Yes and No at the same time. Yes, Jaden had over 30 Extra deck monsters, but he (and all other protagonists in the franchise) has over 40 cards in their MAIN deck. It is just that they change some cards off-screen.
@@DaakkuuYRS There's one particular duel where due to playing against a mill opponent people counted and concluded Judai was running with 42 cards in that one particular match. And yes, they also bring up that he changes his deck around every so often.
Real Killer HA! You fell right into my trap! I knew you would place magic cylinder on your field which is why I played this! Barrel behind the door! Now you take the damage instead of me! This duel is over!
It wasn't mokey so much as Lebowski or whatever his name was. Dude was a hippie who had a very lax effect on everyone around him which is why he had to be isolated in a hidden chamber in the duel academy.
I remember when I didn’t know what fusions were and then my buddy whipped out blue eyes ultimate dragon and it left me confused why you would sacrifice half of the attack of the 3 individual blue eyes monsters
ah yes, Dark Flare Knight, a prime example of an anime moment in card form. As cool as it was, they kept pulling boss monsters out of thin air for that duel.
Would have been even slightly better if Flame Swordsmon wasn't a fusion, though the anime never treated him like a fusion, which was really annoying and confusing for kid me and my brother who were learning the game from the anime and had no idea why the purple monsters were different when the main one shown in the show wasn't.
@@kitsu1379 I heard that the story behind that was that before the anime was released, Flame Swordsman was in the game and, although it wasn't good the card artwork looked amazing so it became popular. I guess the people behind the anime thought that Flame Swordsman was awesome, but him being a fusion monster would be annoying to work around, so they made it a vanilla. It's like the reverse of Neos Wiseman.
@@qty1315 Well speaking as someone whose brother had Flame Swordsmans in his first deck, it is pretty cool looking. Tbh there's a lot of old cards that are fusions that need to be re-released as none fusions, like Flame Swordsmans, Mystical Sands, Flower Wolf ect (though if they could also re-release Mystical Sands as a spellcaster not a rock that would be great too, would make her actually usuable in a deck with Ancient Elf)
Actually, back when Magical Scientist was legal (especially during Yata-control days), Dark Flare Knight was used extensively because it was, at the time, the highest ATK fusion monster you could special summon with Scientist. It was part of the toolbox that also included Ryu Senshi, Dark Balter the terrible and possibly Thousand-Eyes Restrict. There were other niche uses for them too like summoning Dark Sorceror.
Dark Blade the Dragon Knight has the same attack and it can banish 3 monsters from your opponent's GY when it inflicts battle damage. Seems sus that Dark Flare Knight was prevalent.
You said what I was gonna say. Also, even though Mirage Knight saw very little play in competitive, it was sometimes used to get over bosses like Summoned Skull, Jinzo or Chaos monsters, since it was easy to get out just by ramming Dark Flare and taking a bit of damage.
@@Wannabechefguy Dark Blade the Dragon Knight was released in December 2004 in Rise of Destiny set, Dark Flare Knight was released in December 2003 in Dark Crisis, a full year earlier, so Dark Flare Knight was definitely used with Magical Scientist. I used it myself back then too, but it is true that it's not frequently seen, but there was a practical reason for its inclusion. In fact, Scientist spent 10 months as a legal card with Dark Flare knight before it was banned the first time, but only spent 4 months as a legal card with Dark Blade the Dragon Knight (in the TCG at least) before it was banned the second time.
Even at the time, we had a lot of 1700 ATK beaters, and Lajin existed. There were way easier ways to get out an 1800+ beater on the field. But now I want to see an actually useful retrain of Flame Swordsman, preferably one that incentivizes running the original as well, kinda like how Blue Eyes decks specifically with Alternative incentivized players to run the original vanilla Blue Eyes.
I remember getting Super Robolady from a card vending machine at a mall when I was a kid I was so perplexed by how useless this card was, I went online and looked up Super Roboyarou, and I was even more confused
You can't feel older than hearing "the extra deck used to be the fusion deck" and remembered that you played using that terminology... Where can I get an imposing walking cane?
You have to wait for the nearest tree to be struck by lightning, and then get the largest branch that breaks off the tree because of said lightning strike. That will be the universe's sign to you that you are now old in spirit. I got mine after remembering a time I rented VHS tapes from Blockbuster.
@@juri101 Get what you mean but refering to the comment. You can clearly see -Dinoster was for Dinomist -Ignister for Igknights And -Majester for Majespecter As support and lorewise
The Fusion Deck didn't actually have an upper limit until it was renamed Extra Deck and Synchro Monsters debuted. Elemental HERO Inferno appeared in the manga, not the anime.
I wish they would add more support for the ABC/XYZ Dragon archetype. It was always such a neat idea to me. As a kid I built an XYZ Dragon deck and I topped at locals so many times with a modified ABC structure deck when that came out. I’ve always thought they deserved more respect.
I remember constantly playing marine neon as a kid because it was one of the only neo-spaciest neo monsters I owned. I mean that’s changed since I was a kid but I still have that card in my deck for old times sake and I think I used a fusion substitute instead of the dolphin
That's a shame about Robolady and Roboyaru. They look so cool and I feel like they could create a neat archetype centered around cycling through their fusions like that
i was surprised to see this card on this list cuz i literally battled against this card for the first time TODAY on duel links lmao, i don't have a water dragon but let's just say my blue eyes white dragon beated the shit out of this card 😭
One way to summon out Dragon Master Knight without using any of it's fusion requirements would be to have an extra deck containing it and blue eyes ult, use fusion tag on any face-up monster you control to make it's name become blue eyes ult for the use of a fusion, then use polymerization + any fusion substitute, and bam, one 5000 atk/def stick without any actual materials.
Konami releases an equip card that can only go onto a level 10 or higher fusion monster. The equipped monster deals piercing damage. If the equipped monster attacks an attack position monster, it is switched to defense position, and if it does, negates that monster's effects and reduces its DEF to 0 until the end of the damage step.
As someone who was only recently introduced to Yugioh through Duel Links, its amazing to me just how many cards are out there and how many countless strategies can be used with combinations of monsters, spells, and traps. Also, as a big Dragon monster and Blue Eyes fan, I was really disappointed when I found out how difficult it was to summon a Dragon Master Knight.
I remember the first time I got Ultimate Dragon out on duel links. it's my favorite of all time so I was extremely happy 🤣 not my favorite deck but just my favorite moment from the anime as a kid lol. That game is addicting and if I wasn't broke I'd still be playing 😂
Dumb people are always astounded by combinatorial possibilities. Fact is, most strategies are shit. In every game. Always ends up being a Pareto distribution of the most successful results being overwhelmingly taken up by a small number of strategies.
Dark Flare Knight was used in conjunction with Magical Scientist! I want to say it was the monster with the highest attack you could bring out that way, which was good for beating over things. Magical Scientist was the ultimate swiss army knife monster in its time because depending on the situation you could grab a fusion that negated spells, one that negated traps, Thousand Eyes Restrict to eat something up or Dark Flare Knight for beats. Worth noting you can easily summon 3 Dark Flare Knights this way, which is a lot of damage!
One of the worst effects in the game IMO. Nobody uses monsters in defense position, even before Links. It is just not worth to waste your Normal Summon on something that barely gives an adventage unless it is a Flip effect (which rarely used since it is so slow) But it is still a good idea for a video from you, to see which ones who have this effect that are decent at least.
Fun Fact: Yaro/Yarou is a Japanese word that can translate to "Punk" or "Bastard". Not only that, but in Japan, "Super Roboyarou" and "Roboyarou" are known as "Rare Metal Knight" and "Rare Metal Soldier". There's also a similar situation for the monster "Fireyarou", who is known as "Flame Devil" in Japan. Maybe this was a simple mistake and the localization team was going for something else. Also, for those wondering; "Robolady" and "Super Robolady" are known as "Rare Metal Lady" and "Rare Metal Valkyrie" in Japan.
It feels like there could have been some potential with the cards if they A.) gave them more support, and B.) didn't had a less strict restriction on their trade out ability.
@@dylanogg347 Yeah, I get the feeling what they were going for was Roboyarou attacks to open up the opponent and then you swap out for Lady to attack directly, so a more modern version would probably be for Roboyarou to have like 1500 ATK and double it's attack when attacking a monster and being untargetable for opponent card effects and immune to monster card effect, then it has the effect to swap out for lady, and lady would have pretty much the same thing but immunity to spell and trap effects, if you destroyed a monster with Roboyarou you could attack the opponent directly, and she would double her attack if attacking directly, throw on an ability to either tag out of remove from play for a turn if your opponent uses a card effect and there you got it.
2:55 It's weird to see how what is effectively messed up wording screws over a card. The Skull Servant archetype thrives on all of its monsters being named "Skull Servant" under specific conditions, and they aren't hit by the three card rule because it's not all the time. I believe Harpie Lady, Cyber Harpie Lady, Harpie Lady 1, 2 and 3 are also screwed over by the same conditions as Neo-Spacian Dolphin.
The Harpie Ladies had the excuse of coming from way before archetypes were even a concept, so Konami (or at least Kazuki Takahashi, RIP) thought that simply making cards copy each other's names was a good idea without considering the gameplay ramifications. Why Konami still hasn't errata'd them to work in a more sensible way is anyone's guess.
I think it should be made a rule that if a card has an effect that says "this card's name is also X" that it only applies when the card is in play, not when it comes to building the deck
skull servants have name effects. marine dolphin has a name condition. conditions are rule text that generally can't be ignored, and aren't at all like effects
In Duel Links they all have the ‘Harpie Lady’ condition i believe. Of course they dont have to print out a physical card so they can just edit it in, but at least theyve got it there
Dark Flare Knight could also be used as part of the old OTK with Magical Scientist and Catapult Turtle, as it was one of the highest atk monsters that met the lvl req of MS.
