Also, Olimar's neutral-B can't be edge-canceled, it just doesn't have any landing lag at all. Even in this video, he still gets his 2 frames of soft landing lag :D
I find it funny how literally no one has said that they want to stay with 4 after ultimate comes out. I mean I don’t want to. But I have just never seen literally anyone say it
It's because Bayonetta didn't have balances do to the team focusing only on ultimate shortly after she came out. It also helps nullify the few annoying parts of smash 4
Nice video as always! But since the Miis aren't in the video I'll give 3 tips for them: - Brawler: When his down air hits a grounded opponent, it sends them upwards and that can actually kill. Short hop dair can autocancel btw. With some rage it can kill Sheik in T&C at +100%; - Gunner: With the C-stick you can use F-air and control the momentum with the analog stick. Great for movement , recovery, crossups; - Swordfighter: If being comboed near the ground, you can use the landing hitbox of his down air to break a combo. Works great against jabs.
Here are some more Gunner tricks: - The neutral special Grenade Launch can be B-reversed, reversed in the middle of the charge, and reversed when released for a total of 3 possible reverses. All can be done independently or in any combination. - With precise timing, the explosion of the first up special, Lunar Launch, can be done on the ground with Gunner staying on the ground instead of launching. It must be done right before landing on the ground. - The second up special, Cannon Uppercut, can hit and kill people hanging on the ledge. - The down special Echo Reflector can be jumped out of while reflecting a projectile, just like Fox. - If you reverse Gunner with a special in the air while recovering, like with the Reflector, you can boost yourself with fair to recover longer. - The third down special, Absorbing Vortex, can do a small vertical boost if used at the height of a jump. This can be used for mindgames as it can air stall and reverse. It also can push people back a short distance, just like Ness’s PSI Magnet. - Down tilt can kill, unlike Samus’s - Down smash has large range and high kill power - Forward smash can cover some ledge options but is long enough to be punishable - Miis and Palutena have longer lede getup invincibility than everyone else
I'll give some for Swordfighter: -If you hit only one or two hits of DAir, spam jump while following the opponent's DI to footstool them and gimp almost the entire cast -With the Chakram Side Special, you can actually B-Reverse and Wavebounce the strong version of it, just do it tapping left/right when inputting Side Special instead of holding the direction -Gale Strike's windbox can actually be used to punish recoveries like Fox's -Power Thrust (and Falcon Kicks in general) are decent horizontal edgeguard tools and kill early enough to punish those kinds of recoveries -Chakram angled downards is a great tool to force air dodges or begin edgeguards if you hit the opponent offstage -At higher %s, it's possible to combo from FAir's first and second hits if you land onstage while doing those hits, it even kill confirms! -NAir has a longlasting hitbox on the end, behind Mii Swordfighter, so it's really useful to cover the ledge/juggle and you may even get an tech chase or guaranteed Dash Attack after NAir
5:38 Dedede main here. Unfortunately, it has nothing to do with timing or distance. Gordo has a hard coded 50% chance to stick to any wall if it hits one. Watch some of Soul Train's videos about Gordo tech if you want to learn more about it. (especially the more recent ones). Also, the guys from Artful Phoenix found code for this, and they were able to change it so it now has a 100% stick rate in their mod. I'm friends with one of the devs on the team, and after I mentioned that the 50% stick rate might be a thing (according to Soul Train), they did some digging and found that Soul Train's hunch was true, and gave Dedede a nice little buff. :)
Dedede can do a reverse neutral special (inhale) so if your opponent decides to chase you after dedede runs off stage, then you can punish them by doing a reverse inhale by moving your analog stick in the opposite direction while pressing b Mr game and watch can also do a reverse chef simply just by reversing your analog stick while tapping b at the same time Dedede also has (not certain) a jab infinite but if your opponent doesn't di correctly then you can easily get 70-100 percent or even more if you wanted to. Just press a and once the character hits the ground press a again and repeat this process but dont hold a because you'll get the full jab move where the hammer spins. Side note- Dedede can do a reverse inhale and a reverse d-tilt in ultimate but not in smash 4 I'll add more techs soon
UltimateUchiha4 If you haven’t already watched it Hooded has a shield break setups vid for Ryu. If you 3x up tilts to strong up tilt cancel to shoryu. Or land with strong hit of nair strong up tilt to shoryu works too.
I love all the silly edgeguarding options Wario's bike gives him. A personal favorite I learned from watching Gluttony is to simply drive the bike off the ledge and fall on someone if they're trying to recover low.
