Ultrakill But Hakita Added ANOTHER Update

Поделиться
HTML-код
  • Опубликовано: 11 май 2024
  • this caught me totally off guard lmao was not expecting another patch
  • РазвлеченияРазвлечения

Комментарии • 349

  • @rxpzq11
    @rxpzq11 28 дней назад +771

    "we are going to oil up maurise"

  • @letter_o_hyphen_letter_o
    @letter_o_hyphen_letter_o 28 дней назад +293

    Size 2 being made catchable every update is quickly becoming the "Removed Herobrine" of ultrakill

    • @nguyenvinhphat1910
      @nguyenvinhphat1910 28 дней назад +27

      Nah in 15c they made it uncatchable 😢
      "Fixed a bug that caused Size 2 fish to be catchable"

    • @_AnCub_
      @_AnCub_ 27 дней назад +12

      When I reader new size 2 fix I instantly thanked about "Removed Herobrine"

    • @Entity_glitch
      @Entity_glitch 27 дней назад

      Really though

    • @electr0cute170
      @electr0cute170 6 дней назад

      "quickly becoming"?

  • @alguem292
    @alguem292 28 дней назад +457

    5:43 linguini caught nuking with the eletric railcannon

  • @ItsGamein
    @ItsGamein 28 дней назад +282

    moving the camera during hit stop is so cursed

    • @tldmbruno
      @tldmbruno 27 дней назад +23

      Indeed, but NOT moving the camera is way more cursed. I know by experience, since I developed a tech demo (inspired by ultrakill) and I wanted to lock the screen with hit stops. It just feels... wrong. It feels the mouse got unplugged by some windows lag or something. Even just deacceleration feels sluggish. Mouse movement responsiveness is somehow sacred in FPS.

    • @tldmbruno
      @tldmbruno 27 дней назад +4

      And also, it completely messes up with your aim and muscle memory.

    • @ItsGamein
      @ItsGamein 27 дней назад +1

      @@tldmbruno I experimented with the new change and it makes the impact so much weaker, the hitstop might as well not be there anymore

    • @a_man_with_a_plan
      @a_man_with_a_plan 27 дней назад

      ​@ItsGamein the hit stop is the reason the weapon felt so good. now it feels way less impactful

    • @eduardodiaz9942
      @eduardodiaz9942 26 дней назад

      ​@@ItsGameinThen don't move your mouse while hitting stuff with the alt shotgun

  • @DabouldGaming
    @DabouldGaming 28 дней назад +294

    the jackhammer blue variant change for the trajectory of core is just so good it used to be pretty bad when in the air
    holy shit i got so many likes

  • @idkjfuff
    @idkjfuff 28 дней назад +186

    fun fact, soldiers immunity to explosions are actually only there if they can see you, or know you are there, so if you had blind enemies and spawned a soldier, projectile boost and normal rockets do work on him.

    • @SysFan808
      @SysFan808 28 дней назад +10

      if you fire a rocket, then hide in a corner, what would happen...

    • @idkjfuff
      @idkjfuff 28 дней назад +2

      @@SysFan808 haven't tested it yet, edit: i then tested it, and yeah, they do take damage.

    • @Shisiiii
      @Shisiiii 28 дней назад +17

      I wanted to show a friend the soldier's immunity to explosions and they suddenly didn't have it, Hakita trolled me so hard... It happend literally today

    • @idkjfuff
      @idkjfuff 26 дней назад

      @@Shisiiii did not mean to add insult to injury there

    • @laughtrack2269
      @laughtrack2269 9 дней назад

      fun fact this is because they actively block when hit by explosives, you can see the animation. makes sense

  • @withwillin
    @withwillin 28 дней назад +122

    ferryman nerf is extremely good for the cybergrind, I had to completely change my cybergrind play style because of their lightning

    • @boi2192
      @boi2192 28 дней назад +1

      U could actulally counter them with the jumpstart tho. U could also chargeback the lightning.

