HI, I want to congratulate you for the level and clarity of these rare quality tutorials. I carefully select the channels to follow and you will be one of them.
I just want you to know, I used your tutorial to do a project for my job. I want to thank you, for making this. I truly appreciate the guidance from one artist to another.
This is so incredibly helpful, you have no idea. Opened my mind to new possibilities, thank you so so much. You broke it down beautifully, thank you for sharing this valuable information with the community!!
28:42 one small tip here: You can write "+20" into the textfield behind the current value and hit return, so that #C4D does the calculation for you ;-) You can also do other math operations. Thanks gain for sharing your workflow :D
You can also write "x+20" which just adds 20 to the original value. The advantage is that this also works when you have more than 1 value (object selected) :)
Absolutely brilliant ! Genius and simple logic, thank you so much for sharing it, it gives me some inspiration for some projects ( if only i had more time to make them .. )
wohooo part2 - super erklärt und nette ideen dabei. ;) wäre noch cool gewesen, mehr von der pflanzen animation (wind) in c4d zu sehen, als nur das video mit den settings zu erklären. war etwas sehr kurz/wenig ;) - danke markus!
thanks man! tried it out, but i got a small issue with the shader effector. When i load in my png seq from ae to c4d and calculate, it gets my framecount right, but i don't see it affecting my scattering. Are you exporting movs or sequences? Alpha or color?@@3DBONFIRE
How did you add that smooth wind effect? Also, I tried it with Forester and the render time were nuts. What render settings do you suggest for such animation? Great tut! Thanks!
Hi, i went a little quick on that. I just used a random effector with some animation in the rotation values. You can use a slightly different random effector on every octane scatter to get more variation.
Thanks a lot for this awesome tutorial man, this is just crazy ! I would appreciate a lot if you could develop a bit on the windy effect you get cuz i tried some random rotation but it didnt seem to work as good as you so maybe i'm missing smth.. Anyway thx again and please keep going with new tuts :p
I hope I can explain it a bit more, but I think the trick is: just have small rotation values in your random effector and use a animated noise in it. And play a bit with these noise settings in the effector, I think they are called noise size and speed or something like that.
Had a quick look through and this is pure genius. But wait, assets can be affected by wind even though their used with octane scatter? This surprises me a loooot. Is the wind object the only element that makes the assets tangle when they grow? cheers for sharing this with the community man.
Brilliant!! Thank you for sharing these concepts. I'm really interested in your animation wind examples using the random effector. Could you share were the parameters are adjusted, or maybe some more detail on how you executed? Cheers!
Thanks for explain in detail this helpful techniques! I was wondering if you can make a selection on the plane to grow these plants instead of growing to the whole plane. Do I have to make it with the masks in AE or i can make it in C4D directly? And instead of using AE for the masks, can I use animated vertex maps? Thank you again!
sure you could make a selection, if you don`t want to grow everywere. You can do it in your mask by making a black or white area but you can also do it in 3D. Most of the time in C4D I just duplicate my landscape, make a poly selection on the area I want to grow onto, and delete the other polygons. then just set your octane scatter to the new landscape.
Hey, did you get this to work with an animated vertex map and Octane Scatter? I've been trying, but any way I approach it from, it doesnt seem to want to work. It makes the scatter go extremely slow and sometimes freeze. Even when using a baked alembic file with the vertex map inside. Any thoughts would be appreciated as there is a lot more cool reveal techniques that can be created using fields and vertex maps that I would love to try out with this technique!
@@michaelcrozier2214 Hey, i had the same problem with vertex map and scatter, it doesn't seem to work ok. Don't know why, but i'll keep trying with that because what if you want to grow stuff with different objects instead of a simple plane? Vertex maps can be handy
Sorry, now I got you. Its just a random effector with some animated noise in rotation values. Set your Noise to turbulence will give you natural results.
@@3DBONFIRE I'm stuck in here. After I set the rotation values, what should I do? I'm a beginner (this is actually my first tutorial of Cinema 4D, I'm about to finish and I am really proud. But I don't know how to set the speed of the random effector)
Will you be sharing any of these scene files on Patreon? I feel like I'm close but a few settings short of nailing the full effect for this. Would love to have a poke around inside your projects :-)
Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?
hiii. i have been trying to get the image sequence to work in c4d but it doesnt seem to calculate all the images. is there a specific way i have to render the sequence in after effects? like for example i tried rendering as tiff , png, and mov files but none of them want to play the animation. which format works??
I have done eveything but I can't create a timeline of animations. I can't see my plants move with the Turbulence Noise and neither the movement of my Bitmap Shader. I have done everything from the tutorial but I think I didn't set up the possibility of seeing the objects move since the beginning of the project. I'm new.
Hey great tutorial! But how do I apply the shader I use for the animation and the shader used for the areas where I grow the plants? The animation shader overwrites the my other shaders.. A quick fix would be great!
