After watching a half dozen or so other content creators who have reviewed the OBR tome I wanted to revisit this vid and say that yours is by far the best - Not to say the other guys haven't done a fantastic job, you've just done it better.
I said it before and I’ll say it again, Rob is the HARDEST WORKING MAN in Warhammer! Live-streamed for 10 hours and then cut together two videos before sunrise, riding down the adrenaline. That is love for the game and especially the community!
I am new to Age of Sigmar and this video absolutely sold me on the army. Cool abilities. Cool spells. Cool characters. Cool units. Not a lot of extraneous units. Concise army with some flexibility.and build paths. Rob's enthusiasm and insightfulness are very, very helpful. I have just built my vanguard box and slowly deciding on my first list. I have listened to this video 3 times now. It's a very helpful way to digest the loads of gameplay info.
Reading it over again this morning, I did not have remorse buying into a faction during the hype yesterday which is always good. In fact, I think I like the book even more giving it another pass after some sleep. So much so that I am looking into the feasability of getting a plumed helm and a plotting rod to fully commit to the bit as I marshal my rank and file. As ever, it was great going the distance on another long stream. Thank you for your service. Get some rest.
After a few days of listening to reviews, I love that the OBR have a way to get to back line support characters without having to hack through the front line. The rider and Stalkers being able to move over units gives you some good back line threat with the limited deep strike capabilities. There are so many ways to buff this army it's great. There are so many units with high armor now, being able to easily get -2/3, or higher, is great! What I like most about this army is that it requires thought to time and apply all of your overlapping buffs. It's not just point and click army.
Thanks so much for your efforts on getting this video out there! Know you pulled a late night! 😊 Regarding Katakros ability it’s actually a nerf from the old book. It used to be 36” range and you could still use it in combat! It’s always been great!
The main problem with your reviews is that you make it so accessible and easy to understand which units to build an army around, that I want to start a brand new army each time I watch one of your videos. So I either need to stop watching until next year… or maybe dilute the thirst by watching all of your other videos. #newvideonewarmyamirite?
Just played a game. Used a Liege Kavalos to give a Morghast Archai +1 attack to their halberds, then gave them -1 rend because of the ossifector, then Bludgeon. It one shot a full health Varanguard unit. I looked at my opponent and ismple said "i am so sorry,"
I love the new command ability focus of OBR, it seems like there'll be a lot of interesting decisions to be made during the game. Sadly not in love with models other than the infantry, wish these really were Tomb Kings...
A fellow Imperial Fist enjoyer! I suspect there's viability in an infantry-heavy list with ranks of mortek supported by harvesters, and commanded by katakros. The mortek guard become a very flexible tool when considering the array of command abilities and the options to heal or return slain models before you even consider the conventional Rally.
@@NapGod Katakros looks so good, but I feel like I should get a faction in which I like most of the range. Soulblight Skeletons + Blood Knights also seem great.
They basically are tomb kings. Just an elite army crafted by nagash vs Egyptian skeletons. Both have similar aesthetics in terms of bone, constructs, and insignias.
Finally OBR battletome, I feel like once in month I called for some changes in your comments section, now that we got them I'm uneasy about the points increase, Nagash got some interesting changes too, though I'm not sure if he is viable in a competitive 2k list being that expensive
Yeaaaaaaa perfect just got off work bout to get my max on some good grub! Been waiting for this OBR treat! Thanks for all your hard work! Today was a rough day! I'm all ears lets gets get it!