I am legitimately surprised that Chimera the flying mythical Beast did not make it on your list. considering it's only a ability is to summon one of his fusion material when it's destroyed. Plus is a level 6 monster with only 2100 attack.
Being able to bring back one of its materials when its destroyed is not a half bad effect since whatever monster gets brought back can potentially fend off one of your opponent’s attacks. It’s actually a decent effect, at least when compared to the other fusion monsters on this list.
Yeah, why not Warrior From Another Planet? C’mon, that effect ain’t half bad, at least compared to Super Robolady? Or are you implying she is actually half decent…?
@Jay Harv28 At least Mokey Mokey King has some decent support that can make it into a 3000-attack beatstick, and can bring out 3 monsters onto the field.
As a person who's been using sacred beasts a lot lately (Based on the uria deck since you can bring back floodgate continuous traps adn sending cont spells is a bigger loss so you might as well just cheat out Hamon and Raviel), you really don't wanna deal with summoning armityle. I do it for fun sometimes and it is really fun to just bring him back from graveyard with the continous spell but you rather have at least 2 of the beasts with different names on the field with the awakening trap so that your oppenent cannot activate their monster effs. That and the beasts have like 4k attack each soooooooo you don't really need the 10k beatstick. That being said though, the new spell and verte anaconda make summoning him a trifle matter.
Yeah but better make sure to one shot it or kill it immediately after so you don't have a 0 attack monster that can't be killed in battle, basically a permanent life point opening as long as its out.
@@thecrimsonfuckeralucardlor5087 Funnily enough, Dimension Fusion Destruction prevents you from taking damage in battles involving an Armityle summoned through its effect so that's not necessarily a concern.
Top 10 Ritual Monsters Top 10 Continuous Spell/Trap cards Top 10 Archetypes Top 10 Equip Spell Cards Top 10 monsters of a Type ( more represented ones like Dragons, Spellcasters, Warriors etc.) Love ur vids ;)
I actually used Dragon Master Knight in one of the WC video games, since I had a janky fusion based deck and only needed a one of BLS and any of my fusion substitution monsters (king of the Swamps, Versago, Goddess with the Third Eye, etc.) and Polymerization to bring out a 5k beater. Was pretty fun back in the day.
Dark Flare Knight was one of my favorite fusion monsters from the original series, this sounds crazy but I hope it gets support or maybe some new reprint that supports a DM or even a Flame Swordsman deck because that artwork is too good to let go. I did use this card for my DM Knight deck to make Prisma count as DM, but of course there are other cards for that.
Hold on, Cybernetic Zone destroys the monster during your next standby after it comes back, so in order to attack with a monster whose attack was doubled by it’s effect you need to combo with something else to protect it, which just makes the card even worse.
I think the argument was that you could use Cybernetic Zone, bring the monster back during the End Phase, and then use the effect to swap it out for its counterpart, thus negating Cybernetic Zone's destruction effect and letting it be used as a hyper specific form of protection, or to let you just swap the monsters out faster. And that's assuming any of this would be allowed. Either way, It's still REALLY bad.
In the GBA game "Reshef of Destruction," there are a lot of optional superboss duels you can discover entirely by accident. One of those duels is against Mokuba's bodyguard and since Reshef has broken duel mechanics that are inspired heavily on Series 1 Yu-Gi-Oh where it's not about how strong your beater is but the type attribute your monster is regardless of its Atk points, Mokuba's bodyguard actually uses D.Master Knight as his ultimate monster That means this dude is rocking 3 possible ways he can absolutely fade you. Black Luster Solider, Ultimate Dragon or this.
That was what he was known as at the time, and you can't powercreep-proof yourself. Look at Quintet Magician. A real Jackson Storm to DM's Lightning McQueen.
I don't know why NEX wasn't special summon a Neo-Spacian of the same attribute and make the NEX versions have an effect closer to the contact fusion but with bad stats and then the NEX contact have effects closer to the double contacts
the sad thing is that they could acutally give retrains to the other NEX potential cards so we could have good NEX targets (like something crazy that, once per turn, while this card is on teh field, you can draw 2 cards), or something crazy that coul give protection or ability for neo.-spcains to destroy something or let you protect sutff
Elemental Hero Inferno was released prematurely. It had an additional effect in the manga in which you were allowed to take a spell card from your grave and add it to your hand after it destroyed a monster.
One of my coolest moments was using "Summoner Of Illusions" to bring out my "Blue-Eyes Ultimate Dragon." My opponent scoffed since it would only be around for a single turn. But then I used the effect of "The Light - Hex Sealed Fusion" to bring out "Dragon Master Knight," who would stick around a lot longer and win me the game.
You forgot to mention that Neos has another amazing "Fusion" card: Miracle Contact. Which, combines with Dale Dogra or Extra Foolish Burial, is a lot easier. Not saying it's an amazing play
With regards to E-Hero Inferno, Jaden never used it or its materials in the anime (he focused on the vanilla heroes, plus Wildheart and Bladedge, and their assorted fusions). But he did make extensive use of the various effect heroes in the manga, which had a much different storyline.
Uh... King of the Feral Imps is ROTA on legs for your monster type... Vennominaga is a killer boss monster (if you can summon it)... and tsuchinoko is limited sooo yeah thats literally it.
The special summoning restriction on a majority of early E-Hero fusions is kind of excessive. Yeah, they probably figured at the time that constant revival might seem OP since that format was a lot slower and they did have miracle fusion, but they could have at least thrown a bone on a few more of the monsters. It would be a waste of time to do now, but if they errata those fusions to remove the special summon restriction, it might give a bit more variety to hero builds
Dropped a like because your got right into the video without all the bs other youtubers do at the beginning. Thank you for getting to the point good video. Haven’t even played yugioh in years
King of the Swamp is such a useful card in a fusion-heavy deck. I'm surprised Jaden didn't have this card but it would have not fit with his Elemental Hero/Neo Spacian-themed deck they wanted to go for.
Armityle is freaking awesome ! It is not meant to just be a monster that attacks directly after you summon it but mainly to be an indestructible wall that puts pressure on the adversary when in defense position. Just wait for you adversary to put a monster in attack position or use the pressure made by defensive Armityle to freely summon monsters that can clean your adversary's side and boum, autowin
Marine Neos is also one of the best Grandmerge targets. Funnily enough, Neos Fusion monsters can also be revived from the grave, unlike regular HERO fusions.
Re: Armityle: Armityle was way more interesting in the anime where it didn't actually attack, in its very first appearance its effect was that it inflicted 10000 damage to a targetted enemy monster, essentially launching an attack in all ways without actually declaring an attack. Naturally this would be hell to implement in any way, shape, or form, so it was omitted. It also lacks the random "Eat your opponents field for a turn" effect that popped up once. I don't say having these effects would make it "good", but it would certainly be way more interesting. Re: Fusion deck: There wasn't actually a limit on Fusion Decks prior to becoming the Extra Deck beyond "you must be able to do it unaided", at least as far as I can recall. Re: Inferno: Manga only I'm afraid. And it kind of sucked there. Still, the GX Manga gave us Attribute specific E-Heroes like Great Tornado and Absolute Zero. Nova Master is basically them taking a mulligan on Inferno, as the E-Hero fusion that debuted immediately after it was Gaia, who was the first "E-Hero+Attribute" fusion monster.
I am forever disappointed that Armityle did not get a retrain in the sacred new structure deck. Having a banish all monsters on the field and perhaps better built in protection would at least make an already hard to summon monster worth bringing out.
Dragon Master knight is used in a very old style of deck known as World Fusion, which was created by an obscure but brilliant TCG player who used to rank internationally while using [mostly] budget cards and anti meta strategy (as opposed to Tier 0/1 decks with expensive cards). World style fusion can work consistently while running Blue eyes, dark magician, and red eyes in the main deck, so despite the prototype being made in 2006, it can easily use new support cards like the red eyes/DM fusion monster.
It's kinda fun learning Yugioh through osmosis w/ these videos. Sure I don't know half of the terms in the beginning, but context clues get me there eventually.
