One thing I'd like to see is bicycles, not only would it speed up going places to places without having to rely on gas but rather your own character's energy, it's silent and works out your fitness at the price of tiring you out as a result, naturally, the heavier the load, the slower it is, still faster than on foot. Unless it's one of those cycles with three wheels and a basket. or more options while on foot, like being able to snatch a shopping cart and using it as a means of transporting heavy loads, however, as we know, those things are horribly loud, so the drawback of using them is essentially ringing the dinner bell, but you get to carry more and you can always just leave it and come back for it later, zombies would hardly attack it.
@@DoktorBetaok, but that isnt what theyre saying. i dont enjoy loading up 500 mods to make the game solidly fun, itd be nice to have those things just be basegame since theyre quality of life, it's like weapon cond indicators, itd be nice if that was basegame aswell
I'm hoping for horses in the future...chances are a modder is going to use the animal AI and make some but with all the horse themed buildings throughout the map I'd be real surprised if the devs don't add them basegame.
@@jerrylroberts7260 IRL Id say a year to two for mountain lions and wolves nationwide and jaguar into the southwest. Basing that on those animals migrating into populated states now, and without humans they wouldn't leave.
Wolves are effectively extinct in the continental United States. There's a few monitored packs and some lone strays in some of the States that border Canada, but they are few and far between. What few wolf populations remain or are reintroduced by environmentalists are often hunted to death by republicans. Mountain lions and bears are just about everywhere. Both those animals would be much more realistic and pose a greater threat to player characters.
This might seem like a small thing, but something I very much hope the devs look at is the thermodynamics of heat sources in a building...fireplaces and stoves heating a larger portion of the building; warmth lasting longer and diminishing over time after the heat source ends...adding a bit more realism in that respect. I like the cold-weather survival aspect, even though it never gets all that cold in Kentucky (I'm from Minnesota!).
They were talking about improving fire mechanics in the game but looks like they've dropped the idea so far, maybe in the future I wonder they'll revisit the idea
@@TheGamingHellhound, I am in central Indiana (not too far from where the game is based, in reality), and it can get absolutely brutally cold. Louisville has been as hot as 111° and as cold as -22° (air temp not windchill). Normally, no, it doesn't get that cold... but it can.
This is exactly what I posted in a ideas discussion before...things like open doors/windows and poorly crafted walls maybe also having an effect on insulation.
The devs more or less confirmed that zombies won't be going after your animals. As heart breaking as it would be to come home only to find Bessey being turned into a zombie meal, they said and I quote "The virus affects humans, not animals, thus the zombies have no desire to go after the animals"
A few things I would like to see: Windchimes that you can attach to poles to attract zombies. Spring loaded fall trap doors that will make zombies/players fall through when the trap is enabled. Ability to craft alcohol. Low proof alcohol could be drank or used to disinfect. A high enough proof alcohol could be added to gasoline to extend fuel supplies. Craft a wood gasifier. This can produce a gas that generators can be ran on. Some people even use wood gasifiers to run vehicles. Something I had thought about a person could do in a zombie apocalypse would be to make a zombie powered vehicle. The zombies are harnessed into the inside of a large vehicle, while the driver sit in the front to steer and to control a set of shutters/brakes. The zombies see the driver in front of them and try to walk towards the driver which pulls the vehicle along. IDK if this could be done for PZ, but it is an interesting idea.
Or with high enough electricity skill mixed with carpentry, you could make a waterwheel mill that produces energy using the river or wind mills. It would give reason to actually level up electricity skill and give an alternative power source albeit not as efficient as a generator but much more silent. The main drawback is that the waterwheel would force the player to be set at the river itself whereas a windmill would be heavily reliant on weather. Solar panels could also be a thing, but require either electrician job from the get go or the right book to use, so if illiterate, impossible to use.
@@combinecommando001 Solar panels would be a great option, but you would also have to create a battery bank so you have power you can use at night/cloudy days. Plus the wood gasifier, or a steam engine, would be a great way to encourage people to level up metal working. Plus it would give people a reason to clear areas of trees as they would need the wood for power generation.
@@combinecommando001 Something else I just thought of would be a jeweler skill. Then we would have a use beyond decoration for all the rings/necklaces/etc we find. Combine a jeweler skill with a metal working/forging skill so you can make things like gold/silver figures/statues in various sizes. Imagine a person sized golden Spiffo statue with jeweled eyes. Or make ingots that can be stacked to show off your "wealth". Also, it would be nice to be able to make stacks of cash from money you find, then you could stack that as well.
@@fragdoch-nicht1290 You could also make a zombie powered generator or water pump, or oil pump. Just harness them in and attach them to a pole they can pull which is attached to another pole ahead & out of the reach of the zombies and have a rat in a cage on there that they chase in a big circle.
I wouldn't expect lasers or anything like that in the game. For the sake of emersion, I hope it's not added. It's 1993, and according to lore, most of the population "depopulated" over the course of a few months. Technological advancements and have essentially stopped because the remaining population would have just been trying to figure out basic survival skills. I was around in 1993, and think the devs have done a good job keeping it there.
I think it could be possible that modders can make simple npcs who are at least better than those dumb superb npcs. It would be so cool cause without npcs it feels empty sometimes and you could have some real nice side stories.
devs have said the AI for the animals is a primative form of AI technology they're going to use for NPCs so wouldn't suprise me if we get a more sophisticated NPC mod
@@always.7884 Yep. It really would be cool to know that „there is something going on out there“. And that the military barricade really gets overrun „live“ from zombies ^^
I knew all of this stuff already but I'm so hyped for this update and this video is so well made that I watched the whole thing. Great video! Loved it!
Whenever I hear a version of "X will release in Y time," like this release date I always go: Ah, they told us it'll release in the first half of 2024, this means it'll be released in late (december) 2024. :P
For the wolves factor.... The game is made by people that live on an island with absolutely zero large predators harmful to humans. No hate, just the reality of lack of recognition.
