Not my fault that greece settle right at an area where I'm making an airbase on and pretty close to my city and they don't even have much land to develop !
Though the airbase have enough bombers purposely put there to bomb their continent and now it's finish it's like a national park only with 3 air strips and an airport.
I played BM Teddy a few weeks ago with an S-tier spawn & Earth Goddess. My first 3 cities had 5 National Park locations available and I was able to manufacture a few more later on. It was almost as much fun as loyalty flipping cities with Eleanor. I wish I had saved the turn 1.
Even though it's a relatively minor problem, I would have pointed out that most of Teddy's bonuses kick in in the late game, which is a weakness. The free yields at the start are very strong, true. But they don't qualify as a true power spike. As Teddy your power spike happens in the modern era, which is very very late, forcing Teddy to play kind of a turtle style for most of the game. Playing the turtle works wonders against the AI, so I get why the S tier. But I genuinely wonder if he is actually that good versus human players, as humans, unlike the AI, would actually exploit their own power spikes properly.
For humans, it depends on who you are up against. With the strong yield buff, he can generally rush early game by using production for settlers or military units to either forward settling for good tiles or just dominate without sacrificing science from campus. He is still extremely versatile early (not OP, but versatile). So your first order of business against BM Teddy is to find where his capital is, and yoink their tiles, while building military to dominate him. If you unable to find his capital, I would argue it will be harder to win against, especially him settling near mountains gives him a natural defense barricade for domination.
It's a bit more luck-based because your power spike scales direcly with how good your spawn is but you really don't need many of those +2 tiles to out-science some of the better early game civs to the point of making their unique units useless vs your early xbows, for example, while also having political philosophy much sooner and being able to slot in a much bigger variation of policies, due to founding fathers. The scaling on Antiquities & Parks itself is also just unlike almost any other civ in the game. The tile yields you will see when you spawn next to a natural wonder are just a thing of beauty, and when you build Eiffel Tower....Oh my.
I would argue, having made him my main, that he’s a B for religious (because of earth goddess) and B/A for science, since those free yields really give you a huge boost at the beginning and scale very well into the mid game, especially if you use appeal-buffing improvements like city parks intelligently and are spawned near even just a short mountain chain. Even with an unappealing start, all those extra chops and intelligent district and city park placement make for decent tiles, as long as you find some mountains. America isn’t Korea or Maya by any stretch of the imagination, but high B to low A makes sense to me for science. And the addition of Preserves makes higher appeal even more consistent
Also, Teddy can easily chop rainforest for massive production and food boost, and chopping it cause the surrounding tiles to have higher appeals to get even more yields.
I played a game with Teddy where I won a culture victory without building any districts (immortal difficulty) I never realised how few wonders you can actually build without any districts, but as soon as you unlock conservation the game is over because you become way too strong at that point.
I have been watching this entire series recently and it's a ton of fun to watch these, I have a question, are there any you would redo, since they are outdated, it's fine if not, just wondering.
Bull Moose, a decent start, natural parks, culture win. I admit I had to reroll 5 times, but I won it on deity. But if you only care about gold eco, theatre squares, some goo districts and of course watch out for you oppenents and manage your defense - it's an easy win. Sub 200 for me on deity - and I only started the deity trail two months ago, with 7 or 8 deity wins (with the top civs, I admit :) ) in all endings but diplo. Districting: only go for the stuff you really need to win a culture victory. Theatre in every city. Gold eco. Campus, if it's good. Besides that: nope. Chop everything (with Victor, if possible) besides wood, plant wood asap, get natural parks, get gold ages, win. Keep an eye out for the military strengt of you neighbors.
I don't have the NFP, but just going by your description it sounds like he should get a D in Domination because all the C-rated leaders have better unique units. Like you say, the P-51 comes so late in the game and really doesn't have much use.
I would argue that in secret societies mode BM Teddy could be a strong religious civ with *earth goddess* (+2 faith on tiles with breath-taking apeal) pantheon and the *Voidsingers* medieval bonus (receive bonus science, culture and gold equal to 20% of faith yield.). Focus on having lots breathtaking tiles. Even his wild card slots will help him maintain the desired high yields without sacrificing ; economic/militaristic capability. [Edit: bold text]
I think BM needs a new UU, maybe a Dough Boy that replaces the infantry that has higher combat strength when fighting on a foreign continent or something to that effect. Or even has higher fortification strength when defending on flat land.
