in my humble opinion you should never take RUclips comments seriously because the second you do something they don't like they'll turn on you on a dime. You did smth that mildly inconvenienced Gage, and everyone harassed the hell out of you for it you don't have to revoke them completely, just change one of the bans. That should satisfy all but the most unhinged
Seeing gage high-roll a pack and get super punished *again* and farfa going into mathmech striker for the fourth time when dmaid was an option makes me miss mbt in saga more and more
@@marcelocapeljunior3579My first instinct was the fact that Lab is not fun to play against in sealed, but then I watched Doug do the earth machine combo again, and changed my mind.
@@achehex See, if it was only Labyrinth, it wouldn't be as bad. Because Gage was working also with Dinomorphia, D-Heroes and mixing and matching them. With Polymerization limited, DPE banned and Rextrum too, Gage effectively had no more win conditions for a deck he spent 7 episodes or so building.
@@marcelocapeljunior3579agree man, they don’t want Gage to win and he wasn’t even winning the series - wild ban was dumb and it shouldn’t happened that rule was made specifically to kill both DPE and Lab like what’s even the point of high rolling cards if they can make a rule out of their ass to ban it. This was unfair af.
Lmao yep! Might as well remove him from the show if they’re gonna do a bs “wild ban” like stfu bro you hated how Gage pull was and he wasn’t even winning.
@@tommywayneee 10000000% they were making fun of him nonstop the first couple of episodes, then when he starts winning they put in a bs "wild card" so two more of his cards get banned because they're butthurt i guess.
@@withanh9137 his deck was basically just "stall with random backrow until lovely/DPE/rextrem so I don't feel too bad about it getting nuked, farfa has pulled on the same pack a billion times and still brought out more decks than that
@@ericknunez8069 tell that to farfa who still went for striker even after 2 of the cards there got hit. Plus they hit stuff of gage not from the lab pack, they hit his dpe and dinomorphia cards too.
@@kr555wizardlet’s not ignore Farfa’s pack had two good strategies whereas the alternate strategy in Gage’s was bad fiends and destiny board. Both Gage and Farfa were bad with their pack choices, but Farfa knew he had backup decks where even when he didn’t roll the same pack Gage kept consistently going for high roll packs that didn’t turn out well
I don't think I've ever seen Doug more mad than when Gage put Unexpected Dai to 1. Soon he'll be feeling the withdrawal symptoms. Genuinely, I hope that's why the gang ban happened to Gage, purely out of spite for limiting Dai. That'd be so funny and make this whole debacle worth it
A reward for the loser makes SO much more sense. Its painful watching the person with the unbeatable deck just get more good cards. The reward for winning is adding to your win count, which is the only thing that matters at the end of series. Sandbagging doesn't even make sense, because if you throw X games to craft X cards, then once you finally make up those losses, your opponents will then also have as many crafts as you.
^^ This. 100%. It always baffles me when a series goes with the “Rich get Richer” strategy rather than using it as a balancing tool. Your crafts mean nothing when the series is over so wins are always more beneficial than throwing for a craft.
I think with three players, it can be rewarding AND a decent catchup if 2-0 gets 1 UR from the next week's pack, 1-1 gets 1 SR from next week's pack, and 0-2 gets 3 N/R cards from anywhere. That way, winners get shinies, but only 1, and only for a developing strategy, and the loser can get any kind of low rarity staple or archetypal card they need to get their deck in a more consistent spot to compete. I don't think the losers need higher rarity cards to compete, just a wider variety of cards to choose from would change up the mechanics a lot.
Farfa's actually throwing, that's the only excuse for his suicidal insanity. Also I said this last season and I'll say it again, hitting Polymerization is stupid.
Don't put all your eggs in 1 basket then. He knew the bans were coming and they also knew about wild card bans too. Nothing "came outta nowhere" as people are saying. It's literally been talked about on stream seen the 1st bans episode.
@@MarkV-f3qit was their way of trying to keep up with the episode ten double banlist without trying to overbloat the banlist, it just wasnt done super well, unfortunately. I hope they come up with a better idea and try implimenting that next episode
@@learn_rbg9531 Gage got 4 cards banned while farfa got 3 and Doug only 2? If they all got 4 bans then they all would have had nothing, doug wouldnt have earth machines and farfa wouldnt have striker so they all would have been fucked, rn gage just got fucked over the most
Wild ban feels like it wasnt done super well. In this instance it just means that gage had 4 cards banned, farfa had 3, and Doug gets off with the normal 2 bans. Oh well, always room for improvement, and you gotta test the waters somehow.
It's a bad idea, yes, but Farfa also completely trolled with his choice. There was no way Doug wouldn't ban one of Lady or Welcome and that would neuter Gage's deck enough. Not banning an Earth-Machine piece was crazy.
@@xardas149to be frank, i think you have more ironic ideas when sober. There could definitely be improvements with the system, but this is everyone's first attempt at this while still trying to keep some semblance of the rules and themes from the previous seasons. We could suggest something like everyone getting four bans or three bans and three limits instead of calling someone an idiot when they were trying to be nice and provide genuine input
I say, make a wild ban completely wild. Each player gets to select three cards from each player INCLUDING THEMSELVES, slap them on a wheel and spin 'em. You settle with the results.
@@EvilMyself True I do think there needs to be something in okace for unlucky people in a series like this cause even with bans winners will keep on winning unless something shakes things up
On one hand, yeah. On the other hand, letting Farfa go twice into Striker in a single week seems far too stupid. On the backhand, it would also be extremly funny to see him not get Kagari and/or Engage again.
Tbh the rule for it should be if they all reveal and the ban from the same person that person should not have cards banned otherwise it’s just pick on the one person
Yeah when he explained the concept my immediate thought was "Oh so now they can ban Lovely, Welcome and DPE all at once" and sure enough lol. I assume Gage had to agree with the idea beforehand, but what a load of crap haha
I think that wild ban is kinda messed up. Someone can get screwed very badly while another one gets pretty much UNTOUCHED. Just like what happened here.
@@Hawaii_Foxx-0If he quad dipped, got Lovely, Welcome, Farewelcome AND Poly limited/banned, he still would've been able to play DPE Turbo, just worse, and if they banned DPE, he'd still at least have Rexterm, while having either Welcome or Lovely. The only way Gage was coming out of this with a deck as unplayable as his was is if the wild bans got introduced, simple as that
@@Hawaii_Foxx-0 let's just say that gage had one more good card he could build his deck on. Farfa or doug would still ban that card and lovely or welcome. And doug still got UNTOUCHED. Sounds very fair to me.