You got a subcribe out of me boss! I'm geeked to throw down with this army I started playing about 4 months ago and this is my first AOS army and its been a challenge. Now at this point I'm happy they got a glow up cuz they where fun to use but very hard to pilot. So I'm ready for this update and throw down!
re: mortek guard. they're probably a bit overpriced at 150, i think 130 would be the sweet spot, but they have the most attacks in the army per point/footprint so they absorb offensive buffs very well, and wound characteristic 1 means they absorb healing the best too. Eg imagine a reinforced unit with support from a soulmason, liege, and harvester. soulmason forces out the -1 to hit and save on target enemy unit, multicasts to get +1 wound on the morteks, maybe gets exploding 5s off. liege gives them +1 attack. small bases h spears they all seing. in the combat phase, they use bludgeon on themselves. 60 attacks, 50 hits (40 w/o exploding 5s), 33 wounds (26 w/o exploding 5s) at effective rend -3? if anything is left to fight back they have 4+, 6++, 4+++ (from the harvester). in crematorians each one killed in melee explodes for a mortal on 5+ /before/ the harvesters roll to bring them back. seems pretty solid to me obviousy you can't give them every buff in the book since you'll only have points for so many support units, but it only takes 2-3 buffs to make them real brawlers. Several obr support units either work in an aura (katakros, harvester) or can affect multiple separate units (mason, shaper w/ key), allowing you to double dip on buffs & heals off the same support units if running multiple mortek units. again, i do agree 150 for 10 is too much, esp with their lowish to-wound score, but you will see them on the table and they will wreck face.
Do you think they'll eventually get skeletons with bows or maybe big skeletons with bows? I'm thinking of getting into AoS, wanna figure out what their faction identity so to speak is. Thank you for the review
The army is deceptively powerful with the buffs you can give out, most of them reliable (most of it is empower nadarite weapon + endless duty, for the first you could cast with the command trait). Even spear kavalos can do just under fulminator damage with the full array of buffs, which is insane considering death wedge and 6" pile in.
I really like the Mortisan Soulreaper model, but feels really lackluster. Like it’s the last model GW made rules for or something and just said good enough. Should’ve at least given Soulreaper the insta kill ability from previous model. Haven’t been very excited about this faction in the past when I first started AoS, but Crematorians with exploding skeletons slowly moving towards the enemy and regenerating to explode again sounds like a lot of fun! Hope do get to put some theorycrafting list(s) together for this one!
Soulreaper actually sounds pretty good. Most units have 5 or more models, use flaming weapon and this guy is pounding for -2 rend 3 damage attacks with exploding 6s! In Ivory host you can have 3 hits per 6, or this guy is killy enough to wound a unit before your other units attack to give them the 3hit exploding instead. A killy melee hero and a full wizard for 120 points? Not bad. And that is before you start talking about command traits and/or artifacts. Being a Mortisan is also important and many chars like Arkhan are not.
no inspiring w/in 3" artefact looks bad to me, due to too short range. feels like enemy will be able to remove casualties such to escape the effect altogether more often than not.
I used to be really critical when something was rubbish. Like I think the crawler is!? However 90% of viewers are so casual the skill level they have is too low for it to matter. Gamers at the higher end don't really need me to tell them that
Question Rob regarding the inmortis guard. Could you put them in a galetian body guard unit. Have them fight for strike at the opening then fight again in the combat phase and use their command ability to fight a third time?
i dont think so yet, at least in obr. 965 feels at least 100, maybe 200 points too expensive for what he does. While obr units are pretty good, none of their units are particularly points efficient - certainly not efficient enough to absorb a 200 point deficit in a 2000 point game. Arkhan + Katakros will do more for you than Nagash, while costing 150 points less. I do like this warsctoll much more than the previous one though. If the points cost does come down you will see him on tables.
I just read and watched about this new battletome, and I have a question about the new "Impenetrable Ranks" command. Did I understand correctly that you can use it multiple times, so that my unit has for example 2+ ward save?
Loved the Video. One question to anyone who ready this. Did i see it right that in the Battle trait that gives you more command Points it says it stacks so If you have 7or more Units you get 6more command Points? Or do you only get 3more?
Overall, very happy with the book. Only disappointment is no archers and the change to Harbingers. Very good review as well. Hardest working man in AoS.
The same unit cannot recente more than a command ability in the same phase, so if youmuse the Katakros one you can't combine it with the lieve Kavalos or other ones
Katakros gives himself the order. So he can't get a second one but a unit under the effect of his buff (being within 24") can get their own command from the Liege Kavalos. Or that's how I understand it
Arkhan pretty much covers your magic, and restores almost a Mortek Guard worth of units each turn. Katakros is AoE AoA and AoD and also restores a Mortek Guard worth. So that is like, 300 points a turn of wounds/models returned almost assuming you get wounds?
