I love the logic in this game. “Ah shit, lost my car keys... *looks 90 degrees in both directions* WELP! Time to bust out the suicide poison to ask the underworld again.”
The suicide poison mechanic and the dead bodies carrying routine are the standout mechanics of this weird game. I'm of the idea that Japanese games were wilder in the 90s in terms of sheer quirkiness. But oh boy, do Europeans get the weirdness vibes going.
There's also a Friday the 13th this month. We can celebrate halloween until then or find a new reason to throw spooky parties and watch horror movies after that.
Day of the Dead? .... oh right, he's in Poland now. Sadly nobody have access to graveyards. Except prime minister, with no masks because it's for plebs....
"Some of you may want to avert your eyes for this next part, it gets pretty graphic." is not something that I would expect someone to say seconds before a monk planks off the side of the hill while making stubbed-toe noises.
That's pretty much what I thought. He leapt down a gently-sloping hill. It wasn't a cliff. There wasn't even any water at the bottom he could have drowned in. There was nothing. How did he die?
In the running away with her ending, it's implied that she kills him if you run away with her, since the ghost earlier on said you will die by your own dagger, and he sleeps with it under his own pillow
Huh. So it’s a warning with multiple layers…! Either literally, your possessed fiancé uses the dagger under your pillow to kill you, Emotionally, killing the possessed woman either kills you with a broken heart of your own making, or you’re stricken with enough grief to warrant suicide, Or you kill yourself, and possibly the rest of humanity, because you were way too passive to get in the way of the final big bad evil guy.
So the ghost guy tells him he'll die by his own dagger, and in the girl ending he sleeps with a dagger under his pillow forever. I'm guessing the posession made itself evident at some point in the future
Or maybe he accidentally cut himself on it tossing in his sleep. I’ve heard of people accidentally shooting themselves in their sleep with firearms they keep under their pillow or on their person when they sleep, so bleeding out from accidentally cutting yourself in your sleep isn’t out of the question
Or it could be the other ending, where he killed the girl and then himself out of grief. The other prophecy was that he'd bring around the end times, and that sounds like the ending where he lets Fabian live. Prophecies and multiple endings don't get along too well.
"Because she doesn't care that you have a basement filled with bodies. So that means it's gonna be okay and you can be with her, right? Well, no because you don't wanna be with a woman who doesn't care that you have a basement secretly filled with bodies." The tragedy of my romantic life as succinctly as a double tap.
Day 435: The mold has consumed Ross, it has taken over him. What we see now is just an over productive, spore ridden mush of mass, flesh, and hilarious dialogue to good games
I want to hear a conversation between the Herbalist from Daemonica and Yo-yo Kid from Veil of Darkness. "A putrid ulcer claims every clean thing..." "Dad says it's the Pale Prince's evil soul reaching out and touching his children!"
The Witcher 3 sidequests if it was an entire game made in an alternate universe where the Witcher didn't exist but somebody described the basic premise to a game dev while drunk.
Fun fact about Diablo's tragic ending: originally, the developers were just going to have him defeat Diablo and essentially live happily ever after, but the CGI department of Blizzard added the twist-ending which Blizzard North ended up liking and became the basis of Diablo II's story.
Makes a lot more sense too. A powerful human slays the incarnation of a demon and *tries* to contain it. He fails and the demon, along with his brethren continues to reincarnate and corrupt humankind.
I never really liked the ending of Diablo 1 or thought it made any sense. I mean how do you go from defeating a demon to deciding to shove a crystal into your skull to contain it? Wouldn't that kill you? Why would you think of shoving it into your skull? Wouldn't contain it just involve holding onto it? But hearing that the CGI department was involved makes sense. Artists are not known for logic.
@@GeorgeMonet Diablo was capable of corrupting Lazarus and turning him to his side, along with many others. His influence was strong when he was contained in the soulstone, why wouldn't he be able to corrupt you when he's *freed* from the confines of the stone and in a body he controls? He's literally powerful enough to warp his prison into a hellscape dimension and you're shocked he can fuck with the mind of some warrior to play with his pride and make him believe he's strong enough to contain a prime evil's essence? I think their logic is just fine, it's yours that's off.
"Can you imagine dying, coming to some light at the end of a tunnel, and the first thing you see is some guy saying, 'WHERE'S MY MONEY?!'?" I don't know why but this kills me everytime.