I'll disagree with some of the comments talking about a "late" power spike. If you get some of these ridiculous tile yields, it's a huge benefit for the early game - you can get to Oligarchy faster, rush military techs faster. You can sport an excellent science or culture yield without investing in Campuses or Monuments/Theatre Squares, which is a lot of saved early game turns.
Plus, Torres del Paine (doubles terrain yields of its adjacent tiles) is an excellent fit for Teddy. Imagine having 4 tiles in the early game with 2 food, 2 production, 4 faith (earth goddess), 4 science and 4 culture (assuming there are nearby woods) each without building anything
He is one of the most fun leaders to play. A few things that you did not mention: you will find yourself constrained as to what districts to build and where, as well as mines. A good spawn means no encampments or industrial zones, with theatre squares, holy sites and entertainment complexes placed so as to tip charming tiles into beathtaking rather than for adjacency bonuses. Earth Goddess is practically mandatory because then all things are pointing in the same direction. Also, your big rush will be for Eiffel Tower (every time) and the Biosphere (if you have jungle). Going for Eiffel Tower means not delaying city walls, because they generate huge tourism and cannot be initiated after steel is discovered. For every city you found, you will need to map out potential national parks at the outset. In short, it's complex and definitely not for beginners. Because industrial zones are going to be rare, Bull Moose Teddy is not likely to have huge production. Not so good on science...
I wish there was current Civ 6 content for the base game. Most players that I've heard from refuse to pay the DLC prices, yet the pre-DLC videos are obsolete due to game patches.
Great channel again most people play this for the AI CHALLENGE I find CIV V AI is light years ahead of the civ 6 AI even after so many updates TOO EASY. Diety should be impossible
They should give USA bonuses against civs with oil resources inside their borders, like less grievances or spies operate at higher lvl when recruiting terrorists, i mean partisans
I think you could actually justify Bull Moose as B tier religious even with his lack of bonuses towards the victory type just because of his passive being pretty useful. The early bonus science gets you your holy site a few turns earlier and the extra bonus culture lets you rush down the wonders and get to Theocracy a fair bit quicker than many empires. He's certainly not a god tier religious civ, but he's better than someone like Mongolia who just has no advantages going for them.
Seems to have become way too easy to get an S now. A+, sure, but I just about fell off my chair when I heard this was an S given his spawn reliance and how powerful the other S civs are compared to this one, especially as America was initially a B and this has swapped out the rough rider and combat bonuses for some very nice but conditional yields.
Short term boom: 100% production for 10 turns then lose 300 gold per turn, lose half your population to disease, then apocalypse mode triggered. Also, vote!!
@@Surrealistescape jesus didnt realize we had lost more than 160 million people already 😨😨😨 now I'm scared of the kung flu!!! Guess I'll go back to the polling station and ask if I can change my vote from Trump to Kama- I mean biden.
Think of it like this: Bullmoose gets to spawn near an exclusive natural wonder quite often: Mountain Forests. It's vicious.
you have obviously never spawned next to a natural wonder for real with him, the yields are insane, it's game over at that point.
If only teddy were on the ballot today
I will promise you everyone would be calling Teddy a warmonger and racist today.
I play as teddy and pretty much all war started by me so if you're those ai that be so true lol
Not my fault that greece settle right at an area where I'm making an airbase on and pretty close to my city and they don't even have much land to develop !
Though the airbase have enough bombers purposely put there to bomb their continent and now it's finish it's like a national park only with 3 air strips and an airport.
@@Hiraeth-zq8ze When have America not been in a war to be honest.
I played BM Teddy a few weeks ago with an S-tier spawn & Earth Goddess. My first 3 cities had 5 National Park locations available and I was able to manufacture a few more later on. It was almost as much fun as loyalty flipping cities with Eleanor. I wish I had saved the turn 1.
Thx for the vid! I started playing civ 6 cause of your videos, keep up the good work!
Even though it's a relatively minor problem, I would have pointed out that most of Teddy's bonuses kick in in the late game, which is a weakness.
The free yields at the start are very strong, true. But they don't qualify as a true power spike. As Teddy your power spike happens in the modern era, which is very very late, forcing Teddy to play kind of a turtle style for most of the game.
Playing the turtle works wonders against the AI, so I get why the S tier. But I genuinely wonder if he is actually that good versus human players, as humans, unlike the AI, would actually exploit their own power spikes properly.
