A Visit to id Software (November 1993)

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  • Опубликовано: 29 сен 2024

Комментарии • 1,3 тыс.

  • @WilliamAndersonGameDesigner
    @WilliamAndersonGameDesigner 8 лет назад +2520

    I love it! It starts off with them sitting around playing Aladdin, the game I was the senior game designer on, and playing my level :-)

    • @mattmason7321
      @mattmason7321 8 лет назад +28

      +William Anderson You really were the senior designer on Capcoms Aladdin?

    • @MicheleBenfante
      @MicheleBenfante 8 лет назад +50

      +Matt Mason I think he was, i just found his linkedin profile..

    • @SouthwesternEagle
      @SouthwesternEagle 8 лет назад +81

      That's awesome! At that time, my dad wrote After Dark and You Don't Know Jack at Berkeley Systems. :)

    • @GTXDash
      @GTXDash 8 лет назад +45

      +Matt Mason2
      SNES version was from Capcom. This version (Genesis version) was from Disney and Virgin

    • @lauraheilbrunner9686
      @lauraheilbrunner9686 8 лет назад +41

      And the Virgin-Version was one of the few examples, where a Genesis/Megadrive-adaption of a game was actually better then its SNES counterpart. Good job though, William Anderson :)

  • @marcussmithwick6326
    @marcussmithwick6326 8 лет назад +62

    "Oh and theirs these invisible creatures in there... but you can see them"

  • @Brootahlizer
    @Brootahlizer 9 лет назад +79

    The people in this footage are true gamers - playing any game they could get their hands on. These days people would keep circle jerking about their favourite platform, frame rate, resolution, and the color of liquid they used to liquid cool their rig.

    • @ANewEvilRising
      @ANewEvilRising 9 лет назад +3

      Yes so much yes! Yes! Yas! YAS! YASSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!

    • @mt441
      @mt441 9 лет назад +1

      Pet My Bear Doom was apparently originally locked at 35 FPS. No 60fps back in DOS games. :P

    • @Brootahlizer
      @Brootahlizer 9 лет назад +1

      MT441HD I was too young to care about frames in 1995 - therefore, I can't agree / disagree with you on the matter :) Do you happen to have a source?
      Edit: found something on it: classicdoom.com/doomparm.htm

    • @mt441
      @mt441 9 лет назад +2

      Pet My Bear Actually to be honest I read it from some guy on youtube, but it turns out to be true. doom.wikia.com/wiki/Uncapped_framerate

    • @Brootahlizer
      @Brootahlizer 9 лет назад +1

      MT441HD No worries, I found some evidence of that as well, in the link I listed about the debugging mode :) It's not that DOS / Win 95 didn't support 60 frames - it was a limitation of the id engine at the time. At least in the case of Doom. Then again, 60 frames became "the shit" recently, with kids being hard capped by their IPS panels. CRTs supported higher refresh rates for as long as I can remember.

  • @LangleyNA
    @LangleyNA 7 лет назад +3

    It is really fantastic seein' Bobby Prince. :) Shawn's got the shotgun.
    Fantastic! Thank you for sharing this with us, John Romero and CuteFloor.
    There was a child in the middle of the room with a beverage... surely one with caffeine and sugar. XD

  • @DeckerFI
    @DeckerFI 23 дня назад +1

    15:03 So placeholder for E1M3 music was Pantera - This love. Of course, Texas 🤠

  • @cemkahraman8010
    @cemkahraman8010 4 года назад

    It was a brilliant idea to take this record

  • @pukki34
    @pukki34 4 года назад

    Man, these games were GREAT. In the same two years came out world of warcraft and c&c

  • @hanhnnguyen7064
    @hanhnnguyen7064 9 лет назад

    I went there in 1999 and I saw john play Doom

  • @CrazyBorisProduction
    @CrazyBorisProduction 10 лет назад +776

    The VERY FIRST Let's Play.

  • @NickG40
    @NickG40 8 лет назад +496

    They seem to be pretty cool. I bet that Doom game they're working on will be pretty cool.

    • @thatguyiknewinrwanda342
      @thatguyiknewinrwanda342 8 лет назад +14

      +HellHounder1240
      whoosh

    • @stedmangg
      @stedmangg 8 лет назад +14

      Joke --> [JOKE]
      Your head --> ( ͡° ͜ʖ ͡°)

    • @npc_blob1609
      @npc_blob1609 8 лет назад +11

      +HellHounder1240
      That was a joke.
      Look! There it goes! Right over your head.

    • @Zen-rw2fz
      @Zen-rw2fz 8 лет назад

      ?

    • @BeruCampos
      @BeruCampos 8 лет назад +8

      It would be cool if u were a guy from the past or something

  • @psycold
    @psycold 9 лет назад +581

    The reactions from people watching this really show you how much we take for granted with games now. I'm really glad to be 31 years old and to have lived through a time where video games were still evolving so much, the 90's truly was the pinnacle of gaming.

    • @Utubesuxmycock
      @Utubesuxmycock 9 лет назад +22

      psycold couldnt concur with you more man. im 30
      and i feel sorry for all the sad fucks out there that didnt grow up with PC gaming in 92' and console gaming NES to Dreamcast

    • @c0mmanderKeen
      @c0mmanderKeen 9 лет назад +1

      RAPEE APE ^ this, and ^^ that

    • @anthonyd8835
      @anthonyd8835 9 лет назад +19

      psycold yes very true. Games were so ground breaking back then. Seeing footage of Doom and Half-Life were like "woah.... this is the future." So many new things came out of those games. Same thing with Doom 3 and Half-Life 2. They were unprecedented.

    • @winlover37
      @winlover37 9 лет назад +9

      Born in '97 here. I was born during the final years, and I sure wish I shared the same experiences that you guys have.

    • @chrismejia5235
      @chrismejia5235 9 лет назад +18

      winlover37 why not? go buy DooM and play it, have an open mind to what people were trying to create and you'll have the same experience as anyone that was 12+ in the 90's. We have the advantages of going back in time and enjoying the 90's without being restricted by the limitations of the 90's.

  • @BADATGAMEStv
    @BADATGAMEStv 8 лет назад +530

    _"That's_ 3D!"

    • @aGrafimir
      @aGrafimir 8 лет назад +41

      Which it actually not really is.

    • @jobelthirty1294
      @jobelthirty1294 7 лет назад +52

      and then Quake came out

    • @gooey2203
      @gooey2203 7 лет назад +2

      Screw those ogres.