I love that you cover early to mid 2000s games. many of them have a certain atmosphere or touch to them I like, I cant really put my finger on what exactly it is. maybe its just nostalgia, reminding me of the games I played in my early teenage years
Late 90s to early 2000s is when graphics got good enough to do pretty much anything but was still not expensive enough to prevent a lot of small teams from making mostly good looking (for the time) games.
There's definitely an element of nostalgia since I fall prey to it myself, but I think there's also a very specific "flavor" to many games from this time period. A lot of them are very creative and willing to try new things, yet still made by an actual game development company which gives them a very different feel from the more unique titles of today, which are mostly indie/small teams.
@@revolutionstudios5052 Yoink! Killjoy. Revenge! Running Riot! Gained the lead! Invincible! Killing Frenzy! Inconceivable! Un-frigging-believable! Kilimanjaro! Killtrocity! Killtacular! Killpolcalypse! Last Man Standing! Hail to the King (baby)! Game Over. That's all the Halo ones I can think of to add. Any more? Team Fortress ones as well, preferably from all three games (counting the original Quake mod of TF1)
Ra Ra Rasputin, walked into the Mayor's scene. He got a glass of poison with wine. Ra Ra Rasputin, great with herbs but not too keen. He drank it all and said "I'll be fine."
The main character in this game is basically Garett from Thief, before descovering there are other ways of getting money from people, when he decided it is better to use poison in other applications, rather than drinking it himself. All the signs are there, the skulking around at night in medieval villages, carrying corpses around, daemon and dark worship, ancient evils, ghosts and zombies (remember the orphanage?) , crazy barons, using daggers, hood, grey raggy clothing etc.
Three Game Dungeons in the space of a month? Did I fall into an alternate universe that's the same as the old one except Ross uploads more often? Because I would be amenable to that.
I really wanna see Ross do one of these Game Dungeons on E.Y.E: Divine Cybermancy. Which is like a combination Deus Ex, Warhammer 40k and LOTS of psychedelic drugs.
hey Ross at 23:33 the choir sounds VERY similar to the one used in the track for the Chozo Ruins of Metroid Prime. I think that's using the E MU Proteus 2000 presets, the Orbit 3 specifically. There's a channel called "Synamax" who does a deep dive into digital instruments and he's uncovered an immense amount of samples and methods that were used in Metroid Prime's soundtrack production, even going as far as to use those samples to create new songs. He has a series called "SYnth Sherlock" that i think you would absolutely tear into.
TOO early, if you ask me. They were trotting out the Christmas stuff before Halloween was even here. As far as I'm concerned, we need to go on the offensive, and push Halloween into November. Take back some of the territory that Christmas has conquered. The REAL War on Christmas starts here.
@@KingLich451 Ross hinted ever since August 2019 that the Game Dungeon episode, supposedly, after the follow-up is a game Civvie tackled. At some point, he did hinted that, it's gonna be an FPS game that Civvie tackled, and it will be a complement on his take. Then, at the end of Sonic Heroes, he said that it's an FPS game with GREAT music that is NOT Unreal, and it's gonna be good.
Yep the *mayor's* wife was definitely picking herbs. With a soldier there. . . Who walks off after you show up. . . Definitely not anything else :] Also Ross plEASE ITS Brōōch
Makes me think of Divinity Original Sin, where you can have a dog analyze the mayor’s wife’s panties and discover it has the scent of multiple men in the town except the mayor himself.
First came upon this treasure of a channel when I was 14, and got hooked on your content. Damn, I’m ashamed to say I haven’t been keeping up with you, I forgot all about your channel till this vid showed up in my feed. This is such a nostalgia blast. Seriously though man, thank you for all the content. Been sitting here trying to put into words how much I love this channel, but it’s hard. Time truly flies, didn’t even realize those awful granny point and click games were posted 3 years ago. Damn, thank you for making my past and present a little better, I hope you keep doing what you love, peace!
@@fatloser4303 Don't get too used to it; Game Dungeons are rare occurrences (well, except right now lol) and by stepping away for a while you spared yourself the agony of having to wait for them.
38:53 This is the game telling us she kills him later. When you talk to the first ghost in hell or whatever that place is, the ghost tells you that you'll die by your own dagger. So, she takes the dagger that you sleep will and kills you with it.
You seriously need to check out Lighthouse: The Dark Being, if you feel like doing another obscure forgotten Sierra point & click game from the RAMA period. Jules Verne meets H.P. Lovecraft (PC Gamer's words, not mine), alternate dimensions, fantasy-horror... You get the idea. It's certainly flawed, but it's got some cool things going for it. Mainly the super creepy opening that sendes chills down my spine to this day, and the eerie world design after the opening.
