Regarding training bandits into top-tier kingdom troops: Many people are saying you DON'T need disciplinarian to do this. What you need is a town or settlement with a training grounds, preferably level 3. Leave your sea raider cheifs and so on in that settlement's garrison, and over time, the settlement will train them beyond their bandit tier without needing the disciplinarian trait. Please note I have only read this, and have not tested it personally.
You also can give bandits to your companions party, they going to upgrade them for you even without disciplinarian! This might be a kind of exploit but it works!
I've tested this and it does seem to work. The big caveat is that they will not be upgraded if there are 2 choices for that upgrade. Secondly, they cannot be upgraded if the upgrade would require a horse.
For example, looters or Forest bandits are great examples of criminals that can be upgraded via this method. Looters only have the option of upgrading into an Imperial infantryman, and Forest bandits can only upgrade to the Fian
@@Joe_Friday You should put them in the garrison once they are ready to level up. You'll also not be able to upgrade troops that need a specific resource like a warhorse with this method.
@Grungor knives makes sense that they don't work. But axes should be able to do damage. And be used as normal axe. I don't know what javelin you have found but I can't 1hit shit
Doctor's Oath. Medicine perk. Get it, or make sure you're surgeon companion has it. I was cleaning up looters and similar punks and was getting 90-100% of them as prisoners. Sure, you might not need that MANY, but it's more quality troops to sell or flip into ur own ranks. It's my second favorite perk next to Disciplinarian. :)
One of the most important things for me to learn was: Pick your Battlefield! So many times I would have a legit badass army, but I would get pulled into a village, or shitty terrain, and now my tactical awareness is practically zero, and I can't even deploy troops because they are blocking each other in. It takes what should be a well-ordered slaughter fest, and turns it into a complete clusterfuck.
About capturing enemies, for those who like to shoot themselves, get tournament arrows they do blunt damage as well. I assume the Mercenary Guards use that ammo type (although bolts).
80 hours for me lol. 100 hours before I realized that during that overhead assault view right before the siege begins, that you could move troops from there.. Sieging became much easier after I could pull 4 trebs up at once, smash the walls, and then during the prep stage just split my army and mass them in line of each wall break before we officially 'start' the siege battle.
If sieges require you to cheese them by reserving your siege engines, then they need a rework, i mean, why the fuck can't you build siege engines outside of the range of ballistas, you know, the way everyone would be building them.
Tip for training a specific troop type - assign them their own group (e.g. assign imperialrecruits to group 8) then find a bunch of looters and send them to charge the enemy, leaving behind the rest of the army. They do all the fighting and will get all the xp, leaving you to do the batch upgrading later on. Alternative method is to do the same with top tier, e.g. legianary, and send them far to the back, leaving only troops that can gain xp to do the fighting.
Use Column Formation on horse archers when in an open field, use it on the entire cav when in tight spaces such as forests or villages. In fields, it stops your archer-cavs from clumping, preventing deaths from enemy cav's charge while the drawback is that they may be easier to hit by archers in a circle formation. In tight areas, it helps your cavs navigate as the lead AI seem to well, lead. The other AI follows it and since the lead chooses route that has less obstacles, there's less of your cavs slamming themselves on trees or houses potentially killing them.
Cheese time 5:25 a tip for the siege engines. You know that even if it's completed sometimes you're not fast enough and the enemy manages to damage it even if you put it away it will still be damaged. Butttt if you move it to an empty spot then pauze and remove it they hit the empty spot with damaging your siege engine problem solved :D Maximum amount of cheese.
On that note, I don't like that you apparently agree to meet on a nearby field instead of fighting in the siege camp outside the castle when the enemy sally out.
@@MetalGamer666 That would be a great idea perhaps they will add it i the future. You might be able to write them a ticket about it. It does make sense that if the enemy attacks you or if you get countered by an enemy army that the fight would take place in a siege camp. But they still habe plenty to do so If it happens (and that's a big if) it will be awhile. Perhaps modders will be able to do it.
Another bit about leadership leveling, you can immediately take the troops back from your companion so they capture less prisoners / get less of the loot. Additionally, you can make someone with 0 steward your quartermaster so that you can have a smaller party size required. This will let you easily make armies with 25-30ish units (good for farming leadership while doing trade early game)
Absolutely man :) Glad it helped! It's a bit different now just because the ENTIRE party gets experience when a stack of units kills something, but that stack gets more. so, it's still viable, just slightly different now with how experience gain works as of..... 1.6.0 I think :D
@Daan de jongh over all though, just check out rumors and get a sense of where to move things. Caravans are a little riskier now, but workshops are pretty good. Once you get some decent money where you aren’t worried about going broke, just go around upping your trade skill until you can get to 225. Also always chat with nobles and sell/buy something from them, even if it is a bad deal because it ups your Charm skill, and you’ll want to be able to convince nobles to join you once you form your new kingdom that owns most of the continent...you’ll need nobles pretty quickly to avoid being overwhelmed, unless you already wait it out so they are broke with barely any armies, but with the big that kept failing the main quest for me, I just wanted to get it over with.
I come across a family feud quest bug that allowed me to have 10 companions at clan tier 2. The downside is that they start at level 0 but you can control how they level up. Also makes for very funny easy tournaments 😉😂 The leveling up option is available only after the quest allocated time expires
I use the family feud members to run my caravans. You don't have to waste your companions on caravans this way. Just equip said members with some armour and weapons then put them to work. You'll fail the quest but that doesn't matter as long as he works the caravan for profit.
@@madden12 Hell. It works. I had a hell of a lot of caravans going until that one patch came along. The majority got killed after said patch. Now I've got a few running in safer areas. You gotta be real careful where you run the caravans now
@@Joe_Friday Farmer's son: "But you said you were going to help me win my true love back, milord." Joe: "With the amount of money you're making for me, you're much more valuable to me this way." Farmer's son: "Impeccable logic, milord."
@@MetalGamer666 Ha. Yeah. They don't know I'm using them as cheap slave labor. I've got six caravans up and running atm and not a single one are companions. All of my previous ones got wiped out after that one patch that nerfed them. Now I have to be super careful where I run them. Hopefully after the weekend I'll have 15+
You can order your troops, during a siege, to go bash the main gates down by selecting the troops, hitting F1 and the left clicking on the door when you see the grey gear symbol pops up. Same function to order them towards ladders and to go up siege towers.
In regards to sieges. If you leave an empty plot. When you move it to reserve, place it in the empty slot. Their siege engines will shoot where it used to be and then you can move it to reserve again without taking any of that initial damage
You wanted these tips to be "timeless"...3 months and a number of major changes later...all still very good and valid tips. Learning a great deal from you, sir.
Yes, noble-line troops come from Powerful Landowners in villages. Not headmen, not city notables, and not mere regular/influential village landowners. "Powerful" means they have 200+ Influence. Their inluence does change, but very very slowly; years into the game, it's still pretty much the same guys. So in the beginning, it's worth checking the encyclopedia and making a list of the right villages to go looking for your desired noble troops; that list will stay valid for a very long time during the playthrough. (btw, those Powerful Landowners won't *always* have noble troops, just they're the only ones eligible to sometimes offer them).
@@cragnamorra Personally when I check around villages I check the influence of every person. If they're powerful or very close to it I'll mark the settlement. So when my army walks by the town I can look if it has new special troops.
