It can to an extent. Sodium adds a slider that allows you to allocate more threads to rendering chunks which does make high render distance usable. I run 64 chunks with shaders regularly and it runs fine if you're not flying because of the additional threads being used through sodium.
@@le9038 dont get me wrong, it's not perfect, but terrain generation on high core count CPU's is so much faster, and the game normally runs way better when everything is already loaded and you're just fully loaded a lot more often with that option
Well bedrock edition is multithreaded and it's the reason why it suffers from bugs, bcz even the mob behaviours and redstone make use of multiple threads causing it to glitch out the game. You may have heard ppl complaining about bedrock redstone being random. Well guess what you have it.
At 1:51 those frame time spikes align with memory usage drops. That suggests the multi treaded JVM garbage collection wasn't able to complete before the memory allocated to the "new generation" was exhausted. This would cause a single threaded full garbage collection which is a "stop the world" event, meaning all other threads get paused. I like what you are trying to do, but the JVM garbage collection and generation sizing is probably going to need to be tweaked to cope with a 4.6GB/s allocation rate.
@@Aehpt More memory wouldn't help that, it's an issue with java that minecraft is using, it simply pauses everything while it waits for the huge amounts of memory to load. More memory would actually make it worse.
There is a setting in Sodium/Rubidium under Performance to increase the amount of cores used for chunk rendering. Not sure if that actually works but who knows
Gosh you are so underrated... i expected you to have thousands of subscribers but to see this video only getting 2 thousands views is insane you deserve more then that, you will go far broski, you gained a Subscriber for sure.
I will be making another video with 512GB of ram and a threadripper CPU. Let's see just how far I can make it with these mods, and other generous improvements to my process some have offered in the comments section already.
You can also use the settings file to go wild until the game keeps crashing, about 4,000,000 chunks is the limit for my i9 and 64GB, so I can only imagine how far your machine will go.
@@Aehpt im sittng here with a cool 64 gb so i would find if you leant me a spare 128gb or better yet a spare threadripper or something from my 5900x :)
@@Aehpt remember that without mods minecraft utilizes 1 core of the cpu so for now the 13900k and a very large amount of ram is going to work pretty well, you could install a multicore mod and then check if you got better framerates
Fyi for normal usage I recommend sticking to max 31GB of RAM allocated as compressed OOPs in Java means that 31GB and 48GB of RAM are pretty much equivalent to each other.
You basically dont need more than 8gb for mc, unless you do what was done in this video. Even Greedycraft with 500 mods runs on 10gb with normal settings.
man i WISH i could do this. i cant play with more than 10 render distance most times and it gets so much in my way. specially when flying around with an elytra. good video tho this is excellent quality work and i hope you grow more and more!
Try using Linux's swap feature, which allows you to use an SSD for extra RAM. You will need to turn down swappiness to around 5 or smth to make it not lag that much.
@@Aehpt, ayooo that's nice. If you experience any performance issues with this setup, try running the SSDs in RAID 0 (with fragments being as small as possible), which basically combines 2 into 1, so it's 2x faster. People usually hate RAID 0 cause of data corruption, but we don't care coz it's not like if it's gonna contain any important data.
there is also a software limit that minecraft itself can handle before it crashes. This is also the reason why if you allocate more memory than needed to minecraft it can decrease performance
Never heard of that? I allowed almost my entire RAM to be used for minecraft to get better performance which made the fps a little better but caused more micro lags Any tips on how I could build on this limit mechanic?
@@Dr.Bluberry that microlag is what im talking about. I think theres way to go around it using multithreading or other things but theres not really any point in fixing or working around it since minecraft doesnt really take many resources
I agree with Jack. It would be nice to see a major rewrite or a singular Minecraft version with pros taken from each current version, but that will probably take time. I will keep my ever-searching eyes out for it though. Probably will be hard to miss.
You should try running a Paper server on your computer and joining it locally instead of a singleplayer world. Paper has multithreaded chunk generation, so maybe that'll help your R9 5900X keep up.
All this, to compensate the fact that Mojang didn't even implement the old tech called LOD that was used in games way before Minecraft... Maybe, just maybe, their game would sell better had they advertised it with buffed render distance, instead of the 32 chunks fogscape that makes it look like Silent Hill
Teoricamente, cada Valor de "Render Dist" requer um núcleo real de um bom processador para gerar em tempo real todos os "chunks". Para 64 "Render Dist", necessita-se de um processador 64/128. Além de memórias bem rápidas para não haver "fps drop" enquanto anda no mapa
Likely not much different as at that scale even small issue in code would bloat to showstopping scale. M$ is not interested in turning that game into simulation monster, they only want to sell realms subscription.
bedrock is a hot piece of garbage, they "optimize" by just chopping off chunks far away, most bedrock chunks arent loaded, they're just there, showing you the bare minimum, the chunk itself isnt alive, and keep in mind JVM (java) will run incredibly close to native (C/C++) code when all code compiled by JIT java is not that slow, the programming language is not the one to blame, the one to blame is minecraft incredibly messy and unoptimized rendering engine, as Notch written it back when cpu has only 2 cores
@@giakhanhvn2mc Java will only ever come close to C/C++ when the code for C/C++ is not that well optimized. Java is inherently much slower than C/C++
Jeez I didn't realize you had so few subs, I'm happy this video blew up and I hope you're now inspired to continue working on new videos and accomplish even more, subbed.
