The Surprise Cities Skylines 2 Detailer's Patch is AWESOME!
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- Опубликовано: 13 июл 2024
- SURPRISE! Just 9 days after the Economy 2.0 Patch, Colossal Order has released the Patch 1.1.6f1, which they are calling "Detailer's Patch #1". And if you've been hoping for more assets and improve functionality, you're in luck - this patch has it in spades!
The patch contains 8 new zonable roundabouts with decorations, the ability to place trees of different ages, a vanilla surface tool, eight new service buildings (small water tower, small medical clinic, urban fire station, three new education buildings, two new police stations, a new small post office, give new parks, six new parking lots, new train stations, elevated subway / metro) , and four new vehicles.
A number of bugs are also fixed, including the infamous office bug. So settle in while we quickly go over the changes that the patch brings. Enjoy!
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CHAPTERS - Игры
Check out the patch notes here - forum.paradoxplaza.com/forum/threads/detailers-patch-1-patch-1-1-6f1.1693090/
I'mma sleep before the stream.
what timezone you in? It's almost 2 AM for me so I was about to sleep before I saw your video about the new update.
the two Trainstations the Small one I can finally use for my European City like I know them from my home Citie were I live Munich.
Gamechanging update. Especially those new assets
I'm gonna be most excited about the stream. Who else is gonna be most excited about the stream? I think everyone is gonna be most excited about the stream.
It's not finished until the asset editor is finished. Doesn't matter how "good" anything else is. The asset editor was supposed to be part of the game, it still isn't. Not coming back until it is. Vanilla content is lame.
It's STILL not competitive with CS1 in that respect.
FINALLY! The small and medium train station has been my biggest request! Railfans rejoice!
yesss!!!
They are so great!
I think they could also add a few more trains as the ones we have now are an intercity one (the new one) and a high capacity double decker, i would like to see some small trains for more rural lines. Also same assets with less wagons would be cool.
@@antoniodemunari3335 yes i would love to see Chicago Metra style trains with the Bi-Level Cab/coaches
*Hope rises*
(I may have been playing Frostpunk)
They're really going in the right direction here, just hope they consider adding ways to let the community weigh in on the future of the game.
It looks like they're heading that way considering their involvement of content creators like CPP.
They butchered the game, releasing a steaming pile of crap and charging full price. They have consistently screwed over the fan base. How you could say they are going in the right direction is beyond me.
@@Ter9393 So they should just abandon the game instead of trying to fix it?
@Ter9393 so what, your saying they should just abandoned the game?
@@Ter9393 The way they launched the game was definitely bad, but in my opinion, it’s really the publisher's job to make sure the game is ready for release before they release it. Of course, CO made a lot of mistakes too, but that doesn’t mean they can’t redeem themselves. If they let players be actively involved in the future development of the game (like OSRS), I think they could turn this rock into a real gem.
Surprise updates like this does so much for the community appreciation I think. Much better than talking about something for months and then attempting to deliver at unreasonable expectations.
And that it was 9 days after the last patch! I was expecting a post about things being worked on for a patch after summer, that feels like it was what most of us was thinking. But no: a patch with loads of patches & additions. So good.
Are you paid by Paradox?
Who isnt@@Ter9393
Agreed! This is first meaningful update imo for me other than just fixing the game.
This always comes up with Minecraft updates and the mob votes. Because you get the community picking one of three things you are always gonna have a large amount of people mad they didn't get what they thought was best. I've always thought this was the way to go. Just release the update you have, don't overpromise, don't wind people up with ideas of what could've been, just do the update.
While the whole economy update was happening, i was thinking 'Ok, they're focused on the game logic and progression, but not everyone at a game dev studio does everything, what are their 3d modelers, etc doing??' Well, now we know!
I think the crossing behind the stairs of the subway station is intentional. The station close to my house looks like that. You don't want the stairs to be blocked by a crowd, waiting for a green light, so if the pavement under the platform is narrow, you either place the crossing further away or behind the stairs.
