This isn't using path tracing I don't think. It's using the same type of RT effects as Control but this new DLSS tech seems to just be able to render it in much higher quality. But I think it is still hybrid not fully path traced like Cyberpunk and Portal EDIT: It is using path tracing, as stated in the Nvidia article on DLSS 3.5
@@stephenpatterson8056 It is Full Ray traced, which is what nvidia now calling pathtracing because its easier for consumer to understand, or maybe not easier idk, but it is pathtraced
@@stephenpatterson8056 Maybe do some research before making claims like that. DLSS 3.5 is designed to work with path tracing, so games that are rendered fully with ray tracing.
My pc specifications are of ASUS ROG STRIX RTX3080 10 GB OC EDITION and Intel 13th generation 13900k processor, 32 GB RAM. Can I play it at DLSS QUALIRY ULTRA SETTINGS ... please confirm ASAP
Yep they wanna force everyone onto the top cards I have a 4090 but it's all rather disappointing what is happening you think your future proof but you are not
@@Anon1370There is no such thing as future proof between the transition from two different generations of console and new implemented techs like Path Tracing.
The eye for detail that Remedy has is really incredible. This was true in Control as well. I really love exploring every nook and cranny in their games
Real-time RT isn’t only about end quality, it is way simpler for developers. Baking lighting is not easy, it involves parameter tuning, lightmap uvs, mesh batching considerations, lod/hlod, memory, texture streaming, texture compression, texture filtering (possibly many more considerations). You will get better lighting with real-time RT due to more time being spent on the artistic side and less on technical side. Baked lighting is efficient (in most cases) and usually brings good quality (aside from reflections). It isn’t easy to do well though, real-time RT is super simple once the engine supports it and scales better with large environments with a higher detail level.
for those 35+ year old gamers that really notice technical advancement and true gaming masterpieces, this game should be a treat after seeing what remedy did with "control". I absolutely love when devs give us tech demos inside their games, not afraid of pushing the boundary. I find it strange how ppl can play games without noticing things like physics and destructible surroundings, updated AI, new lighting tech, and all the things that show they really care about their game. Physics being the number 1 thing. It will still be a decade+ from now, but devs will start realizing soon that PHYSICS is the new frontier in video gaming. Not VR. VR comes after the physics. When i played half life 2 and then starseige tribes and then halo at age 12-14 i loved that games were going beyond hitscan physics, and that we were getting actual worlds to mess with and adapt ourselves into, as if we lived in those worlds. We knew the laws of those worlds. We used this knowledge to do things that the devs didn't even know could be done. Control gave me that feeling once again to a small degree. I really hope Rockstar paid attention.
The performance metric is a little misleading. They dont mention that frame generation is also enabled, meaning you wont see this level of performance on anything but the 4000 series. Unless DLSS 3.5 somehow changes that.
We need to stop conflating frame rate with performance. They no longer correlate. No form of frame interpolation (not even AI frame generation) increase performance. It increases frame rate while decreasing performance. In other words it increases perceived motion fluidity, while decreasing frequency of ground-truth updates and increasing input latency.
That slow light response and chain link fence weirdness are what stands out in Cyberpunk path tracing currently, and where "regular" ray tracing can sometimes look better. This is going to be a big visual improvement for those of us with the NVidia GPU's to run it.
Yeah the fences alone are nice, but the slow light response improvement will be huge! Hoping this gets retroactively implemented into more games like minecraft rtx
Yup, they relied too much on temporal accumulation previously, it didn't feel "real-time". Now they just need to increase the bounce count above 2 so we don't get those extremely dark corners.
Good lord. DLSS (w/v.3.5) continues to impress. I look forward to more advancements in the future. There is no arguing with what nvidia is doing with their HW/SW here.They are ahead of everyone else by a wide margin and it's nit getting closer.
Wait till the haters realise everyone down to a 2060 get's the upgrades from 3.5 (currently almost 50% of all systems included in the steam hw survey). My only gripe is the lack of urgency on updating dlss versions in previously released titles; would be a welcome addition to see even just a handful of dlss 2 titles get the upgrade right away (metro exodus, dying light 2, spiderman, HW:legacy).
I'm lucky cause I played Alan Wake for the very first time and finished it two months ago, and now I'm getting the sequel right away and didn't have to wait 10 years to play it lol. Loved the first one so much!
i remember a few years after the game came out and it was still xbox exclusive, i was spending a few days at a friends and one night he had to work, i noticed his flatmate had an xbox, and i'd literally just noticed a bargain bin copy of alan wake in the local game store. so i ran out, bought it, played it all in one night, and left the copy of the game for his flat mate since i was never going to buy an xbox console :P
Seems like 3.5 will make a difference to Cyberpunk 2077 too because that stability shimmer is everywhere if you use balanced or performance mode and drive past a fence. Perhaps it will let people use lower presets that Quality to get a decent 4K output.
You are referring to full path tracing right? Ultra RT: When you turn on dlss or DLAA it mitigates most if not all of the shimmers. Full path tracing was a little bit different. Even with DLSS/DLAA there were still some shimmering left over.
but it's extremely limiting what games can show. In a few years, old games with baked lighting where nothing ever moves much will look like the static setpieces they are. Baking also means that only top end studios can afford to make games look great. Once path tracing is the norm, every little studio has perfect lighitng simply by environment design and choice of lights.