By the way, PolyMC is not really being maintaned anymore. Most of the devs have moved to Prism Launcher (a fork), so it's recommended to switch to that.
This was a really cool video! Great job! Though I do have a question. Around 4:10 you mentioned you had a ton of performance mods to get this to work properly, and I'm wondering what mods you used for performance. I mean, if you can render hundreds of chunks and not immediately crash then I can only imagine how well the performance would be on a regular Minecraft world.
I use a mod called Distant Horizons. It uses level of detail (LOD's) commonly used in other games to mimic high render distance without turning your game into a slide show. modrinth.com/mod/distanthorizons
@@guidedexplosiveprojectileg9943 vanilla minecraft JE can't handle that, in order to achieve a playable experience with high render distance you'll need mods, this is a lot of work that could go to an update that the majority of the player base will see as an "actual update"
@@TheRian125 truth is devs are just lazy. its significantly easier to implement something with the native engine rather than a modding api. they have dont literally nothing good for years with small updates that they call "major"
@@jakedespppp are you saying that from a programmers background? is not about lazyness, minecraft is HUGE, most of the playerbase plays BE, wich already has a much better render engine than JE, its just out of scope for now ps: i strongly believe that their plan is to drop JE support and have everyone on the BE
Haha! Yeah, next system is 512GB. It's honestly hilarious to me that some people don't even have 128/512GB of solid state storage and here I am with that much in random access memory.
You are strongly advised to try bedrock, it's true it is very optimized, I play with 84 chunks at 60 fps, but there is one problem, the maximum distance there is 96 chunks, so you will have to look for a way to get around this limitation.
Try the same test on bedrock. The render distance on bedrock is insane compared to java with how optimized it is. I set my render distance to 1000 and my laptop with 16gb ram only slide showed while loading the chunks in view and was semi smooth once they were loaded. I could reasonably play on a render distance of like 200+. Just imagine that with 128 gb ram
You know what would be nice? If minecraft chunk generation could use more cores. Wouldn't it be nice if you could select how many cores Minecraft can utilize per chunk? What I mean is that Minecraft uses all cores that arent doing stuff in the background and if you had like a 8 thread cpu with insane single core performance you asing one core per chunk. But if you have something like a 5995wx you might need 2 cores per chunk because of the lower single core performance. Then Minecraft servers would finally be able to use stuff like epycs, xeons and threadrippers. And chunk gen would be so, so much smoother and faster (Unless you have a 1 core 1 thread CPU, in which case.. your loss)
This is why more people should play bedrock. I get 40 fps with 32 chunks renderdistance on Java and never below 60 on bedrock with 76 chunks render distance. No mods.
@@static7985 Nah, don’t say that. Basically everything in creative is way more refined on Bedrock. And multiplayer is much better implemented. And don’t even get me started on how Bedrock has more features than Java. But I understand why you would play Java. Mods, custom world types and though Bedrock has more features Java has some really good exclusives to.
@TheMagicalNam bedrock has convoluted menus, cant do mods, cant do shaders, cant do resource packs. and you have to pay for any of those if you want them. skins, too. also, java animations are smoother. whike bedrock may be more optimized, and has way better multiplayer implementation, java is the definitive edition of minecraft, and bedrock has always felt like a cheaper knock off.
