Thief 2 on GOG - gog.la/PraiseKarras T2Fix & Lite Links - www.ttlg.com/forums/showthread.php?t=149669 Creative ALchemy for EAX - community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/ THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo Trilogy will hopefully be done by February's end.
It's worth mentioning that the 'dumb guard' voice that Mandy has pointed out in both reviews now, is also Stephen Russell. He was busy in this series. The guard with that voice is called Benny, and there's actually a little bit of a plot thread in how he keeps turning up in places on Garrett's path. Mostly in that he keeps getting fired from the last place because of Garrett's break-ins.
Funny you should say that....I bumped in to Benny last week at the gym. And let me tell you something, he's one of those people that wipes down the machines before and after he uses them. Don't let his grumbling voice fool you, he is a fine gentleman!
This review made me realize how much of Dishonored owes itself to Thief's existence. The Clockwork mansion and the Duke's Grand Inventor, Kirin Jindosh, especially.
@@kristianburger6329 Arkane loves LGS games, their biggest games (with the exception of Dark Messiah I guess) are directly inspired by certain Looking Glass games. Arx Fatalis - Ultima Underworld Dishonored - Thief Prey - System Shock 2 Yeah they have some ex-LGS people, but I don't think they did when they did Arx. Just a company design philosophy to make those kinds of games (which is awesome - we need more devs trying to carry on the Looking Glass legacy)
@@blingledongleflarfenjaeger8281Arkane absolutely had LGS staff on hand when they made Arx Fatalis. Paul Neurath had signed on with them to _work_ on a spiritual successor to Ultima in the first place. Also, Dark Messiah was originally Arx Fatalis 2, and most of the ex-LGS staff had left Arkane by the time of Dishonored 2.
PSA: Turn off the fog on the life of the party mission. It's meant to be played at night. Having fog on turns it weirdly into some glaring foggy day that just feels off. The developers have said this is a bug from modern graphics cards and should be switched off.
I played this on an old windows 98 SE machine, pentium iii processor and a Voodoo3 3500 TV tuner card. I can attest that it’s not a “new graphics card” issue. The fog was always like this.
Imagine my horror when after completing the first game I immediately launched into the second and the first guard I went to bonk of the head was wearing a metal helmet and it only stunned him. Really caught me off guard.
Not true. Some gaurds with metal helmets can be knocked out. Hell, I knocked out Cavador and he's wearing a scuba diving helmet with a full face respirator basically. I have a theory that you don't always have to club them over the head, but the back works also
My favourite part in the city part of that huge mission was probably the one guy complaining to his wife that he didn't get an invitation to the party ("I know dear, I know." was a great line) and in the latter half of the mission when you inspect the guest book you find out that his invitation got lost. Close second is probably the four archers arguing who engage in a 2 vs 2 TDM if you wait for a while.
My favorite is the inventor's attic, where his journal talks about him trying to launch people in rockets to the moon. He basically just blows them up.
It's really interesting to see those old games with some genuinely rich and inspired artistic vision struggle against the technical confinements of their time. Medieval futurism is a really interesting concept. This would make a great remaster.
@@brennanchaudhry8925 I found Dishonored 2 with all the HUD turned off was about as close to the original thief games as you could get. Multiple ways thru a level, enough information given organically that you didn't need a mini map, good vertical sneaking, etc.
The difference between thief and Dishonored is that in Dishonored you had so many more ways to protect yourself so you felt alot more safe. In thief you feel more vulnerable throughout the whole game. The atmospheres are very different too I think
"According to resistance spy Vi Moradi, a human would die after a couple of days without water. Though _she_ managed to stay alive after going 3 days without water on one occasion"
@@Intestine_Ballin-ism I just checked that up and it's fucking real, what the fuck? Looks like disney put that in since it takes place in their sequel era
13:42 Karras also apparently made Garret his eye. He mentiones that in one of his monologues in the last mission (all of which I've hear at least twice how long it took me).
@@IDSearcher i think it was from mandalore video about alpha centauri remake that wasn't a remake and actually bad called civilization beyond earth or something
So - the AI discovering you instantly thing is a bit of a strange mechanic and I believe it also can happen in Thief 1. Once an enemy has previously been in combat with you or been alerted to the maximum level, they'll sometimes not return back to the lower alert states and remain super vigilant. One of the changes of the AI having higher awareness is longer vision distance, wider view angles and the ability to ignore stuff like purposely playing dumb to give the player a chance to correct a mistake. Thus, the result is that they'll charge towards you the moment you enter this absurdly large view range/cone. I imagine this was to try and make the AI a bit more realistic (in the sense of - "why would an AI forget an intruder if he just fought him a few minutes ago?") but it's also one of those difficult balances in stealth game design where realistic isn't always fun.
AFAIK all AIs in both T1 and 2 do this when they have been alerted to maximum - 3rd level (=they saw you), they remain in this state for about 5 minutes. Can be identified by the guards not sneezing/mumbling funny as usual (they keep quiet), Haunts and zombies keep their 3rd alert sounds (the mad laughter in the case of Haunts) during this stage. Can get of course more complicated where AIs get regularly alerted from something critical in the environment (like visible blood stains or left bodies) or from each other (that's best described as an area effect). Some AIs in some missions can remain in this state permanently once they saw you but that seems to be a specific scripting/setting matter. BTW Haunts always change their sounds permanently once they saw you (or sometimes even when they only were in 2nd mode - searching for you) even when they cool down from the lurking mode (the "Join Usss" ditty begins)
10:16 "So, naturally, you go 'Ha HAH!' Then you read a journal that someone's pet named Longdaddy..." Sounds like Marshall's story from _"Playing an RPG for the first time"._ "His beautiful little eyes...his kind spirit...." Hopefully it doesn't end up the same as that.
What made me feel even worse is the Blackmail mission. In the servant houses at the start, you steal a ring from a jewel box without thinking, then read the paper next to it. And it's the dude's letter to his girl, talking about how he's putting in 16 hour days to make a better life for them and he loves her and is going to propose. And the game mechanics won't let you put the ring back.
"Oh the tactical frog grenade" Never knew I wanted something so bad. Now I just some frogs, some duct tape and some grenades. And time. Soon my own green tide will wash over the world!