You hear that? The swarm of upscaler and framerate enhancing hates from Kotaku are on the way. Literally saw someone say yesterday they'll never use DLSS because he wants "raw pixels"...people literally think we're in 1998 playing Doom or something still lol
This is actually a pretty big game changer, just the more stable lighting is wild i used to already get annoyed at having stuff pop in into view and rtx made it even worse seeing all the artifacting games would sometimes do to where it looked better with RTX off to me. i do hope shadowplay/gforce experience gets some more love again soon as well.
Unrelated. Imagine a modern Splinter Cell title with RT/PT/DLSS. What I'd do for that experience (assuming modern Ubi doesn't cock it up, because lets be real. We know they will lol)
When are you going to release Racer RTX? I've been waiting for almost a year now! Can you at least announce something regarding it? *Anything???* Please?
The response time of the light rays when a light source changes colors or gets turned off always put me off on ray tracing, DLSS 3.5 fixes that by the looks of it
gpu's should be as fast ... on their own in this day and age , not some fake frames behind and in front of the real one you actually paid for , that then get blended into the reality you see ... DLSS is the religion of the world now , people Think they're looking at the real world , while they get ripped off every which way
Frame Gen is overrated. It increases latency and can cause graphical artifacting, not to mention that it isn't worth activating if your base FPS is quite a bit below 60 FPS. I guess it's ok to use it in single player games where latency doesn't matter as much. Ray Reconstruction seems like a far superior technology to Frame Gen as it will offer better image quality than traditional ray tracing techniques with much more accurate spatial settings, such as better lighting, reflections, shadows, and refractions. It’s also meant to get rid of graphical artefacts such as ghosting, flickering, and shimmering caused by denoisors, which are used in the traditional ray tracing pipeline. Ray Reconstruction seems like a game changer, and unlike Frame Gen, it will work on all RTX GPUs. While I think Frame Gen is a bit gimmicky, Ray Reconstruction seems awesome.
yeah I really hope AMD can compete, as competition is what helps us as buyers. Sad thing is we havent gotten any info about FSR3 at all and it was supposed to be out by now... Which is not looking good at all for AMD. Especially seeing as they are also considering not going into the high end market next gen and still have yet to release the falsely named 7800 and 7700. There's clear signs of struggle behind the scenes and its scary.
What artifacts are you referring to? The light that's shining off of his hair? That's the only thing that I noticed that stood out. And you're looking at RUclips video and pre-release footage. Lol.
@@GameCookerUSRocks 0:03 Grate near the staircase flickering while lighting is static 0:06 Stripes on the Alan's jacket are flickering (right in the center of his back) These are why I always turn DLSS off. It so fucking distracting, even youtube compression couldn't hide it.
@@PartaMr But DLSS doesn't cause flickering. I was just doing some recording yesterday of a game and every time I turned on dlss or DLAA any flickering that was in the game was reduced or totally mitigated. Also, you do realize that it's up to the developers to also tweak their games to have less flickering right? Red Fall is a great example of non tweaking (at release anyway). There was flickering in many places without ray tracing or DLSS. Sometimes when you turn on Ray tracing or path tracing it can cause certain lighting situations to go crazy. I'm assuming because in certain spots they get caught up in infinite bounce. Or the rays just don't bounce in the right directions. That's to be expected since the rays (algorithm) themselves don't have a brain. At some point you're going to have a guess that just isn't correct. Nothing is perfect. But DLSS would not cause that. Now I have to do a video proving that dlss takes away flickering. Not add to it. At least I never noticed dlss add flickering in any games that I play.
They obviously want to show it at It's absolute best, so without a doubt an RTX 4090, most likely paired with either a 13900K or a 7950X3D with the fastest DDR5 kit available.
it looks awesome but I cant stand frame gen being described as a 'performance multiplier'. Performance is the same, its just disconnected the framerate from performance
Most people are still using 1650 and 3060 and they made the system requirement to be 2060 minimum and 3070 as recommended GPU for 1080P 60 fps. Who are they selling this game to? I can't believe my 11900K+3080 Ti is already obsolete after just 2 years. My I7 8700k+1080 Ti used to keep me for 5 years. Lol
That's what happens when consoles start catching up to PC hardware. Remedy has been very open that they're targeting 30FPS for AW2 and are pushing for maximum visual fidelity. When the bare minimum is console spec (meaning an APU on par with an RTX 2070 Super and a Ryzen 7 3700x but noticeably better processing speeds), PC's either need to meet that minimum or exceed it.
You bought your PC at the worst time possible. 11 Gen was terrible, while 12 Gen was a generational leap. 3080 had good performance, but it didn't support DLSS 3 frame generation.
Man, seeing the extreme hype for this game takes me back to 2010 when so many people slept on the first amazing entry of Alan Wake and went for Red Dead Redemption instead which caused the 13 year delay in the AW sequel. Now the original Red Dead Redemption that hurt Alan Wakes sales and popularity at first has returned and is being panned due to it being a Lazy port while Alan Wake 2 is getting the recognition it always deserved ❤️❤️🙏
System requirements are atrocious 💢 3070/6700 XT for 1080p medium settings, no ray tracing and DLSS/FSR performance (540p) Seriously upscaling being considered obligatory and not an option means only one thing: awful optimization or laziness for a decent port. 💀💀
lets talk about why people are saying give the 4060ti 16gb when the 4070 and 4070ti only have 12gb? ( of vram ) surely a more stronger card should have 16gb intstead and just give the 4060 10gb and the 4060ti 12gb. 4070 and 4070ti should both have 16gb
but you don't understand how it works... its the memory bus. you cannot put 16GB on a 4070, it has a 192bit bus so 32 bit per channel, 192/32 = 6. so you can put 6 VRAM modules on the GPU which are 2GB big. 6x2 = 12GB. the only solution would be to put 24 GB on and then the card would cost 250 more...
