thank you so much for this video. I spent hours trying to figure this out for a class, and with your tutorial, the assignment was done in 15 minutes! Keep up the great work!
Dude I didn't even know how to move that cube in blender, and now I'm making like these sick renders, thank you so much senpai🙏🏻 btw Can you make a video giving an overview on how nodes work in general, also if possible could make a video making something other than sci-fi maybe nature, mountains anything such, ik these aren't what you like making, but maybe just for a change and something new-ish.
I think that the best way to start understanding how the material nodes work is with the PBR arrangement, because from there it becomes easier to understand procedural ones. At least it has helped me.
I implied something similar in your other videos, but the fact that so many people start with hours and hours on the donut tutorial yet you introduce this god-tier visuals in like 4 minutes is incredibly impressive!
Personally I gave up on the donut, yes it teaches you alot of the basics. But I found it more fun to follow these types of tutorial to make something I actually enjoy making.
I was about to start learning liquids because I couldn't do my blood material for a couple days. I just clicked in the middle of the video before you said to pluh the texture coordinate -object to the mapping. I'm going to try this tomorrow. If it works I'm going to cry.
Nice Tutorial! And right now I believe objects with emission shaders don't actually light the scene in EEVEE (only show up in reflections), So can you follow up with a tutorial on how you would get the emission from this lava sphere to show up onto other objects in a scene (matching the shape of your emission areas of course...)?
Awesome tutorial. I don't quite understand where the red glow is coming from when you connect the emission node. My emission doenst have this glow/bloom.
That was really good thanks. I was hopping if you can create a shader series for the absolute beginners like me? Explaining all those nodes and their details or at least to tech us the basic concepts of creating shaders, so that we can figure our way and be able to come up with any shader we can image?
This might be dumb but can i add my version of this to my material library or is it too close to yours? i dont wanna be a copycat but at the same time im pretty new and its hard for me to come up with this stuff completely on my own. Great video much love. Here for #Nodevember! :D
How would recommend a river of lava with falls and such. Would you do a fluid simulation with a lot of viscosity or vector mapping node with an animated location value?
My nodes look different than yours and although I have followed every step, mine looks dull... is there a possibility that there is a difference in the older and newer version ?
@@Trending_Games_News there is another tutorial where the guy makes an eye in 2.8 theres the answer near the end of it. There is the Principled BSDF node. If there isn't add one, and there is a part of it Transmission. Tweak it , go to Render options switch on Screen Space Reflections and Refraction in it. Then go to Material > Settings and switch on Screen Space Refraction. This solved the problem for me. :)
hee Ducky? can you make a video with the basic 3d pipeline and why you need to do things in what order and why... i cant realy get my head around al the tuts on youtube... love you vids btw
I love how quick and simple all your tutorials are
Bread thank you
@@TheDucky3D yo you should change the emision to blue, it looks 10 times better
Then you should consider watching cgmatter. His videos are an excellent balance of knowledge and entertainment
they are so useful for my blender projects.
@@opiumonion Thats what I did
Damn Blender is amazing... What a fun first month I have had with this program.
August that’s awesome man
Really struggle with all the different nodes. There is so many that it can be overwhelming. Look forward to more procedural shading tutorials
Chris Merchant thanks man
I recommend pausing once in a while. There's also no shame in going back and looking again
For those struggling with the glow, Click Eevee render settings on your right, in that tab, you will see Bloom. Click to enable that.
Thank you!
Nope problem
i love you
the only reason i switched to blender 2.91 was because I could make things glow easily unlike in 2.79 where I had to do complicated node stuff
Thank you for that i was srugeling Almos gave up
who's here after CG matter lava
me cause I couldn't anderstand his Russian acsent
@@trturki252 i think is french
@@caerulette6456 It is russian.
same lol
@@trturki252 just follow him and thats it
thank you so much for this video. I spent hours trying to figure this out for a class, and with your tutorial, the assignment was done in 15 minutes! Keep up the great work!
First off, the material looks great....secondly, I love the group nodes! That's going to be so handy if I can remember how to do it!
RSpudieD sweet!
