[WIP] Character Customization - Inventory and UI

Поделиться
HTML-код
  • Опубликовано: 17 окт 2024
  • made an inventory + UI to manage cosmetics from my control rig experiments.
    Inventory component handles the owned & equipped cosmetic lists, and automatically unequips cosmetic when a newly equipped cosmetic shares slots (one cosmetic can occupy multiple slots).
    Display component reacts to inventory component callbacks & spawn/despawns the cosmetics as child skeletal meshes on the character.
    UI widgets displays the current state of the inventory & calls functions to equip/unequip, with the inventory being completely unaware of the UI itself.

Комментарии •