@@static7985Firstly, you seem to focus way to much on shaders and skins instead of the gameplay. Wanting to prioritise that is a valid opinion to have, but will I judge you for it? Yes, I will and I probably wouldn’t want to be on the same continent as you if that is the case. But to an actual counterpoint, no java is better at shaders, mods and resource packs. If you care about that play Java. There is fun mods and I play Java sometimes for stuff like distant horizons. But most of the time mods are not what the vast majority of people prioritise. But the skin thing is just false, you can make any skin on bedrock to. Secondly, bedrock is way more accessible. Java is only available on PC. Bedrock is available on basically anything imaginable. And multiplayer is way easier as well. It is much easier and accessibler to play with people and a much more spontaneous thing to do. That leaves more room for enjoyable experiences. Like local multiplayer in many different ways. Third, have you tried creative in both versions? If you say java is better you should reevaluate your life choices. Like, I literally switch over from java to bedrock when I want to do things in creative because bedrock has a so much greater implementation. Everything from the flying that doesn’t feel like 4D ice skating to the holding down to place blocks at any rate to how the inventory is organised or even how you can fly better with elytra. It is a whole different experience. And about the market place things, just ignore them. It’s not that hard. It is way less intrusive than in other games. To be clear, I still think it is a burning pile of BS. I am just saying that it stinks surprisingly little. And it also provides many java mod developers with money by them selling stuff on bedrock, so it is great in that way for those who play both versions or java like us. But still, it is bad but just ignore it. About the menus, we just have different preferences. I think there is no major difference in how good they look, most people don’t care. The only thing I will say is better is the new bedrock menu that comes who knows when. And bedrock loads chunks not just faster but better. It prioritises where to load them first very well and makes the experience with t.ex elytra much more enjoyable than even playing java with mods like distant horizons. About that animation thing, how many people notice that? 3? 4? It is not a big deal. There is many things you could have mentioned before that. Like how you can’t go back to older versions in bedrock witch is a big point in javas favour. But to give bedrock another similarly important point, bedrock has much smaller world sizes and is now generally less buggy. I know it’s a shocker. Sorry if I was long worded or didn’t sound so friendly. I haven’t proof read this and there is probably something I have done wrong. Except if you are the kind of person who only cares about shaders and skins and don’t consider those who enjoy other aspects of the game as people with valid opinions. In that case, clean your room, tell your mom you are gonna leave your basement cave and go for a walk, touch grass, get a sleep schedule and lastly go to therapist so you can improve your sad life. In all other cases, have a nice day. I will be here to counter any arguments you have, except if they are really good but I have my doubts.
@TheMagicalNam i play hard core. i used to, rather. i was never big on creative mode, and i haven't touched minecraft in like a year. from my limited experience playing bedrock, i just remember that something was missing, gameplay wise. java just feels more "correct", i can't quantify it. there is something thats off about bedrock, whether it be the way chunks load or the way blocks are highlighted or the way the menu is animated. You seem to misunderstand how nice shaders and resource packs are. youre coping by saying "its not that important", it is. i notice it and it adds to the experience. if you end up getting a better computer than the chromebook you run bedrock on, im sure you will understand and your point of view will change. in the meantime, enjoy your grass touching, non moms basement dwelling, clean room, perfect sleep schedule, and happy life you are so convinced only you have.
@@hakprodz lol yeah. Obviously most modern games have like RTX graphics with 4k and 8k, which is pretty much all on the GPU. Minecraft on the other hand, with it being in Java which isn't made for a game like Minecraft, HEAVY relies on the memory. That's why Bedrock edition runs so much smoother and has hardly any lag spikes often, it's made from C++ which is a much better choice.
Nice video, looking forward to your 512GB video! My most viewed video is also taking Minecraft RD to the extremes. I only got 64GB in my PC so waiting for an older server I bought to ship out that has 384GB of DDR3. I'm planning to try to use Chunky with it to get an image of the entire Greenfield City map. Not sure if it'll be quite enough, but guess we'll see. :)
I cannot wait for like 10-20 years from now, computers will be so advanced that we can play at like 200 chunks with 100+ fps 😄
More like 3-4 years if Mojang decides to do a major rewrite of the java code or merges all the variants to one version. xD
I can only hope...
@@Aehpt True! Mojang needs to seriously up their game because MC is insanely unoptimized
@@ScottLucian Agreed. The new features are always nice but all the techy people want all the optimizations.
@@poky-- MC bedrock have insane lack of features for server hosting and modding
@@poky-- NO thanks 💀
Imagine if Minecraft was properly optimized with the ability to do multithreading with multiple cores on the CPU...
Some day... ;)
It can to an extent. Sodium adds a slider that allows you to allocate more threads to rendering chunks which does make high render distance usable. I run 64 chunks with shaders regularly and it runs fine if you're not flying because of the additional threads being used through sodium.
@@jordanlazarus7345 Seriously??? Why isn't this in Vanilla Minecraft???
@@le9038 dont get me wrong, it's not perfect, but terrain generation on high core count CPU's is so much faster, and the game normally runs way better when everything is already loaded and you're just fully loaded a lot more often with that option
Well bedrock edition is multithreaded and it's the reason why it suffers from bugs, bcz even the mob behaviours and redstone make use of multiple threads causing it to glitch out the game. You may have heard ppl complaining about bedrock redstone being random. Well guess what you have it.
people have mentioned distant horizons, but it’s so interesting how with some basic LOD scaling this wouldn’t be nearly as intensive
And its funnier how the fanbase could even get ahead of Mojang themselves with things like this
1:10 computers will remember this torture
The pinnacle of human technology will be when computers can run Minecraft at 32 chunk render distance at a constant 60fps with shaders turned on!
There *are* PCs that can do that.
Bro my pc can do that, you just need performance mods. Sodium + starlight can more than triple your fps, and increase your 1% lows even more so.
Sodium + Starlight gives me about 50 more fps, Idk how people are getting double. I go from 100 in singleplayer to 150. 200 in multi-player to 250.