Its a cross generational thing. PC is leaving the current consoles behind in a big way. The cost to actually use these new technical features is high, but will come down when the ability trickles to lower spec cards. The people that have spent the money to be able to run it though, are in for a treat
Ok I have to admit that for those that dont know that 3.5 DLSS works for all Rtx cards but frame generation doesnt that comparison of 20 fps dlss off vs 100 fps dlss 3.5 on could be a bit confusing.
I remember back in 2018 how everybody said ray tracing was a "gimmick" and "a waste of time" 😂😂😂😂 I kept facepalming reading their naive comments back then.
@Danuxsy And in 2023 you're having to use upscaling technology with fake frames to get playable frame rates. RT is far to heavy and doesn't warrant the performance hit, half the time it looks no different and even then only a handful of games use it.
Do you want real ray tracing or do you want the quarter-resolution partial ray tracing you commonly see in the Resident Evil series and on consoles? Full ray tracing will never be optimal and needs DLSS to be practical. I'm just glad it's even possible.
"full ray tracing" is not a feature, it's an entirely new way to render the entire image. It's costly, and it will stay that way, forever. Hardware has not yet caught up to what they are pushing here, but they are giving us a preview of what will be commonplace in 10-20 years.
This is why I went with Nvidia for my last upgrade. Sure you pay a bit more, but the features you get are completely worth it. AMD specifically really doesn't have much on offer except higher VRAM.
"...you pay a bit more" is a serious understatement and without higher VRAM your a bit more expensive GeForce can be obsolete much sooner than you think.
I'm actually really intrigued by this. My least favorite thing about DLSS is some of the weird visual artifacts you can get with fast moving light sources, and I hate that shimmer effect on fine textures, like fences, and it looks like 3.5 really does a lot to eliminate those issues. I'm pretty glad I caved and bought a 4070 tbh.
The artifact fixing is superb, the fence glitches, light delay was something that really bothered me with high level ray tracing, good to see it be a lot better in DLSS 3.5, one thing I hope is that you can run Ray Reconstruction without DLSS rescaling, I like default resolutions personally.
DLAA is entirely seperate so I have no doubt on that, my gripe is with DLSS rescaling (Quality, Balance mode etc.) which might have to run alongside RR, hoping it won't though.@@Phil_529
@@bellehook You are right about TAA, I am a big fan of DLAA as well. I have tested DLSS Quality in every game, eventhough it's not that necessary since I am running 1080p for now and performance is adequate for what I get. I just don't like how very certain things get blurry with DLSS Quality while most things stay decent, perhaps 3.5 will change my mind though.
Dlss 3.0 is only usable latency wise in a game with 90FPS and above. If it’s a competitive game I’d say minimum 120FPS to begin with before Frame Generation.
ok but lets start addressing more concerning issues shall we? like putting more vram on cards IN 2023? and making them cheaper. at this rate you're gonna lose to intel and amd. you just get sales because of your reputation and dlss and rtx.
Please Nvidia, consider dropping the 4000 series prices a bit and extended DLSS 3 support to more games retroactively. It's been a long time I've been this in love with a new tech feature, but the performance gains are sooooooooo good.
I still think that RT doesn't look better in most scenarios, it just looks different. E.g. the diner booth leather looked shinier in RT, but you can see wrinkles and wear in the leather in the Non-RT. I feel like it's more up to the person tastes. Personally I think the grittier looking non-RT looks better. I feel like RT in so many games make normal items shinier than they really are in real life.
It's more about how the devs use RT than anything else. Most people can't afford RT all the time, including the devs with their mid range development PCs. This is why non-RT implementations of games' graphics pipelines usually get more attention and ends up being more polished. This isn't a technical flaw of RT, just an economic drawback instead.
You can still see details enclosing even with RT on. It could be there was something going on with how the lighting was being presented in the cracks. DLSS is supposed to improve on that though. The games that I play I never noticed a lack of quality turning RTXON when looking at clothing.
I deserve DLSS 3.5 for new RR but we want to disable frame generation (FG) because 2 disadvantages of FG are tearing issue on any monitor of 60Hz with VRR unsupport and several input lag issue at vsync enabled forced at 60Hz monitor. 😉
@@PrefoX yeah. I want CRT monitor for 50Hz for live TV (Portugal) and 60Hz for (retro)gaming due to zero motion blur👌😁 but I have a RTX 4090 with StarTech DP to VGA adapter using. 😍😁🥰
I agree. Only ~38% of all cards on Steam Survey are RTX cards at the moment, that including 2000 series. We need more than that for proper ray tracing adoption (and consoles are not helping with their weak RT capabilities)
AlanWake 1 had some of the best music. Can’t wait to see who they brought in for the sequel!
If they didn't bring back Poets of the Fall I'm rioting.
They've been in every game so far, they have to be in this one
@@ShiroNoFune I think that PotF will be on this game. They released a new album last year called "Ghostlight".
