Dude... that is SUPERB!!! - It completely removes the potential for tapes to become corrupted or trying to adjust volumes etc... Far more reliable than tape! Well done!!
Hi David. It is Sweet Little Mr E, I think you're the first to get that one right off the bat :) Great video and another Tapuino in the wild, awesome to see, my heart nearly stopped on the black screen moment. Some answers to your questions: the load percentage will often not get to 100% depending on the tap dump (extra data at the end). I didn't ever blog the MUX board build (though I did build it), but the concept was that you would plug a real datasette into the Tapuino and then backup / restore from real tape. The end of the Ghostbusters load where it pauses is the game decompressing into memory AFAIK. So glad you enjoyed building this and thanks for the compliments on the build blog.
I REALLY loved seeing you make this Tape Emulator. I have been brought up almost the same. Having Pong (and Atari 2600), then Vic-20, then C64 but then I got into Amiga's and later on PC when it got it's first midi-soundcard the AWE32
I remember KickStart on the C64 and was begging it came up with dual player screen....and it did! Many hours of fun with my mates. Based on the Peter Purvis Tv series with co-host John Lampkin, and of course you had riders in their schoolboy days (junior kickstart) competing such as Dougie Lampkin, Graham Jarvis, Steve Colley....etc!
Great fun. The VIC20 was my first computer. The Apple //e was my second. Tape was incredibly slow. Typing a program in, pages of them from a magazine, often a list of pokes and peeks. Save the file (hope it's good). Run the program, usually debug, backup (write down corrections until you get it right), test, repeat. Save all the fixes. Restart the computer. Load and hope it works. Retro computing is a big topic now. I've been following the 8-Bit guy's project for the the Commander X-16, I may be in it knee deep when that comes out. Back to microcontrollers for now. Thanks David
You need both an SD2IEC for multiload games & TAPUINO for the loading music for the best C64 experience I think. Just going to buy 1 in a 3D printed case though.
Ghosts and Goblins was the game on the c64. Also the way of the exploding fist. Me though, an Electron. How many hours did I spend programming that, and creating Repton 3 levels. Spy Hunter is available on MAME. Used to play it at the arcade (remember them!)
Hey thanks for this video. I’m about to replace my tape deck with a clone master and tapytappy like you. What’s the fastest or easiest way to copy my tapes?
Yeah, as long as you are lowering the voltage - 3v would still be considered a high signal on that line. I believe it was in the original design because an optocouple is just safer. Others have used an npn transistor.
It detects when the tape motor is meant to be on, so it knows when to send data to the C64. I think the motor control line is 9v AC so not really ideal for microcontroller inputs.
@@DavidWatts Ah! Thanks, David. I just couldn't imagine what it was doing. And, thanks for the great video. My brother and I had an Atari 400 with a tape drive. It ate the tapes more often than not. Oh, how I envied my best friend who had an Atari 800 (with a real keyboard!) and an external disc drive.
Dude... that is SUPERB!!! - It completely removes the potential for tapes to become corrupted or trying to adjust volumes etc... Far more reliable than tape! Well done!!
Hi David. It is Sweet Little Mr E, I think you're the first to get that one right off the bat :) Great video and another Tapuino in the wild, awesome to see, my heart nearly stopped on the black screen moment. Some answers to your questions: the load percentage will often not get to 100% depending on the tap dump (extra data at the end). I didn't ever blog the MUX board build (though I did build it), but the concept was that you would plug a real datasette into the Tapuino and then backup / restore from real tape. The end of the Ghostbusters load where it pauses is the game decompressing into memory AFAIK. So glad you enjoyed building this and thanks for the compliments on the build blog.
I remember being in W H Smith being just blown away by the Ghostbusters music and that "Ghostbusters" speech. Different times :D
That kick start tune - I’d forgotten all about that programme!
I REALLY loved seeing you make this Tape Emulator. I have been brought up almost the same. Having Pong (and Atari 2600), then Vic-20, then C64 but then I got into Amiga's and later on PC when it got it's first midi-soundcard the AWE32
Brings back a lot of memories and as others have said the music off junior kickstart, damn it brings back memories.
I remember KickStart on the C64 and was begging it came up with dual player screen....and it did! Many hours of fun with my mates. Based on the Peter Purvis Tv series with co-host John Lampkin, and of course you had riders in their schoolboy days (junior kickstart) competing such as Dougie Lampkin, Graham Jarvis, Steve Colley....etc!
Great fun. The VIC20 was my first computer. The Apple //e was my second. Tape was incredibly slow. Typing a program in, pages of them from a magazine, often a list of pokes and peeks. Save the file (hope it's good). Run the program, usually debug, backup (write down corrections until you get it right), test, repeat. Save all the fixes. Restart the computer. Load and hope it works.
Retro computing is a big topic now. I've been following the 8-Bit guy's project for the the Commander X-16, I may be in it knee deep when that comes out. Back to microcontrollers for now. Thanks David
5:33 'Appy days!
That was fun, I've been wondering what kind of peripherals could be made for old classic computers if we really pushed it with modern hardware.
You need both an SD2IEC for multiload games & TAPUINO for the loading music for the best C64 experience I think. Just going to buy 1 in a 3D printed case though.
I have dusty memories of playing that Ghostbusters game on a CPC464.
Activision eh, where are they now.
I like the phrase dusty memories
Ghosts and Goblins was the game on the c64. Also the way of the exploding fist.
Me though, an Electron. How many hours did I spend programming that, and creating Repton 3 levels.
Spy Hunter is available on MAME. Used to play it at the arcade (remember them!)
I almost picked up an Electron instead of the C64, looks like a nice little machine.
Hey thanks for this video. I’m about to replace my tape deck with a clone master and tapytappy like you. What’s the fastest or easiest way to copy my tapes?
Audio straight to your PC I would imagine, then you can use wav-prg.sourceforge.net/ to turn them into .TAP files.
Hi David
What is the function of the C64 connector which is located on the edge of Tapuino's PCB?
That is a PCB edge connector so it can act as a tape deck and connect to the standard I/O on the C64
Would it be ok to replace optocoupler with say two 1k resistors as a voltage divider on that 6v motor line?
Yeah, as long as you are lowering the voltage - 3v would still be considered a high signal on that line. I believe it was in the original design because an optocouple is just safer. Others have used an npn transistor.
What is the opto for, please?
It detects when the tape motor is meant to be on, so it knows when to send data to the C64. I think the motor control line is 9v AC so not really ideal for microcontroller inputs.
@@DavidWatts Ah! Thanks, David. I just couldn't imagine what it was doing. And, thanks for the great video.
My brother and I had an Atari 400 with a tape drive. It ate the tapes more often than not. Oh, how I envied my best friend who had an Atari 800 (with a real keyboard!) and an external disc drive.
This is nice, I'll build myself one. But it needs a fastloader.
Thanks.
Que bueno
Its leet beef
Fascinating, I just looked that up, I guess that makes me a n00b
Just be thankful you didn't try and load Manic Miner!!
13 minutes.... wow
Make a PI1541!
What?! I had never heard of that. It looks surprisingly simple to set up, thank you for telling me.
hello younger brother