7:00 I was mulling some ideas to make non-effect ritual monsters relevant again, and this reminds me of an idea from another RUclips video I commented on (I altered the OG comment for here, so they’re _may_ be some writing goofs… I wanted to make a series of ritual/quick play spells that allow you to use non-effect ritual monsters and their proper spell from either your hand or deck, and confer one of three effects: Quick play and/or ritual spell: _Ritual Amplifier Type-N.E, B Series_ (Battle) _Ritual Amplifier Type-N.E, L Series_ (Legion) _Ritual Amplifier Type-N.E, R Series_ (Relinquish) So they all have the same first effect of: _Once per turn, if you have a ritual spell card for a non-effect ritual monster, you may also ritual summon that monster from your deck or graveyard, or if you have the ritual monster in your hand, you may also activate it from your deck or graveyard, but banish it after. After summoning a non-effect ritual monster with this card, you may confer the following effect: (And each ritual amplifier would have one of the three effects tied to it) _(Series B) The ritual summoned monster cannot be destroyed by battle, gains piercing battle damage, its ATK and DEF are increased by each other, and when it destroys a monster by battle it gains ATK/DEF equal to the different in ATK or DEF, and you gain an equal amount of life points (Series L) When you would summon a non-effect ritual monster, you may also summon up to as many non-effect monsters from your hand, deck, or graveyard with an equal level, and make any of them a tuner monster if they are not already such. Non-effect Ritual monsters can be summoned this way, and count as a proper ritual summon. You cannot summon extra deck monsters for the rest of this turn (Series R) When you would summon a non-effect ritual monster, you may instead banish facedown any number of the same monster from your hand, deck or graveyard to either gain LP equal to that monsters level X500, send a card from the graveyard or banish zone back to its owners hand, or destroy one card on the field and send it to either the graveyard or top of the owners deck, per ritual monster banished._ So let’s use the original _Black Luster Solider_ as the example non-effect Ritual Monster (being the highest ATK and level non-effect ritual monster that I am aware of) If we use _Series B,_ It cannot be destroyed by battle, gains piercing damage, both its ATK/DEF become *5500* each, and those stats increase by the difference in the stats of the monster it destroys while you also gain LP the same way (so destroying a zero ATK/DEF monster would give you 5500 LP while effectively doubling Black Luster Soldiers ATK/DEF in a best case scenario, and at 11000 ATK/DEF even heavy weight hitters like ten thousand dragon and armyntile are beaten into pavement lotion the moment they look at you funny)… _pair this with a card that enables multiple attacks💥_ If we use _Series L,_ ritual summoning Black Luster Soldier also allows one to summon up to *5* level 8 non-effect monsters from the hand, deck, or graveyard, of any types or attributes, and make any/all them tuners if I so wished, at the cost of not being able to immediately use them for extra deck plays. So let’s say I summon one BLS and three Blue Eyes, and a final level 8 non-effect monster of your choice, I could, next chance possible, fusion summon a Blue Eyes Ultimate Dragon or its other variants, and use dragons mirror to summon a second one immediately after (relevant to this video, I could fusion summon the OG ultimate dragon then fuse THAT with the BLS already on the field for an easy(ish) dragon knight), or go into any number or rank 8 plays, or have any number of high level tuners for synchro shenanigans, or just have a mess of monsters for link plays or just have a sturdy army/wall for battle…. Lot of options basically… And if I use _Series R…_ Well Rituals outside of Yu-Gi-Oh have plenty more uses then summoning monsters, and this taps into the idea of using rituals for other powerful effects. So I could banish facedown any number of Black Luster Soldiers from my hand, deck or graveyard to do any combination of A: increase my LP my each soldiers level X500 (so a respectable 4000 for just the one, or up to a whopping *12000* LP total if I use three BLS for the same effect, easily enough to stall or thwart most OTK attempts), send a card from the graveyard or banish zone back to the owners hand per BLS used, to recoup my own losses or muck up an opponents strategy if they need a key card dead or banished, or just destroy any number of either players cards equal to the number of BLS committed to said effect, and control where they go after destruction. The fact that the BLS’s used in this matter are banished facedown as a cost means it’s harder to abuse this too often.
@@matthewdodd1262 honestly it's not even that bad of an idea. Retarins have been super popular lately for nostalgia fans. Top 10 lists tend to be cop out regardless, and TDL just keeps doing it because it's what gets views, besides custom card stuff. Instead of his more original content.
Armityle and all the sacred beasts are pretty great with fallen paradise and you don't take battle damage with Armityle if you summon it with the new fusion card
Wouldn't the "During your next Standby Phase, destroy it" portion of Cybernetic Zone mean that it always destroys Super Roboyarou / Robolady? The extra-deck switch isn't a quick effect, right? So whether you use it during your turn or your opponent's turn, it gets brought out during an end phase & destroyed by your standby phase, before you have a chance to use the monster's effect. Or am I missing something? Seems nonsense though given that spell has this card in its artwork.
Turn 1 it gets removed, turn 2 it returns with its doubled attack, you use it, and then switch them out before the next turn where its destroyed. Right?
@@intensellylit4100 I don't think so Turn 1 (mine): I summon super robolady Turn 2 (opponent): I activate cybernetic zone, the opponent does his thing. During the end phase, super robolady returns, extra strong Turn 3 (mine): Draw phase, then immediately Standby phase; super robolady gets destroyed due to cybernetic zone
Yeah Cybernetic Zone is effectively worthless unless the monster has some way to not be destroyed by card effect, in which case you probably won't even need to use it as Limiter Removal would just be the better option for doubling the ATK of your machine monsters.
@@intensellylit4100 the 2x ATK is pretty much a defensive maneuver, as using Cybernetic Zone on your OWN turn will have either Super Robo return to the field with 2400 ATK while on the field during your opponent's turn. By the time it's your own turn, your Super Robo is destroyed after you draw a card. & Activating Cybernetic Zone on the opponent's turn "protects" your Super Robo for a turn by removing it, and it will return at the End Phase with 2400 ATK, but only until you are done drawing a card. Hopefully it would be another Cybernetic Zone, so you can quick-play it and do it all over again. There's also some old Trap that skips the Standby Phase entirely for a turn, bypassing the downside of not being able to use the 2400 ATK offensively.
I was actually recently playing through Yugioh GX Tag force 1 on my PSP for nostalgia purposes and I found a pretty efficient way to summon Dark Flare Knight. I built a spellcaster deck so I could tag duel with Dark Magician Girl... obviously, and realized I could use Metamorphosis on Dark Magician Girl to tribute her into Dark Flare Knight. The way the deck was built, DMG was summoned pretty often thanks to Magicians Circle or Magical Dimension so it was pretty reliable in the game as long as I could draw metamorphosis. I have no idea how modern Yugioh works, so I wouldn't know anything about the effectiveness or legality of the cards I mentioned in today's meta, but it was pretty fun to run this deck in the game.
I remember when the game first came out and only one set had polymerization. It was frustrating giving the large number of fusions, whether good or bad.
They're not going to do anything to it for at least a few few formats. If there's a problem they'll just ban the other cards. Exact same thing they did with Needl..er Halqlifribrax.
Anaconda isn't gonna be touched until dragun of red-eyes comes out, and even then, that card is nowhere as good in the tcg format compared to the ocg's focus on control and playing around 3 maxx c.
I have to say, I think you are mistaken about Dragon Master Knight, I'm actually running a pretty effective Red/Blue Eyes Fusion deck including it. A great combo I've found for bringing him out is to use Gateway To Chaos search for Black Luster Soldier, then use Fusion Tag on whatever monster you control to make its name Blue-Eyes Ultimate Dragon and then just fusion summon it like anything else. If I don't get the Fusion Tag early I just throw it in a Different Dimension Capsule so I get it in 2 turns and I get time to build a buffer of dragons so my DMK comes out nice and beefy.
@@RinaShinomiyaVal It's all in the strats mate, although I fail to see how a combo you can pull first turn can be too slow. Unless you mean the DDC bit, but if I'm going the DDC route its usually because I already have a wall of various other high-level dragons floating between the graveyard and field. Sure it might be risky to make that combo the focus of your deck, because you need several different effects to be in your hand at once, but its not inconvenient to pull off as long as its not your entire goal of the duel.
I've been playing a lot of YGOPro lately and I have to say that most of what you said about Armityle isn't wrong but it's not correct either. Before Dimension Fusion Destruction, what you could do was using the field spell+Atk position Hamon+Cerulean Sky Fire+Sacred Beaast Awakening, wich would cause that, if they decide to attack your Armityle, the worst thing that could happen is that it gets destroyed (By negating it's effects through not targetting him) as you'll regain all LP you'd loose as soon as your opponent summons any monster. The field spell negates any effects that would target him or destroy him without targetting him, and atk Hamon+Cerulean Sky Fire means you can negate ANY effect once per turn AND put your Hamon on defence position, meaning your Armityle won't be able to be attacked either. That way you protect your LP and Armityle against everything they could use (unless they have 2 Dark Ruler No More in their hand, for example, in wich case you can just have TWO atk position Hamon and that'd fix it.) Now, with Dimension Fusion Destruction, you can just summon him, you won't take any damage, with the field spell he won't be destroyable or targetable by card effects (Meaning Infinite Impermanence won't even be activable) and that way you'll have a totally immortal 10k atk monster. And what about 0 atk and def? Let's just say he's also fiend type. And let's just say the archtype also has a continuous spell wich is practically the main part of the deck. You see, there's a monster called Dark Beckoning beast wich allows you to, when normal summoned, add any card that is or mentions any of the sacred beasts, and once per turn, perform one aditional normal summon only if that card you summon is 0 atk and def (Any of the monsters you should run on this deck) meaning you could easily tribute summon Dark Summoning Beast and automatically summon a sacred beast from your hand/deck. Now, I said that Dark Beckoning Beast allows you to add ANY card that mentions sacred beasts, meaning you can also add the continuous spell I was talking about, called The Seven Spirit Gates Unleashed. What this card does is pretty almost OP. When you activate that card, you add a MONSTER type card that mentions or is any of the sacred beasts (Basically Dark Beckoning Beast but worse, as the monster allows you to also add any magic/trap card too). Then, if you control a lvl 10 monster, once per turn you can add a continuous spell from your gy, and finally, you can, once per turn, discard a card from your card, AND SPECIAL SUMMON A 0 ATK AND DEF FIEND TYPE MONSTER. Oh, what monster is 0 atk and def and Fiend type? Armityle is, for example. Oh, and by the way, if you have a continuous spell on your hand, you can discard it, summon a monster that card can summon and then add it back to your hand if you control a lvl 10 monster, the only downside being Armityle doesn't count as he is lvl 12 and it's lvl 10, not lvl 10 or more To say basically everything way shorter. Nowadays, it's kinda easy to summon Armityle while avoiding to suffer any battle damage, protecting him from most effects, draw 2 cards each turn if you still control him, special summon him from the gy REALLY easily and the only real counter to him being either destroying all your field and then destroying him with an effect, attacking while it's effects are negated or, the best alternative, banishing it with a non-targetting card effect, such as BE Twin Burst Dragon So, if you analyze the card individually, it's pretty bad. If you analyze the archtype, it's a really good card, relatively easy to bring out (thanks to the fusion spell) and both hard to destroy and easy to bring back if destroyed Oh god that was a long text Well... Now I'm gonna say an almost totally unrelated thing. Imagine if Dimension Fusion wouldn't be banned. You summon Armityle and then use Dimension Fusion and in one turn you have all the sacred beasts and Armityle on your field lmao
Dimension Fusion Destruction actually prevents armityle from taking damage when his attack is decreased down to zero so it actually is worth it to bring him out especially with the new version of Armityle that came out a couple months ago that lets you banish all of your opponents cards on their field and then special summon out regular Armityle to otk your opponent. Armityle is not a bad fusion monsters with it's support
@@shis1988 Armityle Turbo generally doesn't even bother summoning them when you can just dump the Sacred Beasts with Salamangreat Almiraj and Chaos Core and then link into Anaconda to cast Dimension Fusion Destruction from deck (or at least, you *could* do that before Anaconda finally got banned). Granted, it's still not a great deck and Armityle is still probably worthy of a low spot on the list (especially given that nowadays any deck that can put two level 4s on the field and is willing to include a Garnet can easily spit out a 10000 ATK beater, and because Anaconda got banned), but it's something.