@ethanel4222 unironically yes ban all the link 1s. Whenever they’re good they’re beyond busted. Like Linkuriboh might actually get banned in the TCG because it facilitates Snake Eye way too much by being a free dump anything from field to grave. The only remotely balanced link 1 is the new Infernoble one, and that’s only because you can only make it with synchro Charles equipped with something instead of just using whatever
@@dariuspenner2528 I was just joking around, but if you're being serious, then I think Link 1s should be limited. The utility is pretty busted regardless of the archetype or effect
I don't necessarily disagree banning an extra card tbh. Dzeeff is right in his pinned comment; that's what ep 10 is for, but I think it should've been round robin again or at least make it so that each duelist gets hit once rather than Gage getting hit twice. Idk, maybe the math with three players is just different though.
Personally I'd have wanted to see wildcard bans be more wild. For example they each pick 2 cards they want banned, one for each of the other players. Take those 6 bans, put them on a wheel and just spin twice, and the two cards picked are the bans. Maybe someone gets fucked and both bans against them are picked, or maybe it's two different bans. Either way it'd be a bit more tense / interesting for them and for viewers since no matter what 1 person gets out of wildcard unharmed (assuming no cards owned by multiple people are on the wheel). They could also make it so once a card is on the ban wheel it stays on it for the season until it's banned, so next ban list there'd be 10 cards on the wheel instead of 6, then ban after that 14 etc. That way the wildcard bans really are unpredictable.
For future seasons, you should change up the starter decks. Either have a wheel where people randomly spin for a deck from the shop OR people can choose among select decks depending on power levels
I do think seeing the structures in some form might be cool, but they're also really strong compared to the format. Maybe getting one copy of one random structure if you go 0-2 a week. Maybe legacy ban anything that ends up too generically strong at 1(heatsoul? seals? bls?).
@@FlameEcho Honestly I would probably go with getting 1 deck at a certain episode mark like 15. So 5 is the generic first ban list, 10 is the stronger ban list, 15 you get a precon after the ban list, etc
This is 100% true, now to run a fusion deck they need to use in archetype fusion spells which sucks, since a person can be totally screwed if they don't pull any
The thing is, free Poly gives all Fusion decks the upper hand. If you play a Synchro, XYZ etc. you usually need an archetype specific tuner or level or stuff like this that you must get by opening the specific pack. It basically means that Fusion players need to get 38 cards they need instead of 40. Poly should never be fully banned, because that would kill playability of Fusion decks in general, but hitting consistency isn't that bad, especially if you have an archetype fusion spell, King of the Swamp or some other way to search Poly, not to mention if someone got like a Super Poly, Future Fusion etc.
Dzeef's counter was 'then there'd be incentive to lose' as if that helps you win the series. UR craft should 100% go to the loser as a balancing factor.
1000% what needs to happen going forward, as every week someone 2-0s, they get a chance to basically snowball to an unbeatable strat until a banlist episode.
Also, in previous season losers were getting more bans while this season everyone gets the same amount. There's really no catch-up mechanic at this point, just "win more" reward system.
Just say 2 people decide on 1 other person's ban for the 3rd ban. So Doug+Farfa ban 1 Gage card, Gage+Doug ban 1 Farfa card and Farfa+Gage ban 1 Doug card. Gage getting 4 banned cards while Dzeef gets 2 banned cards is utter bs especially when it's not based on wins.
Wildcard ban is not good. Without any sort of limitations, and being done after normal bans are revealed, it's just targeted hate on the person in the best position, instead of being focused on the most problematic cards overall. Farfa has a point regarding crafts being backwards. If you are in a winning position, and get to craft any powerful card to add to your deck, you are increasing your chances of being in a winning position again. Literally the rich get richer, which doesn't make for an interesting back and forth. The people that need the power cards are the people that have been losing. Farfa went 0-6 before this episode, and could have maybe had a chance to turn it around without the banlist happening if he got the Ultra instead of two N/R cards. People intentionally losing can happen, but it isn't really an issue. If I remember correctly, crafts are limited to the pack you opened now, instead of being whatever you want like in the early seasons, so losing to get a better craft next episode for a pack you may not even end up using is a huge gamble. If you want to keep an incentive for winning, then give a single extra Master pack for every win, in addition to the crafting. For example, in this season if you go 2-0 you get two packs plus two N/R crafts, if you go 1-1 you get one pack with one SR craft, and if you go 0-2 you get just the Ultra craft. That way, the person in the worst position has a better chance of getting the help they need, and the person in the best position doesn't get as much direct help but does get more rewards.
Yellow packs means nothing. I've paid attention to them to see what it could possibly mean, but the last nail in the coffin was when I opened a yellow pack and got no SR, no UR, no glossy, no royal, no "keys" for secret packs and no new cards.
The wild card ban is a substitute for the mid-season double ban from previous seasons, so it's not showing up again. This was literally just a "kill Gage" button that I can guarantee you will never happen in this form again even if next season is also round robin.
Completely agree with farfa that the loser should get the higher craft. The incentive to win is the win rate and bragging that you’re NOT going 0-6. We remember progression series 1 for Gage having a 33 percent win rate.
@@SUPPAcHEROThat would be true if the cards they crafted had any value outside of enabling you to win. If you are gonna throw games because you dont care about winning, why do you need the better cards?
yeah the rewards could be tweaked a bit for sure. Maybe extra packs instead of crafts might be better? At the very least, I feel like in the three way format, the participant with the worst record should be spectating the first game
Gage now has two Torifune, the best card in the Bujin deck, and he completely dismisses it. doug had a single torifune in roulette against mbt, who was playing D/D/D, and kind of kicked his ass with the deck. He ultimately still lost, but it was a very close match
People really need to try the Duel Links style Bujin deck before writing it off in sealed. The archetype has insane spells and traps and loops cards super easily. One dip in that pack might not enough to flesh out the support cards though.
Even if you pull mid for SRs, one Tidying shuts down a ton of decks by itself, and the girls looping from hand to grave by itself would be a strong enough engine to OTK if you got Chamber, Hospitality, or Changeover and a turn to drop a high level monster. There's just a lot of TCG-brain this season.
I know the Wild Ban wasnt made to spite Gage or whatever the comments imply and i enjoy the new ideas to spice it up, specially in this newer format with an extra guest but it does feel bad to see first place get less banned cards than the rest while still getting the best craft rewards.
I'm really unhappy with the wild ban against Gage, like it was the only one with one deck and the only one to receive 4 bans. Like yeah he was bullied at the beginning of the saga then he manages to build a good deck after like 4 episodes and is now fully banned. Nah fucking shameless.
@@Alex-yv5do Ah yes, Earth machine combos to obliterate the competition with regulus to boot and set 4 skystrikers is truly riveting. At this point jelly cannon is unironically one of the most hype cards in the series.
Gage has gotten lucky twice about picking high roll packs out of like 10, and he chooses to go into it AGAIN. The man cannot resist the siren call of the tunnel, he keeps running at it head first more than that damn coyote did.
Wild bans are 1. not linked to a player. You can hit any card in the format. 2. Potentially "wasted", because you could accidentally hit the same card as someone else.
I fell like the wild Ban should have been the opposite. Like the bottom 2 of the period say one card at the same time, if both manage to say the say card, that card is banned. Right now it feels dirty because it is just an extra ban, and in a 3-person group it feels like someone will end up being fucked.