@@Waywardpaladin supposed you can deploy enough units to make come back. If you play both you are limited about what you can gain. If you think about using stalkers a boneshaper with artifact is better. If you think of using mortek crawlers (they have to be *2) or gothizzard you almost ended your points. Arkhan and Katakros are not so good in CaC so they can't keep up the opponent units. I totally agree with coordination and cooperation abilities in an army. But it's also true that of you include both of them you limit your options. They are named characters, so you need at least another one not to throw away artifacts and command trait and that means that you spend half amount points avalaible on only 3 models. If Ossiarch Bonereapers base units would be cheap it would be feasible, but they are not.
@@lucabastianello9830 Boneshaper range is pathetic and stalkers outpace them, I gave up on using them a long time ago when they couldn't even keep up with Mortek Guard
@@Waywardpaladin you have quite an aggressive style game, but katakros and Arkhan still can't battle against the large amount of combat ones. Moreover, the boneshaper moves as fast as the mortek guard... Anyway they are different ways to play. Katakros is good, maybe even too good. In combat it blocks the main part of other command abilities you could use.
At first I got bummed out that Stalliarch lords got changed but after listening I see it as a sleeper sub faction. Can definitely see it as two ways of play. We can go hyper aggressive with our Kavalos and debuff enemies and counter charge which lets us not fear getting charged first. Or we can make haste to capture control points and tank hits with buffs. While I will miss the advance and charge or fallback and charge as our innate ability, I believe this gives Stalliarch lords more strategic capabilities and functions.
I love the way they updated most pf these rules. a few minor complaints - crawler does too little damage, vokmortian still overshadowed by soulmason (vok should have +1 to cast/dispel, mason shouldn't be loremaster), soulreaper still just bad & needs a total rethink, subfaction design is questionable, and several of the points values seem to be too high (morghasts, immortis, mortek guard, crawler, nagash). but i love the faction traits, and most all of the warscrolls, and even if im right abt some of the points costs being too high, worst case is they come down over time. all in all the devs did a great job on this one, imo.
i think the devs are still snakebit over how strong the crawler was in late 2e. unfortunate, because its damage output is so low that a points decrease can't really fix it. 200+ points is the right cost for it, make it cheap enough to match the low damage & people will start to spam it, which doesn't really fit the fluff and would be awkward on the table with how big the models are. they really do just need to hit harder, and I can't see that happening before a 4th ed obr tome.
Glad they rolled OBR back into the main game with the Relentless Discipline change Just make them a high command point army with a huge emphasis on interacting with that segment of the game --- great Edit: Interesting command traits... 3 of those tactics seem pretty easy
One of the main appeals of OBR is that they look like an actual army on the table. Gutted they didn’t get archers and/or scout cavalry, maybe even a skelly dog unit, this time around. Feels lazy this release.
on the other hand, morteks are 150, kav 170, immortis 200, morghasts 240. And our artillery does like half the damage of the ogre cannon for the same cost, so we won't be forcing anyone to come to us which makes the army's slow movement more punishing. And we don't have any gnoblar equivalent for points efficient wounds & bodies to grab objectives or screen for our key units & combo pieces. the support heroes are well priced, but once you start making lists it's very easy to run out of points before you have a functional army for them to support.
@ 27:40 I'm not subscribed because the boys group chat is somehow always updated with all your videos 🫣 subscribing on RUclips would be redundant innit?
After watching a half dozen or so other content creators who have reviewed the OBR tome I wanted to revisit this vid and say that yours is by far the best - Not to say the other guys haven't done a fantastic job, you've just done it better.
Means absolutely loads to me! Thankyou
I said it before and I’ll say it again, Rob is the HARDEST WORKING MAN in Warhammer! Live-streamed for 10 hours and then cut together two videos before sunrise, riding down the adrenaline. That is love for the game and especially the community!