It seems so! There is a mod on the Nexus that allows you to see marked with a crown any settlement in which there could be noble recruits! It also marks towns with tournaments to compete in... not gamebreaking but very handy :) www.nexusmods.com/mountandblade2bannerlord/mods/429
Converting prisoners into soldiers of your army is very valuable even in the late game. I have always 20 - 40 (from cca 150) prisoners of tier 4+. Cheap, fast, much more convenient way of replenishing high tier units looses than normal recruiting.
That is a clutch tip Sparticus!! The one on creating a small army to work on leadership skills. Like you said, that is a very important skill and next to impossible to lvl at low lvls.
The best Tip is learn how to fight in the practice mode in any Arena. Also have at least 40% Archers in your Army and place them always a bit higher so they can fire till your units attack the enemie. Good Video bro
4x treb are very nice, but takes a long time to build. Once you're strong it's often best to set up camp and then immediately assault...depends on garrison count and how many of them are ranged. If you have a large quantity of archers you can just concentrate them towards one area of a castle, grab a bow or xbow yourself, and start headshotting away all their archers. Since many enemies initially position elsewhere in the castle, you can have 4:1 odds of shooters vs defending shooters where you are positioned, more than offsetting height disadvantage. Then you shoot all the infantry that keeps trying to knock your ladders down/waits at top of them. This eventually clears out the area at the top of the ladders, after which your troops can scale them safely and overrun whatever's left of the defenses. If you don't have this numerical advantage in shooters it probably won't work and you'll need the trebs, but keep in mind that is a situation that tends to invite AI lords + sally out combo, so you'll be in a field combat before the trebs deploy in that case.
16:01 It is not necessary to batch upgrading only for the same family stack of troops. You can mix-match those, as long as you assign them as the same formation, so long they are low tier troops (tier 1-2). They will still get EXP. I've tried.
@Mr. Simplistic It works for me, but stacking it also work. The difference is that are willing to wait for those few troops to upgrade? Or just upgrade where the majority lot is ready. Your choice. 😊
You dont need the Disciplinarian perk. All you need to do is garrison the troops you wish to upgrade into a castle/town you have. They will be upgraded by the next day. (they need to be able to upgrade however)
I try not to talk about things that will get fixed as a tip just because well.. It'll get fixed.. Conversely, I did NOT know that'll work for bandits to push them into the next tier hahahaah.. I'll definitely try that
Nice to know about the siege weapons. Although in my experiences the battering ram is the best/most important if you cant or wont wait for long. Once that main gate is open its a slaughter cause the AI at the gate doesnt really react to anything atm thats not infront of them. You can literally run around the back of the formation and just start swinging and once your dudes atart to pile in they rapidly surround the formation and they all route. Then its just a matter of going up the walls and slaughtering the archers up there and they tend to get stuck between your forces that went up ladders or towers and the forces from the gate section.
11:50 holy crap, I didn't know you could custom group your troops! And I was cursing the other night about how stupid it is to mix your veteran troops with bunch of recruits..
Yep, best way to batch-train new recruits now. Tell everyone else to Hold Fire and just watch while the recruits go brawl with Looters. Sounds monotonous, and I guess it is, but I kinda enjoy it.
@@italianspartacus I noticed that as well, very annoying but it will be fixed eventually I'm sure. It surprised me when they were all in 1 division. I'm currently using an all range army with 4 lines of 60 archers each supported by horse archers. It's beyond broken how I've had battles using 200-250 and utterly destroyed armies of 1000+ with no deaths on max difficulty and realistic. They don't even make it to my lines. A shame Renown is capped at 60. Makes it a waste to fight such big armies.
Great tips and very useful! Would you also please explain what you can do when conquering your own town? I mean, you need to upgrade your granary to combat famine but at the same time something - no spoilers- forces you to venture into the world. What happens with your town? Can you leave it? Will it revolt? Do you have to stay until certain stuff is done? Classic Mount and Blade learning stuff without tutorials :D
You dont really need roguery to get decorated northern haubek from sea raiders. Ive seen at least 3 dropped over a fairly long campaign for a charecter who never got even to 20 roguery. Its a little weird that a T6 armor is a somewhat common loot for sea raiders, given ive never got anything worth mentioning from other bandit types, but as is. They also drop several decent helmets, chain mittens and boots and at least 1 more decent chest piece. With tale worlds looking into reducing the quality of loot from bandits, i presume it wont last long. But as of 1.2beta, Sea Raiders are an invaluable source of early armor.
Oh you're 100% right, I was just making a point at how FAST I got that. Totally my bad on not conveying that properly Bratan. Spasibo for the information
When I first started playing bannerlord I got a T6 bow from forest bandits that sold for 70k gold! Propelled my first character from a mercenary captain to a minor noble overnight lol
@@Theosis10 Wow, ive hunted them extensievely for disciplinarian. As in - ive got 82 fian champions from prisoners extensively. And never seen it. Its probably extremely rare. Or maybe i was just really lucky with sea raiders. After all we wont know actual drop chances untill data miners do their magick.
Would be cautious in attacking all minor factions. Because if you form a kingdom, they are a decent source of manpower to compete/siege against bigger kingdoms. Once I got my first castle, I hunted down as many minor factions to hire as mercenaries. With that I had enough troops protecting my castle and with enough influence i could form an army to siege a city.
Really enjoy your content ! Just 1 little remark : Are attribute points currently not rewarded once per 4 levels instead of the 3 when the game launched ?
Companion armies are amazing. One of the reasons of course is as he mentioned, leveling leadership and the 0 influence cost. On top of that, if you don't keep them with you, they patrol your lands which increases your relations with those in the specific areas. Those patrols will also take out looters/bandits near your fiefs, which helps keep them safe and prosperous. And the final kicker if you leave them by themselves, they almost turn into a caravan of sorts, in the sense that they just passively make you money. I'm not entirely sure how the system works but basically, when you create a party you'll see that it costs you money for their party wages. However, over time, you'll see so and so's party wage 'exceeds' or something along those lines and that's where you start making money off them. I have companion parties that are at like +1100 denars.
Personally I advise to just let them do their thing and don't bother giving them troops unless it's recruits. Sure as hell don't give them any of your top tier troops, they get trashed a lot during the coarse of your game. And loosing troops to some inept AI is annoying. They used to spawn with 20 or so troops with a few top tiers in it actually, but guess what happens when players find out you can indefinitely spawn armies for free :D So now they spawn with 0 soldiers.
@@mikeskinner315 If I need them for a battle I could lend them troops from my garrison. But I definitly learned my lesson haha. By the way you should watch our with armies when sieging. Let's say your army is preparing it's siege engines but not every member has joined your army. The enemy is gathering troops to counter you...And here comes Johnny Vassal with 50 troops...He goes after the enemy with far more troops, because he thinks the entire army is with him. Seen several vassals get crushed because I wasn't paying attention.
What I did was tournament, tournament, one after another. Then went for a 40-50 cavalry army and just raided caravans from nations cared little for. Made about a million so far from that. Have some pretty high armor.
Also I would like to say that probably actually studying the perk trees is really important I didn't know that I believe the steward line eventually will give u more access to companion's.