I can't believe Gage, after going into Labyrinth pack 3 times, and after being baited by the Pacifist pack at the start, chose to enter the post banlist episode by going into *another* bait of a pack, with high rarity *and* two archetype pack. What a lad. That happening in the *same* episode where Farfa quadruple dips into mathmech/skystrikers btw. What a wild season.
@SUPPAcHERO cause half the fun of this series, is seeing them making different, somewhat underpowered decks. If they keep going into the same pack to "fix" the deck, it gets boring or, in the case of gage, they ban the hell out of it.
@@kingkaiser95 you know, when you put it in that perspective you're right. I remember in season one when they both weren't changing their decks by a lot and it got stale really quick. I apologize if i came off as rude.
Make it two weeks max. The biggest flaws in series like this from Doug and Cimoooooo is the lack of different decks. Force them to play other builds for a change, or least switch between 2-3 builds.
The wildcard bans are a REALLY BAD IDEA. It will pretty much always be 2 people ganging up on someone having a meta card, which is super unfair. Basicly the wildcard bans were literally just 2 extra bans for Gage even though he's not even in the lead. I'm very disappointed in you allowing this
I feel like the rules should be reversed. Instead of doubles being wasted it should be if 2 players mention the same card it’s probably enough of a problem to be banned. Though it doesn’t solve the ganging up problem.
Gagae if you have meer + falcon: activate meer - pitch falcon - activate falcon in grave - target meer- special falcon- return meer- activate meer- special meer. That geta you both on the field + falcon effect when send to grave
Genuinely think a great fix for next week would be to have "the viewers" aka MBT come in as an impartial third party to impose his own three bans/limits to replace the wildcards so that each person is hit equally
for gage, asking about the karakuri/punk pack being together, Karakuri and P.U.N.K are both based on different kinds of japanese theatre - with karakuri puppet shows being the basis for karakuri, and Noh theatre being half of P.U.N.K's theme, with the other half being graffiti/street art. so them sharing a pack makes more sense than you'd think :) also Gage saying none of the others play around columns when he's been blown out by geonator multiple times in this series is fun XD
I feel like the Wild Ban was really poor. Not only was it out of nowhere, it was basically just something that was done out of spite. Even worse that it was in a way where two people could and did ban a card from the same person. Banning EITHER Lovely or Welcome would have been enough. I'm hoping that "gimmick" doesn't stick around, because it kind of just feels like poor sportsmanship and soreness. I don't recall anything even being said prior which implied a Wild Ban being a thing.
If you want more bans, do more normal bans. Or make it so the more often you go into a pack the less packs you get to open. That way maybe going in 2 or 3 times is ok, but at some point its not worth it anymore. I dont know make it so everybody gets to open 11 packs the first time and with every time the pack gets opened, you get to open 1 less. That way we have a bit more cards in the card pool initially and a soft solve for going into a pack so often.
@@oscarlaud470 it’s not even the same strategy. It’s watching them pull from the same packs for little payoff. Like Farfa has been chasing an engage for six weeks and one engage in a sealed deck isn’t even that good
gage megapulls from 1-2 packs and makes a hyper sacky deck that can just instawin on the spot then farfa just says "yeah no I'm just going to roll on skystrikers only" feels like only dzeef is mixing it up
I took a break and now i apologize. Just from the way that gage was tease up until the recent episodes/ actually is competing against you and then the ban list we so gage got dogged on while you two both came out with pretty function strategies was rough. I get the series has point like this but our reaction was uncalled so our bad won't happen again
Farfa: Oh look at how Doug miss clicks and self ends himself man what a scrub! Proceeds to miss click. My brother in CHRIST stop talking Shit when you know you will get hit! XD
WIld ban is weird because gage's labrynth deck was a really big problem, that is being accentuated by the fact that both him and farfa pulled jack shit in this episode so they have to recover from having all their good stuff taken and having nothing new. Maybe it should be a comeback mechanic since unlike 1v1 saga this ban list isnt win based, so maybe whoever lost the most gets 1 extra ban pick and seocnd place gets 1 extra limit pick?
I will say in Doug's defence, if you're not constantly grinding Master Duel there is one minor UI hangup where confirmation screens stop you clicking anything else that might catch you. You gotta click the little minimize triangle in the top right. I remember early on sometimes defaulting to right clicking to get it out of the way to read a card or check the GY for targets etc which is the same as declining an effect.
(SPOILER) . . . . . Farfa: They banned my most important cards, time to get serious Now! Farfa literally 5 minutes later: I can Taste the Engages! Fourth time's the charm!
I do honestly agree with farfa on the rich get richer button. Like i know dezeff said if there was a better reward then theirs insetivive to lose but i doubt any of these guys would ever actually try to lose they dont want the pitty reward
They had 4 bans targeting him lol, if it wasn't for the Wild Bans he'd either still be playing Set 5 Turbo into Rexterm, Worse Labrynth, or Worse DPE Turbo
Saga is so fun to watch this season, sorry there's so many people taking the wild bans way too seriously when the players don't really seem to mind. THE AGE OF GAGE WILL RETURN
Man the collusion was funny at first but having two players target the 3rd just feels like a worse version of Gage and Cimo banning each others boss monsters
At this point just say you don’t like lab and ban all lab cards, because what bullshit is the wild bans. Well rules were never a real thing in a dzeef series
I think the UI is unintuitive at times as well. I use the ESC key to cancel effects before I put them on the stack but that isn't a surefire method of cancelling decisions. Master Duel could use some clarity in the questions the UI asks.
Next banlist, you guys should write your "wilds" before the rest are done. That way there's actually a chance of overlap. I know this one feels bad for Gage, but it's kind of bound to happen with three people.
With the way Doug explained it, I assumed for the Wild Ban it needed two of them to write the same card to get it banned, kind of like how the Mind Meld in Progression Playoff worked. Which, honestly, would have been a cool idea to include to get rid of problem cards that would ruin the format that somehow survived the regular banning or just cards 2 of them agreed they just didn't want to play against. It just being 3 seperate bans that can randomly completely neutered all strategies available to someone, as happened to Gage this episode, feels a lot more boring.
I think that after a ban week, the players should open 10 Master Packs and 20 Secret Packs to with new deck strategies. The wild ban was fine imo. The lab hits were needed 100%. The Poly hit, both this season and last is awful though. A lot of packs NEED it to be any sort of competitive. Hitting it hinders the viability of new packs for the players to go in.
I'm honestly thinking Doug should just can this episode altogether, undo the Wild Bans and set the scores back to what they were before this episode. It's the worst episode in the entire series, let alone the current season, and it's not even close.
@@ArtariusAurelius He straight up lost 3 strategies while farfa and Dzeef lost one or one and a half. Tbf Gage should have picked a bit more impactful hits but he didn't have much choice with regards to packs in the first place.