Sodium, Iris, Starlight, Lithium is a good start!
I have all of them. Plus FerriteCore and some entity culling mods. Still only around a 50 fps increase
I've been using Distant Horizons, but this is so much cooler seeing this much actually rendered! Great video!
I use that too if I don't want to play with 1fps which is always xD I also use Iris haha.
@@Aehpt I wish minecraft had built in LOD and more optimization lol
@@BakeBakePi yea
Distant Horizons is more interesting because it does it in a more efficient way that can be run more smoothly, but this is neat too
@@Aehpt you should've tried that in bedrock edition
At 1:51 those frame time spikes align with memory usage drops. That suggests the multi treaded JVM garbage collection wasn't able to complete before the memory allocated to the "new generation" was exhausted. This would cause a single threaded full garbage collection which is a "stop the world" event, meaning all other threads get paused.
I like what you are trying to do, but the JVM garbage collection and generation sizing is probably going to need to be tweaked to cope with a 4.6GB/s allocation rate.
I'll have to try that again in the future when I have 512GB of ram to work with.
@@Aehpt Prolly enabling ZGC should help; I think G1 newgen collection is always stop-the-world?
@@no-defun-allowedhow can jvm improve performance?
@@Aehpt More memory wouldn't help that, it's an issue with java that minecraft is using, it simply pauses everything while it waits for the huge amounts of memory to load. More memory would actually make it worse.
@@katto1937Exactly that's what everyone tells me Because I play It's hotted and trust me.When you install a lot of mods there's a lot of memory leaks
This is amazing content! You definitely deserve more recognition for your work.
You are a legend and I really appreciate your kind words.
What about the poor computer
There is a setting in Sodium/Rubidium under Performance to increase the amount of cores used for chunk rendering. Not sure if that actually works but who knows
I'll have to give it a go when I build an actually good computer haha.
@@Aehpt You have an amazing computer wdym?
@@yooogort its outdated
@@Dragoon710No it's not, that's a monster he has built. 5900X and 3080 bro that's high class.
@@ThunderTheBlackShadowKitty it's still a really good computer dont get me wrong
0:47 the way you said "cool" sounds like old Minecraft Steve's hurt sound
Lol
Gosh you are so underrated... i expected you to have thousands of subscribers but to see this video only getting 2 thousands views is insane you deserve more then that, you will go far broski, you gained a Subscriber for sure.
Dang, I appreciate the support. You are a legend.
the channel bio alone warrants an automatic subscription from me
Only 2 thousand views? Look again :D
I hate it when people use the word "underrated" wrong.
@@palkay875 fortunately this is not one of those times :)
One client should not have this much power...
@@worldslogic5301 but also more bugs
@@AJ-Palermo the point is more chunks so that is irrelevant
@@worldslogic5301 how do you get bedrock on a pc-
*WINDOWS 10 EDITION*
@@AJ-Palermo there's always a way
@@rexperverziff if you have java you have the launcher and when you buy mc you get both
Now I wanna see what you can do with Distant Horizons AND this much RAM
I will be making another video with 512GB of ram and a threadripper CPU. Let's see just how far I can make it with these mods, and other generous improvements to my process some have offered in the comments section already.
@@antonio32a More RAM per each RAM stick
Yeah, big boi ram sticks. Like 512gb sticks hehe
@@antonio32a 8x64gb with threadripper
@@Aehptlies
I can't almost believe you can render thousand of blocks without using distant horizon, pretty good video, please make these more.
Didn't know a 6 minute render commentary is what I needed now
I like your vids
"128gb of ram on minecraft"
chrome tab: "let me take care of this one"
😂
You can also use the settings file to go wild until the game keeps crashing, about 4,000,000 chunks is the limit for my i9 and 64GB, so I can only imagine how far your machine will go.
I hadn't thought of that before. I'll have to look into that when I get a threadripper system with +512GB of RAM xD
@@Aehpt That's much
I think i will but RAM for my 4GB RAM phone
@@Aehpt im sittng here with a cool 64 gb so i would find if you leant me a spare 128gb or better yet a spare threadripper or something from my 5900x :)
@@Aehpt remember that without mods minecraft utilizes 1 core of the cpu so for now the 13900k and a very large amount of ram is going to work pretty well, you could install a multicore mod and then check if you got better framerates
@@Aehpt isn't the single core performance on threadrippers worse than traditional CPUs?
Even 12 core processor can't run this game on ultra graphics
Minecraft java only uses 1 core to run the game
No bs like other ytbers, straight to the point good job underrated one.
Fyi for normal usage I recommend sticking to max 31GB of RAM allocated as compressed OOPs in Java means that 31GB and 48GB of RAM are pretty much equivalent to each other.