Knew most of these but the marriage thing blew me away. The free companion via spouse was obvious but the children??? I had no idea that the children could eventually become companions, that’s amazing. Speed running marriage so I have free companions in the making while I’m grinding early game looters lmao
Not sure you covered this, but after getting smithing up to a fair level (was it 75+ish?), I started making these two-handed, regular iron swords, where I would max out on the most difficult parts for each of the sword's parts. Made a point out of making it as hard to smith as possible, so I would gain more skill. Seems to work best for that wide blade with "teeth"/spikes on it, that can only be used for swinging, not piercing. These easily sell for 20-30k per piece (!!) and use only melted looter weapons for the material. After this discovery, money was no longer an issue. Sell one sword, by two caravans? Wtf?! :) Plus I gained like 5+ skill points per sword crafted, at least at that time.
I really need to sink my teeth into smithing. I've been super timid with it so I need to really get on that, but I've heard this! Smithing returns a lot of money fast and I love seeing that
What attribute is important for army not running away from the battlefield? What orders are the best at the start of the fight ( like F1 + F3 to charge ) or shield wall ? what do you guys do at the start of the battle? I'm new to this game so I would appreciate some tips.
My biggest problem during the sieges isn’t the siege itself, but the other nobles attacking me with 600+ army, so it is actually more useful for me to take the settlement as fast as possible instead of waiting for all the siege weapons to build and get burned out by huge armies that always happen to be around.
Advice to advise 3: for the castle, you need 2-3 siege weapons, for towns 3-4 siege weapons depended on wall level and what defenders have. Don't lose your time!
I'm a little skeptical about batch upgrading especially with the way auto resolve and low tier troops fare. If say I have 20 imperial recruits ( 18 of which were ready to upgrade) and autoresolve against 10 looters and lose more than 2 then ive just lost experience and men in that group. It might be better to balance it somewhere in the middle. Rather than waiting for every single recruit to level up do it in batches of 10 or so. It may slow down the ultimate exp gain but you lose less men which means less time training more recruits. I like to get 20 recruits. Wait for 10 to upgrade, then upgrade them to infantry line. Then hire some more recruits and wait for those to upgrade and do 10 archer line. Repeating as needed to increase the depth of your army. Once you have 20 tier 2s upgrade 10 of those to tier 3 and repeat.
There is actually a trick to the auto resolve/send troops where your men won't be killed, just be injured. For this to happen, you must have your tactics high enough to get it to the 2nd perk. Combine that with leadership 1st perk choosing the medium xp to tier 1-2-3 troops and you're well on your way to leveling up those troops. Keep in mind though that auto resolving a considerable large force than yours will still have a chance to kill some of your men so maybe go for the ones that only have 2 to 5 troops advantage than yours and go for looters. This way, no one will die and will just be injured.
@@bryan.paul. Is that with the current branch? I still don't have the clarification I don't think, on whether it's main or beta branch where the looters are much more lethal now. I've saved right before to test it, and my 300 man army has lost up to like 8-10 troops against 40 looters lol.
Here’s a trick/tip… Drain your garrison and use those troops to start as many separate groups as you can with Your companions, before you leave that faction, claim war, and go take that same castle back with very little to nothing guarding it… Works every time
So here is my issue with batch upgrading: if you wait to get xp for many, you lose the xp you would be getting on the new units and getting less total xp on the line of units when you go over. It also slows down progression to a unit like cav, which can be essential early on to overtake more powerful armies in my very limited experience
For the siege tipps, i made the exactly opposite experience. Whenever i breach the walls in worldmap and then go in, my troops advance to the holes in the walls and then just stand there and stare at the enemies. Siegetowers all the way for me!
I don't like this game (only interested and wating for LOTR mod), but I like watching your guides about this game, because you're so passionate about it!
Have you thoroughly tested the xp gain for ransoming different kind of troops? Because based on my experience with it, unless it changed this week, you do seem to get xp that scales similarly to the value of ransoming the troop.
Unfortunately yes.. I was testing with looters, heroes, and higher tier units.. Heroes give more but not substantially enough to warrant farming them at a reliable pace
The Eleftheroi are a bad choice for a cav option. Either due to bug or on purpose the Eleftheroi's proficiencies are not reflective of their position as heavy cavalry. They do not have any stats that are above 100 and even with better equipment are consistently out performed by Khuzait horsemen, who are a tier 3 cavalry unit. In terms of minor factions, these deficiencies in proficiencies are reflected with the Eleftheroi, Oathkeeper, Redshank and Jawwal lines. It is better to seek out even common troops over them, or utilize different minor factions.
So unfortunately... I checked this with v1.2 just today... Because I noticed the same last night after I kept playing.. They look entirely different, more light skirmish cav. I'm not sure if that means they're changing the cav to fit that role or not. Like entirely different models. So I apologize for the misinformation man
So unfortunately... I checked this with v1.2 just today... Because I noticed the same last night after I kept playing.. They look entirely different, more light skirmish cav. I'm not sure if that means they're changing the cav to fit that role or not. Like entirely different models. So I apologize for the misinformation man
@@italianspartacus Hey no worries. If you're aiming for minor factions like you said the Arboreal line is fantastic. And really the majority of minor faction units tend to be superior to common line soldiers in terms of skills and equipment, it's just these four that for some reason aren't. And the Eleftheroi are so cool too...
These tips are great! One of my biggest problems is running out of influence, my companion parties leave my army and get wiped out and captured! Totally frustrating when the AI marches around with 500 - 700 men armies!
Make an army with just your clan parties. No influence cost to raise, or maintain cohesion, and their being in it will even give you a small boost to influence gain
Ah, finally I understood why I should battle minor factions, didn't quite catch it in the "how to kingdom" video. btw. is there somewhere a written list if all the "weak" minor factions best to battle? it's quite bothersome to rewatch the video every time because it's so long
I wrote it all out and i was thinking of doing a video JUST on them but i unfortunately don't have a means of showing that off outside of the kingdom video :( also, the v1.3 patch changed ALL of them, so I need to sort of re-calibrate their "power scale" i'll see what i can do to get you some information though :D
@@italianspartacus that would be really awesome! what do you mean by you have no means of showing that off outside of kingdome video? I would say a google sheet or something like this would be sufficent
No! They're working but some produce more or use less resources than they should.. An ironmonger produces armor, clothier makes clothes.. It'll say what the byproduct of the workshop is when you select it in the town :)
maybe i missed it but i didnt hear you explain how to batch upgrade..is the idea to just upgrade 5 at a time or is batch upgrading simply not upgrading them all at once?
how to get cities granted to me when I am part of a major faction? I have 2 cities & 2 castles, clan level 6, and not getting any positions for a long long time.
OMG thankyou.....I was hating the fact that I had to attack straight away with siege engines.....makes them useless as the AI build them so much faster. Reserve by default would be so much better.
ItalianSpartacus yeah I’m still on like 1.12 save (updated as the game updates) I realized I could reopen my banner customization and just repasted my custom banner. So I’m a merc with my own colours. Looks so much better than the faction defaults.
So I found out you can exacute prisoners that are characters... any chance we can get a video explaining what it effects and when we should do it? Lol Ive wiped out 3 clans already just killing everyone I capture but boy is ther a never ending war now with the monguls.
when using trebuchets, I found it was better to start attacking with three when you start building your fourth trebuchet. It seems to be faster... BUT I also use a mod to make sieges more deadly for both sides so my game is tainted
Do you purchase your skills in the game, I've been playing for two days and I can add focus points but I can't the skills under whatever category I'm leveling. For example under one handed the shield bash ability looms to be unlocked but the one above it is locked and says I need 25 skill to unlock, however I have like 43 in one handed.