Some great fan-made mission to try for Thief 2 --- Broken Triad, The Black Frog, Death's Cold Embrace, The Seven Sisters, A Night in Rocksburg (all 3 of them), Godbreaker, Malazar's Inscrutible Tower, Morbid Curiosity, Bad Debts, Disorientation, Into The Odd, Tales from the Cleft: Vandal, Tales from the Cleft: Ladytaker, Korrigans, Rose Cottage, Waterfront Racket, The Violent End of Duncan Malveine, Among Two Storms, Lord Alan's Factory, Deceptive Perceptions, Deceptive Perceptions 2: Phantasmagoria, A Better Tomorrow, Breaking The Stone, Eclipsed, Kingsbridge, The Spear of Destiny, Exile, Being Thief, CoSaS 2: Mission X, Evirath's Misery, Cryptic Realms, Nosferatu, Coaxing the Spirit, Saturio Returns Home, Hidden Agenda, Greyfeather Gems (1 & 2). There are so many great missions out there that I've probably missed a bunch.
You missed one of the most obvious mentions -- Thief 2X: Shadows of the Metal Age. And thanks for the recommendation, I was just thinking about looking up some more FMs to play.
"I always wondered what happened to him to make him hate life that much." I could be wrong, but perhaps Karras nearly got killed when the Trickster's army destroyed the Hammerite Temple, and that's why he's hostile to organic life. Karras seems to be part cyborg, so maybe his body got mangled by the Pagan creatures when they invaded. I once thought his weird voice was the result of his mouth and vocal cords getting messed up by his cybernetic reconstruction, but perhaps he always sounded like that before the attack. I used to have trouble taking Karras seriously as a villain, because the weirdness of his voice distracted me from the words he said. He sounded more like a parody super villain to me at first. Now, I think Karras' character and voice are ingenious. I think it's brilliant that the developers chose to have Karras sound like a creepy fusion of Truman Capote and Droopy Dog. I think the Karras' voice overs in the final mission add a great menacing atmosphere, and are akin to the taunts of SHODAN and The Many in the System Shock series. The last mission is immense, and you're given very few resources to work with, but at least you can blackjack the Combat Bots into submission (albeit with 18 blows) to make up for the lack of water and fire arrows you can buy. Once you beat that mission on Expert, the feeling is extremely satisfying, especially when you know that you've succeeded in beating Karras in his own scheme. Using Garret's abilities to destroy or slip by Karras' advanced security is also highly satisfying.
Overkill: "This is it. This is the end. Payday 2 has finalized and now has an ending. See you next time" Also Overkill: "So... like... imagine more DLCs? Isnt it cool?????!!!"
@@bipolarmadness5075 If you don't mind me asking since I'm not quite very familiar with the payday series. You mean to tell me that there was an actual ending to that game?
Even The Mechanist Logo is the Adaptus Mechanicus Logo, just missing the skull in the middle and instead has a line. Mostly the same color scheme outside of the gold
@@MrSadisticLlama I'm now interested in knowing if a stealth game set in the 40K universe would even be possible. Only idea I can think of would be to play as the universe's luckiest Guardsman who managed to be the only survivor of an attack and is trying to use stealth to get out of enemy territory and find allies.
@@BloodRedFox2008 The Empirium has Death Cults which are similar to the Dark Brotherhood in TES and many of their assassins end up working for the Inquisition.
@@BloodRedFox2008 Dark Heresy, the 40k tabletop RPG where you play as acolytes of the Inquisition, can be very stealth oriented if the players choose that approach.
@@BloodRedFox2008 playing a thief in the 40k universe is definitely doable. You could probably recreate the Thief games in 40k. The planet is a techno-feudal world who's imperial governer has decided that he would become buddy buddy's with the Mechanicus after the local flora and fauna began dying out. Now the world has entered a new level of technological growth because it's becoming an industrial world. Instead of pagans you could set up either gene-stealers or even eldar that want the planet because it used to belong to them. Maybe the actual imperial governer is some kind of chaos heretic obsessed with technology that has a god complex(i.e. devoted to Tzeentch). You kill an Eldar Farseer by trapping him in an ancient device but later you must defeat the imperial governor because he found some archaetech that made the world develop even further. There, Thief and Thief 2 in 40k
I think what I like the most about Thief 2 is the way the story development works really well to increase the challenges of thieving while not feeling out of place. There's more metal flooring, security cameras, robots and such and all this makes perfect sense with the industrial revolution going on. Nothing feels like it was added just to increase difficulty.
Same. The only one I've ever played was Deadly Shadows, which used to be called the worst of the series. Enter Thief 4, now DS is amazing in comparison. :v
Mandy, you gotta do them fan missions. Give them some love. Show people who might not be aware of those fan missions how to install and play them, so that their community can grow and the Thief games continue to live on with new fans and players.
@@matthew1882 The TTLG forums have a step by step guide to installing your game, updating it and getting it ready to play fan missions. The basic points are... 1. Install Thief 2 2. Install T2fix 3. Make a folder to put downloaded FMs in. DON'T MANUALLY UNZIP THEM. 4. Enable Fmsel 5. Point Fmsel to that folder you made in step 3. FMsel should now be able to see any FMs you put in that step 3 folder and it's as easy as clicking play FM in FMsel from there. As a side note I believe conventional wisdom says to not put Thief in program files or program files (x86). Windows puts special protections on them and will often block third party programs (like T2fix) that try to install things in there. I usually get my fan missions from Taffers Paradise but Thief Guild might be a little more comprehensive and has a more modern look.
@Jason Fenton I always hate that "don't put shit in Program Files" rule. If a program demands that, I ignore it and instead dive into the folder permissions to remove those default protections.
Thief 2 is mainly my favourite because it has the best missions. The warehouses, bank and the trip across town to get to the skyscraper are the peak of the series. But I also wish we got a bonehoard 2.0 or something.
I like those but also the police station and trail of blood (the only supernatural mission). There are quite a few 10/10 missions in TDP and DS too though
Thief II is one of my favorite games of all time. It perfectly refined everything that made the first game great, and tossed out the stuff about it that sucked. No more role-playing as an exterminator and exorcist in a game called "Thief"! I do miss Garret's spring heels, though, as one of my favorite things to do in the game is taunt guards. Run around bapping them in the face with my blackjack, getting a whole group to chase me, then jump up on a light fixture or torch and watch them stand around and yell at me. Then I pull out my bow, they go running for help, and I jump down and chase them like Han Solo chasing that squad of stormtroopers through the Death Star. I am the Midnight Taffer.
