Yes, it has.... AND 5e 2024, AS WELL!

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  • Опубликовано: 28 сен 2023
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    Will Baldur's Gate 3 outmatch D&D's Virtual Tabletop? How will BG3's immersive gameplay teach 5e rules better than Wizards of the Coast? Can BG3 modding communities provide a smoother experience than the official VTT? Is D&D's confusing 5.5E/6E rollout driving players to mod BG3 instead? With D&D sales slumping, is the BG3 and VTT rivalry a red flag for Hasbro? This video analyzes whether Baldur's Gate 3 could disrupt Wizards of the Coast's VTT plans and D&D's future under Hasbro management.
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Комментарии • 587

  • @solaries3
    @solaries3 6 месяцев назад +37

    I've now played the DDB VTT and, I gotta say, you're right. Modding BG3 is probably going to give a better experience. If Larian added a Neverwinter Nights-esque expansion that allowed for DMing and servers, etc, there would be no contest.

  • @thomasalegredelasoujeole9998
    @thomasalegredelasoujeole9998 8 месяцев назад +119

    This reminds me of an anecdote. Players were facing a Dragon that breathed sodium, the DM thought it’d be challenging as there would be no resistance from it. One of the players was a chemist. He said he’d hold his action waiting for the dragon to start his breath weapon attack to… cast create water. The DM didn’t quite get it at first, then he was pointed at looking what sodium does when put in contact with water.
    BooM.
    Some players are just terrifying

    • @Lusa_Iceheart
      @Lusa_Iceheart 8 месяцев назад +13

      Oh, an Orange Dragon, yeah those are fun. Very explosive lol. They like to live in rainforests and other wet environments so they can exploit their own exploding breath weapons too. It's a super neat type of Dragon. I love the Dragon Color Theory stuff.

    • @dianabialaskahansen2972
      @dianabialaskahansen2972 8 месяцев назад +9

      Once in a Shadowrun campaign I had a construction engineer as a player. He could calculate the exact amounts of explosives and where they should be located in order to destroy a corporate HQ with minimum collateral damage.

    • @stingerjohnny9951
      @stingerjohnny9951 8 месяцев назад +1

      @@dianabialaskahansen2972 I loved playing Burnt out mages (for those who touch grass, that’s a Shadowrun build that is a magic user who was forced to get cybernetics even if it fucks with their magic.)
      The roleplay and story potential is always great.

    • @Nguedea
      @Nguedea 2 месяца назад +1

      I’d allow it only if the character and not the player, knew how sodium reacts with water

    • @valivali8104
      @valivali8104 2 месяца назад

      Though it’s good to ask "how does your character know that?" if player's knowledge is different than character's knowledge.

  • @garethwheatley4819
    @garethwheatley4819 8 месяцев назад +60

    A quick clarification for 4:35 - Wizards of the Coast funded the movie, but didn't put a cent into BG3's development. Larian apparently paid for the license and then funded BG3 themselves as a private company (which is quite the feat). Acknowledging Baron didn't actually say WotC funded BG3 - but it's easy to mishear in this vid, and a misconception that has been thrown around the internet a bunch.

    • @duncbot9000
      @duncbot9000 8 месяцев назад +7

      Correct, he said they put money into the movie which serves as marketing for the game, not that they paid toward the development. Which IMO was the most hilarious fact in this video.

  • @davidharper238
    @davidharper238 8 месяцев назад +380

    Not all the rules in Baldur's Gate 3 are the same as in 5th edition. We're technically going to get a bunch of people who know the rules possibly more deeply but not without some confusion and disappointment.

    • @Jimpipecigarbear
      @Jimpipecigarbear 8 месяцев назад +40

      Even some channels are considering using some of the differences as part of house rules from my understanding. Even saw some channels do comparison videos on how the rules are different.

    • @arandomnamegoeshere
      @arandomnamegoeshere 8 месяцев назад +79

      BG3 is like a table running 5e with some house rules. And those house rules are... interesting.

    • @unshackledjester
      @unshackledjester 8 месяцев назад +37

      @@arandomnamegoeshere this is a very good way to put it, yes. Larian's House Rules.

    • @Chris_the_Nerd
      @Chris_the_Nerd 8 месяцев назад +28

      @@arandomnamegoeshereYeah, can’t wait for the folks who don’t understand the loading property of crossbows, that Thief Rogues don’t just get free bonus actions, and that there are limits to the number of spells you can cast.

    • @Xplora213
      @Xplora213 8 месяцев назад +43

      This isn’t really relevant. The internet is full of house rule BS. There’s a huge minority of tables that don’t play RAW. I could see plenty of tables use Larian house rules because why not? I play ad&d 2e. I am older than you. The rules are not sacrosanct - if they were, 3e would not be completely different, and 5e would not be completely different 💡

  • @Sixfingeredmage
    @Sixfingeredmage 8 месяцев назад +308

    Im a bg3 modder (Creator of Animist Sorcerer, Fighter Rework, Tashas BM Manuevers, and soon to be psi warrior and rogue rework). Its coming, the desire is 1000% there, but its not going to be here any time in the forseeable future, at least until very robust mod tools are given. Right now we're still modding using text editors and wrestling with odd arbitrary script. Tools are slowly being developed though (like the script extender and modders mutlitool etc.) that will probably exponentially grow the intensity of the mods. As more and more mods get made, mod makers have more and more references to use as a template. Id say we're maybe 2% of the way there so far, but itll get there provided larian gives great modding tools

    • @misterfevillord1588
      @misterfevillord1588 8 месяцев назад +7

      Do a soulknife, please!

    • @tp1382
      @tp1382 8 месяцев назад +7

      I look forward to it! And thank you for your work for the community 🙏
      I was disappointed at how little people dug into the DOS2 campaign editor, but I have hopes for what the community/Larian will come up with for BG3

    • @QrazyQuarian
      @QrazyQuarian 8 месяцев назад +12

      @@tp1382 I think people (and Larian, actually) are sorely-underestimating how big a campaign editor would change the game. ESPECIALLY considering they have literally half of the numbers of the entire current D&D fanbase with just one simple release. With an overmonetized system in place for the next edition of D&D (an edition not a single person asked for; with far more restrictions than elevated freedoms, paygates, subscription services, and technical hurdles than ever before), people are going to look at the $60 game and realize that the modding community is going to offer for free the things the corporate shills want to sell you and more--and they're going to do it much more efficiently than the stupid corpos. This movement will be absolutely disrespectful to WotC's bottom line; however, WotC is absolutely deserving of such disrespect and Larian is deserving of so much more. The fact that they're not considered AAA developers is beyond criminal. The modding community for BG3 is *going* to save D&D from becoming an overmonetized and predatory monstrosity upon its own playerbase.

    • @AtelierGod
      @AtelierGod 8 месяцев назад

      What next? The Dragonmark Subraces?

    • @danielmejorado6098
      @danielmejorado6098 8 месяцев назад +1

      Gracias for the time you and the other modders put into adding additional flavor to the game. I'm not a huge gamer, but I have already sank over 100 hours into Baldur's Gate 3. I haven't played a lot of Dungeons & Dragond, but this game reminds me a lot of a game I used to play called Heroclix. And a lot of the same tactics carry over too. :)

  • @Comicsluvr
    @Comicsluvr 8 месяцев назад +237

    BG3 will teach players that dropping heavy things from up high works well IF it hits. One of the biggest issues with any game or VTT is that players are either not encouraged to think outside the box or are simply not allowed to. Social interactions are especially vulnerable to this.

    • @unshackledjester
      @unshackledjester 8 месяцев назад +22

      First we learned from ACME that dropping heavy objects was, and is, a viable strategy. Now we learn from BG3 the lessons of the past.