For humans, it depends on who you are up against. With the strong yield buff, he can generally rush early game by using production for settlers or military units to either forward settling for good tiles or just dominate without sacrificing science from campus. He is still extremely versatile early (not OP, but versatile). So your first order of business against BM Teddy is to find where his capital is, and yoink their tiles, while building military to dominate him. If you unable to find his capital, I would argue it will be harder to win against, especially him settling near mountains gives him a natural defense barricade for domination.
It's a bit more luck-based because your power spike scales direcly with how good your spawn is but you really don't need many of those +2 tiles to out-science some of the better early game civs to the point of making their unique units useless vs your early xbows, for example, while also having political philosophy much sooner and being able to slot in a much bigger variation of policies, due to founding fathers.
The scaling on Antiquities & Parks itself is also just unlike almost any other civ in the game. The tile yields you will see when you spawn next to a natural wonder are just a thing of beauty, and when you build Eiffel Tower....Oh my.
Coincidently, this was uploaded on election day for America
I would argue, having made him my main, that he’s a B for religious (because of earth goddess) and B/A for science, since those free yields really give you a huge boost at the beginning and scale very well into the mid game, especially if you use appeal-buffing improvements like city parks intelligently and are spawned near even just a short mountain chain. Even with an unappealing start, all those extra chops and intelligent district and city park placement make for decent tiles, as long as you find some mountains. America isn’t Korea or Maya by any stretch of the imagination, but high B to low A makes sense to me for science. And the addition of Preserves makes higher appeal even more consistent
Also, Teddy can easily chop rainforest for massive production and food boost, and chopping it cause the surrounding tiles to have higher appeals to get even more yields.
Yep, chop rainforests and marshes and build Holy Sites if you can bump up 2+ surrounding tiles to breathtaking near mountains and forests.
Bully for you!
I played a game with Teddy where I won a culture victory without building any districts (immortal difficulty)
I never realised how few wonders you can actually build without any districts, but as soon as you unlock conservation the game is over because you become way too strong at that point.
Yeah, as soon as you can plant woods and place National Parks, the yield go through the roof and your Tourism output is insane
I have been watching this entire series recently and it's a ton of fun to watch these, I have a question, are there any you would redo, since they are outdated, it's fine if not, just wondering.
Hard time’s comes again no more is such a good song!
Bull Moose, a decent start, natural parks, culture win.
I admit I had to reroll 5 times, but I won it on deity. But if you only care about gold eco, theatre squares, some goo districts and of course watch out for you oppenents and manage your defense - it's an easy win. Sub 200 for me on deity - and I only started the deity trail two months ago, with 7 or 8 deity wins (with the top civs, I admit :) ) in all endings but diplo.
Districting: only go for the stuff you really need to win a culture victory. Theatre in every city. Gold eco. Campus, if it's good. Besides that: nope. Chop everything (with Victor, if possible) besides wood, plant wood asap, get natural parks, get gold ages, win. Keep an eye out for the military strengt of you neighbors.
I don't have the NFP, but just going by your description it sounds like he should get a D in Domination because all the C-rated leaders have better unique units. Like you say, the P-51 comes so late in the game and really doesn't have much use.
The free early science will let you get to the regular units faster than other civs tough, so it does balance out again.
Any planes are super good for fighting and domination
I would argue that in secret societies mode BM Teddy could be a strong religious civ with *earth goddess* (+2 faith on tiles with breath-taking apeal) pantheon and the *Voidsingers* medieval bonus (receive bonus science, culture and gold equal to 20% of faith yield.). Focus on having lots breathtaking tiles. Even his wild card slots will help him maintain the desired high yields without sacrificing ; economic/militaristic capability.
[Edit: bold text]
#Ecofascism
I think BM needs a new UU, maybe a Dough Boy that replaces the infantry that has higher combat strength when fighting on a foreign continent or something to that effect. Or even has higher fortification strength when defending on flat land.
Fighters are good units though. I don't think he needs a new UU
@@bachpham6862 they are, but they arrive fairly late and you're screwed if you don't have access to aluminum.
I liked the UU from the prior Civ where you got Marines. Granted I am obviously biased lol
I'll disagree with some of the comments talking about a "late" power spike. If you get some of these ridiculous tile yields, it's a huge benefit for the early game - you can get to Oligarchy faster, rush military techs faster. You can sport an excellent science or culture yield without investing in Campuses or Monuments/Theatre Squares, which is a lot of saved early game turns.