I had never heard of Mandalore until about a month ago and RUclips never put him in my recommendations. I can't believe the world got away with such a horrendous crime for so long, as I'm now furiously binging all of his content and completely addicted. Keep up the incredible work Mandalore, I'm loving hearing all of your takes. xoxo
"You wouldn't steal a car." Is embeded in one of my favorite Thief memories... This one guy boasted about how he stole a car to watch this movie when this popped up, talked the entire half hour of the movie until comercial break, when I stepped outside guy was being wrestled out of his popcorn and soda by the cops. With that to you my steel brother I reply: "Fire is The Builder's purification. Blessed are those who are born of the fire. The flesh is sinful. Woe to those who are born of it. Praise Karras!"
@@SpunkMayo Well I did actually try to make it sound a bit different. But I also gotta admit that it might be partly due to me being not a native speaker. Might you be telling me, how the sentence would be textbook-correct? I'd legit like to know 😊
Evil anti-organic Mechanicus God-complex Droopy. Getting his show dropped by Cartoon Network was the last straw. After that, he went full on supervillain.
Karras is one of my all-time favourite game villains and that voicework was a huge part of what made writing so effective. He is a real wolf in a sheep's skin - behind that warm, lisping voice of a parish priest is a dangerous enemy, who leverages his religious, technical and soft power advantages masterfully. He completely dominates hearts and minds of Mechanist brotherhood, entices the nobles with parties and baubles and with bribery and blackmail gets City Guard to become an effective power behind his horrible plan - and while no one is wiser to it, it remains believable. While we only see him in the very end (and optionally), through his voice and writing he is a constant presence through the game and letting him choke on his own corrosive poison is extremely satisfying. Seriously, he's up there with SHODAN.
Ah, Thief 2. One of those games that completely absorbed me in the mid teens because of its semi open world and dynamic AI. I wasn't into storylines and cutscenes in games but Thief did it so well- so polished and understated that it worked fantastically.
I see you Mandy, putting in Sewer Surfin' to make me think I'm still going crazy. One day it won't stop when I pause the video, but for now I'm lucky my grip on reality is strong enough that it does.
This was my favorite thief game, honestly. It was so entertaining and the city is so interesting, i really like the platforming. And the whole mechanist plan, the way it was revealed bite by bite, also cool. I still remember that Karras was actually the one to give Garret his fake eye (after he lost it to the Woodsie lord). And Garret actually had to side with the hammers to stop this crazy sect. But at least the crazy sect lets girls into their group, but I guess old fashioned hammers had to be the good guys here.
*Soft Turtles in Time plays in the background* This is why I cheer for joy when you drop a video. There are so many layers in the jokes, music, video and pictures. Thank You for being You.
I'm having a distinct feeling that Mandalore has spent quite a bit of time getting the timing of the NOXIOUS gas mine in tune with the guard dialogue at 9:00 Good work, man :D
Thief 1 and 2 were the best games I have ever played in my life, the atmosphere of this game is incredible, both games are is a masterpiece, congratulations to Looking Glass Studios
When I was getting off my chair to go to the toilet during one of my sessions I made a long step in order to avoid the wooden floor and step onto the carpet instead.
When the Thief Gold video dropped: "Oh cool, Mandalore released a video on Thief and said he'd make one for Thief II which I like much more, gotta remember to check back in a month or two." >Releases video today WHAT THE FUCK
8:25 I had a hard time in the cathedral on the eavesdrop mission, as you can see, your light indicator gem is glowing, in this game is what it counts, plus the npcs have a 180 degrees instant turning ( same from thief 1 and system shock 2 ). Anyway, awesome video of a even more awesome game. Thank you!!
Thenk you for the review. I just wanna tell you that this is the best video game I have ever, ever played in my whole, more than 30 years of gaming career, ever, and your review did it justice. So well done, I'm happy to see this!
Looking Glass games are major inspiration for Arkane studio, like they inspiration for Arx Fatalis in Ultima Underworld, which was more technically impressive than Doom, for me at least...
I caught that too. I always felt kinda bad for Jindosh. He's a douche-bag but he's really only helping Delilah because he's interested in pushing the boundaries of science and invention. He is fiercely intelligent but you get the vibe that he's incredibly lonely. An environmental detail that always struck me is that Jindosh had this grandiose clockwork bedroom complete with a silvergraph studio but when you enter his lab you find a stretcher bed and blanket tucked away in a corner and you realize that he sleeps in the lab surrounded by his machines. The only target I really felt sorry for to be honest.
There's a lot of parallels between Thief and Dishonored in general. For another example, there's a similar change in the primary antagonists between first and second game. In Thief we first deal with the magical and chaotic enemy (Trickster) then moving on to technology and order (Mechanists). In Dishonored it's reversed, first it's the totalitarian regime based on Sokolov's technology, then a coven of witches.
Another reason is to love this game is the secrets that can be found - they're hidden well and it's always a treat when you discover them. Especially the hidden passages within a mission. I still remember finding all of them in the police station mission and managing to go through the entire building just using the secret passages in no time.
7:15 Ayy! B) Out of all of this, I'm just glad to see Benny is still finding employment. I'm sure Garrett probably keeps getting him fired from all of his security jobs for incompetence but it's not his fault!
These reviews take me back to the golden age of PC gaming. I miss the old days, games came in boxes, there were expansion packs and no bloody loot boxes! Keep up the good work, I really look forward to your reviews
Wow, I LOVED Casing the Joint and the followup - I often, to this day, talk the two-mission approach up as one of the highlights of the Thief series. Just goes to show how subjective the experience was, I guess.
Honestly, man. You have seriously great taste and you're a very thorough professional at what you do here. Got some nice subtle humor, too. I'm glad that you're making vidoes for us. They're very high quality.
the gamesphere prop he uses at 4:04 is actually a cd player/fm radio device called a boomball that was used as a prop in the original drake and josh, just that the gamesphere logo was printed on top of the boomball logo
Thief 2 on GOG - gog.la/PraiseKarras
T2Fix & Lite Links - www.ttlg.com/forums/showthread.php?t=149669
Creative ALchemy for EAX - community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/
THE LIST - docs.google.com/spreadsheets/d/1_K3ziSxT9zcUUGCddS4sF1uNJTWHSbOwB1CQX2Rx4Uo
Trilogy will hopefully be done by February's end.
