Ghibli Stylized Grass Tutorial (Overview & Step-by-step)

Поделиться
HTML-код
  • Опубликовано: 26 авг 2024

Комментарии • 89

  • @vlustrousv
    @vlustrousv Год назад +27

    [7:49] if you can't find the hair area, it's actually now called "Curves".
    Hope it helped :)

    • @jasmindarvish
      @jasmindarvish 6 месяцев назад

      Omg thank you ive been looking everywere for an answer haha

  • @ohitsmjb
    @ohitsmjb Год назад +8

    For anyone stuck at 14:30 Separate HSV is in the Separate Color now

    • @ohitsmjb
      @ohitsmjb Год назад +1

      ALSO HAIR CHANGED TO CURVES

  • @cyberburnzy
    @cyberburnzy 2 года назад +5

    Add-ons Node: Node Wrangler to enable crtl-shift left click to create a viewer at 3:46.

  • @tonyh9102
    @tonyh9102 2 года назад +30

    This is the best grass shader that I found on RUclips, you explained everything in detail while being concise, awesome work dude!

    • @astrobeef8231
      @astrobeef8231  2 года назад +4

      Thanks, I'm glad it was helpful to you

  • @LawsofPaul
    @LawsofPaul 3 месяца назад

    Incredible tutorial. I love your ability to succinctly describe the reasoning and function behind each step.

  • @anodyne-4736
    @anodyne-4736 4 месяца назад

    Thank you for the in depth tutorial, I added TextCoord/Mapping in my Noise Texture and Combine XYZ for vector values so I can simulate wind/clouds from afar, especially with an isometric view

  • @flakmoppen
    @flakmoppen 2 года назад +6

    Amazing tutorial.
    I love how you explained every step without dragging on.

  • @ciao5197
    @ciao5197 2 года назад +5

    If you want to use any other object (grass model) as particle , just use the same material for the grass model , use texture coordinate from object and use and empty object . so the plane and the particles will blend together and if you scale move or rotate the empty object , it will change the texture. also dont forget to connect the mapping to both musgrave and noise
    Nice tutorial dude , finally made the stylized grass

    • @astrobeef8231
      @astrobeef8231  2 года назад +2

      Thanks, I didn't know about that. I tried using a model before but couldn't get it to work, I'll try your method

    • @ciao5197
      @ciao5197 2 года назад +1

      @@astrobeef8231 it's the same thing what pierrick picaut uses in his stylized grass video , just check it out once I will link it here

    • @ciao5197
      @ciao5197 2 года назад +2

      @@astrobeef8231 ruclips.net/video/RjDyR_lIWm4/видео.html

    • @calendulaprox2155
      @calendulaprox2155 Год назад +1

      This is the comment i was looking for! Im gonna try replicate in Unity using grass patches, hopefully its achiveable

  • @iCookMe
    @iCookMe Год назад +1

    Love that you explain the /why/ to the best of ur ability, not just what to do. Thanks, this is really cool!

  • @sungonomia2341
    @sungonomia2341 Год назад +2

    Hotkey for notes is: CTRL + J . Just select the node(s) you want to add a frame around. Enjoy everyone ^^

  • @OsuperSorvete
    @OsuperSorvete Год назад

    You sir. Deserve all the subscribers in the whole world. This was a TOP NOTCH tutorial. Keep up the good work!

  • @jesusaulloa1653
    @jesusaulloa1653 Год назад

    This is truly the best tutorial ive seen on toon shader in general haha feels so neat with frames and then the whole "group input" none of the videos I've seen mentioned it so pretty cool to know what its for and how to use. Thank you !

  • @LawrenceAaronLuther
    @LawrenceAaronLuther 6 месяцев назад

    thank you very much. Worked just as well with geometry nodes.

  • @ahmetomercicek5848
    @ahmetomercicek5848 Год назад

    short and to the point, thanks

  • @whteve788
    @whteve788 Год назад

    mate ur grass work really well in my laptop, thank mate

  • @Gadalac
    @Gadalac 2 года назад +3

    This is a gorgeous shader! Thanks for sharing!

  • @leukk_
    @leukk_ Год назад +1

    If anybody is struggling to find the "Hair" strip setting in render tab, its still there but renamed under "Curves"

    • @nightingale8178
      @nightingale8178 Год назад

      You are a life saver. Thx very much for that

  • @jtpitaro6196
    @jtpitaro6196 3 года назад +1

    Quite epic, this would look cool on some trees

    • @astrobeef8231
      @astrobeef8231  3 года назад

      Epic idea, I'll mess around with some leaves

  • @Gadalac
    @Gadalac 2 года назад +5

    4d on textures basically acts as a seed to randomize it

    • @astrobeef8231
      @astrobeef8231  2 года назад +3

      That's awesome, I looked into it more after I read your comment, and it seems like a better solution to the method I used to randomize the texture

  • @alan-db3oc
    @alan-db3oc 2 года назад

    nice tut. keep it up. i like your method.
    explain everything firts, for experience users. then expalin step by step for beginner users.
    the best.