Now you can add signature elderly trees into forests selectively to make some forests more unique and give them some personality
When I saw that Urban Highschool, I thought to myself: we need more assets that actually clip over roads with inter-building bridges. Would be really cool to have a high density hospital that has buildings on both sides of the road that are connected. Or a train station that goes perpendicularly over a road.
love this idea. skywalks would also be sick
@@winterwatson6437 neeeeeeed skywalks
Many cold climates in North America have Skywalks all over their downtown between office buildings. Would be awesome to see that implemented as well for additional realism.
They can't even give us simple crap from CS1
This is absolutely a HUGE leap forward in the right direction for Colossal, those devlopers better enjoy their mandatory vacation, because they absolutely deserve it.
In the direction of what the game should've been before they released it. This channel was great before the sequel, now it's genuinely upsetting we're giving this garbage company exposure.
@@Jimmykreedzand yet here you are commenting. If it’s genuinely upsetting to you, then you are the curator of your online content and can make changes to what you click on based on your preferences. No one is forcing you to watch CS2 content except you.
I jumped to Timberborn for a while, and now that CS2 is getting substantial updates and patches, I’m back watching videos of it and playing it, while also still enjoying Timberborn videos and my own gameplay.
@@Jimmykreedz um "this channel", this is Phil. If you are upset at Colossal Order, sure, but leave his channel out of this! Nevertheless, Colossal Order are a great game development company, they have made mistakes and honestly at some points made really heartbreaking decisions but the games speaks for themselves.
LOL, "Colossal Failure", only the simps have stayed around.
pfft... euros and the excessive vacations. Buy American!
The urban police station has an upgrade you missed
lol I was yelling that (in my brain cuz I'm at work)
@@lilylute1248 It would be kinda funny if you actually yelled at the screen while at work. I guess you would also yell at the screen at night while everyone is sleeping?
The canopy parking lot is very common at supermarkets in warm climates like in Portugal, where leaving your car in the sun for just 10-15 minutes would get the inside scorching hot.
It's very common here in Finland too though for different reasons, you don't want to have your cars buried in snow if you can avoid it.
It’s common in Malaysia, too. Rain and sunshine proof.
I have also seen them in the UK behind apartment buildings, although it's probably more common to see rows of garages.
I think the main issue with this asset is that usually with these covered car parks there are about 3 spots between support pillars rather than just one.
The canopy parking lots don’t usually have 50% wasted space though. The pylons would normally go between spaces rather than take a whole space every second space
THIS IS ACTUALLY AMAZING! I think they just saved this game for me, I haven’t played for 3 or 4 months now but after the economy and this update I think I can return with limited mods as well.
the traffic is still my biggest annoyance, cars just do way too much dumb stuff
Pretty realistic then
The game is still a steaming pile. Channels like this, which make money by playing the game, are going to try and convince you otherwise. Why you’d give any money to that company, at this point, is beyond me.
@@kristian6722 Getting the mod that allows us to pick the lanes they use in intersections really helped out traffic for me. Traffic lights control was nice too, but I don't like messing with them that much. Still the best vanilla traffic I've seen in a game though.
@@Ter9393 Or he can just try the game and think for himself. I don't think the devs could do anything to make people like you happy.
This is honestly just as nice to see as the Economy 2.0 patch, but in a different way. I can imagine the team must feel really good going on vacation with these two patches released and in such a short amount of time.
Also, this patch coming so much earlier than expected, I think there is more room for additional features and QoL for the game.
Wow I wasn't expecting this until August or even September. This was a nice surprise!
Lolz, I was expecting this on release day. They are waaaaaaaaay behind.
@@TheRealEtaoinShrdluWell sure, so was I. But we're getting there.
@@anders95 Para dox and Collosal Order went woke DEI 😂 what did you expect from the company that removed uncivs to appease the woke mob?
@@TheRealEtaoinShrdlujust say you know nothing about running a game business.
09:20 Kudos to you for showing the original buildings next to the new ones so we can properly compare them.
I really like the new assets!
Wow! This is honestly a significant update and I'm already starting to think about changing how I play the game to work with these new assets. It's actually a bit of a game changer for me as for suburban/sattelite towns to a main city, a lot of these smaller assets would be really useful for keeping services running but without the cost. The surfaces and enhanced tree options really do add to it as well. This is definitely a step in the right directon.
