I think it's worth mentioning that dazing Holosmiths can prevent them from exiting Photon Forge before they overheat! If they've been glowing red for a while and didn't trait Photonic Blasting Module this chunks half their health after overheating - plus they can't go back into Photon Forge until their heat goes to 0. Liking this series though :)
its insane how much i have to learn with my incredible bad memory! I struggle with just knowing what MY build does, but i have to think about what all the million of builds and abilities other "classes" will do ? oooof I'm losing motivation so hard xD
fantastic video... this is way better than forcing myself to learn every class in the game by playing it. i can not be bothered with learning 9 x 3 specializations to me this is actually like those videos that expose magician tricks.
Great video Vallun. I think you missed an opportunity to discuss the healing turret and the water field combo. Engineers use a lot of combo fields because of how many blast and leap finishers they have and I would have liked to see you talk about them. Maybe you can dedicate a specific video to talking about these and which classes can use them in some form or another?
While that is definitely something that engineers must know, fighting against engineers you dont really need to know that, its something they play around but not something you can play around
@@Vallun What if you could? ;) I know you've spoken about a game-changer where healing is significantly reduced in order to force players to be more calculating in how they approach combat. What if fields and finishers became the then-integral part of gameplay and could be corrupted. Do you think fields and finishers have largely untapped potential which only a few classes are taking advantage of (like Engineers and thiefs in general combat and speedrunners in short combat scenarios)?
@@kajhall3581 I mean you can definitely interrupt combos with like headshot or any cc so that one part doesn't line up with the other but in the case of heal turret its not something different to any other heal skill. All heal skills are countered by rupts. (i assume thats what you mean instead of corrupted) And yeah there was that one 3v3 comp i made with a staff ele and a staff thief and holo which made a lot of use of combos, but to play around that would be impossible since there are so many fields and so many finishers. Speedrunners and raid comps definitely underuse combos
@@Vallun I was thinking more along the lines of turning an enemy water field into an allied poison one, similar to corrupt boon but for fields. You say it would be almost impossible yet engineers and thief use water and smoke fields as much as possible to their advantage. If there are so many factors that can go into field-finisher gameplay then doesn't that mean it's untapped potential instead of undoable? Do you think Anet should bring a more field-finisher playstyle into the game? What if they reduced boon/condition up time and instead gave more opportunities to create them. Apart from the community probably hating on the extra effort they'd need to put into their gameplay, do you think this is a viable option?
@@kajhall3581 I misunderstood, you are suggesting a new design where I can interact with enemy finishers by changing them? Maybe its a bit too complicated. A lot of the time finishers are ignored not because they arent strong but because its too complex. Tbh i think its fine how it is, the feb balance patch made finishers stronger because they didnt get nerfed meanwhile all skills that create finishers did. I think finishers should be used more, but its more along the lines of whether the community can figure it out. My Cele rev uses a fire field with a whirl finisher (sword 2) for a massive burning burst, but as I said these are available but largely untapped due to player awareness Also when I said it would be impossible to play around i meant moreso that they are using their skills normally which are finishers and the ele is using its fields normally which are fields, and they get those effects automatically, the enemy isnt playing around a thief sitting in a corner stacking stealth, theres definitely counterplay to that, but when they have a staff thief thats vaulting around at them, its more problematic that they are vaulting than they are doing it in a water field.
engineers and eles are hard to master classes but when you do master them, its hard to find someone, that can beat you reliable. engi especially, can still use a lot a movement skill to run away from a fight he doesnt win, which can be really aggrovating. its hard to balance challanging classes, especially in gw2, where almost all classes have very limited amounts of skill, while some exeptions can have 3 times as much skills at their disposal. its the same with certain 1 hit kill weapons in games, introduce a gun into the game, that onehits everyone, when you hit a certain weak spot on their body. most players cant to that on moving targets reliable, but the ones that can, now have a powerfull weapon ontop of their already high skill level
I think it's worth mentioning that dazing Holosmiths can prevent them from exiting Photon Forge before they overheat! If they've been glowing red for a while and didn't trait Photonic Blasting Module this chunks half their health after overheating - plus they can't go back into Photon Forge until their heat goes to 0.
Liking this series though :)
do people actually take photonic blasting module tho
@@irobot9250 not really, which is why it would be great to try this!
Elixir S can bail engineers out of photon forge before they overheat
This video just makes me want to play engineer
its insane how much i have to learn with my incredible bad memory! I struggle with just knowing what MY build does, but i have to think about what all the million of builds and abilities other "classes" will do ? oooof I'm losing motivation so hard xD
fantastic video... this is way better than forcing myself to learn every class in the game by playing it. i can not be bothered with learning 9 x 3 specializations
to me this is actually like those videos that expose magician tricks.
ty, learning even more from your guides than i learn from playing other classes!