As a megaman player, I can confirm that the leaf-shield edge-guard technique is effective. It stops working well against characters with heavy/super armor, such as bowser and yoshi.
Don't forget leaf shield - footstool! One of the most satisfying gimps. Sometimes you don't even need the footstool, just fall with them while the leaves interrupt
Random game and watch tips: -If you're being pressured with projectiles you can't bucket, you can destroy them with your up air. No seriously, it reaches quite far ahead of him and just negates all projectiles. I'm guessing it has to do with the windbox that is a massive circle around him? -If you do a short hop into bacon and hold down on your control stick, you *sometimes* slide a bit. No idea how this works or why, but it seems to be completely random. You can use this to slide off the ledge and potentially edge-gaurd, but that's about it. -If you ever find yourself stickied by megaman or holding a bomb that's gonna explode, you can always whip out your bucket to absorb that shit. Just make sure you don't get punished afterwards, as it's incredibly laggy. -To add on the bucket jump thing they featured along side diddy's tip. You can use the bucket jump to turn around mid-air.
the way it charges is by frame, the KBG is actually higher non charged, so when nearly fully charged the added damage make's it stronger then the fully charged one, It's the same with any other move that requires charging. So basically instead of having the attack grow stronger by faction (Ex. at 50% charge it does 50% of fully charged dmg), it's rather increasing by simple addition (Ex. +1 per frame) Where the fully charged attack is a different hitbox.
if your are wondering how many of these still work in smash ultimate. I have done the labbing and these are the resalts. if I missed any please let me know. 2,3,4,7,9,11,12,14,15,23,24,29,31,33,34,35,36,39,40,42,43,44,46?,47,48,49,50,55,56?,57,58,60,62,64,65,66,68,69nice,73,74,77,78,79,80,81,83,87,89,90,92,94,95,98,99 and 100
Here are some Gunner tricks: - The neutral special Grenade Launch can be B-reversed, reversed in the middle of the charge, and reversed when released for a total of 3 possible reverses. All can be done independently or in any combination. - With precise timing, the explosion of the first up special, Lunar Launch, can be done on the ground with Gunner staying on the ground instead of launching. It must be done right before landing on the ground. - The second up special, Cannon Uppercut, can hit and kill people hanging on the ledge. - The down special Echo Reflector can be jumped out of while reflecting a projectile, just like Fox. - If you reverse Gunner with a special in the air while recovering, like with the Reflector, you can boost yourself with fair to recover longer. - The third down special, Absorbing Vortex, can do a small vertical boost if used at the height of a jump. This can be used for mindgames as it can air stall and reverse. It also can push people back a short distance, just like Ness’s PSI Magnet. - Down tilt can kill, unlike Samus’s - Down smash has large range and high kill power - Forward smash can cover some ledge options but is long enough to be punishable - Miis and Palutena have longer lede getup invincibility than everyone else
3:43 The arial is unnecessary. You just have to use KO punch with the right hight/spacing, and I think if you're falling it helps. It's not considered an arial KO Punch if you do it right because Little Mac lands on the ground during the animation, before the hitbox comes out.
it’s the same thing as his thing where if you rapid jab at the ledge and do an edge slip you can instantly combo the jabs into the punch. doing the punch kinda slurps him into the ground a little bit
All you guys commenting "I knew a lot of this stuff already" Well, you might know about it already, but it's always a nice refresher to watch a video like this and go like, "oh, that's right, there's this thing this character can do, I might try it out later" That said, I doubt anyone is even gonna see this comment lol
Smash 4 was the first fighting game I loved every since 7th grade ;( So I will remember the awesome times me and my friends have had with this game R.I.P Sm4sh
I learned so much from this and I really hope you guys do a cool fact for each fighter in Ultimate after there's a little learning time. Thank you guys so much!!
Amazing video. I have a long time playing the game and i was like "oh wow, didnt know that" more than 20.000 hours of playing. And about the farewell stuff, i would see it more like a "see ya later". Smash 4 managed to get almost the same ammount of fame that melee have achieved which is why probably it wont be forgotten so easily as brawl did. And thank you Beefy Smash Doods for all the good advices, tips, techs, etcetera... hope all of you will do the same for smash ultimate.