Oh my god compact elevated subway stations! I can finally build Tokyo style neighborhoods! Going to start a new city soon just for that. I'm also pretty excited about the other compact urban buildings. The compact school assets also fit perfectly in Tokyo neighborhoods.
Literally what I was just thinking. I was getting major Osaka vibes.
It reminded me of Berlin
Here in Denmark you see Canopy covered (or similar) parking lots quite a lot. The house rental company here in my town has them with some of the row homes they rent out. Or some elderly homes, they can also function as private parking lots at apartment complexes etc. Plenty of use for those!
ithe thing that gets me about the lawn surface: i wish there was an intermediate between that and the underlying grass, something neat without looking like a billiards table. most of the surfaces are really nice but the contrast is really stark with that one specifically
They really need to add like a reverse decal that masks the surfaces at their edges with some perlin noise or something
i feel like with all the bugfixes and additional assets, this game is now in the state it should have released in. actually considering to buy it now
@@powerclan1910 agreed
I'm still mad that there are no bicycles in the base game! But this update looks great nonetheless.
Yup
Almost there. I'm still gonna hold out for asset mods
I am still holding off on getting it. I just hate that we have to rely on mods to make the game better. The devs should've put that stuff in the base game. They rely on the community to fix their game
The improvements in the last two updates are outstanding. Once custom assets are added the game will finally be ready. Not finished because I hope they keep improving it but ready for playing.
Do you happen to know when asset mods will be added?
@@justinz24 unfortunately not but I suspect it is still several months away. I hope before the end of the year but I have no inside information.
@@shaneintheuk2026 Im hoping its soon too
@@justinz24Most likely between September and December.
Unless the game somehow alienates the entire playerbase again, it should easily have 10 years of support just like most Paradox published games.
Really great to see these additions in the game! The new assets are really outstanding. I thought it was fun that some of them even resemble their counterparts in Tampere where Colossal Order is from. The small bus station for instance is almost identical to the one found in the city's central area! Source: I'm from Tampere :D
Was about to go to bed but cant deny a CCP video
@@braydenholt1725 when you shorten it like that it sounds like the chinese party lmao
Chinese Communist Party?!
i love the chinese communist party
+1000 social score
same 😂
That covered canopy parking is going to be really useful whenever they have desert maps.
I live in southern Nevada, and my apartment complex is almost all covered parking.
Those train stations are amazing. I would love train station signs that you could name the stops on that would show up on the asset though. That would be fire.
Desperately waiting for the update to download :p
EXCELLENT update! I'm so happy for a vanilla surface tool and the urban assets look AMAZING!
I'm still waiting for the console release, but man, these updates make me even more hyped! The surface painter was my dream in C1
this is actually incredible! Definitely a MUUUUCH needed upgrade, and it's honestly making me want to jump back in for the first time in a couple months just to switch out a bunch of the city service buildings (ie most of them in my very small town)!!!
OMG, the metro stations are just beyond well done!! Unfortunately, we still won't have metro crossings, but the elevated will be outstanding. Can't wait to use the small metro ground station for LRT one day.
Hey just tried putting the small street level metro station under the tracks right next to the small elevated station and they fit without Anarchy. So you can kind of have a crossing with pedestrians moving from one to the other. Also the new small bus station fits under the tracks as well fyi
the canopy parking lot works really well in a high-ish low density/low-ish medium density development where you wouldn't necessarily have parking facilities in your building, that happens alot in europe where you'll have a garage/parking complex for residents of a development
The Large Concrete with Tree and hedge... common thing for Skyliner people to stand around as their is no zebra crossing for them to get off the round about.
Yes!! They are turning it around!
"Ticket machines in the real world speed up boarding"
lol, that one surprised me alot. I guess the U.S. is a different place for trains ^^
Here In the Lisbon metro area there are a couple of stations without tickets hehe
@@truedarklander But can you buy them after you have boarded? Where I live, you need to have a valid ticket before entering a train. Or else you have commit a crime
@@Recognice1 they have to let you buy them on board because of these stations yeah, they're without ticket machines at all, they do have validators if you've got a prepaid transit card or a pass
In Helsinki, I haven't had a paper ticket in my hand for at least in ten years.
