Tutorial: Sew Pants + Shirt & Animation | Blender Beginners
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- Опубликовано: 2 окт 2024
- How to sew pants and a shirt in Blender + make it work with an animated character; That is what I will be teaching you guys in this free tutorial which is in Blender 2.83. I’ve got some great stuff on Patreon , which includes but is not limited to clothing sewing example files.
Patreon► / pixxo3d
FREE Blender character:
free3d.com/3d-...
My Other Cloth Sewing Tutorial:
• Tutorial: Sewing Cloth...
❤️ BIG THANKS to all my SUBS, you guys make the channel possible❤️
👍 Your likes are also very much appreciated👍
NOTE: you don't need to create that vertex group for cloth sewing. I misunderstood some documentation I was reading on cloth. However, it can be useful to have that vertex group for pinning cloth in some animations. I have use it a few times. Thanks guys.
Ahh, I was wondering about that
Clothes tied by a belt
The amount of old, obsolete videos I've watched most of them being related to marvelous designer. Thank you King xo
I just watched the first tutorial. great method, works perfectly. It is a mystery to me how I have not yet found your great blender channel. +1
man i didnt even know you could make cloths in this way. yeah ive been doing blender for a few days now but wow this is crazy. also thank you for the download link!
edit... so i went to that 3d model site and holy wow i was so happy when i found out there were more models then just the one. i have so many things to play with and experiment with now. really, thank you so much!
liked, saved, subbed!!!!
So this is a tutorial where you can learn a lot.
Very good work from you.
Thank you very much for this tutorial.
Keep up the good work.
Ok man but how to fix gaps, actually didnt saw any of settings u changed fixing them.
mine doesnt go onto the model properly at all... its all scrunched up in places and seems don't connect properly... i dont know what im doing wrong here.
I've noticed the sew gaps exist most of the time and I haven't been able to get the to close using different settings. Also, I've experienced a ton of crashing depending on the settings.
There is a small gap at the sewed edges. How can Ifix it?
increase quality
ok anyone being bothered by the seams like me; a long way around solution i've found is connecting all the loose seams via highlight the two verticies, merge verticies>merge at center (after you're run the simulation and applied it ofc), then select where the seam would be, rip with V, but don't move it, just right click to leave it in its original spot. this'll put the vertex's right on top of each other so you won't see any spaces but you'll still get that clothing seam effect when you solidify.
Thank you so much :)
why is their gaps between my sewing?
edit: i didnt apply transformations and solidify wasnt negitive, and didnt increase sew force
Just watched the first one then i saw this lol
Edit: ty for heart ❤
I was hoping to figure out how to get rid of loose sewing seam holes. I was so annoyed when you indicated how much you like all those holes in the sewing when I am trying to get rid of them.
I've watched 4 or 5 of his videos on this topic, and he has NEVER actually solves the problem. He keeps using that excuse so he doesn't have to deal with it, and frankly, as good as these tutorials are otherwise, I feel like they're basically incomplete because of that. He's knowingly avoiding solving a very significant problem, and I don't know if he just doesn't feel like it or he doesn't know how to fix it himself, but it seems to be a common problem based on the comments I've seen.
But I do have a solution for you. It took me awhile to figure this out myself, but what you can do is once you've got the cloth mostly looking the way you want it to - aside from the seam issue - go ahead and apply the cloth MODIFIER (so go to the modifier tab, not the physics tab. When you create a cloth simulation, it automatically adds a cloth modifier to your object). After you apply the cloth modifier, it turns your piece of clothing into a regular, editable object. From here, you can go into edit mode and join the vertices, or do any other edits needed to fix the broken seam problem. After you have done this, you can then apply a new cloth simulation to the object again, just like you did the first time, but it will now have the fixed seams that you manually closed in edit mode. I don't know if there is an easier way, but this is what's worked for me, and so far, it's the ONLY thing that's worked for me.
Theoretically, you should also be able to close the seams by adjusting the size of your mesh in the areas of the seams that aren't closing, as well as making changes to the settings themselves (like the distance settings), but frankly, every time I started messing with the settings, it only made things worse.