Funny meme number.
No thanks bro
I liked immediately.
1 day I’m gonna make a horror game. Would you review it for me when I finish making it?
so, ever think about doing the hitman series? eidos did that too...well the first four games
"I had to take speech classes as a kid."
"But statistically i shouldn't be born."
New character info unlocked.
One parent is an alien with problematic genitalia for procreation and he was born without a tongue. So obvious...
Relationship point gain hasn't been for nothing!
Technically it's the same for everyone
I think he was just being existential.
premature baby, explains the joke about being a manlet.
It's worth mentioning that the 'dumb guard' voice that Mandy has pointed out in both reviews now, is also Stephen Russell. He was busy in this series. The guard with that voice is called Benny, and there's actually a little bit of a plot thread in how he keeps turning up in places on Garrett's path. Mostly in that he keeps getting fired from the last place because of Garrett's break-ins.
😂😂😂 well that answers the question, "Benny how did you manage to keep getting hired?"
Funny you should say that....I bumped in to Benny last week at the gym. And let me tell you something, he's one of those people that wipes down the machines before and after he uses them. Don't let his grumbling voice fool you, he is a fine gentleman!
Ahh Benny, love him to death but damn he's a terrible night Guardsmen
"You wouldn't steal a car" got me.
Shot me straight back to 2001
“You wouldn’t download a car”
ruclips.net/video/ALZZx1xmAzg/видео.html my only response XD
Damn right. Gotta love the humor. While not quite the same, I also lost it when the guard turns and goes "fucking slaaaaaaves"
Reminds of the German cannibal IT Crowd episode, good times
The archers bickering at each other reminded me of a Monty Python sketch ;-p
Especially since it looks like they're only standing about 20-30 feet from each other.
Friendship ended with Woodsie lord now MECHANISTS are my new best friends.
Woodsie lord too proudy
Filthy pagan ! 🔨
But who killed the goat?
Yes, the flesh is weak... The machine is immortal.
Gross manfool
This review made me realize how much of Dishonored owes itself to Thief's existence. The Clockwork mansion and the Duke's Grand Inventor, Kirin Jindosh, especially.
@@kristianburger6329 Arkane loves LGS games, their biggest games (with the exception of Dark Messiah I guess) are directly inspired by certain Looking Glass games.
Arx Fatalis - Ultima Underworld
Dishonored - Thief
Prey - System Shock 2
Yeah they have some ex-LGS people, but I don't think they did when they did Arx. Just a company design philosophy to make those kinds of games (which is awesome - we need more devs trying to carry on the Looking Glass legacy)
@@blingledongleflarfenjaeger8281Arkane absolutely had LGS staff on hand when they made Arx Fatalis. Paul Neurath had signed on with them to _work_ on a spiritual successor to Ultima in the first place.
Also, Dark Messiah was originally Arx Fatalis 2, and most of the ex-LGS staff had left Arkane by the time of Dishonored 2.
"Wasn't that long ago that I was planning on my retirement...now the only thing that's getting retired is my standards."
-Second mission
That argument between the guards on the rooftops remains one of my favorite gaming moments of all time.
"...and I'm telling YOU that the only stench hardier than your rotting Burrick of a master, is the liquor on his fetid breath!"
Definitely takes inspiration from Monty Python. The devs knew exactly what they were doing.
We’ll boing his knickers
that was def my fav part as a kid, party map was just full of fun
That part was hilarious to come across legitimately gave me a chuckle
You cannot just breeze past the fact you have a GameSphere
SPHERICAL
@@MandaloreGaming
Absolute Madlad
Casual flex.
@@MandaloreGaming how did you get that?
@@aaronbasham6554 Megan...
6:54 "This guy performing his heart out" is Stephen Russell once again. He voices the lovable drunk "Benny" NPC guard. He's such a great actor.
Mandalore you already released a video this month.
You misspelled year
@@BetterThanNothing123 you're thinking of shammy
missclick maybe?
Swear to god young man if you upload thief 3 next week I am UNSUBSCRIBING.
*BETTER* be Thief 3 next week.
Props to whomever did the subtitles for Thief 1 and 2 spelling Viktoria's name right and doing so consistently.
“I don’t want to play with you anymore.”
>shows John Calvin.
Nice
Such a good Edit
PSA: Turn off the fog on the life of the party mission. It's meant to be played at night. Having fog on turns it weirdly into some glaring foggy day that just feels off. The developers have said this is a bug from modern graphics cards and should be switched off.
Good to know.
I thought the lighting was a bit off when I played now that you mention it
Thanks for the tip!
I played this on an old windows 98 SE machine, pentium iii processor and a Voodoo3 3500 TV tuner card. I can attest that it’s not a “new graphics card” issue.
The fog was always like this.
Probably was never reported because who'd waste Dialup bandwidth on an error report.
Imagine my horror when after completing the first game I immediately launched into the second and the first guard I went to bonk of the head was wearing a metal helmet and it only stunned him. Really caught me off guard.
It's called the metal age. What did you expect?
@@notinspectorgadget The guards wear metal helmets in the first game, they just don’t do anything. Clever game design switching that up honestly.
Not true. Some gaurds with metal helmets can be knocked out. Hell, I knocked out Cavador and he's wearing a scuba diving helmet with a full face respirator basically. I have a theory that you don't always have to club them over the head, but the back works also
My favourite part in the city part of that huge mission was probably the one guy complaining to his wife that he didn't get an invitation to the party ("I know dear, I know." was a great line) and in the latter half of the mission when you inspect the guest book you find out that his invitation got lost.
Close second is probably the four archers arguing who engage in a 2 vs 2 TDM if you wait for a while.
My favorite is the inventor's attic, where his journal talks about him trying to launch people in rockets to the moon. He basically just blows them up.
"For all I know they might already have Twitch streamers" - Shows a painting of an e-girl with her average top donator
3:02
@no or maybe yes Twitch Streamers are more like dancers in a nude bar, where you had to throw the donations on the stage.
damn, mandalore is a smartass, but in a good way.