The addition of these small buildings will make early game easier than it currently is with the new economy. Looks like I need to start a new city to give these a try! The addition of surfaces is also really exciting. I know it’s been part of a mod for a while, but I like to keep my cities fairly vanilla.
This could be the update that finally gets me to buy the game. These new assets are HUGE for the type of cities I want to build. Combined with the surface tool this makes me excited that making cities that look the way I want will actually be feasible.
Thank you ❤ You're really great and your voice is very relaxing. It's a pleasure listening to you talk about these updates
Wow this changes the game. Huge update. Would love to throw a mural up on that urban elementary school’s wall to wall design
Awesome, the surface thing was something I wanted ever since S:C came out. The only really good feature in Cities XL.
Also very happy about small services. With the new tile costs it's much harder to get service coverage without adding lots of density very early and it felt like it really restricted the ways you can design cities.
i think this was desperately needed for the economy 2.0 update. it really has you min-maxing your services which i think is quite great as it forces you to think and plan ahead. but that was very difficult since especially healthcare is insanely pricey early-game and the service budgets dont scale the building's efficiency linearly so actually having smaller and cheaper options is a godsend!
I really hope they add a ui element to show employees too in the future, they're the biggest expense most of the time and there's no way to know that right now (apart from just knowing how many employees any given building requires!)
i like that they added a popular detailing tool (the custom surfacing) to the vanilla game for free. I'm not planning to go back to the game yet but this is pretty promising and i hope they keep this momentum for future updates. Also the canopy parking lot looks like it could fit next to offices or schools. They look "corporate" to me.
As an Landscapearchitect i really like your videos especially out of your perspekive as a city planner! Also i need to say that for me the new tools, surfacetool etc are a blessing for the whole cities skylines era, its absolute amazing how this allows to play with the assets and try out new creative things with it
9 DAYS? NINE DAYS?!
Should have been launch day.
@@TheRealEtaoinShrdlu no shit sherlock
@@TheRealEtaoinShrdlu I guess we all think that too. But still, better now than never.
@@lukasbartos2101 It is going to be hard to them to gain back the players they would have had though if this was from the first day.. a lot of people love this, but how many people just gave up on this game?
I've actually seen those canopy parking lots at 21:00 as a part of larger apartment complexes/co-ops, especially ones that were built in the late 70's and early 80's.
Thanks. Such a great run through of the patch. I'm excited.
I was on the fence, this update was what I needed to reinstall the game again.
thank god the office bug is fixed
That style of covered parking lots are super common here in BC where I live. You always see them in apartment complexes.
This is amazeballs! What a great find in my YT feed tonight! I don't even know where to begin on the things I liked "best"
This, combined with the Economy 2.0 patch, modding support and custom maps, actually makes me want to start playing the game again! My only thing is once my city surpasses around 25,000 people, my CPU starts to go over 70Celsius.
Needa overhaul my system cooling + look into a newer CPU before I start thinking about trying to push into building larger cities
Wow, smart move not annoucing the patch. Did they finally learn it's better to do this than to announce something and miss the date? And there's a lot of useful stuff here too. Seems like they are really trying.
If you see this, the covered parking lot would be a great use for a campus area. One of the major colleges near me has a lot that is fully comprised of covered parking.
And just in time for my week-long PTO. Well done, team. Thank you for putting this video together, this is very useful.
I had a "small elementary stool" this morning 😂
Oooh my god i was just morning scrolling, then your videoo title made me perk up.
I keppt scroolling while listening and at "zonable rooundabouts" i just risen like an anime character that just got alerted by something
Edit: surface painter? MORE ASSETS? SCHOOLS CLINICS...
Do i have time to eat breakfast or am i opening my save first..?
Do a big breakfast, so stay can stay on save past lunch
Love these new assets so much! Thanks for the detailed descriptions!
