Yoooo imagine if that actually had more impact on the story, like learning how to communicate with them, or even access whatever memory they have and other stuff they do in the citadel and like, if you go went adept or vanguard you could talk to them via psionics or stuff like that In the ending part, it either got an additional static screen from the extended cut, or or a whole new way to defeat the reapers
Imagine if in the Legendary Edition we actually got a Legendary ending, where if you beat all 3 games on Insanity AND scammed every Keeper in 1, you unlock the super secret hidden ending that doesn’t suck. Marauder Shields shouts out, “Shepard! Follow me!” And instead of failing to stop you from the garbage endings, escorts you up to the good one. You tell the Star Child to piss off, MS hacks a terminal at the end, and says, “Pick Red.” You go over and Destroy… ONLY the Reapers. The Geth survive. Earth survives. Andersen survives. If you chose Geth-Quarian co-existence, you get a bonus image and some text/VO saying something like, “It’s a long road ahead, but there’s finally a chance… Shepard-Commander.” And Marauder Shields shoves you into an escape pod or something because the Crucible has to be manually guided into some destruction thing, so he does the biggest damn hero, and Shepard lives. But we just get that same gasp ending, so Liara still is searching for him in ME4/5.
Imagine if in the Legendary Edition we actually got a Legendary ending, where if you beat all 3 games on Insanity AND scammed every Keeper in 1, you unlock the super secret hidden ending that doesn’t suck. Marauder Shields shouts out, “Shepard! Follow me!” And instead of failing to stop you from the garbage endings, escorts you up to the good one. You tell the Star Child to piss off, MS hacks a terminal at the end, and says, “Pick Red.” You go over and Destroy… ONLY the Reapers. The Geth survive. Earth survives. Andersen survives. If you chose Geth-Quarian co-existence, you get a bonus image and some text/VO saying something like, “It’s a long road ahead, but there’s finally a chance… Shepard-Commander.” And Marauder Shields shoves you into an escape pod or something because the Crucible has to be manually guided into some destruction thing, so he does the biggest damn hero, and Shepard lives. But we just get that same gasp ending, so Liara still is searching for him in ME4/5.
Eletania is the worst planet; first you have to get your stupid Mako over to the stupid Prothean sphere which is borderline impossible, then you have to run around grabbing monkeys for like no reason
@@kred792 Getting the Mako to the sphere isn't that hard, especially with the boosters that were added at the back of the Mako in the Legendary Edition.
The first time I played the game I scanned all of the keepers but one, and then I spent an hour retracing my steps trying to find the last one. Finally, I gave up and decided to go to the ship and get on with the game... and there the bastard was... just past the ship on the dock. Angriest. Scan. Ever.
I love scanning them too. I'm a sucker for collectables, but I wish we got a little keeper model, plushie, or sticker in our quarters for completing that quest
In my first play through, I never found the extra corridor between the Wards and the Presidium, and it was infuriating I couldn't complete that quest. Luckily the embezzling AI trail bugged out and the breadcrumb appeared on the Presidium level, and because my first Shepard was a colonist there was no extra quest in that damn corridor for me to miss.
@@spartanq7781 I know it’s easy to find. I just found it a pain in the arse in the original ME1 having to travel up that elevator to scan the bustard! Although I know it’s a lot quicker to travel up to the docking bay in the Legendary Edition 😁
It's interesting because it's one of the most convoluted war assets you can acquire. In addition to having to have completed the asari matriarch writing collection in ME1, you also had to have purchased the Elkoss Combine Armory License in ME1.
@AlphaGametauri you also have to do the side quest for the guy on Feros, retrieving his data. And in ME3, DON'T START THE REPAIRS ON THE MEDIGEL STATIONS UNTIL YOU TALK TO THE DOCTOR FIRST. After that, Conrad is standing opposite where the doctor is, so go find him and THEN go fix the medigel stations. Also, you will have to have helped out Rita's sister in ME1 (where you get her out of Chora's den) otherwise Conrad will die at the end of the medigel side quest. Happy gaming!
I Still prefer the planet scanning in ME3 and ME over ME2's planet scanning. just the reapers chasing you off was a bit annoying cause it could happen in a non Reaper system.
The scanning in ME2 is the only time I have ever installed a hack/mod to bypass something in a game. The bypass/hack mini game was actually tolerable (to me) compared to the planet scanning.
I was still a toker when ME2 came out. Planet scanning let me light one up after a burst of gameplay, so I rinsed every world back then. Much more onerous now playing the LE having given up that particular vice...
Just find all the resource locations and let the Reapers eat you, you'll just load in the same star system with zero Reaper awareness and you'll know all the spots.
In defence of the Keeper quest, I'm fairly new to Mass Effect and this quest helped me a lot getting to know the Citadel and no longer wandering around arimlessly. MAYBE that was the intended design? But yeah, I can see how it's annoying after the xth playthrough.
I hate collectibles/collection missions. Trying to get 100% of collectibles for an Achievement or something? They almost never add anything meaningful to the game as regular collectibles nor as missions, and there’s always way too many of them. Also needing to find them all. It should cap out at like 5. You find 5/50 Collectibles, you get all the Collectible related Achievements. Almost anyone can do that by accident.
You forgto the most important part: complete Chorban's request so that he can email you in ME2 that the Keepers are sent a signal ~ every 50,000 years that they have been programmed to ignore.
No Tali's Pilgrimage quest from ME1? Killing all those geth in the Armstrong Nebula for several lines of dialogue without any impact on the story was so notoriously long
Came to the comments to say the same exact thing. I agree with all of Dan's list, but I would swap the ME3 planet scanning for the Tali Pilgrimage Quest in ME3. It's so tedious, boring, and long.
I liked planet scanning more in me 3 than 2 because it was more focused and added to the dire situation of me 3. I felt like i need to strategise before going into a system and the sound of the reapers before they chase me is bone chilling.
Yeah, I don't get why all that hate to ME 1 and 3 planet scanning and nothing about ME2, I think THAT'S the worst honestly. It's interesting at first, but then takes too much time.
This, i didn't like ME1 planet missions alot most probably cuz of the Mako, even worse in ME2 with probes, but ME3 it's the best, easy and less time consuming.
I actually enjoyed driving around seeing the sites and the different scenery and skies of ME1. It made everything seem more open and real. ME2 was ok, because it gave us different hubs to visit to replace the planets. ME3 was hideous. I do not enjoy having to hop in and out of a system while trying to scan for things. Let me scan in peace. I have other things to do, and I don't want to waste time going back and forth trying to avoid a Reaper. Plus, they took away the bigger hubs.
Hell I love me3 planet scanning. I purposely make it slot hard by trying to find all the assets at once regardless of if I attract the reapers or not. Hell in my opinion it's more fun if I do. It's quite the rush.
I suppose technically not a mission, but the most frustrating one for me is always the mining mini game in ME2. So tedious! And the completionist in me wants to mine all the planets as much as possible.
Completing the mineral and gas quest gets you a hoard of resources in mass effect 2, it doesn't last long, but you pretty much need to mine 0 element zero if you do that.
@welkingunther5417 Speed, maneuverability, all-terrain and some god damn auto-missile launcher with homing missiles. IRL Hammerhead would be a nightmare to fight against due to it jumping around you and raining with rockets.
It just feels like a toy. In ME1, the world is scaled to the Mako, then zooms in when Shepard is on foot. As ME2 had no need for that, when they added the vehicle, they made it small to fit in the world. It just looks like a miniature.
I’m gonna defend the Keeper quest (on Legendary Edition). It gets you to explore the Citadel, involve you with subsequent side missions, and most importantly set up the plot twist on Ilos, that the Citadel is a Reaper creation that acts as the entry point to the Reaper’s destruction of the galaxy.
The whole fact of the Keepers being created by the Reapers would simply not matter if the player skipped the quest. If only Bioware was able to make this quest more enjoyable to play, because I love how it seems like a stupid fetch quest but it ends up having narrative importance.