Yeah wolves mainly hate to get near humans. Also some of the sounds aren't wolves. It's actually coyotes. I've been away from PZ for a few weeks. I think there is still wolf sounds but I heard mostly coyotes. I live in TN and we have nearly all the same critters as KY. You would run into more snakes than wolves.
@@redleaderrabbit i didn't think there was thanks for the information. Wasn't sure about the game. I think it's more likely fir black bears seeing as they are in Gatlinburg. Yet not sure if KY has any on its eastern side.
Perhaps PZ will be more like Kenshi in the future. But I can see the problem with NPCs. You need some new mechanics to control them, unless they are only something for you to interact with. If you want some NPCs to join you as a team and work with you, it becomes very difficult. Kenshi has automated fighting even for your main character, so group fighting is just like fishing in PZ with everything being automated with nothing more than RNG.
Great video! I'm looking forward the most to the performance and lighting updates, that would make my life so much easier :D Love your editing style. Looking forward for your next PZ video.
2:52 A few days ago, while playing Zomboid with my friend, I shot a zombie and my character said "Vuruldu". (Vuruldu mean shot or hit) I don't know if it is caused by a mod, but the mods I use are almost entirely in English and my game is in Turkish.
Clean edits and well explained vid ^^ Personally, I hope they tweak the Electrical skill to be less boring and add more skill bonuses. One of the less useful skill to upgrade after 1-3 lvls
It’d be nice if when Z’s fall off of high places they break their legs so they’re incapable of walking and thus can’t get up stairs anymore. It often happens to the character when they fall so why not the Z?
I am so fucking excited for this update. But we need to wait for 4 months plus mods to updated. I cant ply without my abhorent amount of mods but well most of them gonna become redundant after this.
I had heard the developers have said the zombies will not go after animals, by default. But that you be able to change that in sandbox setting. And if not, hey, its gonne be the first mod for build 42.
1:44 It was said that zombies won't be driven to infect animals, only humans Though the idea of fighting zombified animals does sound pretty interesting, we might just get mods for that
Official Scrap Guns anyone? It looks like they are making features from Noir's Backpack Attachments official (attachable sleeping bags are also being added which was a mod first) along with Craftable Backpacks
I'm being super patient with the devs as I see they're putting in serious work, I just really hope they work on zombie optimization though cause I play 16x only but sometimes when there's so many z's it lags horribly. Even people with extreme PC's say the same thing about large hordes. Cant wait for animals and NPCS b43 tho!!!
I mean, if you're playing with 16 times the normal amount of zombies, I don't think you really get to complain about performance. That's not the game's fault at that point.
Hey just found your channel through recommendeds, great stuff I love zomboid and takes 10 years to load because of all the mods which im fine with haha You're question about zombie animals, unfortunately no, devs said that the zombies only look to infect human hosts and so they will be avoiding animals... That being said wouldn't surprise me if there's a zombie animal mod that comes out after 42 is released because come on... Also wouldn't surprise me again if predators is a later build 42 update as from the looks of it they're focusing on domestic animals but with the wilderness mode coming out it'd make sense to add things like wolves, and/or bears or other such creatures that roam which would be interesting to see as you'd have to defend yourself from not only zombies but things such as wolves who might/might not track you and try to eat you in your sleep... Scary but time will tell im super excited keep up the good work!
I'm looking for a richer end game goals, I guess. Every time I become self efficient, I get bored and raid a new town and than I end up starting a whole new play through. I only know 2 people that play the game and they are hardly ever on anymore so It gets boring sometimes on your own
It already gets boring when you have lootet your start city. Normally my plan is to go to Louisville to build a small safe zone like Alexandria in TWD.
Drive into downtown Louisville, hit the horn, and tell me how bored you are after investing hours improving your skills. I can promise that your heart will be just about be beating out of your chest. And that's with population set at default.
@@craftiebrown Well I play with x3 multiplier for skills so thats not the problem lol :D I think x2 would be enough, too but in my opinion it takes too long to level up your weapon skills (excluding aiming cause shotgun is the way). My zombie pop is always set to 1.0 (start is 0.6) and im fine with that. I always have the feeling that West Point has the most zombies because of the concentration of them. My starting city is mostly Riverside and i like it.
@@craftiebrown Already tried that, avoided like 150 zombies with no problem. If you won't do dumb stuff like picking up the weapon you've dropped accidentally, if you won't sprint or endlessly run fast through a zombie horde, if you won't even try to hop in a random car hoping for it to have keys inside while a horde is behind you, - then you'll be able to literally outwalk them, make them stuck on doors, windows, trees, fences, as you'll be walking around, and all'd be fine anyway. They could add some more meta-events, sound events, wich would attract more zombies to a random location. But for now, we only got a few of these sound events, and you'll still be OK if you'd stay at some kind of a building and wait till they migrate. So, you're always prepared and won't get caught off-guard if you'll be rational and won't do unnecesseary and stupid stuff wich I was mentioning earlier. You can even walk through a zombie horde in downtown Louisville if you'll just balance between walking and running, as well as luring the horde to windows, garage doors, and normal doors, to win some more time and walk away. Not much of a threat
All I want is the standard music to not have a sound very similar to a mobile vibrate sound. Drives me mad. A feature that could allow you to load your pre 90s music too would be good.
I am already expecting someone to make a mod changing psst sound to Tyler1 scream Jokes aside. I am completely fine with rural areas only. We already know every corner of rural locations of the map so having new places to visit opposed to new places to settle in is good. Bows. Realistically bows wouldn't make sense in Zombie Apocalypse as shooting to head with a bow is too difficult task. We can of course ignore realistic scenario as we play game and not a simulation, however bows would just bee too OP considering guns being loud (bows aren't) and guns require finding ammo (but arrows would be crafted). Power of the bows is too difficult to balance as having high skill in shooting would just make difference between gun power and bow power negligible
does anyone know if you'll have to start a new save or can continue with your old one? And if you can continue will the basements and high buildings and new map extension and all these new things get loaded into old saves?
