Landscape Basics: Medieval Game Environment extended tutorial

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  • Опубликовано: 4 фев 2025

Комментарии • 21

  • @BenCloward
    @BenCloward 3 года назад +24

    Fantastic work, Matt! Congrats!

    • @mikehanache5451
      @mikehanache5451 3 года назад +2

      Yessss, I absolutely LOVE your videos Ben, you’ve taught me much. Many thanks!

    • @mattoztalay5713
      @mattoztalay5713 3 года назад +2

      Thanks, Ben! Couldn't have done it without you!

  • @LtdJorge
    @LtdJorge 3 года назад +2

    Makes no sense that these awesome videos get such low views. All the technical knowledge here is incredible and more practical than the UE docs.

  • @JaXuun
    @JaXuun Год назад +1

    This workflow is crazy convoluted from a DCC perspective

  • @ClipStation370
    @ClipStation370 3 года назад +2

    Nice details explained in the video. I've not yet studied the landscape matt from the medieval scene. But I will have a dive in when I get chance. Could improve my workflow in places. Great video matt. Keep it up.

  • @MyChannel-l4w
    @MyChannel-l4w 3 года назад +4

    Thanks for doing this tutorial

    • @sanjayk2444
      @sanjayk2444 3 года назад +1

      Waiting for video on your channel for this awesome material from the start...

  • @ianburke5867
    @ianburke5867 3 года назад

    This is a great series of informative videos and really appreciated.

  • @karelvitek122
    @karelvitek122 3 года назад +1

    Thanks for amazing work!

  • @mikehanache5451
    @mikehanache5451 3 года назад

    Awesome video!

  • @TheTreanePlay
    @TheTreanePlay 3 года назад

    11:47 Why FoliageMask doesn't work for me in your project? I try to do the same, but it doesn't work.

  • @milad2944
    @milad2944 3 года назад +1

    Hi,
    Using your master material, Each time I try to paint a texture on the landscape, the shader has to recompile. I have a relatively fast Workstation but still this issue makes your material obsolete and unusable for me. How do you come across this issue and what are your system specs, if I may ask.

  • @ЕгорБ-в6ц
    @ЕгорБ-в6ц 3 года назад

    Cool!

  • @Kelvin.r
    @Kelvin.r 3 года назад

    Una pregunta en cuanto hacen un mapa battle royal?

  • @Atezian
    @Atezian 3 года назад +2

    Surely this would be more straight forward with c+. The graphs are huge and messy. Coming from unity i just dont get why you wouldnt write the code. Im really interested in what you called texture bombing though. Thanks for the video.

  • @ClouD4CS
    @ClouD4CS 3 года назад +5

    can't we just "steal" the landscape material from the project :) ? ...

  • @sanjayk2444
    @sanjayk2444 3 года назад +1

    Just give landscape material, no more talk...

    • @ClipStation370
      @ClipStation370 3 года назад +1

      Learn. And listen. The material is avaliable for the folk who patients and listen