    • @user-cg6nf6bl6f
      @user-cg6nf6bl6f 28 дней назад +10

      @@boi2192yea but before the chargebacked lightning would still damage yourself so it wasn’t a great defensive option

  • @jokerkirby7051
    @jokerkirby7051 28 дней назад +101

    I think a neat buff they could give to the firestarter is that when an oiled enemy gets ignited by an explosion, the explosion that ignited it becomes red, bigger, and has double damage. One use case I can see is being a very easy way to core nuke flesh prison by just oiling up flesh prison instead of shooting a core.

    • @Jaykeduzthings
      @Jaykeduzthings 28 дней назад +4

      if you oil flesh prison as soon as it spawns the summons for the first time they catch on fire, which is pretty neat

    • @jokerkirby7051
      @jokerkirby7051 28 дней назад +12

      @@JaykeduzthingsThat got patched in the bug fixes

    • @NoirBoyssss
      @NoirBoyssss 28 дней назад +4

      They should make firestarter do red fire that deal more damage.
      Firestarter already pretty niche, they could use it so it makes it pretty usable and easy to use on most enemy

    • @_AnCub_
      @_AnCub_ 27 дней назад +1

      ​@@NoirBoyssss Firestarter already deal more damage

    • @dcshmoodle1610
      @dcshmoodle1610 27 дней назад

      ​@@NoirBoyssssthe fire from Firestarter was already buffed in 15b

  • @klibe
    @klibe 28 дней назад +44

    for the cerberus, the dash bug fix was when a cerberus would dash off a ledge, especially in the p-2 blood tunnel and fall and die

    • @seventhspud
      @seventhspud 27 дней назад

      gdi no more easy blood tunnel

  • @adamixziober
    @adamixziober 28 дней назад +111

    PATCH NOTE READERS ASSEMBLE🔥🔥🔥🔥🔥

    • @keostar7501
      @keostar7501 28 дней назад +20

      "no one reads nowadays" EXCEPT US 🔥🔥🔥🔥

    • @ootahcanadiensis
      @ootahcanadiensis 28 дней назад +13

      I LOVE READING 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥

    • @Memesthednaofthesoul788
      @Memesthednaofthesoul788 28 дней назад +11

      WALL OF TEXTS ARE MY FAVORITE THING🔥🔥🔥🔥

    • @_AnCub_
      @_AnCub_ 27 дней назад +2

      I reader it while testing everything in game
      If I wasn't testing it in game I wouldn't read

    • @whereismycup
      @whereismycup 27 дней назад

      I can read! (trust)

  • @PhantomOfTheNight
    @PhantomOfTheNight 28 дней назад +113

    That Flesh Prison/Panopticon buff physically made me recoil.

    • @user-bb8fx2yh3k
      @user-bb8fx2yh3k 28 дней назад +4

      They buffed it?!

    • @PhantomOfTheNight
      @PhantomOfTheNight 28 дней назад

      @@user-bb8fx2yh3kdoes he know...

    • @calibula95
      @calibula95 28 дней назад +14

      ​@user-bb8fx2yh3k they added resistance to sawblades.

    • @Ferrari03
      @Ferrari03 28 дней назад +17

      @@calibula95no… It can’t be… CURSE YOU HAKITA!!! WHY DID YOU HAVE TO KILL THE BEST WEAPON TO DISHWASH BOSSES LIKE THAT???

    • @Samo_shitpost71
      @Samo_shitpost71 28 дней назад

      ​@@calibula95 NOOOOOO

  • @TacoMeat684
    @TacoMeat684 28 дней назад +199

    RIP Firestarter, you will be mildly missed.

    • @Galaksyz
      @Galaksyz 28 дней назад +41

      firestarter was absolutely gutted this update
      there were a few places i would use the water oil explosion thing but now its so bad it STRUGGLES to kill FILTH
      its astonishing just how badly nerfed this thing was
      the only positive thing it got was being able to use explosives on maurices (soldiers too but who cares) but it does so little damage that the fire DoT from the oil already deals more damage

    • @_KillerD_
      @_KillerD_ 28 дней назад +9

      if the oil was faster it would be useful, like dropping a lot of oil at once

    • @ASaltyAcc
      @ASaltyAcc 28 дней назад +9

      Yeah, it’d be nice to be able to charge it up and then just absolutely launch oil everywhere.