  • @net5978
    @net5978 2 года назад +1

    Thanks for this. Quick, to the point and amazing. Awesome.

  • @MambomasterKong
    @MambomasterKong 2 года назад +1

    Wow, this is actually amazing!

  • @binht8746
    @binht8746 7 месяцев назад

    Thank you very much!
    You saved my life!

  • @kellgameingha
    @kellgameingha 2 года назад +2

    I support

  • @BarbarosTheBarbarian
    @BarbarosTheBarbarian Год назад

    Dudeee...! How come you have so few subs? There are many stylized grass tutorials on youtube. They mostly just tell you what to do and leave out the "why". You've explained what to do, how to do, how to keep it organized and neat, how to tweak to our liking and how to re-use a complex shading method on other scenes with just a few clicks.
    You've got a new sub! I look forward to more stylized/toon/anime style environment and modelling tutorials.
    If anything, I'd turn the mic volume up while recording. I had to turn the volume up quite a bit to hear you. Other than that, this is an awesome tutorial.

    • @astrobeef8231
      @astrobeef8231  Год назад

      I appreciate it, my goal was to go a bit further into the “why” and polish it as if I was going to use it in my own project. I agree with the mic, it’s my one regret after publishing. One of these days I’ll have another tutorial for you lol

    • @earlyriser79
      @earlyriser79 Год назад

      @@astrobeef8231 I agree, the depth of this tut is great.

  • @calendulaprox2155
    @calendulaprox2155 Год назад

    Thank you for this. I really tried to replicate this in Unity Shadergraph with no success..
    Shame it really was what i was going for

  • @milocero
    @milocero 2 года назад +1

    awesome stuff man

  • @katyusha06
    @katyusha06 2 года назад

    Excellent tutorial. Thank you sir.

  • @JacobIsACheese
    @JacobIsACheese 10 месяцев назад

    thats really good!! thank you!!!

  • @With-faze
    @With-faze Год назад

    Thank you so much!

  • @animatorwisko442
    @animatorwisko442 Год назад

    ya i saw the shauder i always ask my self how is there cloth moving sot this is it nice one

  • @cloudy9755
    @cloudy9755 Год назад

    The most recent version of Blender does not have a viewer, but there is another node that does the same thing. The (Emission) node

  • @ajred0581
    @ajred0581 2 года назад +1

    My guy you need to make more Blender tutorials.

    • @astrobeef8231
      @astrobeef8231  2 года назад

      My dude I just made another one 3 days ago

  • @JacobHalton
    @JacobHalton 7 месяцев назад

    This is really cool, I just have one issue with the grass overlapping other shapes, or going through them, since when it's set to "Children: Simple" it seems like they don't stay contained to the emitter very well when you increase the radius. If Children are set to "Interpolated", it gives you more control, but the noise color doesn't show in the grass as nicely. Any ideas on how to handle that?

  • @phrsngx5675
    @phrsngx5675 Год назад

    Great video.

  • @L.I.T.G
    @L.I.T.G 2 года назад

    Dude you helped me a lot thanks for such content. Very simple and clear. Like, subscription.

  • @robertkorhonen9417
    @robertkorhonen9417 2 года назад +2

    Very cool! Any chance you could also share tips/tricks how you made the grass in the thumbnail?

    • @astrobeef8231
      @astrobeef8231  2 года назад +1

      Yeah, I just played around with the particle settings described in the video (diameter, height, etc.). Sorry I don't have more advice than that. If you're not able to get a similar effect I can post an image of the settings in this description or something

  • @emilevdb3259
    @emilevdb3259 2 года назад

    really great teaching style you have another sub :)

  • @benwilliams1123
    @benwilliams1123 Год назад

    You the Man!

  • @thomazsardinha25
    @thomazsardinha25 2 года назад +3

    Hey man, thanks for the tutorial, really great! Subscribed already! I had a problem while making this, the shadow stopped working at some point, I don't know what I did wrong. The nodes look exactly the same.

    • @astrobeef8231
      @astrobeef8231  2 года назад +1

      Thanks, I'm glad you liked it. It's hard to say without seeing your nodes. Did you switch from Eevee to Cycles?

  • @Duerkul
    @Duerkul 3 месяца назад

    Anyone know how to get this into UE5? Mine just becomes a white plane when exporting it.

  • @MaxVinopalDev
    @MaxVinopalDev 6 месяцев назад

    Hey man, any chance you could share nodes for the rocks?

  • @kookiespace
    @kookiespace 8 месяцев назад

    Do you have any advice on how to make larger grassy areas? Your settings work really well for small patches. My guess would be that I should bake/ apply the modifier and distribute multiple planes around with mirrors or something?

  • @Brinco-tv
    @Brinco-tv 9 месяцев назад

    Thanks for this tutorial! Everything great till I get to "shadow mode : none", for whatever reason has no effect and shadows continue to cast between blades.