Anyway, I hope this helps you out, because it was extremely frustrating to me as well, and I spent days trying to find a solution, and this is what I came up with on my own after just about giving up. Good luck, and I hope it works out for you too.
@@ninja_tony I did that as well, just wish anyone making a cloth video would mention that.
Yeah, I'm having the same issue, but even the solidifier doesn't fix it. I even changed the gap in the mesh itself so that it was tiny and it still moved to the same gap size with the sewing lines. Moving from distance .0001 to .1, nothing made the gap closer. Maybe its my version I'm running a newer 3.1.2 Blender and it just doesn't work properly. I've modified Max sewing force to up to 50 and down lower, and all of those make it worse. I've tried at least twenty settings of all different values, and nothing fixes it.
@@eddierobinson523 It has to be sewn as in select the 2 vertex and >m>center.
it was very difficult for me to do anything with the tutorial I was following the steps but they weren't working
20:45 Seems to be Ok.
Me at 20:45 does that seem ok with a hole in middle?
I was hoping you could try doing a full body suit? From head to toe? Hands included I'm doing a spider-man fan film and I want fully animated wrinkles.
idk if i did something wrong or if its my pc but the cloth doesnt look like cloth lmao its all messed up
Not working. My cloth is just dangling around my body, and sewing is not working well.
Same. Seems steps are missing.
Hey. So if you need a quick way to get that "fresh" workspace, you can also, in the load file settings, uncheck "Load UI". It will use the interface settings of whatever file you had open before. This is helpful since not checking this in a file last saved in 2.79 and under makes the UI ugly.
I give up.. nothing seems to work , follow the tutorial, word by word....imported the figuar, pants look like the tutorial, but, hahaha, falls to knees, never shapes to body...
Sounds like you didn't increase the force high enough.
@@FreakazoidRobots sorry, i don't know what the that is,
Just set a higher value for the friction on collider settings
i jus wanted to make pants but it kept sliding off and the seams didnt close after hitting Play
I dont know which step is missing. my clothes just change the shape in origin position, but they have dont move together with front plane and back plane.
I'm new to blender and still haven't figure out how the program works. But theoricaly we can bake a cloth and put it onto a model? Export the model and turn it into a rig thus getting rid of sculpting cloth process... Right?
Awesome tuto. But I've just tested with my CC3 character and it doesn't work at all... 🤔 I'll download your free3d character and see...
Make sure ur model has good normals and like he said, relatively smooth.
Mine keeps wrinkling up an won't stay up
Awesome clothing tutorials! I never knew Blender was capable of this!
I swear I saw a video thumbnail like this somewhere, but are you able to make "multi-layered" clothing, e.g. denim jacket with lapels, pockets, etc., this way? Or, is it possible to make clothes with not-so-fitted features (e.g. padded shoulders in a suit jacket, leg of mutton sleeves) this way? Dunno if you'd be willing or able to make a tutorial on either?
How would you go around making the pants sag towards the bottom, similar to how shinobi/samurai pants are very baggy?
Edit: I have learned much since then but will leave this comment up. It's very easy to make baggy clothing with the sculpt tool. If anyone is similarly interested, check out some videos on the Blender's sculpt mode/tool.
Another outstanding video!!! It is hard to find tutorials like this on RUclips. Thanks again for this tutorial.
Why did the cloth wrinkle so bad?
I'm having trouble with curves body parts (booty). Any suggestions on that?
I'm having the same problem with cleavage here ^^'
Just look at real clothes. You need to add more material in that kind of places. Check how clothes are made in real life and find a good reference! :)
what did you do to get the plane to duplicate before you added the mirror modifier?
how to make a real shirt with buttons and everything.
Forgive me if this is ignorant, but is there any way to "bake" the outcome of the simulation into a standard mesh? Also great video series, extremely informative.
if you apply the cloth modifier, then it will be converted to mesh data.