I made a dragon Master Knight deck back in 2014 before most of the Blue-Eyes Support (We still had Maiden and the Searcher stone) it was before I knew more about deck building so it was just a dragon fusion deck that used rituals as well so I could first turn Dragon Master Knight quite a few times with King of the Swamp and BLS, though it was just fun to play tbh.
Ultimate Dragon Rider was meant to played with with Cyber-Stein though, which was immediately banned in Advanced Format and restricted to 1 in Traditional Format. Dark Flare Knight was meant to be used with the catapult launch combo using catapult turtle and the magical scientist. Mirage Knight was meant to be used to take down Five God Dragon and Trinity Magician since those cards can only beat with pure power. The cards in the video are not being used the right way.
Depends on the card text. If the card says "This card's name is also treated as "monster name" or "This card's name is always treated as "monster" then yes, you can only have three copies. Harpy Lady is the best example. You have Harpy Lady 1,2 and 3: Because they are always treated as "Harpy Lady", you can only have three copies between them (1 of each, 3 copies on 1, etc). On the flipside "Harpy Queen" is only treated as Harpie Lady on field and gy, so she does not count towards your "Harpy Lady" total. Hope you understand what I'm sayin.
@@Lh0000 The wiki explains it better. I guess a better way to remember is if it says "This card's name is also treated as "monster name" or "This card's name is always treated as "monster" then it is the same card.
Yes, but specifically to cards with the text, "(This card's name is always treated as "--------")," like Harpie Lady 1, 2, and 3, and not just monsters that get their name changed when they're on the field, like Cyber Dragon Core.
What if you have 3 Dragon master knight? I know it says "it gain 500 ATK of dragons except for this card." Which somebody will say "Wait, it's a dragon type monster." Or "It doesn't gain it's copy."
The summoning restrictions on HERO monsters are the most annoying and worst thing on them and I have that weird feeling that the only reason it happened was because in the anime no opponent of Jaden has ever revived his monsters even though they usually have been the strongest, which is still not a justification at all considering that barely any opponent ever has revived a monster from a main character.
Neos is not hard to get out and you should never summon him anyways he exists only as fusion fodder, the better version of Neos is Neos Allius 4 star 1900 attack and counts as Neos when normal summoned
“It was called the Fusion Deck, and it could have like 30 cards in it”
That explains so much about Jaden’s deck from the anime
E Heroes are actually the reason they made the limit to 15.
@@Shimlarian that didn't happen until Synchros came out
Yes and No at the same time. Yes, Jaden had over 30 Extra deck monsters, but he (and all other protagonists in the franchise) has over 40 cards in their MAIN deck. It is just that they change some cards off-screen.
Huh, okay
@@DaakkuuYRS There's one particular duel where due to playing against a mill opponent people counted and concluded Judai was running with 42 cards in that one particular match.
And yes, they also bring up that he changes his deck around every so often.
"My Armityle attacks you directly with 10,000 atk. This duel is over"
*Opponent activates magic cylinder*
Real Killer HA! You fell right into my trap! I knew you would place magic cylinder on your field which is why I played this! Barrel behind the door! Now you take the damage instead of me! This duel is over!
Smiley plays NOOOOO! I can’t possibly be defeated!
I play uno reverse card
then suddenly, MIRROR FORCE
dancing coffin all over
I still remember that GX episode where Mokey Mokey made everyone high af.
It wasn't mokey so much as Lebowski or whatever his name was. Dude was a hippie who had a very lax effect on everyone around him which is why he had to be isolated in a hidden chamber in the duel academy.
@@Aloyus_Knight his name was the Little Belowski
@Teetune 07 Godzilla had a stroke trying to read this and fucking died.
@@Aloyus_Knight WHERE'S THE MONEY LEBOWSKI
Lol
Hearing “the extra deck used to be called the fusion deck” aged me 1000 years.
At least you got a Gandalf beard out if it.
Unless you're more into the Saruman look.
Remember when spell cards used to be called magic cards?
It knocked me all the way back to my 3rd sarcophagus
I remember when I didn’t know what fusions were and then my buddy whipped out blue eyes ultimate dragon and it left me confused why you would sacrifice half of the attack of the 3 individual blue eyes monsters
ah yes, Dark Flare Knight, a prime example of an anime moment in card form. As cool as it was, they kept pulling boss monsters out of thin air for that duel.
Nice artwork but bad effect. Needs a Retrain
@@johnathanlemus5584 They already made a spiritual successor. It's called Dragoon.
Would have been even slightly better if Flame Swordsmon wasn't a fusion, though the anime never treated him like a fusion, which was really annoying and confusing for kid me and my brother who were learning the game from the anime and had no idea why the purple monsters were different when the main one shown in the show wasn't.
@@kitsu1379 I heard that the story behind that was that before the anime was released, Flame Swordsman was in the game and, although it wasn't good the card artwork looked amazing so it became popular.
I guess the people behind the anime thought that Flame Swordsman was awesome, but him being a fusion monster would be annoying to work around, so they made it a vanilla.
It's like the reverse of Neos Wiseman.
@@qty1315 Well speaking as someone whose brother had Flame Swordsmans in his first deck, it is pretty cool looking. Tbh there's a lot of old cards that are fusions that need to be re-released as none fusions, like Flame Swordsmans, Mystical Sands, Flower Wolf ect (though if they could also re-release Mystical Sands as a spellcaster not a rock that would be great too, would make her actually usuable in a deck with Ancient Elf)
Wow 14 seconds in and I'm already being attacked
sorry to hear that bro
Lol
F
I run your deck bro. Much love
Perish, you discount slifer.
Jk sacred beast are one of my favourite cards.
Actually, back when Magical Scientist was legal (especially during Yata-control days), Dark Flare Knight was used extensively because it was, at the time, the highest ATK fusion monster you could special summon with Scientist. It was part of the toolbox that also included Ryu Senshi, Dark Balter the terrible and possibly Thousand-Eyes Restrict. There were other niche uses for them too like summoning Dark Sorceror.
Dark Blade the Dragon Knight has the same attack and it can banish 3 monsters from your opponent's GY when it inflicts battle damage. Seems sus that Dark Flare Knight was prevalent.
You said what I was gonna say. Also, even though Mirage Knight saw very little play in competitive, it was sometimes used to get over bosses like Summoned Skull, Jinzo or Chaos monsters, since it was easy to get out just by ramming Dark Flare and taking a bit of damage.
@@Wannabechefguy Dark Blade the Dragon Knight was released in December 2004 in Rise of Destiny set, Dark Flare Knight was released in December 2003 in Dark Crisis, a full year earlier, so Dark Flare Knight was definitely used with Magical Scientist. I used it myself back then too, but it is true that it's not frequently seen, but there was a practical reason for its inclusion. In fact, Scientist spent 10 months as a legal card with Dark Flare knight before it was banned the first time, but only spent 4 months as a legal card with Dark Blade the Dragon Knight (in the TCG at least) before it was banned the second time.
You don't take damage from battle with Dark Flare.
"once per turn you can destroy one random card in your opponent hand"
High King Avatar Garunix and kozmo ships : **laughs**
Babycerasaurus and True Kings join lauging xD
Yubel laughs harder
Not many decks play it so laugh with all your comments
*Darkworld Grapha enters the chat*
"Eyy, yo gurl iz mine"
@@vDeadbolt You can't triggered its effect if it is destroyed from hand, you trigger it if it is discarded anyway
I remember when we actually thought as kids that joey's flame swordsman was a good card... now we realise you need to fuse 2 monsters for 1800 atk😂
I never thought that was a good card.
To be fair it wasn't a fusion monster in the anime
@@TexasHockeyClub lol. It was cool because the show but the card was obviously no good for gameplay.
That’s why the retooling via blue flame swordsman is the better option too bad we had to wait years for it’s release.
Even at the time, we had a lot of 1700 ATK beaters, and Lajin existed. There were way easier ways to get out an 1800+ beater on the field.
But now I want to see an actually useful retrain of Flame Swordsman, preferably one that incentivizes running the original as well, kinda like how Blue Eyes decks specifically with Alternative incentivized players to run the original vanilla Blue Eyes.
I remember getting Super Robolady from a card vending machine at a mall when I was a kid
I was so perplexed by how useless this card was, I went online and looked up Super Roboyarou, and I was even more confused
You can't feel older than hearing "the extra deck used to be the fusion deck" and remembered that you played using that terminology... Where can I get an imposing walking cane?
Aw yes, good old Goat Format.
You take that cane upside some whippersnapper's backside!
