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Get Ready To Have Your MIND BLOWN By These UNO MAS Levels...

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  • Опубликовано: 17 авг 2024
  • Episode #61 of the UNO MAS levels showcase series!!!
    For those that don't know what an UNO MAS level is, essentially it's a short level made to showcase something neat, unique, silly or glitchy in Mario Maker 2. Typically, once figured out, these levels will take under 30 seconds to beat...but those 30 seconds are usually filled with eye opening moments. Let's dive into these levels!
    Shoutout's to all the level creators in today's video. Level codes are featured in the video before each level is played, so check them out!
    Check out the DGRchives channel: / @dgrplus
    ________________________________________________
    Complete 'TROLLED' video series: • TROLLED!!! Series
    Complete UNCLEARED LEVEL Series: • UNCLEARED (0.00%) LEVE...
    Complete UNO MAS Series: • UNO MAS
    Complete 'Mario Maker' video series: • Mario Maker Shenanigans
    Complete 'Ridiculous and Hilarious' series of videos: • Ridiculous and Hilarious
    ______________________________________________
    TWITTER 🔹 / dgr_dave
    TWITCH 🔸 / dgr_dave
    DISCORD 🔹discordapp.com...
    FACEBOOK 🔸 / dangoodrepairs
    MERCH 🔹teespring.com/...

Комментарии • 447

  • @blazewolf9912
    @blazewolf9912 Год назад +746

    I think I can explain the mecha koopa glitch. Because you throw it up on the very last frame, it still wakes up and so it falls down, however you throwing it up will cause it to get stuck in a pseudo falling state, and because it's in the falling state it's able to damage enemies (in other words it has a permanent damage hitbox, explaining why the rocket koopa just kills its own bullets).

    • @NILno-hm4io
      @NILno-hm4io Год назад +15

      I thought the same thing

    • @probablypablito
      @probablypablito Год назад +19

      @@NILno-hm4io yeah it just acts as a shell but it walks

    • @NILno-hm4io
      @NILno-hm4io Год назад +9

      @@probablypablito now that I think about it, it's true what you say, but it sounds funny for me.

    • @hakimmohammad581
      @hakimmohammad581 Год назад +2

      Cool

    • @RaichuGamesFormalyBeef
      @RaichuGamesFormalyBeef Год назад +3

      The word to describe it was thick

  • @carlporrazzo1237
    @carlporrazzo1237 Год назад +235

    You experimenting on your own is a fun addition to this series ☺️

  • @ayo.2022
    @ayo.2022 Год назад +39

    Fun fact about the size-changing Koopas, you can also make them change colour by making a Green Koopa walk into a Red Shell of any size and vice versa. This is probably a better-known fact since this was a frequently used gimmick in the original SMW, but I just thought I'd point it out anyway

    • @Ch3k0v
      @Ch3k0v Год назад +5

      Coolio!🙂🤜🤛

  • @stein46
    @stein46 Год назад +155

    I think I got an Idea how the play after goal glitch could work in SMB style. If you hold a pow in SMB2, what if instead of taking damage just before entering the pipe, you collect a fireflower on the exact frame of entering the pipe and then throw the pow? That's how it's done in the other styles, but I don't know if you can keep the pow this way.

    • @magma90
      @magma90 Год назад +8

      You can keep the pow this way :) I tested it

    • @west3Dgaming
      @west3Dgaming Год назад +3

      @@magma90 Well did the glitch work? let's see it

    • @magma90
      @magma90 Год назад +4

      @@west3Dgaming I couldn’t get the glitch to work

    • @f.n.8540
      @f.n.8540 Год назад +4

      the glitch i think is caused becuase mario lets go of the pow in the pipe and it stops him for a second, so it wouldnt work when he holds pow over his head and goes down

  • @greasyfries5632
    @greasyfries5632 Год назад +4

    9:48 "Lemmys balls... yet... another... great...........reason why we love lemmys balls"💀

  • @DJDroz-gh5nt
    @DJDroz-gh5nt Год назад +103

    Not all Uno Mas levels are glitches, some are just features people don't know about.

    • @DefaultMan1107
      @DefaultMan1107 Год назад +8

      Exactly, like the mini koopa becoming a big koopa

    • @DJDroz-gh5nt
      @DJDroz-gh5nt Год назад +8

      @@DefaultMan1107 that's more an oversight to do with their behavior but yeah, it is intended kinda.