The Wild Banning turned this from funny series to watch, to me feeling bad for Gage. It actually took the fun out of this for me. Wild Banning could of worked if it was something you had to prepare before the traditional banning, or even something like rolling a wheel to determine what rarity could be banned, but this just feels targeted. After seeing Gage's pulls, I'm skipping the rest of the episode. Only way he wins a game is on a brick, which is boring Yugioh to watch. Farfa and Doug both have competent strategies, so their game was probably okay, but the other two aren't worth my time.
Knowing Gage has probably pulled the worst in the season partly being his own fault but the next banlist after his deck gets going he gets hit by 4 bans because of a newly introduced mechanic feels so bad.
Had to see the comments for this video and unsurprisingly people either love or hate wild ban and so far the one thing I don't understand is why so many comments are written like gage was the only person to go into the same pack numerous times
I really enjoy the random viewers in the lobby. It's probably a bad idea to set a precedent about, but man, the concept of "Commercial break with these other random dudes" is so funny
Im srry but that secret ban was horrible....completely targeted one person...if your gonna pull that then you gotta allow compensation i dont care if you think it dont make sense...dont dog pile on bans
the wild card bans will be fixed in episode 11, please stop yelling at me
Even if I don't agree with the wild ban, I still like the series and you. ❤
i refuse
in my humble opinion you should never take RUclips comments seriously because the second you do something they don't like they'll turn on you on a dime. You did smth that mildly inconvenienced Gage, and everyone harassed the hell out of you for it
you don't have to revoke them completely, just change one of the bans. That should satisfy all but the most unhinged
I think just having 4 bans per player would have been more fun tbh
I didn't mind the bans just the way it was done.
Im surprised you haven't just had people do deck rerolls to prevent power creep.
aw man Dante banned twice in the same week!
My immediate same thought
The journey through the hells is a perilous one
What is the second ban this week? Progression?
Seeing gage high-roll a pack and get super punished *again* and farfa going into mathmech striker for the fourth time when dmaid was an option makes me miss mbt in saga more and more
After the two chuckle-heads spent their special extra bans on killing every deck Gage had. Like, Gage wasn't even winning the series, Dzeef is.
@@marcelocapeljunior3579My first instinct was the fact that Lab is not fun to play against in sealed, but then I watched Doug do the earth machine combo again, and changed my mind.
@@achehex See, if it was only Labyrinth, it wouldn't be as bad. Because Gage was working also with Dinomorphia, D-Heroes and mixing and matching them. With Polymerization limited, DPE banned and Rextrum too, Gage effectively had no more win conditions for a deck he spent 7 episodes or so building.
@@marcelocapeljunior3579agree man, they don’t want Gage to win and he wasn’t even winning the series - wild ban was dumb and it shouldn’t happened that rule was made specifically to kill both DPE and Lab like what’s even the point of high rolling cards if they can make a rule out of their ass to ban it. This was unfair af.
@@marcelocapeljunior3579 Gage would have been winning without those bans.
Did they just shove Gage into a locker and take his lunch money?
Pretty much yeah.
Lmao yep! Might as well remove him from the show if they’re gonna do a bs “wild ban” like stfu bro you hated how Gage pull was and he wasn’t even winning.
@@tommywayneeeIts not that serious dude. Its just a poorly implemented gimmick not some personal attack.
@@tommywayneee 10000000% they were making fun of him nonstop the first couple of episodes, then when he starts winning they put in a bs "wild card" so two more of his cards get banned because they're butthurt i guess.
@@withanh9137 his deck was basically just "stall with random backrow until lovely/DPE/rextrem so I don't feel too bad about it getting nuked, farfa has pulled on the same pack a billion times and still brought out more decks than that
"Oh, Gage got to keep his Labrynth stuff, wow!"
30 seconds later
"Oh, Gage got curb-stomped by this banlist, wow!"
Its almost like going to the exact same pack several times in a row when there is a banlist in the horizon was a terrible idea
@@ericknunez8069 The main issue came from them adding in the "wildcard" bans. Gage ended up facing twice the amount of bans he should have.
@@ericknunez8069 tell that to farfa who still went for striker even after 2 of the cards there got hit. Plus they hit stuff of gage not from the lab pack, they hit his dpe and dinomorphia cards too.
Like it wasn’t just the lab strat being hit but 3 of his possible strats at once
@@kr555wizardlet’s not ignore Farfa’s pack had two good strategies whereas the alternate strategy in Gage’s was bad fiends and destiny board. Both Gage and Farfa were bad with their pack choices, but Farfa knew he had backup decks where even when he didn’t roll the same pack Gage kept consistently going for high roll packs that didn’t turn out well
I don't think I've ever seen Doug more mad than when Gage put Unexpected Dai to 1. Soon he'll be feeling the withdrawal symptoms.
Genuinely, I hope that's why the gang ban happened to Gage, purely out of spite for limiting Dai. That'd be so funny and make this whole debacle worth it
Either that or he will win like he did when Multifaker got limited
A reward for the loser makes SO much more sense. Its painful watching the person with the unbeatable deck just get more good cards. The reward for winning is adding to your win count, which is the only thing that matters at the end of series.
Sandbagging doesn't even make sense, because if you throw X games to craft X cards, then once you finally make up those losses, your opponents will then also have as many crafts as you.
^^ This. 100%. It always baffles me when a series goes with the “Rich get Richer” strategy rather than using it as a balancing tool. Your crafts mean nothing when the series is over so wins are always more beneficial than throwing for a craft.
you also only have some much time to collect the crafts before they get banned out especially with wild bans
@@Stricken314Prog Playoffs supremacy babyyyyy
I think with three players, it can be rewarding AND a decent catchup if 2-0 gets 1 UR from the next week's pack, 1-1 gets 1 SR from next week's pack, and 0-2 gets 3 N/R cards from anywhere. That way, winners get shinies, but only 1, and only for a developing strategy, and the loser can get any kind of low rarity staple or archetypal card they need to get their deck in a more consistent spot to compete. I don't think the losers need higher rarity cards to compete, just a wider variety of cards to choose from would change up the mechanics a lot.
Unfortunately you just don't want to reward losing because you never want someone to think losing might be better this week.
Farfa's actually throwing, that's the only excuse for his suicidal insanity.
Also I said this last season and I'll say it again, hitting Polymerization is stupid.
Ok the wild ban was ridiculous. Tell me Doug didnt just randomly thought of that just to mess with Gage. That one was just dirty.
You think he didn't deserve it for tunneling in the series where deck rotation is the intent?
The wild card ban should be written down at the start before the banning and limits and not just before the wild banning
To be honest I think it shouldn't exist at all. It's just unfair.
@@MarkV-f3q It really fealt like they just fucked over gage, he literally got everything banned
Don't put all your eggs in 1 basket then. He knew the bans were coming and they also knew about wild card bans too. Nothing "came outta nowhere" as people are saying. It's literally been talked about on stream seen the 1st bans episode.