Could’ve been used for a Special Ops mission with the Virmire survivor, where Kaiden/Ashley are distrusting of Shepard but are forced to work with them for this mission, and it requires use of the Hammerhead. The mission could’ve played into whether Kaiden/Ashley trust Shepard more or less in ME3
I'm of the opinion that the Hammerhead should have appeared even in a support role in ME3. Seeing them only in a promotional trailer is just too weak. Don't give a damn about a Virmire Survivor DLC. Never understood the meaning of that to some rabid fans, and I'm already OK with the rough patches between them and Shepard in ME2.
@@michaelandreipalon359 If you have a favorite character, or you feel someone is underutilized and want to see more of them, then you do understand on some level. And the DLC, like everything else the trilogy provides, would either keep the rough patches as they are, make it worst, or make it better, not just one size fits all, and go into ME3 without issues completely.
@@FoolsGil Still am content with what we have at most, even if they should have added some content for ME3 especially pertaining to the Battle of Earth.
I hard disagree about the keepers. It's a great quest for new players as it encourages exploration of the citadel. Sure it's tiresome after doing it the first time, but it's great for new players who like to see everything me1 has to offer.
Yeah, that is probably the main point of the quest in the first place: It is an incentive to explore the whole station. One "semi-trick" is also to do the quest as late as possible, because the amount of Exp you get correlates with you level, if I remember correctly.
Way to improve it: Take out a couple of the Keepers as required. So instead of needing to get every Keeper, you need, all but 2 or 3. So you don't need to find every single one. But still need to explore the entirety of the citadel
@@Canadian_Zac Legendary Edition at least did that a little bit. Now you only need to find 20 of the 21 Keepers, so one is optional. Not much, but still helpful.
I think the problem most people had with the Hammerhead was that they expected it to be Mako with Afterburners 2.0 - this super-maneuverable tank. So, they play it like a tank and get blown to bits. As a guy who grew up on old timey combat flight sims, the Hammerhead took me back to playing helicopter gunship sims. I consider Firewalker to be a Training and Familiarization section of the Hammerhead - the first three missions get you used to the maneuvering controls and the final two are combat training missions. Get through these, and the Overlord campaign becomes much more enjoyable.
Hmm, any chance you played the likes of Battlezone '98 and II: Combat Commander, even if they're not, say, Star Wars: TIE Fighter and X-Wing Alliance, FreeSpace 2, and Tachyon: The Fringe?
@@michaelandreipalon359 yes to Battlezone and Tachyon. FreeSspace is based on Descent, which I have played too. X-Wing Alliance, no but I have played X: Beyond the Frontier, X2, X3 (all three of them) and X: Rebirth!
Pro tip for the ME3 search and rescue missions: you don't have to run out of the system imediatly after the reapers start chasing you. When they appear they're slower than you and gain up speed until catching up to you. If you just leave that area and immediatly come back the reapers will be slow as a fart again. It saves time unless you value your eardrums.
@@channel45853 disagree, there are plenty of things that are great but they arnt going to be enjoyable every time. Some parts of most games arnt going to be great on the 20th play through. The fact that they call be enjoyed at all makes it decent at a minimum.
When I look for the keepers I’m careful not to scan any of them until I’m ready to do all of them all at once. I also google a map of all their locations and then work my way from the counsel tower down to the wards. I think I’ve memorized at least half their locations. Lol
That's probably the smart way to do it! I cheat with a guide, but I start scanning them piecemeal because I figure "there right here now." Then I can't remember which ones I scanned and which I didn't as I make my way through all the Citadel content.
I always hated scanning the keepers so much I never finished the quest, always just did 18 and then confronted Chorban. Then my sister started playing it recently, and got all of them on her first time on the Citadel, even after I warned her about how frustrating it could be. So proud of her.
Now I'm gonna defend Pinnacle Station for one reason, you can get your entire squad kitted out with max level gear and mods right after gaining Spectre status.
The thing that made planet scanning survivable for me (regardless of the game) was the planet description as it contained some interesting lore pieces, especially in ME2 and 3.
Scanniing the keepers is very easy, never got any problem with it. But i am used to keep tons of info in my head. As for the rest, i cannot agree more with your opinion. :)
In regards to the first two, I have a vintage ME1 game guide that I found at a discount store. Spine is wrapped in duct tape, but it still does the job!
I feel like the most annoying side quest is scanning for the prothean discs. They are not always scannable, like when they are an anomaly on a planet. But I had no idea there was an ultimate purpose to the matriarch writings. I do agree w/firewalker quests, though. Did you ever do a vid best companion side quests? I might have missed it. I actually love Jacob's, just wish it was sans Jacob. The punch before the blackout- masterpiece.
The biggest problem about the keeper scan mission is that you can discover it after walking past all keepers in the presidium, specially the first time when you are just exploring, if Choban were to be moved to right outside the embasy so you can start this quest right away when you first arrive at the Citadel it would be much different. You may think this is not a big issue because during ME1 you are going to be walking back and forth a lot of times, but it is.
Finding all the minerals actually did impact gameplay last I knew. Importing a save where you found them all earns you a head start on scanning for minerals for crafting in ME2 by 80 or 100 thousand units.
This wasn't quite the video I thought it would be. I guess I was expecting more "side quests you don't have to do, and probably won't want to do, but you really should do them", kind of thing. Case in point, I am never a fan of Thane's loyalty mission, from ME2, because when I was first trying to do it, I didn't feel like it explained well enough how to keep up with the target, who can eventually wander off in a direction you literally can't see, toward the player's perspective point, and I lost it a fair number of times before figuring it out, or doing Arrival, and almost always getting taken down by the fourth, or fifth, wave of goons. I never look forward getting to that point, and put them off as long as possible, but they certainly should be done, and have value; the biggest stressor is knowing that I WILL have to go do them, and I can't really skip them, where others can almost be forgotten, and I won't mind. That's me, though. I'll be doing Firewalker in a day, or two, and I agree I'm not looking forward to it.
Chuckling at “Pinnacle Station is not in Legendary Edition” and “There you have it, the most annoying quests in Mass Effect Legendary Edition.” (Quotes are not exact.)
I much prefer ME3's planet scanning to ME2's. At least you don't have to click on each individual planet to find an anomaly. The only thing I don't like is having to find fuel because it could be literally anywhere and it gets annoying when Reapers are chasing you.
The worse for me is every single chore in ME3 that requires scanning the entire galaxy and go back and forth to the Citadel, its by far the most boring and tedious secondary quest/task system I've experienced, I avoid every single one of those when I replay the game now 😂
I use a mod for the Hammerhead that makes it more enjoyable to drive around in :) And also 2 mods for scanning in ME3 that takes away reaper alertness and only need to scan once and find everything in the area
As tedious as UNC: Valuable Minerals was, I feel it was a wasted opportunity over the long term in the sense that completing the quest would yield the Alliance a surplus of new materials to help rebuild the ships they lost in the battle against Sovereign. If you chose to save the council then the resources would go into rebuilding the ships lost saving the Destiny Ascension, and if you chose to sacrifice the council then the Alliance would gain a large number of new ships to make up for the loss of the Destiny Ascension. Either way you gain a much greater number of war assets overall at the start of ME3 for taking the time to do the extra work that would make an otherwise tedious quest worth completing.
@@TheGerudan I've looked that up before and unfortunately, no the UNC: Valuable Minerals quest has no effect on the ME1 to ME2 import bonus. Only you're level in ME1 effects how many minerals you start with in ME2, and if you start ME2 in a New Game+ you get a few more.
@@TheGerudan That's alright, hell when the Legendary Edition came out I had to look up a lot of things about the ME trilogy because I couldn't remember half of the small details about the quests, and import bonuses, and what stuff affects future missions and so on because there's just so much to keep track of.
When ME2 came out back in 2010, I hated the mineral scanning especially because it was vital to upgrading the Normandy & the crew’s weapons/armor. Now 13 years later I find it relaxing for some reason.
Same 😂 Even on my steam review I called it worse than ME1, now I see it's the other way around. ME1 has you do a bunch of pointless fetch quests but now you can just drop probes on a planet for a short break and upgrade your stuff. It's not even hard to find minerals either.