You have to wait for the nearest tree to be struck by lightning, and then get the largest branch that breaks off the tree because of said lightning strike. That will be the universe's sign to you that you are now old in spirit. I got mine after remembering a time I rented VHS tapes from Blockbuster.
a cane? need fking walker
A cane shaped like Dark Magician's staff
Top 10 archetype monsters designed for other archetypes. An example being Flamewell magician
*Flamvell LOOOOOREMAN
You have these actually a lot with the Lores nowadays.
Like True King/Draco or Crusadia.
@@dracometeors3010 true draco has a story but it feels to vague
@@juri101
Get what you mean but refering to the comment.
You can clearly see
-Dinoster was for Dinomist
-Ignister for Igknights
And -Majester for Majespecter
As support and lorewise
@@dracometeors3010 oh you mean the relations with those archetypes
The Fusion Deck didn't actually have an upper limit until it was renamed Extra Deck and Synchro Monsters debuted.
Elemental HERO Inferno appeared in the manga, not the anime.
I had like 80 cards in my fusion deck because of that lack of a limit lol
I wish they would add more support for the ABC/XYZ Dragon archetype. It was always such a neat idea to me. As a kid I built an XYZ Dragon deck and I topped at locals so many times with a modified ABC structure deck when that came out. I’ve always thought they deserved more respect.
Try to play it with Ojama. If u want to know more about it watch a yt video
I remember constantly playing marine neon as a kid because it was one of the only neo-spaciest neo monsters I owned. I mean that’s changed since I was a kid but I still have that card in my deck for old times sake and I think I used a fusion substitute instead of the dolphin
That's a shame about Robolady and Roboyaru. They look so cool and I feel like they could create a neat archetype centered around cycling through their fusions like that
i love marine neos in duel links, since you can easily bring it out using only a neos in grave and keeper of dragon magic that searches fusion tag
Me: write that down, write that down!
replying for later
You are in ALL vídeos of yu-gi-oh
@@traderfaixabranca nope, you will never find me commenting on a teamsamuraix or trif gaming video
dead
Elemental Hero Inferno: Gains 1,000 ATK when it battles a Water monster.
Water Dragon: I could care less about Inferno's boost.
Savage comment
COULDN'T. I COULDN'T care less.
👀
i was surprised to see this card on this list cuz i literally battled against this card for the first time TODAY on duel links lmao, i don't have a water dragon but let's just say my blue eyes white dragon beated the shit out of this card 😭
One way to summon out Dragon Master Knight without using any of it's fusion requirements would be to have an extra deck containing it and blue eyes ult, use fusion tag on any face-up monster you control to make it's name become blue eyes ult for the use of a fusion, then use polymerization + any fusion substitute, and bam, one 5000 atk/def stick without any actual materials.
And you only had to go -3 for a 5k beat stick without any protection!
Hey, it's still probably better than the card disadvantage of summoning it normally
Or you could just cheat out Blue Eyes Ultimate Dragon. 4500 vs 5000 atk isn't a big deal
If Inferno had the Manga effect of being able to pull any 1 spell card from either graveyard to its owner's hand, it'd be an AMAZING card.
VW Tiger only exists to give each of the machines a combination.
And one assumes it only has a discard cost to fit the theme of the existing XYZ machines.
Gets you to VWXYZ and eventually ADCC in Ojama decks
Neither V nor W have combinations with X, Y or Z so that's not entirely accurate.
@Heberte Alves doesn't that exist? "A-to-Z dragon buster cannon" if I remember. Super hard to get out
@@undeadwaluwugi758 That's just ABC + XYZ, no VW or V-to-Z required
Armityle: I can do 10000 damage Aromages (Constantly shuffling their graveyard with 30000 health): okay?
Nope, it can't reach 30k LP
Konami releases an equip card that can only go onto a level 10 or higher fusion monster. The equipped monster deals piercing damage. If the equipped monster attacks an attack position monster, it is switched to defense position, and if it does, negates that monster's effects and reduces its DEF to 0 until the end of the damage step.
@@azuredragoon2054 There is no such card now, is it?
If you play a banish deck with soul absorbtion, you can survive the armityle atk if set up ahead of time
Laugh in Mirror Force 😂
I love the art of Darkflare Knight that I wish they just retrained it already to be useful
Its useful for bringing out a rank 6 xyz monster lol thats how i use it i dont bring out mirage knight lol
As someone who was only recently introduced to Yugioh through Duel Links, its amazing to me just how many cards are out there and how many countless strategies can be used with combinations of monsters, spells, and traps.
Also, as a big Dragon monster and Blue Eyes fan, I was really disappointed when I found out how difficult it was to summon a Dragon Master Knight.
I remember the first time I got Ultimate Dragon out on duel links. it's my favorite of all time so I was extremely happy 🤣 not my favorite deck but just my favorite moment from the anime as a kid lol. That game is addicting and if I wasn't broke I'd still be playing 😂
Dumb people are always astounded by combinatorial possibilities. Fact is, most strategies are shit. In every game. Always ends up being a Pareto distribution of the most successful results being overwhelmingly taken up by a small number of strategies.
Dark Flare Knight was used in conjunction with Magical Scientist! I want to say it was the monster with the highest attack you could bring out that way, which was good for beating over things. Magical Scientist was the ultimate swiss army knife monster in its time because depending on the situation you could grab a fusion that negated spells, one that negated traps, Thousand Eyes Restrict to eat something up or Dark Flare Knight for beats. Worth noting you can easily summon 3 Dark Flare Knights this way, which is a lot of damage!
Top 10 cards that deal piercing damage.
One of the worst effects in the game IMO. Nobody uses monsters in defense position, even before Links. It is just not worth to waste your Normal Summon on something that barely gives an adventage unless it is a Flip effect (which rarely used since it is so slow)
But it is still a good idea for a video from you, to see which ones who have this effect that are decent at least.
Air Knight Parshath = #1
@@DaakkuuYRS every flip archetype
Daakkuu YRS ancient gear chaos giant though
Chaos max
Top 10 support cards for old archetypes
best top evet
#1 dragun
How about for you next list “Top 10 monsters that were usually played in defense position” I think that’s a weird one!
Superheavy Samurai Synchro monsters
Yes but must put not on super heavy samurai archetype
I would assume #1 Is dracosack which was summoned in defence in certain dragon ruler formats to stop colossar fighter loops
Fucking Cocytus
Man eater lol
8:14 dragon master knight was only ever made because of it being in the anime.
True, it was supposed to be a monster for the anime and was brought because, marketing
Fun Fact: Yaro/Yarou is a Japanese word that can translate to "Punk" or "Bastard". Not only that, but in Japan, "Super Roboyarou" and "Roboyarou" are known as "Rare Metal Knight" and "Rare Metal Soldier". There's also a similar situation for the monster "Fireyarou", who is known as "Flame Devil" in Japan. Maybe this was a simple mistake and the localization team was going for something else. Also, for those wondering; "Robolady" and "Super Robolady" are known as "Rare Metal Lady" and "Rare Metal Valkyrie" in Japan.
Robopunk sounds very cyberpunky.
@@thecrimsonfuckeralucardlor5087 Aye, it does have that kind of ring to it.
It feels like there could have been some potential with the cards if they A.) gave them more support, and B.) didn't had a less strict restriction on their trade out ability.
@@Nyghtking That's a great point. The Rare Metal Monsters are far too underpowered.
@@dylanogg347 Yeah, I get the feeling what they were going for was Roboyarou attacks to open up the opponent and then you swap out for Lady to attack directly, so a more modern version would probably be for Roboyarou to have like 1500 ATK and double it's attack when attacking a monster and being untargetable for opponent card effects and immune to monster card effect, then it has the effect to swap out for lady, and lady would have pretty much the same thing but immunity to spell and trap effects, if you destroyed a monster with Roboyarou you could attack the opponent directly, and she would double her attack if attacking directly, throw on an ability to either tag out of remove from play for a turn if your opponent uses a card effect and there you got it.
Make a top 10 synchro monster cards buffed by master rule 5.
Junk speeder,t.g librarian, crimson dragon,...
*noodle fiber*
Blackwing deck
What happened in master rule 5?
@@Drakorreextra deck monster is much better especially synchro as some of good synchro monster is unsummonable or bad in MR4
I remember getting Mudballman from a Happy Meal. Even way back then I knew this card wasn’t very good, and it didn’t even look cool.
Literal 💩
2:55 It's weird to see how what is effectively messed up wording screws over a card. The Skull Servant archetype thrives on all of its monsters being named "Skull Servant" under specific conditions, and they aren't hit by the three card rule because it's not all the time. I believe Harpie Lady, Cyber Harpie Lady, Harpie Lady 1, 2 and 3 are also screwed over by the same conditions as Neo-Spacian Dolphin.
The Harpie Ladies had the excuse of coming from way before archetypes were even a concept, so Konami (or at least Kazuki Takahashi, RIP) thought that simply making cards copy each other's names was a good idea without considering the gameplay ramifications. Why Konami still hasn't errata'd them to work in a more sensible way is anyone's guess.
I think it should be made a rule that if a card has an effect that says "this card's name is also X" that it only applies when the card is in play, not when it comes to building the deck
skull servants have name effects. marine dolphin has a name condition. conditions are rule text that generally can't be ignored, and aren't at all like effects
In Duel Links they all have the ‘Harpie Lady’ condition i believe. Of course they dont have to print out a physical card so they can just edit it in, but at least theyve got it there
Dark Flare Knight could also be used as part of the old OTK with Magical Scientist and Catapult Turtle, as it was one of the highest atk monsters that met the lvl req of MS.
I am legitimately surprised that Chimera the flying mythical Beast did not make it on your list. considering it's only a ability is to summon one of his fusion material when it's destroyed. Plus is a level 6 monster with only 2100 attack.
i agree, chimera is really weak
Being able to bring back one of its materials when its destroyed is not a half bad effect since whatever monster gets brought back can potentially fend off one of your opponent’s attacks.