@no or maybe yes ah yes, hunting
@no or maybe yes you know, I think prostitute might actually be the modern form of prostitute. not sure though
It's really interesting to see those old games with some genuinely rich and inspired artistic vision struggle against the technical confinements of their time. Medieval futurism is a really interesting concept. This would make a great remaster.
If you're still interested in this sort of thing, the Dishonored series is basically an updated version of this game.
@@brennanchaudhry8925 I found Dishonored 2 with all the HUD turned off was about as close to the original thief games as you could get. Multiple ways thru a level, enough information given organically that you didn't need a mini map, good vertical sneaking, etc.
They really missed the ball with not using the Thief franchise for introducing RTX
The difference between thief and Dishonored is that in Dishonored you had so many more ways to protect yourself so you felt alot more safe. In thief you feel more vulnerable throughout the whole game. The atmospheres are very different too I think
@@darrennew8211 Dishonored was essentially made by ex Looking Glass employees.
the fact that wookieepedia has a page for water is hilarious to me
"According to resistance spy Vi Moradi, a human would die after a couple of days without water. Though _she_ managed to stay alive after going 3 days without water on one occasion"
They still got the boobs one?
@@gorvarhadgarson5227 Hahhaah I remember that one
They have a Coca-Cola one too. I hate star wars so much
@@Intestine_Ballin-ism I just checked that up and it's fucking real, what the fuck? Looks like disney put that in since it takes place in their sequel era
"Some of the voice acting isn't good"
*shows some of the best voice acting of all time*
That was mainly aimed at the first clip of the lady. There are some randos around who are rough but the rooftop guards are the pinnacle of the craft.
@@MandaloreGaming That really did sound like they just grabbed the girl at the front desk and asked her to read some lines.
@@MandaloreGaming Yeah i thought you made it very obvious what you were talking about when you mentioned voice acting
Main villain voice was just weird to me.
@@matrix91234 Some people have weird voices. I know a lady who has a cartoony, old grandma voice.
The last time I was this early, I still had a kinda smart sounding remark.
based
well i wasn't expecting to find you here
love your channel by the way
dose this count as military history?
@@testpleaseignore yes, and it’s also visualized
Small world, huh?
13:42 Karras also apparently made Garret his eye. He mentiones that in one of his monologues in the last mission (all of which I've hear at least twice how long it took me).
"slow fall potions let you make sick jumps without *sending your kneecaps across the street.* " thx for the imagery.
The Peter Panda Dance? Mandalore's making a valiant attempt at that Most Obscure Reference Award.
The pacifier?
@@supermariogold0187 Bingo
The villain´s robots remind me of a certain someone who started his own interstellar empire with a species fashioned after himself...
Make Horatio great again.
And the head shape too, good lord.
MHGA 2024
That dude sucked man
@john smith I’m still better then u
"On this side of the street we shoot like soldiers, so don't make promises your arrows can't keep!"- WhataCleverLine
The For a Price guy is quickly becoming my favorite gag on this channel
Where does that come from anyway?
@@IDSearcher i think it was from mandalore video about alpha centauri remake that wasn't a remake and actually bad called civilization beyond earth or something
@@IDSearcher check the Andromeda review for that, specifically near the end
@@IDSearcher Civilization Beyond Earth. Mandy briefly talked about it on his Alpha Centauri video.
I prefer the Home Alone scream myself :)
"You wouldn't steal a car' vid edited in made me laugh out my bowels. Anti-Piracy nostalgia.
Mandalore: "I'm not going to go blow by blow."
Me: "I guess you'll leave that to Civvie."
i mean, civvie sure knows a thing or two when it comes to blowing
So - the AI discovering you instantly thing is a bit of a strange mechanic and I believe it also can happen in Thief 1. Once an enemy has previously been in combat with you or been alerted to the maximum level, they'll sometimes not return back to the lower alert states and remain super vigilant. One of the changes of the AI having higher awareness is longer vision distance, wider view angles and the ability to ignore stuff like purposely playing dumb to give the player a chance to correct a mistake. Thus, the result is that they'll charge towards you the moment you enter this absurdly large view range/cone.
I imagine this was to try and make the AI a bit more realistic (in the sense of - "why would an AI forget an intruder if he just fought him a few minutes ago?") but it's also one of those difficult balances in stealth game design where realistic isn't always fun.
Some kind of "this guy is on guard" tell would help.
@@KopperNeoman yeah like, I dunno, glowing yellow eyes or something :/
wider view angles doesn't explain seeing behind them though, unless it extends past a realistic amount.
hi there gloom wood guy
AFAIK all AIs in both T1 and 2 do this when they have been alerted to maximum - 3rd level (=they saw you), they remain in this state for about 5 minutes. Can be identified by the guards not sneezing/mumbling funny as usual (they keep quiet), Haunts and zombies keep their 3rd alert sounds (the mad laughter in the case of Haunts) during this stage. Can get of course more complicated where AIs get regularly alerted from something critical in the environment (like visible blood stains or left bodies) or from each other (that's best described as an area effect). Some AIs in some missions can remain in this state permanently once they saw you but that seems to be a specific scripting/setting matter. BTW Haunts always change their sounds permanently once they saw you (or sometimes even when they only were in 2nd mode - searching for you) even when they cool down from the lurking mode (the "Join Usss" ditty begins)
The last time I was this early, Wookiepedia didn't have legends.
It's worth it for the non-canon appearances of grass article.
Pain.
@no or maybe yes Damn straight.
The changes brought in by Mickey Mao don't exist to me.
@no or maybe yes I showed my girlfriend your comment and she laughed her ass off and said bless his heart💀
10:16 "So, naturally, you go 'Ha HAH!' Then you read a journal that someone's pet named Longdaddy..."
Sounds like Marshall's story from _"Playing an RPG for the first time"._
"His beautiful little eyes...his kind spirit...."
Hopefully it doesn't end up the same as that.
A murder most foul 😞
I thought the EXACT SAME THING!!!!
What made me feel even worse is the Blackmail mission. In the servant houses at the start, you steal a ring from a jewel box without thinking, then read the paper next to it. And it's the dude's letter to his girl, talking about how he's putting in 16 hour days to make a better life for them and he loves her and is going to propose. And the game mechanics won't let you put the ring back.