Devs have confirmed that zombies will not attack NPC animals. They want to avoid animal cruelty claims and they feel that having to protect animals from zeds would be a new level of tedium that players wouldn't appreciate. If you want to try the many years later challenge now, its basically an implementation of the "10 years later" mod thats been out and worked on for a few years now.
@@Mauvasa if u are gonna check it out, I suggest taking the 10 years later professions mod aswell. Also axes reforged or something along those lines would be beneficial, lots of trees, so u need more axes than vanilla spawns will give you. Definitely a good mod though, gives the game a new fresh feel. Have fun :)
imagine a bloody, zombie cow that just murdered all your friends is chasing you down the street at unstoppable speeds. sucks that we wont experience that
Apparently zombies will ignore animals because the devs don't want to traumatise people. I remember hearing that somewhere but don't quite remember where. so it might be wrong. I'm sure there will be a mod for it if people want to worry about it.
Domesticated animals usually don't run away from humans, and may not be able to distinguish zombies from living humans. Also, if trapped in an enclosure or barn with a horde pouring in, the animal may be unable to escape or would eventually tire out and have to sleep.
@@jerrylroberts7260 animals recognize dangerous things. When push comes to shove they will do other things than just mindless wondering things. Also with any disease there are those that can be affected and those that can't. The thing is this things can jump from animals to humans or humans to animal. It's just that it's not alway going to do that. It's only human to human. If an animal was caught by one it's not going to be a zombie pig.
I can't wait til there's NPC's in the game, so I can start playing this game again!!! It's taking forever. As far as I'm concerned, everything else is and was already done by modders. Lets get on with the NPC's already please. WTF "NPC's will be years away"????????
Prioritizing animals and other things over what the community wants most [npcs] is a big miss for me.. one of the main thing this game needs is npcs and the ones i used in a mod really hurt performance on my pc and i got a pretty beefy set up.. luckily i got some friends to get the game so now grinding wont be so bad
It's absolutely ridiculous how much the devs held back for b42. It's going to be a nightmare for both them and players with the huge amount of bugs these will introduce all coming in at once. Some of these systems were finished YEARS ago and should have been released then.
It's been just over a year since the last update. A couple of these systems might have been started years ago, but I imagine the majority of them are brand new.
@@HollowBagel It hasn't been "just over a year." Build 41 was released on December 20, 2021. That's 2 1/3 years. And the "brand new" systems are the problem. They keep adding new ones to delay the ones they finished long ago until the new ones are done.
@@Kaylakaze The last update was in December 2022. Might be a bit past "just over a year", but it's still not been an extremely long time. And this is how they do things. They do large updates now. They used to make small builds, but now they don't. And it's worked out very well for them. So what if they make new things without releasing all the work they're finished with?
@@HollowBagel I'm talking about a significant update, not a minor fix. If I told my client (I work for a software development studio) that we were saving up all their updates to release next quarter (let alone next year), they'd lose their minds and find someone else to do the job. As for "so what", besides making us wait forever (I bought the game 10 years ago and it wasn't even playable until b41), it means the ENTIRE game is going to change again at b42, just like it did with b41. There will be dozens of new things we need to know dropped on us all at once. Imagine if all the updates No Man's Sky has done was suddenly only released as a single update after years of no updates. Hell, imagine if BG3, instead of releasing 16 major updates since release, had just sat on them and suddenly released a single update 6 months later.
Ive been constantly saying please dont bring in human npc it will completely change the game. What we want is a battle royal mode pvp or a battle pass with cute costumes and one of a kind emotes. How about a way to buy land in the game and rent out safe houses to other players? And how about full 3d on mobile that would be awesome you could even go free to play. Like a cross between mine craft, fortnight and cod but on mobile
I have over 500 hours of play and am starting to get bored. Human and animal npcs are the two things I want right now. NPCs will act as random players on the map, they hunt, drive, fight zombies, gunfights and fight with bad guy NPCs, can make friends with them, add save crates Aid is dropped from above and npcs will go there to receive it, there are fights, disputes, can help some npcs in distress around the map, more random encounters on the map like rdr2 .
I have almost 700 hours, playing since b40. and i agree with you man, if you dont add alot of mods, yoiu just start to get bored of the game.. Or i guess you can play co-op to make it fun.
BRUH , this game feels boring enough after few hundred hours , human npc's are a must , everything else is gonna get boring fast (unless u like base crafting to the extreme)
in the lore, zombies maybe can bite dogs/animals, in game, no, the devs have confirmed that they will not add zombie animals as to be honest, it would be kinda sad to just be killing dogs and random household pets just because they are zombies edit: incase you are wondering why i said lore, on one of the radio stations, you can hear a person say that the army shot their dog when their dog was sick
Zombies don't go after animals in lore either. The dog wasn't bitten or attacked, it was just sick. Most likely from the airborne strain of the infection, but it could have just been a regular sickness. The military was killing all pets and animals.
What fallout tech are we talking? Nuke launchers or laser weapons? I could get on board with some fallout weapons like the fat man (with very rare ammo), the junk jet, etc making it in, but too futuristic/unrealistic tech like the laser rifle or robots should never come to pz
@@mappingshaman5280 Agreed, PZ isn't a game about overpowered weapons smashing through piles and piles of zombies. I was thinking of the junk jet primarily. just some interest pieces. I run with the mod that brings back NPC's and now it feels like old school syndicate with a lot extra. The Persuadeatron from Syndicate could cause a lot of fun scenarios in PZ too. Having Zombies fight each other could be a useful tool in game for discractions. experimental weapons like that could have some fun elements given the setting.