It’s actually a decent effect, at least when compared to the other fusion monsters on this list.
Yeah, why not Warrior From Another Planet?
C’mon, that effect ain’t half bad, at least compared to Super Robolady? Or are you implying she is actually half decent…?
@@anonymouscontributor1520 but Mokey mokey king does it better
@Jay Harv28 At least Mokey Mokey King has some decent support that can make it into a 3000-attack beatstick, and can bring out 3 monsters onto the field.
Top 10 Spells/Traps that Special Summon a Monster(s) of a Specific Archetype from the GY
Immediately thought of Glorious Illusion
@@danielthemaniel8601 Good choice, I shall rise you: True King's Return.
Hysteric party
Luna Light Perfume.
Red eyes spirit
As a person who's been using sacred beasts a lot lately (Based on the uria deck since you can bring back floodgate continuous traps adn sending cont spells is a bigger loss so you might as well just cheat out Hamon and Raviel), you really don't wanna deal with summoning armityle. I do it for fun sometimes and it is really fun to just bring him back from graveyard with the continous spell but you rather have at least 2 of the beasts with different names on the field with the awakening trap so that your oppenent cannot activate their monster effs. That and the beasts have like 4k attack each soooooooo you don't really need the 10k beatstick.
That being said though, the new spell and verte anaconda make summoning him a trifle matter.
Yeah but better make sure to one shot it or kill it immediately after so you don't have a 0 attack monster that can't be killed in battle, basically a permanent life point opening as long as its out.
@@thecrimsonfuckeralucardlor5087 Funnily enough, Dimension Fusion Destruction prevents you from taking damage in battles involving an Armityle summoned through its effect so that's not necessarily a concern.
Top 10 Ritual Monsters
Top 10 Continuous Spell/Trap cards
Top 10 Archetypes
Top 10 Equip Spell Cards
Top 10 monsters of a Type ( more represented ones like Dragons, Spellcasters, Warriors etc.)
Love ur vids ;)
He literally said that he won't do decks/archtypes
Or top 10 deck will be much better in MR5 example:Madolche
Top 10 Decks improved after getting support
@@jofx4051 I suggested that
I actually used Dragon Master Knight in one of the WC video games, since I had a janky fusion based deck and only needed a one of BLS and any of my fusion substitution monsters (king of the Swamps, Versago, Goddess with the Third Eye, etc.) and Polymerization to bring out a 5k beater. Was pretty fun back in the day.
Dark Flare Knight was one of my favorite fusion monsters from the original series, this sounds crazy but I hope it gets support or maybe some new reprint that supports a DM or even a Flame Swordsman deck because that artwork is too good to let go. I did use this card for my DM Knight deck to make Prisma count as DM, but of course there are other cards for that.
Can't complain if your deck doesn't have any dedicated extra monster...
Day 403 of waiting for New Volcanic Support to arrive
Wait for that LIT support
Volcanic decks play themselves
Daaam!!! That long and still waiting, konami hive this guy a structure deck.
Wait until Extra Deck Volcanic supports comes later
Bro, did you see the custom volcanic support on Reddit?
Hold on, Cybernetic Zone destroys the monster during your next standby after it comes back, so in order to attack with a monster whose attack was doubled by it’s effect you need to combo with something else to protect it, which just makes the card even worse.
I think the argument was that you could use Cybernetic Zone, bring the monster back during the End Phase, and then use the effect to swap it out for its counterpart, thus negating Cybernetic Zone's destruction effect and letting it be used as a hyper specific form of protection, or to let you just swap the monsters out faster. And that's assuming any of this would be allowed.
Either way, It's still REALLY bad.
@@Brutalyte616 It's not a quick effect to switch them, it's a regular ol ignition effect so it can only be activated during your main phase.
You can protect it with Book of Moon.
But then again using another card to offset a bad card's side effects alteady shows how bad the card is lmao.
If it wasn't for Instant Fusion a lot of the non-effect ones could be considered for a list like this too.
It will be banned in MR5 so nomal fusion monster will not be played again
If he was including non-effect monsters then the whole list could have been those.
Umbreon Rise of the Darkness it got limited not banned.
@@cephery8482 huh,so i wrong
Hold my magical scientist
In the GBA game "Reshef of Destruction," there are a lot of optional superboss duels you can discover entirely by accident. One of those duels is against Mokuba's bodyguard and since Reshef has broken duel mechanics that are inspired heavily on Series 1 Yu-Gi-Oh where it's not about how strong your beater is but the type attribute your monster is regardless of its Atk points, Mokuba's bodyguard actually uses D.Master Knight as his ultimate monster
That means this dude is rocking 3 possible ways he can absolutely fade you. Black Luster Solider, Ultimate Dragon or this.
“And at number 8, we have Mokey Mokey King.”
Yugioh4RealMen: “I sense a disturbance in The Force.”
Finally, more content from my favorite female Yugituber
Ah i see you're dotodoya fan and a man of culture as well
I TRIGGER PEOPLE username checks out
@@13thKingMu yes my son, I'm a huge fuckin nerd
TheDuelLogs is an attractive female in a revealing outfit
11:16 wym? He is the ultimate wizard in terms of atk and def. How can you say that its stats arent good?
For some reason; your point makes me wonder: What's the difference between a Wizard and a Magician?
@@sebarsht12 idk but the card text says that its the ultimate wizard while the name says magician. so in konamis eyes theres no diffrenece at all
That was what he was known as at the time, and you can't powercreep-proof yourself.
Look at Quintet Magician.
A real Jackson Storm to DM's Lightning McQueen.
QUINTET MAGICIAN
Ginyu Goro he can also be summoned with no monsters on the field and attack for game in the same turn 😂
I don't know why NEX wasn't special summon a Neo-Spacian of the same attribute and make the NEX versions have an effect closer to the contact fusion but with bad stats and then the NEX contact have effects closer to the double contacts
the sad thing is that they could acutally give retrains to the other NEX potential cards so we could have good NEX targets (like something crazy that, once per turn, while this card is on teh field, you can draw 2 cards), or something crazy that coul give protection or ability for neo.-spcains to destroy something or let you protect sutff
Elemental Hero Inferno was released prematurely. It had an additional effect in the manga in which you were allowed to take a spell card from your grave and add it to your hand after it destroyed a monster.
One of my coolest moments was using "Summoner Of Illusions" to bring out my "Blue-Eyes Ultimate Dragon." My opponent scoffed since it would only be around for a single turn.
But then I used the effect of "The Light - Hex Sealed Fusion" to bring out "Dragon Master Knight," who would stick around a lot longer and win me the game.
I know this comment is 1 year old but damn, that's an anime moment right there
I love that you mentioned Fusion Weapon, a card depicting one of the OTHER entries on the list.
13:44 Elemental Hero Inferno was in the manga, not anime.
Which is probably why he showed the manga version on screen lol.....
@@wyomingptt the editor did that.
Roll which was probably him
You forgot to mention that Neos has another amazing "Fusion" card: Miracle Contact. Which, combines with Dale Dogra or Extra Foolish Burial, is a lot easier. Not saying it's an amazing play
I remember Dark Flare Knight getting used in Magical Scientist decks a bagillion years ago.
With regards to E-Hero Inferno, Jaden never used it or its materials in the anime (he focused on the vanilla heroes, plus Wildheart and Bladedge, and their assorted fusions). But he did make extensive use of the various effect heroes in the manga, which had a much different storyline.
Oh look a very attractive Top 10 List with a very revealing title!
Also Top 10 Synchro Tuner Monsters
I remember when Formula Synchron and Life Stream Dragon were the only ones :P
@@waltercardcollector seems like eternity
How about "Top 10 best Reptile-type monsters?"
Uh... King of the Feral Imps is ROTA on legs for your monster type... Vennominaga is a killer boss monster (if you can summon it)... and tsuchinoko is limited sooo yeah thats literally it.
Wolvie Don’t forger Tyrant Neptune combo which caused it to get banned
@@Yami_Poof Oh right, how could I forget the only competitive Reptile in the game's history.
Kagetokage is a good for Rank 4 decks
Vennominaga deserves atleast a special mention for being a Great Monster splashad in a terribile archetype
The special summoning restriction on a majority of early E-Hero fusions is kind of excessive. Yeah, they probably figured at the time that constant revival might seem OP since that format was a lot slower and they did have miracle fusion, but they could have at least thrown a bone on a few more of the monsters. It would be a waste of time to do now, but if they errata those fusions to remove the special summon restriction, it might give a bit more variety to hero builds
Dropped a like because your got right into the video without all the bs other youtubers do at the beginning. Thank you for getting to the point good video. Haven’t even played yugioh in years
My man is just acting like one single "Mokey Mokey Shaddoll Fusion" wouldn't break the archetype
King of the Swamp is such a useful card in a fusion-heavy deck. I'm surprised Jaden didn't have this card but it would have not fit with his Elemental Hero/Neo Spacian-themed deck they wanted to go for.
Probably cuz cards like that are not that useful when you have the power of plot armor powered ass pulling
Don't know if Swamp King was out in 2005-2008
@@edilialemus it was, it even was used in season 4 of GX Trueman used it to summon red-eyes meteor dragon
The Super Robo monsters are so amazing... just visually, name... it is so cool.
13:30
I find this entry hilarious because I just saw the Top 10 worst Pyro monsters today
Armityle is freaking awesome !
It is not meant to just be a monster that attacks directly after you summon it but mainly to be an indestructible wall that puts pressure on the adversary when in defense position. Just wait for you adversary to put a monster in attack position or use the pressure made by defensive Armityle to freely summon monsters that can clean your adversary's side and boum, autowin
Too slow for modern Yugioh
I'm honored that I was around in your videos since the percentage of people who are subscribe was only 29 and now it's 71
Marine Neos is also one of the best Grandmerge targets.