@@ShiroNoFune I hope so, I'm going their gig this friday 🤘
@@Hutikutii
Congratulations, dude! I went to them in 2013, in Moscow, they lit them perfectly on stage)
Have fun my dude!@@Hutikutii
I hope this is going to be the same jump in path tracing tech as Control was in ray tracing!
This isn't using path tracing I don't think. It's using the same type of RT effects as Control but this new DLSS tech seems to just be able to render it in much higher quality. But I think it is still hybrid not fully path traced like Cyberpunk and Portal
EDIT: It is using path tracing, as stated in the Nvidia article on DLSS 3.5
@@stephenpatterson8056 It is Full Ray traced, which is what nvidia now calling pathtracing because its easier for consumer to understand, or maybe not easier idk, but it is pathtraced
@@stephenpatterson8056 Maybe do some research before making claims like that. DLSS 3.5 is designed to work with path tracing, so games that are rendered fully with ray tracing.
My pc specifications are of ASUS ROG STRIX RTX3080 10 GB OC EDITION and Intel 13th generation 13900k processor, 32 GB RAM. Can I play it at DLSS QUALIRY ULTRA SETTINGS ... please confirm ASAP
I believe I can .. shouldn't be a problem
Been waiting for more Alan Wake 2, after Control I’m really excited to see how Remedy utilise ray tracing here.
@@istealpopularnamesforlikes3340have a sook
@@istealpopularnamesforlikes3340 Touch grass.
I guess it will be very similar to Control which was top notch.
And now imagine the possibility of Control, with all new techs coming on those next years
@@istealpopularnamesforlikes3340Jesus, this word lost its meaning, people use it to everything these days.
The nostalgia, now I want to play the original all over again.
Just a week before the launch!!
@@istealpopularnamesforlikes3340Why woke? Did they show something?
@@istealpopularnamesforlikes3340the only reason your saying that, is because your most likely a racist who cant handle a black protagonist
I think I will just replay the original. Full horror just isn't my thing and EGS exclusivity is a turn off.
@@spawnnpwn4166 scroll up and watch the video. it's literally right there in 4k. then search for "quantum break return alan wake teaser"
when a 4090 is getting less than 30fps without dlss. there is a problem
Yep they wanna force everyone onto the top cards I have a 4090 but it's all rather disappointing what is happening you think your future proof but you are not
@@Anon1370There is no such thing as future proof between the transition from two different generations of console and new implemented techs like Path Tracing.
@@Z3t487 there never was a thing such as future proofing.....we where just kidding ourselves....all along
Imagine crying about the new standard in graphics card tech lol. It's not the RTX 20 series anymore, crying isn't making DLSS go away
@@smittyvanjagermanjenson182 They cry because they thought spending $1600 on a graphics card would future proof them.
Northlight is some serious tech. I admire Finish people.
The eye for detail that Remedy has is really incredible. This was true in Control as well. I really love exploring every nook and cranny in their games
Great examples on shimmering. 3.5 is a huge step up.
Real-time RT isn’t only about end quality, it is way simpler for developers. Baking lighting is not easy, it involves parameter tuning, lightmap uvs, mesh batching considerations, lod/hlod, memory, texture streaming, texture compression, texture filtering (possibly many more considerations). You will get better lighting with real-time RT due to more time being spent on the artistic side and less on technical side.
Baked lighting is efficient (in most cases) and usually brings good quality (aside from reflections). It isn’t easy to do well though, real-time RT is super simple once the engine supports it and scales better with large environments with a higher detail level.
True.
for those 35+ year old gamers that really notice technical advancement and true gaming masterpieces, this game should be a treat after seeing what remedy did with "control". I absolutely love when devs give us tech demos inside their games, not afraid of pushing the boundary. I find it strange how ppl can play games without noticing things like physics and destructible surroundings, updated AI, new lighting tech, and all the things that show they really care about their game. Physics being the number 1 thing. It will still be a decade+ from now, but devs will start realizing soon that PHYSICS is the new frontier in video gaming. Not VR. VR comes after the physics.
When i played half life 2 and then starseige tribes and then halo at age 12-14 i loved that games were going beyond hitscan physics, and that we were getting actual worlds to mess with and adapt ourselves into, as if we lived in those worlds. We knew the laws of those worlds. We used this knowledge to do things that the devs didn't even know could be done. Control gave me that feeling once again to a small degree. I really hope Rockstar paid attention.
The performance metric is a little misleading. They dont mention that frame generation is also enabled, meaning you wont see this level of performance on anything but the 4000 series. Unless DLSS 3.5 somehow changes that.
It’s a bit disturbing people are completely forgetting that, look at the damn performance without it??? god game developers and Nvidia are conniving
Agree
ofc they're promoting rtx 40 series with FG, why would they still bringing up 20 or 30 series anymore lol.
We need to stop conflating frame rate with performance. They no longer correlate. No form of frame interpolation (not even AI frame generation) increase performance. It increases frame rate while decreasing performance. In other words it increases perceived motion fluidity, while decreasing frequency of ground-truth updates and increasing input latency.
@@cosmiczeppelinBut bigger numbers on the frame counter!!!
That slow light response and chain link fence weirdness are what stands out in Cyberpunk path tracing currently, and where "regular" ray tracing can sometimes look better. This is going to be a big visual improvement for those of us with the NVidia GPU's to run it.