    • @KretinoSantino
      @KretinoSantino 7 лет назад +19

      And Quake too wasn't a full 3D. There were sprites used for certain details like sparks :)
      And also, you could not watch 90 degrees up/down as it would make engine divide by zero and crash. Adding exception for this issue would take significant resources to already HW heavy game. So they just locked the view angle to 89,5 degrees. :)

    • @TheBlork74
      @TheBlork74 7 лет назад +9

      In fact engine is not 3D, but the game LOOKS like 3D ! 2D is mario and stuff so shut up.

  • @higgins007
    @higgins007 8 лет назад +775

    A genuine piece of history. Imagine having a video of Leonardo painting the Mona Lisa. No exaggeration. Thanks for the upload.

    • @andrefonseca1873
      @andrefonseca1873 5 лет назад +46

      ​@John James Rambo this is more revolutionary than mona lisa

    • @davecarsley8773
      @davecarsley8773 5 лет назад

      I have one. But I'm waiting a few more years to sell it at auction.

    • @captainnintendo
      @captainnintendo 5 лет назад

      Give it 300 years and we'll be there with this kind of video documentation as well

    • @furthermoore1863
      @furthermoore1863 5 лет назад

      Videos weren't around then

    • @K3vyB
      @K3vyB 5 лет назад +12

      @John James Rambo you sure sound angry, simpleton.

  • @TheCarPassionChannel
    @TheCarPassionChannel 4 года назад +140

    Man, so awesome how they had to write MIDI tracks to set the mood and basically create a dialogue without words. I think that's why video game music of the era has character that nothing else ever will
    And the footage from the early Doom levels.. can't believe in a few weeks it would turn into such an incredible finished product

  • @thomasvleminckx
    @thomasvleminckx 4 года назад +141

    "You've gotta eat your vegetables..." I love how this song is in DOOM Eternal.

    • @SLIMZ34
      @SLIMZ34 3 года назад +2

      What where?

    • @MentalParadox
      @MentalParadox 2 года назад +4

      @Felipe Gomes It's a vinyl you can find for the Fortress of Doom.

    • @MentalParadox
      @MentalParadox 2 года назад +4

      @@SLIMZ34 It's a vinyl you can find for the Fortress of Doom. Can't remember exactly where.

    • @typedeaf
      @typedeaf 3 дня назад

      The kind of thing grandpa plays to make his 3yr old grand babies laugh.

  • @enilenis
    @enilenis Год назад +58

    This is so 90's. I must've rewatched this video a hundred times. I remember the days when these people were world class superstars. Inventors of the FPS genre.

  • @ImpiantoFacile
    @ImpiantoFacile 5 лет назад +112

    11:21 "File not found", and on the next line: "Don't worry about file not found."

  • @poeterritory
    @poeterritory 3 года назад +78

    That moment when you first saw Doom on a PC... for me, nothing before.. or since... has ever come close to blowing my mind. I saw it as a demo in a computer game shop. It was a defining moment in gaming history.

    • @Toolness1
      @Toolness1 Год назад +6

      Yep, I saw it at wal mart. I also had a similar feeling during the opening of Half Life

    • @jimbotron70
      @jimbotron70 28 дней назад +1

      Quake:

    • @poeterritory
      @poeterritory 28 дней назад +1

      @@jimbotron70 Wasn't the same. Like the first time getting a smartphone as opposed to seeing future iterations. Yes, it may have been vastly improved, but it's now expected.

    • @jimbotron70
      @jimbotron70 28 дней назад +1

      @@poeterritory I skipped Doom at the time because I had a Commodore home computer unable to run Doom.
      When I bought my first PC in 1997 my first game has been Quake.

    • @insanelook
      @insanelook 22 дня назад +1

      I agree.

  • @spaceshi1984
    @spaceshi1984 8 лет назад +114

    Doom still looks so good... freakin immortal game

    • @MondySpartan
      @MondySpartan 3 года назад +12

      DOOM is Eternal.

    • @MondySpartan
      @MondySpartan 3 года назад +7

      @@AaronCleetus-cj4gw Doom is one of the games that you can replay many times and still not get bored of it. Should you actaully get bored there are dozens of maps and mods out there waiting for you. Stuff like these are what keeps the classic Doom community and especially, Doom itself alive for decades to come.

    • @sierratango6574
      @sierratango6574 26 дней назад

      You are really missing something if you don't play it now with the Brutal Doom mod using GZ Doom. There is a newer version being developed of Brutal Doom, it's really worth playing. A guy named sargentmarkiv is developing it still. Then the extermination day maps are truly epic.

  • @telmovaz
    @telmovaz 9 лет назад +462

    for me john romero being fired from ID is the symbolic landmark in gaming history marking the end of the 'lets make a game and have fun era' and the start of the 'shut up and work' era

    • @olzhas1one755
      @olzhas1one755 7 лет назад +16

      telmovaz you said it perfect!

    • @opsimathics
      @opsimathics 5 лет назад +36

      he was (and still is) a huge fucking asshole, I can only imagine what a pain in the ass it must have been to work with him

    • @FeelingShred
      @FeelingShred 5 лет назад +50

      @@opsimathics agreed... People have to understand that it's all fine and dandy when you're looking the situation from the outside. But when you are there, working day by day with those kind of loud, bousterous guys is not a pleasant experience at all. From what I gather out of it, he started acting more and more like the boss, giving orders while spending all day playing deatchmatches and not contributing to anything else.

    • @xjyo
      @xjyo 5 лет назад +46

      @@FeelingShred how do you know that he was an asshole? Have you heard about it from his colleagues?

    • @davecarsley8773
      @davecarsley8773 5 лет назад +21

      @@xjyo Yes. 25 years has a way of things leaking out, books being written, etc. You don't get the reputation of asshole unless there's something to it

  • @sparrowhawk81
    @sparrowhawk81 9 лет назад +152

    I love watching how they are so impressed by things like enemies falling down stairs and fighting each other. I was 12 when this game came out and those really WERE cool new features. Up until then for the most part when something died in a game it stayed right where it was. I also remember my mind being blown by the concept of network play in a first person shooter. "You mean I can see him and he can see me???" Good times, takes me back man....

    • @01What10
      @01What10 Год назад

      Same here, brother. I was 9 when Doom came out and it was totally mind blowing at the time.
      I must have played through my shareware copy a thousand times or more back then. Finishing that first episode, and the screen coming up telling you there were TWO more episodes available if you bought the full game is something I will never forget.