Best Patch so far IMO. Adds actual content and functionality and not just fixes a broken game. Hope we will see more of it! Also wish they finally fix Solar Panel bateries not working during the night. This bug is known since 1.0
I want to be able to choose what asset spawns when I’m zoning. At least a way to randomize assets spawning. It just breaks any immersion when you see three of the same buildings next to each other.
The problem is that there aren't just enough assets for a lot size. There's mostly just one asset, and it's five levels per lot size.
Hopefully, they will get expanded soon.
Yes, but beyond that, when a restaurant spawns instead of a gas station, I don’t want to have to play whacamole. Maybe a drop down list to select the kind of asset on the lot? And they should also bring back the ‘make historic’ button
@@Green_Lightning What I personally dislike is that for one of the european mixed-use sizes - 3*4 to be exact - we have a colorful modern building for level 1 and 2 that upgrades to an older building at 3 to 5. I can't even build a modern wall-to-wall neighbourhood without it turning into a historical center and it kinda stinks
@@ace0071000 Clearly the buildings are aging over time!
Wow, that is a ton of new assets. Way to go Paradox. You're killing it.
Redemption arc in progress?
paradox isnt doing shit, they're the whole reason this game released in the state it did. colossal order are the ones killing it
@@ubahnilol wow no matter how many times they're trying their best to fixed the game y'all always still complaining.
@@bmendez3782 I believe they are referring to the fact that Paradox, the publisher, are not the ones improving the game, but rather Collosal Order, the developer.
@@bmendez3782 colossal is doing amazing, paradox is not
Wow, finally. My dreams came true!!
thanks for the update vid and detailed breakdown. Very nice of you and very helpful.
Love these additions! TY Colossal!
#1 Great job Developers
#2 Is it possible to just create upgradable cul-de-sacs on the end of roads? Sort of like adding roundabouts.
#3 I still think 30 people in a mid-rise/high-rise building is
unrealistic. Hopefully the population increases when building level increases.
@@FTBAFT that would be awesome to be able to create a cul-de-sac bulb on the end of a road. I live on one and got the chance to watch a tandem gravel truck have to back down it today because the next street north of me is the main way out of town and the driver took a wrong turn. Their backing up skills were on point
homeless people are not a bug, they are a fact of life.
I've been playing less than a week and trying to discover the game for myself rather than get too many clues from RUclips. This video really feels like it brought me into the community and I LOVE your positivity. I'm getting some vibes now that you can really use this game more like a casual play set rather than it being a really constant grind to meet citizen demands and I am really liking that vibe, with you talking about different types of builds and whatnot.
The new Canopy-Covered Parking Lot could fit some places well:
- an alpine mountainside small town to protect cars from snow
- a mixed school campus as a part of 2, 3, or 4 of these same lots as a centerpiece fence around a huge central park
CO who give us the cheap town service AFTER making the economy harder... bruh. Better late than never i guess
LOVE these new assets! Thanks for such a detailed review of them. Cannot wait to play ... so happy tomorrow is a holiday so I can play to my hearts content. 😀
The Urban School buildings are *chef's kiss*!
This update is really great. I think i have to start a new city today :) - Thank you for the information. Hadn't touched the game in the future without you.
You can tell that CO is catching up with this update. WOW! This is the company we fell in love with.
A nice and much needed surprise update. Loving the new assets and the detailing additions. Can't wait to upgrade my city with the new assets.
Living in the suburbs outside NYC, the new train stations are perfect. Cities and towns over in CT have both just simple tracks with a few ticket machines, we have a bit more with inside seating, and some with maybe Dunkin attached. So this is spot on what works in my builds.
Canopy parking lots are all over Arizona, keeps cars cooler while shopping. With Solar on top of them we use them in Colorado too -- they are an easy way to add solar, though ours are on poles and don't have walls. They are tilted south to improve solar in winter and provide snow run off control (they also capture the water and use it for the landscaping).
Some _very_ welcome additions in this pack.
Just missing bicycles and toggleable zoning now for sorely-missed features from the first game.
What a great video and thanks for sharing, I didn't even know this was released! Now this is the Colossal Order I remember from CS1 that put their love and care into making a great game with great assets and tools. CS2 is starting to show it's true colours and I'm all here for it.