I like how at 18:42 the game dialog earnestly describes that the herbalist performing some folk-medicine to cure the protagonist of the poison, while Ross describes it as her bullshitting him. XD
It's called bloodletting and was the go to cure for pretty much EVERYTHING in the middle ages...Got a fever? Bloodletting. Got the black death? Bloodletting. you're insane? BLOODLETTING! They honestly thought that if they removed enough of the "bad" blood from a persons body it would cure them but more often than not it ended up killing the person later on even if they survived the bloodletting as the blood lost was usually what was keeping X ailment at bay.
Hey, ross. Thanks for all the content lately. you've helped me through a lot of rough patches in my life and have been one of the few constants. I started watching your content around episode 20 of freemans mind, i've rewatched it about 3 times and i laugh every time. Thanks for being awesome, man.
Just use Dia de Muertos as an excuse to keep going with the scary motiff. On December, use Krampus as an excuse. So on and so on. Just find whatever tradition fits the current month.
I still use a 1280x1024 monitor in my 3-monitor setup, specifically to watch videos while I do other stuff. Gotta say I really appreciate you making these episodes in a resolution that fits the game. I've watched far too many videos on retro games with black bars on all sides of the video thanks to the game being in whatever aspect it is and the video being 1920x1080
For some reason the best way I can describe Nick is that he's a fucking Gengar. He's brushed death so many times, talked to ghosts and drank so much poison he may as well be a pokemon.
I liked Nival Interactive's "Evil Islands" for the "village at night" vibe. There are 3-4 different towns that all feel the same creepiness/comfort at night, aided by what was good music imo. Shame that game's multiplayer servers died, that game was quite good and ahead of its time in many ways
I was so bummed out when sequel was cancelled. Legends of Daemonica: Farepoynt's Purgatory. If I remember correctly story was a dark fantasy version of Shrek. (I shit you not) Nicholas was hired/captured by some Duke/Lord and put on a mysterious island with another "magic" users, mystery arts practitioners and magical creatures. Like witcher, ghouls, etc... And he had one night to escape from that island. Some gaming journals promised - improved battle system. Enchanced Alchemy (my favourite). More NPC (I remember screenshot of a woman with a small child, who were accused of being a witch). Puzzles, dialogue choises that affect relationships with denizens of this island and ending. Shame first game had a small (not cult tho) following. Sales were poor, but sequel WAS developed. And boom - cancelled. If I'm not mistaken the same developers made Inquisitor. Fantastic rpg with the same fate as Daemonica, but at least it was released on GOG.
Russian fan of Daemonica here. Despite the fact the game is not widely reknown, it has some loyal fans, around hundred at least in VK (Russian counterpart of Facebook). I am really upset about the absence of the second part. Daemonica is a unique game, in my opinion, close to Disciples 2, Witcher 1 and maybe Darkest Dungeon in spirit.
I just keep coming back to this video, it takes me straight to my youth, games with low sound quality, low texture quality, low polygon models, weird mechanics sometimes, hours nd hours of our lives put on a simple video game, from school straight to the pc, I miss that era so f*cking much
Baldur's Gate 1 has incredible night vibe, thanks to its soundtrack and great sound design. Nashkel is a great village to explore at night. You always feel like there is something sinister going on behind the scenes, and in that game it's totally warranted.
Surprised by the quality of the writing in this game. The dialogue has a good feel to it and the characters don't feel 2 dimensional. Thanks for the post-Halloween treat Ross!
Quest for Glory V Dragonfire has EXCELLENT night village vibes. Awesome Greek music and the feeling is so soothing I found myself just walking around town at night for the feeling it gave.
For that "great village at night vibe" may I suggest you take a look/listen at Siege of Avalon; it may be a castle setting but the music is beautifully melancholic. It was one of my first RPGs and still like to listen to the soundtrack every now and then.
The vibe the village gives me is that of those old tungsten lamps I'd see as a child. I'm not sure if it was just mentality of the world being simpler and whatnot, because those were still some rough times for me, so I can't say I have fond memories of the times those lamps were used. Still, it makes me feel nostalgic, for some reason; I do have this fondness for the times I didn't know the world was so fucked up and all I knew was what I could see around me. That orange-tinted lighting makes me feel very comfortable and I'm considering hanging a medieval torch on my wall now.