@@MarkV-f3qit was their way of trying to keep up with the episode ten double banlist without trying to overbloat the banlist, it just wasnt done super well, unfortunately. I hope they come up with a better idea and try implimenting that next episode
@@learn_rbg9531 Gage got 4 cards banned while farfa got 3 and Doug only 2? If they all got 4 bans then they all would have had nothing, doug wouldnt have earth machines and farfa wouldnt have striker so they all would have been fucked, rn gage just got fucked over the most
Wild ban feels like it wasnt done super well. In this instance it just means that gage had 4 cards banned, farfa had 3, and Doug gets off with the normal 2 bans. Oh well, always room for improvement, and you gotta test the waters somehow.
You are way to charitable. I had less moronic ideas while near unconcious level drunk
It's a bad idea, yes, but Farfa also completely trolled with his choice. There was no way Doug wouldn't ban one of Lady or Welcome and that would neuter Gage's deck enough. Not banning an Earth-Machine piece was crazy.
@@sugar5374 and Doug could just assume the same...that logic does Not hold up
@@xardas149to be frank, i think you have more ironic ideas when sober. There could definitely be improvements with the system, but this is everyone's first attempt at this while still trying to keep some semblance of the rules and themes from the previous seasons. We could suggest something like everyone getting four bans or three bans and three limits instead of calling someone an idiot when they were trying to be nice and provide genuine input
Gage threw his limit away and yall yapping like he is a martyr. They all knew the wild card was coming.
I say, make a wild ban completely wild. Each player gets to select three cards from each player INCLUDING THEMSELVES, slap them on a wheel and spin 'em. You settle with the results.
wouldn't they just take some random card they pulled from master packs they have no intention to play for the card from themselves?
@@merobo5066i don't think anyone here would do that but if you codify it, i would say it has to be of equal impact level.
Then the card they pick for themselves would just be some card they never were gonna play anyways.
I have a feeling that people should open 30 packs 10 master 20 selected after the ban episode to make a better deck thats more unique.
Or very least if don't pull an ultra
@@phantomlord77 Nah then you are just luckier if you don't pull an ultra cus you get 10 extra packs
@@EvilMyself True I do think there needs to be something in okace for unlucky people in a series like this cause even with bans winners will keep on winning unless something shakes things up
Yea I definitely want to see 20 packs of raye
On one hand, yeah. On the other hand, letting Farfa go twice into Striker in a single week seems far too stupid. On the backhand, it would also be extremly funny to see him not get Kagari and/or Engage again.
My guys literally made up the "wild ban" thing just to mess with Gage and leave him pretty much deckless lol
So it wasn’t just me who thought of tbis
Yeah, Doug literally just thought that one up so that they can have more way to ban dpe and labrynth.
Tbh the rule for it should be if they all reveal and the ban from the same person that person should not have cards banned otherwise it’s just pick on the one person
I agree, like yeah Gage shouldn’t have dipped into the labrynth pack so much but it’s kinda unfair that he wasn’t even in the lead and got 4 bans
Yeah when he explained the concept my immediate thought was "Oh so now they can ban Lovely, Welcome and DPE all at once" and sure enough lol. I assume Gage had to agree with the idea beforehand, but what a load of crap haha
Honestly I think double bans for each person would have been more fun then the wild ban btw.
Age of Gage came to an end the same way caesar did lol, y'all jumped his ass
I think that wild ban is kinda messed up. Someone can get screwed very badly while another one gets pretty much UNTOUCHED. Just like what happened here.
Do not quad dip.
Very simple.
@@Hawaii_Foxx-0If he quad dipped, got Lovely, Welcome, Farewelcome AND Poly limited/banned, he still would've been able to play DPE Turbo, just worse, and if they banned DPE, he'd still at least have Rexterm, while having either Welcome or Lovely. The only way Gage was coming out of this with a deck as unplayable as his was is if the wild bans got introduced, simple as that
@@Hawaii_Foxx-0Explain Farfa’s Sky Strikers surviving the banning then.
@@Hawaii_Foxx-0 let's just say that gage had one more good card he could build his deck on. Farfa or doug would still ban that card and lovely or welcome. And doug still got UNTOUCHED. Sounds very fair to me.
@@Stricken314 because the deck is ASS CHEEKS. it looks okay this episode because it's right after a banlist and gage pulled 0 playable cards
I like the irony in Farfa being the one to ban Dante.
as well as doug pulling engage and the punk UR
Damn so many "gage invented too much in a single deck he will regret it next ban" but doug had to pull wild bans out of his ass to kill it
Also farfa invested in skystrikers as much as gage did in lab, and did he get hit as bad? nope, not even close.
@@kr555wizard
To be fair, farfa still has nothing after going into the pack 4 times
True enough but if the point of op was that gage should be punished for dipping in the same pack so often so should farfa
I dont think poly should ever be allowed on the banlist, it baiscally just hits a whole summining mechanic
Let's ban all link 1s and tuners
Nah ban all monsters of the same level too, no more xyz as well
@ethanel4222 unironically yes ban all the link 1s. Whenever they’re good they’re beyond busted. Like Linkuriboh might actually get banned in the TCG because it facilitates Snake Eye way too much by being a free dump anything from field to grave. The only remotely balanced link 1 is the new Infernoble one, and that’s only because you can only make it with synchro Charles equipped with something instead of just using whatever
@@dariuspenner2528 I was just joking around, but if you're being serious, then I think Link 1s should be limited. The utility is pretty busted regardless of the archetype or effect
That's exactly my thought process! Might as well ban all generic synchros and tuners too to make it more fair to all summoning mechanics
I don't necessarily disagree banning an extra card tbh. Dzeeff is right in his pinned comment; that's what ep 10 is for, but I think it should've been round robin again or at least make it so that each duelist gets hit once rather than Gage getting hit twice. Idk, maybe the math with three players is just different though.
Personally I'd have wanted to see wildcard bans be more wild. For example they each pick 2 cards they want banned, one for each of the other players. Take those 6 bans, put them on a wheel and just spin twice, and the two cards picked are the bans. Maybe someone gets fucked and both bans against them are picked, or maybe it's two different bans. Either way it'd be a bit more tense / interesting for them and for viewers since no matter what 1 person gets out of wildcard unharmed (assuming no cards owned by multiple people are on the wheel).
They could also make it so once a card is on the ban wheel it stays on it for the season until it's banned, so next ban list there'd be 10 cards on the wheel instead of 6, then ban after that 14 etc. That way the wildcard bans really are unpredictable.
For future seasons, you should change up the starter decks. Either have a wheel where people randomly spin for a deck from the shop OR people can choose among select decks depending on power levels
I do think seeing the structures in some form might be cool, but they're also really strong compared to the format. Maybe getting one copy of one random structure if you go 0-2 a week. Maybe legacy ban anything that ends up too generically strong at 1(heatsoul? seals? bls?).
