This lists needs to get in close. How well that works depends on a couple of things, first, how open is the map. Second, will the opposing force let you close with all those SMGs. Even a big squad gets bogged down quickly with 2-3 pins. Recommend more dice, less SMGs. Splitting the 4-man AT Dog team into 2x 2-man teams adds 1 dice at no point cost. Drop the SMGs on those, gaining 12 points. There are a lot of points in those big squads, at least 1 and probably 2 could be made smaller veterans as Bo suggests, perhaps an Assault Engineer. A couple of teams, sniper and FT come to mind, to get the dice count up would help the list.
I don't see a point in taking OT-26 when you have armored car slots unused. Recce > coax + tracked when your armor class is 7+. Inexp AT rifle? Better find 5 pts and take an Inexp Dog team. And so on. I feel like this army can actually justify taking M3 AC to transport those AVTOMATCHIKI squads. Or trucks, at the very least. I feel like you can make a thematical Soviet army (without FT tanks and dog mines) which would be as good (if not better) as this one. I mean, I could appreciate a thematical army, it's just that this one is definitely not it (Inexp LT, dog mines, rare FT etc), but then also not very optimized for competitive play :)
Think some other transport is need. And the OT-26 as mentioned is going to be a bullet magnet so all those smgs are going to find themselves with a long way to run! Tsk Mark, taking an inexperienced AT rifle you have spare points at least give it the best chance of hitting something!
This lists needs to get in close. How well that works depends on a couple of things, first, how open is the map. Second, will the opposing force let you close with all those SMGs. Even a big squad gets bogged down quickly with 2-3 pins. Recommend more dice, less SMGs. Splitting the 4-man AT Dog team into 2x 2-man teams adds 1 dice at no point cost. Drop the SMGs on those, gaining 12 points. There are a lot of points in those big squads, at least 1 and probably 2 could be made smaller veterans as Bo suggests, perhaps an Assault Engineer. A couple of teams, sniper and FT come to mind, to get the dice count up would help the list.
I don't see a point in taking OT-26 when you have armored car slots unused. Recce > coax + tracked when your armor class is 7+. Inexp AT rifle? Better find 5 pts and take an Inexp Dog team. And so on. I feel like this army can actually justify taking M3 AC to transport those AVTOMATCHIKI squads. Or trucks, at the very least.
I feel like you can make a thematical Soviet army (without FT tanks and dog mines) which would be as good (if not better) as this one. I mean, I could appreciate a thematical army, it's just that this one is definitely not it (Inexp LT, dog mines, rare FT etc), but then also not very optimized for competitive play :)
Think some other transport is need. And the OT-26 as mentioned is going to be a bullet magnet so all those smgs are going to find themselves with a long way to run! Tsk Mark, taking an inexperienced AT rifle you have spare points at least give it the best chance of hitting something!