all of your ships. my fav feature is growing and managing reputation for your ship, it takes quite a while to reach it's max
maybe try it out some time
Wish there was a mod to fix missile behavior, so i can tell the AI to stop wasting reapers on a target that still has shields that are not even close to overload, or get Hurricanes to be "Finishers" instead of shoot asap....to a frigate that its going to evade it anyway.
Game tells you that Ludic effect will be removed IF you keep an industry they dont like for too long.
I got into starfarer back then with Total Biscuits video about it, pirates first for some time cause i was underaged and sinr have a debit card and then bought 3 keys to share with mt friends. I remeber the early build where you had one system and you burned fuel to move
Hey, whats the mod that shows the ship's direction of travel during combat? I tried looking through the forums but I just can't find what I'm looking for.
Ship direction marker. It's "out of date" but works just fine if you go into the "mod info" and change the version from 0.95 to 0.97
Not industry skill maxxing??? Crazy
Avorion is fun space game too
What do you think of that skill that removes one d-mod per month? I tried that one and in no time my entire fleet was free of all d-mods
the main oppertunity cost is that you need 4 points in industry skills to get it. if you can make that work, it's fine, though it does cost you somewhere to have fleets with no d-mods (and the same tier has the one that makes D-modded stuff more powerful, whcih is the better one to go for if you're planning to get the Automated XIV Fleet (though only the Conquest and Legion are guaranteed, the rest simply have a chance of being recoverable) (since their D-mods can't be removed).
Really liked your talk on starsector as a 4x game. Is there any chance you'll do a modded playthrough on the channel?
Yes there is! I already have a few in mind, and overtime I'll add more mods to each playthrough.
Looking forward to seeing your picks!
Diable Avionics is one of the oldest mods, right? Still looks absolutely stunning.
I was shocked to find out it came out waaaaay back, because some the mechanics in it feel fresh even today. Like the frigate with a system the physically changes its shape, switching between 2 different forms. We don't have anything like that in vanilla.
@@bigbrainenergyguy I don't see DA in the Mod Index for the current version, is it still playable?
@@Self-replicating_whatnotI don't know, haven't tried it on the current patch.
@@bigbrainenergyguyIf you are planning a modded playthrough you should investigate the possibility of including DA into the mod list.
@@Self-replicating_whatnotWorks perfectly fine
How do you add flux vents/caps so quickly? Autoclicker?
Hold shift while holding down the mouse button.
Not to start anything but the original quotes are usually the longer ones. Like the jack of all trades. The shorter versions are pretty much slang, shortening the saying either on purpose or just to make it easier to say. Not sure why you got so heated about it tho lol.
The phrase was originally just "jack of all trades." Full stop. Nothing else. Records of this go back as far as the late 1500's. Then in the late 1700's we have records of the next part being added, making it "jack of all trades, master of none." The second bar, "but oftentimes better than a master of one," is found in zero sources dating before the 21rst century. What we actually see here is the opposite of what is commonly claimed: the quote is getting _longer_ as time passes, not shorter.
I wouldn't say I'm heated about it, but it's interesting to me how there's this narrative of phrases being "shortened" from the originals when there's zero evidence to back up such statements. In most cases, the longer version is NOT the original.
Dude holy shit you really do sound like house
Yeah sure, modded factions are cool, but they are still ships and thing else.
Sure, Hivers are space bugs but the ships still feel like ships and not a living organism that bleeds.
We dont have Lovecraftion alien horror boss fight mods.
And worst of all, and OMEGA in vanilla is also guilty of this, they ALL have the same design of "LOTS of Guns looking at the front, engines always at the back and not the the sides or all over the ship, and the back of the ship is ALWAYS much less guarded than any other side, so they are always defeated by just flanking them in a 1v1"
The doritos MIGHT look like an alien triangle, but still follows very "humanlike" design, you know? Everything is....dare I say..... an Onslaught?
And of course, there are no mods that replace the piss filter of fighting near a sun with actual gameplay like dodging straight vertical or horizontal lines of Solar Flares or something every once in a while.
instead of Omens just use Afflictors. Find a way for them to survive longer than 5 seconds and debuff enemies, cause they dont do any of those for me for many many versions of the game.
Based and Mod-pilled
Buy a legion? I'm confused. Don't you just hunt Hegemony fleets for them like the devs intended?
$BING to the moon!
Annnnnnnnnnnnnd in comes rolling in … the UAF … ahahahahahahahahahhahhhahahahahahhaahhaha waifus of warcrimes
2:40:40 LOL
man, you should maybe not spend story points on things that can explode from making terrible decisions lmao
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