Nice details explained in the video. I've not yet studied the landscape matt from the medieval scene. But I will have a dive in when I get chance. Could improve my workflow in places. Great video matt. Keep it up.
Hi, Using your master material, Each time I try to paint a texture on the landscape, the shader has to recompile. I have a relatively fast Workstation but still this issue makes your material obsolete and unusable for me. How do you come across this issue and what are your system specs, if I may ask.
Surely this would be more straight forward with c+. The graphs are huge and messy. Coming from unity i just dont get why you wouldnt write the code. Im really interested in what you called texture bombing though. Thanks for the video.
Fantastic work, Matt! Congrats!
Yessss, I absolutely LOVE your videos Ben, you’ve taught me much. Many thanks!
Thanks, Ben! Couldn't have done it without you!
Makes no sense that these awesome videos get such low views. All the technical knowledge here is incredible and more practical than the UE docs.
This workflow is crazy convoluted from a DCC perspective
Nice details explained in the video. I've not yet studied the landscape matt from the medieval scene. But I will have a dive in when I get chance. Could improve my workflow in places. Great video matt. Keep it up.
Thanks for doing this tutorial
Waiting for video on your channel for this awesome material from the start...
This is a great series of informative videos and really appreciated.
Thanks for amazing work!
Awesome video!
11:47 Why FoliageMask doesn't work for me in your project? I try to do the same, but it doesn't work.
Hi,
Using your master material, Each time I try to paint a texture on the landscape, the shader has to recompile. I have a relatively fast Workstation but still this issue makes your material obsolete and unusable for me. How do you come across this issue and what are your system specs, if I may ask.
Cool!
Una pregunta en cuanto hacen un mapa battle royal?
Surely this would be more straight forward with c+. The graphs are huge and messy. Coming from unity i just dont get why you wouldnt write the code. Im really interested in what you called texture bombing though. Thanks for the video.
can't we just "steal" the landscape material from the project :) ? ...
yes
if u didnt know it appears to be in the description as a download.
Just give landscape material, no more talk...
Learn. And listen. The material is avaliable for the folk who patients and listen