  • @Martgician
    @Martgician 9 лет назад +84

    Good seeing a programmer talk about something they've created with such passion, a sign someone truly loves their job.

  • @cityside75
    @cityside75 9 лет назад +237

    Much has been said about John Romero over the years, and I'm sure his ego was not insubstantial, but this video really shows his passion, imagination and innovation. He knew exactly what to do with the awesome technology that Carmack had created and listening to him share his excitement about Doom is magical. He sounds like an excited kid showing everyone a new toy (that he helped create), and the oohs and aahs of the audience are a precursor to the reaction the entire world would have to his new toy. Awesome video and an absolutely wonderful time in the history of gaming!

    • @FeelingShred
      @FeelingShred 5 лет назад +5

      After years (superficially) reading about the subject, I still don't know what John Romero actually did, hands-on, for Doom besides this: map editor and WAD packaging, episode 1's maps and the installer. For Doom2 what have he done? For Quake, did he do any maps? There's a video of him saying that he was there at the final day packaging the installer. I mean, no intention to bash the dude, but can anyone provide info of what exactly he did of substance? I think his biggest contribution, and one that makes up for all the other things he didn't do, was the fact of persuading those guys to found their own company and the vision/common sense of what would work or not (even this last one would be questionable later on)

    • @pcdispatch
      @pcdispatch 5 лет назад +11

      @@FeelingShred, there are some talks by Romero on youtube. In some talks he tells what parts he programmed. I believe, for example, it were all the moving elements in the game (doors, etc).

    • @davecarsley8773
      @davecarsley8773 5 лет назад +15

      @@FeelingShred He programmed all the environmental elements... Doors, flames, lifts, moving platforms, etc.

    • @Terf1988
      @Terf1988 5 лет назад +4

      I wonder if he's kind of humbled out as the years have gone by.

    • @shosray
      @shosray 5 лет назад +7

      Terf1988 he definitely has, but he’s still (reasonably so) very proud of his work

  • @rogerwinright2290
    @rogerwinright2290 2 года назад +20

    I have been trying for MONTHS to figure out what John was listening to in his office around the 8:34 mark. I was clicking around, listening to Great White and found that it's the title track of Great White's album Psycho City! John had some pretty damn good tastes back in the day

  • @enigmaPL
    @enigmaPL 9 лет назад +466

    Back when developers gave a shit, and were having fun while making games. The development process seems so natural. Would probably explain why these older games were so good and so much fun to play, because they were genuinely being created with a passion.

    • @Chubzdoomer
      @Chubzdoomer 9 лет назад +47

      +enigmaPL Nowadays it's probably for a paycheck. Wouldn't surprise me one bit if that were the case at big publishers/developers like EA and Ubisoft. After all, how could you possibly be passionate about creating Call of Duty 38 or Assassin's Creed 15?

    • @rock00dom
      @rock00dom 8 лет назад +9

      +enigmaPL Even back in those days, most games were made for the paycheck. In fact, the guys from Id developed a bunch of titles for another company called Softdisk.

    • @noxure
      @noxure 8 лет назад +4

      +enigmaPL Also because of memory constraints. You could sneak in 20 hours of gameplay by adding cutscenes and shit... no, people had to actually want to play the game for 20+ hours.

    • @macjones6394
      @macjones6394 8 лет назад +8

      +enigmaPL Modern game companies: We don't make games, we make money!

    • @LanIost
      @LanIost 8 лет назад +29

      +enigmaPL : Come on.. I grew up on Wolf3d/Doom/Quake and beyond but... it's great to have nostalgia and all but it's kind of cynical to hear a comment like that. It makes it look like you've got nothing to look forward to in gaming anymore. People still care about, give a shit, and have fun while making games. Look at the indie scene... it takes all the passion and fun we had from these days (and often these graphics) but mixes it with the best of stuff that we have learned since. I absolutely guarantee you if you took one of the early 2008 first commercially successful indie hits like Super Meat Boy, World of Goo, etc would have been LOVED back in the day and they are just getting better now. id WAS essentially a small/indie developer back then with the shareware model so it hasn't really changed. That's where you get the people who make games because they HAVE to. They CRAVE good gameplay.
      As far as commercial games go though... there were shit games back then just as there are now. It's called nostalgia glasses. You're forgetting just how many shitty games there have always been. I am guilty of this too as I talk about the NES/SNES like EVERY game was a gem. Trust me, there was a lot of shit.

  • @ppjk5203
    @ppjk5203 4 месяца назад +21

    When i first played this a buddy of mine told me you had to chainsaw the barrels to collect the fuel. What a bastard.

  • @taltigolt
    @taltigolt 12 лет назад +29

    crt monitors how i miss you
    luv my fw900 :D

    • @joeshmoedoeshoe
      @joeshmoedoeshoe 3 года назад +2

      I don't miss 'em. Couple of times, I had to carry friends 24" flat EIZO. And I was quite strong at that time, but my back still has phantom pain in 2020 from that experience :)

  • @EspireMike
    @EspireMike 10 лет назад +73

    Doom was so ahead of its time and such a huge leap forward in gameplay, graphics and immersion! So awesome to see the visitor's reactions to Romero's walk-through.

  • @RMJ1984
    @RMJ1984 9 лет назад +208

    You wanna know what i miss about old school FPS games?. Not being told constantly what to do. Like having mommy and daddy in your ear. In old school FPS. you were the hero, you were the one making the choices.
    I just realized lately. when you play these old games compared to new. You are constantly being told what to do. Go to this, go get that. listen up, bla bla fucking bla.
    Maybe its just me, but i hate that. It ruins so much of the gameplay and immersion constantly being babied.

    • @winlover37
      @winlover37 9 лет назад +4

      Zaric Zhakaron #rekt

    • @coffeecat692
      @coffeecat692 9 лет назад +6

      RMJ1984 You know what I miss about old school FPS games? Nobody pitched a fit about them.

    • @ianmartin4979
      @ianmartin4979 9 лет назад +8

      +RMJ1984 Same here, I hate that. Ironically, I think Doom3 was one of the first games where you had someone talking to you 'over the radio' or whatever. I've heard modern gamers complaining that they didn't know where to go in games (Half-Life) and they didn't like it. lmao
      I noticed a few years back that one doorway is always brightly lit and as soon as you step into a room, someone is telling you how to solve a puzzle you haven't even got close enough to touch yet. This is probably why I'm playing through Doom 1& 2 again.