I don't normally run this xD Though that would be a flex. Maybe when I build a 512GB system ;)
@@Aehpt Minecraft on 1tb of ram
You basically dont need more than 8gb for mc, unless you do what was done in this video. Even Greedycraft with 500 mods runs on 10gb with normal settings.
man i WISH i could do this. i cant play with more than 10 render distance most times and it gets so much in my way. specially when flying around with an elytra. good video tho this is excellent quality work and i hope you grow more and more!
I'd try out Distant Horizons. It uses LOD's to mimic render distance without turning your game into a slideshow. modrinth.com/mod/distanthorizons
@@Aehpt oh yeah i forgot about those. thanks!
@@delory4591 You're welcome. Let me know if you need any more mod suggestions. I've dove deep into many projects. xD
Try using Linux's swap feature, which allows you to use an SSD for extra RAM. You will need to turn down swappiness to around 5 or smth to make it not lag that much.
I'll consider buying two 8tb m.2's for my future 512gb system and give one full 8tb of swap. Just casually run Minecraft with 8704GB of RAM.. xD
@@Aehpt How to thrash an SSD 101
@@Aehpt, ayooo that's nice.
If you experience any performance issues with this setup, try running the SSDs in RAID 0 (with fragments being as small as possible), which basically combines 2 into 1, so it's 2x faster. People usually hate RAID 0 cause of data corruption, but we don't care coz it's not like if it's gonna contain any important data.
@@flintfrommother3gaming I don't think that's gonna take up all read/write cycles in a single session
Exactly. We just run algorithms to create fancy region files. Those 8tb's are expensive now so I will hold off for the time being lol.
1:51 OH MY PCCCCCC!!!
0:47 when you take damage in beta
i cant get the exact time but its the way he pronounces the "ool" in "cool"
Ram: i can do it but there's a problem
Cpu: That's right
there is also a software limit that minecraft itself can handle before it crashes. This is also the reason why if you allocate more memory than needed to minecraft it can decrease performance
I've heard of that. It would be cool to see what 512GB will do with a threadripper system and the like.
@@Aehpt it may make minecraft become pretty unstable or outright crash, it would be interesting to see
Never heard of that? I allowed almost my entire RAM to be used for minecraft to get better performance which made the fps a little better but caused more micro lags
Any tips on how I could build on this limit mechanic?
@@Dr.Bluberry that microlag is what im talking about. I think theres way to go around it using multithreading or other things but theres not really any point in fixing or working around it since minecraft doesnt really take many resources
@Honza Havlas Normally, for something like the FTB app, I tested it to be best around 8gb
in Future we would probably be able to play with 512 render distance with 60+ fps :)
can't wait for it
Well if it weren't written in java and had good optimisation then 512 probably would be possible in this video.
I agree with Jack. It would be nice to see a major rewrite or a singular Minecraft version with pros taken from each current version, but that will probably take time. I will keep my ever-searching eyes out for it though. Probably will be hard to miss.
we can now
With LOD's yes. But actually loading the chunks like a giga chad with decent framerate, well, I'll see in a bit when I go again with 512GB... :)
@@Aehpt I can't even comprehend 512GB of RAM lol.
0:56 best part of the video 💀
Im working on developing a voxel game, this actually helps me understand the soft boundaries of the number of chunks I can render 😂
Glad to be of help!
1:08 Is this equivalent to revving your engine LOL. This man is revving his RAM.
You should try running a Paper server on your computer and joining it locally instead of a singleplayer world. Paper has multithreaded chunk generation, so maybe that'll help your R9 5900X keep up.
Good idea!
0:46 bro sounds like the old minecraft hurt sound
You can turn up your chunk render threads in the sodium settings
I totally forgot about that setting. I'm adding it to a list when I redo this with a threadripper system and 512GB or more of RAM... ;)
@@Aehpt i wanna see 256 chunks working lol (and i dont count things like reducing lod)
As soon as you said "What's going to happen when I look up" muy video started to buffer
Nice timing
All this, to compensate the fact that Mojang didn't even implement the old tech called LOD that was used in games way before Minecraft... Maybe, just maybe, their game would sell better had they advertised it with buffed render distance, instead of the 32 chunks fogscape that makes it look like Silent Hill
Teoricamente, cada Valor de "Render Dist" requer um núcleo real de um bom processador para gerar em tempo real todos os "chunks". Para 64 "Render Dist", necessita-se de um processador 64/128. Além de memórias bem rápidas para não haver "fps drop" enquanto anda no mapa
It's hard for me to imagine what kind of grandiose results you would get on an optimized "bedrock edition" It runs in C++ instead of Java
Likely not much different as at that scale even small issue in code would bloat to showstopping scale. M$ is not interested in turning that game into simulation monster, they only want to sell realms subscription.
bedrock is a hot piece of garbage, they "optimize" by just chopping off chunks far away, most bedrock chunks arent loaded, they're just there, showing you the bare minimum, the chunk itself isnt alive,
and keep in mind JVM (java) will run incredibly close to native (C/C++) code when all code compiled by JIT
java is not that slow, the programming language is not the one to blame, the one to blame is minecraft incredibly messy and unoptimized rendering engine, as Notch written it back when cpu has only 2 cores
@@giakhanhvn2mc Java will only ever come close to C/C++ when the code for C/C++ is not that well optimized. Java is inherently much slower than C/C++
Imagine running bedrock edition instead though, the render distance could be easily doubled, possibly tripled
Jeez I didn't realize you had so few subs, I'm happy this video blew up and I hope you're now inspired to continue working on new videos and accomplish even more, subbed.