I dunno, I would've liked to see pinnacle station just to get that apartment, I love the idea of shepard and tali retiring to some quiet planet after the war with the Reapers. I love the Citadel DLC apartment of course, but the citadel ain't a quiet place to retire.
@@collincaperton6718 Because they're Big Damn Heroes, everyone will expect them to do stuff, throw responsibility on them. For a quiet retirement they'll need to be in a place there's not many people.
"I lost my footage, so instead of making new footage, I'll just publish whatever to keep my upload schedule running for advertisement moolah, instead of producing a complete product."
Actually, the mineral quest does help you out in ME2. If you do not complete it. Your minerals to use are abysmally low. If you do complete it then you get a crap ton of valuable minerals, so you can spend less time scanning planets, and more time preparing for the Suicide Mission.
1. I usually do a huge ring around and collect the keeper data in one go or at least as much as I can. Makes it much easier xD. 2....the minerals/gasses on the other hand was a pain because I hate controlling the mako. Also it's not just credits, those minerals add up to help you in 2 3. The Firewalker missions can burn in the darkest voids 4. I honestly dont remember Pinnacle Station lol 5, I learned to get around worrying about scanning but scanning it all and do a mission then going back because it resets the reaper hunt
The Minerals and Gas quests does _seem_ pointless, and story-wise, it's payoff is basically non-existent. But I do manage to do them passively through my runs anyway. But the actual upside to doing them is it gives you a boost of resources early on in ME2. Unlock some upgrades early. And frankly, less planet scanning for specific resources in ME2 is always a plus. I think completing the mission in ME1 would basically eliminate the need to find Element Zero in ME2 because you'll have enough right off the bat for any and all upgrades requiring it.
Everyone hates on Jacob, but I took him with Mordin on my first Reaper IFF and Suicide Missions and didn't lose a single soul. People love Garrus, but he annoys tf out of me...whiny bitch who forces me to empty all my medi-gel trying to keep his tissue paper ass alive. The thing I liked about Jacob was that he didn't die very often. When I romanced Liara, I let Miranda be the leader of the second team. But when I was romancing Miranda, I took her with me and let Jacob lead the second team--no losses. The only character that annoys me more than Garrus is Assley. I gleefully send her to a well-deserved early demise EVERY time. I got a kick out of the fact that Joker agreed with me that Garrus was an annoying pass in the ass. 💯
I always played Firewalkers with mods nowadays. I "tweaked" the Hammerhead so it could "practically fly" and fire those missiles as if it's a machine gun. Really makes me enjoy Firewalkers compared to the original.
Idk about overtuning Hammerhead, but to me the real problem of M44 is ME2 enemy insane accuracy. Hammerhead is supposed to dodge fire unlike Mako, but weapons in ME2 are hitscan and enemies have 100% overtuned pinpoint accuracy.
@@calluxdoaron1903 Hmm, it is? I remember playing Firewalkers without mod before, but I don't have much problem with the enemies there. The problem I have most is traversing the place actually, using the Hammerhead XD. We just gotta play it safe, then. Hit and run XD
@@renseiryuu With the Mako, I could charge straight into the teeth of a Geth Colossus, use the Mako like a battering ram and then while the Geth was picking it self up, I could lay heavy cannon fire into it with impunity, then rinse and repeat as necessary. The Hammerhead was a pansy little nancy boy when it came to taking a hit from anything more powerful than a pillow. I could deal with the hit and run thing, but it felt like a complete downgrade from the Mako.
@@RichardK.Maxwell Got that right! I feel better riding the Mako instead of unmodded Hammerhead. But once that Hammerhead is modded to heck, it's Hammerhead for me. Fully calibrated, just like how Garrus described it.
only thing about firewalker was that small level where you had to explore a small base and lastly the mad scientist in a way. If only could but yeah the hammerhead was definitely i had to be careful about
I will defend the firewalk quests - if you need to level up before facing certain missions, owing to the XP system of ME2, that is a great way to do it. It’s painless. It’s harmless. Easy mineral assets. And for the XP, it’s pretty low-grind. But absolutely nothing about the keeper. Quest is worth the pay off until ME2. Chorban’s email is really cool. And I know this is controversial, but I like planet-scanning. There is so much cool lore written into the planets, and the mystery of finding a little mercenary hide out or miniquest is a lot of fun. Again, by standards of grinding, it’s harmless. And I actually even enjoy it.
Finding all the Keepers annoyed me, but that was nothing compared to that side mission for finding all the dead Salarians around the galaxy during the Mako segments. Maybe I'm in the minority, but I HATED exploring planets with the Mako. It got brutally tedious after a while searching every corner of the maps with the scanner, and in the end, I never finished that quest. I explored every planet I could find, so clearly I missed it, and there was no way in hell I was going to explore those planets all over again just to finish one side mission. Decided to just go on to ME2 instead.
Big Dan: "Top 5 Worst Quests in Mass Effect Legendary Edition" also Big Dan: "Pinnicle Station, which didnt make the cut in LE" I am kinda surprised the hacking minigames from ME2 arent on the list.
There's a mod that gives you the keepers' location, but I don't use it because I pretty much have them all memorized anyway lol 🤪 Got the mod charted worlds putting everything on the map In the vanilla game, I found it odd you can do Overload without at least doing the first Firewalker mission, since that's when you get that vehicle. I can't even do Overload without at least doing the first Firewalker mission now, I got the dlc timings mod. Also have a mod giving the vehicle a gatling gun Got a mod where I can scan the system and get everything there before the reapers are fully alerted, can also scan a few more times so they can show up and I can flee for that achievement. Also have a mod for LE2 where one probe gets all resources, although I still send a second one down to Uranus for Edi's humourous line
The quest I hate the most is UNC: Besieged Base, the Paragon mission where you rescue scientists from hostile biotics. They literally have no sense of self-preservation and even in the Legendary Edition where they stay on their place instead of running around like headless chickens they can be easily killed by stray gunfire from NPCs or by exploding containers scattered around the base, which happens often when enemies spam biotic attacks around. If you want the full rewards you have to do it with zero scientist casualties and that's a massive pain. One of the reasons I usually play Renegade.
Am I the only one who liked Pinnacle Station? On Insanity difficulty it was really great way to get the best loot in the game. Shame it's not in LE without modding.
The most annoying part of ME1 collecting is that you find 90% of those things simply doing other quests and ocassionaly making Mako detours, BUT the remaining 10% is hard to find (and topography of those side quest planets isn't helpful either).
You can also get the keeper the quest if you reject it inside the presidium. You can then do Jaleel’s quest to meet up with his friend. If you negotiate, you can also accept the quest at the stand off which gives you a little bit of dialog I don’t think many people see
I get the Scan the Keepers quest, its a fetch and carry quest that makes you explore the Citadel, and (at the time 2007) The Citadel was amazing, the mineral scan was a way to get you to explore the planets, find things , again for the time it made made the galaxy seem huge and added to the overall wow factor of the game, it also increased your materials for ME2, as for the rest, yes i agree. no mention of the Thane loyalty mission , the Geth Server hub and that bloody Geth cannon ( just the cannon, the rest of the mission is excellent)
i guess i'm one of the few people who liked the galaxy scanning in ME3, it was fun going out and finding these random military resources, it made the military feel more varied with all these different small military parts instead of just the big fleets from the different races
Wait but I love the scan keepers quest :D It forces you to go explore the citadel by foot instead of by fast travel, and you find a lot of side quests and interestings locations on the way
planet scanning in ME3 was MILES better than resource scanning in ME2. I refuse to play me2 without the mod that gives me all the resources from a planet with one probe lol.
Scan the keeper isn't that bad if you use a map guide. Aw doing a planet survey and doing the mineral thing isn't bad when you need a break from all the other missions you're doing. I never even knew Firewalker was an existing DLC for ME2 before this video Pinnacle station is just a fight simulator so i'm glad it's just not in Legendary edition. I must admit scanning planet 3 is just more tedious because of the reaper threat making you need to wait before being able to continue it.
Yeah I agree with you, they're pretty bad, i would like to say any of the collect x amount of things, scan the keepers, or any of the scan miniquests in mass effect 3. The only reason I do it is because I have the completionist mindset. That and the war assets.