    • @the8413
      @the8413 28 дней назад +1

      Firestarter is still goated ngl

    • @braindeadducky
      @braindeadducky 28 дней назад

      @@the8413for movement it’s still great but it’s can’t 1 shot everything anymore 😢

  • @htrscratch3813
    @htrscratch3813 28 дней назад +45

    6:25 it actually changes with time, if you keep with the same weapon, you'll see that it will be like glow, normal, glow, normal with a smooth transition

  • @Future_FriendRBLX
    @Future_FriendRBLX 28 дней назад +26

    Rest in peace to the niche Firestarter explosion tech with water. No longer are we able to clear rooms of enemies in a matter of seconds, despite there being weapons that do it as fast (if not, faster).

  • @Not_Dynamics
    @Not_Dynamics 28 дней назад +123

    Yes, the weapons are indeed glowy.

    • @dogeedude1506
      @dogeedude1506 28 дней назад +11

      THANK YOU it hurts my eyes so fucking much in cg😭

    • @helohel5915
      @helohel5915 28 дней назад +3

      Ahh so it wasn't just me

    • @tvhaha361
      @tvhaha361 28 дней назад

      Looks cool tho right?​@@dogeedude1506

    • @ramon1500
      @ramon1500 27 дней назад +2

      Is it connected to the freshness meter?

    • @lulis6505
      @lulis6505 27 дней назад

      the glow probably to show you the old "fresh weapon bonus"

  • @skelenize
    @skelenize 28 дней назад +21

    Hakita should make the tram instakill anything in front of it when jump started

    • @1103Everything
      @1103Everything 27 дней назад +8

      + VEHICULAR MANSLAUGHTER

    • @FutileStruggleofaBoulder
      @FutileStruggleofaBoulder 26 дней назад +1

      And if it hits a gutterman with a shield, it breaks the shield while stopping the charge of the tram or it just derails completely and hell spawns in another one

  • @GJoe52
    @GJoe52 28 дней назад +25

    With regards to the speedometer, it only captures your horizontal speed; so slamming registers as 0 since it is purely vertical movement.

  • @clockwork1685
    @clockwork1685 28 дней назад +30

    20:00 The thing about cerberi not falling was referencing them not falling of ledges while dashing

  • @TheMagicDragon-mm5dr
    @TheMagicDragon-mm5dr 28 дней назад +18

    16:35 Transition from Dreams into Siren Song along with the accompanying visuals is probably my favorite moment in all of Ultrakill.

    • @LemonadeTheRobot
      @LemonadeTheRobot 28 дней назад

      Something tells me this is a botted comment

    • @TheMagicDragon-mm5dr
      @TheMagicDragon-mm5dr 27 дней назад +1

      The transition. From 'Do Robots Dream of Eternal Sleep'. Into 'Siren Song Call of Death'. Along with the accompanying visuals. Which would be stepping outside on 7-2. Are my favorite moment in Ultrakill.
      The fack you mean botted comment you troll! >:[

    • @TheMagicDragon-mm5dr
      @TheMagicDragon-mm5dr 27 дней назад

      Ur a botted comment!

    • @LemonadeTheRobot
      @LemonadeTheRobot 27 дней назад +1

      @@TheMagicDragon-mm5dr the way you sounded, was very much like a bot >:{

    • @TheMagicDragon-mm5dr
      @TheMagicDragon-mm5dr 27 дней назад +1

      Explain! D:

  • @mair-chyan
    @mair-chyan 28 дней назад +16

    malicious face and virtues received the sound of receiving damage. virtue got crispy one which I like. about the Cerberi update, I think this means that if he makes a dash into the abyss, then hey will not fall until they makes a second. it is also worth attention to know that the change in the fire sprite is also a thing in 1-2: BURNING WORLD level

  • @electricisnthereatthemomen6535
    @electricisnthereatthemomen6535 28 дней назад +35

    the core jackhammer trajectory change is SUCH A GOOD BUFF
    before it was basically impossible to use the core jackhammer midair because the trajectory was so wonky, but now you can actually use it and not tear your brains out which is cool

  • @aiakos3673
    @aiakos3673 28 дней назад +13

    "we're gonna oil up maurice" is something i never thought i'd hear.