Some extras: Greninja can use Shadow Sneak while shielding. It cancels the shield, but you don't have to release the button then input SS, so it's a bit faster. It's also the only attack or special to be able to do this. Dedede's Super Jump makes him glide in the direction you choose before actually jumping. If you input a direction at the start, then immediately another, he'll slide in one direction, then jump in the other. I think that's good for mix-ups. Also, if you stand about 2.5 to 3 DDDs away from the ledge, a Super Jump as far to that direction as possible will let you snipe people hanging on the ledge. I got a tethered Link like that, and it was one of my best KO's ever. That thing about Corrin's Dragon Fang Shot being at it's strongest one frame before full charge is actually true for a lot of characters' attacks; Ike's Eruption, Little Mac's Straight Lunge, and Greninja can get the multi-hit of Water Shuriken in the same way (I don't know if it gets stronger). I think Samus' Charge Shot is the same, but I think it could just be moves that aren't stored.
You can actually slide off of a platform or ledge with Pikachu Up-B if you jump and point down, but also the direction of the ledge/platform. You can input another special move or aerial, and this glitch can be used to grab ledge.
Actually knew most of these, but it was cool seeing all these funny tricks put in one video! It'll be fun playing smash ultimate without knowing all these little things; I'm ready to learn everything all over again and couldn't be happier.
That thing about zero suit samus traveling under the stage from one end to the other can also be done with lucas on some stages, it's very tricky though. Nice video!
thanks for making all the amazing sm4sh content. as a Roy main y'all really helped me improve my skills with Roy. can't wait to see what y'all have to offer in Ultimate!
Just a thing for Robin's tip : the combo Arcthunder > Down air doesn't work at too high percentages (around 60 - 70 % and more, your opponent will only bounce on the ground)
Here's a cool trick for any DDD mains out there! King DDD's down special can actually have much more knockback if it ISN'T fully charged! If fully charged, and he spins around, the opponent takes more damage, but has pitiful knockback. But if you release it BEFORE it's fully charged, making DDD swing only in front of him, you can get some early kills as it has more kick to it [but does less damage than fully charged]! For all you DDD mains out there, good luck in Smash Ultimate. :)
I saw that Nice heheheh Also, as much as I’ve followed this game over the past four years and watched you guys I still didn’t know half of these Sensational content as usual
i love this game to death i spend a lot of time on pm/p+ and melee but i will never grow out of the fondness i have for smash 4 just coming back to content on it after years keeps on reminding me that it has even more personality and dumb shit than i knew i loved it for
I did not know a lot of these! This will come in handy if I ever play Smash 4 again after Ultimate lol. Really wish I knew some of these sooner. This is the kind of hints I used to know for all the characters in Brawl.
Roy’s flare blade works the same way. If you release it 1 frame before its fully charged, it will deal more knockback, but it’s 5% weaker Not that it matters cuz flare blade is crazy strong
KamektheMagikoopa1 it is unnecessary. You would only release it 1 frame before it ends for overkill reasons Not me though.flare blade is a OHKO move regardless of whether you released it 1 frame before it actually ends, or if you charge it up all the way Plus I suck with timing so I’d most likely butcher it.not to mention I absolutely love when Roy yells “FIYAAAA!” If you completely charge up the attack
Lemur3600 It’s not like you’re just going to be throwing out charged Flare Blades. The only plausible way you would land a full charge is after a shield break, at which point the recoil is inconsequential considering that it’s a guaranteed KO.
"Or maybe you'd like some merch where Ridley JUST FUCKING STABS EVERYONE!" That made me laugh. Pretty cool info. I knew about some of these. Ness can PSI Magnet stall and turn his body around just like Lucas, too.
Fun fact: Mewtwo's side b automatically puts some characters in a tech scenario on the left or right platforms of battlefield. It doesn't work on all, but for sure cloud and marcina
frame cancelling (landing with a move on the exact same frame you hit your opponent with it) is universal for all moves, theoretically. Falco’s nair isn’t the only only one.
Ryu is so friggin sick. I can't wait to use him in ultimate. The change to make him face his opponents is gonna be super interesting considering he's gonna be the first character in smash history to have that mechanic.
that attribute of hers is really old news, I assume this is for people that want to try other characters aside their mains, I already knew about Samus Shinespark and Corrin Dragon Lunge properties, (because they`re my mains) but didnt knew about Yoshi``s bizarre egg roll for example.
I was surprised to see 2 link tips honestly, he never gets any love. The two Ike tips were nice too, but they're already really well known at this point
Verlisify sure could use any of these tips that apply to villager... He even learned for himself that villager doesn't need to grow the tree right away.