I love how Garrett face is never shown completely, and its always changing from image to image.
"Oh the tactical frog grenade"
Never knew I wanted something so bad. Now I just some frogs, some duct tape and some grenades. And time. Soon my own green tide will wash over the world!
Some great fan-made mission to try for Thief 2 --- Broken Triad, The Black Frog, Death's Cold Embrace, The Seven Sisters, A Night in Rocksburg (all 3 of them), Godbreaker, Malazar's Inscrutible Tower, Morbid Curiosity, Bad Debts, Disorientation, Into The Odd, Tales from the Cleft: Vandal, Tales from the Cleft: Ladytaker, Korrigans, Rose Cottage, Waterfront Racket, The Violent End of Duncan Malveine, Among Two Storms, Lord Alan's Factory, Deceptive Perceptions, Deceptive Perceptions 2: Phantasmagoria, A Better Tomorrow, Breaking The Stone, Eclipsed, Kingsbridge, The Spear of Destiny, Exile, Being Thief, CoSaS 2: Mission X, Evirath's Misery, Cryptic Realms, Nosferatu, Coaxing the Spirit, Saturio Returns Home, Hidden Agenda, Greyfeather Gems (1 & 2).
There are so many great missions out there that I've probably missed a bunch.
You better have played The Seven Shades of Mercury
@@DarkSamael55 I'm giving it a proper shot since you mentioned it in the comments for Thief Gold.
@@Croc212 ayyyyyyyyyyyyyyyyyy
You missed one of the most obvious mentions -- Thief 2X: Shadows of the Metal Age.
And thanks for the recommendation, I was just thinking about looking up some more FMs to play.
@@Mrityugata Yep, I totally missed that one. Thank you.
"I always wondered what happened to him to make him hate life that much."
I could be wrong, but perhaps Karras nearly got killed when the Trickster's army destroyed the Hammerite Temple, and that's why he's hostile to organic life. Karras seems to be part cyborg, so maybe his body got mangled by the Pagan creatures when they invaded. I once thought his weird voice was the result of his mouth and vocal cords getting messed up by his cybernetic reconstruction, but perhaps he always sounded like that before the attack. I used to have trouble taking Karras seriously as a villain, because the weirdness of his voice distracted me from the words he said. He sounded more like a parody super villain to me at first. Now, I think Karras' character and voice are ingenious. I think it's brilliant that the developers chose to have Karras sound like a creepy fusion of Truman Capote and Droopy Dog. I think the Karras' voice overs in the final mission add a great menacing atmosphere, and are akin to the taunts of SHODAN and The Many in the System Shock series. The last mission is immense, and you're given very few resources to work with, but at least you can blackjack the Combat Bots into submission (albeit with 18 blows) to make up for the lack of water and fire arrows you can buy. Once you beat that mission on Expert, the feeling is extremely satisfying, especially when you know that you've succeeded in beating Karras in his own scheme. Using Garret's abilities to destroy or slip by Karras' advanced security is also highly satisfying.
"Thought I saw something.... Just the wind I guess"~ Guard who thought he saw THE FUCKING *WIND*
He's just that good
I gotta stop jumping at.. RATS!!
17:26 that music takes me back.
I know Pay day 2 is still in development but even so.
this the 38 time we meet again
what's the song name?
@@hipersamlame “Master Plan” by Simon Viklund
Overkill: "This is it. This is the end. Payday 2 has finalized and now has an ending. See you next time"
Also Overkill: "So... like... imagine more DLCs? Isnt it cool?????!!!"
@@bipolarmadness5075 If you don't mind me asking since I'm not quite very familiar with the payday series. You mean to tell me that there was an actual ending to that game?
Okay so just to make sure i'm still on track... Thief: Religious Engineers. Thief 2: The world is turning into Mars from Warhammer 40 000.
Even The Mechanist Logo is the Adaptus Mechanicus Logo, just missing the skull in the middle and instead has a line. Mostly the same color scheme outside of the gold
@@MrSadisticLlama I'm now interested in knowing if a stealth game set in the 40K universe would even be possible. Only idea I can think of would be to play as the universe's luckiest Guardsman who managed to be the only survivor of an attack and is trying to use stealth to get out of enemy territory and find allies.
@@BloodRedFox2008 The Empirium has Death Cults which are similar to the Dark Brotherhood in TES and many of their assassins end up working for the Inquisition.
@@BloodRedFox2008 Dark Heresy, the 40k tabletop RPG where you play as acolytes of the Inquisition, can be very stealth oriented if the players choose that approach.
@@BloodRedFox2008 playing a thief in the 40k universe is definitely doable. You could probably recreate the Thief games in 40k. The planet is a techno-feudal world who's imperial governer has decided that he would become buddy buddy's with the Mechanicus after the local flora and fauna began dying out. Now the world has entered a new level of technological growth because it's becoming an industrial world. Instead of pagans you could set up either gene-stealers or even eldar that want the planet because it used to belong to them. Maybe the actual imperial governer is some kind of chaos heretic obsessed with technology that has a god complex(i.e. devoted to Tzeentch). You kill an Eldar Farseer by trapping him in an ancient device but later you must defeat the imperial governor because he found some archaetech that made the world develop even further. There, Thief and Thief 2 in 40k
Imagine being the most wanted criminal where you live and having a big, distinctive, glowing blue eye.
I think what I like the most about Thief 2 is the way the story development works really well to increase the challenges of thieving while not feeling out of place. There's more metal flooring, security cameras, robots and such and all this makes perfect sense with the industrial revolution going on. Nothing feels like it was added just to increase difficulty.
“Looking glass was like Jesus” part had me dying.
So that's three early deaths, then?
I've had the Thief games forever. Might be time to actually play them
Same I got em in a bundle or something and never gave em a chance
@@K1llM31FYouCan same, mandalore got me to start (and the spiders got me to stop again)
Same. The only one I've ever played was Deadly Shadows, which used to be called the worst of the series.
Enter Thief 4, now DS is amazing in comparison. :v
The reboot thief is a good game.
Put them on maximum difficulty and take your time. That way you'll probably enjoy them.
Mandy, you gotta do them fan missions. Give them some love. Show people who might not be aware of those fan missions how to install and play them, so that their community can grow and the Thief games continue to live on with new fans and players.