I don't know the minimum requirements but it's not as heavy as a lot of first person games in my experience. There is sometimes lag in big cities, I think they're planning to optimize that in build 42
I doubt they would show off a crafting tree just to cancel that feature later down the line. They would lose a lot of trust. I'm sure the b42 beta won't have every feature announced for the actual b42 though, and bows certainly may be delayed until the later b42 patches in 2025. One thing you haven't talked about is the new procedural weapon breakage system which seems pretty fun
Meanwhile I really hope for a player character skin, hair and model uplift. Default colors are ugly. Meanwhile mods for this are so over the top it doesn't fit with the overall art style.
Missing wolfs and bears and bear traps. Only sound of wolfs and not even a wolf. Also missing random generator map like 7 days to die, missing the 7 days to die mod, missing map reator, on command and conquer red alert exits map editor even for fans and maps to download from the comunnity. Is there any map reator for the fans and or comunnity? Also dogs only dog food where is the dogs, and bows exactly. Also spiked traps and machine gun and shot gun turrets, it would be nice some or all traps of seven days to die or the best is a mod into project zomboid
"Around the corner" aka maybe 2024 --Maybe-- I have more hope for GTA VI releasing before b42 tbh, I really don't care they take their time but by now the wait for b42 is a meme
mixed feelings. on 1 hand its great that this game still gets updates. 2nd hand it is old. dated. i really wish they go to newer engine. not sayin unreal 5. just something newer.. i personally not a fan of holding down mouse button and moving cursor all over just to control char..... i wish they change that to something NORMAL ......... that said no dlcs, again still gets updates. 1 price game. no drama. hard to be to bitchy. if u dont like it go play one of thousands of others out there.
The reality is that these Devs are lazy af. This build is basically a bunch of mods that already exists in the game except for the animals. 11 YEARS in early access, and no Npcs yet. And yet, we already have mods even for Npcs. The game is awesome, but the Devs sucks so much.
Damn guys this game has the slowest updates ever! All of you are like ooo 42 is around the corner and it's still a year until it comes out. They have to speed up or smth because i'm gonna age and become old until I can play the new update
@@Just.a.Random.furry.They already confirmed zombies won’t kill animals, mostly because they think it’ll be tedious management but also other headaches they don’t want to deal with.
One thing I'd like to see is bicycles, not only would it speed up going places to places without having to rely on gas but rather your own character's energy, it's silent and works out your fitness at the price of tiring you out as a result, naturally, the heavier the load, the slower it is, still faster than on foot. Unless it's one of those cycles with three wheels and a basket.
or more options while on foot, like being able to snatch a shopping cart and using it as a means of transporting heavy loads, however, as we know, those things are horribly loud, so the drawback of using them is essentially ringing the dinner bell, but you get to carry more and you can always just leave it and come back for it later, zombies would hardly attack it.
there's mods for both of these things
@@DoktorBetaok, but that isnt what theyre saying. i dont enjoy loading up 500 mods to make the game solidly fun, itd be nice to have those things just be basegame since theyre quality of life, it's like weapon cond indicators, itd be nice if that was basegame aswell
I'm hoping for horses in the future...chances are a modder is going to use the animal AI and make some but with all the horse themed buildings throughout the map I'd be real surprised if the devs don't add them basegame.
@@olapapi5486I saw a mod that did add horses…. Except the legs started to turn like wheels and the horse basically was a car lmao it was hilarious
Rick Grimes rode a bike, why can't yours?
if I can't raise an army of wolves to fight the zombies i'm gonna write a strongly worded email to the devs
haha yes! we need this
Devs? It's only one person
@@TheAndre1702Plottwist,he is a greek man whose name is Theodorios Devkos,also known as The Devs. I am so not making this up.
That's cool and all, but if they get bit.
Oof that's gonna be emotional
@@TheAndre1702no it isnt.
There are no wolves in Kentucky, unless they're zoo animals. Those ambient sounds are coyotes.
How long would it take wolves to migrate into Kentucky with practically no living humans around? Probably at least a couple of decades, eh?
@@jerrylroberts7260 IRL Id say a year to two for mountain lions and wolves nationwide and jaguar into the southwest. Basing that on those animals migrating into populated states now, and without humans they wouldn't leave.
Wolves are effectively extinct in the continental United States. There's a few monitored packs and some lone strays in some of the States that border Canada, but they are few and far between. What few wolf populations remain or are reintroduced by environmentalists are often hunted to death by republicans.
Mountain lions and bears are just about everywhere. Both those animals would be much more realistic and pose a greater threat to player characters.
@@CitanulsPumpkin Somehow you included mainstream politics, amazing.
This might seem like a small thing, but something I very much hope the devs look at is the thermodynamics of heat sources in a building...fireplaces and stoves heating a larger portion of the building; warmth lasting longer and diminishing over time after the heat source ends...adding a bit more realism in that respect. I like the cold-weather survival aspect, even though it never gets all that cold in Kentucky (I'm from Minnesota!).
They were talking about improving fire mechanics in the game but looks like they've dropped the idea so far, maybe in the future I wonder they'll revisit the idea
im from Kentucky and it do get pretty cold some winters. -20 one year
@@TheGamingHellhound, I am in central Indiana (not too far from where the game is based, in reality), and it can get absolutely brutally cold. Louisville has been as hot as 111° and as cold as -22° (air temp not windchill). Normally, no, it doesn't get that cold... but it can.
This is exactly what I posted in a ideas discussion before...things like open doors/windows and poorly crafted walls maybe also having an effect on insulation.
The devs more or less confirmed that zombies won't be going after your animals. As heart breaking as it would be to come home only to find Bessey being turned into a zombie meal, they said and I quote "The virus affects humans, not animals, thus the zombies have no desire to go after the animals"
modders be like: That's free real estate
that also means the theory of the dogs being the source of infection is just gone, right??
