Get Ready To Have Your MIND BLOWN By These UNO MAS Levels...

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  • Опубликовано: 4 фев 2025

Комментарии • 454

  • @blaze-zee-wolf
    @blaze-zee-wolf 2 года назад +756

    I think I can explain the mecha koopa glitch. Because you throw it up on the very last frame, it still wakes up and so it falls down, however you throwing it up will cause it to get stuck in a pseudo falling state, and because it's in the falling state it's able to damage enemies (in other words it has a permanent damage hitbox, explaining why the rocket koopa just kills its own bullets).

    • @NILno-hm4io
      @NILno-hm4io 2 года назад +15

      I thought the same thing

    • @probablypablito
      @probablypablito 2 года назад +19

      @@NILno-hm4io yeah it just acts as a shell but it walks

    • @NILno-hm4io
      @NILno-hm4io 2 года назад +9

      @@probablypablito now that I think about it, it's true what you say, but it sounds funny for me.

    • @hakimmohammad581
      @hakimmohammad581 2 года назад +2

      Cool

    • @RaichuGamesFormalyBeef
      @RaichuGamesFormalyBeef 2 года назад +3

      The word to describe it was thick

  • @carlporrazzo1237
    @carlporrazzo1237 2 года назад +244

    You experimenting on your own is a fun addition to this series ☺️

  • @ayo.2022
    @ayo.2022 2 года назад +45

    Fun fact about the size-changing Koopas, you can also make them change colour by making a Green Koopa walk into a Red Shell of any size and vice versa. This is probably a better-known fact since this was a frequently used gimmick in the original SMW, but I just thought I'd point it out anyway

    • @Ch3k0v
      @Ch3k0v 2 года назад +5

      Coolio!🙂🤜🤛

  • @steiin46
    @steiin46 2 года назад +156

    I think I got an Idea how the play after goal glitch could work in SMB style. If you hold a pow in SMB2, what if instead of taking damage just before entering the pipe, you collect a fireflower on the exact frame of entering the pipe and then throw the pow? That's how it's done in the other styles, but I don't know if you can keep the pow this way.

    • @magma90
      @magma90 2 года назад +8

      You can keep the pow this way :) I tested it

    • @west3Dgaming
      @west3Dgaming 2 года назад +3

      @@magma90 Well did the glitch work? let's see it

    • @magma90
      @magma90 2 года назад +4

      @@west3Dgaming I couldn’t get the glitch to work

    • @f.n.8540
      @f.n.8540 2 года назад +4

      the glitch i think is caused becuase mario lets go of the pow in the pipe and it stops him for a second, so it wouldnt work when he holds pow over his head and goes down

  • @greasyfries5632
    @greasyfries5632 Год назад +9

    9:48 "Lemmys balls... yet... another... great...........reason why we love lemmys balls"💀

  • @Furetto126
    @Furetto126 2 года назад +53

    I love those testing intermission where you try various things :D

  • @vlionheart
    @vlionheart 2 года назад +57

    The cat paw effect in the vibrating thwomp level is hilarious. Kinda reminds me of those classic DBZ or Jojo moments

  • @TheJadeFist
    @TheJadeFist 2 года назад +20

    That Instability tower sure looks like it's prime for some kind of wonky troll tech, just for whimsical it is.

    • @AKitchell
      @AKitchell 2 года назад +2

      Or, if tweaked right, it could work as a wonky series of platforms for a crazy boss fight.

  • @Gixerius
    @Gixerius 2 года назад +19

    8:10 nobody saw that coming, I love it :D

  • @paulnewton2284
    @paulnewton2284 2 года назад +17

    The Lemmy's Balls fake softlock could have devious applications for troll levels.

  • @SUPERELIASK
    @SUPERELIASK 2 года назад +72

    Amazing how DGR manages to discover new glitches from old glitches
    also amazing is the fact that DGR will never learn the names of the Koopalings

    • @Speed-TV
      @Speed-TV 2 года назад

      lemmy's balls

    • @gengarzilla1685
      @gengarzilla1685 2 года назад +1

      I personally can't be bothered to remember most of them.