Anybody on how to install and play fan missions on my disk copy of Thief 2?
@@matthew1882 The TTLG forums have a step by step guide to installing your game, updating it and getting it ready to play fan missions. The basic points are...
1. Install Thief 2
2. Install T2fix
3. Make a folder to put downloaded FMs in. DON'T MANUALLY UNZIP THEM.
4. Enable Fmsel
5. Point Fmsel to that folder you made in step 3.
FMsel should now be able to see any FMs you put in that step 3 folder and it's as easy as clicking play FM in FMsel from there. As a side note I believe conventional wisdom says to not put Thief in program files or program files (x86). Windows puts special protections on them and will often block third party programs (like T2fix) that try to install things in there.
I usually get my fan missions from Taffers Paradise but Thief Guild might be a little more comprehensive and has a more modern look.
@Jason Fenton I always hate that "don't put shit in Program Files" rule.
If a program demands that, I ignore it and instead dive into the folder permissions to remove those default protections.
Thief 2 is mainly my favourite because it has the best missions. The warehouses, bank and the trip across town to get to the skyscraper are the peak of the series. But I also wish we got a bonehoard 2.0 or something.
I like those but also the police station and trail of blood (the only supernatural mission). There are quite a few 10/10 missions in TDP and DS too though
The Sword and Haunted Cathedral are the best missions imo, Life of the Party is close from T2
@@bread_n_butter8614 THC wan't even that good bruh. Cragscleft, Assassins, and Sword
Thief II is one of my favorite games of all time. It perfectly refined everything that made the first game great, and tossed out the stuff about it that sucked. No more role-playing as an exterminator and exorcist in a game called "Thief"! I do miss Garret's spring heels, though, as one of my favorite things to do in the game is taunt guards. Run around bapping them in the face with my blackjack, getting a whole group to chase me, then jump up on a light fixture or torch and watch them stand around and yell at me. Then I pull out my bow, they go running for help, and I jump down and chase them like Han Solo chasing that squad of stormtroopers through the Death Star. I am the Midnight Taffer.
I had never heard of Mandalore until about a month ago and RUclips never put him in my recommendations. I can't believe the world got away with such a horrendous crime for so long, as I'm now furiously binging all of his content and completely addicted. Keep up the incredible work Mandalore, I'm loving hearing all of your takes. xoxo
I like the continuation of those two guards from the first game, that argue over defending the inside or outside.
Gamesphere?!! It's so spherical! SPHERICAL
Josh peck approved!
Damn you work fast
Seriously. It's only been a week. What an insane work ethic.
Guess he’s taking his meds?
or he made both Thief 1 and 2 at the same time but just posted them at different dates
"You wouldn't steal a car." Is embeded in one of my favorite Thief memories...
This one guy boasted about how he stole a car to watch this movie when this popped up, talked the entire half hour of the movie until comercial break, when I stepped outside guy was being wrestled out of his popcorn and soda by the cops.
With that to you my steel brother I reply:
"Fire is The Builder's purification. Blessed are those who are born of the fire. The flesh is sinful. Woe to those who are born of it. Praise Karras!"
'The Peter Panda dance" I recognize that reference, you sly bastard! Well played!
Don't make a move til you're in the groove
"The Metal Age - Thief" sounds like a great metals band's song!
I like how even your comment sounds Swedish.
@@SpunkMayo Well I did actually try to make it sound a bit different.
But I also gotta admit that it might be partly due to me being not a native speaker.
Might you be telling me, how the sentence would be textbook-correct? I'd legit like to know 😊
@@JustDaZack "sounds like a great metal band song". Sorry, wasn't making fun of you, just reminded me of Metalacolypse lol
@@SpunkMayo nah it's fine.
Thank you, I guess I should have just kept it simple :D
"The Metal Age" happens to be the name of a song by the Swedish heavy metal band HammerFall, ruclips.net/video/HWaA9CuUrVQ/видео.html
Why is there a "Canon" and "Legends" version of the Water article? What differences could there possibly be?
non-canon water appearances.
There's evil cloned water called waater.
@@boheyo I want you to know I get your reference and I appreciate it.
Midichloreans
@@boheyo lmao
I can't get over how Karras sounds like Droopy...
Evil anti-organic Mechanicus God-complex Droopy. Getting his show dropped by Cartoon Network was the last straw. After that, he went full on supervillain.
I thought he sounded like Wallace Shawn in the Princess Bride.
Clearly Truman Capote, no?
@@pavo1394 INCONCEIVABLE
Karras is one of my all-time favourite game villains and that voicework was a huge part of what made writing so effective.
He is a real wolf in a sheep's skin - behind that warm, lisping voice of a parish priest is a dangerous enemy, who leverages his religious, technical and soft power advantages masterfully. He completely dominates hearts and minds of Mechanist brotherhood, entices the nobles with parties and baubles and with bribery and blackmail gets City Guard to become an effective power behind his horrible plan - and while no one is wiser to it, it remains believable. While we only see him in the very end (and optionally), through his voice and writing he is a constant presence through the game and letting him choke on his own corrosive poison is extremely satisfying.
Seriously, he's up there with SHODAN.
What Karrath wanth, Karrath getth.
Hear the words of Karas!
SHODAN is a psychopathic AI having a bitchfit.
Karras is a latter-day prophet. These two are not the same.
Last time I was this earlier mandalore forgot to take his pills and was still Sseth
Mangalore... Well, with his attention to stories and writing it would be interesting.
Last time i was this early this joke was still funny
Ah, Thief 2. One of those games that completely absorbed me in the mid teens because of its semi open world and dynamic AI. I wasn't into storylines and cutscenes in games but Thief did it so well- so polished and understated that it worked fantastically.
I see you Mandy, putting in Sewer Surfin' to make me think I'm still going crazy. One day it won't stop when I pause the video, but for now I'm lucky my grip on reality is strong enough that it does.
This was my favorite thief game, honestly. It was so entertaining and the city is so interesting, i really like the platforming. And the whole mechanist plan, the way it was revealed bite by bite, also cool. I still remember that Karras was actually the one to give Garret his fake eye (after he lost it to the Woodsie lord). And Garret actually had to side with the hammers to stop this crazy sect. But at least the crazy sect lets girls into their group, but I guess old fashioned hammers had to be the good guys here.