Does it matter if the minor clans become vassals or mercenaries of a kingdom? If I start fighting with a minor clan that’s allied to a kingdom, do I also go to war with that kingdom?
If the minor clans become vassals of any faction and you attack them, you start a war with that faction that they joined. Ex: lake rats join northern empire as a vassal/merc, you attacked them> you basically declared war on the northern empire.
Yep found this out the hard way and had to pay a fortune for peace because you can’t become a vassal to faction if you are war with someone they are not at war with.
So I was curious if anyone else noticed this in their own games or if I’m just a victim of bad rng. I’ve notice over the course of the two games I’ve played out fully that after becoming a vassal, the AI seems ready enough to give you control of castles however it isn’t until you hand them the dragon banner that the AI seems to be ok with giving you control of towns. In my first playthrough I joined a faction only after getting the dragon banner and got a town almost immediately, and more after. In my second game I avoided the main story quest and have been struck down whenever I petition for a town but I’ve been given half a dozen castles already.
Bandit camp? You only get a small squad but you can command them endlessly if you dont aggro. Can be good to get the muscle memory down. Or maybe just a ai battle where you give other side a tiny force?
@@kylecarey4189 I believe you can test out battle commands using "Custom Battle" options, but I can't figure out how to get the enemy to stop charging. It's kind of confusing. Even if it's only one troop they charge, and after they're dead you can't command certain units and a lot of the commands won't work. I was just wondering if anyone knew of a way to stop the enemy from charging, or if there was a cheat or something that people used to clear the field of enemies so you can test your commands out. Cheers.
@@v35tan27 I'm not sure if it matters but it might, when you go to test it, make the first command F4 so that your forces hold fire. If they start launching arrows it might immediately trigger a charge?
When I made a new party I couldnt figure out how to get him next to me to start a siege. This was so frustrating I gave up and just became a merchant. Now you tell me the icon on the bottom left allows me to bring him with me? Ahh
a lot still do not work..and they have made it worse on there updates and screwing things up that worked before..bandits have been increased so all your merchants get wiped at bridge crossings ALL THE TIME
From what I can tell, also yes.. It's 2 influence for units, and 4 for nobles. I just tested it on stream and was disappointed that a tier 2 and tier 6 traded for the same amount of influence
I’ve made my companions into their own parties to protect the villages around my castle. They fucking suck at this though. They’re always POW. Have to then go find them. Then make their army again. Would the best way to do this be to convert another clan into your kingdom? Micro managing these companion parties is complete cancerous
As of v1. 3, the culture perks now work! Chdck out my character Creation Guide for my opinion on them.. But i think their cultural bonus is pretty weak
It is different by tier. So your T1 recruit will almost absolutely have less athletics than your T5 infantry. The armor they wear and weapons they hold should have an effect on their speed too. More weight, slower speed. So, a potential example is that your T1 recruits low athletics, but also almost no gear to slow them down) and your max tier infantry weighted down by gear, bit totally overcome by high athletics) roughly keep pace with each other, but your T3 infantry lag behind (heavier gear than recruits, but not enough athletics to compensate for the weight). I think in practice, the higher tier the faster they run in general, as the athletics skill outpaces whatever gear is carried.
sieging isnt fun ... i always build the towers and ram first and then one catapult and start my siege. the defender is always faster with building. that should be fixed. or let me build it in reserve to begin with
Regarding training bandits into top-tier kingdom troops: Many people are saying you DON'T need disciplinarian to do this. What you need is a town or settlement with a training grounds, preferably level 3. Leave your sea raider cheifs and so on in that settlement's garrison, and over time, the settlement will train them beyond their bandit tier without needing the disciplinarian trait.
Please note I have only read this, and have not tested it personally.
You also can give bandits to your companions party, they going to upgrade them for you even without disciplinarian! This might be a kind of exploit but it works!
@@rayjay2954 I've been leaving troops in my garrison and none of them are upgrading. I've had training grounds for a long time.
I've tested this and it does seem to work. The big caveat is that they will not be upgraded if there are 2 choices for that upgrade. Secondly, they cannot be upgraded if the upgrade would require a horse.
For example, looters or Forest bandits are great examples of criminals that can be upgraded via this method. Looters only have the option of upgrading into an Imperial infantryman, and Forest bandits can only upgrade to the Fian
@@Joe_Friday You should put them in the garrison once they are ready to level up. You'll also not be able to upgrade troops that need a specific resource like a warhorse with this method.
When using Javelins, press "X" to use it as a spear.
Oh man that's such a good one. I've been considering a thrown/one handed playthrough where I save the last javelin as my main weapon
Should work for throwing axes as well when they finally patch it, but until then you have to use a mod.
@@italianspartacus But sadly throwing sucks in bannerlord. You cant even use the throwing axe as one hander
@Grungor knives makes sense that they don't work. But axes should be able to do damage. And be used as normal axe. I don't know what javelin you have found but I can't 1hit shit
@Grungor axes are weak as shit as well. Need a buff. A speed buff maybe. Axes are way lighter then swords I think
100+ hours and I'm only learning now that "N" opens the encyclopedia..
Doctor's Oath. Medicine perk. Get it, or make sure you're surgeon companion has it. I was cleaning up looters and similar punks and was getting 90-100% of them as prisoners. Sure, you might not need that MANY, but it's more quality troops to sell or flip into ur own ranks. It's my second favorite perk next to Disciplinarian. :)
One of the most important things for me to learn was: Pick your Battlefield!
So many times I would have a legit badass army, but I would get pulled into a village, or shitty terrain, and now my tactical awareness is practically zero, and I can't even deploy troops because they are blocking each other in. It takes what should be a well-ordered slaughter fest, and turns it into a complete clusterfuck.
About capturing enemies, for those who like to shoot themselves, get tournament arrows they do blunt damage as well. I assume the Mercenary Guards use that ammo type (although bolts).
Yes sir!! :)
took me a couple re-reads of your comment to figure out I'm not supposed to shoot myself (in game)
Fancy seeing you here Berinhard!:D
Anyone else find the lack of panzers in the game disappointing?
There are blunt bolts too in some cities if you like using a crossbow.
Here's the banner used in the video guys: www.reddit.com/r/BannerlordBanners/comments/fwqeci/empire_eagle_banner/
I've played 150 hours without knowing I can move siege engines into reserve, thank you Sir this will change everything
Took me 50+ hours without knowing you can move siege engines, thanks to your video my sieges finally are better! awesome tip!
It's definitely not very self explanatory, the only reason I know is from people telling me during streams!
80 hours for me lol. 100 hours before I realized that during that overhead assault view right before the siege begins, that you could move troops from there..
Sieging became much easier after I could pull 4 trebs up at once, smash the walls, and then during the prep stage just split my army and mass them in line of each wall break before we officially 'start' the siege battle.
If sieges require you to cheese them by reserving your siege engines, then they need a rework, i mean, why the fuck can't you build siege engines outside of the range of ballistas, you know, the way everyone would be building them.
Tip for training a specific troop type - assign them their own group (e.g. assign imperialrecruits to group 8) then find a bunch of looters and send them to charge the enemy, leaving behind the rest of the army. They do all the fighting and will get all the xp, leaving you to do the batch upgrading later on. Alternative method is to do the same with top tier, e.g. legianary, and send them far to the back, leaving only troops that can gain xp to do the fighting.
I do the same.