Damn these are some sick ass tips like that one with corrin. I didnt know that a fully charged bite did less knockback damn i missed so much kos because of that input i was unaware of! Hopefullly most of these are present in ultimate
You mentioned that Corrin's neutral b has more knockback if its slightly less than fully charged, but I'm fairly certain that Roy's does this as well, which wasn't mentioned at all.
i think ssb4 will still be relevant in tournaments. for now, we have to see if the advanced techniques from smash 4, 64, brawl, and melee to see if some techs are still there.
Falco is able to do tho Fire thing as well Cloud actually gets a small boost in height if you jump and do a regular cross slash Characters with wall cling can wall cling more than once. I think Greninja can do it like 3 times
Wow I am surprised by how many of these I did not know. Good video
I know you form breath of the wild
Dedede's Gordo is actually a 50% chance to stick to a wall. Kind of like luigi's side B, it only has a chance to stick.
Gordo*
Thanks fam, hope I proved I'm human with that post. lol
Sure man, no problem, that's what the internet is for xD
Toon link can crouch to block projectiles more acurately
Also, Olimar's neutral-B can't be edge-canceled, it just doesn't have any landing lag at all. Even in this video, he still gets his 2 frames of soft landing lag :D
Thanks BSD for al the sm4sh content you made over the past 4 years!
5:59 Falco can mixup his reco- *commercial break*
That's a good mixup!
Same
While I was reading this I got a commercial, cursed post.
You’re right
no
Thank you bsd for all the videos youve made on sm4sh, every video has taught me something new and helped me throughout my career.
Good bye smash 4
I find it funny how literally no one has said that they want to stay with 4 after ultimate comes out. I mean I don’t want to. But I have just never seen literally anyone say it
Cause there is no reason to. There's still probably gonna be people saying Melee is better without giving an actual reason though
Im super excited for Ultimate, but im still gonna play 4 quite a bit. I just genuinely enjoy it too much to completely stop
@@stea20
Melee is just more fun to some people dude, let them enjoy the game while you enjoy Ultimate.
@Hylaincreed That's okay, you don't need to keep up your contrarian facade with us if you don't want to.
It's because Bayonetta didn't have balances do to the team focusing only on ultimate shortly after she came out. It also helps nullify the few annoying parts of smash 4
You can select 3 hidden characters. they're called miis
uh
Never heard of em
Pretty sure that's part of a glitch to access unfinished content. Trust me, rather underwhelming!
What is a Mii?
The jokes people been replying with are so sad.
smash 4 when smash ultimate releases: 4:24
It has one use...
Rock Smash
It's pretty much useless but yea
Nice video as always! But since the Miis aren't in the video I'll give 3 tips for them:
- Brawler: When his down air hits a grounded opponent, it sends them upwards and that can actually kill. Short hop dair can autocancel btw. With some rage it can kill Sheik in T&C at +100%;
- Gunner: With the C-stick you can use F-air and control the momentum with the analog stick. Great for movement , recovery, crossups;
- Swordfighter: If being comboed near the ground, you can use the landing hitbox of his down air to break a combo. Works great against jabs.
Here are some more Gunner tricks:
- The neutral special Grenade Launch can be B-reversed, reversed in the middle of the charge, and reversed when released for a total of 3 possible reverses. All can be done independently or in any combination.
- With precise timing, the explosion of the first up special, Lunar Launch, can be done on the ground with Gunner staying on the ground instead of launching. It must be done right before landing on the ground.
- The second up special, Cannon Uppercut, can hit and kill people hanging on the ledge.
- The down special Echo Reflector can be jumped out of while reflecting a projectile, just like Fox.
- If you reverse Gunner with a special in the air while recovering, like with the Reflector, you can boost yourself with fair to recover longer.
- The third down special, Absorbing Vortex, can do a small vertical boost if used at the height of a jump. This can be used for mindgames as it can air stall and reverse. It also can push people back a short distance, just like Ness’s PSI Magnet.
- Down tilt can kill, unlike Samus’s
- Down smash has large range and high kill power
- Forward smash can cover some ledge options but is long enough to be punishable
- Miis and Palutena have longer lede getup invincibility than everyone else
I'll give some for Swordfighter:
-If you hit only one or two hits of DAir, spam jump while following the opponent's DI to footstool them and gimp almost the entire cast
-With the Chakram Side Special, you can actually B-Reverse and Wavebounce the strong version of it, just do it tapping left/right when inputting Side Special instead of holding the direction
-Gale Strike's windbox can actually be used to punish recoveries like Fox's
-Power Thrust (and Falcon Kicks in general) are decent horizontal edgeguard tools and kill early enough to punish those kinds of recoveries
-Chakram angled downards is a great tool to force air dodges or begin edgeguards if you hit the opponent offstage
-At higher %s, it's possible to combo from FAir's first and second hits if you land onstage while doing those hits, it even kill confirms!