Yea play the animation on the timeline, pause it the simulation at part you want then with the pants selected go up to Object (on the top left) then go down to “Convert to” and click Mesh
Caveat: characters with big bottoms will be difficult to sew trousers for! You have to keep second-guessing the size of pants for your character, as I learned the hard way modelling Crash Bandicoot Jr!
Nice
These tutorials were EXACTLY what i needed thank you so much!
Oh damn I guess I picked the right time to ask my question lol. Thanks for this! I'm only starting to dip my toes into blender myself and seeing the depth of tools it already has available is great
i have a problem.... regarding self collisions. when i turn this option on, the whole mesh gets all spiky and collapses into itself... whats up with that?
I'm having the same problem, guessing you didn't find a solution?
Increase the size of your model, the object/scene units might have something to do with that. .01m might be the entire scale of the object.
@@S0RA102 this is it! thank you so much! my object wasnt that small, but increasing the size above the one meter definitely helped with the self-collapsing
@@reflexentertainment4698 Ed mo's answer seems to have worked for me! increase the object's size!
Long skirt?
I would either model the sides already joined and only sew the top, or weight paint the pressure to the waist line.
Thanks for this tutorial. I just learned how to make a shirt recently and was wondering if ya could make a tutorial on how to make a dress for a female character if its possible??
Yes, I am planning to cover all sorts of clothing items, seeing that there is so much interest from the community. A dress will definitely be on my list.
@@PIXXO3D thanks so much i highly appreciate it. Will defently be waitng.
HELP!! why my pants looks and moves like venom and not like fabric??? im in Blender 3.5
mine too, did you find out why
@@timmobile3203 no, I changed to another method, I modeled the pants over the legs like a regular mesh sculpt and at the end add the simulation, im still in process to get it right but is getting so much better
Is there another way to make the pants not slide down, other than increasing the friction?
Merci pour mieux comprendre ces modélisation !
how to hit f free on key board
your tutorial about clothing was a blast
but I notice that you did a pretty subtle and slow animation , I guess this is due to limitation of cloth simulations in blender is not picking up accurately enough right ?
as I tried it on a little bit fast paced animation and it ended up crumpling 😑 even when I made it high enough like 12 steps for everything in the scene
Blender cloth sims can handle some pretty rough fast pase animation. It's all down to the settings and quality.
@@PIXXO3D I guess not that much , but I tried it few times with no hope and I have a not bad processor (TH 2950 X AMD)
and at high step counts it fairly solves it if movements are a bit calm like the one in the video , but running or dancing it can't handle that , what settings can fix this issue ?
Sewn clothes are not very stable in my experience. I'd join them into manifold mesh before doing simulation with model animation. Add Weld modifier to merge the seams, go to frame where cloth is the most stable and apply the modifiers then add Cloth sim again. Still you'd need increase quality steps a lot for fast movement to be accurate.
How would it be done for a jacket that's opened? Will this work with the same method?
I created an open wizard cloak with this. For the most part, you'd just follow along with the main structure of the shirt. Extrude the sleeve holes a few times to create sleeves (make sure they're wide enough to wrap around the arms). Turn off clipping in the mirror modifier, select the middle vertical edge, and move it to the right. You're left with 2 separate shapes. If you want the top buttons of the jacket to be attached, apply the mirror modifier, and use F to join a few vertices across the split. Turn them into only edges and add them to the sew group.
@@mayatella Thanks, i will give it a try 👍
doesn't work in blender 3,3. Shorts just don't form to the legs like in the video. Shorts look like noise when I press play. This same issue is with all these physics cloth videos. There is something you and others are missing since I can't do the same thing with same settings.
Check your scale - all the videos including this one have the character model at some gigantic scale which allows the cloth sim to work correctly. Real world scales just dont seem to work, none of these tuotirals tell us this!
@@jamiehowlett9103 I'll test this I use real world scale my self 1,8 aboutish
@@jamiehowlett9103 do you know a good way to make clothes in blender?