Two things: (numbered to correspond with Dan's list) 1) The worst part of scanning the keepers is the one in the Alleyway. I've had to reload an old save a few times because I forgot to get it before recruiting Tali, and it almost always gets destroyed during the fight to rescue her. 3) The only reason I play even part of the Firewalker missions is that it provides a tutorial on the Hammerhead's controls (which Overlord does not).
Mass Effect: Pinnacle Station is literally an early version of the very popular Arena mode from Mass Effect 3 and in the original game it really made sense because of the high level of difficulty training for perfect tactical mastery came in handy in the Legendary Edition this is less the case because the level of difficulty has been significantly reduced and some tactical elements are therefore optional
I only played Arrival DLC once and usually skip it so I can tell Balak that the batarians dug their own graves disbanding from the council. Also I always find it weird how fast Kenson and the team got indoctrinated in that station.
At least in ME1 you press one button and scanning the planet is done. Scanning every inch of a planet to find right bit is tedious on ME2 and on ME3 it's worse because some systems don't have any resources so you could end up taking unnecessary risks.
The keeper quest isn't so bad so long as you open up a map in a browser that shows where they all are and then go room by room. it takes a few minutes but I disliked the sub quest in overlord where you had to scan 5 data points outside in the hammerhead more than scanning the keepers, that's just me though.
Worth pointing out that even if the one keeper doesn't show (ambassador's office, IIRC) you can still walk up to where the keeper should be and scan as if the keeper was there. At least, it worked on ME original on XBox
Counterpoints... 1) Scanning the Keepers is a chore, but it does introduce the mystery of the Keepers and that feeds into making Vigil's exposition even more significant and interesting. 2) The funds from scanning minerals allows you to more easily equip your entire squad with Spectre Master Gear. 3) Agreed; because of the way ME2 is scaled, it feels like playing with a toy. 4) Pinnacle Station was a more bothersome way of getting the better gear; at least mineral scanning was kind of 'on the way'. 5) The scan & rescue min-game of ME3 felt like it should have paid off with extra cut-scene clips in the end missions on Earth. I believe that was the plan, but they ran out of time. This would have gone a long way to have saved the original endings, IMHO.
The bad part of the keeper scan quest, is it doesnt go anywhere. I thought id get some keeper lore, or some secrets about the keeper/reaper relationship. But no, nothing.
I found out last week, there's at least 22 keepers, I remember always looking all over for the last one, then remember there's one up past where the Normandy is, this time I finished the quest before making my way up there.
Scanning the keepers is one of the best side quests in the trilogy. I honestly can't remember other memorable side quests. I've never had the bug, though.
Pinnacle Station should not be on this list because in ME2 you both have the hacking mini-game or planet scanning which both are way, way worse than that. Edit: And btw once you do the scan the keepers mission you get to explore the Citadel in and out. So by the end of it you should be familiar with the layout. For me its not #1 boring thing to do. Its either planet scanning or Firewalker dlc.
The Keepers are my absolute favorite mission. My friend was hyping ME up and i just didn't care. So i got that missions and just keep repeating out loud "Gotta find the Keeeeeepers". Well i did and kept playing and soon fell in love with thr story that i went home and bought all 3 instantly and was blown away
Thankfully can say I use mods for the galaxy map in ME3 to not be as annoying and for quest markers to appear on the keepers. Makes a full run that much more satisfying
As annoying as the Keeper quest is, it definitely serves its purpose of giving you a tour of the Citadel. I spent way more time on the Citadel than I ever would have without this quest, and the environments in the Citadel look so beautiful so I love just being there.
Hey big Dan! I’ve a video idea for mass effect and would love to see your thoughts on it: a rank tier list or a “top 10” list of the various species in the mass effect universe who you think has the best odds of survival against the reapers if they faced them alone without getting any help from other species. Or a rank tier list of the species who you think would give the reapers the biggest challenge or toughest fight to try to harvest (since I think most species don’t have a chance to beat them 1 v 1 lol) I personally would say thresher maws have the best chance 😂 would love your perspective on it tho!
Firewalker is useful for a first playthrough on a new career after Horizon if you want to beeline for the Collector ship to get your Advanced Weapon class upgrade. It's exactly 5 missions long, just enough to trigger the Collector Ship
In the LE I believe they added an additional keeper, so the mission would be easier. At least I scanned all 20 of them, including the one behind the embassy bar, then I did the rogue AI quest which led me to the 21st keeper, hiding in the backroom of the Emporium.
No matter how many times I've done the quest, finding the last Keeper is always hard.
Wrex.
@@grunt7917 Grunt.
@@wrex6373 you're Clan leader.
Why bother with this little ugly things?
Wrex
For me I find the last one on accident. Like I’ll find and the quest says “good job” and I’ll be just confused bc I forgot about the quest entirely
Scanning all Keepers in ME1 should have unlocked an additional ending in ME3.
Yoooo imagine if that actually had more impact on the story, like learning how to communicate with them, or even access whatever memory they have and other stuff they do in the citadel and like, if you go went adept or vanguard you could talk to them via psionics or stuff like that
In the ending part, it either got an additional static screen from the extended cut, or or a whole new way to defeat the reapers
Imagine if in the Legendary Edition we actually got a Legendary ending, where if you beat all 3 games on Insanity AND scammed every Keeper in 1, you unlock the super secret hidden ending that doesn’t suck. Marauder Shields shouts out, “Shepard! Follow me!” And instead of failing to stop you from the garbage endings, escorts you up to the good one. You tell the Star Child to piss off, MS hacks a terminal at the end, and says, “Pick Red.” You go over and Destroy… ONLY the Reapers. The Geth survive. Earth survives. Andersen survives. If you chose Geth-Quarian co-existence, you get a bonus image and some text/VO saying something like, “It’s a long road ahead, but there’s finally a chance… Shepard-Commander.” And Marauder Shields shoves you into an escape pod or something because the Crucible has to be manually guided into some destruction thing, so he does the biggest damn hero, and Shepard lives. But we just get that same gasp ending, so Liara still is searching for him in ME4/5.
Imagine if in the Legendary Edition we actually got a Legendary ending, where if you beat all 3 games on Insanity AND scammed every Keeper in 1, you unlock the super secret hidden ending that doesn’t suck. Marauder Shields shouts out, “Shepard! Follow me!” And instead of failing to stop you from the garbage endings, escorts you up to the good one. You tell the Star Child to piss off, MS hacks a terminal at the end, and says, “Pick Red.” You go over and Destroy… ONLY the Reapers. The Geth survive. Earth survives. Andersen survives. If you chose Geth-Quarian co-existence, you get a bonus image and some text/VO saying something like, “It’s a long road ahead, but there’s finally a chance… Shepard-Commander.” And Marauder Shields shoves you into an escape pod or something because the Crucible has to be manually guided into some destruction thing, so he does the biggest damn hero, and Shepard lives. But we just get that same gasp ending, so Liara still is searching for him in ME4/5.
@@chiquikris171 yeah, ME3 brushed a way many potential ways to end the story.
@@Paradox-es3bl interesting idea.
Honestly I really hate the one where you have to scan the monkeys I know it's always at the mine spot but still
Yep, I'd rather blow them up in ME2.
Elatania
But it allows you to max out Paragon early due to a bug so it's okay lol
Eletania is the worst planet; first you have to get your stupid Mako over to the stupid Prothean sphere which is borderline impossible, then you have to run around grabbing monkeys for like no reason
@@kred792 Getting the Mako to the sphere isn't that hard, especially with the boosters that were added at the back of the Mako in the Legendary Edition.
The first time I played the game I scanned all of the keepers but one, and then I spent an hour retracing my steps trying to find the last one. Finally, I gave up and decided to go to the ship and get on with the game... and there the bastard was... just past the ship on the dock. Angriest. Scan. Ever.
THE SAME THING HAPPENED TO ME
There are one are two that may or may not be present when you visit the Citadel.
Not gonna lie though I love scanning the keepers annoying as it is just so I can get the victory jingle at the end of the quest. ☺️
I love scanning them too. I'm a sucker for collectables, but I wish we got a little keeper model, plushie, or sticker in our quarters for completing that quest
Serotonin, baby!