    • @RealDavoX
      @RealDavoX 9 лет назад +5

      +RMJ1984 Then I'm sure you'll love the old school Bombshell pequel we're making with 3Drealms and Interceptor entertainment! Using the Build engine, the engine that powered the classic Duke Nukem 3D. Stay tuned!

    • @MalrickEQ2
      @MalrickEQ2 9 лет назад +4

      +RMJ1984 When Hell invade, you gonna NEED mommy and daddy.

  • @TexasTechMom691
    @TexasTechMom691 8 лет назад +207

    I wish John Carmack was in this video.

    • @GMOTP5738
      @GMOTP5738 5 лет назад +70

      He was too busy creating groundbreaking game engines 😁

    • @zany527
      @zany527 5 лет назад +60

      Lol , he doesn’t give a shit about publicity he just wanted to make games
      He’s a genius

    • @DoomKid
      @DoomKid 4 года назад +38

      Álvaro de Bazán He’s definitely a showman, but he didn’t take credit for anyone else’s work. He was a great programmer and level designer in his own right. He always mentions how Carmack was the main programmer and brain behind the engine...

    • @MrMusicopath
      @MrMusicopath 4 года назад +10

      no, he was knee deep into the code in that moment

    • @vincentoconnor5640
      @vincentoconnor5640 4 года назад +17

      @Álvaro de Bazán Romero was a very talented developer. And he is completely open about how John Carmack single handedly created the engine for the game. Not to mention the fact that ID software wouldn't be a thing without John Romero.

  • @StefanReich
    @StefanReich 5 лет назад +42

    15:59 "It's going slower 'cause I reduced my memory 'cause of the 2 megs of EMS"
    Ah. The times...

    • @C64Lover
      @C64Lover 4 года назад +3

      And finally they forced to have 4MB :D I've read a doc where they stated final game should work on 386 with 4MB RAM and on 486 2MB should do the trick, finally the game was barely working on 4 and ideally you should have 8MB with some disk cache

  • @ChrisBarrett1
    @ChrisBarrett1 8 лет назад +117

    You've got to eat your vegetables.

    • @theoriginaltoadnz
      @theoriginaltoadnz 5 лет назад +3

      Lmao this is classic. My brother and I used to hear this and make up words to go along with it. We always wondered what meaning was inferred by those sounds! + same goes with those awesome doom tunes.

    • @fullcircle2340
      @fullcircle2340 4 года назад +1

      ...steeeempyyyy

    • @thomasvleminckx
      @thomasvleminckx 4 года назад +1

      I love how this song is in DOOM Eternal.

    • @Ray_2097
      @Ray_2097 3 года назад

      I'm I the only one who HATED this part? :D

  • @thegreatagitator4675
    @thegreatagitator4675 8 лет назад +36

    Thank you for uploading. A neat piece of history. The place looked just like our offices at Brøderbund around the same time...and Romero is such a nice and laid-back guy. Had a chat with him at E3 1997(I think...). It's crazy how time flies by.

    • @jakubkrcma
      @jakubkrcma 4 года назад +1

      I love Spelunker on C64. And Choplifter, Karateka, Lode Runner, David's Midnight Magic, Raid On Bungeling Bay, Seafox, other things...

  • @Gears1Fan
    @Gears1Fan 4 года назад +14

    At 15:00 the song in that mission was later used in doom 2, the title track is Waiting for Romero to Play, based of Pantera's This Love. It's really interesting how that song almost made doom 1, and I wonder how many last minute changes really went into the game before release. Anyways, great video!

  • @Apollyon.King.of.the.Locusts
    @Apollyon.King.of.the.Locusts 8 лет назад +43

    Robert Prince really was the one composer whose music originally got me interested in trying to compose my own music, while I was a just a teen.

  • @RodrigoDigoJunho
    @RodrigoDigoJunho 29 дней назад +62

    I'm 43, born in 1981, so i REALLY lived and played in that era, the entire 90s, a privilege only for few.

    • @sentakatsuki
      @sentakatsuki 28 дней назад +2

      i envy you, i was born in 2007 and love old games

    • @tvtoms
      @tvtoms 24 дня назад +5

      I was programming with Pascal, C, and Assembly during this same time period. I would code all night, play games, code more to copy things. I had some solid core game routines coming along but I had to help earn money for the family.
      Working 9 to 5 killed my programming days basically as I had no energy. I still have my old XT machine though, and my old game code. Maybe someday I can stick it on an ATTINY or something. Like Commander Keens pong.

    • @dermozart80
      @dermozart80 23 дня назад +5

      I was born 1980 and I know exactly what you mean.... I miss these old times of autoexec.bat and config.sys tuning

    • @realitysims1239
      @realitysims1239 22 дня назад +3

      I was born in 1982, same as most of you, started with 8-bits, then onto 286, 486 to experience DOOM etc. QBASIC, Pascal & inline assembler, C/C++. The magic of discovering mode 13h by accident and somehow scraping the tiny bits of info I found on some magazine CD's...I think it must have taken me years to understand how to blit a sprite fast enough using inline assembler lol. That was all before we had access to internet, so it was like a big adventure of discovery. Also playing and loving all the games from the 90s. I still recall the feeling of magic when I first heard Sound Blaster music/SFX, or seeing some beautiful 256 colored games for the first time(esp. from Westwood). Today working on games is my day job, I do have a small game studio. Though not in the way I imagined back then. Somehow ended up with mobile games, but PC gaming will always be my home and I still believe I'll get back there someday :)

    • @funcibus
      @funcibus 21 день назад +1

      @@tvtoms Me too 🙂 Turbo Pascal + Assembler 8088/386. However i receive my first computer on 1983, when i was 13. One Spectrum ZX 48k Sinclair

  • @Gridseeker
    @Gridseeker 9 лет назад +110

    More than a company ID looked a bunch of buddies having fun and making videogames, sadly those days are gone forever. Goodbye old ID software, goodbye Westwood Studios, 3Drealms and all those little companies that changed the videogaming landscape and also put the computers at the same level with the consoles.

    • @FeelingShred
      @FeelingShred 5 лет назад +12

      "Looked like" doesn't mean it is. The fact Tom Hall was not credited in Doom still baffles me. As far as I know, gameplay mechanics, monster design was all him.

    • @davecarsley8773
      @davecarsley8773 5 лет назад +10

      @@FeelingShred because he quit and the rest of the guys were petty babies.

    • @doomguy2337
      @doomguy2337 4 года назад +5

      The new id seems to be doing ok

    • @Skiivin
      @Skiivin 4 года назад +4

      It's Id, not ID. Id like the psychology term.