  • @Lystr0saur
    @Lystr0saur 28 дней назад +6

    20:40 The change makes it so that cerberi no longer fall OFF of ledges when performing the second tackle, which used to make them fall off all of the time during cybergrind.

  • @touhoutrash2436
    @touhoutrash2436 28 дней назад +23

    The tram now go faster if you use the jumpstart on them in this update and it’s a great addition for Speedrunning!

    • @syrup5940
      @syrup5940 28 дней назад

      Does it work on the tram in 7-1? If so that's awesome

    • @touhoutrash2436
      @touhoutrash2436 28 дней назад

      @@syrup5940 yep I tried it! And it worked!

    • @Cera_01
      @Cera_01 28 дней назад

      he covered it

  • @EMan-xj5cz
    @EMan-xj5cz 28 дней назад +11

    14:10 wait that was removed?
    Also I hate that prison change since the flesh prison was one of my least favorite bosses of all time already

  • @Ethylus
    @Ethylus 28 дней назад +16

    24:16 yeah i really was wondering why my filth was too slow while I was trying to parry

    • @Ethylus
      @Ethylus 28 дней назад +3

      i did not post this comment before the video was 24 minutes old, that was just a dream

  • @MrHat.
    @MrHat. 28 дней назад +5

    The ferryman nerf makes me think Hakita is planning a level that has you fighting multiple ferrymen

  • @kraken78916
    @kraken78916 28 дней назад +102

    i loved it when linguini said " it was our linguini time" and ultrakilled all over the place

    • @bghost8437
      @bghost8437 28 дней назад +8

      I was expecting that he would have linguinied all over the place, tbh

    • @simpIeidiot
      @simpIeidiot 28 дней назад +6

      One day humanity’s hate will birth a god of spiders

  • @LillithLilligant
    @LillithLilligant 28 дней назад +18

    trams are fast, sadly it means no more music cart in 7-2

    • @megaman4354
      @megaman4354 28 дней назад

      music cart?? what

    • @LillithLilligant
      @LillithLilligant 28 дней назад +2

      Check some of Linguini's older 7-2 videos. He times the cart terminal to the music. I do this as well.

  • @MUI_Noam12
    @MUI_Noam12 28 дней назад +15

    rip p-2 stalker room first wave instakill :(

  • @theglitchyman4256
    @theglitchyman4256 28 дней назад +11

    3:05 kid named maurice:

  • @scolp-dogo
    @scolp-dogo 28 дней назад +7

    Fans: Add new layer.
    Hakita: no, Now you can burn corpses and change your direction after an explosion.

    • @sleeper6548
      @sleeper6548 26 дней назад +3

      We literally got a new layer recently bro

    • @scolp-dogo
      @scolp-dogo 26 дней назад

      🤨 omagaaaaaa

  • @phantom2544
    @phantom2544 28 дней назад +6

    From what I'm guessing as of brutal getting all of these nerfs, ULTRAKILL Must Die difficulty is most likely just gonna be pre patch brutal with some major buffs to some enemies, whenever that difficulty gets released which is probably gonna happen when either the entirety of ACT 3 releases or a few months or weeks after P-3 releases

    • @user-cg6nf6bl6f
      @user-cg6nf6bl6f 28 дней назад

      lmao this is exactly what i was thinking too, virtues and ferrymen in pre patch brutal were way too strong for not even the hardest difficulty

  • @Solo_FT
    @Solo_FT 28 дней назад +11

    Hakita why must you nerf the firestarter

  • @Kthoolloo
    @Kthoolloo 28 дней назад +7

    The fact that he never mentioned that when you have i-frames and sliding makes it blue is a crime

    • @linguini645
      @linguini645  28 дней назад +5

      i totally missed this lol

  • @Minos-Pinos
    @Minos-Pinos 27 дней назад +2

    The Size 2 fish bug now says "Fixed a bug that caused Size 2 fish to be catchable"

  • @hakonnekono
    @hakonnekono 28 дней назад +6

    I think the glowing weapon HUD is the "fresh weapon bonus" timer. Idk, I'm guessing

    • @NoirBoyssss
      @NoirBoyssss 28 дней назад

      No? I mean you only lose fresh bonus until you hit something on your weapon. Idk, im bad at reading patch note.