Same
Use Column Formation on horse archers when in an open field, use it on the entire cav when in tight spaces such as forests or villages. In fields, it stops your archer-cavs from clumping, preventing deaths from enemy cav's charge while the drawback is that they may be easier to hit by archers in a circle formation. In tight areas, it helps your cavs navigate as the lead AI seem to well, lead. The other AI follows it and since the lead chooses route that has less obstacles, there's less of your cavs slamming themselves on trees or houses potentially killing them.
Cheese time 5:25 a tip for the siege engines. You know that even if it's completed sometimes you're not fast enough and the enemy manages to damage it even if you put it away it will still be damaged. Butttt if you move it to an empty spot then pauze and remove it they hit the empty spot with damaging your siege engine problem solved :D Maximum amount of cheese.
I think this is fair, since in a realistic scenario you would never build them within range of the castle.
@@MetalGamer666 Indeed you'd never be able to finish them if you get pelted by arrows or perhaps even get rocks lobbed at you.
On that note, I don't like that you apparently agree to meet on a nearby field instead of fighting in the siege camp outside the castle when the enemy sally out.
@@MetalGamer666 That would be a great idea perhaps they will add it i the future. You might be able to write them a ticket about it. It does make sense that if the enemy attacks you or if you get countered by an enemy army that the fight would take place in a siege camp.
But they still habe plenty to do so If it happens (and that's a big if) it will be awhile.
Perhaps modders will be able to do it.
Another bit about leadership leveling, you can immediately take the troops back from your companion so they capture less prisoners / get less of the loot. Additionally, you can make someone with 0 steward your quartermaster so that you can have a smaller party size required. This will let you easily make armies with 25-30ish units (good for farming leadership while doing trade early game)
That guy had 0 steward.. Really surprised it had such a high army.. But great tips my dude :)
@@italianspartacus I love watching your vids man! Keep it up!
Thank you so much brother.. I've got more little guides in the work!
Thanks a bunch man, I really appreciated the tip about leveling as a full stack. Good job!
Absolutely man :) Glad it helped! It's a bit different now just because the ENTIRE party gets experience when a stack of units kills something, but that stack gets more. so, it's still viable, just slightly different now with how experience gain works as of..... 1.6.0 I think :D
Why, hello there
Biggest tip I have is: trade is godly.
Most fun aspect of the game at this point for me
Sebastian Chantre I basically bought the entire continent.
Any tutorials?
@@daanvids7112 search for Trade Masterclass Bannerlord. Its the video where it says "DENRS" in the thumbnail. Awesome guide
@Daan de jongh over all though, just check out rumors and get a sense of where to move things. Caravans are a little riskier now, but workshops are pretty good. Once you get some decent money where you aren’t worried about going broke, just go around upping your trade skill until you can get to 225. Also always chat with nobles and sell/buy something from them, even if it is a bad deal because it ups your Charm skill, and you’ll want to be able to convince nobles to join you once you form your new kingdom that owns most of the continent...you’ll need nobles pretty quickly to avoid being overwhelmed, unless you already wait it out so they are broke with barely any armies, but with the big that kept failing the main quest for me, I just wanted to get it over with.
I come across a family feud quest bug that allowed me to have 10 companions at clan tier 2. The downside is that they start at level 0 but you can control how they level up. Also makes for very funny easy tournaments 😉😂
The leveling up option is available only after the quest allocated time expires
I use the family feud members to run my caravans. You don't have to waste your companions on caravans this way. Just equip said members with some armour and weapons then put them to work. You'll fail the quest but that doesn't matter as long as he works the caravan for profit.
@@Joe_Friday
Lol
@@madden12 Hell. It works. I had a hell of a lot of caravans going until that one patch came along. The majority got killed after said patch. Now I've got a few running in safer areas. You gotta be real careful where you run the caravans now
@@Joe_Friday
Farmer's son: "But you said you were going to help me win my true love back, milord."
Joe: "With the amount of money you're making for me, you're much more valuable to me this way."
Farmer's son: "Impeccable logic, milord."
@@MetalGamer666 Ha. Yeah. They don't know I'm using them as cheap slave labor. I've got six caravans up and running atm and not a single one are companions. All of my previous ones got wiped out after that one patch that nerfed them. Now I have to be super careful where I run them. Hopefully after the weekend I'll have 15+
You can order your troops, during a siege, to go bash the main gates down by selecting the troops, hitting F1 and the left clicking on the door when you see the grey gear symbol pops up. Same function to order them towards ladders and to go up siege towers.
In regards to sieges. If you leave an empty plot. When you move it to reserve, place it in the empty slot. Their siege engines will shoot where it used to be and then you can move it to reserve again without taking any of that initial damage
You wanted these tips to be "timeless"...3 months and a number of major changes later...all still very good and valid tips. Learning a great deal from you, sir.
Oh damn Hahahaha I thought they all changed
Siege equipment reserving was helpful af. Didn't know about that
It's SOOO clutch!
Bannerlord is considered a drug? Damn it! Another one... Maybe that's why I like it so much?
Kinda weird how bandits turn into nobles... but hey
Nobles seem to be more common in villages for me too, than towns.
A noble is just the grandson of a good enough killer
That makes sense dude, nobles would be land holders in the field, the city would be full of middle lower class dudes.
Yes, noble-line troops come from Powerful Landowners in villages. Not headmen, not city notables, and not mere regular/influential village landowners. "Powerful" means they have 200+ Influence. Their inluence does change, but very very slowly; years into the game, it's still pretty much the same guys. So in the beginning, it's worth checking the encyclopedia and making a list of the right villages to go looking for your desired noble troops; that list will stay valid for a very long time during the playthrough. (btw, those Powerful Landowners won't *always* have noble troops, just they're the only ones eligible to sometimes offer them).
@@cragnamorra Personally when I check around villages I check the influence of every person. If they're powerful or very close to it I'll mark the settlement. So when my army walks by the town I can look if it has new special troops.
It seems so! There is a mod on the Nexus that allows you to see marked with a crown any settlement in which there could be noble recruits! It also marks towns with tournaments to compete in... not gamebreaking but very handy :) www.nexusmods.com/mountandblade2bannerlord/mods/429
Converting prisoners into soldiers of your army is very valuable even in the late game. I have always 20 - 40 (from cca 150) prisoners of tier 4+. Cheap, fast, much more convenient way of replenishing high tier units looses than normal recruiting.
That is a clutch tip Sparticus!! The one on creating a small army to work on leadership skills. Like you said, that is a very important skill and next to impossible to lvl at low lvls.
The best Tip is learn how to fight in the practice mode in any Arena.
Also have at least 40% Archers in your Army and place them always a bit higher so they can fire till your units attack the enemie.
Good Video bro
Seiges are usually a blood baths for me but that seige tip is a game changer. I'm about to go go take down some walls now.
That was all great stuff. I have been playing non stop and have rerolled every day, lol. This is great stuff!
4x treb are very nice, but takes a long time to build. Once you're strong it's often best to set up camp and then immediately assault...depends on garrison count and how many of them are ranged. If you have a large quantity of archers you can just concentrate them towards one area of a castle, grab a bow or xbow yourself, and start headshotting away all their archers. Since many enemies initially position elsewhere in the castle, you can have 4:1 odds of shooters vs defending shooters where you are positioned, more than offsetting height disadvantage.
Then you shoot all the infantry that keeps trying to knock your ladders down/waits at top of them. This eventually clears out the area at the top of the ladders, after which your troops can scale them safely and overrun whatever's left of the defenses.