-NAir has a longlasting hitbox on the end, behind Mii Swordfighter, so it's really useful to cover the ledge/juggle and you may even get an tech chase or guaranteed Dash Attack after NAir
what is happening here vrows. and that 3 reverse lul. i need to test and c that. sounds hilarious ty
One tip for Mii Brawler:
- Flip Kick Down Special has less landing lag when you use the second input of it
Here's a tip for miis: don't play them
> "Corrin can cancel *her* side B."
> clip shows male Corrin
hmmmmmmm
Also good video I didn't know about quite a few of these
Lmao the end with the shirt
Wasn’t expecting that
Huh...how is the Limit Blade Beam edgeguard not in wider use?
Magnet Hands.
No Lucina "Tips" I see. FeelsBadMan
LumeKnight Studios Because she doesn’t have the tip
thats why i put tips in quotation marks
Miis weren’t even in the video
/r/
I don't think Bowser was here either
5:38 Dedede main here. Unfortunately, it has nothing to do with timing or distance. Gordo has a hard coded 50% chance to stick to any wall if it hits one. Watch some of Soul Train's videos about Gordo tech if you want to learn more about it. (especially the more recent ones).
Also, the guys from Artful Phoenix found code for this, and they were able to change it so it now has a 100% stick rate in their mod. I'm friends with one of the devs on the team, and after I mentioned that the 50% stick rate might be a thing (according to Soul Train), they did some digging and found that Soul Train's hunch was true, and gave Dedede a nice little buff. :)
12:30
I main Robin and I never knew you could grab the tomes and Levin like this... great video. Wish I knew this tech sooner
7:54 If you angle Dr. Mario's forward smash upwards or downwards, it's even stronger than normally angled.
I knew 47 of these can I win EVO now
Epic gamer spotted
Thank you for making me competitively viable in this game for years. I expect your amazing teachings for the next game as well.
Dedede can do a reverse neutral special (inhale) so if your opponent decides to chase you after dedede runs off stage, then you can punish them by doing a reverse inhale by moving your analog stick in the opposite direction while pressing b
Mr game and watch can also do a reverse chef simply just by reversing your analog stick while tapping b at the same time
Dedede also has (not certain) a jab infinite but if your opponent doesn't di correctly then you can easily get 70-100 percent or even more if you wanted to. Just press a and once the character hits the ground press a again and repeat this process but dont hold a because you'll get the full jab move where the hammer spins.
Side note-
Dedede can do a reverse inhale and a reverse d-tilt in ultimate but not in smash 4
I'll add more techs soon
Wario can also B-Reverse his "looking for the bike" side-b as an extra movement option
Yay part of the early squad for once.
I love the shield break combo for ryu. Definitely using that
UltimateUchiha4 If you haven’t already watched it Hooded has a shield break setups vid for Ryu. If you 3x up tilts to strong up tilt cancel to shoryu. Or land with strong hit of nair strong up tilt to shoryu works too.
I love all the silly edgeguarding options Wario's bike gives him.
A personal favorite I learned from watching Gluttony is to simply drive the bike off the ledge and fall on someone if they're trying to recover low.
As a megaman player, I can confirm that the leaf-shield edge-guard technique is effective. It stops working well against characters with heavy/super armor, such as bowser and yoshi.
Don't forget leaf shield - footstool! One of the most satisfying gimps. Sometimes you don't even need the footstool, just fall with them while the leaves interrupt
Almost forgot leaf shield - footstool - second footstool, though obviously that's a bit harder, but absolutely destroys some characters
WOW You guys took my video idea, I feel So honored. Thank you =D, always a big fan =D
Roses are red, Deers eat flowers. Smash Ultimate comes out in 57 days and 19 hours. :D
Ha... deers.
now it's 57 days and 15 hours
now it's 57 days and 7 hours
55 days and 3.5 hours
So stupid but so smart
Random game and watch tips:
-If you're being pressured with projectiles you can't bucket, you can destroy them with your up air. No seriously, it reaches quite far ahead of him and just negates all projectiles. I'm guessing it has to do with the windbox that is a massive circle around him?
-If you do a short hop into bacon and hold down on your control stick, you *sometimes* slide a bit. No idea how this works or why, but it seems to be completely random. You can use this to slide off the ledge and potentially edge-gaurd, but that's about it.