    • @SUPERELIASK
      @SUPERELIASK 2 года назад +1

      @@gengarzilla1685 I learned them thanks to Mario Kart
      Ludwig, Roy, Morton and Wendy are the simplest
      Iggy is the one with the glasses
      Lemmy is the one with the bouncing balls
      Larry is the remaining normal one

  • @DJDroz-gh5nt
    @DJDroz-gh5nt 2 года назад +108

    Not all Uno Mas levels are glitches, some are just features people don't know about.

  • @hypemugen
    @hypemugen 2 года назад +31

    2:25 "as soon as mario gets big, that mushroom is easy to grab"
    5:38 "just explodes in its mouth"
    9:53 "why we love lemmy's balls"
    11:00 "mario is too big to fit"
    17:14 "oh my goodness how long it is"
    Can Dave even hear himself?
    I hope his kids cant lol

    • @benjitheheron
      @benjitheheron 2 года назад +6

      Even if his kids heard him, they wouldn't have a dirty mind like us so wouldn't know better. It's not Dave's fault, it's our fault

    • @IanC14
      @IanC14 2 года назад +1

      😏

    • @hypemugen
      @hypemugen 2 года назад +4

      @@benjitheheron Its my fault.

    • @billymkj2763
      @billymkj2763 2 года назад +3

      Get yo head out of the gutter!

    • @Zel-Veraan
      @Zel-Veraan 2 года назад

      Where's The_Ashman? This is another "Strange Things Dave Says" episode

  • @BabyMatiny
    @BabyMatiny 2 года назад +70

    Hey DGR! I am currently experimenting ways to try and get the play after goal glitch to work in SMB1 style (or even sm3dw) and while experimenting I noticed that if you have the glitch setup (in nsmbu) and are in maker mode, once you hit the goal and can move, the invisible walls on either side of the level are gone! you can run past the castle and to the left of the sign in the beginning. though the camera doesnt follow you, you can seemingly run forever! but anyways I will update if I figure out a way to get it to be done in 3dw or smb1 style
    update: I got it in 3d world lol. Unfortunately I don't think it is possible in any other style though. (I don't really know how to share it because I already got suspended from the game from Nintendo before, so I don't want to risk going through that again, but I do really want to share it!)
    update 2: I dont know if this is only in 3d world style, but apparently putting an enemy right on the flag with this glitch, soft locks the game. you cant move and the game is frozen. luckily, you can still go back in to maker mode by pressing -

    • @quinnencrawford9707
      @quinnencrawford9707 2 года назад

      yo can you just. describe the 3dw setup

    • @BabyMatiny
      @BabyMatiny 2 года назад +1

      @@quinnencrawford9707 i can try to upload a video of it on my channel then give a link.

    • @quinnencrawford9707
      @quinnencrawford9707 2 года назад

      @@BabyMatiny way better idea. thanks

    • @BabyMatiny
      @BabyMatiny 2 года назад

      @@quinnencrawford9707 i can try to get the vid out by tomorrow

    • @weathermansam2
      @weathermansam2 2 года назад

      Update?

  • @Imaproshaman7
    @Imaproshaman7 2 года назад +3

    This was awesome. The testing part was neat. I wonder if we'll get more creators using things like that in future levels. That would be cool.

  • @MelodyLumina
    @MelodyLumina Год назад +3

    if i had to guess, the reason the aftergoal glitch only works in new soup is because the victory animation there has a unique "flip" movement you can't do regularly? maybe that screws with something

  • @CyanSkyAnfall
    @CyanSkyAnfall 2 года назад +21

    One of my questions about that awesome mecha-koopa glitch is do the kills still count for you past that initial kill? Like imagine if someone used that same Uno Mas glitch for required kills? And on top of that you had to “escort” the mecha-koopa for said enemies!
    The only real big problem is the person playing would need to know how to activate the glitch :/

  • @willsith9762
    @willsith9762 2 года назад +2

    That invincible block has the same energy as being in a dream, knowing you can run faster than this, but you just can't.

    • @princeyy69
      @princeyy69 Год назад +1

      EXACTLY what i was thinking

  • @andyalvein5138
    @andyalvein5138 2 года назад +34

    It's amazing how many bugs and glitches can have an apparently simple game like SMM2.