My thoughts exactly, I'm certainly looking forward to those fence improvements
Yeah the fences alone are nice, but the slow light response improvement will be huge! Hoping this gets retroactively implemented into more games like minecraft rtx
Yup, they relied too much on temporal accumulation previously, it didn't feel "real-time". Now they just need to increase the bounce count above 2 so we don't get those extremely dark corners.
GPUs*
Agreed. Chainlink fence artifacts are common in Cyberpunk, though they're a product of DLSS and not raytracing - literally just tested it
Good lord. DLSS (w/v.3.5) continues to impress.
I look forward to more advancements in the future.
There is no arguing with what nvidia is doing with their HW/SW here.They are ahead of everyone else by a wide margin and it's nit getting closer.
Wait till the haters realise everyone down to a 2060 get's the upgrades from 3.5 (currently almost 50% of all systems included in the steam hw survey). My only gripe is the lack of urgency on updating dlss versions in previously released titles; would be a welcome addition to see even just a handful of dlss 2 titles get the upgrade right away (metro exodus, dying light 2, spiderman, HW:legacy).
Incredible! So many games to get in the next couple months 😁
I'm lucky cause I played Alan Wake for the very first time and finished it two months ago, and now I'm getting the sequel right away and didn't have to wait 10 years to play it lol. Loved the first one so much!
Same here!
Hope you have played Control. It's pretty important.
@@kugelblitznb1682 Yessss! I've played it twice! I'm so looking forward to seeing how they interact with each other
Man, I wish lol been waiting over 10 years, but at least I am no where near disappointed - looks amazing so far
i remember a few years after the game came out and it was still xbox exclusive, i was spending a few days at a friends and one night he had to work, i noticed his flatmate had an xbox, and i'd literally just noticed a bargain bin copy of alan wake in the local game store. so i ran out, bought it, played it all in one night, and left the copy of the game for his flat mate since i was never going to buy an xbox console :P
All I need from this game is to bring back that "haunted" song.
Seems like 3.5 will make a difference to Cyberpunk 2077 too because that stability shimmer is everywhere if you use balanced or performance mode and drive past a fence. Perhaps it will let people use lower presets that Quality to get a decent 4K output.
You are referring to full path tracing right?
Ultra RT: When you turn on dlss or DLAA it mitigates most if not all of the shimmers.
Full path tracing was a little bit different. Even with DLSS/DLAA there were still some shimmering left over.
The faster response to light change is great to see
I hope that AW2 will be a banger, I need Remedy to live on!
Alan Wake holds a dear place in my heart. It's such a beautifully creepy Twin Peaks/X-files theme.
honestly... baked light already looks awesome
but it's extremely limiting what games can show. In a few years, old games with baked lighting where nothing ever moves much will look like the static setpieces they are. Baking also means that only top end studios can afford to make games look great. Once path tracing is the norm, every little studio has perfect lighitng simply by environment design and choice of lights.
This game looks absolutetly insane, can't wait
Damn bro. Not even my life runs at 100fps.
Well I don't wanna be a disappointment at 4k 100fps.
@@gauravnegi6857 lmao 😂
Ngl I lowkey like the slower light response more as lights still glow a bit and fade slowly after switching off
Totally worth 75% performance penalty...
You hear that? The swarm of upscaler and framerate enhancing hates from Kotaku are on the way.
Literally saw someone say yesterday they'll never use DLSS because he wants "raw pixels"...people literally think we're in 1998 playing Doom or something still lol
This is actually a pretty big game changer, just the more stable lighting is wild i used to already get annoyed at having stuff pop in into view and rtx made it even worse seeing all the artifacting games would sometimes do to where it looked better with RTX off to me. i do hope shadowplay/gforce experience gets some more love again soon as well.
Unrelated.
Imagine a modern Splinter Cell title with RT/PT/DLSS. What I'd do for that experience (assuming modern Ubi doesn't cock it up, because lets be real. We know they will lol)
When are you going to release Racer RTX? I've been waiting for almost a year now! Can you at least announce something regarding it? *Anything???* Please?
oh nice, was hoping to see another path traced game besides Cyberpunk
Welcome to the new era of game optimization: DLSS. If you do not use dlss your frame rate WILL be shit. game devs now think dlss = optimization.
So hyped for this game but also for the max payne 1 & 2 remakes they making too
The response time of the light rays when a light source changes colors or gets turned off always put me off on ray tracing, DLSS 3.5 fixes that by the looks of it
I just will wait for 5090
So when it goes from 30 to 110fps that mean we get 80 fake frames? So we have an input lag of 30fps but a visual fluidity of 110?
Basically
Yes 80 fake frames.
No. It means DLSS 2 improves up to 60, then fg up to 110.
another game with 20fps on 4090
which is the other one? you talk bullshit... AMD fanboy right? no dlss? : ( no good RT performance? : ( no rt voice? : (
I'm so happy that the slow light response is fixed!!!
You premiere a 1 min video? ARE YOU INSANE????!!!
Do we know what card and res this was at? Presuming 4k with a 4090?
Is nobody gonna talk about how DLSS drastically lowers the resolution and blurs the game during movement of any kind...dlss is just a facade...
That ghosting on that leaf was ridiculous.
I'm so looking forward to DLSS 3.5 such great technology. :)
gpu's should be as fast ... on their own in this day and age ,
not some fake frames behind and in front of the real one you actually paid for , that then get blended into the reality you see ...