HI, I want to congratulate you for the level and clarity of these rare quality tutorials.
I carefully select the channels to follow and you will be one of them.
Super nice words! Thanks a lot👍
I just want you to know, I used your tutorial to do a project for my job. I want to thank you, for making this. I truly appreciate the guidance from one artist to another.
That's awesome 🙂! Thanks for sharing 🌠
Look forward to recording the scene of plant + Redshift teaching
This is so incredibly helpful, you have no idea. Opened my mind to new possibilities, thank you so so much. You broke it down beautifully, thank you for sharing this valuable information with the community!!
Thats amazing, it feels good to help and share🌠.
I love you man. Thank you so much for this.
Thanks buddy👍😉
Absolut geniales Tutorial, sehr gerne mehr.
Great video. Learning a lot from this, cheers!
Every point is explained in detail, I look forward to the next update, thank you very much
Thanks Karl! Next week i will hopefully release my new course👍
This is really really amazing!!!!!!!!!!! 😀😀😀😀
Look amazing! like
28:42 one small tip here: You can write "+20" into the textfield behind the current value and hit return, so that #C4D does the calculation for you ;-) You can also do other math operations.
Thanks gain for sharing your workflow :D
You can also write "x+20" which just adds 20 to the original value. The advantage is that this also works when you have more than 1 value (object selected) :)
INCREDIBLE!
great video !!! thank you very much for your work and effort
This is gold tutorial! Keep it up!
Thanks a lot Punk, I will✌🚀
Absolutely brilliant ! Genius and simple logic, thank you so much for sharing it, it gives me some inspiration for some projects ( if only i had more time to make them .. )
Thanks Xplorer, keep on exploring!✌
Really smart technic and way to teach it. Danke, thank you for your sharing :))
Its been a pleasure doing it👌.
This is so helpful man, looking for another part... Thanku you
Yes, lets see what comes next. Got a lot of ideas😉.
wohooo part2 - super erklärt und nette ideen dabei. ;) wäre noch cool gewesen, mehr von der pflanzen animation (wind) in c4d zu sehen, als nur das video mit den settings zu erklären. war etwas sehr kurz/wenig ;) - danke markus!
Guter Punkt! Danke für den Hinweis. Vielleicht werde ich das nochmals erklären😉. Und danke für die netten Worte 👍.
Great tutorial, thanks man!
This is really helpful, thanks
Great tutorial but i was wondering what format do you export the noise map from AE
Hey, its not super important, just dont make it too small. For example, I went with something like 2000px × 2000px
3DBONFIRE thanks man
I like your tutorial so much, thank you
I am thankful to hear that ✌
great tutorial, thanks bro
Thanks✌
lovely thanks!
Thank you too😌
Hi man, nice video! I was wondering does this work in matrix scatter as well?
Yes its pretty much the same with redshift 👌
thanks man! tried it out, but i got a small issue with the shader effector. When i load in my png seq from ae to c4d and calculate, it gets my framecount right, but i don't see it affecting my scattering. Are you exporting movs or sequences? Alpha or color?@@3DBONFIRE
@@Lennert-k1h ahhhh, I Had the same issue with C4D 2024! I couldnt use my jpg/PNG sequences with 2024...I think its a super stupid bug😖
@@3DBONFIRE that’s dumb indeed!! But thanks for your answer, I’ll try to download a previous version ;)
It worked on 2023 version! thank you very much my guy!! @@3DBONFIRE
This is exactly what i've been looking for. Thank you very much dude! Learned a ton. Earned a sub :)
Thats great!
thank you so much for this tutorial. helps me a lot!
amazing! tnx!! very useful technics! no houdini omg so
gorgeous )))
Yes, thank god we can do awesome stuff without houdini👍
thanks very useful
Love these tutorials? Can you share some info about your hardware? Specifically the GPUs you use? And how long it takes to render these animations?
Thank you, you help me alot!
How did you add that smooth wind effect? Also, I tried it with Forester and the render time were nuts. What render settings do you suggest for such animation? Great tut! Thanks!
Hi, i went a little quick on that. I just used a random effector with some animation in the rotation values. You can use a slightly different random effector on every octane scatter to get more variation.
Thanks a lot for this awesome tutorial man, this is just crazy ! I would appreciate a lot if you could develop a bit on the windy effect you get cuz i tried some random rotation but it didnt seem to work as good as you so maybe i'm missing smth.. Anyway thx again and please keep going with new tuts :p
I hope I can explain it a bit more, but I think the trick is: just have small rotation values in your random effector and use a animated noise in it. And play a bit with these noise settings in the effector, I think they are called noise size and speed or something like that.
And! Somebody told me, you will achieve natural result by using the noise type: turbulence. Please give this one a try;-).