@@FlameEcho Honestly I would probably go with getting 1 deck at a certain episode mark like 15. So 5 is the generic first ban list, 10 is the stronger ban list, 15 you get a precon after the ban list, etc
It'd be cool if there was an option to take a solo mode deck in exchange for secret pack pulls, or something to that effect.
I’m kinda pissed about the poly limit, makes it harder for a lot of fusion decks out there.
That's exactly what I think! Why would you limit so much a whole mechanic?
Everybody's mad about the wild card bans, but this is probably the thing that bothered me the most tbh.
This is 100% true, now to run a fusion deck they need to use in archetype fusion spells which sucks, since a person can be totally screwed if they don't pull any
Yes, i think that was the idea!
The thing is, free Poly gives all Fusion decks the upper hand. If you play a Synchro, XYZ etc. you usually need an archetype specific tuner or level or stuff like this that you must get by opening the specific pack. It basically means that Fusion players need to get 38 cards they need instead of 40. Poly should never be fully banned, because that would kill playability of Fusion decks in general, but hitting consistency isn't that bad, especially if you have an archetype fusion spell, King of the Swamp or some other way to search Poly, not to mention if someone got like a Super Poly, Future Fusion etc.
Tbh the "Surprise Bans" felt like it was just a way to target Gage.
Farfa saying the loser should get the ur craft makes more sense as it would prevent anyone from falling too behind or running way ahead damn
Dzeef's counter was 'then there'd be incentive to lose' as if that helps you win the series. UR craft should 100% go to the loser as a balancing factor.
1000% what needs to happen going forward, as every week someone 2-0s, they get a chance to basically snowball to an unbeatable strat until a banlist episode.
Realistically no one will intentionally lose to gain advantage. It'll be too obvious with live streaming and uploaded video.
Also, in previous season losers were getting more bans while this season everyone gets the same amount. There's really no catch-up mechanic at this point, just "win more" reward system.
If he does do that, then whats the point of winning? I see no benefits to it.
I cannot believe we passed up dragonmaids, trying to high roll in a pack where multiple cards have already been hit. Again.
Just say 2 people decide on 1 other person's ban for the 3rd ban. So Doug+Farfa ban 1 Gage card, Gage+Doug ban 1 Farfa card and Farfa+Gage ban 1 Doug card. Gage getting 4 banned cards while Dzeef gets 2 banned cards is utter bs especially when it's not based on wins.
If I had a nickel for every Dante ban I witnessed this week I would have two nickels. Which isn't a lot but it's weird that it happened twice
Wildcard ban is not good. Without any sort of limitations, and being done after normal bans are revealed, it's just targeted hate on the person in the best position, instead of being focused on the most problematic cards overall.
Farfa has a point regarding crafts being backwards. If you are in a winning position, and get to craft any powerful card to add to your deck, you are increasing your chances of being in a winning position again. Literally the rich get richer, which doesn't make for an interesting back and forth.
The people that need the power cards are the people that have been losing. Farfa went 0-6 before this episode, and could have maybe had a chance to turn it around without the banlist happening if he got the Ultra instead of two N/R cards.
People intentionally losing can happen, but it isn't really an issue. If I remember correctly, crafts are limited to the pack you opened now, instead of being whatever you want like in the early seasons, so losing to get a better craft next episode for a pack you may not even end up using is a huge gamble.
If you want to keep an incentive for winning, then give a single extra Master pack for every win, in addition to the crafting. For example, in this season if you go 2-0 you get two packs plus two N/R crafts, if you go 1-1 you get one pack with one SR craft, and if you go 0-2 you get just the Ultra craft. That way, the person in the worst position has a better chance of getting the help they need, and the person in the best position doesn't get as much direct help but does get more rewards.
This should be upvoted more and is a pretty great alteration for how wins should work for sure!
200 IQ play. Have everyone get mad at wild card bans so the polymerization limit gets lets complaints.
Yellow packs means nothing. I've paid attention to them to see what it could possibly mean, but the last nail in the coffin was when I opened a yellow pack and got no SR, no UR, no glossy, no royal, no "keys" for secret packs and no new cards.
Im pretty sure its just a higher 'rate' for rare cardtypes, not a gaurantee for anything.
No one said living in the Age of Gage would be easy.
I love how they added the secret bans specifically just to mess with Gage. I'm hoping it'll be gone in the next ban episode just to emphasize it more.
The wild card ban is a substitute for the mid-season double ban from previous seasons, so it's not showing up again. This was literally just a "kill Gage" button that I can guarantee you will never happen in this form again even if next season is also round robin.
Completely agree with farfa that the loser should get the higher craft. The incentive to win is the win rate and bragging that you’re NOT going 0-6. We remember progression series 1 for Gage having a 33 percent win rate.
I disagreed with farfa because do that he could throw the game and get rewarded. Then theres no reason to win anymore, just click a buttom simulator.
@@SUPPAcHEROThat would be true if the cards they crafted had any value outside of enabling you to win.
If you are gonna throw games because you dont care about winning, why do you need the better cards?
yeah the rewards could be tweaked a bit for sure. Maybe extra packs instead of crafts might be better?
At the very least, I feel like in the three way format, the participant with the worst record should be spectating the first game
@@achehex idk maybe for a better deck for next week? And whats the benefit for winning then?
@@SUPPAcHERO the benefit should be bragging rights and winning overall in the end
Gage got ransacked in this week’s bans. Came out of it with absolutely nothing to play lmao, just miserably third-wheeling the entire episode.
Gage now has two Torifune, the best card in the Bujin deck, and he completely dismisses it.
doug had a single torifune in roulette against mbt, who was playing D/D/D, and kind of kicked his ass with the deck. He ultimately still lost, but it was a very close match
I mean tbf chat voted for it so chat also ignored it collectively
@@naggl3sWe didnt ignore it we were just aware of how ass Bujins and their pack are, sadly
People really need to try the Duel Links style Bujin deck before writing it off in sealed. The archetype has insane spells and traps and loops cards super easily. One dip in that pack might not enough to flesh out the support cards though.
🛡️SPOILER SHIELD🛡️
Oh its clever.
Mbt wins
G.o.a.t.
Yeah, really clever. Especially since everyone downvotes these shields so it's like a 20th comment XD
Farfa saying that going into the maid pack is a mistake hurts my soul. The N/R pulls in that pack are crazy
Even if you pull mid for SRs, one Tidying shuts down a ton of decks by itself, and the girls looping from hand to grave by itself would be a strong enough engine to OTK if you got Chamber, Hospitality, or Changeover and a turn to drop a high level monster. There's just a lot of TCG-brain this season.
Not to forget he also has other dragon support in the hieratics
and it goes with like *every* other dragon deck...
To be fair, Gage's labrynth list was probably the best saga deck that's ever been on the series
Doug: there's no way its correct to go into a pack four times, what did you not have?
Farfa: a choice...
I know the Wild Ban wasnt made to spite Gage or whatever the comments imply and i enjoy the new ideas to spice it up, specially in this newer format with an extra guest but it does feel bad to see first place get less banned cards than the rest while still getting the best craft rewards.