DLSS is the religion of the world now , people Think they're looking at the real world , while they get ripped off every which way
Frame Gen is overrated. It increases latency and can cause graphical artifacting, not to mention that it isn't worth activating if your base FPS is quite a bit below 60 FPS. I guess it's ok to use it in single player games where latency doesn't matter as much. Ray Reconstruction seems like a far superior technology to Frame Gen as it will offer better image quality than traditional ray tracing techniques with much more accurate spatial settings, such as better lighting, reflections, shadows, and refractions. It’s also meant to get rid of graphical artefacts such as ghosting, flickering, and shimmering caused by denoisors, which are used in the traditional ray tracing pipeline. Ray Reconstruction seems like a game changer, and unlike Frame Gen, it will work on all RTX GPUs. While I think Frame Gen is a bit gimmicky, Ray Reconstruction seems awesome.
I'm guessing that massive fps jump is only on 40XX series and frame generation?.
One of the features that keep Nvidia leading above AMD.
I hope AMD FSR 3.0 brings some new features as well.
yeah I really hope AMD can compete, as competition is what helps us as buyers. Sad thing is we havent gotten any info about FSR3 at all and it was supposed to be out by now... Which is not looking good at all for AMD. Especially seeing as they are also considering not going into the high end market next gen and still have yet to release the falsely named 7800 and 7700. There's clear signs of struggle behind the scenes and its scary.
I have a 1080 ti and sometimes when I find a game that supports FSR 2.0 I can really benefit from that option in terms of fps which is wonderful.
sadly they can't right now.
you can guess their new feature : copy from nvidia
@@Thesilentwolf7610you can mod in fsr 2.2 on some games, nexus has a lot of those.
0:06 Cool, starting the video with artifacts on the back of Alan. DLSS rocks!!!!!!!!!!!!!
What artifacts are you referring to? The light that's shining off of his hair? That's the only thing that I noticed that stood out.
And you're looking at RUclips video and pre-release footage. Lol.
@@GameCookerUSRocks 0:03 Grate near the staircase flickering while lighting is static
0:06 Stripes on the Alan's jacket are flickering (right in the center of his back)
These are why I always turn DLSS off. It so fucking distracting, even youtube compression couldn't hide it.
@@PartaMr But DLSS doesn't cause flickering. I was just doing some recording yesterday of a game and every time I turned on dlss or DLAA any flickering that was in the game was reduced or totally mitigated.
Also, you do realize that it's up to the developers to also tweak their games to have less flickering right? Red Fall is a great example of non tweaking (at release anyway). There was flickering in many places without ray tracing or DLSS.
Sometimes when you turn on Ray tracing or path tracing it can cause certain lighting situations to go crazy. I'm assuming because in certain spots they get caught up in infinite bounce. Or the rays just don't bounce in the right directions. That's to be expected since the rays (algorithm) themselves don't have a brain. At some point you're going to have a guess that just isn't correct. Nothing is perfect. But DLSS would not cause that.
Now I have to do a video proving that dlss takes away flickering. Not add to it. At least I never noticed dlss add flickering in any games that I play.
In the future, I hope game devs don't slack off on quality because of DLSS getting better
DLSS/FSR/XESS exist for making dev life easier.
Not a tool to increase lifespan and how will GPU manufacture earn money?
It has already happened, some games don’t even get developed without running DLSS in mind
@@Mr.Cheeseburger24 The games are developed for consoles, but yeah, pretty much all console games rely on upscaling.
Excited to see what Remedy has been cooking.
Looking impressive to be honest., just as Control when enabling all rt effects.
Misleading to only show fps numbers with frame generation enabled.
These videos are very cool, but I wish you'd post the specifications of the systems you got those frame rate numbers on.
at least a 40 series card
They obviously want to show it at It's absolute best, so without a doubt an RTX 4090, most likely paired with either a 13900K or a 7950X3D with the fastest DDR5 kit available.
it looks awesome but I cant stand frame gen being described as a 'performance multiplier'. Performance is the same, its just disconnected the framerate from performance
Most people are still using 1650 and 3060 and they made the system requirement to be 2060 minimum and 3070 as recommended GPU for 1080P 60 fps. Who are they selling this game to?
I can't believe my 11900K+3080 Ti is already obsolete after just 2 years. My I7 8700k+1080 Ti used to keep me for 5 years. Lol
1080 60 at medium. im sure it wont stutter at all either //sarcasm
That's what happens when consoles start catching up to PC hardware. Remedy has been very open that they're targeting 30FPS for AW2 and are pushing for maximum visual fidelity. When the bare minimum is console spec (meaning an APU on par with an RTX 2070 Super and a Ryzen 7 3700x but noticeably better processing speeds), PC's either need to meet that minimum or exceed it.
You bought your PC at the worst time possible. 11 Gen was terrible, while 12 Gen was a generational leap. 3080 had good performance, but it didn't support DLSS 3 frame generation.
Man, seeing the extreme hype for this game takes me back to 2010 when so many people slept on the first amazing entry of Alan Wake and went for Red Dead Redemption instead which caused the 13 year delay in the AW sequel.
Now the original Red Dead Redemption that hurt Alan Wakes sales and popularity at first has returned and is being panned due to it being a Lazy port while Alan Wake 2 is getting the recognition it always deserved ❤️❤️🙏
How about 100 fps without DLSS
Buy a 4090 for £1800 or get out
@@GamingRobioto Get out where?