If you don't have this numerical advantage in shooters it probably won't work and you'll need the trebs, but keep in mind that is a situation that tends to invite AI lords + sally out combo, so you'll be in a field combat before the trebs deploy in that case.
GREAT points man. 4x trebs is maybe more of a luxury than a compulsory comment and I apologize for not illustrating that!
16:01 It is not necessary to batch upgrading only for the same family stack of troops. You can mix-match those, as long as you assign them as the same formation, so long they are low tier troops (tier 1-2). They will still get EXP. I've tried.
@Mr. Simplistic It works for me, but stacking it also work. The difference is that are willing to wait for those few troops to upgrade? Or just upgrade where the majority lot is ready. Your choice. 😊
You dont need the Disciplinarian perk. All you need to do is garrison the troops you wish to upgrade into a castle/town you have. They will be upgraded by the next day. (they need to be able to upgrade however)
I try not to talk about things that will get fixed as a tip just because well.. It'll get fixed.. Conversely, I did NOT know that'll work for bandits to push them into the next tier hahahaah.. I'll definitely try that
Edmund, my troops haven't upgraded at all and I've had them garrisoned in a castle with training fields. What am I missing?
Nice to know about the siege weapons. Although in my experiences the battering ram is the best/most important if you cant or wont wait for long. Once that main gate is open its a slaughter cause the AI at the gate doesnt really react to anything atm thats not infront of them. You can literally run around the back of the formation and just start swinging and once your dudes atart to pile in they rapidly surround the formation and they all route.
Then its just a matter of going up the walls and slaughtering the archers up there and they tend to get stuck between your forces that went up ladders or towers and the forces from the gate section.
11:50 holy crap, I didn't know you could custom group your troops! And I was cursing the other night about how stupid it is to mix your veteran troops with bunch of recruits..
Hahaha well a bug whipes it away every time you reload, so be cautious
Yep, best way to batch-train new recruits now. Tell everyone else to Hold Fire and just watch while the recruits go brawl with Looters. Sounds monotonous, and I guess it is, but I kinda enjoy it.
@@italianspartacus I noticed that as well, very annoying but it will be fixed eventually I'm sure.
It surprised me when they were all in 1 division. I'm currently using an all range army with 4 lines of 60 archers each supported by horse archers. It's beyond broken how I've had battles using 200-250 and utterly destroyed armies of 1000+ with no deaths on max difficulty and realistic. They don't even make it to my lines.
A shame Renown is capped at 60. Makes it a waste to fight such big armies.
@@italianspartacus this sooo annoying...
Eleftheroi.... As a Greek your pronunciation of the name is killing me... 😂 Great video, Thabk you!
The batch upgrading makes finishing the train troops quests much easier. Pretty embarrassed I never realised to do this sooner myself.
I was so tired, I read your intro as Star Tacos.
HAHAHAHA
Great tips and very useful! Would you also please explain what you can do when conquering your own town?
I mean, you need to upgrade your granary to combat famine but at the same time something - no spoilers- forces you to venture into the world.
What happens with your town? Can you leave it? Will it revolt? Do you have to stay until certain stuff is done?
Classic Mount and Blade learning stuff without tutorials :D
Thank you Spartacus, very useful advice!
You dont really need roguery to get decorated northern haubek from sea raiders. Ive seen at least 3 dropped over a fairly long campaign for a charecter who never got even to 20 roguery. Its a little weird that a T6 armor is a somewhat common loot for sea raiders, given ive never got anything worth mentioning from other bandit types, but as is. They also drop several decent helmets, chain mittens and boots and at least 1 more decent chest piece. With tale worlds looking into reducing the quality of loot from bandits, i presume it wont last long. But as of 1.2beta, Sea Raiders are an invaluable source of early armor.
Oh you're 100% right, I was just making a point at how FAST I got that. Totally my bad on not conveying that properly Bratan. Spasibo for the information
When I first started playing bannerlord I got a T6 bow from forest bandits that sold for 70k gold! Propelled my first character from a mercenary captain to a minor noble overnight lol
@@Theosis10 Wow, ive hunted them extensievely for disciplinarian. As in - ive got 82 fian champions from prisoners extensively. And never seen it. Its probably extremely rare. Or maybe i was just really lucky with sea raiders. After all we wont know actual drop chances untill data miners do their magick.
Awesome tips my guy!! First video that really helped with regards to sieges. Many thanks!!
The music in this game sounds so similar to the Conan theme. Thanks for the tips.
I love them both!
Would be cautious in attacking all minor factions. Because if you form a kingdom, they are a decent source of manpower to compete/siege against bigger kingdoms. Once I got my first castle, I hunted down as many minor factions to hire as mercenaries. With that I had enough troops protecting my castle and with enough influence i could form an army to siege a city.
Really enjoy your content ! Just 1 little remark : Are attribute points currently not rewarded once per 4 levels instead of the 3 when the game launched ?
Hmm.. I'll have to double check. I THOUGHT the tool tip said every 3, but now I'm second guessing
I’m on the beta branch patch for the game and the tool tip does say every 4 levels for me.
Good stuff as usual. Never thought about creating an army with a companion.
Companion armies are amazing. One of the reasons of course is as he mentioned, leveling leadership and the 0 influence cost. On top of that, if you don't keep them with you, they patrol your lands which increases your relations with those in the specific areas. Those patrols will also take out looters/bandits near your fiefs, which helps keep them safe and prosperous.
And the final kicker if you leave them by themselves, they almost turn into a caravan of sorts, in the sense that they just passively make you money. I'm not entirely sure how the system works but basically, when you create a party you'll see that it costs you money for their party wages. However, over time, you'll see so and so's party wage 'exceeds' or something along those lines and that's where you start making money off them. I have companion parties that are at like +1100 denars.
That's a good tip. I'm gonna use it.
Personally I advise to just let them do their thing and don't bother giving them troops unless it's recruits. Sure as hell don't give them any of your top tier troops, they get trashed a lot during the coarse of your game. And loosing troops to some inept AI is annoying. They used to spawn with 20 or so troops with a few top tiers in it actually, but guess what happens when players find out you can indefinitely spawn armies for free :D So now they spawn with 0 soldiers.
@@davevd9944 I give them troops just so that way when I call them back into my army they're not showing up with 65 recruits (hopefully lol)
@@mikeskinner315 If I need them for a battle I could lend them troops from my garrison. But I definitly learned my lesson haha. By the way you should watch our with armies when sieging.
Let's say your army is preparing it's siege engines but not every member has joined your army. The enemy is gathering troops to counter you...And here comes Johnny Vassal with 50 troops...He goes after the enemy with far more troops, because he thinks the entire army is with him. Seen several vassals get crushed because I wasn't paying attention.
What I did was tournament, tournament, one after another. Then went for a 40-50 cavalry army and just raided caravans from nations cared little for. Made about a million so far from that. Have some pretty high armor.
Also I would like to say that probably actually studying the perk trees is really important I didn't know that I believe the steward line eventually will give u more access to companion's.
Knew most of these but the marriage thing blew me away. The free companion via spouse was obvious but the children??? I had no idea that the children could eventually become companions, that’s amazing. Speed running marriage so I have free companions in the making while I’m grinding early game looters lmao
takes 18 ingame years for them to grow up, by then you are done with ur game...
