How One Change MASSIVELY Improved My Indie Game

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  • Опубликовано: 5 фев 2025
  • In this video we talk how one change massively improved my indie game Duck Norris tales !
    Steam Page: store.steampow...
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Комментарии • 32

  • @MostafaNassar
    @MostafaNassar  2 месяца назад +5

    Have you tried Duck Norris Tales demo ?

  • @LudiminalGames
    @LudiminalGames 26 дней назад +2

    Very inspiring! It takes courage and humility to recognize when your own game might feel boring. But by doing so, as you have, you're already well on your way to "finding the fun". Keep up the great work!

    • @MostafaNassar
      @MostafaNassar  26 дней назад +1

      Thank you, since this video I started playing more games and taking tons of notes... 2025 is gonna be epic !

  • @redswordz9131
    @redswordz9131 2 месяца назад +3

    the pixel art looks awesome!

    • @MostafaNassar
      @MostafaNassar  2 месяца назад

      @@redswordz9131 thank you, glad you like it

  • @TheEdenSnow
    @TheEdenSnow 2 месяца назад +9

    Hell yeah, when you're making a game, gameplay first!! Hell yeah. 🎉

  • @MikeCrain
    @MikeCrain 28 дней назад +1

    Something I learned is that your game doesn't have to look cool or cutting edge, but it definitely helps it to be memorable the first playthrough if the game is already fun and good on gameplay merits.. Super CastleVania IV is probably still so fondly remembered because the NES couldn't do anything like the giant gate that busts out of the ground right after the first section. So none of us had ever seen anything like that before, but we already loved the series, and it even improved the controls a lot to make it even more fun. If the gameplay isn't fun, no amount of visual/audio flourish will help it be memorable.

  • @IdentificadorNoDisponible
    @IdentificadorNoDisponible 2 месяца назад +9

    Working on gameplay is first, everything else is just to make it look good.

  • @WyldFox
    @WyldFox 2 месяца назад +1

    The game I am working on is a hybrid of two old ideas that weren't really working on their own. Since I am still in the basics of developing it, I do not have a clue how it will turn out, but not afraid to fix anything if I need to.

    • @MostafaNassar
      @MostafaNassar  2 месяца назад

      @@WyldFox only way to find out is to make it and test it

  • @problyNotJava
    @problyNotJava 2 месяца назад +6

    i feel like its really obvious that gameplay > graphics
    i mean, just look at successful games like deep rock galactic, lethal company, minecraft
    of course, graphics and sound design will make a game into cinema, like helldivers 2
    but gameplay is king, theres a reason people still speedrun stuff like mario 64

    • @MostafaNassar
      @MostafaNassar  2 месяца назад +3

      Agree, sometimes we get fixated on the ingredients list than the cooking recipe.

  • @randomcontenthello
    @randomcontenthello 2 месяца назад +1

    This advice is great for indie developers.
    It's probably not so great for AAA studios that have to present executives with a compelling pitch, and once the executives agree to that pitch, it becomes rather difficult to come to those same executives and say "uh, actually, that initial idea we had for the game is not working out and we want to do something else". Or heck, not even AAA studios, but just people who kickstarted their game and now have a lot of promises to keep, for better or worse.

    • @MostafaNassar
      @MostafaNassar  2 месяца назад +1

      @@randomcontenthello yup, completely agree. But most people who kick started their game already have a compelling demo and great GDD.
      I think gamers got burned so much in the past and thankfully got pickier with where to spend their money.

  • @riocz5094
    @riocz5094 2 месяца назад +1

    I like this game desing a lot ! :)

  • @silchasruin4487
    @silchasruin4487 2 месяца назад +5

    You've learned and grown as a game developer more than most developers have in years, even in the AAA space. I would also argue that timing is of utmost importance. Combat is a dance, there's rythm to it. Even the most chaotic games can become as smooth as butter to a player in the thick of it. Why do you think (good) bullet hell shooters look like noise to the rest of us and when you're in the zone it's like playing Mozart.

    • @MostafaNassar
      @MostafaNassar  2 месяца назад +2

      Thank you, what you said makes sense. Bullet hells are peak evolution of how code and art are shown on the screen

  • @AhmedHamouda-x2b
    @AhmedHamouda-x2b 2 месяца назад +1

    looks promising, i actually think i might play that!

  • @GamingStepByStep
    @GamingStepByStep Месяц назад +1

    yea i gotta stop ignoring my problems too, why you gotta call me out like that lol. Game looks really cool keep up the good work :D

    • @MostafaNassar
      @MostafaNassar  Месяц назад +1

      Haha you and me both, and thanks !

  • @viteav208
    @viteav208 2 месяца назад +3

    A fresh my look - your game graphics looks insane, "realistic pixel-art".
    But the main protagonist ... looks strange. I've checked - your protagonist never update his look since the begging of the project. He just don't fit this pixel-word.
    Maybe it is need to change something? For example, change blue "real" duck to bright yellow rubber duck. It has meaning that fun bright stuff win in this dark world

    • @MostafaNassar
      @MostafaNassar  2 месяца назад +1

      Thank you, you're right Duck Norris should get an updated look to match the graphics. I played around with yellow colors and it looks gorgeous

  • @cortaninha3787
    @cortaninha3787 25 дней назад +2

    Whats the name of the game at 1:36 ?