Bet its still better than being a manager at GW
there's auspex tactics though, not to beat down on rob
I am new to Age of Sigmar and this video absolutely sold me on the army. Cool abilities. Cool spells. Cool characters. Cool units. Not a lot of extraneous units. Concise army with some flexibility.and build paths.
Rob's enthusiasm and insightfulness are very, very helpful.
I have just built my vanguard box and slowly deciding on my first list. I have listened to this video 3 times now. It's a very helpful way to digest the loads of gameplay info.
Reading it over again this morning, I did not have remorse buying into a faction during the hype yesterday which is always good. In fact, I think I like the book even more giving it another pass after some sleep. So much so that I am looking into the feasability of getting a plumed helm and a plotting rod to fully commit to the bit as I marshal my rank and file. As ever, it was great going the distance on another long stream. Thank you for your service. Get some rest.
Great explanation as you go, feel like I understand a lot as a beginner. Thank you
That was the whole goal
Love your reviews. No bullshit, rather quick.
After a few days of listening to reviews, I love that the OBR have a way to get to back line support characters without having to hack through the front line. The rider and Stalkers being able to move over units gives you some good back line threat with the limited deep strike capabilities.
There are so many ways to buff this army it's great. There are so many units with high armor now, being able to easily get -2/3, or higher, is great!
What I like most about this army is that it requires thought to time and apply all of your overlapping buffs. It's not just point and click army.
Rob is an amazing human.
Oh wow. That's lovely thanks
Are we sure he’s not an Orruk?
@@FlipityGibett You bring up a good point.
even w/o arkhan, mir kainan can cast his spell, then retreat from combat, then use the faction command ability to charge something else.
i think the fix is to change the spell to target himself, then units w/in 3" of him must attack him, so the effect goes with him if he leaves combat.
Super Keen for this book, love OBR's models and it will be great to actually play 3rd with them
Thank you, you legend
My pleasure babe
Thanks so much for your efforts on getting this video out there! Know you pulled a late night! 😊
Regarding Katakros ability it’s actually a nerf from the old book. It used to be 36” range and you could still use it in combat! It’s always been great!
But the save component effects more than just his own sub faction now at least.
Yewh but it was faction locked 🔒? If so that's a massive limitation compared to this.
1:02:06 this vokmortian but needs to be a tshirt or motivational poster. I was in stitches. Thank you for making my workday so much better :)
The main problem with your reviews is that you make it so accessible and easy to understand which units to build an army around, that I want to start a brand new army each time I watch one of your videos.
So I either need to stop watching until next year… or maybe dilute the thirst by watching all of your other videos. #newvideonewarmyamirite?
Just played a game.
Used a Liege Kavalos to give a Morghast Archai +1 attack to their halberds, then gave them -1 rend because of the ossifector, then Bludgeon.
It one shot a full health Varanguard unit.
I looked at my opponent and ismple said "i am so sorry,"
Never APOLOGISE
@@thehonestwargamerstreams IM CANADIAN IT CANT BE HELPED!
I can't wait for your review of SBGL
I love the new command ability focus of OBR, it seems like there'll be a lot of interesting decisions to be made during the game. Sadly not in love with models other than the infantry, wish these really were Tomb Kings...
3D print tomb kings models and use them as proxys
A fellow Imperial Fist enjoyer! I suspect there's viability in an infantry-heavy list with ranks of mortek supported by harvesters, and commanded by katakros. The mortek guard become a very flexible tool when considering the array of command abilities and the options to heal or return slain models before you even consider the conventional Rally.
@@NapGod Katakros looks so good, but I feel like I should get a faction in which I like most of the range. Soulblight Skeletons + Blood Knights also seem great.
Kinda weird they ditched them then basically made the faction all over again with a different look.
They basically are tomb kings. Just an elite army crafted by nagash vs Egyptian skeletons.
Both have similar aesthetics in terms of bone, constructs, and insignias.
The null myriad can use their own resistance to spells. Just drop deadly endless spells and ignore them while only your enemy suffers them.