    • @vampire9545
      @vampire9545 8 месяцев назад +3

      Literally, outside the box

    • @Ewekansige
      @Ewekansige 8 месяцев назад +11

      I think the MAIN difference between BG3 and classic DnD is height.
      We play our DnDs on top-down viewed 2d maps, and that very often times limit us as players and DMs to think outside the box and play with things such as dropping stuff on ennemies.
      We ain't thinking about that because when you look at it, it just isn't thought of as a fundamental caracteristic of classic DnD
      In a video game, having the third dimension allows for much more possibilities and creativity right out of the gate
      So I think this is mainly a "visual" thing. I try to add heights variations in my maps but this can get confusing quickly, and 2d flat maps are the default 95% of the time

    • @unshackledjester
      @unshackledjester 8 месяцев назад +8

      @@Ewekansige 1-when you say "classic" i assume you actually mean "5e", because classic would be either 3.x or 2nd ed...and BG3 isn't either of those. 5e is the current iteration, and in no way classical anything for the IP.
      2-no, that is a result of party/table dynamics. My players have no issues working within a simulated 3d space in a ttrpg, and as a player I've never struggled to consider 3d space in the game.
      3-BG3 makes it easier to do stupid crap, like a modified villager rail gun with crates and such... but that isn't the fundamental difference. I would actually argue that the biggest mechanical differences would be pot usage as throwables/breakables, damage condition interactions, and bonus action utility changes. The only real perception difference, is that when you're playing a video game you generally are less concerned about trying something stupid because you can always reload and the other players are going to feel less "judgmental" over trying something dumb.

    • @mr.nobody1081
      @mr.nobody1081 8 месяцев назад +6

      @@Ewekansige stop using battlemaps and minis, they are nothing but a limitation on the possibilities you can achieve with pure theater of mind

  • @trollsmyth
    @trollsmyth 8 месяцев назад +159

    Fun fact: all of Renegade's Hasbro RPGs use the same engine. So you can have a crossover event that involves Joes and Ponies taking on the Decepticons and Rita Repulsa.

    • @crowhaveninc.2103
      @crowhaveninc.2103 8 месяцев назад +15

      Alright, Fluttershy. It's ACTION TIME! *Jumps in fighter jet"

    • @chaosgoblyn
      @chaosgoblyn 8 месяцев назад +10

      You mean a campaign where we invade and destroy Equestria

    • @ianmoone1412
      @ianmoone1412 8 месяцев назад +4

      i really did not like the system either. massive power rangers fan and i feel like they totally messed it up.
      it felt like the started with trying to smash the pr stuff into d20 and did a bad job. well actually it more felt like they just filed the serial numbers off of the classes and said ok you are now x suit colour.
      and then the rest of it felt like two different systems smashed together and they really didnt know what they wanted it to be. which is a shame because i have been drooling over the idea of a power rangers game for years.

    • @jgr7487
      @jgr7487 8 месяцев назад +5

      So you are saying we can have a TTRPG version of HOI4 Equestria at War?

    • @0_Body
      @0_Body 8 месяцев назад +10

      Run Starscream! Rainbow Dash coming in for round 2

  • @direden
    @direden 8 месяцев назад +38

    Two of my players play BG3, and they are already showing better understanding of the rules. You're right about BG3 improving player knowledge.
    That's an interesting point about Renegade Studios. But if any of those games become lucrative, Hasbro won't renew the license and can bring the game in-house by releasing a new edition via WotC.
    Matt Mercer used Original Sin 2 to run D&D as a promo for Larian. After that, a lot of people said they we're going to run D&D that way. How many actually did?
    I think all this merely creates options. I'm sure some people will use BG3 mods to play D&D. Some will use the WotC VTT. Some may even use the new DnDBeyond MAPS. And others will continue with Owlbear or AboveVTT or whatever they're already using. I think the player base is broad enough... there's no One-VTT-to-Rule-Them-All.

    • @dalelambert1266
      @dalelambert1266 8 месяцев назад +1

      I think the point that hasbro will pull the licensing is huge too. If the BG3 toolset creates a direct competitor to their VTT, they will likely pull the license or do something like that. I think the video is a bit of a click bait in regards to what they think will happen.

  • @felipec.santos4370
    @felipec.santos4370 8 месяцев назад +26

    For me, Baldur's Gate 3 is the definitive D&D experience adapted to a video-game, and i've been playing RPGs both tabletop and video games for more than 2 decades. Seldom i've felt empty after playing a game and that happened after i finished BG3, I wanted more and more and more, that's how good it was!

    • @butHomeisNowhere___
      @butHomeisNowhere___ 7 месяцев назад +3

      My expectations were sky high, since BG1 and 2 (a long with StarCraft and Diablo) were the games that got me into gaming in general... And BG3 still surpassed them by a LARGE margin. The game isn't perfect, but it's everything I could reasonably ask for!

  • @TheCrazyPlayer
    @TheCrazyPlayer 8 месяцев назад +84

    Having followed Hasbro and WotC for the last several years (and also being a Magic: the Gathering player), I think you have one part of the analysis exactly backwards: it is not WotC itself that is making these bad choices for D&D (and MtG), it's Hasbro. WotC was quite successful and had a good relationship with it's fandom for a number of years. Then Hasbro started taking a greater interest (because WotC was making money while the rest of the company was not); Hasbro started making changes at WotC, emphasising monetization over product quality and customer satisfaction. MtG was hit first (and hardest), but there has definitely been a decline of quality in D&D as well; as far as I can tell, this has been _entirely_ due to increased Hasbro involvement and attention (including taking WotC from being a subsidiary and instead making them a division of Hasbro itself, putting them more fully under Hasbro's control). Virtually every questionable monetization decision has been (as far as I can tell from my position as an outside observer) a decision pushed on WotC by Hasbro, and their desire to use WotC profits to keep failing divisions of the company afloat. As I understand it, the current CEO of WotC (and her ruthless monetization mindset) were choices _Hasbro_ made, not WotC itself. Now, I don't want to suggest WotC is this angelic organization that can do no wrong; they certainly made their share of mistakes and just generally poor decisions; but, most of the terrible monetization choices have come from Hasbro.

    • @sethlindgren1067
      @sethlindgren1067 8 месяцев назад +7

      Damn, that really sucks. And it sucks that the more popular and successful this game gets, the more the greed will grow.

    • @klaykid117
      @klaykid117 8 месяцев назад +10

      I remember earlier in the year during the whole OGL debacle that all of this turned around when there was an article that came out in the Wall Street journal about how Hasbro was underutilizing the money making potential of wizard of the coast before that article. All the investor calls were concerned about the next transformers movie but when that article came out all of a sudden the focus was on WOTC

    • @muscularclassrepresentativ5663
      @muscularclassrepresentativ5663 8 месяцев назад +16

      Capitalism is to blame once again. Short term profits for owners over long term consequences for the company, consumers, or employees

    • @TheCrazyPlayer
      @TheCrazyPlayer 8 месяцев назад

      @@muscularclassrepresentativ5663 Actually, capitalism would not only advise that long term profits and customer satisfaction is better for the company, but is also the mechanism by which we give them our feedback: by not spending money, we tell Hasbro more clearly than any survey we dislike what they are doing. Eventually, I’d they do not listen to that feedback, there won’t be a Hasbro, and someone else will buy and use the D&D IP. That’s actual capitalism.

    • @jonathandunn9302
      @jonathandunn9302 8 месяцев назад

      That's the captialist system. If you run a successful company, the money minded people of the world take notice and acquire you, merge into this corporate culture and remove the purists and idealists in the ecompany, then they expect to make a profit in return, so all the monetization and worker incentives changes.
      What were labors of love become tools for the stock markets and shareholder dividens @@sethlindgren1067

  • @duseylicious
    @duseylicious 8 месяцев назад +139

    I would love it if bg3 turned into a VTT through mods, I’ve always wanted something like that since Neverwinter Nights, but even NWN, a game made specifically to let people DM their groups, didn’t get that kind of lasting traction. I’m still not convinced a BG3 DMing mod will take off. I hope I’m wrong, but typically systems that do 3D VTT style things take a ton of work and time to learn and use.

    • @millersj
      @millersj 8 месяцев назад +10

      I dabbled in modding for Divinity: Original Sin 2, and there was practically 0 online discussion about it or tutorials. There wasn't really anything in documentation. Most I could find was a Larian dev putting out a couple of very disjointed and hard to follow videos that got me no where. It felt as though they took their dev tools they used with internal documentation and just blasted it out as is to everyone and left them to figure it out. Unless that changes for BG3, you'd be justified in not holding your breath.