Funnily enough, Neos Fusion monsters can also be revived from the grave, unlike regular HERO fusions.
Re: Armityle: Armityle was way more interesting in the anime where it didn't actually attack, in its very first appearance its effect was that it inflicted 10000 damage to a targetted enemy monster, essentially launching an attack in all ways without actually declaring an attack. Naturally this would be hell to implement in any way, shape, or form, so it was omitted. It also lacks the random "Eat your opponents field for a turn" effect that popped up once. I don't say having these effects would make it "good", but it would certainly be way more interesting.
Re: Fusion deck: There wasn't actually a limit on Fusion Decks prior to becoming the Extra Deck beyond "you must be able to do it unaided", at least as far as I can recall.
Re: Inferno: Manga only I'm afraid. And it kind of sucked there. Still, the GX Manga gave us Attribute specific E-Heroes like Great Tornado and Absolute Zero. Nova Master is basically them taking a mulligan on Inferno, as the E-Hero fusion that debuted immediately after it was Gaia, who was the first "E-Hero+Attribute" fusion monster.
I am forever disappointed that Armityle did not get a retrain in the sacred new structure deck. Having a banish all monsters on the field and perhaps better built in protection would at least make an already hard to summon monster worth bringing out.
I legit remember having Superobolady and thinking, "Damn this thing suuuuuucks!"
I had no idea what you where talking about in this video but for some reason I still watched the whole thing.
Dragon Master knight is used in a very old style of deck known as World Fusion, which was created by an obscure but brilliant TCG player who used to rank internationally while using [mostly] budget cards and anti meta strategy (as opposed to Tier 0/1 decks with expensive cards). World style fusion can work consistently while running Blue eyes, dark magician, and red eyes in the main deck, so despite the prototype being made in 2006, it can easily use new support cards like the red eyes/DM fusion monster.
GX really created garbage fusion monsters while simaltaneously creating some of the best...
Marine Dolphin should’ve been treated as Aqua Dolphin only on the field, that would make Marine Neos much better and it would add more consistency.
13:05 when your team wins the finals but you just sat on the bench the whole time
It's kinda fun learning Yugioh through osmosis w/ these videos. Sure I don't know half of the terms in the beginning, but context clues get me there eventually.
7:00
I was mulling some ideas to make non-effect ritual monsters relevant again, and this reminds me of an idea from another RUclips video I commented on (I altered the OG comment for here, so they’re _may_ be some writing goofs…
I wanted to make a series of ritual/quick play spells that allow you to use non-effect ritual monsters and their proper spell from either your hand or deck, and confer one of three effects:
Quick play and/or ritual spell:
_Ritual Amplifier Type-N.E, B Series_ (Battle)
_Ritual Amplifier Type-N.E, L Series_ (Legion)
_Ritual Amplifier Type-N.E, R Series_ (Relinquish)
So they all have the same first effect of:
_Once per turn, if you have a ritual spell card for a non-effect ritual monster, you may also ritual summon that monster from your deck or graveyard, or if you have the ritual monster in your hand, you may also activate it from your deck or graveyard, but banish it after. After summoning a non-effect ritual monster with this card, you may confer the following effect:
(And each ritual amplifier would have one of the three effects tied to it)
_(Series B) The ritual summoned monster cannot be destroyed by battle, gains piercing battle damage, its ATK and DEF are increased by each other, and when it destroys a monster by battle it gains ATK/DEF equal to the different in ATK or DEF, and you gain an equal amount of life points
(Series L) When you would summon a non-effect ritual monster, you may also summon up to as many non-effect monsters from your hand, deck, or graveyard with an equal level, and make any of them a tuner monster if they are not already such. Non-effect Ritual monsters can be summoned this way, and count as a proper ritual summon. You cannot summon extra deck monsters for the rest of this turn
(Series R) When you would summon a non-effect ritual monster, you may instead banish facedown any number of the same monster from your hand, deck or graveyard to either gain LP equal to that monsters level X500, send a card from the graveyard or banish zone back to its owners hand, or destroy one card on the field and send it to either the graveyard or top of the owners deck, per ritual monster banished._
So let’s use the original _Black Luster Solider_ as the example non-effect Ritual Monster (being the highest ATK and level non-effect ritual monster that I am aware of)
If we use _Series B,_ It cannot be destroyed by battle, gains piercing damage, both its ATK/DEF become *5500* each, and those stats increase by the difference in the stats of the monster it destroys while you also gain LP the same way (so destroying a zero ATK/DEF monster would give you 5500 LP while effectively doubling Black Luster Soldiers ATK/DEF in a best case scenario, and at 11000 ATK/DEF even heavy weight hitters like ten thousand dragon and armyntile are beaten into pavement lotion the moment they look at you funny)… _pair this with a card that enables multiple attacks💥_
If we use _Series L,_ ritual summoning Black Luster Soldier also allows one to summon up to *5* level 8 non-effect monsters from the hand, deck, or graveyard, of any types or attributes, and make any/all them tuners if I so wished, at the cost of not being able to immediately use them for extra deck plays. So let’s say I summon one BLS and three Blue Eyes, and a final level 8 non-effect monster of your choice, I could, next chance possible, fusion summon a Blue Eyes Ultimate Dragon or its other variants, and use dragons mirror to summon a second one immediately after (relevant to this video, I could fusion summon the OG ultimate dragon then fuse THAT with the BLS already on the field for an easy(ish) dragon knight), or go into any number or rank 8 plays, or have any number of high level tuners for synchro shenanigans, or just have a mess of monsters for link plays or just have a sturdy army/wall for battle…. Lot of options basically…
And if I use _Series R…_ Well Rituals outside of Yu-Gi-Oh have plenty more uses then summoning monsters, and this taps into the idea of using rituals for other powerful effects.
So I could banish facedown any number of Black Luster Soldiers from my hand, deck or graveyard to do any combination of A: increase my LP my each soldiers level X500 (so a respectable 4000 for just the one, or up to a whopping *12000* LP total if I use three BLS for the same effect, easily enough to stall or thwart most OTK attempts), send a card from the graveyard or banish zone back to the owners hand per BLS used, to recoup my own losses or muck up an opponents strategy if they need a key card dead or banished, or just destroy any number of either players cards equal to the number of BLS committed to said effect, and control where they go after destruction. The fact that the BLS’s used in this matter are banished facedown as a cost means it’s harder to abuse this too often.
Day 56: What about top 10 cards with retrains, ie Magician of Black Chaos -> Dark Magician of Chaos?
Day 56 of everyone thinking that idea is dumb
@@wyomingptt who hurt you? Lmao
Well, its a bad idea, but not much else is going on so might aswell give him soemthing to do
@@matthewdodd1262 honestly it's not even that bad of an idea. Retarins have been super popular lately for nostalgia fans. Top 10 lists tend to be cop out regardless, and TDL just keeps doing it because it's what gets views, besides custom card stuff. Instead of his more original content.
Armityle and all the sacred beasts are pretty great with fallen paradise and you don't take battle damage with Armityle if you summon it with the new fusion card
Wouldn't the "During your next Standby Phase, destroy it" portion of Cybernetic Zone mean that it always destroys Super Roboyarou / Robolady? The extra-deck switch isn't a quick effect, right? So whether you use it during your turn or your opponent's turn, it gets brought out during an end phase & destroyed by your standby phase, before you have a chance to use the monster's effect. Or am I missing something? Seems nonsense though given that spell has this card in its artwork.
I noticed that instantly as well
Turn 1 it gets removed, turn 2 it returns with its doubled attack, you use it, and then switch them out before the next turn where its destroyed. Right?
@@intensellylit4100 I don't think so
Turn 1 (mine): I summon super robolady
Turn 2 (opponent): I activate cybernetic zone, the opponent does his thing. During the end phase, super robolady returns, extra strong
Turn 3 (mine): Draw phase, then immediately Standby phase; super robolady gets destroyed due to cybernetic zone
Yeah Cybernetic Zone is effectively worthless unless the monster has some way to not be destroyed by card effect, in which case you probably won't even need to use it as Limiter Removal would just be the better option for doubling the ATK of your machine monsters.
@@intensellylit4100 the 2x ATK is pretty much a defensive maneuver, as using Cybernetic Zone on your OWN turn will have either Super Robo return to the field with 2400 ATK while on the field during your opponent's turn. By the time it's your own turn, your Super Robo is destroyed after you draw a card.
& Activating Cybernetic Zone on the opponent's turn "protects" your Super Robo for a turn by removing it, and it will return at the End Phase with 2400 ATK, but only until you are done drawing a card. Hopefully it would be another Cybernetic Zone, so you can quick-play it and do it all over again.
There's also some old Trap that skips the Standby Phase entirely for a turn, bypassing the downside of not being able to use the 2400 ATK offensively.
I was actually recently playing through Yugioh GX Tag force 1 on my PSP for nostalgia purposes and I found a pretty efficient way to summon Dark Flare Knight. I built a spellcaster deck so I could tag duel with Dark Magician Girl... obviously, and realized I could use Metamorphosis on Dark Magician Girl to tribute her into Dark Flare Knight. The way the deck was built, DMG was summoned pretty often thanks to Magicians Circle or Magical Dimension so it was pretty reliable in the game as long as I could draw metamorphosis. I have no idea how modern Yugioh works, so I wouldn't know anything about the effectiveness or legality of the cards I mentioned in today's meta, but it was pretty fun to run this deck in the game.
Metamorphosis is banned and is one of those cards that will be in the banlist forever
@@koruoshouji9960 rip
1:48 really cool water effect
15:45 YES FINALLY SOME RECOGNITION FOR THE SHS
*HIS HEAVYSAMS DECK REPLAY FLASHBACK*
heh every time my friend talks about xyz monsters I keep thinking, "oh did they add more to the dragon catapult?"
