Bolt Action Battle Report: Battle of Cheneux, Peipers Charge
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- Опубликовано: 26 янв 2024
- This weeks Bolt Action battle report see us head back to the Ardennes as the US Army 504th Airborne regiment take on Peiper and his infamous German force in a winter Battle inBelgium, December 1944.
With some special rules included from the Battle of the Bulge Campaign book:
Fog - we use the fog rules, as was the case in the real offensive, this limits the view of both forces and prevents the American air superiority.
The mix of rules from Warlord Games main rule book and the recent Battle of the Bulge Campaign book make for a great game.
FORCES
This scenario is set with differing opposing forces, both Winter US from the Campaign book and a German late war Platoon.
SETUP UP
The battle is played on a 6' x 4' gaming surface. The short table edges are north and south. The centre of the table is marked and the German player deploys his force in defensive positionson his half of the board, the USA come on in turn one .
Another great battle, fantastic board and a few laughs and banter along the way…
…but who will win, watch and see!
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The Ministry of Miniatures
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Field Marshal Grey Wolf. 👍🏻
It's always a great joy to see a batrep with you and Rick! And I like the introstory from Rick to explain the real story behind the batrep.
Thank you, we love the game and the banter, and we enjoy sharing it… so good to hear that you enjoyed it too.
Thanks for the feedback and comments 👍🏻
I was laughing when he said that the mortar was a bazooka😂
Lol, I missed that… well spotted!
Thank you for a great battle report 🙂
Thank you for watching and commenting 👍🏻
We had a great time and enjoy sharing.
Very cool. I like the historical scenarios.
Thank you, it is very much appreciated, this was a really tough, but fun battle.
Great game really enjoyed it
Thank you, it was a fun game for us too 👍🏻
Thanks for this battle, so good when it's based in an historical event/battle. I have to admit I'm very jealous looking those houses and scenography Hahaha
Thank you, very kind… what helps is that there are a few of us that are able to pull together good figures and scenery to make thematic battle reports, glad you liked it 👍🏻
Excellent!
Thank you! Really appreciate the positive comment, Cheers! 👍🏻
Looks a good game guys,
Was a really fun, but tense game!
good games
Thank you. Much appreciated and glad you enjoyed it 👍🏻
Great battle report! Some really unfortunate activation rolls for the US and really lucky rolls for the Germans, especially on the exceptional damage. Don't think I've ever seen so many NCO's get taken out. Just remember that flame throwers don't suffer the penalties for down and they always get the +1 to hit point blank bonus since they only have a 6" range, even if they are getting a -1 for long range, which is counter intuitive. Lots of stuff to remember while also talking and filming. I know I forgot a bonus or negative or two when I did a couple of battle reports with MiniWarGaming.
Yes, it was a bit of a unfortunate game! But turn out ok in the end 👍🏻
I think we got the flamethrowers correct, we do get the rules, they ignore cover and down, i believe we spoke about this in the game… and yes the point blank vs long range is strange, but need to be within 3” to get point blank and not long range! I believe the main issue with the down was around the supporting pioneers and the flak quad… saved a few GI’s!
We sometimes miss rules, or more, we forget in the heat of the moment as it is difficult to keep on top of them whilst filming, but hopefully we got most correct.
Thanks for the comments.
@@theministryofminiatures Right. So at 3.1"- 6" the long range and point blank modifiers cancel out. Same with pistols. The flamethrower would have hit at 1:35:00 on the 4. Like I said, not a big deal. Lots of little modifiers going back and forth and still a great game.
@@aruss1yes you are right, it is easy to miss the modifiers sometimes, especially when filming! Fortunately it didn’t change the result of the game. One to focus on in future reports as it is harder the longer the battle!
Thanks for the feedback 👍🏻
Just awesome Battle reports you guys are doing there. This is the third video I watched and it is also a blast. How could I miss you before?
One question: 1:38:50 assaulting. Because there is a fence you roll both dice simultaneously?
Thank you much appreciated, glad you liked it, hopefully you gave us a 👍🏻
When assaulting the nearest guys are measured, if there is no barrier between them you dont count it as a barrier, so Rick goes first due to there being no barrier between mine and his nearest guys…. Much as I would have liked to go simultaneously!
I may have missed it, but where are those buildings from?
Awesome video!
Thanks for the comment, much appreciated 👍🏻
The buildings are from a mix of suppliers: Sarissa Precision, Micro Art Studio and Empires at War, some have been modified a little 😉
Hi, which edition of the rules for HE vs buildings do you prefer? We don't play with as many buildings in your battle so we fudge and mix both editions.
Hi, I didn’t really play the original version… I like the templates method as I see that as the blast radius of the explosion… however HE for buildings uses a dice to determine number of hits… I think we need to just have the templates and amend for buildings accordingly.
What are your thoughts?
You did HE against the sniper in the building wrong. The sniper team would take D3 hits from hitting the building.
Yes, Rick should have rolled D3 and not used template.
Hope you enjoyed it still!?
I am really mad with myself because I know all the proper rules for HE against units in buildings and yet still got it wrong!@@theministryofminiatures
@@rickfryer2934I know we both got caught up in the moment and missed it… not sure it would’ve made much difference, but would’ve been good to get it right 🤷🏻♂️
After using the flamethrower you should have rolled a die to see if it jams on a roll of 1 then you go off the table…overall good game
We did, you might want to re check! Ricks were fine, mine ran out of fuel and i lost the man, he was removed from the game… Rick rolled lots of sixes for his fuel check… lucky bugger!
Glad you enjoyed the game.
US doesn't take movement penalties on rifles, bar's. Likewise no one takes movement penalties on smg's or ar's.
Haha! Yes, I play US often, if you listen I always add movement to my commentary, but will say movement 3, so people know it has been considered, same with smg’s.
Hope this clarifies 👍🏻
Hope you liked the battle!?
Oh, I must not of realized that. Sorry.@@theministryofminiatures
Loved the battle report, all of yours are really good. I really like that way you talk about the scenarios before hand and set the scene.@@theministryofminiatures
@@omminojacko4891no problem, 👍🏻
I don't have the Battle of the Bulge supplement book. But can u take 2 x Sturm pioneer squads? Also why are u taking inexperienced troops that form part of an elite unit ... r u trying to represent something? At one point some of these men swam across an icy deep river to fight against US troops emplaced in thick stone building and were slaughtered.. Do let me know.
Could be any number of reasons but my top 2 would be historical point, or making a unit fit the point agreement over the more expensive veteran type.
Rick needed to fit the troops into the army, he explains at the end around his options… and also knows he has the buildings for cover and extra protection.
Also, he also explains Peiper was known to take flamers and this represented that… I’m not sure which book or list he used for his army, I am sure he will update his choice, I previously people have mentioned similar concerns, but he is able to give the reference to the army list.
Hope this helps?
Kampfgruppe Peiper Reinforced Platoon is in the Battle of the Bulge Campaign book and you can take four SS pioneer units!!! As for inex units I wanted to be thematic, Peiper pulled most units out of Cheneux but left in some of his greener troops behind. I also wanted to take a tank, but a P4 is not competetive so I took it as cheap as possible. So to keep the order dice count high I took inex units. The MMG is overpriced at 50 points regular anyway so I took them inex, at 35 points.
Your army was very thematic, really felt like a mixed bag dug in to take on the advancing Americans!
Not sure how much longer I could have held on, close, tense and enjoyable game - thanks Rick 👍🏻