Straight up since 07 that has always been a core memory, I love ME1 so much
Plus some easy earned credits early on
I like the fact that you only have to scan 20 out of 21 keepers in the Legendary Edition. So you can skip the keeper where the Normandy is docked 👍🏻
That's the easiest one to find besides the one where the quest giver was.
In my first play through, I never found the extra corridor between the Wards and the Presidium, and it was infuriating I couldn't complete that quest. Luckily the embezzling AI trail bugged out and the breadcrumb appeared on the Presidium level, and because my first Shepard was a colonist there was no extra quest in that damn corridor for me to miss.
@@spartanq7781 I know it’s easy to find. I just found it a pain in the arse in the original ME1 having to travel up that elevator to scan the bustard! Although I know it’s a lot quicker to travel up to the docking bay in the Legendary Edition 😁
I've played the games countless times, and i never knew collecting all of the Asari writings had that dialogue with Conrad
It's interesting because it's one of the most convoluted war assets you can acquire. In addition to having to have completed the asari matriarch writing collection in ME1, you also had to have purchased the Elkoss Combine Armory License in ME1.
@@yggdrasil1969 Oh, im not sure if i did that second bit. Crap, replaying the trilogy here we come
@AlphaGametauri you also have to do the side quest for the guy on Feros, retrieving his data.
And in ME3, DON'T START THE REPAIRS ON THE MEDIGEL STATIONS UNTIL YOU TALK TO THE DOCTOR FIRST. After that, Conrad is standing opposite where the doctor is, so go find him and THEN go fix the medigel stations. Also, you will have to have helped out Rita's sister in ME1 (where you get her out of Chora's den) otherwise Conrad will die at the end of the medigel side quest.
Happy gaming!
I Still prefer the planet scanning in ME3 and ME over ME2's planet scanning. just the reapers chasing you off was a bit annoying cause it could happen in a non Reaper system.
The scanning in ME2 is the only time I have ever installed a hack/mod to bypass something in a game.
The bypass/hack mini game was actually tolerable (to me) compared to the planet scanning.
I was still a toker when ME2 came out. Planet scanning let me light one up after a burst of gameplay, so I rinsed every world back then. Much more onerous now playing the LE having given up that particular vice...
Just find all the resource locations and let the Reapers eat you, you'll just load in the same star system with zero Reaper awareness and you'll know all the spots.
you can look up maps that show where all the stuff is in ME3 so you can get most of it without having to run from the Reapers
@@steelbear2063 works different for me. When they "eat me" i respawn in the same system and they instantly appear again
In defence of the Keeper quest, I'm fairly new to Mass Effect and this quest helped me a lot getting to know the Citadel and no longer wandering around arimlessly. MAYBE that was the intended design? But yeah, I can see how it's annoying after the xth playthrough.
I hate collectibles/collection missions. Trying to get 100% of collectibles for an Achievement or something? They almost never add anything meaningful to the game as regular collectibles nor as missions, and there’s always way too many of them. Also needing to find them all. It should cap out at like 5. You find 5/50 Collectibles, you get all the Collectible related Achievements. Almost anyone can do that by accident.
You forgto the most important part: complete Chorban's request so that he can email you in ME2 that the Keepers are sent a signal ~ every 50,000 years that they have been programmed to ignore.
No Tali's Pilgrimage quest from ME1? Killing all those geth in the Armstrong Nebula for several lines of dialogue without any impact on the story was so notoriously long
I was just about to comment on the same thing. I'll take some of those scanning missions over the Geths ones.
Came to the comments to say the same exact thing. I agree with all of Dan's list, but I would swap the ME3 planet scanning for the Tali Pilgrimage Quest in ME3. It's so tedious, boring, and long.
its huge boost in exp for me. I soft the get with mako and then kill them on foot. Also I like that we have planet open world battles for change
If you do it, then in ME2 you can ask her if the data you collected helped her on her pilgrimage when you first see her again.
@@ixirion That only happens in the original. In the new version, you get the same XP.
I liked planet scanning more in me 3 than 2 because it was more focused and added to the dire situation of me 3. I felt like i need to strategise before going into a system and the sound of the reapers before they chase me is bone chilling.
Yeah, I don't get why all that hate to ME 1 and 3 planet scanning and nothing about ME2, I think THAT'S the worst honestly. It's interesting at first, but then takes too much time.
This, i didn't like ME1 planet missions alot most probably cuz of the Mako, even worse in ME2 with probes, but ME3 it's the best, easy and less time consuming.
I actually enjoyed driving around seeing the sites and the different scenery and skies of ME1. It made everything seem more open and real. ME2 was ok, because it gave us different hubs to visit to replace the planets. ME3 was hideous. I do not enjoy having to hop in and out of a system while trying to scan for things. Let me scan in peace. I have other things to do, and I don't want to waste time going back and forth trying to avoid a Reaper. Plus, they took away the bigger hubs.
Hell I love me3 planet scanning. I purposely make it slot hard by trying to find all the assets at once regardless of if I attract the reapers or not. Hell in my opinion it's more fun if I do. It's quite the rush.
I suppose technically not a mission, but the most frustrating one for me is always the mining mini game in ME2. So tedious! And the completionist in me wants to mine all the planets as much as possible.
Only to find out that you'll have way more resources than you will ever need! Ugh
Completing the mineral and gas quest gets you a hoard of resources in mass effect 2, it doesn't last long, but you pretty much need to mine 0 element zero if you do that.
But if you start new game atfter complete ME2 or new game+ you dont need mine zero element too)
As Vega said the Hammerhead might as well be made out of tissue paper
What kind of armored troop carrier can be destroyed by machine gun fire?
The only good thing about it is its speed and maneuverability
@welkingunther5417 Speed, maneuverability, all-terrain and some god damn auto-missile launcher with homing missiles. IRL Hammerhead would be a nightmare to fight against due to it jumping around you and raining with rockets.
@@calluxdoaron1903 True, but with the durability of wet tissue paper, just stray shots will do it in
It just feels like a toy. In ME1, the world is scaled to the Mako, then zooms in when Shepard is on foot. As ME2 had no need for that, when they added the vehicle, they made it small to fit in the world. It just looks like a miniature.
There is a mod called Keepers Finders that makes this quest a lot less awkward.
Wow, clever name lol. But that only helps on pc. 🤷♀️
That's right, sadly.
I’m gonna defend the Keeper quest (on Legendary Edition). It gets you to explore the Citadel, involve you with subsequent side missions, and most importantly set up the plot twist on Ilos, that the Citadel is a Reaper creation that acts as the entry point to the Reaper’s destruction of the galaxy.
The whole fact of the Keepers being created by the Reapers would simply not matter if the player skipped the quest. If only Bioware was able to make this quest more enjoyable to play, because I love how it seems like a stupid fetch quest but it ends up having narrative importance.
Firewalker is so frustrating that it exists. If they needed more Hammerhead so badly, Bioware should have built it with a Virmire Survivor DLC
Could’ve been used for a Special Ops mission with the Virmire survivor, where Kaiden/Ashley are distrusting of Shepard but are forced to work with them for this mission, and it requires use of the Hammerhead. The mission could’ve played into whether Kaiden/Ashley trust Shepard more or less in ME3
I'm of the opinion that the Hammerhead should have appeared even in a support role in ME3. Seeing them only in a promotional trailer is just too weak.
Don't give a damn about a Virmire Survivor DLC. Never understood the meaning of that to some rabid fans, and I'm already OK with the rough patches between them and Shepard in ME2.
Even in Andromeda, they couldn't be bothered with a hammerhead, and give the player a better Mako
@@michaelandreipalon359 If you have a favorite character, or you feel someone is underutilized and want to see more of them, then you do understand on some level. And the DLC, like everything else the trilogy provides, would either keep the rough patches as they are, make it worst, or make it better, not just one size fits all, and go into ME3 without issues completely.
@@FoolsGil Still am content with what we have at most, even if they should have added some content for ME3 especially pertaining to the Battle of Earth.