    • @silksongoutyet
      @silksongoutyet 28 дней назад

      @@NoirBoyssss there's the quickdraw bonus it may be that

    • @hakonnekono
      @hakonnekono 27 дней назад

      @@silksongoutyet I guess it's more trustable

  • @BigPunDude
    @BigPunDude 27 дней назад +2

    The direction changing during jackhammer hitstop is useful so when you kill a virtue you don’t get propelled right into their beam

  • @_Yarics_
    @_Yarics_ 28 дней назад +4

    Fixed a bug that caused Size 2 fish to be catchable

  • @person_on_the_internet_
    @person_on_the_internet_ 28 дней назад +6

    0:16 nuh uh, I read it

  • @slashxred
    @slashxred 28 дней назад +3

    pretty sure the glowy change is there, but it's unwritten in patch notes. They glow in relation to the ambient lighting.

  • @redmadness265
    @redmadness265 26 дней назад

    15:24 The way he just crumples on his back from the blunt force trauma got me rolling

  • @TheActualMrLink
    @TheActualMrLink 28 дней назад +3

    2:50 I imagine it’ll be useful in the Cyber Grind so you won’t get sent careening off into the void after demolishing Maurice.
    11:00 well, clearly the tram is electrically powered, and the Jumpstart is supercharging it.

  • @divinebones95racist
    @divinebones95racist 27 дней назад +2

    This isn't too much money but I love your nerdy videos man...keep it up!!1! 🥶🗣️🔥❗

  • @_Yarics_
    @_Yarics_ 28 дней назад +2

    Initially, I didn’t notice that the patch came out, and today I tried to install mods for the first time, and when I saw the glowing interface, I couldn’t understand why it looked so bad and was looking for which mod to turn off. But when I went into a regular game and saw the glow, for a very long time I could not understand what was happening, and why I did not notice it in my 220 hours on Steam.

  • @saucer_jack
    @saucer_jack 26 дней назад

    first time i saw your channel you were at about 5k, now you're already at 13k. keep making good videos linguie!!!

  • @trigger7ff6
    @trigger7ff6 28 дней назад +1

    im a big fan of the firestarters oil specifically so i dont have to worry about hitting enemies directly bc im bad (you can tapfire the oil to make a small area of "can be hit and creates an explosion")

  • @hatersheadquarters5264
    @hatersheadquarters5264 26 дней назад +1

    Jumpstarting the tram is hilarious

  • @EmberOldAccount
    @EmberOldAccount 28 дней назад +5

    I have an idea for a Firestarter buff that might make it usable again.
    Basically, my idea is the oil should do a big of damage when ignited, kinda like a more subtle version of what it does in water. But when on an enemy, the amount of oil the enemy has should determine the ignite damage. So maybe a fully pr mostly oiled cerb would be damaged enough that the residual fire would kill it.
    Basically it would incentivise fully oiling enemies.

  • @jamwrightiam
    @jamwrightiam 26 дней назад

    the mindflayer change means you can transfer the screw to another enemy, so pretty nice for cyber grind and other circumstances

  • @dumb2smartd376
    @dumb2smartd376 28 дней назад +1

    i thought i was the only one who noticed the weapon icon pulsed until this vid

  • @marinauder
    @marinauder 23 дня назад

    the cerberi not falling over is about them falling over the edge while dashing, quite a buff in CG

  • @rabies6418
    @rabies6418 28 дней назад

    the cerberus would have a sort of skid after it dashed where it would be on its knees with a hand on the ground, thats whar it was referring to, i think

  • @ptrsncreative
    @ptrsncreative 27 дней назад

    2:42 not only that, but it also makes it much more viable for the cybergrinders

  • @ThePizzabrothersGaming
    @ThePizzabrothersGaming 28 дней назад +1

    13:45 not only will it spread blood, you can also still parry the screwdriver into something else