@@jamiehowlett9103 Yes, they all seem to use over-sized characters. I had the same problem trying to put clothes on a realistic sized model. I eventually had some decent results using a negative shrink factor, eg -0.1 after reading about it on a blender forum.
turning down the quality steps lower helped me
My meshes fell through the floor and disappeared. Didn't even sew together. 🙃
Did you enable sewing in the cloth settings?
same i give up
Is there a way to use the baked cloth right into animation, so that sewing animation is not shown?
Were u able to figure it out?
Set start frame in such way that the sewing animation is skipped. Another way is just convert the garment into mesh and add cloth sim back but this time use pinning feature instead of sewing.
Does this have the ability to be imported to a game engine like ue4
If you applied the cloth modifier and rigged it to the character, technically yes, though it would probably be too high poly for use in games, an you would have those isolated edges inside of the mesh. If you wanted to use this in a game, you would remove the subdivision surface and solidify modifiers, and do some mesh cleanup to remove the sewing edges.
@@albarnie1168 Thank you for the reply.
@@sunnygames632 you could just bake the normals using the multiresolution modifier and it would run just fine in a game
@@deprilula28 Understandable have a great day.
@@albarnie1168 how do you rig the pants to the character? Send a video link too if you know of one. Ty!
Isn't it better to just create the item of clothing and then simulate as you normally would with a cloth sim?
This pinning part just seems like extra steps that aren't needed.
i wish this was the case, i just wanted to make clothes
I'm new to your channel, so I apologize if this request has already been made... but can you go over how to animate a character interacting with their clothing? (ie. say if one character tugged another's sleeve to get their attention, or what if one character wanted to take off a jacket and hang it for example)
Also, I'd love to know more about how to texture clothing. I know the basics of UV unwrapping (I did it in Maya a lot, but I'm learning to translate that knowledge to Blender on my own time) so I'm just wondering if there's a way to like.. I don't know what you'd call it. Bake a simulation (like, make the final rest pose of a piece of clothing created with this method) into a single piece of geometry as if I'd modeled it in a traditional way? And then like... can you UV unwrap it, texture it (say, if I had a shirt that had a print on it for example), and then simulate it again so it has physics?? If that makes sense??
search for cloth simulation and sewing from MK Graphics. that helped me alot, cuz im trying let my animated character wear clothes
This is the best tutorial 🥺
wont the pant drop down?
Not if you set the friction higher on the collision modifier.
Hey ! Am I the only one that at the back it like if the pants are too big, in the front everything seems fine. Anything I can do to arrange that ? Also, anybody else have problem sewing where the crouch is ? Thank you !
Holy crap thank you! Upping friction fixed every issue I had on all clothes I've made
THANKS AGAIN ))
my clothing is overlapping, the pants are under the shirt but the pants are showing through the shirt. how do i get the shirt to sit on top of the pants?
Sure you already figured it out but anyone else looking, the under layer also needs a collision modifier, like the body mesh has.
@ThatGuy WithTheKendama why do my pants never stay on.
@@OmniAmity probably just doesn't fit snug enough or try using a denser material more resistant to shear in cloth settings, if you need to just make a vertex group around the waist of the pants and then in the Pin settings for the cloth set that to the vertex group you made and that should keep em up 👍🤞
@@DerperDaDerpa i appreciate the feedback!
Hey Pixxo how do you rig the pants to the model? So when you move the model the pants move with it? Patent or rig? I'm stumped. Also, sometimes my simulation doesn't run, did I miss a step when this happens?
Its absolutely great ❤ the one problem i have maybe its depends of my cloths physics settings, but my shirt going through my shorts, you know. I have like 4k polys for shirt and short, simulation/collision quality for 12, im newbie so, but another things works perfect.
if I wanted to make clothing for a game model, when i export this as an fbx will the clothing be sewed? or will my character have floating pants around him?
I have a problem because the character animation is faster instead of sewing and it doesn't work. The character "hits" the clothing by making it collision and broken.
Thank you ;)
Is there a way to add pockets to our shirts/pants. And also, are we able to pin thr pants we make to a belt mesh we've modeled?