    • @harkejuice
      @harkejuice 8 месяцев назад +8

      For about 5-7 years I modded, DM'ed and played in Neverwinter Nights "Persistent Worlds" online which were like mmos / vtts in real time. Its very easy to set that up and people absolutely love it, at the least you can run your own small mmo for the price of a minecraft server, or just host 3 other people done. They really shot themselves in the foot here lol.

    • @andrewshandle
      @andrewshandle 8 месяцев назад +6

      @@millersj when it was released the paid Matt Mercer to do a video on how it worked, but it just didn't take off. It's a feature maybe 1 out of every 5,000 players might use, so it's just not really worth their time.
      It's not Larians prerogative to put WotC's VTT out of business, it's to sell as many copies of BG3 as possible.

    • @fireguardianx
      @fireguardianx 8 месяцев назад +3

      May I point you to Solasta Crown of the Magister? It seems like what you are looking for... It has DM Tools as well as custom campaigns and uses the 5E system even more faithfully then BG3

    • @duseylicious
      @duseylicious 8 месяцев назад +3

      @@fireguardianx I've wanted to play Solasta for a while, it looks great! But I think Solasta makes my point perfectly - people haven't overwhelming flocked to it over traditional VTTs. Now, it' hasn't gained the popularity BG3 has, but seems like if folks really wanted game-like VTT, they'd be all over Solasta. (I'm sure some folks are, and I'd love to try it! But my point is that it's not being counted as a massive shift in gaming like folks are predicting BG3 could be.)

  • @dylankirk6166
    @dylankirk6166 8 месяцев назад +64

    Solasta is also worth a look for players who don't mind the indie implementation of the core D&D rules - they have a campaign builder and actually made no real changes to the ruleset like BG3 did. It also handles flying much better than BG3 and I think now you can go as high as level 14. It's not a triple-A experience, but it's an excellent system.

    • @merck__
      @merck__ 8 месяцев назад +7

      Their latest dlc goes up to 16 and it feels great having a barbarian flying across the map while the spellcasters are slinging fireballs and chain lightings. I also really like how Solasta showed you all the dice rolls. There was something satisfying about scoring a critical on a paladin smite or throwing a 5th lvl fire ball and seeing all those dice rolling across the screen.

    • @philipbaker5386
      @philipbaker5386 8 месяцев назад +3

      Solasta is a fun game, I unfortunately only have it on console so I am limited in the mod and creation department.

    • @butHomeisNowhere___
      @butHomeisNowhere___ 7 месяцев назад

      Isn't the actual story pretty lame?

    • @Elvalley
      @Elvalley 7 месяцев назад +1

      @@butHomeisNowhere___ oh, no doubt about that. They're a very small team and it shows in several ways (like the writing, or the clunky phrasing of their house rules). But there are things I liked more in Solasta than in BG3. Some aspects of the UI, for example, or the way it handles flying.

    • @philipbaker5386
      @philipbaker5386 7 месяцев назад

      @@butHomeisNowhere___ , It is a primarily linear story. Nothing I would say is lame or memorable but does well to push the game forward.

  • @PiiskaJesusFreak
    @PiiskaJesusFreak 8 месяцев назад +30

    If I was making decisions at Wotc, I think I would try to create an ecosystem and marketplace of new BG3 adventures in co-operation with Larian. They could easily sell official adventures like Waterdeep dragon heist and Curse of Strahd. But they could also benefit from other people making modules: host free modules for free, but allow people to create and sell their own adventures there, taking some percentage cut from the profit.
    While dm mod would be awesome, I think a well integrated map and adventure creator tool could be more popular and offer easier paths to monetization. User made content would keep the community and platform active, but the official content could still do well because of higher interactivity and more professional voice acting and writing.

    • @theposhdinosaur7276
      @theposhdinosaur7276 8 месяцев назад +4

      I have been thinking that the perfect way for Larian to make DLC is to just make more, perhaps smaller, campaigns set in the Forgotten Realms.But if WotC begins to see Larian as a threat, it's unlikely we'll see something like a video game adaptation of campaign books, since that would directly compete with book sales.

    • @ImrahilToChaos
      @ImrahilToChaos 8 месяцев назад +1

      The voice acting and character animations are exactly why this will never happen and why the scope of such a project would have to be tiny. It gets far too expensive otherwise. People really do not know how to manage their own expectations.

    • @bookbagfox
      @bookbagfox 8 месяцев назад

      Absolutely. Make it as moddable as Solasta.

    • @Daedalus_Dragon
      @Daedalus_Dragon 8 месяцев назад +1

      You know how many hours of programming it would take to put a full length adventure into BG3? If you could do it in 8 months it'd be impressed - and that's with only TEXT dialogue.

    • @Briggie
      @Briggie 8 месяцев назад +2

      “New BG3 adventures in co-operation with Larian. They could easily sell official adventures like Waterdeep dragon heist and Curse of Strahd”
      Oh boy, can’t wait for those to come out. See you all in 10 years when they do! 😃

  • @wolfmunroe
    @wolfmunroe 8 месяцев назад +23

    As far as video games as training aids go, I learned to play D&D 3.x very easily because I started playing Neverwinter Nights (PC game) in 2002. Neverwinter Nights was my gateway into D&D and I bought the 3e Forgotten Realms Setting and D&D 3.5e books as my first D&D books after I had been playing Neverwinter Nights for awhile.
    So speaking as someone who came to TTRPG after learning the mechanics in video games first, video games can serve as an excellent way to learn the system. They can't get it 100% correct, but they'll bring a player close to system mastery a lot faster than just starting from scratch with the books.

    • @amberdixon4200
      @amberdixon4200 8 месяцев назад +1

      Same lol. Only reason i can understand THAC0 is because of baldurs gate

  • @Minnesangerxxx
    @Minnesangerxxx 8 месяцев назад +18

    If they made basic adventures and let the DM have an interface where they can customise monsters, damages, traps and treasures or other features... this would be cooperative gaming ... it would almost feel like directing the adventure without the hassle of having to fight for monsters

  • @Blink-cx8eh
    @Blink-cx8eh 8 месяцев назад +33

    Turning BG3 into a VTT will take a lot more work than just releasing modding tools. Creating the entire DM side of things is a lot of work.
    It would probably be a better VTT than what Wizards are cooking, but I would not hold my breath for it

    • @snowolf494
      @snowolf494 8 месяцев назад +7

      BG3 is running on the same engine than DoS2, which already has a VTT mode. So it doesn't sound out of the question.

    • @20storiesunder
      @20storiesunder 8 месяцев назад +2

      ​@@snowolf494Spoken as someone who hasn't used the dos "vtt"

    • @ANPC-pi9vu
      @ANPC-pi9vu 8 месяцев назад

      I'm certain it will happen once the modding tools are out, which Larian has already said they plan to do. Once the tools are in modders hands there will be no stopping them, quite frankly.

  • @crankysmurf
    @crankysmurf 8 месяцев назад +15

    There's an influx of new players in the official D&D Discord server who arrived via BG3. One thing I noticed that is they have a mindset of the 5E rules based on BG3, which is heavily homebrewed compared to the 5E SRD. One person thought rogues in 5E have two Bonus Actions because apparently it's a thing in BG3.

    • @Xplora213
      @Xplora213 8 месяцев назад +11

      If the number of bg3 players is big enough, then their rules will take precedence. Homebrew isn’t a dirty word, and there are enough people in the wider hobby that think that 5e is garbage that killing a bunch of sacred cows isn’t that big a deal. You can’t assume that WOTC or Hasbro cares about their product s as much as you do. If they could abandon 5.5 and just sell bg3 rules, they will 😜

    • @Chris_the_Nerd
      @Chris_the_Nerd 8 месяцев назад +5

      @@Xplora213 Sure, Jan.

    • @Xplora213
      @Xplora213 8 месяцев назад +4

      @@Chris_the_Nerd more face palm. You aren’t cool. A mighty sting given you are on a nerd page 🤣

    • @theposhdinosaur7276
      @theposhdinosaur7276 8 месяцев назад +7

      That's because in BG3 any time you get an extra action or bonus action, they have removed the limitations for them. This is likely a simplification for people unfamiliar with D&D. So when you get hasted, you have 2 actions which can be used for anything. Fast hands for the thief subclass was changed to just be a second bonus action. Oh yeah, and the "only 1 leveled spell per turn" rule is gone.