I mean they still could be carriers, they just don't turn
@@fordalels
Hmm. I think it should be an option in Zombie Settings.
"thus"
A few things I would like to see:
Windchimes that you can attach to poles to attract zombies.
Spring loaded fall trap doors that will make zombies/players fall through when the trap is enabled.
Ability to craft alcohol. Low proof alcohol could be drank or used to disinfect. A high enough proof alcohol could be added to gasoline to extend fuel supplies.
Craft a wood gasifier. This can produce a gas that generators can be ran on. Some people even use wood gasifiers to run vehicles.
Something I had thought about a person could do in a zombie apocalypse would be to make a zombie powered vehicle. The zombies are harnessed into the inside of a large vehicle, while the driver sit in the front to steer and to control a set of shutters/brakes. The zombies see the driver in front of them and try to walk towards the driver which pulls the vehicle along. IDK if this could be done for PZ, but it is an interesting idea.
Or with high enough electricity skill mixed with carpentry, you could make a waterwheel mill that produces energy using the river or wind mills. It would give reason to actually level up electricity skill and give an alternative power source albeit not as efficient as a generator but much more silent. The main drawback is that the waterwheel would force the player to be set at the river itself whereas a windmill would be heavily reliant on weather. Solar panels could also be a thing, but require either electrician job from the get go or the right book to use, so if illiterate, impossible to use.
@@combinecommando001 Solar panels would be a great option, but you would also have to create a battery bank so you have power you can use at night/cloudy days.
Plus the wood gasifier, or a steam engine, would be a great way to encourage people to level up metal working. Plus it would give people a reason to clear areas of trees as they would need the wood for power generation.
@@combinecommando001 Something else I just thought of would be a jeweler skill. Then we would have a use beyond decoration for all the rings/necklaces/etc we find. Combine a jeweler skill with a metal working/forging skill so you can make things like gold/silver figures/statues in various sizes. Imagine a person sized golden Spiffo statue with jeweled eyes. Or make ingots that can be stacked to show off your "wealth". Also, it would be nice to be able to make stacks of cash from money you find, then you could stack that as well.
I will take off my most insane survivor crown and hand it over to the man who powers his back axis with a z engine
@@fragdoch-nicht1290 You could also make a zombie powered generator or water pump, or oil pump. Just harness them in and attach them to a pole they can pull which is attached to another pole ahead & out of the reach of the zombies and have a rat in a cage on there that they chase in a big circle.
I wouldn't expect lasers or anything like that in the game. For the sake of emersion, I hope it's not added. It's 1993, and according to lore, most of the population "depopulated" over the course of a few months. Technological advancements and have essentially stopped because the remaining population would have just been trying to figure out basic survival skills.
I was around in 1993, and think the devs have done a good job keeping it there.
Man, it would be so dumb if we could craft lasers or whatever. Hope they always keep it grounded, what makes the game special.
I think it could be possible that modders can make simple npcs who are at least better than those dumb superb npcs. It would be so cool cause without npcs it feels empty sometimes and you could have some real nice side stories.
devs have said the AI for the animals is a primative form of AI technology they're going to use for NPCs so wouldn't suprise me if we get a more sophisticated NPC mod
@@freakoffer yep
Man I hope it this game is perfect for me. The only thing is missing is a working NPC then its over.
@@always.7884 Yep. It really would be cool to know that „there is something going on out there“. And that the military barricade really gets overrun „live“ from zombies ^^
considering zomboid, forget wolves; it's the bears you gotta worry about.
...oh no! If they add bears we're in real trouble haha
I knew all of this stuff already but I'm so hyped for this update and this video is so well made that I watched the whole thing. Great video! Loved it!
I'm glad you enjoyed it! Thanks for watching :)
Whenever I hear a version of "X will release in Y time," like this release date I always go: Ah, they told us it'll release in the first half of 2024, this means it'll be released in late (december) 2024. :P
For the wolves factor.... The game is made by people that live on an island with absolutely zero large predators harmful to humans. No hate, just the reality of lack of recognition.
Yeah wolves mainly hate to get near humans. Also some of the sounds aren't wolves. It's actually coyotes. I've been away from PZ for a few weeks. I think there is still wolf sounds but I heard mostly coyotes. I live in TN and we have nearly all the same critters as KY. You would run into more snakes than wolves.
part of the game are canadian, so not entirely true but not entirely wrong either
There are no wolves in Kentucky. There are coyotes.
@@redleaderrabbit i didn't think there was thanks for the information. Wasn't sure about the game. I think it's more likely fir black bears seeing as they are in Gatlinburg. Yet not sure if KY has any on its eastern side.
In a real zombie outbreak it would suck to be that guy who gets eaten by a bear.
Perhaps PZ will be more like Kenshi in the future. But I can see the problem with NPCs. You need some new mechanics to control them, unless they are only something for you to interact with. If you want some NPCs to join you as a team and work with you, it becomes very difficult. Kenshi has automated fighting even for your main character, so group fighting is just like fishing in PZ with everything being automated with nothing more than RNG.
Great video! I'm looking forward the most to the performance and lighting updates, that would make my life so much easier :D
Love your editing style. Looking forward for your next PZ video.
2:52
A few days ago, while playing Zomboid with my friend, I shot a zombie and my character said "Vuruldu". (Vuruldu mean shot or hit) I don't know if it is caused by a mod, but the mods I use are almost entirely in English and my game is in Turkish.
Clean edits and well explained vid ^^
Personally, I hope they tweak the Electrical skill to be less boring and add more skill bonuses. One of the less useful skill to upgrade after 1-3 lvls
Maybe my grand kids can enjoy pz w human npcs
It’s confirmed to be in build 43
@@SCSlime99 But build 43 is also supposed to come in 3 stages, so there's a chance we won't see human npcs until that last stage.