-If you ever find yourself stickied by megaman or holding a bomb that's gonna explode, you can always whip out your bucket to absorb that shit. Just make sure you don't get punished afterwards, as it's incredibly laggy.
-To add on the bucket jump thing they featured along side diddy's tip. You can use the bucket jump to turn around mid-air.
Corrin's neutral B isn't strongest fully charged?
Excuse me what the f-
the way it charges is by frame, the KBG is actually higher non charged, so when nearly fully charged the added damage make's it stronger then the fully charged one, It's the same with any other move that requires charging.
So basically instead of having the attack grow stronger by faction (Ex. at 50% charge it does 50% of fully charged dmg), it's rather increasing by simple addition (Ex. +1 per frame) Where the fully charged attack is a different hitbox.
I think Ike's and Roy's neutral B functions the same way.
Same for DK as well
MrSir2U The Person Diddy or Donkey
_talk about a grudge_ Donkey Kong
if your are wondering how many of these still work in smash ultimate. I have done the labbing and these are the resalts. if I missed any please let me know. 2,3,4,7,9,11,12,14,15,23,24,29,31,33,34,35,36,39,40,42,43,44,46?,47,48,49,50,55,56?,57,58,60,62,64,65,66,68,69nice,73,74,77,78,79,80,81,83,87,89,90,92,94,95,98,99 and 100
Here are some Gunner tricks:
- The neutral special Grenade Launch can be B-reversed, reversed in the middle of the charge, and reversed when released for a total of 3 possible reverses. All can be done independently or in any combination.
- With precise timing, the explosion of the first up special, Lunar Launch, can be done on the ground with Gunner staying on the ground instead of launching. It must be done right before landing on the ground.
- The second up special, Cannon Uppercut, can hit and kill people hanging on the ledge.
- The down special Echo Reflector can be jumped out of while reflecting a projectile, just like Fox.
- If you reverse Gunner with a special in the air while recovering, like with the Reflector, you can boost yourself with fair to recover longer.
- The third down special, Absorbing Vortex, can do a small vertical boost if used at the height of a jump. This can be used for mindgames as it can air stall and reverse. It also can push people back a short distance, just like Ness’s PSI Magnet.
- Down tilt can kill, unlike Samus’s
- Down smash has large range and high kill power
- Forward smash can cover some ledge options but is long enough to be punishable
- Miis and Palutena have longer lede getup invincibility than everyone else
3:43 The arial is unnecessary. You just have to use KO punch with the right hight/spacing, and I think if you're falling it helps. It's not considered an arial KO Punch if you do it right because Little Mac lands on the ground during the animation, before the hitbox comes out.
it’s the same thing as his thing where if you rapid jab at the ledge and do an edge slip you can instantly combo the jabs into the punch. doing the punch kinda slurps him into the ground a little bit
All you guys commenting "I knew a lot of this stuff already"
Well, you might know about it already, but it's always a nice refresher to watch a video like this and go like, "oh, that's right, there's this thing this character can do, I might try it out later"
That said, I doubt anyone is even gonna see this comment lol
Smash 4 was the first fighting game I loved every since 7th grade ;( So I will remember the awesome times me and my friends have had with this game R.I.P Sm4sh
Too bad it got a terrible final out going during Evo... :I
@@Chadmiral ;(
You guys are my favorite subscribers. Never can get enough of beefy smash doods!
Rip smash 4. We loved you, and we still do
I sort of knew about Number 88, the one about R.O.B.'s gyro, but I didn't know how to properly execute it until now, thanks for the tips!
I learned so much from this and I really hope you guys do a cool fact for each fighter in Ultimate after there's a little learning time. Thank you guys so much!!
Amazing video. I have a long time playing the game and i was like "oh wow, didnt know that" more than 20.000 hours of playing. And about the farewell stuff, i would see it more like a "see ya later". Smash 4 managed to get almost the same ammount of fame that melee have achieved which is why probably it wont be forgotten so easily as brawl did. And thank you Beefy Smash Doods for all the good advices, tips, techs, etcetera... hope all of you will do the same for smash ultimate.
Some extras: Greninja can use Shadow Sneak while shielding. It cancels the shield, but you don't have to release the button then input SS, so it's a bit faster. It's also the only attack or special to be able to do this.