Not sure you covered this, but after getting smithing up to a fair level (was it 75+ish?), I started making these two-handed, regular iron swords, where I would max out on the most difficult parts for each of the sword's parts. Made a point out of making it as hard to smith as possible, so I would gain more skill. Seems to work best for that wide blade with "teeth"/spikes on it, that can only be used for swinging, not piercing. These easily sell for 20-30k per piece (!!) and use only melted looter weapons for the material. After this discovery, money was no longer an issue. Sell one sword, by two caravans? Wtf?! :) Plus I gained like 5+ skill points per sword crafted, at least at that time.
I really need to sink my teeth into smithing. I've been super timid with it so I need to really get on that, but I've heard this! Smithing returns a lot of money fast and I love seeing that
Solid tips, I gotta ask though. How is your banner so... LIT my guy
Hahahaha it's from the subreddit BannerlordBanners! :)
@@italianspartacus Cheers! you are a warrior and a scholar
What attribute is important for army not running away from the battlefield? What orders are the best at the start of the fight ( like F1 + F3 to charge ) or shield wall ? what do you guys do at the start of the battle? I'm new to this game so I would appreciate some tips.
My biggest problem during the sieges isn’t the siege itself, but the other nobles attacking me with 600+ army, so it is actually more useful for me to take the settlement as fast as possible instead of waiting for all the siege weapons to build and get burned out by huge armies that always happen to be around.
Advice to advise 3: for the castle, you need 2-3 siege weapons, for towns 3-4 siege weapons depended on wall level and what defenders have. Don't lose your time!
I'm a little skeptical about batch upgrading especially with the way auto resolve and low tier troops fare. If say I have 20 imperial recruits ( 18 of which were ready to upgrade) and autoresolve against 10 looters and lose more than 2 then ive just lost experience and men in that group.
It might be better to balance it somewhere in the middle. Rather than waiting for every single recruit to level up do it in batches of 10 or so. It may slow down the ultimate exp gain but you lose less men which means less time training more recruits.
I like to get 20 recruits. Wait for 10 to upgrade, then upgrade them to infantry line. Then hire some more recruits and wait for those to upgrade and do 10 archer line.
Repeating as needed to increase the depth of your army. Once you have 20 tier 2s upgrade 10 of those to tier 3 and repeat.
There is actually a trick to the auto resolve/send troops where your men won't be killed, just be injured. For this to happen, you must have your tactics high enough to get it to the 2nd perk. Combine that with leadership 1st perk choosing the medium xp to tier 1-2-3 troops and you're well on your way to leveling up those troops. Keep in mind though that auto resolving a considerable large force than yours will still have a chance to kill some of your men so maybe go for the ones that only have 2 to 5 troops advantage than yours and go for looters. This way, no one will die and will just be injured.
@@bryan.paul. Is that with the current branch? I still don't have the clarification I don't think, on whether it's main or beta branch where the looters are much more lethal now.
I've saved right before to test it, and my 300 man army has lost up to like 8-10 troops against 40 looters lol.
This was really helpful and answered a few questions I had 😁
Welp in my case keep calm n raid hideouts it's a 1:2 against ur odds which increases ur tactics also good loot
Here’s a trick/tip… Drain your garrison and use those troops to start as many separate groups as you can with Your companions, before you leave that faction, claim war, and go take that same castle back with very little to nothing guarding it… Works every time
Then you can take all of your troops back and disband Your companion armies and take your companions back to your party
So here is my issue with batch upgrading: if you wait to get xp for many, you lose the xp you would be getting on the new units and getting less total xp on the line of units when you go over. It also slows down progression to a unit like cav, which can be essential early on to overtake more powerful armies in my very limited experience
I bet there's a sweet spot of say 80/20.. Once 80% is upgraded, you can spread the experience more evenly. Versus batch, stop, batch, stop.
For the siege tipps, i made the exactly opposite experience. Whenever i breach the walls in worldmap and then go in, my troops advance to the holes in the walls and then just stand there and stare at the enemies. Siegetowers all the way for me!
I don't like this game (only interested and wating for LOTR mod), but I like watching your guides about this game, because you're so passionate about it!
Thank you!! Hahaha
Have you thoroughly tested the xp gain for ransoming different kind of troops? Because based on my experience with it, unless it changed this week, you do seem to get xp that scales similarly to the value of ransoming the troop.
Unfortunately yes.. I was testing with looters, heroes, and higher tier units.. Heroes give more but not substantially enough to warrant farming them at a reliable pace
@@italianspartacus damn I guess they changed it. The last time I looked at it properly myself was over 2 weeks ago now that I think about it.
@@italianspartacus Can you please provide the code for the banner in this video. Really love it and want it for the next playthrough.
The Eleftheroi are a bad choice for a cav option. Either due to bug or on purpose the Eleftheroi's proficiencies are not reflective of their position as heavy cavalry. They do not have any stats that are above 100 and even with better equipment are consistently out performed by Khuzait horsemen, who are a tier 3 cavalry unit.
In terms of minor factions, these deficiencies in proficiencies are reflected with the Eleftheroi, Oathkeeper, Redshank and Jawwal lines. It is better to seek out even common troops over them, or utilize different minor factions.
So unfortunately... I checked this with v1.2 just today... Because I noticed the same last night after I kept playing.. They look entirely different, more light skirmish cav. I'm not sure if that means they're changing the cav to fit that role or not. Like entirely different models. So I apologize for the misinformation man
So unfortunately... I checked this with v1.2 just today... Because I noticed the same last night after I kept playing.. They look entirely different, more light skirmish cav. I'm not sure if that means they're changing the cav to fit that role or not. Like entirely different models. So I apologize for the misinformation man
@@italianspartacus Hey no worries. If you're aiming for minor factions like you said the Arboreal line is fantastic. And really the majority of minor faction units tend to be superior to common line soldiers in terms of skills and equipment, it's just these four that for some reason aren't.
And the Eleftheroi are so cool too...
Is this a bug? Like so many other stat bugs? Or is it intended?
These tips are great! One of my biggest problems is running out of influence, my companion parties leave my army and get wiped out and captured! Totally frustrating when the AI marches around with 500 - 700 men armies!
Make an army with just your clan parties. No influence cost to raise, or maintain cohesion, and their being in it will even give you a small boost to influence gain
Awsome tips, thank you!
Good tips.
Use the family feud members for caravan leaders. There's potentially an endless amount of caravans you can run this way.
Awesome tips, much appreciated!
Is there a way to bring out the log menu in the campaign map? Sometimes I find the text disappear too quickly
Also wondering about this!
@@torkilj Press ENTER while in the campaign man.
Ah, finally I understood why I should battle minor factions, didn't quite catch it in the "how to kingdom" video. btw. is there somewhere a written list if all the "weak" minor factions best to battle? it's quite bothersome to rewatch the video every time because it's so long
I wrote it all out and i was thinking of doing a video JUST on them but i unfortunately don't have a means of showing that off outside of the kingdom video :( also, the v1.3 patch changed ALL of them, so I need to sort of re-calibrate their "power scale" i'll see what i can do to get you some information though :D
@@italianspartacus that would be really awesome! what do you mean by you have no means of showing that off outside of kingdome video? I would say a google sheet or something like this would be sufficent
How do shops work with gear? Also are workshops bugged atm?