Sadly not. It has to be from the enemy, not your own stuff.
What good rules! Would watch again 5 star man, 5 star book.
Just clocked this faction…. And I’m in love 🥰 😂 my KO army and Skaven army may have something to say about it 😂 🐀
was lovely to watch this live, thanks for the review Rob
Hello Rob, thank you very much for this review. It helps tie it back together. What are your thoughts of Nagash?
Great analysis
lets kiss
Arcon + Vok would be nice, 7 inch death touch from behind your Mortek Guard
Finally OBR battletome, I feel like once in month I called for some changes in your comments section, now that we got them I'm uneasy about the points increase, Nagash got some interesting changes too, though I'm not sure if he is viable in a competitive 2k list being that expensive
Feels like I'm watching a new battletomb video every second day.
Yeaaaaaaa perfect just got off work bout to get my max on some good grub! Been waiting for this OBR treat! Thanks for all your hard work! Today was a rough day! I'm all ears lets gets get it!
Rock on! Hope your day gets better
You got a subcribe out of me boss! I'm geeked to throw down with this army I started playing about 4 months ago and this is my first AOS army and its been a challenge. Now at this point I'm happy they got a glow up cuz they where fun to use but very hard to pilot. So I'm ready for this update and throw down!
To be fair mortal contract spell is good for gellatian champions because they fight in the hero and combat phase
Excellent review. Perhaps we will see them again on tables.
re: mortek guard. they're probably a bit overpriced at 150, i think 130 would be the sweet spot, but they have the most attacks in the army per point/footprint so they absorb offensive buffs very well, and wound characteristic 1 means they absorb healing the best too.
Eg imagine a reinforced unit with support from a soulmason, liege, and harvester. soulmason forces out the -1 to hit and save on target enemy unit, multicasts to get +1 wound on the morteks, maybe gets exploding 5s off. liege gives them +1 attack. small bases h spears they all seing. in the combat phase, they use bludgeon on themselves. 60 attacks, 50 hits (40 w/o exploding 5s), 33 wounds (26 w/o exploding 5s) at effective rend -3? if anything is left to fight back they have 4+, 6++, 4+++ (from the harvester). in crematorians each one killed in melee explodes for a mortal on 5+ /before/ the harvesters roll to bring them back. seems pretty solid to me
obviousy you can't give them every buff in the book since you'll only have points for so many support units, but it only takes 2-3 buffs to make them real brawlers. Several obr support units either work in an aura (katakros, harvester) or can affect multiple separate units (mason, shaper w/ key), allowing you to double dip on buffs & heals off the same support units if running multiple mortek units.
again, i do agree 150 for 10 is too much, esp with their lowish to-wound score, but you will see them on the table and they will wreck face.
If you have a Gothizar Harvester in combat with you Crematorians Mortek Guard as they explode don’t they return wounds as deal mortal wounds?
Yes
Do you think they'll eventually get skeletons with bows or maybe big skeletons with bows? I'm thinking of getting into AoS, wanna figure out what their faction identity so to speak is. Thank you for the review
Thanks Rob!
Thanks for this video, you rock.
Whenever Rob wants to say bad he says interesting. 🤣my poor bony ladd
i think in the battle report in wh+ the mortak crawler gets the nadritie bonus on his missile shots
maybe because of the new hero?
@@geronimowirth4477 yeah i realised it came from the ossifactor
thanks for the break down king
The army is deceptively powerful with the buffs you can give out, most of them reliable (most of it is empower nadarite weapon + endless duty, for the first you could cast with the command trait). Even spear kavalos can do just under fulminator damage with the full array of buffs, which is insane considering death wedge and 6" pile in.
So with the wording on immortals guard command ability can you only use that command once per battle regardless of number of units with that command?
What’s up with the characters not having to spend command points when they’ll have more command points than any other army!
I thought OBR were meant to be getting archers, don't think I overlooked anything in this vid but I don't recall seeing them.
I really like the Mortisan Soulreaper model, but feels really lackluster. Like it’s the last model GW made rules for or something and just said good enough. Should’ve at least given Soulreaper the insta kill ability from previous model.
