Cinema 4D Tutorial Create Digital Nature Using Megascans and Octane (Part2)

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  • Опубликовано: 19 дек 2024

Комментарии • 113

  • @paoloricaldone6273
    @paoloricaldone6273 4 года назад +3

    HI, I want to congratulate you for the level and clarity of these rare quality tutorials.
    I carefully select the channels to follow and you will be one of them.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Super nice words! Thanks a lot👍

  • @lazerith840
    @lazerith840 2 года назад +1

    I just want you to know, I used your tutorial to do a project for my job. I want to thank you, for making this. I truly appreciate the guidance from one artist to another.

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      That's awesome 🙂! Thanks for sharing 🌠

  • @trevionli
    @trevionli 4 года назад +3

    Look forward to recording the scene of plant + Redshift teaching

  • @NinaMariePhoto
    @NinaMariePhoto 4 года назад +9

    This is so incredibly helpful, you have no idea. Opened my mind to new possibilities, thank you so so much. You broke it down beautifully, thank you for sharing this valuable information with the community!!

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Thats amazing, it feels good to help and share🌠.

  • @JUSTINBUISSON
    @JUSTINBUISSON 4 года назад +2

    I love you man. Thank you so much for this.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Thanks buddy👍😉

  • @emerica7278
    @emerica7278 3 года назад

    Absolut geniales Tutorial, sehr gerne mehr.

  • @mentsism
    @mentsism 3 года назад +1

    Great video. Learning a lot from this, cheers!

  • @liuyuntao1997
    @liuyuntao1997 4 года назад +1

    Every point is explained in detail, I look forward to the next update, thank you very much

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Thanks Karl! Next week i will hopefully release my new course👍

  • @ederpuentes4231
    @ederpuentes4231 4 года назад +1

    This is really really amazing!!!!!!!!!!! 😀😀😀😀

  • @modernodj
    @modernodj 4 года назад +1

    Look amazing! like

  • @pixelasm
    @pixelasm 4 года назад +10

    28:42 one small tip here: You can write "+20" into the textfield behind the current value and hit return, so that #C4D does the calculation for you ;-) You can also do other math operations.
    Thanks gain for sharing your workflow :D

    • @vonPBDesign
      @vonPBDesign 4 года назад +4

      You can also write "x+20" which just adds 20 to the original value. The advantage is that this also works when you have more than 1 value (object selected) :)

  • @air_defender
    @air_defender 4 года назад +1

    INCREDIBLE!

  • @cemuenaldi7527
    @cemuenaldi7527 2 года назад

    great video !!! thank you very much for your work and effort

  • @PunkProduction
    @PunkProduction 4 года назад +1

    This is gold tutorial! Keep it up!

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Thanks a lot Punk, I will✌🚀

  • @xplorer3475
    @xplorer3475 4 года назад +4

    Absolutely brilliant ! Genius and simple logic, thank you so much for sharing it, it gives me some inspiration for some projects ( if only i had more time to make them .. )

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Thanks Xplorer, keep on exploring!✌

  • @vidalmateos3416
    @vidalmateos3416 4 года назад +1

    Really smart technic and way to teach it. Danke, thank you for your sharing :))

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Its been a pleasure doing it👌.

  • @zildjianrachman
    @zildjianrachman 4 года назад +1

    This is so helpful man, looking for another part... Thanku you

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Yes, lets see what comes next. Got a lot of ideas😉.

  • @amokdesign
    @amokdesign 4 года назад +1

    wohooo part2 - super erklärt und nette ideen dabei. ;) wäre noch cool gewesen, mehr von der pflanzen animation (wind) in c4d zu sehen, als nur das video mit den settings zu erklären. war etwas sehr kurz/wenig ;) - danke markus!

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Guter Punkt! Danke für den Hinweis. Vielleicht werde ich das nochmals erklären😉. Und danke für die netten Worte 👍.

  • @ArgoBeats
    @ArgoBeats 4 года назад +1

    Great tutorial, thanks man!

  • @baobao-e3r
    @baobao-e3r 4 года назад +1

    This is really helpful, thanks

  • @favourfavour7118
    @favourfavour7118 4 года назад +2

    Great tutorial but i was wondering what format do you export the noise map from AE

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +2

      Hey, its not super important, just dont make it too small. For example, I went with something like 2000px × 2000px

    • @favourfavour7118
      @favourfavour7118 4 года назад

      3DBONFIRE thanks man

  • @nyacat9913
    @nyacat9913 4 года назад +1

    I like your tutorial so much, thank you

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      I am thankful to hear that ✌

  • @danteuss88
    @danteuss88 4 года назад +1

    great tutorial, thanks bro

  • @ric-greenman
    @ric-greenman 4 года назад +1

    lovely thanks!

  • @lennertcoryn1997
    @lennertcoryn1997 Год назад +1

    Hi man, nice video! I was wondering does this work in matrix scatter as well?