@@rafox66 I’m gonna be retired by state 3 then lol
It’d be nice if when Z’s fall off of high places they break their legs so they’re incapable of walking and thus can’t get up stairs anymore. It often happens to the character when they fall so why not the Z?
That's true!
falling zs over one story should get 50/50 odds of landing on their head and being destroyed
@@user-wi9hv2pb2q I’d support that as well, if percentage went up for every floor.
Doesn't that already happen? I'm almost certain I have seen shamblers turn into crawlers after a fall, maybe I'm making it up though?
I am so fucking excited for this update. But we need to wait for 4 months plus mods to updated. I cant ply without my abhorent amount of mods but well most of them gonna become redundant after this.
its called the HADRON collider, the type of machine is called particle accelerator
Devs said zeds won't attack animals, because they can't infect them
As much as all of these mentions are exciting news,i for one like to hear the dynamic music being added in,i find the music in this very immersive
1:14 looks like a new secret area in the forrest east of march ridge
I had heard the developers have said the zombies will not go after animals, by default. But that you be able to change that in sandbox setting. And if not, hey, its gonne be the first mod for build 42.
i cant wait for the basements so we can hold off a horde in them or find one at the lab
1:44 It was said that zombies won't be driven to infect animals, only humans
Though the idea of fighting zombified animals does sound pretty interesting, we might just get mods for that
It's been a while. I really should play this again.
Official Scrap Guns anyone? It looks like they are making features from Noir's Backpack Attachments official (attachable sleeping bags are also being added which was a mod first) along with Craftable Backpacks
I was half expecting positive emotion bubbles.
I'm being super patient with the devs as I see they're putting in serious work, I just really hope they work on zombie optimization though cause I play 16x only but sometimes when there's so many z's it lags horribly.
Even people with extreme PC's say the same thing about large hordes. Cant wait for animals and NPCS b43 tho!!!
I mean, if you're playing with 16 times the normal amount of zombies, I don't think you really get to complain about performance. That's not the game's fault at that point.
Hey just found your channel through recommendeds, great stuff I love zomboid and takes 10 years to load because of all the mods which im fine with haha
You're question about zombie animals, unfortunately no, devs said that the zombies only look to infect human hosts and so they will be avoiding animals... That being said wouldn't surprise me if there's a zombie animal mod that comes out after 42 is released because come on...
Also wouldn't surprise me again if predators is a later build 42 update as from the looks of it they're focusing on domestic animals but with the wilderness mode coming out it'd make sense to add things like wolves, and/or bears or other such creatures that roam which would be interesting to see as you'd have to defend yourself from not only zombies but things such as wolves who might/might not track you and try to eat you in your sleep... Scary but time will tell im super excited keep up the good work!
The crafting system doesn't stop at medieval technology. We'll have industrial and/or modern crafting stations and tools as well.
I'm looking for a richer end game goals, I guess. Every time I become self efficient, I get bored and raid a new town and than I end up starting a whole new play through. I only know 2 people that play the game and they are hardly ever on anymore so It gets boring sometimes on your own
"This is how you died". That's the endgame.
It already gets boring when you have lootet your start city. Normally my plan is to go to Louisville to build a small safe zone like Alexandria in TWD.
Drive into downtown Louisville, hit the horn, and tell me how bored you are after investing hours improving your skills. I can promise that your heart will be just about be beating out of your chest. And that's with population set at default.
@@craftiebrown Well I play with x3 multiplier for skills so thats not the problem lol :D I think x2 would be enough, too but in my opinion it takes too long to level up your weapon skills (excluding aiming cause shotgun is the way). My zombie pop is always set to 1.0 (start is 0.6) and im fine with that. I always have the feeling that West Point has the most zombies because of the concentration of them. My starting city is mostly Riverside and i like it.
@@craftiebrown Already tried that, avoided like 150 zombies with no problem.
If you won't do dumb stuff like picking up the weapon you've dropped accidentally, if you won't sprint or endlessly run fast through a zombie horde, if you won't even try to hop in a random car hoping for it to have keys inside while a horde is behind you, - then you'll be able to literally outwalk them, make them stuck on doors, windows, trees, fences, as you'll be walking around, and all'd be fine anyway.
They could add some more meta-events, sound events, wich would attract more zombies to a random location. But for now, we only got a few of these sound events, and you'll still be OK if you'd stay at some kind of a building and wait till they migrate.
So, you're always prepared and won't get caught off-guard if you'll be rational and won't do unnecesseary and stupid stuff wich I was mentioning earlier. You can even walk through a zombie horde in downtown Louisville if you'll just balance between walking and running, as well as luring the horde to windows, garage doors, and normal doors, to win some more time and walk away. Not much of a threat
Will prior saves be compatible? I don't want the save i just started to be completely wasted unless its because i die
It will not be compatible.
@@HollowBagel its ok i died anyway
4:24 430 cells is a big new city, luie was 130 cells ish
Forget the other animals, I just want to be able to have a dog to keep my characters company.
I just want to see one, small, damn only one thing: A Chilli Bowl that doesn't cause unhappiness.
wow these are high quality videos.
This update has been "just around the corner" for months. Dont hold your breath.
Tbh I'm missing the "mauled by a horde of zombie cows" in my list of stupid death in PZ
Im on a ZeroZed RP server and alot of these aould improve the server! Im hyped
All I want is the standard music to not have a sound very similar to a mobile vibrate sound. Drives me mad. A feature that could allow you to load your pre 90s music too would be good.
great video and very informative
I am already expecting someone to make a mod changing psst sound to Tyler1 scream
Jokes aside. I am completely fine with rural areas only. We already know every corner of rural locations of the map so having new places to visit opposed to new places to settle in is good.
