Thanks for including some details of implementation, it makes it so that I can learn a bit more about how to code certain features instead of the video being solely for inspiration or seeing the status of your game.
This game seems really cool, hope to see you keep up with the project! Really loved how you went in detail with all the technical stuff in this Devlog, looking forward to seeing more! My suggestions, (if it matters): - Add companions, like cats, that will follow the player around and then dive in the water and catch certain fish from time to time. - I think sound design is really important for an idle game and with the ambient fishing style, I think utilizing a good sound engine could go a long way - Chum or some other item that can be thrown in front of the Player or Auto Fisher to attract new unique fish or to increase the quality of fish caught for some time, incentivizing players to maintain the Auto Fishers for higher profit That's all I got lol, great work so far!
Great video! Will the auto fisher be connected to the date on the players computer? If so they will be able to just change the date to get infinite fish. Maybe something you could try to fix in the future?
I did think about this when programming this part. The only way I could think to fix this is either have a server or use a time api which would both cost money. Currently I think its just up to the player if they want to cheat or not. Unless theres a better way that I'm missing?
Really interesting game. As I like trading games, I would love the option to storge the fish with better and better silos - waiting for a price increase. Freezing costs money over time, or is expensive. Maybe also different buyers which are farther away so take longer travel times, where you have to buy different vehicles. Just an idea, I do understand, that you need to focus on a lean core gameplay loop
I love this idea but usually don't autocollecting things usually have a lower chance or are slower than the player doing the thing? Like correct me if I'm wrong but doesnt it kinda take away the motivation for the player to actually fish if the autofisher has the same chance of ultra rare fish?
This is true, some other people have mentioned that it would be cool to have only the player be able to catch super rare fish so there is still some insentive to keep playing the game. I plan on implementing a feature like this soon.
@@FishyGamesDev Ah very cool very cool. Of course it is YOUR game so don't let anyone pressure you to change your vision, best of luck with everything!
Tip: When making a dev log, most of us players (not game devs) just wanna see the gameplay not get into the super technicals (talking about complex code), to us it sounds like a nerd talking about his calculations no offense and is off-putting. Other than that, pretty good video. If your goal is to get wishlists this is the way I would go, make the video more entertaining instead of highly technical (makes some of us feel dumb).
@@ifartmoney wrong, most devs that wishlist a game never buys it, so why appeal to devs if you're not going to get sales? This is according to Chris Zukowski on Code Monkeys channel. The average gamer doesn't want to think about all the technicals they care about the fun part, which is the gameplay not the code, so idk what you're on about. Dani videos never go on the technicals either its unappealing.
I think that going into code is way more enjoyable for watching, plus its also what 95% of other devlog youtubers do. He seems to love sharing his passion with others and showing his love for his craft. Also, about you wanting to make it more entertaining for the audience, he has no idea what we enjoy! He is making a video on what he thinks is entertaining! If you don't like the content, don't watch it, also try not to be a smartass! Let me touch on this again, "When making a dev log, most of us players (not game devs) just wanna see the gameplay not get into the super technicals" That's literally what a devlog is for!!! touching on and talking about all the code for it, you just want a gameplay trailer, not a devlog. Please think before typing!!! Don't be a Debbie Downer.
@@ichthyosaur1431 so apparently having criticism in 2024 is being a debbie downer. I should just accept everything as it is and not have a opinion you're basically saying. This guy literally said he's making a game to sell, and according to hard researched data, devlogs are not good for making money because most people that watch "Dev logs" is developers. So that is why it appeals to you. The sad fact is most of these developers never buy the game, so you are harming his potential sales with your opinion. You have devs who spend years on their games doing devlogs, and then when the game releases, it's only the sound of crickets. And you wonder why 95% of these games that do dev logs fail because of people like you not being honest with them. You just always want positivity all the time no matter if it harms people, and that's a problem.
I have watched a lot of devlogs but I like your devlogs because you are funny and you explain the code😂😊❤
Thanks for including some details of implementation, it makes it so that I can learn a bit more about how to code certain features instead of the video being solely for inspiration or seeing the status of your game.
This game seems really cool, hope to see you keep up with the project! Really loved how you went in detail with all the technical stuff in this Devlog, looking forward to seeing more!