    • @WhiteLionProd15
      @WhiteLionProd15 7 месяцев назад

      I had the same issue. Make sure you're using EEVE and not cycles as your render engine! Hope this was helpful!

  • @humanplace1962
    @humanplace1962 11 месяцев назад

    my shadows are inverted?

  • @saiadin100
    @saiadin100 Год назад

    Hello! Fantastic tutorial!
    The emission of hairs is no longer making shapes like grams in the most current versions, is that right?

  • @DommoDommo
    @DommoDommo 8 месяцев назад

    This is great, would this be something you'd import into Godot? Or is that not how this works?

  • @SATOhara3173
    @SATOhara3173 11 месяцев назад

    You're a fucking legend mate.

  • @fleaspoon
    @fleaspoon Год назад

    how do you get the round shape in the tip? I tried changing the params but I can't get them like you do

  • @Sugmer.
    @Sugmer. Год назад

    does anyone know a way to make this shader scale correctly when changing the planes size?
    Great tutorial btw

  • @albertsodor4651
    @albertsodor4651 10 месяцев назад

    Is it possible to do a stylized grass like this in cycles?
    great video btw 🙌

  • @stormyRust
    @stormyRust 9 месяцев назад

    Thank you so much for the amazing grass tutorial! I wanted to use a version of this in a Unity project but I wasn't sure how to get about trasnfering Blender shaders to Unity since i'm a beginner. Can you lmk if there's any way for me to do that? Thanks and great video :)

    • @pejv7903
      @pejv7903 9 месяцев назад

      I'm having the same issue, I don't think you can transfer (bake) shaders done in Eevee.

    • @Anaiv777
      @Anaiv777 4 месяца назад

      I think there's a way. You have to export the texture in the UV Layout as an image. Then, you import those images in your unity project and put them in their correct channels (normal, albedo, metallic, etc). I hope this help you! It's difficult to explain it in a comment

  • @MrGuyweinstein
    @MrGuyweinstein Год назад

    can you apply wind and a line art effect on the grass?

  • @gustavocarvalho1113
    @gustavocarvalho1113 2 года назад

    Hi! When I put the particle generator and hair they tilt to random directions they don't go straight up and I can't find a way to fix it! If somebody could help me please

  • @teamaster3164
    @teamaster3164 3 года назад +1

    Thank you Subcribed, i hope you'll make another stylized shading tutorial

    • @astrobeef8231
      @astrobeef8231  3 года назад

      Thanks, I'll definitely make more in the future

  •  Год назад

    Thank so much for this! Is there a way to make the grass like in the thumbail? I can't achieve it

    • @astrobeef8231
      @astrobeef8231  Год назад

      The three tones of grass was just done in photoshop, but you could do the same by dividing a mesh between three materials. If you mean the grass style, I got there by experimenting with the hair properties. I don't have it saved so I don't know the specific values

  • @Hello-wn2dr
    @Hello-wn2dr 2 года назад

    Im trying to make a picnic scene with these grass tutorial but how do i make it so that the grass doesnt stab through my picnic cloth

    • @astrobeef8231
      @astrobeef8231  2 года назад

      There's probably a better way to do it, but the first way that comes to mind is to use vertex groups. It's a cheap and easy way to get the result. There's plenty of tutorials on vertex groups, but essentially: assign a vertex group on the grass object beneath the picnic cloth. Then invert the selection and make that a new group as well. In the particle system, there's an option to change properties by vertex group. Assign the 'length' to the inverted group (the group not under the cloth). Hope that helps

  • @BoyceBailey
    @BoyceBailey 2 года назад +1

    Do you have a PHD in shaders? +1 follow

  • @nadaahmed4749
    @nadaahmed4749 2 года назад

    Is the hair shape type available in blender 2.79 ? And if it’s there where can I find it

  • @ahmetomercicek5848
    @ahmetomercicek5848 Год назад

    hello, can i import this grass into unity engine? ? If yes, how? Thanks .

  • @alwaysmissyouloveyou
    @alwaysmissyouloveyou Год назад

    Wanna see a rock tutorial bro

  • @doro8274
    @doro8274 2 года назад

    what would i have to do to add more colors to the musgrave texture

    • @astrobeef8231
      @astrobeef8231  2 года назад +1

      A ton of ways to add more color, but the first method that comes to mind: Rather than plugging the factor into a 'MixRGB' of two colors, you could plug into a 'Color Ramp' with as many colors as you like

    • @doro8274
      @doro8274 2 года назад +1

      @@astrobeef8231 interestingly enough it seems to be having some trouble with the lighting data. to describe, it's casting a shadow independent to any light i try and add which causes a sort of double shadow effect where one shadow is stylized and the other seems to be normal. thank you for responding!

    • @doro8274
      @doro8274 2 года назад

      @@astrobeef8231 nevermind i was just being a fool

    • @astrobeef8231
      @astrobeef8231  2 года назад

      @@doro8274 Sorry, been out, glad to hear you got it working