Bows. Realistically bows wouldn't make sense in Zombie Apocalypse as shooting to head with a bow is too difficult task. We can of course ignore realistic scenario as we play game and not a simulation, however bows would just bee too OP considering guns being loud (bows aren't) and guns require finding ammo (but arrows would be crafted). Power of the bows is too difficult to balance as having high skill in shooting would just make difference between gun power and bow power negligible
Straight to the point i like it!!!
I like the video format!
does anyone know if you'll have to start a new save or can continue with your old one? And if you can continue will the basements and high buildings and new map extension and all these new things get loaded into old saves?
Absolutely not going to be able to continue with your old save in B42.
@@HollowBagel gg
Wolves have been extinct in the state the game takes place in for about a hundred years.
Devs have confirmed that zombies will not attack NPC animals. They want to avoid animal cruelty claims and they feel that having to protect animals from zeds would be a new level of tedium that players wouldn't appreciate.
If you want to try the many years later challenge now, its basically an implementation of the "10 years later" mod thats been out and worked on for a few years now.
Ok yeah that makes sense, it's true it would be a pain to manage. Thanks for the tip, I didn't know it was the map from the mod, I'll check out!
@@Mauvasa if u are gonna check it out, I suggest taking the 10 years later professions mod aswell. Also axes reforged or something along those lines would be beneficial, lots of trees, so u need more axes than vanilla spawns will give you. Definitely a good mod though, gives the game a new fresh feel. Have fun :)
imagine a bloody, zombie cow that just murdered all your friends is chasing you down the street at unstoppable speeds. sucks that we wont experience that
Apparently zombies will ignore animals because the devs don't want to traumatise people. I remember hearing that somewhere but don't quite remember where. so it might be wrong. I'm sure there will be a mod for it if people want to worry about it.
I think it's more that zombies would never catch them even runners would loose track. Besides it can be lore base.
Domesticated animals usually don't run away from humans, and may not be able to distinguish zombies from living humans. Also, if trapped in an enclosure or barn with a horde pouring in, the animal may be unable to escape or would eventually tire out and have to sleep.
@@jerrylroberts7260 animals recognize dangerous things. When push comes to shove they will do other things than just mindless wondering things. Also with any disease there are those that can be affected and those that can't. The thing is this things can jump from animals to humans or humans to animal. It's just that it's not alway going to do that. It's only human to human. If an animal was caught by one it's not going to be a zombie pig.
can't wait for it !
I can't wait til there's NPC's in the game, so I can start playing this game again!!!
It's taking forever.
As far as I'm concerned, everything else is and was already done by modders.
Lets get on with the NPC's already please.
WTF "NPC's will be years away"????????
Prioritizing animals and other things over what the community wants most [npcs] is a big miss for me.. one of the main thing this game needs is npcs and the ones i used in a mod really hurt performance on my pc and i got a pretty beefy set up.. luckily i got some friends to get the game so now grinding wont be so bad
It's absolutely ridiculous how much the devs held back for b42. It's going to be a nightmare for both them and players with the huge amount of bugs these will introduce all coming in at once. Some of these systems were finished YEARS ago and should have been released then.
It's been just over a year since the last update. A couple of these systems might have been started years ago, but I imagine the majority of them are brand new.
@@HollowBagel It hasn't been "just over a year." Build 41 was released on December 20, 2021. That's 2 1/3 years.
And the "brand new" systems are the problem. They keep adding new ones to delay the ones they finished long ago until the new ones are done.
@@Kaylakaze The last update was in December 2022. Might be a bit past "just over a year", but it's still not been an extremely long time.
And this is how they do things. They do large updates now. They used to make small builds, but now they don't. And it's worked out very well for them. So what if they make new things without releasing all the work they're finished with?
@@HollowBagel I'm talking about a significant update, not a minor fix. If I told my client (I work for a software development studio) that we were saving up all their updates to release next quarter (let alone next year), they'd lose their minds and find someone else to do the job.
As for "so what", besides making us wait forever (I bought the game 10 years ago and it wasn't even playable until b41), it means the ENTIRE game is going to change again at b42, just like it did with b41. There will be dozens of new things we need to know dropped on us all at once. Imagine if all the updates No Man's Sky has done was suddenly only released as a single update after years of no updates. Hell, imagine if BG3, instead of releasing 16 major updates since release, had just sat on them and suddenly released a single update 6 months later.
Ive been constantly saying please dont bring in human npc it will completely change the game. What we want is a battle royal mode pvp or a battle pass with cute costumes and one of a kind emotes. How about a way to buy land in the game and rent out safe houses to other players? And how about full 3d on mobile that would be awesome you could even go free to play. Like a cross between mine craft, fortnight and cod but on mobile
I have over 500 hours of play and am starting to get bored. Human and animal npcs are the two things I want right now. NPCs will act as random players on the map, they hunt, drive, fight zombies, gunfights and fight with bad guy NPCs, can make friends with them, add save crates Aid is dropped from above and npcs will go there to receive it, there are fights, disputes, can help some npcs in distress around the map, more random encounters on the map like rdr2 .
I have almost 700 hours, playing since b40. and i agree with you man, if you dont add alot of mods, yoiu just start to get bored of the game.. Or i guess you can play co-op to make it fun.
In future updates I hope they add content past the Ohio River and more secrets to the map
Man I want a tailoring overhal though ngl
BRUH , this game feels boring enough after few hundred hours , human npc's are a must , everything else is gonna get boring fast (unless u like base crafting to the extreme)
Then it's just not for you. Zomboid aims for a very specific kind of player experience.
>game feels boring after a few hundred hours
I wonder why
fortunately, with animal AI modders MAY actually have the possibility to make somewhat humanlike pathfinding!