I'm really unhappy with the wild ban against Gage, like it was the only one with one deck and the only one to receive 4 bans. Like yeah he was bullied at the beginning of the saga then he manages to build a good deck after like 4 episodes and is now fully banned. Nah fucking shameless.
I love how gage isn’t even winning and got 4 bans
Cause it ain't fun to watch
stall with trap into "resolve win condition" into "beatdown for the next 5 minutes with awkward smalltalk isn't the most engaging stuff on the planet
Earth Machine aint that fun to watch either @@Alex-yv5do
@@Alex-yv5do Ah yes, Earth machine combos to obliterate the competition with regulus to boot and set 4 skystrikers is truly riveting. At this point jelly cannon is unironically one of the most hype cards in the series.
Gage has gotten lucky twice about picking high roll packs out of like 10, and he chooses to go into it AGAIN. The man cannot resist the siren call of the tunnel, he keeps running at it head first more than that damn coyote did.
His chat picked for him between Bujin and punk? He didn’t choose it?
what is even the difference between wild and regular bans? gage still got hit the hardest.
Just doug being petty at this point
Wild bans are
1. not linked to a player. You can hit any card in the format.
2. Potentially "wasted", because you could accidentally hit the same card as someone else.
I fell like the wild Ban should have been the opposite.
Like the bottom 2 of the period say one card at the same time, if both manage to say the say card, that card is banned.
Right now it feels dirty because it is just an extra ban, and in a 3-person group it feels like someone will end up being fucked.
I can't believe Gage, after going into Labyrinth pack 3 times, and after being baited by the Pacifist pack at the start, chose to enter the post banlist episode by going into *another* bait of a pack, with high rarity *and* two archetype pack. What a lad.
That happening in the *same* episode where Farfa quadruple dips into mathmech/skystrikers btw. What a wild season.
I vote for next season you can only go into a pack three times before its locked out
What? Why? If they pull ass for three weeks then they'll just have to live with it and have three wasted weeks? I say no.
@SUPPAcHERO cause half the fun of this series, is seeing them making different, somewhat underpowered decks. If they keep going into the same pack to "fix" the deck, it gets boring or, in the case of gage, they ban the hell out of it.
@@kingkaiser95 you know, when you put it in that perspective you're right. I remember in season one when they both weren't changing their decks by a lot and it got stale really quick. I apologize if i came off as rude.
@@SUPPAcHEROyeah lol, seeing farfa jam striker for week number whatever when dragonmaid is right there aches my soul
Make it two weeks max. The biggest flaws in series like this from Doug and Cimoooooo is the lack of different decks. Force them to play other builds for a change, or least switch between 2-3 builds.
the wild card bans dont really feel right
The wildcard bans are a REALLY BAD IDEA. It will pretty much always be 2 people ganging up on someone having a meta card, which is super unfair. Basicly the wildcard bans were literally just 2 extra bans for Gage even though he's not even in the lead. I'm very disappointed in you allowing this
I feel like the rules should be reversed. Instead of doubles being wasted it should be if 2 players mention the same card it’s probably enough of a problem to be banned. Though it doesn’t solve the ganging up problem.
It’s like gage was fighting back and they decided to end any chance he had of coming back. Now what is he suppose to play?
@@EcnomicSuicideall he has is a masochist deck now
Gagae if you have meer + falcon: activate meer - pitch falcon - activate falcon in grave - target meer- special falcon- return meer- activate meer- special meer. That geta you both on the field + falcon effect when send to grave
Genuinely think a great fix for next week would be to have "the viewers" aka MBT come in as an impartial third party to impose his own three bans/limits to replace the wildcards so that each person is hit equally
Farfa listed as 7-11. He's now the corner store guy
for gage, asking about the karakuri/punk pack being together, Karakuri and P.U.N.K are both based on different kinds of japanese theatre - with karakuri puppet shows being the basis for karakuri, and Noh theatre being half of P.U.N.K's theme, with the other half being graffiti/street art. so them sharing a pack makes more sense than you'd think :)
also Gage saying none of the others play around columns when he's been blown out by geonator multiple times in this series is fun XD
Doug getting angrily sarcastic after all of Farfa's rage baiting throughout the episode was absolutely hilarious
They were hating on gage for going into the same pack over and over but he ended up having so many good cards they needed 4 bans on him
reverse the wild ban. that was dirty and unfair
always love when you can tell that doug is kind of so deep in the combo sauce that he just did not pay attention at all to the UI
Rip to Poly, this is gonna be super limiting to a lot of fusion decks going forward but I suppose this is the idea.
Its so stupid
@@ryandruid9952not wrong
It now means to play fusion decks you need in archetype fusions, and some decks don't have good ones so its gonna kill basically an entire mechanic
@@kr555wizardthats fine; fusion sucks.
I feel like the Wild Ban was really poor. Not only was it out of nowhere, it was basically just something that was done out of spite. Even worse that it was in a way where two people could and did ban a card from the same person. Banning EITHER Lovely or Welcome would have been enough. I'm hoping that "gimmick" doesn't stick around, because it kind of just feels like poor sportsmanship and soreness. I don't recall anything even being said prior which implied a Wild Ban being a thing.
They knew about it for weeks, wasn't out of nowhere
@@learn_rbg9531it is to the viewers outside sources are not an excuse for never mentioning it in the show itself.
If you want more bans, do more normal bans.
Or make it so the more often you go into a pack the less packs you get to open. That way maybe going in 2 or 3 times is ok, but at some point its not worth it anymore.
I dont know make it so everybody gets to open 11 packs the first time and with every time the pack gets opened, you get to open 1 less.
That way we have a bit more cards in the card pool initially and a soft solve for going into a pack so often.
Wild card ban did gage dirty😂
doug: “i have no way to get cards into the graveyard”
also doug: pulled needlebug nest😂
These episodes are approaching unwatchable territory
Watching gage flounder while the others play the same strategies and get fatter off their wins is getting old.
@oscarlaud470 you mean watching Doug getting fatter off his wins farfa went 1-7 these last 4 weeks.
@@oscarlaud470 it’s not even the same strategy. It’s watching them pull from the same packs for little payoff.
Like Farfa has been chasing an engage for six weeks and one engage in a sealed deck isn’t even that good
gage megapulls from 1-2 packs and makes a hyper sacky deck that can just instawin on the spot
then farfa just says "yeah no I'm just going to roll on skystrikers only"
feels like only dzeef is mixing it up
feels like the wild ban is just an excuse to ban more of gage's cards idk why, he isn't in the lead too
I mean the lab ban were necessary but you piled him at that wild ban just let him keep his dino and i think that fair
I took a break and now i apologize.
Just from the way that gage was tease up until the recent episodes/ actually is competing against you and then the ban list we so gage got dogged on while you two both came out with pretty function strategies was rough.