  • @santiagopuignau829
    @santiagopuignau829 25 дней назад

    2:20 The "changing directon" was already been there before the update, itrs something that i already use in Cybergrind so it can lead me to do more rico shoots on top of the air

  • @Alex-sd3fs
    @Alex-sd3fs 28 дней назад

    Believe the Cerberi change is for when they are dashing near a ledge and now they don't fall off the ledge during tackles

  • @chuckmcclain8789
    @chuckmcclain8789 28 дней назад

    20:53 I think this means they wont fall off ledges if they dash toward them, they'll stay on the ledge and dash again

  • @Scryptings
    @Scryptings 28 дней назад +1

    3:17 linguini caught in the act of trying to rocket a maurice (hog explosion)

  • @exorias625
    @exorias625 26 дней назад

    the weapon glowing may be an indicator for the fresh weapons bonus you see in style points
    subtle but its there ig

    • @godalien3223
      @godalien3223 26 дней назад

      This is incorrect, freshness reduces by usage and not time

  • @ausernamed
    @ausernamed 28 дней назад +1

    It's not just rockets for the enemies (Malicious face and soldier) suspectible to oil now, it's all explosive damage :D

  • @harumisakura
    @harumisakura 28 дней назад +1

    glow seems like a way to see "weapon freshness" without using styleboard

  • @a_flamingo_cultist
    @a_flamingo_cultist 28 дней назад +1

    didn't the alt core have movement based physics since day one? i remember being able to UB without regard to speed the moment it got added

  • @Limbogummy
    @Limbogummy 28 дней назад +1

    the parkour maps are about to be insane

  • @user-rt1wh1yd9p
    @user-rt1wh1yd9p 17 дней назад

    6:00 yes, it is good, now you can hit your core in the air way more consistantly

  • @imacat643
    @imacat643 27 дней назад

    the *evil* gutterman who phased through your wall, did so because the nav mesh doesnt automaticly update when you build something so it simply didnt know there was a wall

  • @overcharge5
    @overcharge5 27 дней назад

    Hey man, do u have a list of your regular use mods? I'd love to have the styles ones and the pipe gutterman

  • @grimgrahamch.4157
    @grimgrahamch.4157 28 дней назад

    I'm pretty sure cores always shared your momentum. It makes hitting the core more consistent while Bhopping, but not completely without error.

  • @ChipDrewPog
    @ChipDrewPog 28 дней назад

    yeah the glowy UI thing is something that everyone has been mentioning but I dont remember it being in the patch notes?

  • @db5094
    @db5094 28 дней назад +1

    thank you young british man

  • @adamswing6115
    @adamswing6115 28 дней назад +2

    Oh my God you can throw a sonic boom with saw magnets that's so friggin cool thank you for showing me this linguini

  • @vetabol_5247
    @vetabol_5247 25 дней назад

    The Cerberus change means that it doesn't fall off the map with the second dash anymore

  • @helohel5915
    @helohel5915 28 дней назад +4

    Damn that firestarter nerf... that was my only use case for the weapon. You are now better off just using electric railcannon for groups of enemies around/inside water (like in 7-3, p-2)

    • @helohel5915
      @helohel5915 28 дней назад

      Also jumpstart on trams means I can finally speedrun 7-2

    • @helohel5915
      @helohel5915 28 дней назад

      Also the cerb buff is for the P-2 tunnels, as the cerbs used to be able to fall into the blood walls and die without being angered (or maybe the buff is so they dont fall when enraged?)

  • @pacjohn
    @pacjohn 26 дней назад

    I think the jackhammer core change is good because you have more control of where the core goes

  • @mrmrpineapple6542
    @mrmrpineapple6542 28 дней назад +2

    The "There's another way to instakill Marice update" update

  • @therealflorpepic
    @therealflorpepic 28 дней назад +1

    would be funny if the jumpstart tram thing worked in the minotaur fight

  • @TheMagicDragon-mm5dr
    @TheMagicDragon-mm5dr 28 дней назад

    Is the glow a quickdraw bonus indicator? Like the scoring event?