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      Yes its pretty much the same with redshift 👌

    • @Lennert-k1h
      @Lennert-k1h Год назад

      thanks man! tried it out, but i got a small issue with the shader effector. When i load in my png seq from ae to c4d and calculate, it gets my framecount right, but i don't see it affecting my scattering. Are you exporting movs or sequences? Alpha or color?@@3DBONFIRE

    • @3DBONFIRE
      @3DBONFIRE  Год назад

      @@Lennert-k1h ahhhh, I Had the same issue with C4D 2024! I couldnt use my jpg/PNG sequences with 2024...I think its a super stupid bug😖

    • @lennertcoryn1997
      @lennertcoryn1997 Год назад

      @@3DBONFIRE that’s dumb indeed!! But thanks for your answer, I’ll try to download a previous version ;)

    • @Lennert-k1h
      @Lennert-k1h Год назад

      It worked on 2023 version! thank you very much my guy!! @@3DBONFIRE

  • @sam-gremberger
    @sam-gremberger 4 года назад +1

    This is exactly what i've been looking for. Thank you very much dude! Learned a ton. Earned a sub :)

  • @yanxir1674
    @yanxir1674 4 года назад

    thank you so much for this tutorial. helps me a lot!

  • @Dima8D
    @Dima8D 4 года назад

    amazing! tnx!! very useful technics! no houdini omg so
    gorgeous )))

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Yes, thank god we can do awesome stuff without houdini👍

  • @二两有点飘
    @二两有点飘 4 года назад +1

    thanks very useful

  • @srdjankovic
    @srdjankovic 3 года назад +1

    Love these tutorials? Can you share some info about your hardware? Specifically the GPUs you use? And how long it takes to render these animations?

  • @Wayne-sn6qy
    @Wayne-sn6qy 4 года назад

    Thank you, you help me alot!

  • @aidiniotisv
    @aidiniotisv 4 года назад +2

    How did you add that smooth wind effect? Also, I tried it with Forester and the render time were nuts. What render settings do you suggest for such animation? Great tut! Thanks!

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +6

      Hi, i went a little quick on that. I just used a random effector with some animation in the rotation values. You can use a slightly different random effector on every octane scatter to get more variation.

  • @senatclement3055
    @senatclement3055 4 года назад +1

    Thanks a lot for this awesome tutorial man, this is just crazy ! I would appreciate a lot if you could develop a bit on the windy effect you get cuz i tried some random rotation but it didnt seem to work as good as you so maybe i'm missing smth.. Anyway thx again and please keep going with new tuts :p

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +2

      I hope I can explain it a bit more, but I think the trick is: just have small rotation values in your random effector and use a animated noise in it. And play a bit with these noise settings in the effector, I think they are called noise size and speed or something like that.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +3

      And! Somebody told me, you will achieve natural result by using the noise type: turbulence. Please give this one a try;-).

    • @SidharthGanguly
      @SidharthGanguly 4 года назад +1

      @@3DBONFIRE yup absolute right! The turbulence noise type is working so nicely. just tested it.

  • @InstansVisio
    @InstansVisio 4 года назад +2

    Had a quick look through and this is pure genius. But wait, assets can be affected by wind even though their used with octane scatter? This surprises me a loooot. Is the wind object the only element that makes the assets tangle when they grow? cheers for sharing this with the community man.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      it was a pleasure;-)

  • @ahmedshakib3883
    @ahmedshakib3883 4 года назад +1

    your videos are awesome.Could you create a forest, that would be awesome.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Well I think I could do that. Maybe I will do a lesson on forests, too.

  • @studiooff2946
    @studiooff2946 4 года назад +1

    The 1 person who disliked this video is really butthurt that you are so good at this lol

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      I must have an enemy🤔

  • @aspizak
    @aspizak 2 года назад

    Hey! Awesome breakdown. Do you use "Shader_areas" in Ocane Scatter>Distribution>Position? or how do you mix the two different shaders?

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      I really can't remember 🙄

  • @CharlieAguero
    @CharlieAguero 4 года назад +1

    Brilliant!! Thank you for sharing these concepts. I'm really interested in your animation wind examples using the random effector. Could you share were the parameters are adjusted, or maybe some more detail on how you executed? Cheers!

    • @CharlieAguero
      @CharlieAguero 4 года назад +1

      Just figured out where you explain in more detail the wind concept. Thanks again!!!

  • @pixelrise
    @pixelrise 4 года назад

    Thanks for explain in detail this helpful techniques! I was wondering if you can make a selection on the plane to grow these plants instead of growing to the whole plane. Do I have to make it with the masks in AE or i can make it in C4D directly? And instead of using AE for the masks, can I use animated vertex maps? Thank you again!

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      sure you could make a selection, if you don`t want to grow everywere. You can do it in your mask by making a black or white area but you can also do it in 3D. Most of the time in C4D I just duplicate my landscape, make a poly selection on the area I want to grow onto, and delete the other polygons. then just set your octane scatter to the new landscape.

    • @pixelrise
      @pixelrise 4 года назад +1

      @@3DBONFIRE thanks so much appreciated!