    • @ImNotFunny541
      @ImNotFunny541 Год назад +1

      Uno Más looks cool.

  • @vlionheart
    @vlionheart Год назад +57

    The cat paw effect in the vibrating thwomp level is hilarious. Kinda reminds me of those classic DBZ or Jojo moments

  • @Furetto126
    @Furetto126 Год назад +53

    I love those testing intermission where you try various things :D

  • @Gixerius
    @Gixerius Год назад +19

    8:10 nobody saw that coming, I love it :D

  • @paulnewton2284
    @paulnewton2284 Год назад +17

    The Lemmy's Balls fake softlock could have devious applications for troll levels.

  • @TheJadeFist
    @TheJadeFist Год назад +20

    That Instability tower sure looks like it's prime for some kind of wonky troll tech, just for whimsical it is.

    • @draco4569
      @draco4569 Год назад +2

      Or, if tweaked right, it could work as a wonky series of platforms for a crazy boss fight.

  • @SUPERELIASK
    @SUPERELIASK Год назад +73

    Amazing how DGR manages to discover new glitches from old glitches
    also amazing is the fact that DGR will never learn the names of the Koopalings

    • @Speed-TV
      @Speed-TV Год назад

      lemmy's balls

    • @gengarzilla1685
      @gengarzilla1685 Год назад +1

      I personally can't be bothered to remember most of them.

    • @SUPERELIASK
      @SUPERELIASK Год назад +1

      @@gengarzilla1685 I learned them thanks to Mario Kart
      Ludwig, Roy, Morton and Wendy are the simplest
      Iggy is the one with the glasses
      Lemmy is the one with the bouncing balls
      Larry is the remaining normal one

  • @hypemugen
    @hypemugen Год назад +31

    2:25 "as soon as mario gets big, that mushroom is easy to grab"
    5:38 "just explodes in its mouth"
    9:53 "why we love lemmy's balls"
    11:00 "mario is too big to fit"
    17:14 "oh my goodness how long it is"
    Can Dave even hear himself?
    I hope his kids cant lol

    • @bprocrast
      @bprocrast Год назад +6

      Even if his kids heard him, they wouldn't have a dirty mind like us so wouldn't know better. It's not Dave's fault, it's our fault

    • @IanC14
      @IanC14 Год назад +1

      😏

    • @hypemugen
      @hypemugen Год назад +4

      @@bprocrast Its my fault.

    • @billymkj2763
      @billymkj2763 Год назад +3

      Get yo head out of the gutter!

    • @Zel-Veraan
      @Zel-Veraan Год назад

      Where's The_Ashman? This is another "Strange Things Dave Says" episode

  • @BabyMatiny
    @BabyMatiny Год назад +70

    Hey DGR! I am currently experimenting ways to try and get the play after goal glitch to work in SMB1 style (or even sm3dw) and while experimenting I noticed that if you have the glitch setup (in nsmbu) and are in maker mode, once you hit the goal and can move, the invisible walls on either side of the level are gone! you can run past the castle and to the left of the sign in the beginning. though the camera doesnt follow you, you can seemingly run forever! but anyways I will update if I figure out a way to get it to be done in 3dw or smb1 style
    update: I got it in 3d world lol. Unfortunately I don't think it is possible in any other style though. (I don't really know how to share it because I already got suspended from the game from Nintendo before, so I don't want to risk going through that again, but I do really want to share it!)
    update 2: I dont know if this is only in 3d world style, but apparently putting an enemy right on the flag with this glitch, soft locks the game. you cant move and the game is frozen. luckily, you can still go back in to maker mode by pressing -

    • @quinnencrawford9707
      @quinnencrawford9707 Год назад

      yo can you just. describe the 3dw setup

    • @BabyMatiny
      @BabyMatiny Год назад +1

      @@quinnencrawford9707 i can try to upload a video of it on my channel then give a link.

    • @quinnencrawford9707
      @quinnencrawford9707 Год назад

      @@BabyMatiny way better idea. thanks

    • @BabyMatiny
      @BabyMatiny Год назад

      @@quinnencrawford9707 i can try to get the vid out by tomorrow

    • @weathermansam2
      @weathermansam2 Год назад

      Update?