@@GamingRobioto Even if you buy a 4090 I doubt you can get 100 fps without dlss
Turn down some of the settings. Done.
The point of dlss 3.5 is that it provides better ray traced quality than native without dlss.
That's kinda hype not gonna lie
System requirements are atrocious 💢 3070/6700 XT for 1080p medium settings, no ray tracing and DLSS/FSR performance (540p) Seriously upscaling being considered obligatory and not an option means only one thing: awful optimization or laziness for a decent port. 💀💀
Finally, after so many years RT is gonna be worth using..
lets talk about why people are saying give the 4060ti 16gb when the 4070 and 4070ti only have 12gb? ( of vram ) surely a more stronger card should have 16gb intstead and just give the 4060 10gb and the 4060ti 12gb. 4070 and 4070ti should both have 16gb
but you don't understand how it works... its the memory bus. you cannot put 16GB on a 4070, it has a 192bit bus so 32 bit per channel, 192/32 = 6. so you can put 6 VRAM modules on the GPU which are 2GB big. 6x2 = 12GB. the only solution would be to put 24 GB on and then the card would cost 250 more...
@@PrefoXI'd love to have the option to have a banger card with 24GB in it; t sounds like a dream.
Other than the 4090 the 4000 Series are a monumental let down.
@@PrefoXyeah i know i was just saying why would the 4060ti have 16gb when it probably only needs 12 where the stronger ones have 12
At 0:21 and 0:30 the image is better thanks to the better reconstruction function, which will be available to all RTX cards, right?
DLSS 3.5 is apparently available for all RTX cards
Alan wake the American nightmare, ah the nostalgia with that game ❤
Can't tell you how many times I played survival mode in the oil well map!
is that huge fps improvement without FG ? bc im lost, someone explain
DLSS 3.5 is the real breakthrough for ray tracing!
Its a cross generational thing. PC is leaving the current consoles behind in a big way. The cost to actually use these new technical features is high, but will come down when the ability trickles to lower spec cards. The people that have spent the money to be able to run it though, are in for a treat
Ok I have to admit that for those that dont know that 3.5 DLSS works for all Rtx cards but frame generation doesnt that comparison of 20 fps dlss off vs 100 fps dlss 3.5 on could be a bit confusing.
Whoa there... a quick search tells me this is true? When did this happen?
yes please. i want you to freeze me in ice and then wake me up in 10 years
Ray tracing will still be a performance hog and Nvidia will be making graphics cards with the same hardware specs at 5x the cost but with DLSS 5.5
@@ledheavy26 or they invent big IQ AI so you can play gta 7 on gameboy
Nvidia is killin it with the technology
Meh.
@@semitope your meh reeks of ignorance.
only few games update. We got nvidia where games has no dlls 3 support still.
I remember back in 2018 how everybody said ray tracing was a "gimmick" and "a waste of time" 😂😂😂😂 I kept facepalming reading their naive comments back then.
@Danuxsy
And in 2023 you're having to use upscaling technology with fake frames to get playable frame rates.
RT is far to heavy and doesn't warrant the performance hit, half the time it looks no different and even then only a handful of games use it.
RTX 3060 TI is capable to run this game with RT ON?
Probably yes with some RT effects like shadows or reflections but definitely not path tracing.
So exited for this game
*So what will be the benefit to those who have already invested in rtx4070 4080 4090 ?*
Official: Optimization will SUCK without DLSS 3.5.
Games were supposed to run at 60 fps with RT on without needing DLSS activated. ☹️
Company
Not your local welfare community service
Do you want real ray tracing or do you want the quarter-resolution partial ray tracing you commonly see in the Resident Evil series and on consoles? Full ray tracing will never be optimal and needs DLSS to be practical. I'm just glad it's even possible.
"full ray tracing" is not a feature, it's an entirely new way to render the entire image. It's costly, and it will stay that way, forever. Hardware has not yet caught up to what they are pushing here, but they are giving us a preview of what will be commonplace in 10-20 years.
Yea, and what cpu/gpu’s were they using? Rtx 4090 and resolution?
This is why I went with Nvidia for my last upgrade. Sure you pay a bit more, but the features you get are completely worth it. AMD specifically really doesn't have much on offer except higher VRAM.
well lets just hope alan wake 2 isnt as vram hungry as forspoken and hogwarts legacy
"...you pay a bit more" is a serious understatement and without higher VRAM your a bit more expensive GeForce can be obsolete much sooner than you think.
"you pay bit more" than complain about not geting 60 fps with 3k GPU in remnant 2
@@ImperialDiecast thank god those are both games no sensible pc player enjoys
@@DavidOsbern what does amd get again lmao
Pc ppl , Does dlss turn on by itself or do I have to manually switch ut
If you have to ask then PC gaming is not for you. And, no it's not automatic it's a feature for ALL rxt cards you will have a toggle button.
Not sure #Nvidia that boasting about 30FPS in 2023 without upscaling tricks is such a good idea ;)
It isn't really a good flex is it 😂😂😂😂infact it's kind of embarrassing
People complaining about the low fps without DLSS really dont know how fucking demanding a path traced video game is
Facts
looks amazing, even from the first presentation I made my first pre-order because the game is very intriguing
Didn't knew a second part would come. Have to complete first game asap, I'm still at the beginning.