    • @Furetto126
      @Furetto126 2 года назад +2

      It's somewhat like Minecraft, a simple sandbox game but with some of the weirdest and most useful bugs out there

    • @cheddartaco
      @cheddartaco 2 года назад +5

      simple?

    • @fidel_soto
      @fidel_soto 2 года назад +2

      Not simple at all

    • @andyalvein5138
      @andyalvein5138 2 года назад

      @@cheddartaco "apparently" simple. All today's games have a ton of coding behind.

    • @andyalvein5138
      @andyalvein5138 2 года назад

      @@fidel_soto "apparently" simple. All today's games have a ton of coding behind.

  • @CyanicCore
    @CyanicCore 2 года назад +7

    Definitely one of the best compilations to date. While a couple are just for show, nearly everything has a real use, either in a troll sequence or its own level! This especially goes for Mechakoopa companion, but crunching Bowser would do nicely in some sort of dance/celebratory section.
    P.S. Did you miss a door in the last level?

  • @TS_Mind_Swept
    @TS_Mind_Swept 2 года назад +1

    The reaction to the toppple tower was definitely the best part of the video LUL

  • @caxtnova
    @caxtnova 2 года назад +2

    Mario clipping halfway through that block at 0:45 reminds me of that time DGR made it halfway through Spiny Control.

    • @DubberRucks
      @DubberRucks 2 года назад +1

      Ah yes, here's the obligatory Spiny Control comment 😆 👍

  • @Stolkmen
    @Stolkmen 2 года назад +3

    6:48 Bowser, my man, you need to drink WAY less coffee in the morning my dude.

  • @djplasmaslash28
    @djplasmaslash28 2 года назад +4

    DGR coming up with his own Uno mas. And I thought you said you weren’t a level creator

  • @XperimentorEES
    @XperimentorEES 2 года назад

    Regarding mechakoopas, I'd say the reanimating animation interrupts the kicking animation, and as a byproduct never ends the harming effect enemies are only supposed to have while airborne from being tossed by mario. Glad to see you having run doing your own science on it too XD
    The compilation levels are some of the most curiously amusing, though it's odd some sound/visual effects overload and stop working while others have no trouble being continuous.

  • @maxifire32
    @maxifire32 2 года назад +1

    i think the mecha koopa glitch occurs because you throw it right when it wakes up making it think it's been thrown even though it's awake allowing it to kill enemies

  • @Chris_4800
    @Chris_4800 2 года назад +2

    Always cool to see new stuff especially that mind bending instability level. 🤯

  • @gariannobinger9933
    @gariannobinger9933 2 года назад +6

    if i remember right, SMBU was the only version that still allowed inputs after the flagpole (jump and switching directions), but other SMB games don't. Maker is replicating that?

  • @widzu95_
    @widzu95_ 2 года назад +1

    TBH you could upload this red Mechakoopa one youself and became one of the Uno Mas guys. Infinite 1-ups is really something.

  • @spookymoblin8888
    @spookymoblin8888 2 года назад +2

    I think the reason the play after goal glitch doesn’t work in the other styles is that a small cutscene plays after you finish (walking to the castle, doing the peace sign pose) so it takes away your ability to play, where in new supe there isn’t any.

  • @datmeme6643
    @datmeme6643 2 года назад

    Corporate needs you to find the difference between this pictures. (Shows Lemmy and Iggy)
    DGR: They're the same picture.

  • @totalmarh
    @totalmarh Год назад +1

    Man gave the uno mas creators homework 💀

  • @Rocky2418
    @Rocky2418 2 года назад

    I really got a kick out of seeing the red mechakoopa destroy its own bullet as it shot it. To me, it almost looked like it was hiccupping each time it happened, for some reason. :-D

  • @chronosVR.2763
    @chronosVR.2763 Год назад +1

    19:22 it should be possible by using the item smuggling glitch on tracks to bring them to sm3dw
    edit: no its not the track needs to be in the subworld

  • @Vinnyc11
    @Vinnyc11 2 года назад

    13:25
    “Yeet” is a more old school term, a bit more often seen in the mid to late 2010s, but there are people who still use the term nowadays. Never really fell out of style, just because less popular. Regardless, you used the phrase properly.

