[WIP] Character Customization - Inventory and UI
HTML-код
- Опубликовано: 17 окт 2024
- made an inventory + UI to manage cosmetics from my control rig experiments.
Inventory component handles the owned & equipped cosmetic lists, and automatically unequips cosmetic when a newly equipped cosmetic shares slots (one cosmetic can occupy multiple slots).
Display component reacts to inventory component callbacks & spawn/despawns the cosmetics as child skeletal meshes on the character.
UI widgets displays the current state of the inventory & calls functions to equip/unequip, with the inventory being completely unaware of the UI itself.