Clearly, there's a good reason girls weren't allowed.
*looks at notifications "Mandalore Thief 2"* Omg! Yes! *Looks closer "released 1 minute ago"* Wooooh!
4:08 "there have been some key improvements"
showing a key-stealing scene
*SMOOTH*
*Soft Turtles in Time plays in the background*
This is why I cheer for joy when you drop a video. There are so many layers in the jokes, music, video and pictures. Thank You for being You.
I'm having a distinct feeling that Mandalore has spent quite a bit of time getting the timing of the NOXIOUS gas mine in tune with the guard dialogue at 9:00
Good work, man :D
Thief 1 and 2 were the best games I have ever played in my life, the atmosphere of this game is incredible, both games are is a masterpiece, congratulations to Looking Glass Studios
I’m glad they kept some of the voice actors for the guards, those are the best
I like to believe it’s the same two guards that coincidentally keep showing up wherever Garret appears
@@whatshappeninganymore2473 That sounds like a good incentive to not kill them
Aw man, this was my first Thief game. I got so immersed that after an 8 hour play session, I was checking for the visibility gem IRL.
When I was getting off my chair to go to the toilet during one of my sessions I made a long step in order to avoid the wooden floor and step onto the carpet instead.
I too wound up spending a day preternaturally aware of shadows after too much Thief. I also had dreams with crosshairs after playing too much DOOM>
“Do the Peter Panda Dance” made me remember The Pacifier and I kind of love that you just slipped that in there
When the Thief Gold video dropped: "Oh cool, Mandalore released a video on Thief and said he'd make one for Thief II which I like much more, gotta remember to check back in a month or two."
>Releases video today
WHAT THE FUCK
8:25 I had a hard time in the cathedral on the eavesdrop mission, as you can see, your light indicator gem is glowing, in this game is what it counts, plus the npcs have a 180 degrees instant turning ( same from thief 1 and system shock 2 ). Anyway, awesome video of a even more awesome game. Thank you!!
Karras hath forged me perfectly. I am the holy vessel that pleases The Builder. Praise Karras.
Thenk you for the review. I just wanna tell you that this is the best video game I have ever, ever played in my whole, more than 30 years of gaming career, ever, and your review did it justice. So well done, I'm happy to see this!
RUclips took 2 minutes to give me the notification. Unacceptable
You know, I'm glad even with everything going on Tafford and his really patient co-worker are still getting work.
I’m seeing a lot of parallels between the villain of this game and Kirin Jindosh from Dishonored 2
I wish we have an option to end him like Jimdosh.
Stripping him away from his genius, his only pride in this world.
Looking Glass games are major inspiration for Arkane studio, like they inspiration for Arx Fatalis in Ultima Underworld, which was more technically impressive than Doom, for me at least...
My thoughts exactly. I know Arkane REALLY loves LGS so I wasn't surprised when I watched this and noticed the similiarities.
I caught that too. I always felt kinda bad for Jindosh. He's a douche-bag but he's really only helping Delilah because he's interested in pushing the boundaries of science and invention. He is fiercely intelligent but you get the vibe that he's incredibly lonely.
An environmental detail that always struck me is that Jindosh had this grandiose clockwork bedroom complete with a silvergraph studio but when you enter his lab you find a stretcher bed and blanket tucked away in a corner and you realize that he sleeps in the lab surrounded by his machines.
The only target I really felt sorry for to be honest.
There's a lot of parallels between Thief and Dishonored in general. For another example, there's a similar change in the primary antagonists between first and second game. In Thief we first deal with the magical and chaotic enemy (Trickster) then moving on to technology and order (Mechanists). In Dishonored it's reversed, first it's the totalitarian regime based on Sokolov's technology, then a coven of witches.
Another reason is to love this game is the secrets that can be found - they're hidden well and it's always a treat when you discover them. Especially the hidden passages within a mission. I still remember finding all of them in the police station mission and managing to go through the entire building just using the secret passages in no time.
As security at wellsfargo i wish i had even a fraction of that security
By the gods, another video from Mandalore? So soon?! My day just got a whole lot brighter.
When you teased Thief 2 in your last video i was excited, checking in a few days later to see its already up is amazing.
MANDALORE YOU ROCK
7:15 Ayy! B)
Out of all of this, I'm just glad to see Benny is still finding employment. I'm sure Garrett probably keeps getting him fired from all of his security jobs for incompetence but it's not his fault!
These reviews take me back to the golden age of PC gaming. I miss the old days, games came in boxes, there were expansion packs and no bloody loot boxes! Keep up the good work, I really look forward to your reviews
Damn, that was quick! Thanks Mandy!
My absolute favorite game of all time! Thanks for the review!
>Game Sphere
I can't believe that's an actual thing
jesus christ mando, I was drinking some water at 8:24 and the slowed down "fuuuuucking slaaaaave!" almost choked me
You're just spoiling us at this point
Thanks Mandaddy
I'm so happy you included the 07:10 conversation. I have it engraved in my head and sometimes recall it out of nothing.
Everyone else: "Wow, new video so fast!"
Me: "G A M E S P H E R E !"
Thief 1 and 2 in rapid succession? I love you.
Wow, I LOVED Casing the Joint and the followup - I often, to this day, talk the two-mission approach up as one of the highlights of the Thief series. Just goes to show how subjective the experience was, I guess.
6:20 I am legitimately glad you brought up that siren ambience. Jesus Christ that sound had my nerves shot throughout that mission.
I was literally just looking for this 30 minutes ago, thought to myself Mandalore will probably make a Thief 2 video soon. >.>
0:08 "Oh... looks like Wells-Fargo really stepped-up security."
Man... that is one DEEP cut...
7:22 That guard is a mood.
Honestly, man. You have seriously great taste and you're a very thorough professional at what you do here. Got some nice subtle humor, too. I'm glad that you're making vidoes for us. They're very high quality.
*mystery of the Mechanist's*
a game where you find objects, and there's crime running amuck...
sounds familiar
I watched your theif 1 review like 5 times. So well done dude.
Thank you for this!
the gamesphere prop he uses at 4:04 is actually a cd player/fm radio device called a boomball that was used as a prop in the original drake and josh, just that the gamesphere logo was printed on top of the boomball logo
A new Mandalore video means it is going to be a great day.