  • @brandi37
    @brandi37 2 года назад +4

    8:10 that is amazing

  • @zyler319
    @zyler319 2 года назад +1

    6:51 he's just t-baging

  • @THE_Gabo_3429
    @THE_Gabo_3429 2 года назад +1

    Did you know the infinite 1up trick with a shell is an actual hidden feature that the Nintendo put, thinking that this trick would be very hard to preform… but you know we gamers are just that good👍

  • @jamespike213
    @jamespike213 2 года назад +1

    Big fan of the new content of creating the uno mas ideas on your own.

  • @amoura39
    @amoura39 2 года назад

    OMGGGGG THAT "instability" COURSE LOOKS UNNATURAL AND BEAUTIFUL LOL

    • @Richard-xu7kz
      @Richard-xu7kz 2 года назад +1

      I laughed so hard on this one, like to see more stuff like this tested!

  • @bigsalmon7973
    @bigsalmon7973 2 года назад +1

    11:55 is still crazy to me, they got a slope AND a block to exist om the same spot, you shouldn't be able to enter that pipe, I'd love to learn about that one

    • @blue_azul
      @blue_azul 2 года назад +1

      I think that's just the top of a semi-solid peeking through the slope

  • @stygianhero9072
    @stygianhero9072 2 года назад

    8:52 "You can just chill on top of th---" *becomes jfk*

  • @spinel1146
    @spinel1146 2 года назад +1

    Bowser was doing the Minecraft crouch of peace, he just wanted to be friends

  • @a_random_tire
    @a_random_tire Год назад

    i love that you test them, that is so cool

  • @charliewood7919
    @charliewood7919 2 года назад +1

    I like how Dave has been to playing with these uno mas

  • @killwillv2610
    @killwillv2610 2 года назад +1

    Yooo that Mecha Koooa tech is nuts!

  • @the_emerald_memes_official
    @the_emerald_memes_official Год назад +1

    2:24
    9:51
    Deaf people: 😊
    Blind people: 💀

  • @Robeebert
    @Robeebert 2 года назад

    4:25 it is as if the mecha koopa has inherited the state of being kicked as a natural state, so it can deliver a hit once to any individual actor. this includes actors it spawns, such as the red mecha's bullets.

    • @Robeebert
      @Robeebert 2 года назад

      i am two days late to explaining this

  • @GrimBirthday
    @GrimBirthday 2 года назад +1

    I love the mecha koopa one I can think of a ton of levels that could use that

  • @charleslee8313
    @charleslee8313 2 года назад

    Uno Mas Grande -- that was a work of art.

  • @SuperArystoteles
    @SuperArystoteles Год назад

    The Mechinator.
    You could not throw it up because of the "frame perfect thing" and during the animation of getting up this mecha boi have properties changed from "usable by mario" to "harm mario" but the animation time allows you to ADD the "damage after throw" to its properties before they are fully changed.
    As if you were adding extra cookies to that jar which was supposed to be closed. ;)
    +Note if you were to hop on mechinator and let it jump up on its own it would go back to normal.
    (And no, its not invincible because its still an enemy but it becomes a living thrown shell).

  • @PlutoDarknight
    @PlutoDarknight Год назад

    The mecha koopa essentially stores the info that it is supposed to act like a kicked object while being reanimated at the same time. Could probably make some interesting escort levels with it.

  • @LancerkingNoel
    @LancerkingNoel 2 года назад

    The mechakoopa gets Shell properties, so all eeneemies that can be hit by a koopa shield can be hit by the mechakoopa or anithing it throws. Boom Boom and Bowser can bee hit by shields but they break on them.
    Also, the bombs they shot get mixed on being enemies and hitting for you, that's why they autoexplode

  • @saw2135
    @saw2135 2 года назад +10

    I'm wondering if coming out on a platform instead of falling out of the pipe is also changing what happens in the after-level glitch.

  • @SuchAUniqueHandle
    @SuchAUniqueHandle 2 года назад +2

    8:05 I might make a level for this. if I do, I'll list the code below.

  • @edwardfelice8296
    @edwardfelice8296 2 года назад +1

    One of my fav series from DGR!