My suggestions, (if it matters):
- Add companions, like cats, that will follow the player around and then dive in the water and catch certain fish from time to time.
- I think sound design is really important for an idle game and with the ambient fishing style, I think utilizing a good sound engine could go a long way
- Chum or some other item that can be thrown in front of the Player or Auto Fisher to attract new unique fish or to increase the quality of fish caught for some time, incentivizing players to maintain the Auto Fishers for higher profit
That's all I got lol, great work so far!
I really dig that autofisher design. Really excellent pixel art.
Your art is absolutely wow! Keep it up!
hmm, automation!
you are unexpected to see here haha
Great video! Will the auto fisher be connected to the date on the players computer? If so they will be able to just change the date to get infinite fish. Maybe something you could try to fix in the future?
I did think about this when programming this part. The only way I could think to fix this is either have a server or use a time api which would both cost money. Currently I think its just up to the player if they want to cheat or not. Unless theres a better way that I'm missing?
@@FishyGamesDev You could maybe use one of the many free NTP Time servers and request the time from one of those?
Really interesting game. As I like trading games, I would love the option to storge the fish with better and better silos - waiting for a price increase. Freezing costs money over time, or is expensive. Maybe also different buyers which are farther away so take longer travel times, where you have to buy different vehicles.
Just an idea, I do understand, that you need to focus on a lean core gameplay loop
Games going great!
I love this idea but usually don't autocollecting things usually have a lower chance or are slower than the player doing the thing? Like correct me if I'm wrong but doesnt it kinda take away the motivation for the player to actually fish if the autofisher has the same chance of ultra rare fish?
This is true, some other people have mentioned that it would be cool to have only the player be able to catch super rare fish so there is still some insentive to keep playing the game. I plan on implementing a feature like this soon.
@@FishyGamesDev Ah very cool very cool. Of course it is YOUR game so don't let anyone pressure you to change your vision, best of luck with everything!
You should add a flying fish! 🐟 Or some leviathans that have a uniqe and really hard minigame!
Ain’t no way I completely missed this
Will I be able to get it on my calculator
Need any help with sound design?
When it released is it gonna be available on mobile
I don't have any plans for it to be on moble right now, as I believe I would have to remake the game. But maybe in the distant future
Tip: When making a dev log, most of us players (not game devs) just wanna see the gameplay not get into the super technicals (talking about complex code), to us it sounds like a nerd talking about his calculations no offense and is off-putting. Other than that, pretty good video. If your goal is to get wishlists this is the way I would go, make the video more entertaining instead of highly technical (makes some of us feel dumb).
idk what ur on about the technical stuff is what makes this guys videos different
@@ifartmoney wrong, most devs that wishlist a game never buys it, so why appeal to devs if you're not going to get sales? This is according to Chris Zukowski on Code Monkeys channel. The average gamer doesn't want to think about all the technicals they care about the fun part, which is the gameplay not the code, so idk what you're on about. Dani videos never go on the technicals either its unappealing.
I think that going into code is way more enjoyable for watching, plus its also what 95% of other devlog youtubers do. He seems to love sharing his passion with others and showing his love for his craft. Also, about you wanting to make it more entertaining for the audience, he has no idea what we enjoy! He is making a video on what he thinks is entertaining! If you don't like the content, don't watch it, also try not to be a smartass! Let me touch on this again, "When making a dev log, most of us players (not game devs) just wanna see the gameplay not get into the super technicals" That's literally what a devlog is for!!! touching on and talking about all the code for it, you just want a gameplay trailer, not a devlog. Please think before typing!!! Don't be a Debbie Downer.
@@ichthyosaur1431 so apparently having criticism in 2024 is being a debbie downer. I should just accept everything as it is and not have a opinion you're basically saying. This guy literally said he's making a game to sell, and according to hard researched data, devlogs are not good for making money because most people that watch "Dev logs" is developers. So that is why it appeals to you. The sad fact is most of these developers never buy the game, so you are harming his potential sales with your opinion. You have devs who spend years on their games doing devlogs, and then when the game releases, it's only the sound of crickets. And you wonder why 95% of these games that do dev logs fail because of people like you not being honest with them. You just always want positivity all the time no matter if it harms people, and that's a problem.
@ maybe you're right! I apologize for the rude way I acted, you just seemed a tad rude with the way you put it! again I apologize for that.