Dedede's Super Jump makes him glide in the direction you choose before actually jumping. If you input a direction at the start, then immediately another, he'll slide in one direction, then jump in the other. I think that's good for mix-ups. Also, if you stand about 2.5 to 3 DDDs away from the ledge, a Super Jump as far to that direction as possible will let you snipe people hanging on the ledge. I got a tethered Link like that, and it was one of my best KO's ever.
That thing about Corrin's Dragon Fang Shot being at it's strongest one frame before full charge is actually true for a lot of characters' attacks; Ike's Eruption, Little Mac's Straight Lunge, and Greninja can get the multi-hit of Water Shuriken in the same way (I don't know if it gets stronger). I think Samus' Charge Shot is the same, but I think it could just be moves that aren't stored.
3:56 I remember Gale Guarding. I never saw anyone use it, probably because it always just seemed like a flashy suboptimal meme tactic.
You can actually slide off of a platform or ledge with Pikachu Up-B if you jump and point down, but also the direction of the ledge/platform. You can input another special move or aerial, and this glitch can be used to grab ledge.
Actually knew most of these, but it was cool seeing all these funny tricks put in one video! It'll be fun playing smash ultimate without knowing all these little things; I'm ready to learn everything all over again and couldn't be happier.
That thing about zero suit samus traveling under the stage from one end to the other can also be done with lucas on some stages, it's very tricky though. Nice video!
thanks for making all the amazing sm4sh content. as a Roy main y'all really helped me improve my skills with Roy. can't wait to see what y'all have to offer in Ultimate!
Just a thing for Robin's tip : the combo Arcthunder > Down air doesn't work at too high percentages (around 60 - 70 % and more, your opponent will only bounce on the ground)
Yooooo that shield break set up with Ryu looks sick honestly, didn't know you could do that at all
Here's a cool trick for any DDD mains out there!
King DDD's down special can actually have much more knockback if it ISN'T fully charged! If fully charged, and he spins around, the opponent takes more damage, but has pitiful knockback. But if you release it BEFORE it's fully charged, making DDD swing only in front of him, you can get some early kills as it has more kick to it [but does less damage than fully charged]!
For all you DDD mains out there, good luck in Smash Ultimate. :)
Sm4sh has had its time, your videos have always been awesome, please keep it up for Ultimate!
I saw that Nice heheheh
Also, as much as I’ve followed this game over the past four years and watched you guys
I still didn’t know half of these
Sensational content as usual
And here I thought I knew most character specific tricks.
This video prooved I was incredibly wrong. Very nice compliation!
i love this game to death
i spend a lot of time on pm/p+ and melee
but i will never grow out of the fondness i have for smash 4
just coming back to content on it after years keeps on reminding me that it has even more personality and dumb shit than i knew i loved it for
In addition to B-reverse gyro cancelling with ROB, ROB can also gyro cancel into any aerial. It's actually sick.
A lot of nice tech in this video. Keep up the good work!
A helpful tip with cloud is you can reverse midair with side b. Going off stage, side b to reverse/stall, edgeguard with bair or dair
I love 93. I found out that you can reverse bair when i go to smash. It is amazing.
I did not know a lot of these! This will come in handy if I ever play Smash 4 again after Ultimate lol. Really wish I knew some of these sooner. This is the kind of hints I used to know for all the characters in Brawl.
Roy’s flare blade works the same way. If you release it 1 frame before its fully charged, it will deal more knockback, but it’s 5% weaker
Not that it matters cuz flare blade is crazy strong
More knockback growth, but fully charged has more base knockback iirc
But isn’t fully charged Flare Blade already an OHKO? Seems kind of unnecessary to have an even stronger level.
KamektheMagikoopa1 it is unnecessary. You would only release it 1 frame before it ends for overkill reasons
Not me though.flare blade is a OHKO move regardless of whether you released it 1 frame before it actually ends, or if you charge it up all the way
Plus I suck with timing so I’d most likely butcher it.not to mention I absolutely love when Roy yells “FIYAAAA!” If you completely charge up the attack
but the 10% self damage is bad so you dont want to use full charge unless they're at really low %
Lemur3600 It’s not like you’re just going to be throwing out charged Flare Blades. The only plausible way you would land a full charge is after a shield break, at which point the recoil is inconsequential considering that it’s a guaranteed KO.
6:13 Pikachu can quick-attack cancel on Lylat and immediately do a neutral air on landing (even if he seems to be on stage lol).
You can also knock away Villager's Lloid away using Ness'/Lucas' F Smash or a Home-Run Bat, which makes it fly away extremely fast.