    • @metalphobos3632
      @metalphobos3632 4 года назад +2

      The best games were made by these exact types of people. A groupdnof guys who loved games and wanted to make something as good as they possibly could. It was art. From the design to the music. It's timeless.

  • @CsubAzUrmedve
    @CsubAzUrmedve Месяц назад +5

    More of these videos are needed today. Nowadays all we see are corporate entities shitting out stuff and we tend to forget that real people were behind it.

  • @AKhellbindeR
    @AKhellbindeR 9 лет назад +106

    8:37 That's e1m1 in early development. How bad ass is that.

    • @bfguy12345
      @bfguy12345 9 лет назад +8

      +Anders Kristensen It's e1m1, but probably not in "early development"
      Remember, doom was released in December of 93.
      By november, most of the game had been finished except for the audio.

    • @AKhellbindeR
      @AKhellbindeR 9 лет назад +30

      bfguy12345 It could be early development. Romero who created the level said that it was the last level made, because by the time you have created the rest of the levels, you are really good at making levels, and the first level should always be really good since thats what most people are gonna see.

    • @bfguy12345
      @bfguy12345 9 лет назад +1

      Yeah, I forgot about that.
      Maybe it is, but I doubt it tbh.

    • @npc_blob1609
      @npc_blob1609 8 лет назад +8

      It's an early development version, full stop. You can see several changes.

    • @OpenMawProductions
      @OpenMawProductions 7 лет назад +1

      Honestly the differences are fairly minor.

  • @adood101
    @adood101 10 лет назад +39

    Such inspiration fuel... Can't help but come back every once in a while and watch some very passionate guys at work. Inventors of my childhood right here.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад +1

      Made my Early teen years a teensy less horrible!

  • @Kibogu
    @Kibogu 8 лет назад +40

    Man John Romero had a mulletude of at least 9 back then.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      Sadly, John Romero went crazy with rubber chickens I heard!

  • @AlexanderWilithinIII
    @AlexanderWilithinIII 9 лет назад +90

    When they're watching the demo of Doom, it's so amazing to hear just the awe in his voice as they go over all of the different things in the game, like the strobing lights and the size of the building and the skybox. This was really top notch stuff back in the day.

    • @ratchet3789
      @ratchet3789 8 лет назад +8

      +Alexstrazsa If you ever make your own engine you will know the feeling. In the first stages it looks something like doom and you couldn't be more excited to play it, even these days with that look, its just an awesome feeling to see your creation start to come to life

    • @alecelliott7506
      @alecelliott7506 3 года назад +3

      It still feels perfect to this day

  • @_S.H_
    @_S.H_ 2 года назад +18

    I still remember the moment I ran Doom for the first time and experiencing movement in a 3D map. It was the first time I play something like this and it felt like a radical change for me. The next time I experienced such intense emotions was when I tried VR for the first time, and I knew I stepped into the next big thing in gaming and entertainment.

  • @Orthanc98
    @Orthanc98 10 лет назад +84

    It's amazing to see even a computer from 1993 could run the game so well, they really did have a good engine.

    • @gibberconfirm166
      @gibberconfirm166 6 лет назад +29

      It was fantastic. I ran tons of games on MSDOS, you couldn't even get most games to start because of weird extended memory autoexec.bat issues. Doom ran perfectly.

    • @OftFilms
      @OftFilms 4 года назад +9

      Doom engine pretty optimized. A lot of C++ code

    • @C64Lover
      @C64Lover 4 года назад +10

      Not going deep if it was optimized or not, actually most of computers struggled to run doom in 1993 as average 386 with 4 megs of RAM was not a machine that really allowed to play, just run. Last year I've put up a 386dx40 with 8 megs of ram and it was really not pleasant to play, 486dx2/66@80 with 16MB RAM was still struggling a little bit from ISA VGA (there was no PCI but VLB yet I don't own any VLB video card). Later... Doom2's bigger maps were unplayable on 4MB RAM. Actually any Pentium with PCI video was ale to run this game perfectly.
      Speaking of memory - Doom used DPMI so it was not dependent on these weird configs of conventional memory.
      BTW Doom was not written in C++, it was pure C with maybe few assembler optimizations.
      Actually they could have done few things to make this game run better on lower spec machines but I think they wanted to use their resources on making good game rather than crippling it to make it playable on underpowered machines.

    • @doomguy8884
      @doomguy8884 4 года назад +2

      I remember playing Doom on our 486 33mhz computer with 4m of ram. I had to hold down the shift key on startup to bypass windows just to run the game. For reference, that computer in 1993 was pretty decent. Doom was revolutionary in it's day though, it was next level in a lot of ways. ☮️

    • @jhawley031
      @jhawley031 3 года назад +11

      I mean it was partially writen by hyperdimensional spacetime anomaly John Carmack

  • @HailAnts
    @HailAnts 8 лет назад +22

    God, I still remember those level layouts, I played it so much! I still remember buying the demo disk of Doom shareware for like $2 in a store. That's a 3.5" floppy 'disk'! Still dialup days too. In fact I specifically bought a 14.4K modem (for over $100!) just to play Deathmatch with my brother (Doom required at least a 9600 baud)...

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      and ALSO CO OP OVER LAN and MODEM!

  • @fastica
    @fastica 4 года назад +25

    Being born in 1980 is great! I remember playing the Atari, the Commodore, then, after buying my 1st PC in 1993, being addicted to the first Doom and now, almost 30 years later, I'm enjoying 2020's Doom. Being able to witness the evolution of videogames was amazing. I remember buying a Voodoo video card and being amazed by it. Playing Quake with a GPU was something out of this world. Now I have a RTX2080 that it's thousands of times more powerful than the Voodoo. I experienced all that and I'm not even THAT old.

    • @Tom-fe9jw
      @Tom-fe9jw 3 года назад

      have you tried VR yet?

    • @bruceli9094
      @bruceli9094 2 года назад

      Hey old sport

    • @ДмитрийГорчаров
      @ДмитрийГорчаров Год назад +1

      my father bought 468dx33 for a buisness work, and we played doom1/2 with him. thats was a best time in my life

    • @dfghj241
      @dfghj241 11 месяцев назад

      i really missed it. my first games were nitendo 64 games in the early 2000s. but i only got serious about gaming in 2007-2008, with dead space, farcry 2, mass effect, fallout 3, crysis and the rest of the gang. good graphics were already expected and the evolution from here wasn't as jarring. i hate that i missed the space between goldeneye and like Cod4 so completely like this. but ironically, when i was a kid in like 1998, one of the first games i've ever played was in a pizza place lanhouse thing, and it was DAVE from jonh romero!