Haven’t been very excited about this faction in the past when I first started AoS, but Crematorians with exploding skeletons slowly moving towards the enemy and regenerating to explode again sounds like a lot of fun! Hope do get to put some theorycrafting list(s) together for this one!
Soulreaper actually sounds pretty good. Most units have 5 or more models, use flaming weapon and this guy is pounding for -2 rend 3 damage attacks with exploding 6s! In Ivory host you can have 3 hits per 6, or this guy is killy enough to wound a unit before your other units attack to give them the 3hit exploding instead. A killy melee hero and a full wizard for 120 points? Not bad. And that is before you start talking about command traits and/or artifacts. Being a Mortisan is also important and many chars like Arkhan are not.
no inspiring w/in 3" artefact looks bad to me, due to too short range. feels like enemy will be able to remove casualties such to escape the effect altogether more often than not.
You are too positive on everything, guess thats nice
I used to be really critical when something was rubbish. Like I think the crawler is!? However 90% of viewers are so casual the skill level they have is too low for it to matter.
Gamers at the higher end don't really need me to tell them that
Liege-Kavalos in an Ivory Host with Empower Nadirite Weapons ...
Question Rob regarding the inmortis guard. Could you put them in a galetian body guard unit. Have them fight for strike at the opening then fight again in the combat phase and use their command ability to fight a third time?
Sooo... any chances for working Nagash Build?
Love the model, actually the only Death model I own. It would be cool to build something around him.
I'm going to do a nagash review
@@thehonestwargamerstreams awesome, thank you. You're a legend
i dont think so yet, at least in obr. 965 feels at least 100, maybe 200 points too expensive for what he does. While obr units are pretty good, none of their units are particularly points efficient - certainly not efficient enough to absorb a 200 point deficit in a 2000 point game.
Arkhan + Katakros will do more for you than Nagash, while costing 150 points less.
I do like this warsctoll much more than the previous one though. If the points cost does come down you will see him on tables.
Bruh crematorium is like the Necromancers corpse explosion in Diablo
Hoping for a look at Beasts of Chaos.
I just read and watched about this new battletome, and I have a question about the new "Impenetrable Ranks" command. Did I understand correctly that you can use it multiple times, so that my unit has for example 2+ ward save?
A unit cannot benefit from a command ability more than once per phase, as well as leaders cannot issue more than one per phase.
Loved the Video. One question to anyone who ready this. Did i see it right that in the Battle trait that gives you more command Points it says it stacks so If you have 7or more Units you get 6more command Points? Or do you only get 3more?
Correct, you get 6
Hype for bones
BONE BOIZ
Why isnt Dire Ultimatum just a start of combat phase abilith rather than a spell...
Overall, very happy with the book. Only disappointment is no archers and the change to Harbingers.
Very good review as well. Hardest working man in AoS.
can -3 charge aura command trait stack with -3 charge punishment from the faction terrain? if so, ouch!
Yes
When is the SBGL review coming? :)
Monday
Where'd you get your nurgle army?
So salty :D
The same unit cannot recente more than a command ability in the same phase, so if youmuse the Katakros one you can't combine it with the lieve Kavalos or other ones
Katakros gives himself the order. So he can't get a second one but a unit under the effect of his buff (being within 24") can get their own command from the Liege Kavalos. Or that's how I understand it
In your debt!!! Moves undercoated army to paint table.
Katakros+Arkhan are almost 800 points... quote a lot of points in only two models
Arkhan pretty much covers your magic, and restores almost a Mortek Guard worth of units each turn. Katakros is AoE AoA and AoD and also restores a Mortek Guard worth. So that is like, 300 points a turn of wounds/models returned almost assuming you get wounds?
@@Waywardpaladin supposed you can deploy enough units to make come back. If you play both you are limited about what you can gain. If you think about using stalkers a boneshaper with artifact is better.
If you think of using mortek crawlers (they have to be *2) or gothizzard you almost ended your points. Arkhan and Katakros are not so good in CaC so they can't keep up the opponent units.