    • @Chris_the_Nerd
      @Chris_the_Nerd 8 месяцев назад +4

      @@Xplora213 Sure, Jan.

  • @duseylicious
    @duseylicious 8 месяцев назад +90

    I’m not 100% sure BG3 taking off is a “checkmate” for WotC - it’s a win and a money maker for them.

    • @Spectrue
      @Spectrue 8 месяцев назад +22

      Except that WotC hasn't employed the talent that Larian has. Yes, BG3 is ultimately making WotC money but the few people that cross over from BG3 as new players will find an utterly lacking experience and most likely not be interested in engaging further.
      Nevermind, that experienced roleplayers that found a better experience in BG3 are probably going to be less inclined to engage with the WotC VTT and may find other ways to engage with the rules set.

    • @TheDragonshunter
      @TheDragonshunter 8 месяцев назад +20

      Its not a money maker, cause WotC didn't make it... Larian just payed for the license to make the game to begin with, sales are all Larian Studio

    • @andrewshandle
      @andrewshandle 8 месяцев назад +9

      @@TheDragonshunterit's most definitely a money maker for what was a very small investment in providing support during development.

    • @duseylicious
      @duseylicious 8 месяцев назад +6

      @@TheDragonshunter I'd be surprised if the license agreement didn't include royalties per sale or similar. I could be wrong though.

    • @duseylicious
      @duseylicious 8 месяцев назад +3

      @@Spectrue I agree with your thoughts here. I'm just curious what the split will end up being - between players who now want to play regular-ass D&D (I've anecdotally heard this A LOT) and players who want to do D&D inside of a BG3 style experience (I've heard pundits predict this, but I can't tell if the demand is really that high.)
      If someone goes to their friend who plays D&D and says "hey, I just played BG3 and now I wanna play D&D", they will likely just use whatever their friend uses. Pen and paper, D&D beyond, another VTT, the DDB 3d VTT, or a BG3 mod. 🤷🏼‍♂

  • @fgregerfeaxcwfeffece
    @fgregerfeaxcwfeffece 8 месяцев назад +7

    Before BG3 I basically had no hope of ever doing Tier 3 or 4 play.
    Because it's just too complex. But thanks to BG3 it's now realistic. Because all the candidates have hundreds of hours in BG3. and therefore are very familiar with everything up to including the entirety of tier 2.
    With the addition for wizards:
    "Oh yeah, in the table top variant you can stay mid air and shoot fireballs. You don't have to land. You only risk to fall to the ground if your concentration is broken."
    And they won't even ask what concentration is or what happens when they fall!

    • @IndyMotoRider
      @IndyMotoRider 8 месяцев назад

      Complex for who? It certainly wasn't complex for my players. They would steamroll through content. But I recall spending 8 hours of prep per session to create challenging content and a compelling storyline.

  • @andreymontag
    @andreymontag 8 месяцев назад +20

    I am wondering how much of the game's environment is engine and how much is game design.
    Like, if you don't need to write code to determine cover and vision lines in specific places, BG3 map maker could be the best DnD thing ever

    • @fgregerfeaxcwfeffece
      @fgregerfeaxcwfeffece 8 месяцев назад +2

      According to line of sight wonkyness I would say it's engine. Or at least very dynamically supported by the engine.
      As in, if you make objects for the game you have to define which parts are see through. So the game know how to calculate it. Meaning as long as you use fully defined set pieces it should all work.
      The limitation of fully defined was very intentional. Because for pieces of backgrounds you could not reach there might be partially defined pieces. Which might be just all set as solid or not solid. Even the now 20 year old WC3 map editor had that.
      So I am fairly confident it is about as good as you would hope. At least for the fully defined set pieces. See time constraints, so on some objects corners have likely been cut in the definitions.
      removed timestamps, wrong video.

  • @Abelhawk
    @Abelhawk 8 месяцев назад +11

    I think Baldur’s Gate 3 is different enough from 5e (mage hand has hit points and can shove, rangers are completely different, spells are reworked, rests work differently, etc.) that I think changing to the tabletop game will be a learning process regardless of whether it’s OneD&D or not.

    • @aarons3014
      @aarons3014 8 месяцев назад +7

      The tabletop game is going to change. Finding and keeping players is more important than following rules. There's going to be an explosion of homebrew campaigns that look 99% like BG3.

    • @Chris_the_Nerd
      @Chris_the_Nerd 8 месяцев назад +3

      @@aarons3014 And those games are going to have a whole host of issues, especially if they run spellcasting like BG3. BG3 is fantastic but it’s completely different to run fully busted rules in a solo game than it is in a co-op game.

    • @Chris_the_Nerd
      @Chris_the_Nerd 8 месяцев назад +1

      Yeah, it’s almost as though this video wasted 10 minutes of everyone’s life with pointless conjecture.

    • @davidbaldwin7788
      @davidbaldwin7788 8 месяцев назад

      my feelings playing a wizard in BG3 and playing the official rules in a table setting: I feel like i'm playing a wizard in BG3. At the table, I feel like a squishy guy scared to spend a spell slot. One thing I think BG3 messed up is the class specifics for preparing spells. You know how you deal with OP players? you increase the CR of the enemy npcs or increase their numbers.@@Chris_the_Nerd

    • @rorschach1
      @rorschach1 8 месяцев назад

      It’s almost like no one cares about your ignorant opinions.

  • @SapphireRidge900
    @SapphireRidge900 8 месяцев назад +32

    Hasbro D&D has no impact on how I play Fantasy Ttrpg but it's entertaining to follow the ebbs and flows!

  • @UponthePath
    @UponthePath 8 месяцев назад +1

    As a longtime DM and Baldur’s Gate 3 lover I thought I’d chime in. I’ve also used most major VTTs out there extensively: Fantasy Grounds, Roll20, and finally, happily settled on Foundry, which is vastly superior to anything else IMO.
    Even if Larian released the modding infrastructure necessary to run D&D games in BG3, there are a few things that make it very impractical.
    1. No native module import support. Many VTTs have importing capabilities that make world set up time simpler and MUCH less time consuming. Building a campaign without those tools is an insane amount of work. For instance, Foundry allowed me to import the entirety of Curse of Strahd - maps, tokens, walls, lighting, all text, etc, - with only a few clicks. Now I just read the adventure and run it. Done.
    2. No community sharing of maps. Many VTTs have online resources, or even Patreon creators, providing maps for just about any scenario you can think of. I have over 200 gigs of these maps personally. The thought of hand building a map in BG3 for every single encounter is daunting to say the least.
    3. The nature of a BG3 VTT would be such that you are limited to the assets that are in the game. Want to run a setting or a creature that doesn’t exist in BG3? You just can’t. I also own well into the 1000s of tokens and thats not a flex, it’s to illustrate the gap between the needs of a DM vs what’s available in BG3.
    4. The ability to even run games effectively in BG3 is likely years away.
    5. Most players and DMs I know have little to no interest in WotC’s VTT to begin with, regardless of BG3. The flexibility and pool of resources available in other VTTs wins out, 3D and special effects notwithstanding. (And if you really want to run 3D then Foundry + Ripper93 mods + BaileyWiki assets works beautifully, spell effects included)

  • @BaldursPicketFence
    @BaldursPicketFence 8 месяцев назад +11

    We’re already getting 1st time players coming in to play because of BG3. They’re even easier to teach how to play. Their pick up of what needs to be done on turns are really quick. And really, you find that they only need more experienced players or the DM to confirm what they instinctively know to do. You only need to tell about some of the mechanical differences. Also when they’re not worried about the mechanics so much they RP more and to me that’s what takes more getting use to. One guy in our game today just brought in a Shadar Kai soul knife rogue at Level 12 and ran with it with almost zero hand holding needed. And he was filling for some one, it was only his second game(he played a one shot before). So I think I tend to agree. We don’t need no VTT. If people wanna play in a VTT, just play BG3. If they want to play D&D on a TT, they’ll easily transition in to TT they don’t need anything in between.