  • @AnthonyD_01
    @AnthonyD_01 6 лет назад +44

    I wasn't born in the 90's, yet I feel some sort of nostalgia watching this.

    • @vincentforonda7381
      @vincentforonda7381 4 года назад +1

      so you're not a part of the 90's ..you born in the 2000's

  • @ManFromTheFizz
    @ManFromTheFizz 2 года назад +20

    Does anyone else wish they could have just gone back in time, get hired at ID, do nothing but hang out with John Romero all day long?

    • @the_most_ever_company
      @the_most_ever_company 4 месяца назад +1

      and then get backstabbed by Tim Willits lol

    • @thunderryo4304
      @thunderryo4304 4 месяца назад +1

      and then get fired by Carmack, super bluntly saying "youre not doing your job, were firing you" just to have Romero butt in and save your ass lol

    • @ManFromTheFizz
      @ManFromTheFizz 4 месяца назад +1

      @@thunderryo4304 XD "No you see Mr. Carmack, that is my job."

    • @planetcaravan2925
      @planetcaravan2925 13 дней назад

      ​@@thunderryo4304 you could then join Daikatana dev team..

  • @Jayy997
    @Jayy997 8 лет назад +103

    So astounding how far ahead of it's time Doom was. Seeing some of the other games that were out at that time really highlights how revolutionary it was.

    • @Lyricaldeamin
      @Lyricaldeamin 8 лет назад +22

      Yes this was reason why I begged my dad for 2 years to buy me a 486 66 megahertz pc lol. He Finally got me it. I was changed for ever with this game

    • @Cl0ckW0rks0
      @Cl0ckW0rks0 8 лет назад +3

      *IS*

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад +3

      DOOM ,RISE OF THE TRIAD, DUKE NUKEM 3D, Quake, HERETIC, HEXEN,HEXEN II and expansion pack, SHADOW WARRIOR and expansions, HALF LIFE and PLANESCAPE TORMENT 1, Give me THESE GAMES over the shit they call Gaming today!

    • @davecarsley8773
      @davecarsley8773 5 лет назад

      @@fr33kSh0w2012 Your caps lock is broken

    • @fr33kSh0w2012
      @fr33kSh0w2012 5 лет назад +1

      @@davecarsley8773 Yeah I know I had to clean it out again it got jammed, Fixed now though.

  • @TruthSurge
    @TruthSurge 5 месяцев назад +2

    The sfx and music were really about 50% of what made Doom so cool. That tense music combined with the monsterish voices and then the loud weapons... well, then there's the theme. That made at least 15% of it. hahah Satan and all is quite a theme. Amazing how they pushed into new territory and WON.

  • @krisfrosz133
    @krisfrosz133 8 лет назад +16

    5:03 - I certainly don't miss the old MSDOS coding thing but I really miss the old clicky mechanical keyboards. I'm so glad companies like Razer have brought them back.

    • @Riceyhot
      @Riceyhot 8 лет назад +10

      you aren't a real programmer until you have an off-white 1990s clunky loud keyboard!

    • @gibberconfirm166
      @gibberconfirm166 6 лет назад +1

      I used to write books when I was a kid on my 486, so that sound means a lot to me. It sounds like...victory.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад +1

      Mechanical keyboards FTW

  • @DarkMoe
    @DarkMoe 8 лет назад +27

    Watching John Romero playing Dracula for DOS .. wow, that was something weird. Could never pass the first level

    • @gibberconfirm166
      @gibberconfirm166 6 лет назад +4

      I think they're playing it to confirm it's shit next to Carmack's engines.

  • @jeremyquiros5483
    @jeremyquiros5483 7 лет назад +19

    This is probably my favorite video on the internet.

  • @bombabombom3603
    @bombabombom3603 6 лет назад +13

    I love how you can tell Romero really loved this game, even in it's incomplete status. You know you have a good game when you enjoy playing it too much, even before it's finished.

  • @MrGencyExit64
    @MrGencyExit64 10 лет назад +81

    You know what's more interesting than the view out the window? The fact that it's the middle of the night and the office is packed.

    • @davecarsley8773
      @davecarsley8773 5 лет назад +3

      All game devs do this. It's not an industry where you wake up early

    • @Skiivin
      @Skiivin 4 года назад +12

      it was crunch time- a couple weeks befoe DOOM launched.

    • @houstonhelicoptertours1006
      @houstonhelicoptertours1006 4 года назад +3

      Previous comment is right; it's crunch time. Really non-stop stress. I wasn't involved in game dev, but movie making(vfx/vfx direction) and sometimes we stopped working at sunrise when the schedule demanded it.

    • @zorilla0
      @zorilla0 4 года назад

      @@Skiivin On top of all this, didn't they have to drop everything they were doing because the dev they farmed out the SNES port of Wolfenstein 3D to completely flake out, requiring them to do the whole thing themselves from start to finish in a few weeks to meet the publisher deadline?

  • @MrJonahinawhale
    @MrJonahinawhale 8 лет назад +16

    "There's like these invisible creatures but you can see them."

  • @theduckthreat
    @theduckthreat 4 года назад +5

    1:05 Day Of The Tentacle!!!!!!! OMG nerdgasm

  • @MamaAki
    @MamaAki 10 лет назад +33

    LOL ALADDIN!

  • @delphicdescant
    @delphicdescant 8 месяцев назад +3

    This youtube video is now more than half as old as the footage was when the video was posted.

    • @CuteFloor
      @CuteFloor  8 месяцев назад +3

      Has it been that long already? How time flies :D

  • @jfitnesshealth
    @jfitnesshealth 10 лет назад +47

    notice how they are keen on the game mechanics? the ideas is what made games great back then. not just graphics.

    • @miciso666
      @miciso666 10 лет назад +17

      yup gameplay before graphics...

    • @Highwaysonyfan87
      @Highwaysonyfan87 10 лет назад +22

      umm, they were constantly also being blown away by technical aspects of the game like the lighting and wide open spaces...Doom was a technically impressive game back then

    • @miciso666
      @miciso666 10 лет назад +1

      David Restrepo yeah showed people the 3th dimension being possible in games plus the fact doom is still being played says enough

    • @LoverDino
      @LoverDino 10 лет назад

      like what?