I totally agree with coordination and cooperation abilities in an army. But it's also true that of you include both of them you limit your options.
They are named characters, so you need at least another one not to throw away artifacts and command trait and that means that you spend half amount points avalaible on only 3 models. If Ossiarch Bonereapers base units would be cheap it would be feasible, but they are not.
@@lucabastianello9830 Boneshaper range is pathetic and stalkers outpace them, I gave up on using them a long time ago when they couldn't even keep up with Mortek Guard
@@Waywardpaladin you have quite an aggressive style game, but katakros and Arkhan still can't battle against the large amount of combat ones. Moreover, the boneshaper moves as fast as the mortek guard...
Anyway they are different ways to play. Katakros is good, maybe even too good. In combat it blocks the main part of other command abilities you could use.
@@lucabastianello9830 The Mortek are making charges that add 2D6+1 range to them
Where Nagash?
I had loads of flun™️ watching this video!
At first I got bummed out that Stalliarch lords got changed but after listening I see it as a sleeper sub faction. Can definitely see it as two ways of play.
We can go hyper aggressive with our Kavalos and debuff enemies and counter charge which lets us not fear getting charged first.
Or we can make haste to capture control points and tank hits with buffs.
While I will miss the advance and charge or fallback and charge as our innate ability, I believe this gives Stalliarch lords more strategic capabilities and functions.
I love the way they updated most pf these rules. a few minor complaints - crawler does too little damage, vokmortian still overshadowed by soulmason (vok should have +1 to cast/dispel, mason shouldn't be loremaster), soulreaper still just bad & needs a total rethink, subfaction design is questionable, and several of the points values seem to be too high (morghasts, immortis, mortek guard, crawler, nagash).
but i love the faction traits, and most all of the warscrolls, and even if im right abt some of the points costs being too high, worst case is they come down over time.
all in all the devs did a great job on this one, imo.
i think the devs are still snakebit over how strong the crawler was in late 2e. unfortunate, because its damage output is so low that a points decrease can't really fix it. 200+ points is the right cost for it, make it cheap enough to match the low damage & people will start to spam it, which doesn't really fit the fluff and would be awkward on the table with how big the models are.
they really do just need to hit harder, and I can't see that happening before a 4th ed obr tome.
Why is honest wargammer the only media for the world aos?
Because we are the only professional live coverage experts for AOS in the world
Glad they rolled OBR back into the main game with the Relentless Discipline change
Just make them a high command point army with a huge emphasis on interacting with that segment of the game --- great
Edit:
Interesting command traits...
3 of those tactics seem pretty easy
One of the main appeals of OBR is that they look like an actual army on the table. Gutted they didn’t get archers and/or scout cavalry, maybe even a skelly dog unit, this time around. Feels lazy this release.
Ight who else has the video on loop low key? Lol
An army of crematorians Ossiarch bonereapers it's here
Crematorians Ygnimortoi [ENG]: ruclips.net/p/PLJnI2idzV-jaD3AEIOBjyYkDLRxWz0HAq
Generic make rob money comment
Petrifex elite win again, which is disappointing to see, I was really hoping the others would have decent value.
How ?
Their rule only affects characters, morghast and harvesters.
The better one is Mortis
Bruh I hate to say it but AoS is getting blaoty, tiss a good bloat tho
How is Kakatros only 440pts? Arkan at only 370? And a Frostlord on Stonehorn is 450pts? Lol what a joke
on the other hand, morteks are 150, kav 170, immortis 200, morghasts 240. And our artillery does like half the damage of the ogre cannon for the same cost, so we won't be forcing anyone to come to us which makes the army's slow movement more punishing. And we don't have any gnoblar equivalent for points efficient wounds & bodies to grab objectives or screen for our key units & combo pieces.
the support heroes are well priced, but once you start making lists it's very easy to run out of points before you have a functional army for them to support.
@ 27:40
I'm not subscribed because the boys group chat is somehow always updated with all your videos 🫣
subscribing on RUclips would be redundant innit?