    • @michaelcrozier2214
      @michaelcrozier2214 4 года назад +2

      Hey, did you get this to work with an animated vertex map and Octane Scatter? I've been trying, but any way I approach it from, it doesnt seem to want to work. It makes the scatter go extremely slow and sometimes freeze. Even when using a baked alembic file with the vertex map inside.
      Any thoughts would be appreciated as there is a lot more cool reveal techniques that can be created using fields and vertex maps that I would love to try out with this technique!

    • @pixelrise
      @pixelrise 4 года назад +2

      @@michaelcrozier2214 Hey, i had the same problem with vertex map and scatter, it doesn't seem to work ok. Don't know why, but i'll keep trying with that because what if you want to grow stuff with different objects instead of a simple plane? Vertex maps can be handy

    • @michaelcrozier2214
      @michaelcrozier2214 4 года назад +2

      @@pixelrise Thanks for the reply - im also going to keep trying different methods with the animated vertex map. If I find a solution, ill let you know

  • @lennertcoryn1997
    @lennertcoryn1997 11 месяцев назад

    Hi man, is it possible to use the noise animation on a shader? so if i start with rocky landscape, make it soil texture when the noise goes over it?

  • @naomibraithwaite5311
    @naomibraithwaite5311 3 года назад

    great video!Im having an issue when I put the scale of the shader map to -1 my foliage isnt disappearing, can you help?

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      Did you put the shader effector into the effectors list in the scatter object?

  • @BLUENYD
    @BLUENYD Год назад

    hey bro , can you tell me where the moss aset you got here, i cant find the same moss aset

  • @jakkapatsittinavin543
    @jakkapatsittinavin543 4 года назад

    awesome work, how did you create the plants animation effect? >

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Sorry, now I got you. Its just a random effector with some animated noise in rotation values.
      Set your Noise to turbulence will give you natural results.

    • @jakkapatsittinavin543
      @jakkapatsittinavin543 4 года назад

      @@3DBONFIRE Sorry for my bad English, thank you btw.

    • @santiagomendez4510
      @santiagomendez4510 2 года назад

      @@3DBONFIRE I'm stuck in here. After I set the rotation values, what should I do? I'm a beginner (this is actually my first tutorial of Cinema 4D, I'm about to finish and I am really proud. But I don't know how to set the speed of the random effector)

    • @santiagomendez4510
      @santiagomendez4510 2 года назад

      The thing is that I don't know how to set noise to de effector. I think you explained earlier but I cant get it

  • @rafamonteroyuste2895
    @rafamonteroyuste2895 2 года назад

    How should export AE masks? Into a jpg sequence? Thanks!

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      Jpg sequenz sounds good👍

  • @georgeluna6217
    @georgeluna6217 3 года назад

    Amazing video once more!!! But any chance someone knows how can create these "masks" in Apple Motion instead of After effects?

  • @hiveschool
    @hiveschool 4 года назад

    Will you be sharing any of these scene files on Patreon? I feel like I'm close but a few settings short of nailing the full effect for this. Would love to have a poke around inside your projects :-)

  • @crystalmethvfx
    @crystalmethvfx Год назад

    Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?

  • @Willopo100
    @Willopo100 2 года назад

    how do you make them natrually scale on rather than pop on...

  • @hekate.
    @hekate. 2 года назад

    hiii. i have been trying to get the image sequence to work in c4d but it doesnt seem to calculate all the images. is there a specific way i have to render the sequence in after effects? like for example i tried rendering as tiff , png, and mov files but none of them want to play the animation. which format works??

  • @santiagomendez4510
    @santiagomendez4510 2 года назад

    I have done eveything but I can't create a timeline of animations. I can't see my plants move with the Turbulence Noise and neither the movement of my Bitmap Shader. I have done everything from the tutorial but I think I didn't set up the possibility of seeing the objects move since the beginning of the project. I'm new.

  • @Wayne-sn6qy
    @Wayne-sn6qy 4 года назад

    Can I create this with wind simulation?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      I talk quickly about it in part 1 or 2 of the training. I fake it with a random effector

  • @suboer
    @suboer 2 года назад

    Where i can took this images for references? ;)

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      Do you mean pureref?

  • @darthmojojojo9379
    @darthmojojojo9379 4 года назад +1

    💯💯💯💯💯

  • @nairow220
    @nairow220 4 года назад +1

    i love you

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Haha , slow down bro✌

  • @JordanMattKim
    @JordanMattKim 2 года назад

    can you talk about wind sometimes?

  • @matnesdesign7524
    @matnesdesign7524 4 года назад +1

    Super Cool man!! I'' ll contact your for a collab if possible

  • @awakemf3312
    @awakemf3312 3 года назад

    Hey great tutorial! But how do I apply the shader I use for the animation and the shader used for the areas where I grow the plants? The animation shader overwrites the my other shaders..
    A quick fix would be great!

  • @benjigeezer
    @benjigeezer Год назад

    damn this shit is complicated

    • @3DBONFIRE
      @3DBONFIRE  Год назад +1

      No, no...its pretty simple, I just talked too slow and talked about too many small things. The basic technique is really easy

    • @3DBONFIRE
      @3DBONFIRE  Год назад +1

      Check procedural Nature growth by sketchy visuals, I think, his tutorial is shorter👌