    • @miciso666
      @miciso666 10 лет назад +2

      ***** uhm there was story... u where an UAC marine who kinda got left behind and when u finally decide to go into the building ur allies are all shot and torn up so doomguy is like fuck this and goes in gun blazing solo.... later ending up ending in hell instead of earth he didnt know where the portal went to... so he decides OK fuck this ima clean up hell shoot my goddamn way out or die trying and actually kills the cyberdemon spidermastermind AND that big demon thing yes the story line lacked at first but it was still there just the bare minimum and he had no name so the player could feel they where doomguy unlike theyre wolfenstein aproach where u where dj blazkowich grand dad of commander keen > yeah weird as fuck

  • @Tyrant2493
    @Tyrant2493 10 лет назад +20

    Its so cool seeing the old doom prototypes!

  • @jdmaine51084
    @jdmaine51084 4 года назад +2

    the toddler in this video is playing Doom Eternal today. Think about that...

  • @Tyrant2493
    @Tyrant2493 10 лет назад +124

    Imagine going back to 1993 and showing them Brutal Doom

    • @BorisMemedov69
      @BorisMemedov69 10 лет назад +10

      they will so laugh and use its ideas on doom 3 if this happen lol

    • @papayer
      @papayer 9 лет назад +7

      No.

    • @TheGrayMysterious
      @TheGrayMysterious 9 лет назад +2

      The return of Billy, now with extra foreskin The world would collapse

    • @papayer
      @papayer 9 лет назад +5

      TheGrayMysterious​ oceans would be washed over in shit and everyone's nipples all over the world would be twisted at the same time

    • @papayer
      @papayer 9 лет назад +5

      Tommy Pilky
      It's not a remake by any means. I don't know why people keep saying it's supposed to "make Doom better" or "is the way id meant to do the game" when it's just a gore mod among the many others made by some guys in the community.
      Also, pretty sure it's partly a jokewad that was based on the 1993 comic.

  • @GabeMiller2SpoonsOfDoom
    @GabeMiller2SpoonsOfDoom 2 месяца назад +3

    Man, I know they were technically "worse" than modern components and units, but those old PC setups with the CRT screens have a really nice look to them. Its almost like sci-fi tech now. Lasted much longer than our modern stuff.

  • @unknownkingdom
    @unknownkingdom 6 лет назад +12

    File not found. Don't worry about File not Found

  • @JamesBarnsley
    @JamesBarnsley 9 лет назад +44

    Amazing, you will never get anything like this in this day and age. Nobody can work on anything like this anymore everything has already been invented. It will never 5 guys having fun in an office etc.

    • @vincent10kd
      @vincent10kd 9 лет назад +3

      I don't know man, I think stuff like Minecraft probably originated a bit like this, too.

    • @JamesBarnsley
      @JamesBarnsley 9 лет назад +5

      vincent10kd
      Well possibly I was being a bit presumptuous.

    • @bajan13ken
      @bajan13ken 9 лет назад +2

      James Barnsley Everything has not been invented yet.... and lots of people do enjoy their work, regardless of whether they're doing totally new stuff or just new-to-market stuff. for example... Doom beat Unreal Tournament to market, but the folks at Epic were still able to do their own take on things. Plus zillions of other similar stuff since then. Call of Duty didn't go "Doom is already invented so that's it we won't do anything". They invented Call of Duty on top of the concept of FPS genre.

    • @MordanaRapture
      @MordanaRapture 9 лет назад +3

      James Barnsley Actually the concept of small "garage" offices are slowly but surely returning.
      However the growth factor is much higher, IF you're successful that is and deliver a good product or have a concept that has potential to make a ton of money.
      This is mostly due to the size and popularity of the industry nowadays, where enough big investors are now interested enough in the gaming industry and are on the lookout for those small successful groups of people starting out in the garage.
      There are some well known examples of services by companies that started out just like that .. and you probably use them daily ;)

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад

      That wasn't an office that was a HOUSE more like an APARTMENT!

  • @cokiesyumyum1802
    @cokiesyumyum1802 4 года назад +3

    0:43 the baby was actually cute to watch what theyre playing.

  • @MLambdaism
    @MLambdaism 10 лет назад +13

    "waiting romero to play" on E1M3... interesting.

    • @elevenonefour1166
      @elevenonefour1166 4 года назад +3

      Another thing is that Map 10 from Doom 2 was originally going to be in the first Doom

  • @Noname15514
    @Noname15514 5 лет назад +16

    I like how those guys were enthralled by Aladdin on the Genesis that no one was paying attention to that baby lol.

  • @RaizPodre
    @RaizPodre 7 лет назад +18

    The sound effect from Pistol is better than original.
    and this 22:29

  • @MikeyD64
    @MikeyD64 8 лет назад +17

    What a slice of gaming history

  • @mknlb50
    @mknlb50 Год назад +6

    Legendary video. Who would've thought a small group of devs would change the face of gaming industry.

  • @pschroeter1
    @pschroeter1 10 лет назад +23

    John sure liked to blow up barrels. Gawd, I recognized every level and knew what had been changed.

  • @Damed82
    @Damed82 9 лет назад +17

    this love from Pantera in 15:10!

    • @Laurenan69
      @Laurenan69 5 лет назад +1

      omg..... youre absolutely right !!!!!!!!!!!!!

    • @theopenrift
      @theopenrift 5 лет назад +2

      Pantera was an enormous influence for Doom's soundtrack after all.

    • @javiercarranza6434
      @javiercarranza6434 4 года назад +1

      and they didn't use it in original doom, after all! this song was used in doom 2 lvl 20

  • @kevinheimers5403
    @kevinheimers5403 8 лет назад +11

    This was certainly a seminal moment in video game history. It must have been truly exciting to be a part of this

  • @jamesoglover
    @jamesoglover 4 года назад +5

    30:40 Romero's "chew it" was a pre-beta to his infamous "suck it down."

  • @anderson_plays
    @anderson_plays 24 дня назад +2

    wow, really impressive. Finally, RUclips recommends something awesome. Thanx for sharing this

  • @Skyrilla
    @Skyrilla 7 лет назад +42

    I wish it was 1993 forever.

    • @PinyataSpirit
      @PinyataSpirit 5 лет назад +2

      nah, Quake(1996) my favorite game, that was the really big jump you play with the mouse!

    • @curious5661
      @curious5661 5 лет назад +3

      @@PinyataSpirit Fuck Quake. Duke 3d was more exciting.