  • @auggieheart
    @auggieheart 28 дней назад +1

    Virtues don't bleed while on fire anymore because, well, living beings usually don't bleed while on fire, they just sorta burn

  • @TheCybroid
    @TheCybroid 28 дней назад +2

    Its better for the core to have coin physics, easier to do the funny hitscan.
    Also hell yea size 2 fish time

  • @UnaturalShadows
    @UnaturalShadows 28 дней назад +2

    its a good thing

  • @blowcrazy
    @blowcrazy 28 дней назад

    Being able to look and aim during hitstops also makes it easier to aim with pogo stick'd cores.

  • @MrHexSins
    @MrHexSins 24 дня назад

    I think the weapon icon glow has something to do with movement speed, i noticed it glowing more the faster you more

  • @Ak_1213
    @Ak_1213 27 дней назад

    I think the cerberus dashing fix is so that they can't fall off platforms when they dash

  • @_AnCub_
    @_AnCub_ 27 дней назад

    Maurices and Soldiers take explosion damage when oiled up so you can set them on fire

  • @2001CusinartToaster
    @2001CusinartToaster 27 дней назад

    hey now you can hit a core eject and an enemy with the jackhammer at the same, if you pull this off you can do up to 17 damage

  • @Ayo_The_Pizza_Here.
    @Ayo_The_Pizza_Here. 28 дней назад

    You also forgot the fact that the side particles when you slide turn blue when you have stored i-frames (for example, sliding after dashing or dash jumping). Is this significant? Probably not

  • @pacjohn
    @pacjohn 26 дней назад

    Titanfall 2 feels from the speedometer

  • @adwm1514
    @adwm1514 26 дней назад

    With all of the patches starting to flood from Hakita, I like to think Sisyphus prime is just standing behind him as he codes, breathing down his neck and yelling "KEEP EM COMIN!" right into Hakita's ear as loud as fucking possible once They make a patch for the game.

  • @Entity_glitch
    @Entity_glitch 27 дней назад

    Linguini caught screwdrivering a mindflayer

  • @ExhaustedAmateur
    @ExhaustedAmateur 28 дней назад +2

    WHAT DID THE FIRESTARTER EVER DO TO U HAKITA NOOOO

  • @grumbro
    @grumbro 28 дней назад

    I hope screenshotting is updated, it very rarely works in ultrakill but will work in other games

  • @malachikoch6030
    @malachikoch6030 25 дней назад

    the ultragods are blessing us

  • @thtjdgamer7016
    @thtjdgamer7016 28 дней назад +1

    If I had to guess, the glowy weapons thing is probably tied to freshness. The more glowy it is, the higher your freshness meter.

  • @Kikabopom
    @Kikabopom 27 дней назад

    hakita keeps making my fav rocket launcher even better :3

  • @SmileyTheFoot
    @SmileyTheFoot 28 дней назад +1

    Welp, leviathan speedruns are set in stone

  • @drakal2045
    @drakal2045 28 дней назад

    Guns be glowy on the hud to indicate when you get the fresh weapon bonus thingy

  • @YetiCat28
    @YetiCat28 27 дней назад +1

    lmao imagine if you jumpstart the cart in the minotaur fight and just zoom away lol

  • @TuttaltroChe_quello
    @TuttaltroChe_quello 28 дней назад

    I also thought my weapons on the HUD looked glowy, I thought I was losing it

  • @j0byy
    @j0byy 28 дней назад

    Not only lightning doesnt hurt you anymore but now if you chargeback a lightning into a core eject it'll do some kind of core nuke dealing around 20 damage

  • @quista5896
    @quista5896 27 дней назад

    i think the cerberi buff makes it so that they dont dash off of a cliff (my best guess)
    edit: im also pretty positive that the cerberi falling while dashing happened in the multiplayer video (the one with the weapons getting stupider) in 7-1 (the big cerberi)
    yup: ruclips.net/video/nIfBO11AMwQ/видео.html (link is with timecode included)
    its at 50:45
    ps: size 2 being catchable was a bug that got fixed not the other way around ;)