  • @Marinealver
    @Marinealver 2 года назад +1

    DGR makes his own Uno Mas level

  • @StyxMkVI
    @StyxMkVI 2 года назад +1

    When you went into the maker and all of the Koopalings were still new and untouched made me age 2 years

    • @kh6853
      @kh6853 2 года назад +1

      Me too

    • @Sauraen
      @Sauraen 2 года назад +1

      All of them except for Lemmy are still untouched on my copy of the game too.

  • @chaiotic
    @chaiotic 2 года назад

    Really love seeing you tinkering around!

  • @terrybanks5063
    @terrybanks5063 2 года назад

    good to see you looking happier again dude ❤ some cool glitches, love you man!

  • @djlamar2
    @djlamar2 2 года назад +1

    That stationary Bowser Uno Mas level made my day XD

  • @hypemugen
    @hypemugen 2 года назад +1

    7:34 it looks like the skulls' eyes on the upper right corner are wide open hahaha

    • @phosphorus4
      @phosphorus4 2 года назад

      Yeah that’s like with the cloud blocks

  • @HarryBoSweets
    @HarryBoSweets 2 года назад +1

    Uno Mas is one of my favourite series

    • @gugatiela
      @gugatiela 2 года назад

      No me troll series

  • @theblackwidower
    @theblackwidower Год назад

    Here I thought Unomas was a holiday cerebrating the card game Uno.

  • @KittenKatja
    @KittenKatja 2 года назад

    That compilation reminds me of the old days in Platform Racing 2.

  • @retro3188
    @retro3188 2 года назад

    Dave.
    Iggy:
    Wears glasses; tall.
    Lemmy:
    No glasses, smallest of all 7.

  • @RukarioEnterprisesLLC
    @RukarioEnterprisesLLC 2 года назад

    Ah, good oole DGR Uno mas. Long time no see Dave... hopefully you can slow down on the "TROLLED" levels. I don't find them that funny (sometimes they do tho)

  • @Teverell
    @Teverell 5 месяцев назад

    I'm not a Mario player let alone a level creator but I did notice that in the after level glitch, there was a platform that stopped Mario sliding down the flagpole even though the flag went down - if you start him at the very top of the flagpole and have a platform to stop him sliding down in Super Mario World style - or try that with the other styles, maybe it works then too? Get him to the goal but with a platform so he just touches the top of it?

  • @prodigygaming1512
    @prodigygaming1512 2 года назад

    Love the drawing board sections

  • @kookookapleksky2410
    @kookookapleksky2410 2 года назад +3

    4:10 where is this montage music from? I hear it all over the channel but I just don’t know what it is

    • @deadxthenobody3700
      @deadxthenobody3700 2 года назад

      Hopefully someone has the answer bc I've been wondering this too

  • @DeviciWasTaken
    @DeviciWasTaken 4 месяца назад +1

    6:47 What banger is he listening to? 🎧

  • @WhimsicalLittledawg
    @WhimsicalLittledawg 2 года назад

    These are crazy!
    ESPECIALLY THE MECHAKOOPA ONE

  • @d-classamogus
    @d-classamogus 2 года назад

    Therapist: "Teabagging Bowser doesn't exist he can't--"
    6:45

  • @ACCW42
    @ACCW42 2 года назад +2

    The question I have is: what happens when two invincible mecha koopas meet each other? Do they both die? Neither? Only one?

    • @megarotom1590
      @megarotom1590 2 года назад

      probably both bc the mecha koopas weren't made entirely invincible they were just placed in a state where it thinks they were thrown even though they're up and about. So as such they can clear out normal enemies but upon hitting a boss they die themselves. So I'd venture to guess they aren't immune to damage, they just automatically deal damage as if they were thrown
      it's even theoretically possible that they wouldnt hurt mario due to these properties but unknown

    • @megarotom1590
      @megarotom1590 2 года назад

      @Mega Mewtwo thanks

  • @RadicalReactions99
    @RadicalReactions99 2 года назад

    8:10 I might need to steal this and make a level around it lol

  • @tylerherr4288
    @tylerherr4288 2 года назад +1

    the mecha koopa one is because any object has a couple states
    when you throw an inactive mk it turns on the damage_enemy state
    when it hits the ground then it turns damage_enemy off
    but if you throw it on that last frame before it wakes up
    the damage_enemy state is turned on
    but the mks ai takes over and starts walking around like normal
    and by technicality the mk never touched the ground so the damage_enemy state was never turned off