I hard disagree about the keepers. It's a great quest for new players as it encourages exploration of the citadel. Sure it's tiresome after doing it the first time, but it's great for new players who like to see everything me1 has to offer.
Yeah, that is probably the main point of the quest in the first place: It is an incentive to explore the whole station.
One "semi-trick" is also to do the quest as late as possible, because the amount of Exp you get correlates with you level, if I remember correctly.
Yeah those dark corners with nothing in them but a Keeper are really worth exploring.
Way to improve it:
Take out a couple of the Keepers as required.
So instead of needing to get every Keeper, you need, all but 2 or 3.
So you don't need to find every single one. But still need to explore the entirety of the citadel
@@Canadian_Zac Legendary Edition at least did that a little bit. Now you only need to find 20 of the 21 Keepers, so one is optional. Not much, but still helpful.
What new player would search for keepers instead of continiuing with the main story?
I think the problem most people had with the Hammerhead was that they expected it to be Mako with Afterburners 2.0 - this super-maneuverable tank. So, they play it like a tank and get blown to bits. As a guy who grew up on old timey combat flight sims, the Hammerhead took me back to playing helicopter gunship sims. I consider Firewalker to be a Training and Familiarization section of the Hammerhead - the first three missions get you used to the maneuvering controls and the final two are combat training missions. Get through these, and the Overlord campaign becomes much more enjoyable.
Hmm, any chance you played the likes of Battlezone '98 and II: Combat Commander, even if they're not, say, Star Wars: TIE Fighter and X-Wing Alliance, FreeSpace 2, and Tachyon: The Fringe?
@@michaelandreipalon359 yes to Battlezone and Tachyon. FreeSspace is based on Descent, which I have played too. X-Wing Alliance, no but I have played X: Beyond the Frontier, X2, X3 (all three of them) and X: Rebirth!
@@manofwarb Ah, good ensemble... what about TIE Fighter?
@@michaelandreipalon359 as a rule I don't play games that have been spun off other franchises. So, not a single Star Wars game.
@@manofwarb Darn. Still, trying it out won't hurt, even without playing other titles, since it's standalone at the very least.
Pro tip for the ME3 search and rescue missions: you don't have to run out of the system imediatly after the reapers start chasing you. When they appear they're slower than you and gain up speed until catching up to you. If you just leave that area and immediatly come back the reapers will be slow as a fart again. It saves time unless you value your eardrums.
Many of these are not bad at all. But they are only interesting once, as opposed to the other missions which are infinitely replayable.
Agree, especially the one based around the vehicle. That this is really fun the first time
Yep, better than driving the mako on a empty planet.
I’m would add the geth server mission to it as well, that’s also one which was cool the first time, but skip whenever I can:)
if they aren't replayable, then they are bad, games main goals should be to have replayable content
@@channel45853 disagree, there are plenty of things that are great but they arnt going to be enjoyable every time. Some parts of most games arnt going to be great on the 20th play through. The fact that they call be enjoyed at all makes it decent at a minimum.
When I look for the keepers I’m careful not to scan any of them until I’m ready to do all of them all at once. I also google a map of all their locations and then work my way from the counsel tower down to the wards.
I think I’ve memorized at least half their locations. Lol
That's probably the smart way to do it! I cheat with a guide, but I start scanning them piecemeal because I figure "there right here now." Then I can't remember which ones I scanned and which I didn't as I make my way through all the Citadel content.
I always hated scanning the keepers so much I never finished the quest, always just did 18 and then confronted Chorban. Then my sister started playing it recently, and got all of them on her first time on the Citadel, even after I warned her about how frustrating it could be. So proud of her.
It's that last one behind the normandy at the docks. So easy to pass up
Now I'm gonna defend Pinnacle Station for one reason, you can get your entire squad kitted out with max level gear and mods right after gaining Spectre status.
The thing that made planet scanning survivable for me (regardless of the game) was the planet description as it contained some interesting lore pieces, especially in ME2 and 3.
Scanniing the keepers is very easy, never got any problem with it. But i am used to keep tons of info in my head. As for the rest, i cannot agree more with your opinion. :)
In regards to the first two, I have a vintage ME1 game guide that I found at a discount store. Spine is wrapped in duct tape, but it still does the job!
The guide at Game Banshee also has maps showing you where everything is at every location.
I feel like the most annoying side quest is scanning for the prothean discs. They are not always scannable, like when they are an anomaly on a planet. But I had no idea there was an ultimate purpose to the matriarch writings. I do agree w/firewalker quests, though. Did you ever do a vid best companion side quests? I might have missed it. I actually love Jacob's, just wish it was sans Jacob. The punch before the blackout- masterpiece.
I don't mind scan the keepers because it helps you explore the citadel properly.
Tbh, I don’t have any quests that I consider annoying. I loved all of them.
The biggest problem about the keeper scan mission is that you can discover it after walking past all keepers in the presidium, specially the first time when you are just exploring, if Choban were to be moved to right outside the embasy so you can start this quest right away when you first arrive at the Citadel it would be much different.
You may think this is not a big issue because during ME1 you are going to be walking back and forth a lot of times, but it is.
Finding all the minerals actually did impact gameplay last I knew. Importing a save where you found them all earns you a head start on scanning for minerals for crafting in ME2 by 80 or 100 thousand units.
This wasn't quite the video I thought it would be. I guess I was expecting more "side quests you don't have to do, and probably won't want to do, but you really should do them", kind of thing. Case in point, I am never a fan of Thane's loyalty mission, from ME2, because when I was first trying to do it, I didn't feel like it explained well enough how to keep up with the target, who can eventually wander off in a direction you literally can't see, toward the player's perspective point, and I lost it a fair number of times before figuring it out, or doing Arrival, and almost always getting taken down by the fourth, or fifth, wave of goons. I never look forward getting to that point, and put them off as long as possible, but they certainly should be done, and have value; the biggest stressor is knowing that I WILL have to go do them, and I can't really skip them, where others can almost be forgotten, and I won't mind. That's me, though. I'll be doing Firewalker in a day, or two, and I agree I'm not looking forward to it.
Chuckling at “Pinnacle Station is not in Legendary Edition” and “There you have it, the most annoying quests in Mass Effect Legendary Edition.” (Quotes are not exact.)
I much prefer ME3's planet scanning to ME2's. At least you don't have to click on each individual planet to find an anomaly. The only thing I don't like is having to find fuel because it could be literally anywhere and it gets annoying when Reapers are chasing you.
The worse for me is every single chore in ME3 that requires scanning the entire galaxy and go back and forth to the Citadel, its by far the most boring and tedious secondary quest/task system I've experienced, I avoid every single one of those when I replay the game now 😂
I use a mod for the Hammerhead that makes it more enjoyable to drive around in :) And also 2 mods for scanning in ME3 that takes away reaper alertness and only need to scan once and find everything in the area
As tedious as UNC: Valuable Minerals was, I feel it was a wasted opportunity over the long term in the sense that completing the quest would yield the Alliance a surplus of new materials to help rebuild the ships they lost in the battle against Sovereign.
If you chose to save the council then the resources would go into rebuilding the ships lost saving the Destiny Ascension, and if you chose to sacrifice the council then the Alliance would gain a large number of new ships to make up for the loss of the Destiny Ascension.
Either way you gain a much greater number of war assets overall at the start of ME3 for taking the time to do the extra work that would make an otherwise tedious quest worth completing.
I think you actually get a bonus amount of minerals at the beginning of ME2 if you import an ME1 save that has this quest completed.
@@TheGerudan I've looked that up before and unfortunately, no the UNC: Valuable Minerals quest has no effect on the ME1 to ME2 import bonus. Only you're level in ME1 effects how many minerals you start with in ME2, and if you start ME2 in a New Game+ you get a few more.
@@TheMangekyo1011 Okay, then I must remember that wrong.
@@TheGerudan That's alright, hell when the Legendary Edition came out I had to look up a lot of things about the ME trilogy because I couldn't remember half of the small details about the quests, and import bonuses, and what stuff affects future missions and so on because there's just so much to keep track of.