No! They're working but some produce more or use less resources than they should.. An ironmonger produces armor, clothier makes clothes.. It'll say what the byproduct of the workshop is when you select it in the town :)
What about medicine and speed in your second army though? It's not shared, right?
maybe i missed it but i didnt hear you explain how to batch upgrade..is the idea to just upgrade 5 at a time or is batch upgrading simply not upgrading them all at once?
For the attribute thing I just use the mod where you get a attribute point when you level. No every 3 level crap thats annoying.
how to get cities granted to me when I am part of a major faction? I have 2 cities & 2 castles, clan level 6, and not getting any positions for a long long time.
OMG thankyou.....I was hating the fact that I had to attack straight away with siege engines.....makes them useless as the AI build them so much faster. Reserve by default would be so much better.
Great tips, thank you.
How did you retain you banner colours? I hate how my banner has be changed to faction colours.
These are all older saves, i was using the custom banners you can paste into the game from the banner screen. hopefully that'll be re-added soon!
ItalianSpartacus ok. I had the same and then became a mercenary and it changed the look.
ItalianSpartacus yeah I’m still on like 1.12 save (updated as the game updates)
I realized I could reopen my banner customization and just repasted my custom banner.
So I’m a merc with my own colours. Looks so much better than the faction defaults.
After this video i feel like starting a new game. haha. I've been doing a lot of things wrong.
when you want to summon your companion army and u have minus influence(it is possible) it will not work even tho it costs 0 influence to summon btw
Is this gsme finally out yet?
How do you have 48 troops as well as so much money in the first year in the game? I can only get that in 2 years into the campaingn.
Don't upgrade your troops 1 by 1 you say.... But how do I know how much experience I have and need to upgrade them all at once?
So I found out you can exacute prisoners that are characters... any chance we can get a video explaining what it effects and when we should do it? Lol
Ive wiped out 3 clans already just killing everyone I capture but boy is ther a never ending war now with the monguls.
when using trebuchets, I found it was better to start attacking with three when you start building your fourth trebuchet.
It seems to be faster... BUT I also use a mod to make sieges more deadly for both sides so my game is tainted
Do you purchase your skills in the game, I've been playing for two days and I can add focus points but I can't the skills under whatever category I'm leveling. For example under one handed the shield bash ability looms to be unlocked but the one above it is locked and says I need 25 skill to unlock, however I have like 43 in one handed.
Does it matter if the minor clans become vassals or mercenaries of a kingdom? If I start fighting with a minor clan that’s allied to a kingdom, do I also go to war with that kingdom?
If the minor clans become vassals of any faction and you attack them, you start a war with that faction that they joined. Ex: lake rats join northern empire as a vassal/merc, you attacked them> you basically declared war on the northern empire.
Yep found this out the hard way and had to pay a fortune for peace because you can’t become a vassal to faction if you are war with someone they are not at war with.
I tested and can confirm that even if they are a mercenary for a larger faction you will still be at war with the larger faction.
I wonder if the archers still OP after patch 1.2.0, I heart they nerf down the Watchman so they won't gain much EXP.
Archers are more accurate is the big issue
So I was curious if anyone else noticed this in their own games or if I’m just a victim of bad rng. I’ve notice over the course of the two games I’ve played out fully that after becoming a vassal, the AI seems ready enough to give you control of castles however it isn’t until you hand them the dragon banner that the AI seems to be ok with giving you control of towns.
In my first playthrough I joined a faction only after getting the dragon banner and got a town almost immediately, and more after. In my second game I avoided the main story quest and have been struck down whenever I petition for a town but I’ve been given half a dozen castles already.
Might be more to do with your relation with them... I had Derthert give me a city/town...mind you I had to spend 300 influence in the vote tho...
Does anyone know how to test out your battle commands without getting rushed by the opposition? Cheers.
Bandit camp? You only get a small squad but you can command them endlessly if you dont aggro. Can be good to get the muscle memory down. Or maybe just a ai battle where you give other side a tiny force?
@@kylecarey4189 I believe you can test out battle commands using "Custom Battle" options, but I can't figure out how to get the enemy to stop charging. It's kind of confusing. Even if it's only one troop they charge, and after they're dead you can't command certain units and a lot of the commands won't work. I was just wondering if anyone knew of a way to stop the enemy from charging, or if there was a cheat or something that people used to clear the field of enemies so you can test your commands out. Cheers.
Set up a custom battle.. Set the AI to defend in the menu, then make sure you outnumber them.. Stand a bit back from them and practice away :)
@@italianspartacus I thought I'd tried that. I'll try it again. Cheers.
@@v35tan27 I'm not sure if it matters but it might, when you go to test it, make the first command F4 so that your forces hold fire. If they start launching arrows it might immediately trigger a charge?
I'll play as Nubian Pharaoh's Medjay Archer
Awesome vid but dude i NEED that banner code. Please provide the code asap. THANKS!
When I made a new party I couldnt figure out how to get him next to me to start a siege. This was so frustrating I gave up and just became a merchant. Now you tell me the icon on the bottom left allows me to bring him with me? Ahh
Bonus is definitely broken, I am Aserai but I still pay 15k in their lands or elsewhere
It's fixed in 1.3!!!!
a lot still do not work..and they have made it worse on there updates and screwing things up that worked before..bandits have been increased so all your merchants get wiped at bridge crossings ALL THE TIME
Oh right, regarding 1:50, you can get +7 or +8 in archery/bow, do you happen to know does it actually work or does it reset your points to 5 in Bow?
even if u are trying to farm influence by donating prisoners is quantity over quality?
From what I can tell, also yes.. It's 2 influence for units, and 4 for nobles. I just tested it on stream and was disappointed that a tier 2 and tier 6 traded for the same amount of influence
@@italianspartacus Yeah I saw you testing, thanks a lot.
Was the character name at 1:05 generated or placed there by you?
Just randomly generated
@@italianspartacus I guess I'm supposed to be a Sturgian instead of a Vlandian then.
I’ve made my companions into their own parties to protect the villages around my castle. They fucking suck at this though. They’re always POW. Have to then go find them. Then make their army again. Would the best way to do this be to convert another clan into your kingdom? Micro managing these companion parties is complete cancerous
Honestly yes.. Party AI seems to be a bit wonky. Try a companion with high tactics to see if that makes them better. I've yet to fully test it
anyone has the culture perks? like he said in the begining sturgians are best in this and that
As of v1. 3, the culture perks now work! Chdck out my character Creation Guide for my opinion on them.. But i think their cultural bonus is pretty weak
@@italianspartacus yea but i mean like best rogue stats from creation are in this faction :D I will check out
Wait, the troops have there own athletics, one handed etc and its for every troop different?
It is different by tier. So your T1 recruit will almost absolutely have less athletics than your T5 infantry. The armor they wear and weapons they hold should have an effect on their speed too. More weight, slower speed.
So, a potential example is that your T1 recruits low athletics, but also almost no gear to slow them down) and your max tier infantry weighted down by gear, bit totally overcome by high athletics) roughly keep pace with each other, but your T3 infantry lag behind (heavier gear than recruits, but not enough athletics to compensate for the weight).
I think in practice, the higher tier the faster they run in general, as the athletics skill outpaces whatever gear is carried.
Try running an Ulfhednar beside anything else.
sieging isnt fun ... i always build the towers and ram first and then one catapult and start my siege. the defender is always faster with building. that should be fixed. or let me build it in reserve to begin with
so you did not watch the video?
I think TW patched the bolt and all crossbowmen are doing pierce damage now.