    • @theopenrift
      @theopenrift 5 лет назад +4

      @@curious5661 Duke 3D isn't the game that changed online deathmatch forever. As much as I respect the game, Duke 3D will always sit in Doom's shadow.

    • @Allstin
      @Allstin 5 лет назад +2

      PinyataSpirit Doom was meant to be played with a mouse, I saw a video on it

    • @FuzedBox
      @FuzedBox 4 года назад

      @@Allstin It had the _capability_, but it was not originally intended to be played that way. It was only through hardcore competition deathmatchers where you started to see competitors actually bind mouse controls. Hell, in the era of DOS, mice were an optional peripheral mostly used in word processors and spreadsheets.

  •  9 лет назад +15

    The idea behind Keen's song is so cool!

  • @djbassaus
    @djbassaus 9 лет назад +9

    It's great to see the creative process behind Bobby Prince's amazing music, I had no idea my favourite Keen song was about eating vegetables lol

  • @DJ_Dopamine
    @DJ_Dopamine 4 года назад +7

    Imagine if those guys could have seen Doom Eternal running at 4K/Ultra/144fps on a home computer as we can in 2020. They would be speechless...

    • @MondySpartan
      @MondySpartan 2 года назад +3

      “You may not know yet, but this is what Doom, the game you’re all developing now, will look like in the next three decades.”

    • @nishikun89
      @nishikun89 25 дней назад

      I'm sure they aren't at terms with it, considering how much the gameplay has strayed off from this simple "shoot, kill everyone, reap rewards, move on" perspective.

  • @rafaelreis456
    @rafaelreis456 5 лет назад +9

    22:29 "Missiles my friend!"
    The guys laughing as genuine kids!

  • @Swagmite
    @Swagmite Год назад +3

    Indie devs back in the day

  • @philbateman1989
    @philbateman1989 8 лет назад +25

    Looking at them now, they look quirky as all hell and kinda awkward, but think about the time this was filmed and the technology that existed. Now look at what they did with it. These guys and gals were working with, at most, assembly language and C to develop their stuff. I can roughly emulate the stuff they did back then with modern programming languages relatively easily, but they did it MANUALLY, with none of the easy access I have to online resources, in low level language no less. These guys and gals are certifiable geniuses.

    • @delamovies
      @delamovies 7 лет назад +4

      Yella Dart which is why I believe John carmack was one of the best programmers we had in gaming

    • @jeremyjohnson8844
      @jeremyjohnson8844 6 лет назад +7

      You have absolutely no clue what you're talking about.

    • @fr33kSh0w2012
      @fr33kSh0w2012 6 лет назад +1

      Umm.. that Gal you saw was probably Donna Jackson she was Id's Mother figure the GUYS as in MEN did all the work!

    • @FeelingShred
      @FeelingShred 5 лет назад

      Well, there's a guy that was called later on (and also for Quake) to perform optimization in the code. That guy should have way more credit than what he has. Optimization is the reason why Doom and Quake would run in pretty much ANY crappy machine at the time. That being said, I can't remember his name xDDDDD

    • @charlesalexanderable
      @charlesalexanderable 5 лет назад

      They had NeXT workstations, so I believe the editors and tooling were done in objective C.

  • @Toolness1
    @Toolness1 Год назад +4

    Hearing the "ooh's and ahhh's" while he's playing DOOM really brings me back to just how impressed I was when it came out as well. I was 12 and remember seeing the shareware version playing on a PC at Wal Mart and bought the gold medallion packaged discs...I think it was 5 bucks but I can't remember (didn't have internet yet or a local BBS that had it)
    I hate feeling old but I am thankful to live through such a big transition in entertainment from gaming to watching movie special effects go from dudes in suits and claymation to the birth of CGI in movies and to it's overuse today.

  • @Himmelgren
    @Himmelgren 7 лет назад +5

    Seriously though, it's awesome hearing the devs themselves being so stoked about the gameplay and the graphics.. It really was impressive. I remember the first time I saw Doom at a friend's place and was totally speechless at how cool it was.

  • @Tod_x
    @Tod_x Год назад +3

    they're in their 20s

  • @compaqdeskpro5770
    @compaqdeskpro5770 4 года назад +6

    This might be the first multiplayer match ever recorded, this is incredible

  • @macintush
    @macintush 10 дней назад +2

    Looks so fun. I woudl have loved to be in my prime then 😅

  • @BlatentlyFakeName
    @BlatentlyFakeName 6 лет назад +11

    Looks so relaxed. That's why games were better back then. No fatcat calling all the shots and restricting creativity.

  • @guguineo
    @guguineo 17 дней назад +1

    I played DOOM so much back in 93, that actually we connected two machines via a null serial cable to play against each other across my apartment

  • @h3r3si43
    @h3r3si43 27 дней назад +3

    its simply the best game ever made

  • @woclassjohnart5747
    @woclassjohnart5747 5 месяцев назад +2

    27:32. That's why The Origins of
    Doom 2 Music Shawn got The Shotguns.

  • @RidensTaurus
    @RidensTaurus 26 дней назад +4

    3 computers and 2 programmers. And no bugs or patches! The world has turned into trash. There are no interesting games. Emotions are no longer produced. Developers are freaks these days

  • @MrSinfold
    @MrSinfold 4 года назад +3

    "once they're down, they're down."
    They they put the Archvile in doom 2 :)

  • @haliesymmons6255
    @haliesymmons6255 5 лет назад +9

    I want that Wolfenstein T-shirt.

  • @sonny_trinitron
    @sonny_trinitron Год назад +2

    These punks created The Game. They turned the whole gaming into a new, bloody and awesome era. They really knew what they were doing. You can't just make a game called Doom without the influences from horror games and metal music. They could all combine it with their passion and experience. That's how you can create something new, original and epic. Take your skills and combine it with things you like. It could be really difficult sometimes but if you really have a big vision and personal energy, nothing will stop you. Imagine, what else we can create...

  • @Zombytes
    @Zombytes Год назад +3

    Its really cool to see them excited about small things like shooting demons thru a porthole, or shooting a barrel and having it bow up, that we take for granted now a days in shooters. Kinda puts into perspective how far they really have come since the beginning. Also surprising how well doom holds up to today considering how old it is. Just as fun to play today, as it was when it came out.

  • @vachevyguy
    @vachevyguy 9 лет назад +5

    I've lost untold hours
    Of my life because of doom hell I'm going to play now

  • @rasz
    @rasz 4 года назад +1

    >21 minutes of John Romero playing DOOM
    so just like during Quake development, up to the moment he got fired ;-)