You're a legend!
Man this really makes you appreciate the clever engineering that went into distant horizons
By the way, PolyMC is not really being maintaned anymore. Most of the devs have moved to Prism Launcher (a fork), so it's recommended to switch to that.
I saw the whole fiasco. I'm just trying to avoid the drama so I'll keep my eye out. Thanks!
@@Aehpt I am using Prism launcher without any issues. Switched from multimc ;)
have you tried using gentoo on this pc? with this specs you would compile kernel and packages in seconds lmao
Gotta go fast!!!! I'm in Void right now. I would like to try out Gentoo at some point.
This was a really cool video! Great job! Though I do have a question. Around 4:10 you mentioned you had a ton of performance mods to get this to work properly, and I'm wondering what mods you used for performance. I mean, if you can render hundreds of chunks and not immediately crash then I can only imagine how well the performance would be on a regular Minecraft world.
I get nearly 1,000 fps with a rtx 3080, 5900x, and that amount of allocated RAM. It's pretty juicy haha.
Yea but what mods did you use?
@@Aehpt imagine if you had a ryzen 7000 and a radeon gpu. That would make it go even crazier since youre on linux
@@B_Jamer It's a secret. He's with the Russians and they finally hacked minecraft to work properly.
Laughs in nvidium mod and bobby with infinite view distance with actual blocks unlike distant horizions while reaching 500fps
Man, I so see you as being the next big MC Tuber, good luck!
lmao this did not age like fine wine.
Is there a mod you use to allow more than 32 chunks and if so what is it? I want to try this on my laptop and is what it can do.
I use a mod called Distant Horizons. It uses level of detail (LOD's) commonly used in other games to mimic high render distance without turning your game into a slide show. modrinth.com/mod/distanthorizons
@@Aehpt I wonder why mojang hasnt implimented it🤔
@@guidedexplosiveprojectileg9943 vanilla minecraft JE can't handle that, in order to achieve a playable experience with high render distance you'll need mods, this is a lot of work that could go to an update that the majority of the player base will see as an "actual update"
@@TheRian125 truth is devs are just lazy. its significantly easier to implement something with the native engine rather than a modding api. they have dont literally nothing good for years with small updates that they call "major"
@@jakedespppp are you saying that from a programmers background? is not about lazyness, minecraft is HUGE, most of the playerbase plays BE, wich already has a much better render engine than JE, its just out of scope for now
ps: i strongly believe that their plan is to drop JE support and have everyone on the BE
5:08 it's rendering far enough for floating point precision error to be visible! 😂
I see it lmao
My device would crash immediately 😂
Haha! Yeah, next system is 512GB. It's honestly hilarious to me that some people don't even have 128/512GB of solid state storage and here I am with that much in random access memory.
@@Aehpt Also congrats on your mission! My sister (Alia) told me. Funny how your last video is so popular!
@@coraversor5023 shhhhhh ;)
"The chunks are just pixels"
So render them with that detail 💀
(Distant horizons)
Only 2k subs? This is top tier content for your class! Great work!
You are a legend!
0:38 Bedrock edtion players: "Hey that's normal distance"
bro im on bedrock and this isn't possible without a solid gpu on my xbox the max is 16 chunks with alot of lag java is becoming better at everything
@@abdelrahmannabil871 Ahem, you are on xbox.
@@abdelrahmannabil871no if u use a PC for bedrock it’s gonna be like double than java
3:33 me when play Minecraft with 8 chunk loader
Haha
2:21 big smoke
You are so right. RIP to the system. That's okay, because it's still alive.
Big smoke its me carl chill chill
@@Aehpt Big smoke is a character from gta sa (Grand theft auto: san andreas)
Imagine using the nasa’s computer with 128GB ram. (Also this could be same rate GPU and CPU technology)
Certified underrated youtuber
I appreciate that, you legend.
0:17 hey bro what seed is this?
Try bedrock edition, that would let you go to 4096 chunks with 10 fps
I'll have to try that with a threadripper and 512GB ram ;)
@@Aehpt 512 GB RAM??? ON BEDROCK EDITION????
ARE YOU GONNA SEE THE WHOLE WORLD NOW TO FARLANDS NOW?