  • @justapoet2794
    @justapoet2794 Год назад +21

    One of my questions about that awesome mecha-koopa glitch is do the kills still count for you past that initial kill? Like imagine if someone used that same Uno Mas glitch for required kills? And on top of that you had to “escort” the mecha-koopa for said enemies!
    The only real big problem is the person playing would need to know how to activate the glitch :/

  • @brandi2883
    @brandi2883 Год назад +4

    8:10 that is amazing

  • @Stolkmen
    @Stolkmen Год назад +3

    6:48 Bowser, my man, you need to drink WAY less coffee in the morning my dude.

  • @MelodyLumina
    @MelodyLumina Год назад +3

    if i had to guess, the reason the aftergoal glitch only works in new soup is because the victory animation there has a unique "flip" movement you can't do regularly? maybe that screws with something

  • @andyalvein5138
    @andyalvein5138 Год назад +34

    It's amazing how many bugs and glitches can have an apparently simple game like SMM2.

    • @Furetto126
      @Furetto126 Год назад +2

      It's somewhat like Minecraft, a simple sandbox game but with some of the weirdest and most useful bugs out there

    • @cheddartaco
      @cheddartaco Год назад +5

      simple?

    • @fidel_soto
      @fidel_soto Год назад +2

      Not simple at all

    • @andyalvein5138
      @andyalvein5138 Год назад

      @@cheddartaco "apparently" simple. All today's games have a ton of coding behind.

    • @andyalvein5138
      @andyalvein5138 Год назад

      @@fidel_soto "apparently" simple. All today's games have a ton of coding behind.

  • @Imaproshaman7
    @Imaproshaman7 Год назад +3

    This was awesome. The testing part was neat. I wonder if we'll get more creators using things like that in future levels. That would be cool.

  • @TS_Mind_Swept
    @TS_Mind_Swept Год назад +1

    The reaction to the toppple tower was definitely the best part of the video LUL

  • @caxtnova
    @caxtnova Год назад +2

    Mario clipping halfway through that block at 0:45 reminds me of that time DGR made it halfway through Spiny Control.

    • @DubberRucks
      @DubberRucks Год назад +1

      Ah yes, here's the obligatory Spiny Control comment 😆 👍

  • @gariannobinger9933
    @gariannobinger9933 Год назад +6

    if i remember right, SMBU was the only version that still allowed inputs after the flagpole (jump and switching directions), but other SMB games don't. Maker is replicating that?

  • @djplasmaslash28
    @djplasmaslash28 Год назад +4

    DGR coming up with his own Uno mas. And I thought you said you weren’t a level creator

  • @CyanicCore
    @CyanicCore Год назад +7

    Definitely one of the best compilations to date. While a couple are just for show, nearly everything has a real use, either in a troll sequence or its own level! This especially goes for Mechakoopa companion, but crunching Bowser would do nicely in some sort of dance/celebratory section.
    P.S. Did you miss a door in the last level?

  • @willsith9762
    @willsith9762 Год назад +2

    That invincible block has the same energy as being in a dream, knowing you can run faster than this, but you just can't.

    • @princeyy69
      @princeyy69 Год назад +1

      EXACTLY what i was thinking

  • @saw2135
    @saw2135 Год назад +10

    I'm wondering if coming out on a platform instead of falling out of the pipe is also changing what happens in the after-level glitch.

  • @spinel1146
    @spinel1146 Год назад +1

    Bowser was doing the Minecraft crouch of peace, he just wanted to be friends

  • @maxifire32
    @maxifire32 Год назад +1

    i think the mecha koopa glitch occurs because you throw it right when it wakes up making it think it's been thrown even though it's awake allowing it to kill enemies

  • @spookymoblin8888
    @spookymoblin8888 Год назад +2

    I think the reason the play after goal glitch doesn’t work in the other styles is that a small cutscene plays after you finish (walking to the castle, doing the peace sign pose) so it takes away your ability to play, where in new supe there isn’t any.

  • @SuchAUniqueHandle
    @SuchAUniqueHandle Год назад +2

    8:05 I might make a level for this. if I do, I'll list the code below.

  • @killwillv2610
    @killwillv2610 Год назад +1

    Yooo that Mecha Koooa tech is nuts!

  • @widzu95_
    @widzu95_ Год назад +1

    TBH you could upload this red Mechakoopa one youself and became one of the Uno Mas guys. Infinite 1-ups is really something.