Amazing updates! I’m fired up to start playing this game again!!
Great video, glade we get the smaller train stations, I know I mentioned it to you in a previous YT beforre about, having small towns, but huge train stations - didn't look right. LOL, you forgot to show the NA trash trucks.
I audibly gasped when you added the extension to the urban elementary school, and the playground at the back, I have never loved an asset more! Colossal Order is winning my heart back with this patch
That ground texture stretchy thing looks great. That first home on the corner, put a privacy fence around it. Add a playground asset/pool and now that home has its own backyard with the same manicured lawn
Not every home would have it but if you making an extremely wealthy neighbourhood. You can now design what looks like its part of the plot with less mods
thank you for this video, so informative! love the updates to the game, i'm hoping for more versatile underground crossing subway stations, like mega hubs. the vanilla ones are pretty limiting when designing major subway hubs and networks
That urban police station genuinely looks so so so similar to the Police HQ in Johannesburg RSA, grunge included! I literally did a double-take and rewound a little to make sure I saw what I thought I saw! XD
Hey what you mentioned at 22:30 I think a lot of people would agree on. I know at least for me thinking as a mid rise multi family developer having the parking behind the buildings and keeping the road fronts walkable is super desirable and it would be cool to see you incorporate it more into the builds.
The canopy covered parking I think looks like it would fit really nicely outside universities or large office complexes - or a lot of industry/office/tech unique buildings - as sort of executive parking or whatever. This update looks so neat
This is a great boon! The differing scales of so many assets is refreshing and great!
Now this is more like what I've been expecting since release. Some seriously nice and useful stuff!
Thank goodness for the small medical clinic!
I just started playing CS2 after the Economy 2.0 update and I don't know all the tips and tricks for balancing a budget. My first big hurdle in all my towns was the medical clinic. It literally took up half my budget and drove me into the ground. To top it all off, it supported way more people than I ever needed (at the time).
I'll come back now and hopefully be able to get my modest skills of the ground this time.
Hi CPP!! I've been watching your videos for about a year or two now and I love them you're doing an amazing job. Is it possible for you to do another road hierarchy video? I feel like it's different for Cs2 than Cs1 (Although if you've already done one for Cs2 I'm sure I'll find it eventually. I hope you have a happy 4th with your family, and thank you so much for the content!!
On my list to do very, very soon
Thank you!! I feel like they're listening to creators like you and taking this game in the right direction. Honestly, based on all the issues, I haven't wanted to play CSII. That's changing.
Really thought we'd have to wait 'til after the long summer break for this one. Great stuff, super useful assets, love it. CO feel like they're really turning this around, finally.
Amazing gift before CO's summer break. Thanks for showing us, City Planner 🎉
I haven't played much CS2 since launch, but this patch seems like a huge win.
CPP following a long standing tradition of saying something we can all see is false 13:50 😂
I love you Philip don't ever change
Canopy parking lot is exactly what is behind late 70s ranch condos sharing walls. The lot is in back of the condo building. The condo has a tiny backyard with a privacy fence, sidewalk between the fence and the canopy parking. Canopy side is facing the back of the condos. There can even be another condo building on the opposite side, and I’ve literally seen this exact lot where canopy was only on one side. This asset is begging for some older ranch style condos two or three story condos or apartments.
Thanks for the video!
The surface painter is a gamechanger for me: this is the one thing Cities XL had that I was waiting to see here for so long. This will make so many commercial zones look more natural.
Absolutely fantastic update, that terrain editor has me excited!!
That new MEDIUM SIZE Railway Station is awesome! It really looks like so many Train Stations in Urban Sydney, Australia.
Perfect patch, can't wait for what is next!
It's so crazy, San Francisco has the same homeless bug, can't believe they haven't patched that out yet.
Thanks Phil, very useful overview. Outstanding even. 😛
Cities Skylines is back! All of these look so good, I hope we get more of these goody drops in the future
Here in Nevada that covered parking lot is a popular feature for reserved parking at office parks as well as apartments, as you pointed out!