Their forward smash attacks reflect any projectile.
this is common knowledge it’s like saying marios side b reflects projectiles
10:20 And here I am thinking Yoshi's egg roll was completely useless
thanks for everything doods, already looking forward to your smash 5 tutorials
Thank you guys for all of these amazing tip videos! They have become so useful for me this past year!
Best beefy smash doods video yet
"Or maybe you'd like some merch where Ridley JUST FUCKING STABS EVERYONE!" That made me laugh. Pretty cool info. I knew about some of these. Ness can PSI Magnet stall and turn his body around just like Lucas, too.
59 days to go boys
That first tip is what makes mechakoopa great for baiting or covering the opponent's option if they attempt to approach you.
Fun fact: Mewtwo's side b automatically puts some characters in a tech scenario on the left or right platforms of battlefield. It doesn't work on all, but for sure cloud and marcina
I'm gonna take full advantage of that Link stage boomerang trick - very clever.
I've played this game for a good 4 years, and I did not know half of these tips / tricks. Good to know them while Smash 4 lasts
frame cancelling (landing with a move on the exact same frame you hit your opponent with it) is universal for all moves, theoretically. Falco’s nair isn’t the only only one.
1:14 #5 - Fox. I have done this with Falco too! For Smash 3DS. It is difficult to do. I agree on that.
Every other character: cool trick
Doc: here's the sweetspot on fsmash
Ryu is so friggin sick. I can't wait to use him in ultimate. The change to make him face his opponents is gonna be super interesting considering he's gonna be the first character in smash history to have that mechanic.
man, all those robin ones were incredible! I wish more people covered robin
Why did you had to help Bayo mains to get Rid of lag?
that attribute of hers is really old news, I assume this is for people that want to try other characters aside their mains, I already knew about Samus Shinespark and Corrin Dragon Lunge properties, (because they`re my mains) but didnt knew about Yoshi``s bizarre egg roll for example.
Puff only had one tip/trick... that I already knew. Mighty o o f
I was surprised to see 2 link tips honestly, he never gets any love. The two Ike tips were nice too, but they're already really well known at this point
best dair has to be kirby's
overall
heavies are locked in the chain if you can keep it up
Verlisify sure could use any of these tips that apply to villager... He even learned for himself that villager doesn't need to grow the tree right away.
NGL I'm going to forget most of these but cool tips
aerial spinshot is also a thing with side b spindash
Honestly had no idea about a few of these , that's crazy about #100 I never knew that
Man that Diddy trick looks really useful I mean bananas at ledge than up b and control the barrel for edge guarding
Thank you for this now I can do the tricks that I never knew
Wow ! Still some new interesting facts to learn ahah.. Great video :D
You already put it in😂 good stuff
Can't wait to see which of these still work in Ultimate!
I don't mean to be "that guy" but I'm shocked you didn't mention the I-Frames on Shulk's Monado Arts. Love the video tbh!
Regarding 31(duck hunt’s can), if you use uptilt on the can, for some reason it moves the opposite direction of the way you are facing.
Interesting. Gonna check that out.
Damn these are some sick ass tips like that one with corrin. I didnt know that a fully charged bite did less knockback damn i missed so much kos because of that input i was unaware of! Hopefullly most of these are present in ultimate
You mentioned that Corrin's neutral b has more knockback if its slightly less than fully charged, but I'm fairly certain that Roy's does this as well, which wasn't mentioned at all.
i think ssb4 will still be relevant in tournaments. for now, we have to see if the advanced techniques from smash 4, 64, brawl, and melee to see if some techs are still there.
101. Ganondorf's Warlock Punch is a recovery tool.
If you're high enough.
Or you could use the custom warlock thrust, a weaker punch that goes faster.
No armor
@@serglian8558 Ganon's fast custom neutral special is so weak that opponents can punish Ganon after getting hit by it.
Kirby's rock transform will happen instantly when performed on the ground and has crazy horizontal knockback
for the dk charge cancel you have to press shield before the first half of the wind ends to not get the air dodge
9:27
"Corrin can edge cancel her side-b."
That's a guy, dood. XD
Mr. Original typically male corrin does not exist
@@inevitablesound7465
Correct.
Maybe the audio was just corrupt. XD
Thanks a lot. Will use this in the next Sm4sh Tournament 😁😁😁
10:27 Yoshi with the real spin dash strats
Falco is able to do tho Fire thing as well
Cloud actually gets a small boost in height if you jump and do a regular cross slash
Characters with wall cling can wall cling more than once. I think Greninja can do it like 3 times
Entertaining as always :)