  • @charliewood7919
    @charliewood7919 Год назад +1

    I like how Dave has been to playing with these uno mas

  • @Chris_4800
    @Chris_4800 Год назад +2

    Always cool to see new stuff especially that mind bending instability level. 🤯

  • @stygianhero9072
    @stygianhero9072 Год назад

    8:52 "You can just chill on top of th---" *becomes jfk*

  • @Rocky2418
    @Rocky2418 Год назад

    I really got a kick out of seeing the red mechakoopa destroy its own bullet as it shot it. To me, it almost looked like it was hiccupping each time it happened, for some reason. :-D

  • @ACCW42
    @ACCW42 Год назад +2

    The question I have is: what happens when two invincible mecha koopas meet each other? Do they both die? Neither? Only one?

    • @megarotom1590
      @megarotom1590 Год назад

      probably both bc the mecha koopas weren't made entirely invincible they were just placed in a state where it thinks they were thrown even though they're up and about. So as such they can clear out normal enemies but upon hitting a boss they die themselves. So I'd venture to guess they aren't immune to damage, they just automatically deal damage as if they were thrown
      it's even theoretically possible that they wouldnt hurt mario due to these properties but unknown

    • @megarotom1590
      @megarotom1590 Год назад

      @Mega Mewtwo thanks

  • @bigsalmon7973
    @bigsalmon7973 Год назад +1

    11:55 is still crazy to me, they got a slope AND a block to exist om the same spot, you shouldn't be able to enter that pipe, I'd love to learn about that one

    • @blue_azul
      @blue_azul Год назад +1

      I think that's just the top of a semi-solid peeking through the slope

  • @XperimentorEES
    @XperimentorEES Год назад

    Regarding mechakoopas, I'd say the reanimating animation interrupts the kicking animation, and as a byproduct never ends the harming effect enemies are only supposed to have while airborne from being tossed by mario. Glad to see you having run doing your own science on it too XD
    The compilation levels are some of the most curiously amusing, though it's odd some sound/visual effects overload and stop working while others have no trouble being continuous.

  • @datmeme6643
    @datmeme6643 Год назад

    Corporate needs you to find the difference between this pictures. (Shows Lemmy and Iggy)
    DGR: They're the same picture.

  • @jamespike213
    @jamespike213 Год назад +1

    Big fan of the new content of creating the uno mas ideas on your own.

  • @djlamar2
    @djlamar2 Год назад +1

    That stationary Bowser Uno Mas level made my day XD

  • @hakimmohammad581
    @hakimmohammad581 Год назад +2

    I saw LANKY MARIO when getting the SMB2 Mushroom.

  • @Marcibee05
    @Marcibee05 Год назад

    "As soon as Marios big, that mushroom is easy to grab."

  • @theblackwidower
    @theblackwidower 10 месяцев назад

    Here I thought Unomas was a holiday cerebrating the card game Uno.

  • @Marinealver
    @Marinealver Год назад +1

    DGR makes his own Uno Mas level

  • @SuperArystoteles
    @SuperArystoteles Год назад

    The Mechinator.
    You could not throw it up because of the "frame perfect thing" and during the animation of getting up this mecha boi have properties changed from "usable by mario" to "harm mario" but the animation time allows you to ADD the "damage after throw" to its properties before they are fully changed.
    As if you were adding extra cookies to that jar which was supposed to be closed. ;)
    +Note if you were to hop on mechinator and let it jump up on its own it would go back to normal.
    (And no, its not invincible because its still an enemy but it becomes a living thrown shell).

  • @Pacvalham
    @Pacvalham Год назад

    Lemmy has balls. Can anybody come up with a better mnemonic than this?: "Lemmy see them balls"

  • @amoura39
    @amoura39 Год назад

    OMGGGGG THAT "instability" COURSE LOOKS UNNATURAL AND BEAUTIFUL LOL

    • @Richard-xu7kz
      @Richard-xu7kz Год назад +1

      I laughed so hard on this one, like to see more stuff like this tested!