When ME2 came out back in 2010, I hated the mineral scanning especially because it was vital to upgrading the Normandy & the crew’s weapons/armor. Now 13 years later I find it relaxing for some reason.
Same 😂 Even on my steam review I called it worse than ME1, now I see it's the other way around. ME1 has you do a bunch of pointless fetch quests but now you can just drop probes on a planet for a short break and upgrade your stuff. It's not even hard to find minerals either.
I dunno, I would've liked to see pinnacle station just to get that apartment, I love the idea of shepard and tali retiring to some quiet planet after the war with the Reapers.
I love the Citadel DLC apartment of course, but the citadel ain't a quiet place to retire.
What makes you think tali and shephard by proxy wouldn't just retire on Rannoch
@@collincaperton6718 Because they're Big Damn Heroes, everyone will expect them to do stuff, throw responsibility on them. For a quiet retirement they'll need to be in a place there's not many people.
"I lost my footage, so instead of making new footage, I'll just publish whatever to keep my upload schedule running for advertisement moolah, instead of producing a complete product."
Actually, the mineral quest does help you out in ME2. If you do not complete it. Your minerals to use are abysmally low. If you do complete it then you get a crap ton of valuable minerals, so you can spend less time scanning planets, and more time preparing for the Suicide Mission.
you know your a sicko when you memorized where the keepers are and have a route laid out
quite shocked the mineral gathering from probes didnt make the list from me2, about as tedious as firewalker was for me personally.
Agreed, ME2 scanning was terrible. Just a big time sink that could have been done better overall.
What about that quest in ME2 where you have to put batteries on one of those big mechs?
I hate the Normandy crashsite mission. Its like the keepers. I always miss 1. Then gotta pull up a video and go spot to spot to see what i missed.
ME2 had far worse mineral scans than ME3. At least in ME3 only certain planets have resources and only one. In ME2 it never ends.
1. I usually do a huge ring around and collect the keeper data in one go or at least as much as I can. Makes it much easier xD.
2....the minerals/gasses on the other hand was a pain because I hate controlling the mako. Also it's not just credits, those minerals add up to help you in 2
3. The Firewalker missions can burn in the darkest voids
4. I honestly dont remember Pinnacle Station lol
5, I learned to get around worrying about scanning but scanning it all and do a mission then going back because it resets the reaper hunt
The Minerals and Gas quests does _seem_ pointless, and story-wise, it's payoff is basically non-existent. But I do manage to do them passively through my runs anyway.
But the actual upside to doing them is it gives you a boost of resources early on in ME2. Unlock some upgrades early. And frankly, less planet scanning for specific resources in ME2 is always a plus.
I think completing the mission in ME1 would basically eliminate the need to find Element Zero in ME2 because you'll have enough right off the bat for any and all upgrades requiring it.
4:00 😱I DIDN'T EVEN KNOW THE FIREWALKER QUESTS WAS ITS OWN DLC, I THOUGHT THEY WERE JUST SIDE QUESTS THAT WERE A PART OF THE OVERLORD DLC!!!
The worst quest is any quest where Jacob survives
The only person worse than Jacob is his father.
Everyone hates on Jacob, but I took him with Mordin on my first Reaper IFF and Suicide Missions and didn't lose a single soul. People love Garrus, but he annoys tf out of me...whiny bitch who forces me to empty all my medi-gel trying to keep his tissue paper ass alive. The thing I liked about Jacob was that he didn't die very often. When I romanced Liara, I let Miranda be the leader of the second team. But when I was romancing Miranda, I took her with me and let Jacob lead the second team--no losses. The only character that annoys me more than Garrus is Assley. I gleefully send her to a well-deserved early demise EVERY time. I got a kick out of the fact that Joker agreed with me that Garrus was an annoying pass in the ass. 💯
I don’t get why folks hate Jacob so much
@@KravMagoothey survived because of ur choices not cuz of u picked jacob lol
@@EvvyXan Exactly...and one of those choices is that I *PICKED* JACOB.
I always played Firewalkers with mods nowadays. I "tweaked" the Hammerhead so it could "practically fly" and fire those missiles as if it's a machine gun. Really makes me enjoy Firewalkers compared to the original.
Idk about overtuning Hammerhead, but to me the real problem of M44 is ME2 enemy insane accuracy. Hammerhead is supposed to dodge fire unlike Mako, but weapons in ME2 are hitscan and enemies have 100% overtuned pinpoint accuracy.
@@calluxdoaron1903 Hmm, it is? I remember playing Firewalkers without mod before, but I don't have much problem with the enemies there. The problem I have most is traversing the place actually, using the Hammerhead XD.
We just gotta play it safe, then. Hit and run XD
@@renseiryuu With the Mako, I could charge straight into the teeth of a Geth Colossus, use the Mako like a battering ram and then while the Geth was picking it self up, I could lay heavy cannon fire into it with impunity, then rinse and repeat as necessary. The Hammerhead was a pansy little nancy boy when it came to taking a hit from anything more powerful than a pillow.
I could deal with the hit and run thing, but it felt like a complete downgrade from the Mako.
@@RichardK.Maxwell Got that right! I feel better riding the Mako instead of unmodded Hammerhead. But once that Hammerhead is modded to heck, it's Hammerhead for me.
Fully calibrated, just like how Garrus described it.
only thing about firewalker was that small level where you had to explore a small base and lastly the mad scientist in a way. If only could but yeah the hammerhead was definitely i had to be careful about
I will defend the firewalk quests - if you need to level up before facing certain missions, owing to the XP system of ME2, that is a great way to do it.
It’s painless. It’s harmless. Easy mineral assets. And for the XP, it’s pretty low-grind.
But absolutely nothing about the keeper. Quest is worth the pay off until ME2. Chorban’s email is really cool.
And I know this is controversial, but I like planet-scanning. There is so much cool lore written into the planets, and the mystery of finding a little mercenary hide out or miniquest is a lot of fun.
Again, by standards of grinding, it’s harmless. And I actually even enjoy it.
Finding all the Keepers annoyed me, but that was nothing compared to that side mission for finding all the dead Salarians around the galaxy during the Mako segments. Maybe I'm in the minority, but I HATED exploring planets with the Mako. It got brutally tedious after a while searching every corner of the maps with the scanner, and in the end, I never finished that quest. I explored every planet I could find, so clearly I missed it, and there was no way in hell I was going to explore those planets all over again just to finish one side mission. Decided to just go on to ME2 instead.
It's always amazing to me how you manage to extend these videos out so long. A 5 minute video to 10, and a 10 minute video to 30.
Big Dan: "Top 5 Worst Quests in Mass Effect Legendary Edition"
also Big Dan: "Pinnicle Station, which didnt make the cut in LE"
I am kinda surprised the hacking minigames from ME2 arent on the list.
There's a mod that gives you the keepers' location, but I don't use it because I pretty much have them all memorized anyway lol 🤪
Got the mod charted worlds putting everything on the map
In the vanilla game, I found it odd you can do Overload without at least doing the first Firewalker mission, since that's when you get that vehicle. I can't even do Overload without at least doing the first Firewalker mission now, I got the dlc timings mod. Also have a mod giving the vehicle a gatling gun
Got a mod where I can scan the system and get everything there before the reapers are fully alerted, can also scan a few more times so they can show up and I can flee for that achievement. Also have a mod for LE2 where one probe gets all resources, although I still send a second one down to Uranus for Edi's humourous line
The mineral quest gives you a massive resource boost in ME2 if you did it
The quest I hate the most is UNC: Besieged Base, the Paragon mission where you rescue scientists from hostile biotics. They literally have no sense of self-preservation and even in the Legendary Edition where they stay on their place instead of running around like headless chickens they can be easily killed by stray gunfire from NPCs or by exploding containers scattered around the base, which happens often when enemies spam biotic attacks around. If you want the full rewards you have to do it with zero scientist casualties and that's a massive pain. One of the reasons I usually play Renegade.
Good thing I'm one of those players who doesn't mind, pardon the words "getting gud", since Renegade can be a bit too harsh for me.
Just have your team stay back, since they are the ones who shoot anything that moves.