    • @davidbaldwin7788
      @davidbaldwin7788 8 месяцев назад +1

      my groups play online with VTTs because we are from all over the planet and can't meet physically. we use both roll20 (sucks) and forge (is awesome, but has a heavy learning curve.) the WoTC VTT looks worse than either of those options. we do need a VTT, just not the one WoTC is trying to sell.

    • @BaldursPicketFence
      @BaldursPicketFence 8 месяцев назад

      @@davidbaldwin7788 ah I forgot about remote games, sorry there is that to consider. I guess from that perspective you’d have to consider VTT.

    • @ANPC-pi9vu
      @ANPC-pi9vu 8 месяцев назад

      @@davidbaldwin7788 Good news is that Larian is enthusiastic about implementing modding tools in the near future and modders are chomping at the bit to adapt BG3 for that purpose.

  • @bigredmarchingon3200
    @bigredmarchingon3200 8 месяцев назад +9

    Baldurs gate really through me for a loop I'm used to throwing 'throwables' so when I learned you could throw a bottle of grease or a bottle of water on an enemy it kinda blew my mind. Untill I was able to grasp the creativity of D&D I had a real hard time on my first playthrough.

    • @TrairFrair
      @TrairFrair 8 месяцев назад

      1 of my favorite tricks is to carry around wooden crates. Stack 3 in a leaning tower and you have portable high ground. Useful for archers, casters, and certain kinds of barbarians!

    • @bigredmarchingon3200
      @bigredmarchingon3200 8 месяцев назад

      omg thats amazing@@TrairFrair

    • @TrairFrair
      @TrairFrair 8 месяцев назад

      Any kind of AOE will destroy them though, so keep a supply at camp! No need to lug them all around, anything beyond 3 you can right click and "send to camp" and it'll be in the traveler chest. Same thing you should do with any kind of explosive or surface making barrel!

  • @rybiryj
    @rybiryj 8 месяцев назад +15

    Yes. When I first played Baldur's Gate 3 my impression was that it really feels like DnD, just in a form of a computer game. And that it really looks like the announced VTT would/should look like.

  • @steppahouse
    @steppahouse 8 месяцев назад +27

    I came to this conclusion after about an hour of my first session in BG3. In fact, I was already to the point of wanting a BG3-type game for half a dozen other pen/paper TTRPGs like the Savage Worlds, Pathfinder, Mechwarrior, etc systems. WOTC must have had about a week of extremely low morale among their owen VTT dev team.

    • @WalkOnNick
      @WalkOnNick 8 месяцев назад +2

      Are you aware of Owlcat Studios' Pathfinder video games?

    • @steppahouse
      @steppahouse 8 месяцев назад

      @@WalkOnNick Nope, but I'll check it out.

    • @TheRosgath
      @TheRosgath 8 месяцев назад +1

      @@steppahouse As a heads up, Kingmaker is. .. kinda meh. I believe there are mods out there that remove the most egregious problem (the kindgom builder) or at least make it more tolerable.
      That said, Wrath of the Righteous is significantly better and there are a lot of mods out there for the game that do anywhere from adding in other Official Paizo material (some of which is a really good idea to install as it adds decent support for Kineticists and the like) to a big Toybox that has options for common PF1 Houserules. Paizo also recently announced another DLC for WotR, so it's still getting support and updates.

  • @Korodarn
    @Korodarn 8 месяцев назад +10

    My guess is BG3 won't ever get the mod tools to the level of DOS2. And the reason is likely non-compete style agreements we aren't privy to. This isn't to say the community couldn't try to make this, but it would be a huge endeavour that will take much longer for the community.

    • @Chris_the_Nerd
      @Chris_the_Nerd 8 месяцев назад +3

      Yes. Since the video seems to be comprised entirely of unsourced conjecture, it’s odd that this notion escaped him.

    • @keith3278
      @keith3278 8 месяцев назад +3

      @@Chris_the_Nerd To play devil's advocate for why Mr.Barron didn't speak this concern "Why give them the enemy Any-Ammunition worth using for free"

    • @azurefox3545
      @azurefox3545 8 месяцев назад +1

      I believe Larian has mentioned that while they will not create a DM mode themselves. Likely for the reason you describe. They have said that the tools will be available so that potentially modders could do all those things on their own.

    • @VulcanLogic
      @VulcanLogic 8 месяцев назад +2

      Neverwinter Nights 1 & 2 had full toolsets that were used by the developers themselves to create the content, along with a DM client, and the ability to add new art assets and audio very easily through .hak packs. It did not disrupt WotC's business model in any way. But that was 20 years ago.

    • @Korodarn
      @Korodarn 6 месяцев назад

      @@VulcanLogic WotC's business direction is much different now with the desire to do something much like NWN1 & 2 were doing, because they want to capture the D&D market in a more substantial way, in part because a much higher percentage of people play video games today than did in the past.
      IP is really the villain here. WotC should serve at the pleasure of the customer, and if someone else does it better, the customer ought to be able to just go to them to get it.

  • @kyleharder3654
    @kyleharder3654 8 месяцев назад +3

    The magic of this hobby is friends at the table. But the competition for the best alternative is now happening

  • @jspsj0
    @jspsj0 8 месяцев назад +2

    I usually host games just for new players.
    Since BG3 launch the number of requests for games quadrupled.
    Last month I had 12 tables only for new players.
    BG3 is a big win for DnD.

    • @IndyMotoRider
      @IndyMotoRider 8 месяцев назад +1

      "just for new players"
      So are you one of those paid dms, or do you not like experienced players who actually know the rules and their ignorance of said rules can't be taken advantage of?

  • @f.a.santiago1053
    @f.a.santiago1053 8 месяцев назад +3

    I had been trying to get my best friend into D&D for a very long time. He's politely declined.
    After playing BG3, he is very excited about playing pen & paper D&D.

  • @stuartwebb2287
    @stuartwebb2287 8 месяцев назад

    Very insightful. Keep up the great content.

  • @Umustalldie2
    @Umustalldie2 8 месяцев назад +8

    I think if their modding scene pops off, then their VTT system will need some serious lifting. As far as 2024 5e the system? No way, BG3 is good but as far as the scope of their player options go, TCE introduced so many cool and fun mechanics. The new play test have invited even more and it makes some BG3 subclasses feel outdated or limited.
    Yes I know they were going for 5e14 and they’ve done a great job, but 5e24 has good potential.

    • @davidbaldwin7788
      @davidbaldwin7788 8 месяцев назад

      there are already mods out for expanded character options including subclasses.

  • @drewmalesky9869
    @drewmalesky9869 8 месяцев назад +1

    A DM mod would be amazeballs. But it would require a map editor, dialogue tree editor, monster and loot editors etc. etc. It sounds like way more homework your average DM would want to do.
    Maybe it can come with preprogrammed modules, but that defeats the "do anything" ethos of table top, and might as well just be an expansion to the he game.

  • @GoldSabre
    @GoldSabre 8 месяцев назад +1

    I love all of the guest stars with all the gamemastery channels over the past little while!

  • @DrakusRecords
    @DrakusRecords 8 месяцев назад

    This happened with the first two Baldur's Gate games as well. A bunch of new players learned AD&D2E rules by playing those games, but by the time BG2 came out WoC had already taken over D&D and introduced D&D3E which was almost a complete revamp of the mechanics. So all those new players who had learned 2E rules from playing BG1&2 came into 3E wondering why all the rules were different.

  • @theDMLair
    @theDMLair 8 месяцев назад +1

    Nice. I can only imagine what it's like at wizards headquarters right now. LOL

  • @DUNGEONCRAFT1
    @DUNGEONCRAFT1 8 месяцев назад +3

    I concur 100%. Great cameo by Discourse, BTW.