Dude I didn't even know how to move that cube in blender, and now I'm making like these sick renders, thank you so much senpai🙏🏻 btw Can you make a video giving an overview on how nodes work in general, also if possible could make a video making something other than sci-fi maybe nature, mountains anything such, ik these aren't what you like making, but maybe just for a change and something new-ish.
shankh thanks man. I’ll see what I can do. Nature isn’t really my strong suit
How something that seems so complicated can be explained so easily. Thank you, Ducky.
Really simple and easy probably the best tutorial maker out there in the blender community
MahmoujhProudctions thank you man!
@@TheDucky3D No problem!
your all animation are really cool!
This is EXACTLY what I needed.
I think that the best way to start understanding how the material nodes work is with the PBR arrangement, because from there it becomes easier to understand procedural ones. At least it has helped me.
Looks like those procedural shaders are extremely powerful. I'll have to dig into these deeper myself.
Thanks for making this tutorial!
Clean, simple, and very easy to understand, great tutorial, was a great help for the project im working on!
This is how all blender tutorials should always be
This is what I was looking for, thanks! I had to watch at 0.5 speed and replay it multiple times, but I got it working. Thanks!
Amazing as always dude!! Thank you so much for sharing all your knowledge!!
More awesomeness! Thank you Sir!
I implied something similar in your other videos, but the fact that so many people start with hours and hours on the donut tutorial yet you introduce this god-tier visuals in like 4 minutes is incredibly impressive!
Personally I gave up on the donut, yes it teaches you alot of the basics. But I found it more fun to follow these types of tutorial to make something I actually enjoy making.
Okay so now i can face my fears, that is, NODES!
Great video! Subbed
Just go for it bro once you get them theyre so enjoyable
@@ApolloClubBeats I bet! Can't wait to get good
Best type of tutorial short, simple, amazing. Thanks!
I love all your tutorials they are so fun and easy ❤
Thank you for getting my interest back in animation, your tutorials are easy to follow and cool as well 😃
Nice bro keep up these awesome tutorials I feel like you are far ahead of the curve
Green Dholia thanks
No time wasted here, subscribed! Thank you.
I was about to start learning liquids because I couldn't do my blood material for a couple days. I just clicked in the middle of the video before you said to pluh the texture coordinate -object to the mapping. I'm going to try this tomorrow. If it works I'm going to cry.
thank you for that, i've been stuck on my vocanal project for a long time cuz i don't know how to make lava in blender
Very cool, easy and quick to apply tutorial, thanks for sharing.
straight to the point, this is what I need more of!! well done. awesome tutorial.
I feel like when you add emission to anything it makes it seem legit
Im a bit late, but do you know why when i add emission, it doesn't actually glow. It just kinda changes the strength of the color.
@@blender2.8user52 Go to Render Properties and then turn on bloom.That will solve the issue.
@@abhijithjb4781 yeah i figured that out before. Thank you, though
I really love these procedural tutorials. Really looking forward for some more in the future!
Neat and straight to the point tutorial, the way they should be! You earn a subscriber!
This video is awesome. The explanation alongside is fantastic.
闫雷 thanks
Amazing video, thank you so much. Straight to the point and clear instructions!
What a great tutorial. Can't wait for the whole series.
Fantastic tutorial and very informative, great to learn all of this node technics in your videos, thank you.
Your tutorials flow really well
Quick, simple right to the point luv it
Nice Tutorial! And right now I believe objects with emission shaders don't actually light the scene in EEVEE (only show up in reflections), So can you follow up with a tutorial on how you would get the emission from this lava sphere to show up onto other objects in a scene (matching the shape of your emission areas of course...)?
Go to Render Properties and then turn on bloom.That will solve the issue.
Awesome tutorial. I don't quite understand where the red glow is coming from when you connect the emission node. My emission doenst have this glow/bloom.
Go to Render Properties and then turn on bloom.That will solve the issue.
@@abhijithjb4781 Thank you! Bloom was the problem
your channel is a gift! thanks man!
That was really good thanks. I was hopping if you can create a shader series for the absolute beginners like me? Explaining all those nodes and their details or at least to tech us the basic concepts of creating shaders, so that we can figure our way and be able to come up with any shader we can image?