Video: top 10 worst fusions
Me: mhm, there’s gonna be some elemental heroes here
Armitile is extremely impractical but hilariously fun to play. Thank God for the spell card making it possible to summon
I remember when the game first came out and only one set had polymerization. It was frustrating giving the large number of fusions, whether good or bad.
Top 10 dark magician support cards/ top 10 blue eyes support cards
Armityle the Chaos Phantom with Anaconda and Fusion it's easy to bring turn 2. 10k monster with fieldspell and otk.
That's why Predaplant Anaconda is limited as soon it release
@@13thKingMu Nahhh.Limit wont do anything,ban is ok.
They're not going to do anything to it for at least a few few formats. If there's a problem they'll just ban the other cards. Exact same thing they did with Needl..er Halqlifribrax.
@@VladaBB at least Anaconda to 1 increases the chance to bann him with Extravagance
Anaconda isn't gonna be touched until dragun of red-eyes comes out, and even then, that card is nowhere as good in the tcg format compared to the ocg's focus on control and playing around 3 maxx c.
now here is a challenge for you: top 10 worst fusion monsters with effects that aren't from GX
I have to say, I think you are mistaken about Dragon Master Knight, I'm actually running a pretty effective Red/Blue Eyes Fusion deck including it. A great combo I've found for bringing him out is to use Gateway To Chaos search for Black Luster Soldier, then use Fusion Tag on whatever monster you control to make its name Blue-Eyes Ultimate Dragon and then just fusion summon it like anything else. If I don't get the Fusion Tag early I just throw it in a Different Dimension Capsule so I get it in 2 turns and I get time to build a buffer of dragons so my DMK comes out nice and beefy.
That's too slow for modern yugioh
@@RinaShinomiyaVal It's all in the strats mate, although I fail to see how a combo you can pull first turn can be too slow. Unless you mean the DDC bit, but if I'm going the DDC route its usually because I already have a wall of various other high-level dragons floating between the graveyard and field. Sure it might be risky to make that combo the focus of your deck, because you need several different effects to be in your hand at once, but its not inconvenient to pull off as long as its not your entire goal of the duel.
Marine Neos can be brought out really easy with fusion tag and neo space connector. I use it in duel links all the time.
It doesn't have anything to do with the video, but, let me say: I love Fusionist. At least its design.
same. That tail.
I've been playing a lot of YGOPro lately and I have to say that most of what you said about Armityle isn't wrong but it's not correct either.
Before Dimension Fusion Destruction, what you could do was using the field spell+Atk position Hamon+Cerulean Sky Fire+Sacred Beaast Awakening, wich would cause that, if they decide to attack your Armityle, the worst thing that could happen is that it gets destroyed (By negating it's effects through not targetting him) as you'll regain all LP you'd loose as soon as your opponent summons any monster. The field spell negates any effects that would target him or destroy him without targetting him, and atk Hamon+Cerulean Sky Fire means you can negate ANY effect once per turn AND put your Hamon on defence position, meaning your Armityle won't be able to be attacked either. That way you protect your LP and Armityle against everything they could use (unless they have 2 Dark Ruler No More in their hand, for example, in wich case you can just have TWO atk position Hamon and that'd fix it.)
Now, with Dimension Fusion Destruction, you can just summon him, you won't take any damage, with the field spell he won't be destroyable or targetable by card effects (Meaning Infinite Impermanence won't even be activable) and that way you'll have a totally immortal 10k atk monster.
And what about 0 atk and def? Let's just say he's also fiend type. And let's just say the archtype also has a continuous spell wich is practically the main part of the deck. You see, there's a monster called Dark Beckoning beast wich allows you to, when normal summoned, add any card that is or mentions any of the sacred beasts, and once per turn, perform one aditional normal summon only if that card you summon is 0 atk and def (Any of the monsters you should run on this deck) meaning you could easily tribute summon Dark Summoning Beast and automatically summon a sacred beast from your hand/deck.
Now, I said that Dark Beckoning Beast allows you to add ANY card that mentions sacred beasts, meaning you can also add the continuous spell I was talking about, called The Seven Spirit Gates Unleashed. What this card does is pretty almost OP. When you activate that card, you add a MONSTER type card that mentions or is any of the sacred beasts (Basically Dark Beckoning Beast but worse, as the monster allows you to also add any magic/trap card too). Then, if you control a lvl 10 monster, once per turn you can add a continuous spell from your gy, and finally, you can, once per turn, discard a card from your card, AND SPECIAL SUMMON A 0 ATK AND DEF FIEND TYPE MONSTER. Oh, what monster is 0 atk and def and Fiend type? Armityle is, for example.
Oh, and by the way, if you have a continuous spell on your hand, you can discard it, summon a monster that card can summon and then add it back to your hand if you control a lvl 10 monster, the only downside being Armityle doesn't count as he is lvl 12 and it's lvl 10, not lvl 10 or more
To say basically everything way shorter.
Nowadays, it's kinda easy to summon Armityle while avoiding to suffer any battle damage, protecting him from most effects, draw 2 cards each turn if you still control him, special summon him from the gy REALLY easily and the only real counter to him being either destroying all your field and then destroying him with an effect, attacking while it's effects are negated or, the best alternative, banishing it with a non-targetting card effect, such as BE Twin Burst Dragon
So, if you analyze the card individually, it's pretty bad. If you analyze the archtype, it's a really good card, relatively easy to bring out (thanks to the fusion spell) and both hard to destroy and easy to bring back if destroyed
Oh god that was a long text
Well... Now I'm gonna say an almost totally unrelated thing. Imagine if Dimension Fusion wouldn't be banned. You summon Armityle and then use Dimension Fusion and in one turn you have all the sacred beasts and Armityle on your field lmao
Phew, reading this was quite a relief as someone who recently got their hands on a Sacred Beasts Structure Deck.
Dimension Fusion Destruction actually prevents armityle from taking damage when his attack is decreased down to zero so it actually is worth it to bring him out especially with the new version of Armityle that came out a couple months ago that lets you banish all of your opponents cards on their field and then special summon out regular Armityle to otk your opponent. Armityle is not a bad fusion monsters with it's support
But... can the materials be summoned easily?
@@shis1988 Armityle Turbo generally doesn't even bother summoning them when you can just dump the Sacred Beasts with Salamangreat Almiraj and Chaos Core and then link into Anaconda to cast Dimension Fusion Destruction from deck (or at least, you *could* do that before Anaconda finally got banned).
Granted, it's still not a great deck and Armityle is still probably worthy of a low spot on the list (especially given that nowadays any deck that can put two level 4s on the field and is willing to include a Garnet can easily spit out a 10000 ATK beater, and because Anaconda got banned), but it's something.
I made a dragon Master Knight deck back in 2014 before most of the Blue-Eyes Support (We still had Maiden and the Searcher stone) it was before I knew more about deck building so it was just a dragon fusion deck that used rituals as well so I could first turn Dragon Master Knight quite a few times with King of the Swamp and BLS, though it was just fun to play tbh.
Ultimate Dragon Rider was meant to played with with Cyber-Stein though, which was immediately banned in Advanced Format and restricted to 1 in Traditional Format.
Dark Flare Knight was meant to be used with the catapult launch combo using catapult turtle and the magical scientist.
Mirage Knight was meant to be used to take down Five God Dragon and Trinity Magician since those cards can only beat with pure power.
The cards in the video are not being used the right way.
Dark Flare Knight: the only Fusion Monster known for... moral support. And filling space.
wait, the 3 cards per deck rule applies to name changes from effects and not the original names of monsters!?
Depends on the card text. If the card says "This card's name is also treated as "monster name" or "This card's name is always treated as "monster" then yes, you can only have three copies. Harpy Lady is the best example. You have Harpy Lady 1,2 and 3: Because they are always treated as "Harpy Lady", you can only have three copies between them (1 of each, 3 copies on 1, etc). On the flipside "Harpy Queen" is only treated as Harpie Lady on field and gy, so she does not count towards your "Harpy Lady" total. Hope you understand what I'm sayin.
Honestly that sounds completely annoying and overly complicated.
@@Lh0000 The wiki explains it better. I guess a better way to remember is if it says "This card's name is also treated as "monster name" or "This card's name is always treated as "monster" then it is the same card.
Yes, but specifically to cards with the text, "(This card's name is always treated as "--------")," like Harpie Lady 1, 2, and 3, and not just monsters that get their name changed when they're on the field, like Cyber Dragon Core.
Yeah. Pretty Much It exist because harpies
What if you have 3 Dragon master knight? I know it says "it gain 500 ATK of dragons except for this card." Which somebody will say "Wait, it's a dragon type monster." Or "It doesn't gain it's copy."
I think that the difference is when it said "this card" it means the spesefic card itself, but when it mentioned *monster name* to all the copies.
I think each one would gain 500 for the other 2. But who knows really.
In that case, all 3 would have 6k ATK because the card effect lists "this card" not "Dragon Master Knight".
But somehow you can have 5 dragon monsters and adragon master on the field at the same time
The summoning restrictions on HERO monsters are the most annoying and worst thing on them and I have that weird feeling that the only reason it happened was because in the anime no opponent of Jaden has ever revived his monsters even though they usually have been the strongest, which is still not a justification at all considering that barely any opponent ever has revived a monster from a main character.
I was expecting an Elemental HERO fusion Neos card on the list and yet im surprised you didn't mention how hard it is to even get Neos on the field.
Neos is not hard to get out and you should never summon him anyways he exists only as fusion fodder, the better version of Neos is Neos Allius 4 star 1900 attack and counts as Neos when normal summoned