  • @DanaHowl
    @DanaHowl 8 месяцев назад +1

    A++ quality Discourse cameo

  • @arandomnamegoeshere
    @arandomnamegoeshere 8 месяцев назад +3

    Is there a big demand to game-ify the VTT space? I don't see it. I might not be the market. But for me - I want a VTT for when I want to play a tabletop experience and BG3 when I want to... play BG3. Even if I'm playing BG3 with friends. Even if BG3 eventually allows NWN-levels of customizations for community-create modules. If my friends and I sit down one night to play BG3 and the Wombats of Doom module... we'll be playing BG3. When we log in to Discord and fire up the VTT... we're playing D&D.
    These are two very different experiences. With different expectations.
    Having said that... I suspect the business model for the WotC VTT is a very pre-fab future. You can run your own campaign. But good luck building up a VTT battlemap with custom assets. Much easier if you pull some prefab battlemaps from one of a dozen modules WotC has already provided via online store.

    • @Arkenald
      @Arkenald 8 месяцев назад +3

      It's not so much a demand in the TTRPG space, but more so a way to appeal to the much larger space of gamers and bring them into a VTTRPG space.

    • @sexyshadowcat7
      @sexyshadowcat7 8 месяцев назад

      Both are still video game experiences.

    • @arandomnamegoeshere
      @arandomnamegoeshere 8 месяцев назад +1

      @@Arkenald fair point. But I'm not sure what they're doing is going to pull from a larger video game player space. What I'm seeing so far is a... very boring video game. With a LOT of overhead for the poor DM (or hey - maybe Snoop Dog with AI DM until that gets boring too).
      Again - I could be the wrong market. :)

    • @arandomnamegoeshere
      @arandomnamegoeshere 8 месяцев назад +2

      @@sexyshadowcat7 I see why some folks would think so. I mean, I still have a soft spot for hex paper maps and painted minis lit by a dining table light in to the late night. When one starts plugging in more pixels, its getting further away from that classic experience.
      But for me - the VTT experience has been an amazing tool while still providing a lot of that table experience. Its not what I get out of playing BG3. They're not the same.
      YMMV.

  • @chrisrobin4962
    @chrisrobin4962 8 месяцев назад +2

    Just being able to create an official 5e adventure module in BG3 would be fun! That would mean I can play for once 😂

  • @ether4211
    @ether4211 8 месяцев назад +2

    It would be good if you did real research for these stories as Larian already added a full VTT system to their previous game - and even had Matt Mercer show it off in a one shot campaign so odds are the underlying code is there already. However hidden in the OGL 'drama' was WOTC trying to draw a line between videogames and VTTs that may have prevented Larian adding DM mode which would explain why they had no plans at the moment - but Larian has a history of adding new features over time. You are also assuming WOTC will charge people up front for the VTT when DnDBeyond, Idle Chapions/Magic:Arena are all free at base level with micotransactions on par with Roll20. There was also the recent release of the DNDBeyond 2D VTT which would seem odd except that not every DM/group will want/be able to run a 3D VTT. Its important to remember that VTTs TTRPGs and videogames are not muturally exclusive. As a player who was introduced to the rules/world of DnD via BG2 the crossover between videogame and real DMing can really go both ways. There are also recent UA interviews and BG3 interviews talking about how OneDND rules, names and mechanics were added to BG3 - such as the Wildheart Barbarian and it's possible that some of the homebrew BG3 rules may be based on OneDND - or simply homebrewed in if DMs like them. In terms of how it impacts players/DMs growing up with DND videogames helped me learn the lore and mechanics that my DM would never have time to explain in a game (eg by reading lorebooks) and it wasn't hard to jump from 2nd edition to 5th. However watching the recent High Rollers BG3 one shot actually added a lot of context to the city of Amn that I never grasped from playing the games as a kid...but a lot of that had to do with the limits of the videogames of the time. Either way it's great for players/DMs to have a whole bunch new toys to play DND...and for the videogames to introduce a whole lot more people to the game.

  • @Batterydennis
    @Batterydennis 8 месяцев назад

    That GI Joe deep cut at the end was great.

  • @Clockwork_Enby
    @Clockwork_Enby 4 месяца назад

    I agree, there are already some really impressive mods out there- it shocks me how fast modders get this stuff developed and published!

  • @WarpigPSU
    @WarpigPSU 8 месяцев назад

    Ralphie from Christmas Story really knows a lot about D&D.

  • @ArneBab
    @ArneBab 7 месяцев назад

    I ran my first D&D session two weeks ago. With one day advance warning. I’ve been GM’ing for over 20 years in other systems but had never ran D&D. Playing Baldur’s Gate 3 for "a few" hours made that work with so little preparation - that was awesome. It even provided me enough intuition to improvise enemies.

  • @RyuuKageDesu
    @RyuuKageDesu 8 месяцев назад

    That moment you wall in your garden, and it's the outside the flourishes.

  • @D3metric
    @D3metric 8 месяцев назад +1

    Hi,
    Scrubby indie but actual UE5 dev. This was a damn good watch. There are some misunderstandings surrounding everything in the VTT not being animated and or polished. Regardless of how the VTT turns out. It hasn't even been a year. It's literally physically impossible for everything to be polished and animated. I run into similar misunderstandings almost daily. I'm burnt out on all the misinformation around game development. It frankly sucks the fun out of talking about games. As such I avoid videos like this. But this is a calm, rational take, that I can't do anything but respect. Thanks for taking time to put this together.
    Take care and have a good one

  • @azpont7275
    @azpont7275 8 месяцев назад +1

    If one wants a VTT experience one can get it for like 5-10$, that has immense mod support, most if not all of the prewritten 5e adventures up in the steam workshop for free and is easily customizeable there is Tabletop Simulator.
    I honestly have no clue why would anyone would buy WoT’s VTT over it. It might look one bit shinier, but that’s about all the positives.

  • @Flaraen
    @Flaraen 8 месяцев назад +2

    I think you vastly overstimate the difference between just using DnDBeyond and a VTT for having hidden maths, and how much BG3 teaches you the rules. As to different people turning up to the table with different rules 1) that'll almost certainly be cleared up when it releases, 2) having had a non-tashas ranger at the table, while they were weaker than they could've been it didn't ultimately create any gameplay problems

  • @bluecaban3855
    @bluecaban3855 8 месяцев назад

    Looking forward to player made content!

  • @THELUBINTHEMORNING
    @THELUBINTHEMORNING 8 месяцев назад +12

    Wondering how, and/or if and when a video game equivalent of the OSR movement will occur. Like if a competitor of Larian sees the market they've created, and makes a D20 system of their own for a video game that attempts to cut a slice of the markets pie away from the official DnD rules branded version of what would become a bigger video game subgenres, expanding on Diablo and D:OS2 for a more TTRPG like playing system.

    • @dittrich04
      @dittrich04 8 месяцев назад

      Basically like dark and darker, but multiplayer. I think it could sell

    • @Suavek69
      @Suavek69 8 месяцев назад +2

      I'm not sure how videogame OSR would look like. I think that Darkest Dungeon kinda tapps into that market, otherwise I don't know how you'd preserve the experience of dangerous exploration and high openness to the world. Maybe we'll see something like that soon-ish tho?

    • @Alex-cq1zr
      @Alex-cq1zr 8 месяцев назад

      ​@@Suavek69 Stoneshard maybe. Various rogue likes like Pixel Dungeon ig.

  • @zerosum789
    @zerosum789 8 месяцев назад

    My once a month game has a player who couldn't grasp the simplest rolling and post baulders gate is telling me about the intracies of my character build. I was shocked

  • @Hyodorio
    @Hyodorio 8 месяцев назад +2

    Having DM'ed in Divinity Original Sin 2 for a long while, I doubt it will have the impact as a VTT you think it will. It was a hassle and a pain in the ass because it was so extensive and the design in the game itself was so polished and good. Sure, it can have a scene like Solasta, where scenarios and campaigns made by players are actually impressing and renowned, but actually running and DMing a game using the tools, if its any similar to Divinity, won't be for too long, where as simpler VTTs have a longer retention due to easier access.

    • @Klijpo
      @Klijpo 8 месяцев назад +2

      WotCs VTT is likely to have all the hassle you're talking about, especially for DMs, while with existing VTTs like Roll20 the DM can invest as much or as little time as they want or need. MS Paint style diagrams with theatre-of-the-mind are fine for many, many groups.