Great video Vallun.
I think you missed an opportunity to discuss the healing turret and the water field combo. Engineers use a lot of combo fields because of how many blast and leap finishers they have and I would have liked to see you talk about them.
Maybe you can dedicate a specific video to talking about these and which classes can use them in some form or another?
While that is definitely something that engineers must know, fighting against engineers you dont really need to know that, its something they play around but not something you can play around
@@Vallun What if you could? ;)
I know you've spoken about a game-changer where healing is significantly reduced in order to force players to be more calculating in how they approach combat. What if fields and finishers became the then-integral part of gameplay and could be corrupted.
Do you think fields and finishers have largely untapped potential which only a few classes are taking advantage of (like Engineers and thiefs in general combat and speedrunners in short combat scenarios)?
@@kajhall3581 I mean you can definitely interrupt combos with like headshot or any cc so that one part doesn't line up with the other but in the case of heal turret its not something different to any other heal skill. All heal skills are countered by rupts. (i assume thats what you mean instead of corrupted) And yeah there was that one 3v3 comp i made with a staff ele and a staff thief and holo which made a lot of use of combos, but to play around that would be impossible since there are so many fields and so many finishers. Speedrunners and raid comps definitely underuse combos
@@Vallun I was thinking more along the lines of turning an enemy water field into an allied poison one, similar to corrupt boon but for fields.
You say it would be almost impossible yet engineers and thief use water and smoke fields as much as possible to their advantage. If there are so many factors that can go into field-finisher gameplay then doesn't that mean it's untapped potential instead of undoable?
Do you think Anet should bring a more field-finisher playstyle into the game? What if they reduced boon/condition up time and instead gave more opportunities to create them. Apart from the community probably hating on the extra effort they'd need to put into their gameplay, do you think this is a viable option?
@@kajhall3581 I misunderstood, you are suggesting a new design where I can interact with enemy finishers by changing them? Maybe its a bit too complicated. A lot of the time finishers are ignored not because they arent strong but because its too complex.
Tbh i think its fine how it is, the feb balance patch made finishers stronger because they didnt get nerfed meanwhile all skills that create finishers did. I think finishers should be used more, but its more along the lines of whether the community can figure it out. My Cele rev uses a fire field with a whirl finisher (sword 2) for a massive burning burst, but as I said these are available but largely untapped due to player awareness
Also when I said it would be impossible to play around i meant moreso that they are using their skills normally which are finishers and the ele is using its fields normally which are fields, and they get those effects automatically, the enemy isnt playing around a thief sitting in a corner stacking stealth, theres definitely counterplay to that, but when they have a staff thief thats vaulting around at them, its more problematic that they are vaulting than they are doing it in a water field.
Great content Vallun! Keep up the awesome work =)
I want to know how many fingers people who play this game have lol. Like how can I remember and hit all these buttons.
how to fight necro pls !! the whole bunch of them. really hate them
Thank you for this series good sir!
Is there any way you will do a guide on how to fight a mech?
Next time make "How to fight engineers in real life"
That’s easy. You step on their glasses and take away their pocket protectors.
engineers and eles are hard to master classes but when you do master them, its hard to find someone, that can beat you reliable. engi especially, can still use a lot a movement skill to run away from a fight he doesnt win, which can be really aggrovating. its hard to balance challanging classes, especially in gw2, where almost all classes have very limited amounts of skill, while some exeptions can have 3 times as much skills at their disposal. its the same with certain 1 hit kill weapons in games, introduce a gun into the game, that onehits everyone, when you hit a certain weak spot on their body. most players cant to that on moving targets reliable, but the ones that can, now have a powerfull weapon ontop of their already high skill level
This time u recorded audio seperatly again right?
In any case the Editing is getting better! Gj
mostly was at the same time for this one. I had this video done before the thief one released. I just put in more editing
@@Vallun it Shows. Well done. Seemed More like audio and Video aligned.
Looking forward to the next one :)
Can you link your build , fisrt pvp match with holo, rifle? would be nice=)
Nice Video
you can find the build on my channel the video is a wvw build like tools rifle holo but you can just use divinity runes in pvp
@@Vallun thanks for the answer! help me much...nice build!!!
little question have you a good build for holo zerg?
@@burgimichi2007 I would just run the roaming build in a zerg if you really wanted holo, but otherwise scrapper is better in zergs
@@Vallun kk, but the zerg meta sucks 😑... Healing scrapper is boring😪😂
yayyyyy new videooo
Vallun