Performance Optimization: Medieval Game Environment extended tutorial

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  • Опубликовано: 9 фев 2025
  • We’re revisiting this playable experience with a series of extended tutorials. Get stuck into these deep dives for a detailed look at the work involved in this atmospheric medieval village created in UE4.
    Part 1: Performance Optimization • Performance Optimizati...
    Part 2: Lights & Shadows • Lights & Shadows: Medi...
    Part 3: HLODs • HLODs: Medieval Game E...
    Part 4: Landscape Basics • Landscape Basics: Medi...
    Part 5: Runtime Virtual Textures • Runtime Virtual Textur...
    Get the full scene for free on the Unreal Engine Marketplace: bit.ly/2Z5NjZF
    Full Medieval Game Environment tutorial series playlist: bit.ly/2Z3R1To
    Get the Medieval Village Collection from Quixel Megascans. Free for use with Unreal Engine: bit.ly/2XajUA8

Комментарии • 19

  • @YahiyaJasem
    @YahiyaJasem 3 года назад +5

    Notification squad :))
    I've been waiting for the rest of this series for so long, thank you!

  • @danielbrown4017
    @danielbrown4017 3 года назад +1

    Matt slaying it! Beautiful work.

  • @Starlingstudio
    @Starlingstudio 3 года назад +1

    very good series of tutorial
    thanks quixel

  • @dangerzara
    @dangerzara 3 года назад +3

    yeah i understood everything. yup.

  • @appidydafoo
    @appidydafoo 3 года назад +1

    Fascinating, thank you

  • @UnrealQW
    @UnrealQW Год назад +1

    RTX 3060ti 8Gb -- not enough VRAM to walk from forest to village. When I set scalability settings to Medium I'm getting 30-50 fps. Converting to nanits didn't help much. UE5.1.1 editor takes up to 18 Gb of RAM. The marketplace assets' size is 16 Gb (download).

  • @guilloisvincent2286
    @guilloisvincent2286 3 года назад +6

    Amazing work, I wonder if it still performs well with Unreal 5

    • @ryanjdev87
      @ryanjdev87 Год назад

      2 years later with nanite now out and dls3 all I can do is smile on a old 2070

  • @Fablefan101
    @Fablefan101 2 года назад

    When i migrate the project to alsv4 or any other project then load the map its all black and only the fire effects show? Even after rebuilding lights..
    Do you happen to know how to fix this issue ?

  • @zachbray7258
    @zachbray7258 2 года назад

    When I run the blueprint I get a different .utrace file for each trace done for each camera. How do you get all of the traces into one .utrace file like in the video?

  • @whosold
    @whosold 2 года назад +1

    Is it possible to show FPS on the screenshots that this blueprint is generating? That would have been perfect to see FPS and even other kind of stats put on top of the screenshot for an easy and quick reference instead of deep diving to UnrealInsights data. Currently screenshot is not displaying FPS.

    • @UnrealQW
      @UnrealQW Год назад

      It'll run well on maximus settings only on RTX 4090, I guess.

    • @whosold
      @whosold Год назад

      @@UnrealQW Thanks for your answer. I have RTX 3070. So I solved this problem by using framecapture plugin.

  • @randomfootages9120
    @randomfootages9120 3 года назад +1

    Can You remake it in UE5???

  • @HalkerVeil
    @HalkerVeil 3 года назад +2

    30 fps?
    What year is it?

  • @HectorC5-186
    @HectorC5-186 2 года назад

    pongan subtitulos en español por favooooorr

  • @qaxt8231
    @qaxt8231 Месяц назад

    bad explanation