    • @Hyodorio
      @Hyodorio 8 месяцев назад

      @@Klijpo I agree and have no interest in that VTT. I veered towards FoundryVTT for that reason vs TaleSpire which looks cool tbh. Honestly the D&D Beyond Maps future looks more exciting than the VTT they're putting their time into, but has to play catch up with the competition.

  • @PhilipDudley3
    @PhilipDudley3 8 месяцев назад +1

    That ending. Body Massage.

  • @Calebgoblin
    @Calebgoblin 8 месяцев назад

    Caught me with the GI Joe meme closer 😅 well played

  • @user-wr4uz8pg7m
    @user-wr4uz8pg7m 8 месяцев назад +2

    First off, thanks'for another excellent discussion. Secondly, I feel that these videos are overproduced. The frequent pop up images are distracting. I guess if some people have trouble following discussion of a concept without constant visual stimulation then this makes sense. But for people like me that are trying to follow what you're saying, this is just distracting. Thanks again. Love your series.

  • @nevisysbryd7450
    @nevisysbryd7450 8 месяцев назад +3

    Eh. While it might expand the playerbase some, I am very skeptical of it being remotely close to the sort of numbers WotC is looking at. The extremely low cost of entry to ttrpgs is a major part of their accessibility (where inaccessibility is a primary problem it faces). A lot of that prospective overlap does not have access to the sort of pc quality to run BG3 (although this seems to apply to their vttrpg as well). Modding video games is its own additional skill that many are not going to want to bother with.
    There are significant rules differences from BG3 to 5e, let alone 5.5e. The transfer, to say naught of expectations, will not bleed over entirely.

    • @davidbaldwin7788
      @davidbaldwin7788 8 месяцев назад

      low cost of entry? maybe if you want to play with only the players handbook, but if you want to play a class from one book and a subrace from another, its a pretty expensive hobby. luckily my DM provides all the book content, but he's spent thousands on books.

    • @nevisysbryd7450
      @nevisysbryd7450 8 месяцев назад

      @@davidbaldwin7788 You can find most of 5e available for free online with a little looking, and that is assuming that the table is unsatisfied with the core ruleset. Setting that entirely aside, buying literally _every_ 5e book on D&D Beyond-one of the more expensive ways of doing it, and including the almost unanimously-regarded-as-terrible books-comes out to under ~$800 USD, plus a few dice and writing materials. You are not looking at thousands unless you are talking about books across multiple editions, purchasing the same material across multiple forms of media (eg both physical and digital), or collecting large numbers of old and limited books (such as 3.5 years after it stopped being printed), at which point you are dealing with a niche collector's market and not a conventional ttrpg market.
      Realistically, most players are looking for _at most_ $200 to start and easily as little as the cost of dice (usually under $20 USD outside of fancy dice, possibly per player) for a full starter setup. You are _easily_ looking at $800+ USD for a gaming PC alone, let alone the games themselves, and there are similar costs to many popular and mainstream sports. And unlike D&D, those costs are generally per person, not per group; with a standard group size of four-ish, the _entirety_ of 5e costs, individually, around a fourth _or less_ of a moderate to decent, and not exceptional or comprehensive, setup for a wide breadth of mainstream hobbies.
      Yes, ttrpgs are _extremely_ cheap by entertainment and hobby standards, D&D included. While it is certainly easy to spend more than necessary, that is true of all entertainment. The gaming PC to run BG3 decently itself costs more than many entire tables pay for D&D.

  • @BarrowDAMarine
    @BarrowDAMarine 8 месяцев назад

    Neverwinter Nights from 20 to years ago, has a DM mode.

  • @SirEliteGrunt
    @SirEliteGrunt 8 месяцев назад

    One thing to add is getting a dungeon master. Baldurs gate 3 has a baked in dm and no rules that go unnoticed

  • @carlwilliams7333
    @carlwilliams7333 8 месяцев назад

    My DnD group stopped playing because life. I was sad because I liked my character, A Grave Cleric. With mods I was able to add the Grave Domain, design ny character how ive imagined him, add the other 5E spells BG3 didnt have, and have a new appreciation for my character and think of things I wanna try if I can again in the future.

  • @ch.kv.
    @ch.kv. 8 месяцев назад

    The modding scene will be massive for BG3. So many casual/noob CRPG gamers are working through their 3rd, 4th, 5th playthrough and will soon want more end-game BG3 content.

  • @SilverAphelion
    @SilverAphelion 8 месяцев назад +2

    hear me, bg3 mod, where players can create adventures and players can hook up to them in the tavern job board.

  • @ceno10101
    @ceno10101 8 месяцев назад

    I can't wait to be able to download campaigns for bg3 on mod sites.

  • @Heldermaior
    @Heldermaior 8 месяцев назад

    BG3 rule changes also make the game by and latge a lot better. I love my warlocks. Always thought they were limited in 5e as with Tasha's you have a lot of options at creation but then you are basically railroaded into a build. Also, Hexblade warlock never made sense to me. So folding that into pact of the blade and the changes to pact of the tome and pact of the chain... Are amazing imho.

  • @chefkochjay
    @chefkochjay 8 месяцев назад

    This is unbelievably good content!

  • @Ghoelix
    @Ghoelix 8 месяцев назад +3

    I'm a relatively new player, granted I got DMG and PHB out of nerdy curiosity. I'm playing in a couple different campaigns that started with mostly new people, campaigns began before BG3 came out and continued after it's release. Also, my girlfriend has never played D&D, but is playing BG3. She bought me a copy of BG3 actually 🥰. Its got her curious to try in person D&D.
    Anyway. In the in person campaigns there's an increased awareness of what characters are able to do or try because of BG3. There's increased knowledge of their character's abilities and of action mechanics. The players are planning better, more likely to try things other than attack.
    But, they only understand the rules a little better. My girlfriend will be confused about why something happened a certain way in BG3, why there's two dice for some rolls, etc. The newer players in the in person 5e games still ask what they need to roll for certain checks, ask how mechanics work, etc. BG3 is helping them, but its not really teaching them the rules or even how to play. No one is yet entirely fluent. Its more giving them a general idea of how pen and paper works, and a very good idea of what's possible and of the flow of pen and paper.
    If there are concerns about players being confused about a change in rules because of a new edition, well yeah, there will probably be some confusion. There usually is with new editions of the rules, but I think there are a lot of examples of players being able to learn new rules and adapt. But I don't believe everything players learned ( whether from BG3 or in person ) is inert. This spell works a little differently is not the same as no more spells. If we believe people can adapt from BG3 to pen and paper, we should be able to believe they can adapt to changes in rules. People still play old and original editions of D&D, they can always stick with 5e if they prefer.
    Its hard to understand how or why someone would point to a video game as being a great method for teaching, but in the same breath declare that a different, unfinished, unreleased video game is awful, because it is a video game.
    Players are coming to the table intetested in D&D specifically, and TTRPG generally. We've already got one player who's found a non-D&D rpg they want to try Just let the kids have fun, man.

  • @grosslittlegoblin1358
    @grosslittlegoblin1358 8 месяцев назад +1

    All my players who tried BG3, become way more creative in fights and with useing their skills.
    D&D really need a good tutorial.

  • @sfaxo
    @sfaxo 8 месяцев назад

    If there was an official DM version of the BG3 engine with a library of environments and characters that wluld be amazing.

  • @ross.metcalf
    @ross.metcalf 8 месяцев назад

    At my local library, I volunteer as a GM and teach kids how to play TTRPGs. Throughout the whole summer, every single kid had either never played any TTRPG before, or had only played Dungeons & Dragons 5e. Now I know there's a large TTRPG marketplace, and kids in highschool and younger are not the majority of the buyers, but it was shocking to me that all the kids had unanimously only played D&D, and hadn't even heard of other TTRPGs. I think Hasbro is zeroing in on the youth market (like usual) and is relying on a monopoly ovser the youth soon-to-be young adults to make their VTT work. They'll try to get the kids playing it and paying for it like other video games they already pay for and play. I think it will work for them, despite traditional TTRPG players avoiding their VTT.

  • @DudeDude319
    @DudeDude319 8 месяцев назад

    One thing that I think people aren’t thinking of is that there are plenty of people who don’t have gaming computers to run BG3 or download mods. I play the game on my PS5, and if I learned anything from my version of Skyrim, it’s that the modding community (if we even get it!) will be significantly different from PC players. Considering that the player count will be comprised of people with different consoles, you can’t assume that half of the people who play 5e would jump over to BG3 as a substitute for a virtual tabletop, WOTC or otherwise.