Plus, Torres del Paine (doubles terrain yields of its adjacent tiles) is an excellent fit for Teddy. Imagine having 4 tiles in the early game with 2 food, 2 production, 4 faith (earth goddess), 4 science and 4 culture (assuming there are nearby woods) each without building anything
@@anthony-joewaked5139 The bonus yields aren't terrain yields tough. Terrain is Grassland/Plains/Tundra Flatland/Hills.
He is one of the most fun leaders to play. A few things that you did not mention: you will find yourself constrained as to what districts to build and where, as well as mines. A good spawn means no encampments or industrial zones, with theatre squares, holy sites and entertainment complexes placed so as to tip charming tiles into beathtaking rather than for adjacency bonuses. Earth Goddess is practically mandatory because then all things are pointing in the same direction. Also, your big rush will be for Eiffel Tower (every time) and the Biosphere (if you have jungle). Going for Eiffel Tower means not delaying city walls, because they generate huge tourism and cannot be initiated after steel is discovered. For every city you found, you will need to map out potential national parks at the outset. In short, it's complex and definitely not for beginners.
Because industrial zones are going to be rare, Bull Moose Teddy is not likely to have huge production. Not so good on science...
why would you not chop all the jungle as Teddy? not only does it increase the appeal, but it is your main source of production in most cities.
@@bigfudge2031 you can chop the jungle for a short term production hit. The biosphere is an alternative.
I wish there was current Civ 6 content for the base game. Most players that I've heard from refuse to pay the DLC prices, yet the pre-DLC videos are obsolete due to game patches.
Finally !
I've found fighter-vs-fighter combat happens more often (as does air unit utilization in general) in multiplayer. YMMV, of course.
Extra strength against other “figther” aircraft.
haha enemy fighters are a fantasy
Great channel again most people play this for the AI CHALLENGE I find CIV V AI is light years ahead of the civ 6 AI even after so many updates TOO EASY.
Diety should be impossible
just make the challenge yourself. for example, I played a game with teddy without building any districts or capturing any cities.
A friend of mine only plays America in online with us, and always manages to get a domination victory
They should give USA bonuses against civs with oil resources inside their borders, like less grievances or spies operate at higher lvl when recruiting terrorists, i mean partisans
Nice been waiting for this
I think you could actually justify Bull Moose as B tier religious even with his lack of bonuses towards the victory type just because of his passive being pretty useful. The early bonus science gets you your holy site a few turns earlier and the extra bonus culture lets you rush down the wonders and get to Theocracy a fair bit quicker than many empires. He's certainly not a god tier religious civ, but he's better than someone like Mongolia who just has no advantages going for them.
Did anyone play as Bull Moose Teddy last summer? I already played as Bull Moose Teddy 4 years ago and got a Steam Achievement.
It’s because he’s the same Teddy as the base game, they just changed him when the NFP came out
@@michaelibrahim9275 Except for his voice of his unique agenda without the Rough Rider unique unit.
In multiplayer its called casino teddy
So I just bought the game is this base game teddy or a updated version
Insane yields for no effort? feels like a leader in america indeed :P
U should do a nuke tutorial because I had to look for a tutorial on how to use them or get them
Seems to have become way too easy to get an S now. A+, sure, but I just about fell off my chair when I heard this was an S given his spawn reliance and how powerful the other S civs are compared to this one, especially as America was initially a B and this has swapped out the rough rider and combat bonuses for some very nice but conditional yields.
Did you vote, Saxy? 😉
🎷🎶 what a cool name right ?
O nm lol no wonder I lost that science game aXD
figther
I wonder if someone make a mod for trump, it will be interesting to see what leader ability will be assigned ...
Short term boom: 100% production for 10 turns then lose 300 gold per turn, lose half your population to disease, then apocalypse mode triggered. Also, vote!!
+10 loyalty if walls are currently under construction. The best strategy is to build walls and never finish them.
@@Surrealistescape jesus didnt realize we had lost more than 160 million people already 😨😨😨 now I'm scared of the kung flu!!! Guess I'll go back to the polling station and ask if I can change my vote from Trump to Kama- I mean biden.
Ability to denounce via twitter.
Sina M
Lol, half the population?
Burn down your forest to increase food and production to steamroll ai early lol