  • @kookookapleksky2410
    @kookookapleksky2410 Год назад +3

    4:10 where is this montage music from? I hear it all over the channel but I just don’t know what it is

    • @deadxthenobody3700
      @deadxthenobody3700 Год назад

      Hopefully someone has the answer bc I've been wondering this too

  • @LancerkingNoel
    @LancerkingNoel Год назад

    The mechakoopa gets Shell properties, so all eeneemies that can be hit by a koopa shield can be hit by the mechakoopa or anithing it throws. Boom Boom and Bowser can bee hit by shields but they break on them.
    Also, the bombs they shot get mixed on being enemies and hitting for you, that's why they autoexplode

  • @vincere4591
    @vincere4591 Год назад

    13:25
    “Yeet” is a more old school term, a bit more often seen in the mid to late 2010s, but there are people who still use the term nowadays. Never really fell out of style, just because less popular. Regardless, you used the phrase properly.

  • @PlutoDarknight
    @PlutoDarknight Год назад

    The mecha koopa essentially stores the info that it is supposed to act like a kicked object while being reanimated at the same time. Could probably make some interesting escort levels with it.

  • @GrimBirthday
    @GrimBirthday Год назад +1

    I love the mecha koopa one I can think of a ton of levels that could use that

  • @totalmarh
    @totalmarh 8 месяцев назад +1

    Man gave the uno mas creators homework 💀

  • @THE_Gabo_3429
    @THE_Gabo_3429 Год назад +1

    Did you know the infinite 1up trick with a shell is an actual hidden feature that the Nintendo put, thinking that this trick would be very hard to preform… but you know we gamers are just that good👍

  • @DerpidyDerp
    @DerpidyDerp Год назад

    "Explodes in it's mouth" something you'll only hear on this channel.

  • @evilsmoo3358
    @evilsmoo3358 Год назад +1

    Could you boop a big koopa into a small shell? Like a puzzle level with a spare shell and a big koopa, and you need a little koopa to activate something, and the big koopa won't fit?

  • @hypemugen
    @hypemugen Год назад +1

    7:34 it looks like the skulls' eyes on the upper right corner are wide open hahaha

    • @phosphorus4
      @phosphorus4 Год назад

      Yeah that’s like with the cloud blocks

  • @retro3188
    @retro3188 Год назад

    Dave.
    Iggy:
    Wears glasses; tall.
    Lemmy:
    No glasses, smallest of all 7.

  • @tylerherr4288
    @tylerherr4288 Год назад +1

    the mecha koopa one is because any object has a couple states
    when you throw an inactive mk it turns on the damage_enemy state
    when it hits the ground then it turns damage_enemy off
    but if you throw it on that last frame before it wakes up
    the damage_enemy state is turned on
    but the mks ai takes over and starts walking around like normal
    and by technicality the mk never touched the ground so the damage_enemy state was never turned off

    • @blazewolf9912
      @blazewolf9912 Год назад +1

      Basically what I said except in way more detail

    • @tylerherr4288
      @tylerherr4288 Год назад

      @@blazewolf9912 oh you did
      Eh RUclips comment section
      I'm not scrolling through the entire thing just to see if my point was made for me
      Have a like though

  • @a_random_tire
    @a_random_tire Год назад

    i love that you test them, that is so cool

  • @edwardfelice8296
    @edwardfelice8296 Год назад +1

    One of my fav series from DGR!

  • @StyxMkVI
    @StyxMkVI Год назад +1

    When you went into the maker and all of the Koopalings were still new and untouched made me age 2 years

    • @kh6853
      @kh6853 Год назад +1

      Me too

    • @Sauraen
      @Sauraen Год назад +1

      All of them except for Lemmy are still untouched on my copy of the game too.

  • @charleslee8313
    @charleslee8313 Год назад

    Uno Mas Grande -- that was a work of art.

  • @WillRennar
    @WillRennar Год назад +1

    8:12 - Weren't these things put up in front of Bowser's used car lot?

  • @Pacvalham
    @Pacvalham Год назад

    17:13 That reminds me of "☆★ A simple deception? ★☆".

  • @Speed-TV
    @Speed-TV Год назад +1

    The play after goal glitch might work in mario 3D world using a crate

  • @RadicalReactions99
    @RadicalReactions99 Год назад

    8:10 I might need to steal this and make a level around it lol

  • @KittenKatja
    @KittenKatja Год назад

    That compilation reminds me of the old days in Platform Racing 2.

  • @LemoneVR
    @LemoneVR Год назад

    Bowser was just doing the peace dance.