I get the series has point like this but our reaction was uncalled so our bad won't happen again
WIld card BAn is bad.
It shouldve been done like in MBT's series where a card is only banned if two players both put the same card
Master Saga Season 5 Scoreboard
Doug 13-7
Farfa 8-12
Gage 9-11
Farfa: Oh look at how Doug miss clicks and self ends himself man what a scrub!
Proceeds to miss click. My brother in CHRIST stop talking Shit when you know you will get hit! XD
WIld ban is weird because gage's labrynth deck was a really big problem, that is being accentuated by the fact that both him and farfa pulled jack shit in this episode so they have to recover from having all their good stuff taken and having nothing new. Maybe it should be a comeback mechanic since unlike 1v1 saga this ban list isnt win based, so maybe whoever lost the most gets 1 extra ban pick and seocnd place gets 1 extra limit pick?
the wildcard ban was just pure wrong from a competitive side, what's the point adding gage to the series at this point.
This episode was miserable
Excited for the next one!
Y’all talking about Doug & Farfa like some diabolical evil geniuses? The same dudes that traded misclicks this episode??? 😂
I will say in Doug's defence, if you're not constantly grinding Master Duel there is one minor UI hangup where confirmation screens stop you clicking anything else that might catch you. You gotta click the little minimize triangle in the top right. I remember early on sometimes defaulting to right clicking to get it out of the way to read a card or check the GY for targets etc which is the same as declining an effect.
we've got to have an intervention or something for farfa i s2g
I love how Gage literally goes into a “this one time at band camp” and they all go completely off the rails 😆
(SPOILER)
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.
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Farfa: They banned my most important cards, time to get serious Now!
Farfa literally 5 minutes later: I can Taste the Engages! Fourth time's the charm!
I do honestly agree with farfa on the rich get richer button. Like i know dezeff said if there was a better reward then theirs insetivive to lose but i doubt any of these guys would ever actually try to lose they dont want the pitty reward
39:28 MY WEATHER PAINTERS!!
Finally someone gives my little fairies some respect!
As expected. Gages decks were killed into the sun but he only had 2 so it wasnt hard.
They had 4 bans targeting him lol, if it wasn't for the Wild Bans he'd either still be playing Set 5 Turbo into Rexterm, Worse Labrynth, or Worse DPE Turbo
@@NeoBoneGirl so what? Those were his pulls. Farfa's gone to sky striker 4 times and I don't see people complaining as much.
I would agree except Gage would have been fine if it weren’t for the random extra bannings that came out of nowhere.
@@RandallHidalgoS21allas96 I'm not complaining. I'm saying that without wild bans, Gage would've had *A* playable strategy
@@NeoBoneGirl he didn't even get hit
Saga is so fun to watch this season, sorry there's so many people taking the wild bans way too seriously when the players don't really seem to mind. THE AGE OF GAGE WILL RETURN
Man the collusion was funny at first but having two players target the 3rd just feels like a worse version of Gage and Cimo banning each others boss monsters
At this point just say you don’t like lab and ban all lab cards, because what bullshit is the wild bans. Well rules were never a real thing in a dzeef series
I think the UI is unintuitive at times as well. I use the ESC key to cancel effects before I put them on the stack but that isn't a surefire method of cancelling decisions. Master Duel could use some clarity in the questions the UI asks.
Next banlist, you guys should write your "wilds" before the rest are done. That way there's actually a chance of overlap. I know this one feels bad for Gage, but it's kind of bound to happen with three people.
Farfa calling himself Brazilian for his record in the past 4 weeks is a top tier joke. German fans would absolutely approve of the joke. A+
Several content creators on several occasions have referred to Farfa as "Italian" for reasons that are inexplicable to me to this day.
With the way Doug explained it, I assumed for the Wild Ban it needed two of them to write the same card to get it banned, kind of like how the Mind Meld in Progression Playoff worked. Which, honestly, would have been a cool idea to include to get rid of problem cards that would ruin the format that somehow survived the regular banning or just cards 2 of them agreed they just didn't want to play against. It just being 3 seperate bans that can randomly completely neutered all strategies available to someone, as happened to Gage this episode, feels a lot more boring.
When the banlist comes around the person with the most losses should get an additional semi-limit or two to try and even the playing field somewhat
18:09 editors note is the most on point its ever been
If Gage pivots to hero's somehow, then maybe he'll gain MBT as Atem. That would be a fun episode
I think that after a ban week, the players should open 10 Master Packs and 20 Secret Packs to with new deck strategies. The wild ban was fine imo. The lab hits were needed 100%. The Poly hit, both this season and last is awful though. A lot of packs NEED it to be any sort of competitive. Hitting it hinders the viability of new packs for the players to go in.
I'm honestly thinking Doug should just can this episode altogether, undo the Wild Bans and set the scores back to what they were before this episode. It's the worst episode in the entire series, let alone the current season, and it's not even close.
This definitely feels like the right call. Nobody even used the archetype from the packs that they went into. Just retcon this episode out.
Wild bans were bs. Not fair that gage lost EVERYTHING
He lost everything because he spent 4 weeks pulling from a garbage set and then spent a craft on a card that shouldve been legacy banned.
@@ArtariusAurelius then why farfa still play sky after pulling the same pack 4 times?
@@ArtariusAureliusthey literally targeted Dino which did nothing just so they could spend the extra bans on lab.
@@ArtariusAurelius He straight up lost 3 strategies while farfa and Dzeef lost one or one and a half. Tbf Gage should have picked a bit more impactful hits but he didn't have much choice with regards to packs in the first place.
Shouldn't have tunneled on Lab so much.
The Wild Banning turned this from funny series to watch, to me feeling bad for Gage. It actually took the fun out of this for me. Wild Banning could of worked if it was something you had to prepare before the traditional banning, or even something like rolling a wheel to determine what rarity could be banned, but this just feels targeted.
After seeing Gage's pulls, I'm skipping the rest of the episode. Only way he wins a game is on a brick, which is boring Yugioh to watch. Farfa and Doug both have competent strategies, so their game was probably okay, but the other two aren't worth my time.
Man, people are furious, even the 🛡 spoiler shield 🛡 is smashed to bits. And I understand why too. Love your series btw doug and keep it up.
Knowing Gage has probably pulled the worst in the season partly being his own fault but the next banlist after his deck gets going he gets hit by 4 bans because of a newly introduced mechanic feels so bad.
Had to see the comments for this video and unsurprisingly people either love or hate wild ban and so far the one thing I don't understand is why so many comments are written like gage was the only person to go into the same pack numerous times
I think instead of the wild ban it might be better to ban a pack like how its done with the legacy ones
I really enjoy the random viewers in the lobby. It's probably a bad idea to set a precedent about, but man, the concept of "Commercial break with these other random dudes" is so funny
Im srry but that secret ban was horrible....completely targeted one person...if your gonna pull that then you gotta allow compensation i dont care if you think it dont make sense...dont dog pile on bans