@@3DBONFIRE yup absolute right! The turbulence noise type is working so nicely. just tested it.
Had a quick look through and this is pure genius. But wait, assets can be affected by wind even though their used with octane scatter? This surprises me a loooot. Is the wind object the only element that makes the assets tangle when they grow? cheers for sharing this with the community man.
it was a pleasure;-)
your videos are awesome.Could you create a forest, that would be awesome.
Well I think I could do that. Maybe I will do a lesson on forests, too.
The 1 person who disliked this video is really butthurt that you are so good at this lol
I must have an enemy🤔
Hey! Awesome breakdown. Do you use "Shader_areas" in Ocane Scatter>Distribution>Position? or how do you mix the two different shaders?
I really can't remember 🙄
Brilliant!! Thank you for sharing these concepts. I'm really interested in your animation wind examples using the random effector. Could you share were the parameters are adjusted, or maybe some more detail on how you executed? Cheers!
Just figured out where you explain in more detail the wind concept. Thanks again!!!
Thanks for explain in detail this helpful techniques! I was wondering if you can make a selection on the plane to grow these plants instead of growing to the whole plane. Do I have to make it with the masks in AE or i can make it in C4D directly? And instead of using AE for the masks, can I use animated vertex maps? Thank you again!
sure you could make a selection, if you don`t want to grow everywere. You can do it in your mask by making a black or white area but you can also do it in 3D. Most of the time in C4D I just duplicate my landscape, make a poly selection on the area I want to grow onto, and delete the other polygons. then just set your octane scatter to the new landscape.
@@3DBONFIRE thanks so much appreciated!
Hey, did you get this to work with an animated vertex map and Octane Scatter? I've been trying, but any way I approach it from, it doesnt seem to want to work. It makes the scatter go extremely slow and sometimes freeze. Even when using a baked alembic file with the vertex map inside.
Any thoughts would be appreciated as there is a lot more cool reveal techniques that can be created using fields and vertex maps that I would love to try out with this technique!
@@michaelcrozier2214 Hey, i had the same problem with vertex map and scatter, it doesn't seem to work ok. Don't know why, but i'll keep trying with that because what if you want to grow stuff with different objects instead of a simple plane? Vertex maps can be handy
@@pixelrise Thanks for the reply - im also going to keep trying different methods with the animated vertex map. If I find a solution, ill let you know
Hi man, is it possible to use the noise animation on a shader? so if i start with rocky landscape, make it soil texture when the noise goes over it?
great video!Im having an issue when I put the scale of the shader map to -1 my foliage isnt disappearing, can you help?
Did you put the shader effector into the effectors list in the scatter object?
hey bro , can you tell me where the moss aset you got here, i cant find the same moss aset
awesome work, how did you create the plants animation effect? >
Sorry, now I got you. Its just a random effector with some animated noise in rotation values.
Set your Noise to turbulence will give you natural results.
@@3DBONFIRE Sorry for my bad English, thank you btw.
@@3DBONFIRE I'm stuck in here. After I set the rotation values, what should I do? I'm a beginner (this is actually my first tutorial of Cinema 4D, I'm about to finish and I am really proud. But I don't know how to set the speed of the random effector)
The thing is that I don't know how to set noise to de effector. I think you explained earlier but I cant get it
How should export AE masks? Into a jpg sequence? Thanks!
Jpg sequenz sounds good👍
Amazing video once more!!! But any chance someone knows how can create these "masks" in Apple Motion instead of After effects?
Will you be sharing any of these scene files on Patreon? I feel like I'm close but a few settings short of nailing the full effect for this. Would love to have a poke around inside your projects :-)
Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?
how do you make them natrually scale on rather than pop on...
hiii. i have been trying to get the image sequence to work in c4d but it doesnt seem to calculate all the images. is there a specific way i have to render the sequence in after effects? like for example i tried rendering as tiff , png, and mov files but none of them want to play the animation. which format works??
I have done eveything but I can't create a timeline of animations. I can't see my plants move with the Turbulence Noise and neither the movement of my Bitmap Shader. I have done everything from the tutorial but I think I didn't set up the possibility of seeing the objects move since the beginning of the project. I'm new.
Can I create this with wind simulation?
I talk quickly about it in part 1 or 2 of the training. I fake it with a random effector
Where i can took this images for references? ;)
Do you mean pureref?
💯💯💯💯💯
😉
i love you
Haha , slow down bro✌
can you talk about wind sometimes?
Super Cool man!! I'' ll contact your for a collab if possible
Hey great tutorial! But how do I apply the shader I use for the animation and the shader used for the areas where I grow the plants? The animation shader overwrites the my other shaders..
A quick fix would be great!
damn this shit is complicated
No, no...its pretty simple, I just talked too slow and talked about too many small things. The basic technique is really easy
Check procedural Nature growth by sketchy visuals, I think, his tutorial is shorter👌