  • @germanstarz_okayz
    @germanstarz_okayz Год назад

    Lemmy is the ball koopaling and Iggy is the fast Sniper koopaling

  • @johnsapp8810
    @johnsapp8810 Год назад +1

    Why did you not show what happens when you jump in the pit on the After Level Glitch level? That seems like a missed opportunity to me, since most of these levels are likely gone at this point.

  • @terrybanks5063
    @terrybanks5063 Год назад

    good to see you looking happier again dude ❤ some cool glitches, love you man!

  • @jaxon3186
    @jaxon3186 Год назад

    "as soon as mario gets big that mushroom gets easy to grab"

  • @fullymodeled7357
    @fullymodeled7357 Год назад +1

    You missed the obvious followup question on the Evolution level. Does it work the other way around?

    • @kh6853
      @kh6853 Год назад +1

      It does, and between different colors too

  • @HarryJSmith
    @HarryJSmith Год назад +1

    Uno Mas is one of my favourite series

  • @d-classamogus
    @d-classamogus Год назад

    Therapist: "Teabagging Bowser doesn't exist he can't--"
    6:45

  • @chaiotic
    @chaiotic Год назад

    Really love seeing you tinkering around!

  • @RukarioEnterprisesLLC
    @RukarioEnterprisesLLC Год назад

    Ah, good oole DGR Uno mas. Long time no see Dave... hopefully you can slow down on the "TROLLED" levels. I don't find them that funny (sometimes they do tho)

  • @notayoutuber2013
    @notayoutuber2013 Год назад

    6:48 bowser asserts dominance

  • @amoura39
    @amoura39 Год назад

    I love when DGR talks about Lemmy's balls

  • @Robeebert
    @Robeebert Год назад

    4:25 it is as if the mecha koopa has inherited the state of being kicked as a natural state, so it can deliver a hit once to any individual actor. this includes actors it spawns, such as the red mecha's bullets.

    • @Robeebert
      @Robeebert Год назад

      i am two days late to explaining this

  • @andreupelachs115
    @andreupelachs115 Год назад +1

    Loved instability.

  • @lexmolasko
    @lexmolasko Год назад

    Mechakoopa glitch: "so it hurts boom boom but it kills boom boom."

  • @erika_fuzzbottom
    @erika_fuzzbottom Год назад +1

    2:08 I'm eating McDonald's right now.

  • @WhimsicalLittledawg
    @WhimsicalLittledawg Год назад

    These are crazy!
    ESPECIALLY THE MECHAKOOPA ONE

  • @RobjectionableContent
    @RobjectionableContent Год назад

    23:19 - when you have one too many bean burritos

  • @justinjordan7449
    @justinjordan7449 Год назад

    DGR: hey Bowser are you all right buddy
    Bowser: yeah just rocking out down here

    • @PokemonRebornFan
      @PokemonRebornFan Год назад

      Bowser is just vibin

    • @DubberRucks
      @DubberRucks Год назад

      Bowser be getting his mornin' reps in before facing off with Mario. He just arrived early today is all lol

  • @FORGOTTENMINDFREAK23
    @FORGOTTENMINDFREAK23 Год назад

    Very considerate to include the warning on the last one

  • @Flegz1
    @Flegz1 Год назад +2

    I love Uno Mas!

  • @pikaquin1948
    @pikaquin1948 Год назад

    Bowser is intensely agreeing with mario

  • @trexpanda
    @trexpanda Год назад

    Dave you need to do the Mechakoopa trick with 2 players and see if the Mechakoopas will destroy each other.
    As for the play after beating the level maybe you need to get a 1 up for it to work

  • @AndGoatz04
    @AndGoatz04 Год назад

    not only does the machakoopa hit more than once, *it also combos*

  • @prodigygaming1512
    @prodigygaming1512 Год назад

    Love the drawing board sections

  • @BADE445
    @BADE445 7 месяцев назад

    Bowser be T-baggin

  • @Mrnemojr
    @Mrnemojr Год назад

    Dave’s laugh at 8:14 reminds me of zaboomafoo

  • @brawlman644
    @brawlman644 Год назад

    The blasts mechakoopa might now be the most broken enemy in MM2... think of how this could be abused in endless challenge should one appear

  • @lizacruz4338
    @lizacruz4338 11 месяцев назад

    9:50 DGR. WHAT IN THE SUS THINGS DID U SAY?!