Khalid Almufti yea I’m planning on doing that
Cool...good work bro👍
Keep up the good work!
Super clear tutorial! I feel like a master now... but still need to learn more :D
Thanks Ducky 3D
Thank you so much!
All I need to figure out now is how to set the detail into overdrive and animate it.
Nice one Ducky. You've really helped me in getting used to Blender 2.8 ;-)
Dude you're freaking awesome. Thank you so much for this!!!
This is another awesome Blender tutorial I love it.😃👍
NXZW thanks!
Ducky 3D You're very welcome.😊
Thank you Ducky ❤️
Wow, really nice, and so simple! Awesome
I love it !!!
More procedural shaders please !!!
Excellent video. Thank you :)
Amazing and thank you!
Sir you are just an inspiration ❤️ Thanks a lot for these awesome tutorials which actually not only help, but also teach a loT❤️
Simple and wonderful.
Nice tutorial, thank you! 😀
an excellent tutorial again 👍👍
Thanks m8
This is so cool and useful!
Thanks Nathan, even I made it. Very nice tutorials! Really appreciate it. Now I need another tutorial for some sun flames and flares around it :-)
Woow always amazing tutorials thanks bro
Yeah ducky that one looked neat
Scott_33 thanks
Thank you that was super informative and it looks great!!!
Muy buenos videos, me cuesta la version del paso a 2.8 pero hay que seguir!!
don't understand why right off the bat your emission shader is super bright and mine looks like flat and dull?
YOU ARE AWESOME!!
Really really cool
Man that's cool!
Awesome! tank you so much !
Hey, followed this perfect but the none emission part is smooth and the emission part is rough how can I rectify that?
Your videos are very cool! I like!
Great tutorial, thank you.
This might be dumb but can i add my version of this to my material library or is it too close to yours? i dont wanna be a copycat but at the same time im pretty new and its hard for me to come up with this stuff completely on my own. Great video much love. Here for #Nodevember! :D
that was amazing!
i love your tutorials dude!
what are your pc specs?
That's extremely helpful!
Mooore ! :D Thank you mate :)
Thanks for make it understand easily
Please make tutorial like this video blinking light effect intro
keep up the awsomeness.
I searched how to make lava, then I found a tutorial that is disguised as a lava shader but in truth it is a procedural planet generator
funy russian man said ducky 3d make “ducky garbage lava” so i come here to see ducky lava. not very lava like, but it do be useful tutorial for nodes.
If your having problems with the object not glowing properly you might have to turn on "Bloom" Under the Render tab in Eevee
How would recommend a river of lava with falls and such. Would you do a fluid simulation with a lot of viscosity or vector mapping node with an animated location value?
Well worth a like and a comment 👍
Thanks for the shader.
you just got a new sub.
How can I pass it directly to a unity or similar graphics engine? it is possible, by the way the effect is brutal. Thank you very much for your work
This is probably a stupid question but what is a procedural shader? What about it is "procedural"?
Awesome!
My nodes look different than yours and although I have followed every step, mine looks dull... is there a possibility that there is a difference in the older and newer version ?
Nevermind found the solution
@@artofspotsysteve3440 what was the problem ?
@@Trending_Games_News there is another tutorial where the guy makes an eye in 2.8 theres the answer near the end of it. There is the Principled BSDF node. If there isn't add one, and there is a part of it Transmission. Tweak it , go to Render options switch on Screen Space Reflections and Refraction in it. Then go to Material > Settings and switch on Screen Space Refraction. This solved the problem for me. :)
Nathan: so we just need to add a mapping node, and a texture coordinate
Node Wrangler: Hits desk in anger
can you show us how we could use this to add to a part of a weapon or something? that would be awesome
Superb. Thanks.
Superb!
Pretty awesome!
Eduardo Chain thanks
thank you it halped me a lot
hee Ducky? can you make a video with the basic 3d pipeline and why you need to do things in what order and why... i cant realy get my head around al the tuts on youtube... love you vids btw
great! I checked Invert in Bump, then lava start from valley but not peak