You are strongly advised to try bedrock, it's true it is very optimized, I play with 84 chunks at 60 fps, but there is one problem, the maximum distance there is 96 chunks, so you will have to look for a way to get around this limitation.
Thanks for the info, I'll have to look into that when I try again.
@@Aehpt i saw somewere that there is a mc bedrock version in google that is capable of going past 96 chunks
i think bcoz of the 1.18 update they made mistake in the code and now u can edit the files of bedrock for unlimited render distance
As far as I know it hasn't been optimal optimized for a time, bedrock runs worse than java in my case
also bedrock doesnt load the chunks after a certain chunks are loaded i had 400 render distance and it looked like 128 or less
Ram :😎
Cpu : 💀🙏
bro just commited a war crime on his computer
Try the same test on bedrock. The render distance on bedrock is insane compared to java with how optimized it is. I set my render distance to 1000 and my laptop with 16gb ram only slide showed while loading the chunks in view and was semi smooth once they were loaded. I could reasonably play on a render distance of like 200+. Just imagine that with 128 gb ram
Bro, I can only imagine. I've had quite a few people recommend this. I'll have to try this out.
Distant horizons better
turn off fog and you will see more :D
Yeah, like 5 chunks which doesn't even matter lol. When I try it next, I will have to do that. 512GB of RAM, here we come!
@@Aehpt :)
@Saiv46 Oh yeah, I'm going all the way. Threadripper system, the big boi gpus.
@@Aehpt 💸
4:52 My computer on 10 chunks Lol
Bro will be a good ytber someday i belive it right guys?
Using fabric and some mods like FerriteCore, you can jam a couple hundred chunks in less than 16GB.
Yooooo this is what it's like to play minecraft on my pc with 8 chunk render distance 4:31
And with that framerate, yeah?
Wow lets show off our render distance by showing only oceans
This reminded me about that the CroTeam made 70 cubic kilometers out of bounds territory on one map in SS4 just to make an analog of SKYBOX
I have no idea what you're referencing but it sounds neat.
Love to see this vid explode(literally)
Haha
bro had a little ADHD moment there lol
If you have recent nvidia gpu you could try nvidium renderer for sodium for massive render distances with high fps
to load such a number of chunks, it will take the work of five processors at the same time to achieve 60+ fps 😂
Minecraft bedrock: Rookie numbers!!
hehe
Ill tell you that we love some good content about Minecraft performance, love the detailed specs given like cpu etc, very entertaining!
I'm glad you thought it was entertaining!
3:47 How gorgeous it looks
Agreed!
I'm here before you got 1 million subs, your contents are wild
1:04 bro’s edging the framerate
Her:He must be cheating
Him:
The only difference is I tell her how it works and
She:
Im so glad that we have our eyes that can render 20 km without any lag.
Me too.
"The council has allotted you a singular frame per second"
You know what would be nice? If minecraft chunk generation could use more cores. Wouldn't it be nice if you could select how many cores Minecraft can utilize per chunk? What I mean is that Minecraft uses all cores that arent doing stuff in the background and if you had like a 8 thread cpu with insane single core performance you asing one core per chunk. But if you have something like a 5995wx you might need 2 cores per chunk because of the lower single core performance. Then Minecraft servers would finally be able to use stuff like epycs, xeons and threadrippers. And chunk gen would be so, so much smoother and faster (Unless you have a 1 core 1 thread CPU, in which case.. your loss)
My pc which was built by a crackhead sounds like a jet engine
"Got my PC a hundred gigabytes of RAM, I never feed trolls and I don't read spam"
nice powerpoint 👍
My potato which blows up at 5 chunk render distance
Rip. You'll get there eventually haha
@@Aehpt UPDATE: im comenting this now coz I officially got there and now I can run it at 32 chunks with shaders thanks man
This is why more people should play bedrock. I get 40 fps with 32 chunks renderdistance on Java and never below 60 on bedrock with 76 chunks render distance. No mods.
java is a much smoother experience when it comes to everything else though
@@static7985 Nah, don’t say that. Basically everything in creative is way more refined on Bedrock. And multiplayer is much better implemented. And don’t even get me started on how Bedrock has more features than Java. But I understand why you would play Java. Mods, custom world types and though Bedrock has more features Java has some really good exclusives to.
@TheMagicalNam bedrock has convoluted menus, cant do mods, cant do shaders, cant do resource packs. and you have to pay for any of those if you want them. skins, too. also, java animations are smoother.
whike bedrock may be more optimized, and has way better multiplayer implementation, java is the definitive edition of minecraft, and bedrock has always felt like a cheaper knock off.
@@static7985Firstly, you seem to focus way to much on shaders and skins instead of the gameplay. Wanting to prioritise that is a valid opinion to have, but will I judge you for it? Yes, I will and I probably wouldn’t want to be on the same continent as you if that is the case.