  • @shawngillogly6873
    @shawngillogly6873 8 месяцев назад

    1:20. FWIW, this is not just a problem in gaming. It's a problem anytime one has to transition from ready reference to memory. Learning languages (especially archaic ones), or math rules that are hard-coded into calculators so you don't have to look them up.

  • @HussarPlays
    @HussarPlays 8 месяцев назад

    I never got into a D&D play session that lasted more than few nights. Just one hour wit BG3 made all my D&D knowledge gaps disappear. Free cantrips, advantage, always considering Guidence, just stuff that Seasoned D&D just did automatically, it all made sense

  • @marioevildm7410
    @marioevildm7410 8 месяцев назад

    love the video A++ with unknow youtuber Discourse cameo 💜💜 a lovely nerd like us! 😁😁

  • @kenculver1821
    @kenculver1821 8 месяцев назад +1

    Wait, you guys have games in person?

  • @itsallfunandgames723
    @itsallfunandgames723 8 месяцев назад +1

    Once WotC has fully transformed D&D into a mobile phone game and is rolling in that Candy Crush money, you all won't be laughing then!

  • @LoudAngryJerk
    @LoudAngryJerk 8 месяцев назад

    It really depends on their license agreement with WOTC. If they included language that prevents them from adding a GM mode for a number of years, then it may not have that much of an effec

  • @leandrochavez6480
    @leandrochavez6480 8 месяцев назад

    The one dnd vtt it's in a weird place, not a 2d vtt like foundry but packs the gameplay of baldurs gate 3, where both ends are one-pay products and not suscriptions

  • @IronicCliche
    @IronicCliche 8 месяцев назад

    I look forward to people playing bg3's version of 5e. Shove. It should be that powerful because it's a tactical ability that martials are uniquely good at

  • @drenth27
    @drenth27 8 месяцев назад

    If only the multi player had better support. Once a map editor is opened up we can go bananas.

  • @WeltenbauerClub
    @WeltenbauerClub 8 месяцев назад

    🙌

  • @bakeryclerk7434
    @bakeryclerk7434 8 месяцев назад

    Great video my dude.

  • @brentnorton1602
    @brentnorton1602 8 месяцев назад +1

    My only question is: Has anyone played as DeathBringer!!!!

  • @user-sp5cl9we4w
    @user-sp5cl9we4w 8 месяцев назад

    Please review the start of the first published Full Campaign for OSE! Gods of the Forbidden North: Volume 1

  • @RPGmodsFan
    @RPGmodsFan 2 месяца назад

    After Larian Studios made Divinity Original Sin 2 (DOS2), I always had faith that they would make an excellent D&D video game. Half a decade ago, WotC had a job posting of VP of D&D. I made a video on my channel about it (and what I would do, if I were the VP of D&D). In it, I stated that WotC should either further partner with or acquire Larian Studios (hence I am not talking with 20/20 hindsight). DOS2 has a GM Mode which functions like a VTT. THUS. WotC should have worked with Larian to create a DM Mode (aka D&D VTT) for BG3, which I also stated I would have done, if I were the VP of D&D.

  • @chuckyxii10
    @chuckyxii10 8 месяцев назад +1

    ehh having gone from 3.5 to 5e it wasn't hard to change (there was no version in between). The group I played with was knowledgeable in both and we would pick and choose things from both like all feat options and some spells. As long as core mechanics are the same it wouldn't be too hard to incorporate say an old version of a class with newer ones.
    I really don't think that BG3 will poach much from D&D there is just so much you can do with homebrew that you couldn't do with modding, especially for ordinary people. For homebrew you just need an imagination, to mod you have to actually know computers. Table-top also lets everyone involved use their imagination not just the modder.

  • @chubbyninja842
    @chubbyninja842 8 месяцев назад

    Dammit! I was actually planning on writing rules for a MLP TTRPG! They beat me to it! :D

  • @RdotDoyle
    @RdotDoyle 8 месяцев назад

    Does it "encourage tricksy use of the environment, attacks, and spellcasting" should be the new benchmark for any VTT or TTRPG tool

  • @stephanmarcouxdrums4877
    @stephanmarcouxdrums4877 8 месяцев назад

    Dude, you are talking so perfectly, it's a lot of words for saying ultimately that Baldur's Gate 3 is the best D&D experience.

  • @ttrev007
    @ttrev007 8 месяцев назад

    I think what a modded BG3 and WotC VTT will be is simplicity. The basic game is theatre of the mind and the more you add the more complicated the setup gets. the more setup the harder it is for the DM to find time to do it. Less DM's will be around to join a game. I think the number one goal should be making it easier for the DM to put a game together, not making another video game.

  • @joym3357
    @joym3357 8 месяцев назад

    I am so glad the put college of swords in the bg3 I know its not as good in terms of raw damage as battle master but battle master cant cast high level spells

  • @blshouse
    @blshouse 8 месяцев назад

    Ironically, BG3's dice cheat like a DM who rolls behind his screen, but with the dice in the player's face. If anything, BG3 is a threat to face-to-face tabletop roleplaying. At least until someone creates DM controllable loaded dice. ;-)

  • @kyleweir689
    @kyleweir689 8 месяцев назад +3

    My experience is that people don’t actually understand the mechanics. People all over reddit are confused by spell slots, durations, concentration, saving throws, damage rolls, etc.
    I doubt many people who are enjoying BG3 will have a smooth transition to tabletop.

    • @HaykInWonderland
      @HaykInWonderland 8 месяцев назад

      Sounds like people all over reddit are learning the mechanics

    • @jimmitchell6000
      @jimmitchell6000 8 месяцев назад +1

      The game exposes lots of mechanics, but doesn't really hand hold the player to explain them.

    • @kevinalexander8368
      @kevinalexander8368 8 месяцев назад

      Like that wasnt true before BG3 though?

    • @kyleweir689
      @kyleweir689 8 месяцев назад

      @@kevinalexander8368 of course, but the argument that bg3 will bring in a slew of competent players just isn’t true imo

  • @angelmanfredy
    @angelmanfredy 8 месяцев назад

    BG player at table: “I dip my sword in a candle for an extra 1d4 damage.”
    DM: “No you don’t.”

  • @NixDeimos
    @NixDeimos 8 месяцев назад

    Baron de Ropp, you look fantastic. Please release a video interview with your tailor.

  • @aaroncorbett6352
    @aaroncorbett6352 8 месяцев назад

    This is one of your best videos.

  • @BoinkrNanis
    @BoinkrNanis 8 месяцев назад

    I love thay Larion didnt explicitt tell their fanbade to create the VTT, they for sure let us know that we have their support, again, another reason Larion is walking away with goty as well as the overwhelming trust and support of the community old and hella new.
    Thisbis the type of company we gamers and players of any genre have been waiting for for over a decade now. Thr second coming of a gaming revolution that will be a kin to the explosion of the beginning of the console wars when playstation and xbox and pc all entered the same chat in 2001.
    Lets keep supporting them because they are leading a charge to a better gaming industry.

  • @gamewrit0058
    @gamewrit0058 8 месяцев назад

    " . . . players who are converting from the Baldur's Gate platform." 5:30 😁👍

  • @SymbioteMullet
    @SymbioteMullet 8 месяцев назад

    Unexpected Discourse Attack!

  • @Kyky87
    @Kyky87 8 месяцев назад +3

    What if (an this is purely a speculation) Larian Studios didn't looking into creating a Dungeon Master mode (while no small feat, the mode already exists in their previous game Divinity: Original Sin 2), because they had a secret clause with WotC that they won't do it, and that why they say they will have a mod support.

    • @andrewshandle
      @andrewshandle 8 месяцев назад +5

      DM mode didn't help with Divinity sales, a way more likely explanation is it wasn't worth the time. BG3 has sold about 12M copies already, it didn't need DM mode to make them a bucket load of money.
      It's not Larians job to disrupt the TTRPG VTT market, they don't give a crap.