For pockets, I believe you select a group of vertices on the pocket location of the drawn shirt, then extrude them on the Y (towards you). Then remove the faces between the pocket and shirt (but leave the edges). It will then drop on the shirt when you run the sewing animation.
Thank you...
Hy, my pants are falling off..how can I make them stay?
watch 17:42
belt
How would this look on a 2d puppet rig with grease pencil?
super annoying keyboard noise but great tutorial.
THANK YOU VERY MUCH
Can this method work for gloves, masks, and boots?
This tutorial works with Blender 3.2, right?
THANK you for make my pants dream come so true and thank you :)
Really appreciate this tutorial, thanks!
Thank you for this!
Worked! Very helpfull. Thanks!!
Thank you very much! 😊👌🏻
Thanks a lot
Could make long sleeve shirts or just shirts with this method
One face simply won’t delete no matter how many times I try 😭
Isn't the "face orientation" of the cloth mesh not correct?
how do I texture the clothes?
so how you gonna add the button in that cloth simulation.
what to do after i downloaded the character file?
For the coseplay fans among us : Could you show how do some transation of the cloth in a 2d pattern that could be printed out and used for real life sewing.
You would need to buy Marvellous Designer to do that\. It wasn't expensive, b efore Adobe bought it, but no telling now how pricey it is. But it would make Clothing patterns quite accurately
why is my cloth not responding to the animation? It just plays the animation as if the model never moved at all
Animations only work in object mode so you'll have to switch back and forth a lot for this kind of work
Apart from what the tutorial states, what do i do after i have this all set up? Like, is there a way to save the model with the clothes already sewn on it ?
I need an answer for this BAD
How about just turning gravity off? Or it only affects rigid body’s?
You still want gravity at work on the cloth, just like in real life.
thanks for the tutorial.
How can I save different clothes for my model and wear them by some clicks :)? Is this possible? also for a game maybe.
You can do it, but not in blender directly, you need to learn some game engine such as Unity 3D for things like that
Thank you and your awesome 😊👍
My jeans are sperate XD
Can we sewing cloth for t-pose then assign rigging to t-pose then posing? the cloth will be simulated accordingly?
Need to bake it again then
Waow
I really need to ask. is it possible to make clothes for a character if you withdraw them from a game? Like, I really would like to learn how to create new clothing for characters from games so, that they and the clothing would be still ppossible to animate...no, not animate, use anums on them. And is it possible to even create body parts? I withdrew a character from a game and when I remove clothes he is of course empty under them. But what if I want to give him other clothes? Must I built him the part of a body where emptiness is? I am just a beginner and do not know much, but I really need to learn how to do it. Are there some tutorials about such things?
Did you ever figure this out? I have been wondering about how to do this too.
@@MJ-li7fo no( Nobody gave me the answer. But I am sure it is possible in blender,
Best tuts regarding clothes
Good content, bru!
how abowt a wingswit
is there a reason to make clothes with the sewing method rather than modelling them? you can do cloth simulations either way right? I ask because when i model clothes, i'd rather just polymodel/sculpt them. it's more intuitive to me.
Maybe to make the clothes more realistic? Modelled clothes could be a bit stiff.
Maybe for animation
ive done everything step by step just for my own model yet it never seems to work out how i wanted it to? could i get some help on this
are u sure ur in the right version of blender?
im stuck with the version i have, 2.8, or was it 2.9? whichever or, im stuck with the windows store version because any other will just completely shut down on me, but i had my issue fixed for the most part
I'm a bit stuck at 7:59. When I make a plane I don't see the 4 dots on each corner. Instead the entire side if highlighted
You are on edge mode, you need to change to vertex mode
typw number one to switch to Vertex mode while in Edit mode.
Is it alright to hit apply on the cloth simulation modifier afterwards?
If you want it so stay as is, you can. Make sure to duplicate a copy of it and put it on its own collection, just incase you might want it again later.
@@PIXXO3D Thank you, I am currently struggling with a particular piece of clothing on my character and I'm wondering whether you could contact me on Discord to see what's up and give me some directions that might apply to that piece specifically.