But to an actual counterpoint, no java is better at shaders, mods and resource packs. If you care about that play Java. There is fun mods and I play Java sometimes for stuff like distant horizons. But most of the time mods are not what the vast majority of people prioritise.
But the skin thing is just false, you can make any skin on bedrock to.
Secondly, bedrock is way more accessible. Java is only available on PC. Bedrock is available on basically anything imaginable. And multiplayer is way easier as well. It is much easier and accessibler to play with people and a much more spontaneous thing to do. That leaves more room for enjoyable experiences. Like local multiplayer in many different ways.
Third, have you tried creative in both versions? If you say java is better you should reevaluate your life choices. Like, I literally switch over from java to bedrock when I want to do things in creative because bedrock has a so much greater implementation. Everything from the flying that doesn’t feel like 4D ice skating to the holding down to place blocks at any rate to how the inventory is organised or even how you can fly better with elytra. It is a whole different experience.
And about the market place things, just ignore them. It’s not that hard. It is way less intrusive than in other games. To be clear, I still think it is a burning pile of BS. I am just saying that it stinks surprisingly little. And it also provides many java mod developers with money by them selling stuff on bedrock, so it is great in that way for those who play both versions or java like us. But still, it is bad but just ignore it.
About the menus, we just have different preferences. I think there is no major difference in how good they look, most people don’t care. The only thing I will say is better is the new bedrock menu that comes who knows when.
And bedrock loads chunks not just faster but better. It prioritises where to load them first very well and makes the experience with t.ex elytra much more enjoyable than even playing java with mods like distant horizons.
About that animation thing, how many people notice that? 3? 4? It is not a big deal. There is many things you could have mentioned before that. Like how you can’t go back to older versions in bedrock witch is a big point in javas favour. But to give bedrock another similarly important point, bedrock has much smaller world sizes and is now generally less buggy. I know it’s a shocker.
Sorry if I was long worded or didn’t sound so friendly. I haven’t proof read this and there is probably something I have done wrong. Except if you are the kind of person who only cares about shaders and skins and don’t consider those who enjoy other aspects of the game as people with valid opinions. In that case, clean your room, tell your mom you are gonna leave your basement cave and go for a walk, touch grass, get a sleep schedule and lastly go to therapist so you can improve your sad life.
In all other cases, have a nice day. I will be here to counter any arguments you have, except if they are really good but I have my doubts.
@TheMagicalNam i play hard core. i used to, rather. i was never big on creative mode, and i haven't touched minecraft in like a year.
from my limited experience playing bedrock, i just remember that something was missing, gameplay wise. java just feels more "correct", i can't quantify it. there is something thats off about bedrock, whether it be the way chunks load or the way blocks are highlighted or the way the menu is animated.
You seem to misunderstand how nice shaders and resource packs are. youre coping by saying "its not that important", it is. i notice it and it adds to the experience. if you end up getting a better computer than the chromebook you run bedrock on, im sure you will understand and your point of view will change. in the meantime, enjoy your grass touching, non moms basement dwelling, clean room, perfect sleep schedule, and happy life you are so convinced only you have.
I hope you get more popular one day! btw amazing video I enjoyed it a lot
You're a legend! Thanks a lot. I really appreciate it.
Love this guys commentary it appeals greatly to my BS humor. He deserves more subs, but just earned 1 more from me
You are a legend. I appreciate you!
I like this because some people only pay attention to having a graphics card like a RTX 3090, but the RAM is very important too.
Yeah. I should get a better GPU because vram.
very important for minecraft, it relies a lot on it, but there are another games that ram its almost optional lmfao, most important thing here its gpu
@@hakprodz lol yeah. Obviously most modern games have like RTX graphics with 4k and 8k, which is pretty much all on the GPU. Minecraft on the other hand, with it being in Java which isn't made for a game like Minecraft, HEAVY relies on the memory. That's why Bedrock edition runs so much smoother and has hardly any lag spikes often, it's made from C++ which is a much better choice.
"Got my PC a hundred gigabytes of ram,
I don't feed trolls and I never read spam"
Nice video, looking forward to your 512GB video! My most viewed video is also taking Minecraft RD to the extremes. I only got 64GB in my PC so waiting for an older server I bought to ship out that has 384GB of DDR3. I'm planning to try to use Chunky with it to get an image of the entire Greenfield City map. Not sure if it'll be quite enough, but guess we'll see. :)
bros ram is quarter my ssd and 60+ times my actual ram 💀💀
You're trying to push perfomance/tech to the limits and using Java Edition? Wow...
amazing vid btw what mod did you use to hit 229 without lod chunks?
Now you just need a 4090
You are correct
2^7? More "Totally terrific; you pushed it to its limit!"
Friend: I see woodland mansion.
*After walking for hours*
Friend: here it is
Nice video! this is the first on i watched and im gonna watch more keep up the great work!
You are amazing. Keep up the positive vibes, you legend!
That's just what flat earthers see in their routine days
Congratulations on this successful video!