    • @blaze-zee-wolf
      @blaze-zee-wolf 2 года назад +1

      Basically what I said except in way more detail

    • @tylerherr4288
      @tylerherr4288 2 года назад

      @@blaze-zee-wolf oh you did
      Eh RUclips comment section
      I'm not scrolling through the entire thing just to see if my point was made for me
      Have a like though

  • @bachandanga332
    @bachandanga332 Год назад +1

    9:49 Things I've shouldn't said (DGR edition)

  • @Marcibee05
    @Marcibee05 2 года назад

    "As soon as Marios big, that mushroom is easy to grab."

  • @matthewwise7728
    @matthewwise7728 2 года назад +1

    One of my fave dgr series 😍

  • @hakimmohammad581
    @hakimmohammad581 2 года назад +2

    I saw LANKY MARIO when getting the SMB2 Mushroom.

  • @Pacvalham
    @Pacvalham 2 года назад

    17:13 That reminds me of "☆★ A simple deception? ★☆".

  • @justinjordan7449
    @justinjordan7449 2 года назад

    DGR: hey Bowser are you all right buddy
    Bowser: yeah just rocking out down here

    • @PokemonRebornFan
      @PokemonRebornFan 2 года назад

      Bowser is just vibin

    • @DubberRucks
      @DubberRucks 2 года назад

      Bowser be getting his mornin' reps in before facing off with Mario. He just arrived early today is all lol

  • @trexpanda
    @trexpanda 2 года назад

    Dave you need to do the Mechakoopa trick with 2 players and see if the Mechakoopas will destroy each other.
    As for the play after beating the level maybe you need to get a 1 up for it to work

  • @FORGOTTENMINDFREAK23
    @FORGOTTENMINDFREAK23 2 года назад

    Very considerate to include the warning on the last one

  • @DerpidyDerp
    @DerpidyDerp 2 года назад

    "Explodes in it's mouth" something you'll only hear on this channel.

  • @evilsmoo3358
    @evilsmoo3358 2 года назад +1

    Could you boop a big koopa into a small shell? Like a puzzle level with a spare shell and a big koopa, and you need a little koopa to activate something, and the big koopa won't fit?

  • @Speed-TV
    @Speed-TV 2 года назад +1

    The play after goal glitch might work in mario 3D world using a crate

  • @Pacvalham
    @Pacvalham 2 года назад

    Lemmy has balls. Can anybody come up with a better mnemonic than this?: "Lemmy see them balls"

  • @brawlman644
    @brawlman644 2 года назад

    The blasts mechakoopa might now be the most broken enemy in MM2... think of how this could be abused in endless challenge should one appear

  • @andreupelachs115
    @andreupelachs115 2 года назад +1

    Loved instability.

  • @rsavori
    @rsavori 2 года назад

    Lemmy is the ball koopaling and Iggy is the fast Sniper koopaling

  • @LilyTheCuteKitty432
    @LilyTheCuteKitty432 2 года назад

    Maybe instead of taking damage before going into the pipe to bring the POW with you in SMB1 to do the goal glitch, make the same effect with a power up like the fire flower.

  • @west3Dgaming
    @west3Dgaming 2 года назад

    enjoyed the experimenting

  • @WillRennar
    @WillRennar 2 года назад +1

    8:12 - Weren't these things put up in front of Bowser's used car lot?

  • @Positivebrick
    @Positivebrick Год назад +2

    17:13 -THE

  • @JoeBob23
    @JoeBob23 2 года назад

    Really good set of these today.

  • @gugatiela
    @gugatiela 2 года назад +2

    Day 2 of asking play luigi's mansion
    0:46 I never seen that before on super mario maker 2 it's so confusing, is that even possible? Or is that a glitch? It would be glitch.. These uno mas levels is weird..

  • @LemoneVR
    @LemoneVR 2 года назад

    Bowser was just doing the peace dance.

  • @JohnSmith-rf1tx
    @JohnSmith-rf1tx 2 года назад

    Some cool stuff there.

  • @Jahmon492
    @Jahmon492 Год назад

    It's lemmy. AND... Why did you say balls 😆 🤣 😂 😹