I think having achievements would be cool
in the lore, zombies maybe can bite dogs/animals, in game, no, the devs have confirmed that they will not add zombie animals as to be honest, it would be kinda sad to just be killing dogs and random household pets just because they are zombies
edit: incase you are wondering why i said lore, on one of the radio stations, you can hear a person say that the army shot their dog when their dog was sick
Zombies don't go after animals in lore either. The dog wasn't bitten or attacked, it was just sick. Most likely from the airborne strain of the infection, but it could have just been a regular sickness. The military was killing all pets and animals.
PZ needs full map random generation, not a new city or few buildings added.
Knowing how fast the game evolves, I would bet more on 2026 for build 42 than 2024... But I hope I'm wrong.
The beta is releasing in the next few months. I don't think they're going to keep it in beta for a year or two.
No turkeys? I thought they showed wild turkeys before 🤔
I would love to see some fallout tech added in... in a "it's definitely not fallout" kind of way.
What fallout tech are we talking? Nuke launchers or laser weapons? I could get on board with some fallout weapons like the fat man (with very rare ammo), the junk jet, etc making it in, but too futuristic/unrealistic tech like the laser rifle or robots should never come to pz
@@mappingshaman5280 Agreed, PZ isn't a game about overpowered weapons smashing through piles and piles of zombies. I was thinking of the junk jet primarily. just some interest pieces. I run with the mod that brings back NPC's and now it feels like old school syndicate with a lot extra. The Persuadeatron from Syndicate could cause a lot of fun scenarios in PZ too. Having Zombies fight each other could be a useful tool in game for discractions. experimental weapons like that could have some fun elements given the setting.
Wheres the turkeys ?
A dog or cat companion would be nice 😢
They said no zombie animals and that zombies won’t attack animals
I like a lot of these except for the fishing mini game because fishing is relaxing and adding a mini game would make it a lot less relaxing
Hopefully there will be options to turn many features on or off when creating a game
I know im gonna spell it wrong, but im gonna assume a new negative trait will be tourettes lol!
They need to add npc's . The game just feels sterile without them no matter what animals and ways to fish they add.
Yeah all nice and stuff but we need NPC's!
First half off 2024??????? I assumed we wouldnt get it til christmas....
what about the graphic card? i cant afford getting a ew one for this game
I don't know the minimum requirements but it's not as heavy as a lot of first person games in my experience. There is sometimes lag in big cities, I think they're planning to optimize that in build 42
not gonna lie, im bit disapointed that wolves and bears or predator AI in general wont be in the game
I doubt they would show off a crafting tree just to cancel that feature later down the line. They would lose a lot of trust.
I'm sure the b42 beta won't have every feature announced for the actual b42 though, and bows certainly may be delayed until the later b42 patches in 2025.
One thing you haven't talked about is the new procedural weapon breakage system which seems pretty fun
@SordidusFellatio Oh no, adding armour in a zombie game! How could they copy Brita? Do they have no shame?!?!
No zombie animals for lore and gameplay reasons.
No. Zombies will ignore animals.
Please dear fucking god tell me they're going to add achievements at some point and give me a god damn reason to play
Meanwhile I really hope for a player character skin, hair and model uplift. Default colors are ugly. Meanwhile mods for this are so over the top it doesn't fit with the overall art style.
I really wish they would add better guns into the game
I just want stsr trek mods. Unrealistic and stupid. But I want it anyway. Phasers, rifles, shields, transporter.
dev spending their time watch primitive technology
Missing wolfs and bears and bear traps. Only sound of wolfs and not even a wolf. Also missing random generator map like 7 days to die, missing the 7 days to die mod, missing map reator, on command and conquer red alert exits map editor even for fans and maps to download from the comunnity. Is there any map reator for the fans and or comunnity? Also dogs only dog food where is the dogs, and bows exactly. Also spiked traps and machine gun and shot gun turrets, it would be nice some or all traps of seven days to die or the best is a mod into project zomboid
I just want cats.
"Around the corner" aka maybe 2024 --Maybe-- I have more hope for GTA VI releasing before b42 tbh, I really don't care they take their time but by now the wait for b42 is a meme
GTA 6 before build 42
mixed feelings.
on 1 hand its great that this game still gets updates.
2nd hand it is old. dated.
i really wish they go to newer engine. not sayin unreal 5. just something newer..
i personally not a fan of holding down mouse button and moving cursor all over just to control char.....
i wish they change that to something NORMAL .........
that said no dlcs, again still gets updates. 1 price game. no drama. hard to be to bitchy. if u dont like it go play one of thousands of others out there.
The reality is that these Devs are lazy af. This build is basically a bunch of mods that already exists in the game except for the animals. 11 YEARS in early access, and no Npcs yet. And yet, we already have mods even for Npcs. The game is awesome, but the Devs sucks so much.
I. WANT. A. DOOOOOOGGGG!!!
Damn guys this game has the slowest updates ever! All of you are like ooo 42 is around the corner and it's still a year until it comes out. They have to speed up or smth because i'm gonna age and become old until I can play the new update
Zombies will not be able to kill animals because of 2 reasons one being religious players who have trouble with dead animals and 2 modders can add it
They are not gonna care about religious players 🤣🤣
If you have trouble with gore don’t play a game that’s about killing walking corpses
@@Just.a.Random.furry.They already confirmed zombies won’t kill animals, mostly because they think it’ll be tedious management but also other headaches they don’t want to deal with.
These AI voices are so convincing. No way a girl plays PZ 😂
no human NPCs? meh
No npc....what a joke
I still remember ten years ago when NPCs were 'just around the corner'.
These guys don't know what they're doing.
Human NPCs WERE around the corner. They were in the game.
@@HollowBagel "Were"
@@The13thRonin ye
SHUT THE FRONT DOOR.. but seriously shut it zombies n stuff
this game is as old as 7d2d they bether figure out npcs soon, preferably before the rapture
Please dont add futuristic tech... It will ruin the game...
She sounds cute AF ! lol