Am I the only one who liked Pinnacle Station? On Insanity difficulty it was really great way to get the best loot in the game. Shame it's not in LE without modding.
Agreed I actually enjoyed playing the First Contact mission on it as well on insanity. Probably the most challenging ME1 can get.
I liked it too. However its have 0 replay value for me. Too much grindign and reapeating the same battles
The most annoying part of ME1 collecting is that you find 90% of those things simply doing other quests and ocassionaly making Mako detours, BUT the remaining 10% is hard to find (and topography of those side quest planets isn't helpful either).
You can also get the keeper the quest if you reject it inside the presidium. You can then do Jaleel’s quest to meet up with his friend. If you negotiate, you can also accept the quest at the stand off which gives you a little bit of dialog I don’t think many people see
Hey could you do a Hardest missions in Mass effect video? I just finished my first playthrough on insanity difficulty and Horizon in ME2 was BRUTAL!
I get the Scan the Keepers quest, its a fetch and carry quest that makes you explore the Citadel, and (at the time 2007) The Citadel was amazing, the mineral scan was a way to get you to explore the planets, find things , again for the time it made made the galaxy seem huge and added to the overall wow factor of the game, it also increased your materials for ME2, as for the rest, yes i agree.
no mention of the Thane loyalty mission , the Geth Server hub and that bloody Geth cannon ( just the cannon, the rest of the mission is excellent)
ngl, I love scanning the keepers. its fun to think im helping science :)
i guess i'm one of the few people who liked the galaxy scanning in ME3, it was fun going out and finding these random military resources, it made the military feel more varied with all these different small military parts instead of just the big fleets from the different races
Wait but I love the scan keepers quest :D It forces you to go explore the citadel by foot instead of by fast travel, and you find a lot of side quests and interestings locations on the way
planet scanning in ME3 was MILES better than resource scanning in ME2. I refuse to play me2 without the mod that gives me all the resources from a planet with one probe lol.
Scan the keeper isn't that bad if you use a map guide.
Aw doing a planet survey and doing the mineral thing isn't bad when you need a break from all the other missions you're doing.
I never even knew Firewalker was an existing DLC for ME2 before this video
Pinnacle station is just a fight simulator so i'm glad it's just not in Legendary edition.
I must admit scanning planet 3 is just more tedious because of the reaper threat making you need to wait before being able to continue it.
Yeah I agree with you, they're pretty bad, i would like to say any of the collect x amount of things, scan the keepers, or any of the scan miniquests in mass effect 3.
The only reason I do it is because I have the completionist mindset. That and the war assets.
Look, the keepers wear little vests. That's all the justification I need to find all of them!
Two things: (numbered to correspond with Dan's list)
1) The worst part of scanning the keepers is the one in the Alleyway. I've had to reload an old save a few times because I forgot to get it before recruiting Tali, and it almost always gets destroyed during the fight to rescue her.
3) The only reason I play even part of the Firewalker missions is that it provides a tutorial on the Hammerhead's controls (which Overlord does not).
Mass Effect: Pinnacle Station is literally an early version of the very popular Arena mode from Mass Effect 3 and in the original game it really made sense because of the high level of difficulty training for perfect tactical mastery came in handy in the Legendary Edition this is less the case because the level of difficulty has been significantly reduced and some tactical elements are therefore optional
I only played Arrival DLC once and usually skip it so I can tell Balak that the batarians dug their own graves disbanding from the council. Also I always find it weird how fast Kenson and the team got indoctrinated in that station.
Reaper indoctrination is always variable and quite surprising, you know.
I feel like arrival is a must play even if its ass sets up me3 better
At least in ME1 you press one button and scanning the planet is done. Scanning every inch of a planet to find right bit is tedious on ME2 and on ME3 it's worse because some systems don't have any resources so you could end up taking unnecessary risks.
I always scanned the keepers as a way to get extra credits early on. But I admit I hated mining minerals and I was so glad ME3 got rid of it.
The keeper quest isn't so bad so long as you open up a map in a browser that shows where they all are and then go room by room. it takes a few minutes but I disliked the sub quest in overlord where you had to scan 5 data points outside in the hammerhead more than scanning the keepers, that's just me though.
Worth pointing out that even if the one keeper doesn't show (ambassador's office, IIRC) you can still walk up to where the keeper should be and scan as if the keeper was there. At least, it worked on ME original on XBox
Counterpoints...
1) Scanning the Keepers is a chore, but it does introduce the mystery of the Keepers and that feeds into making Vigil's exposition even more significant and interesting.
2) The funds from scanning minerals allows you to more easily equip your entire squad with Spectre Master Gear.
3) Agreed; because of the way ME2 is scaled, it feels like playing with a toy.
4) Pinnacle Station was a more bothersome way of getting the better gear; at least mineral scanning was kind of 'on the way'.
5) The scan & rescue min-game of ME3 felt like it should have paid off with extra cut-scene clips in the end missions on Earth. I believe that was the plan, but they ran out of time. This would have gone a long way to have saved the original endings, IMHO.
Pinnacle Station was a nice little add-on to get away for a while.
The bad part of the keeper scan quest, is it doesnt go anywhere. I thought id get some keeper lore, or some secrets about the keeper/reaper relationship. But no, nothing.
You'll get an emaik from Chorban in ME2 but it's the same info you get from Vigik on Ilos soooo.
I found out last week, there's at least 22 keepers, I remember always looking all over for the last one, then remember there's one up past where the Normandy is, this time I finished the quest before making my way up there.
Yeah these are all tedious, but I still do them all, lol. Even Firewalker.
Scanning the keepers is one of the best side quests in the trilogy. I honestly can't remember other memorable side quests. I've never had the bug, though.
Man, this is outrageous! I love scanning the keepers. 😆
Pinnacle Station should not be on this list because in ME2 you both have the hacking mini-game or planet scanning which both are way, way worse than that.
Edit: And btw once you do the scan the keepers mission you get to explore the Citadel in and out. So by the end of it you should be familiar with the layout. For me its not #1 boring thing to do. Its either planet scanning or Firewalker dlc.
The Keepers are my absolute favorite mission. My friend was hyping ME up and i just didn't care. So i got that missions and just keep repeating out loud "Gotta find the Keeeeeepers". Well i did and kept playing and soon fell in love with thr story that i went home and bought all 3 instantly and was blown away
Thankfully can say I use mods for the galaxy map in ME3 to not be as annoying and for quest markers to appear on the keepers. Makes a full run that much more satisfying
As annoying as the Keeper quest is, it definitely serves its purpose of giving you a tour of the Citadel. I spent way more time on the Citadel than I ever would have without this quest, and the environments in the Citadel look so beautiful so I love just being there.
I agree with all of these and the completionist in me hates them so, so much.
Same 😂😂
Hey big Dan! I’ve a video idea for mass effect and would love to see your thoughts on it: a rank tier list or a “top 10” list of the various species in the mass effect universe who you think has the best odds of survival against the reapers if they faced them alone without getting any help from other species. Or a rank tier list of the species who you think would give the reapers the biggest challenge or toughest fight to try to harvest (since I think most species don’t have a chance to beat them 1 v 1 lol) I personally would say thresher maws have the best chance 😂 would love your perspective on it tho!
Pinnacle Station helped me to completely master using the power wheel. A fact that i sorely missed when it came to Andromeda.
Funny thing is, it’s not on this list. But in ME2 my favorite zone out relax activity was sending probes to all the planets to find all the minerals
Finishing the keepers quest gets you a nice email in ME2 from Chorban. It's the only one I don't mark as read.
I always do Firewalker first for easy XP.
Firewalker is useful for a first playthrough on a new career after Horizon if you want to beeline for the Collector ship to get your Advanced Weapon class upgrade. It's exactly 5 missions long, just enough to trigger the Collector Ship
In the LE I believe they added an additional keeper, so the mission would be easier. At least I scanned all 20 of them, including the one behind the embassy bar, then I did the rogue AI quest which led me to the 21st keeper, hiding in the backroom of the Emporium.
Pinnacle Station is fun. It is a Combat Simulator which gets Shepherd an apartment to relax.