Cant wait to play it!
Full RT on means path tracing? What resolution? Not convinced yet
Yeah!!!! More proprietary GPU tech! Let the Gatekeeping Begin.
Company*
Not a welfare community shitty non profit organization
It's called innovation. Something amd knows nothing about these days on the GPU side. They can't even copy Nvidia well.
Intel and AMD literally own the x86 instruction set. Tech has always been prone to gatekeeping.
So the 4090 will only give 30fps at 4k native with RT..?
Yeh bad isn't it 😂 but all hail future gaming
@@Anon1370this is path tracing with full ray tracing at 4k with max graphics, it's getting 100+ fps and you're still complaining.
I'm actually really intrigued by this. My least favorite thing about DLSS is some of the weird visual artifacts you can get with fast moving light sources, and I hate that shimmer effect on fine textures, like fences, and it looks like 3.5 really does a lot to eliminate those issues. I'm pretty glad I caved and bought a 4070 tbh.
I am never going to financially recover from this
30ish fps then goes to 120ish after turning on dlss 3.5?? Thats magic....that doesnt exist....
I'm delighted to see that shimmering issue is finally being addressed!
The artifact fixing is superb, the fence glitches, light delay was something that really bothered me with high level ray tracing, good to see it be a lot better in DLSS 3.5, one thing I hope is that you can run Ray Reconstruction without DLSS rescaling, I like default resolutions personally.
Currently only works with dlss
@@LorenzoFrausto Ah, thanks well I hope that changes, I liked how you could run FG without rescaling, hope that ends up being the case with RR.
@@keatonwastaken It should work with DLAA but I can't confirm that.
DLAA is entirely seperate so I have no doubt on that, my gripe is with DLSS rescaling (Quality, Balance mode etc.) which might have to run alongside RR, hoping it won't though.@@Phil_529
@@bellehook You are right about TAA, I am a big fan of DLAA as well.
I have tested DLSS Quality in every game, eventhough it's not that necessary since I am running 1080p for now and performance is adequate for what I get.
I just don't like how very certain things get blurry with DLSS Quality while most things stay decent, perhaps 3.5 will change my mind though.
Lets make this clear - its DLSS 2 update number 3.5? Its not DLSS 3 to 3.5
Dlss 3.5 is cool and all, but if it has the same input latency as 3.0...
Dlss 3.0 is only usable latency wise in a game with 90FPS and above. If it’s a competitive game I’d say minimum 120FPS to begin with before Frame Generation.
I can barely get up in the morning without the help of AI now.
30fps on 4090 is not something you should brag about...
Yall are pushing the limits LOVE IT!!!!
ok but lets start addressing more concerning issues shall we? like putting more vram on cards IN 2023? and making them cheaper. at this rate you're gonna lose to intel and amd. you just get sales because of your reputation and dlss and rtx.
Don’t worry, rtx 50 series will solve your problem
@@madmaskcena hopefully 🙏
Please Nvidia, consider dropping the 4000 series prices a bit and extended DLSS 3 support to more games retroactively. It's been a long time I've been this in love with a new tech feature, but the performance gains are sooooooooo good.
"WORLD PREMIERE" Own a 4090 or the game is unplayable
Can’t wait to play this in 5 years
I still think that RT doesn't look better in most scenarios, it just looks different. E.g. the diner booth leather looked shinier in RT, but you can see wrinkles and wear in the leather in the Non-RT. I feel like it's more up to the person tastes. Personally I think the grittier looking non-RT looks better. I feel like RT in so many games make normal items shinier than they really are in real life.
It's more about how the devs use RT than anything else. Most people can't afford RT all the time, including the devs with their mid range development PCs. This is why non-RT implementations of games' graphics pipelines usually get more attention and ends up being more polished. This isn't a technical flaw of RT, just an economic drawback instead.
You can still see details enclosing even with RT on. It could be there was something going on with how the lighting was being presented in the cracks. DLSS is supposed to improve on that though.
The games that I play I never noticed a lack of quality turning RTXON when looking at clothing.
what i`d really like to see more is this tech applied to older games. and Bloodborne on pc, of course.
What's the point when the majority on steam can't run the game. The requirements are wack.
Finally RT is becoming the main stream tech.
I deserve DLSS 3.5 for new RR but we want to disable frame generation (FG) because 2 disadvantages of FG are tearing issue on any monitor of 60Hz with VRR unsupport and several input lag issue at vsync enabled forced at 60Hz monitor. 😉
Disable FreeSynnc Gsync
@@bubalom ok. But any monitor doesn't have VRR support.
well who the fuck is using a 60hz monitor AND without vblank/VRR nowadays? xD
@@PrefoX yeah. I want CRT monitor for 50Hz for live TV (Portugal) and 60Hz for (retro)gaming due to zero motion blur👌😁 but I have a RTX 4090 with StarTech DP to VGA adapter using. 😍😁🥰
@@ricarnuninho80 LMAO A CRT monitor with a 4090. You should record a video, so we can see how that goes.
Doesnt mean much without affordable RTX graphics cards. Bring RTX to the masses already, not just the rich boys.
I agree. Only ~38% of all cards on Steam Survey are RTX cards at the moment, that including 2000 series. We need more than that for proper ray tracing adoption (and consoles are not helping with their weak RT capabilities)