Getting the sense that there's more up with the Mayor here then "Sleeps around". The Blacksmith's constantly refering to his sick perversions and the fact that the Mayor is trying to destroy medical records seems too extreme a reaction to just "He cheats on his wife". One thing that stood out to me reading the dialogue is that the Blacksmith both refered to the Mayor's Wife as "Young" but said he lacked interest in her because she was "Too old". Also the medieval politics with the Papacy being in the pocket of France makes a lot more sense if you understand the historical context of the Avignon Papacy. The extreme amount of control France exerted over the Papacy during the 14th Century was one of the most pressing issues of the time, and almost lead to a Schism.
Sure it's all good now. he's being super productive and active NOW. However I've seen enough scifi horror to know he'll just mutate into some funginoid monstrosity that kidnaps people to either use as fertilizer for more mold people or consume so he has enough food to bud off copies of himself, which by that point any higher brain functions will be slaved out to his need to kill and consume. Before you know it he'll be shouting at how the red ones are faster and that he needs more guns. Someone call a burn team and torch his location.
I liked the evenings in the capital city in Dishonored. Didn't have the best ambiance/music, but I could almost feel the stench of plague, sewers and religious facism as I sneaked around guards and rats. Also, there was that crazy grandma that I couldn't ever tell if she was going to kill me or serve me a lasagna. Or both.
Games with good night vibes (part 1 of 2 or three as it's really long): *Tomb Raider 3* The London levels begin and end with a rainy night above the city streets and it's all good, whether the gamma is set to 8 or the default darkish 3. Besides the rain effects, city lights in the distance for the skybox and the lighting of the alleyways, empty buildings and the Thames flood dam plumbing you explore, the sound of the howling wind ambience track from Antarctica later (also from Tibet, the Great Wall, Greece & Egypt) as an edited version for those two levels that adds speeding motorbikes, general traffic, and what sounds like either a steamboat or a chuffing train. The levels in Aldwych, the Natural History Museum (actually meant to be the British Museum), sewers and the zone boss's air ducts all have this "sneaking around abandoned places in the dead of night" feel, helped a lot by the music picks, such as A Long Way Up, Geordie Bob, or Mind the Gap (sewer version). The best part is that the lights in the street/canal by the Thames docks are out, so you have a black abyss which on PC, has a good use of Hall of Mirrors glitches by giving the impression Lara is dizzyingly high up. I like to deliberately jump into the abyss just to savour the effect when playing Thames Wharf. Antarctica itself goes from summer (daytime all the time) to winter (constantly night) by the final boss, and while it's very brief since it's during your escape, the snowstorm, south pole ambience track and the full moon over Mt Erebus really sells it. The expansion pack Lost Artefact even has a deep sea diving level at the tail end of dusk and a zoo level on the coast with another full moon lighting up the English Channel, but the Lovecraftian night sky from the final level takes the cake: it looks like a cross between Xalax from Lego Racers 2 and Xen. *Marathon 2: Durandal* The main setting for a lot of maps is night with a view of the alien Citadel you visit later (not that one) overlaid against Lh'owon's (la-hoe-won, with a rough, throaty accent to make it sound alien) second moon, which you also visit later, sort of. The whole thing looks hand painted with a lot of red & purple auroras, plus the sounds of the wind or any nearby water or lava adds to it. The Metroid esque "ticks" you see flying around also call out to each other on certain maps using loon owl sounds. steamuserimages-a.akamaihd.net/ugc/170417562386097091/6951615CE6B5877E38D6B30B1E8AC57A8FE9ED17/ *Halo: Combat Evolved (XBOX VERSION ONLY)* I can only guess that the version of Halo 1 you played was the crappy PC port by Gearbox software (which serves as the base for Halo Anniversary for 360 & CEA MCC on all platforms) but either way, the skybox of the desert at night on the Truth & Reconciliation on the original Xbox Classic version is solid gold blessed by Mephiles of the Dark. While on PC/Anniversary Classic mode you can see more of the ring which I do sort of like and remember fondly, ironically due to the very lighting or shading error that ruins said skybox, I grew up more with the original game I just adore the way you see the Halo ring in shadow, with light barely showing the edges of continents in the distance and the edges of the ring itself, with the brownish desert below the mountain the level takes place at stretching to the curved, black horizon. steamuserimages-a.akamaihd.net/ugc/795365612560102012/D245879418CF4617A77B0B07F6A7784ADC319637/ steamuserimages-a.akamaihd.net/ugc/795365612560136741/5B0B3FDEDAB48634681BC5C7C337C5CFE5275079/ On the spooky side of things, we have the foggy night-time swamp where we meet the Flood later in 343 Guilty Spark. It has a strong "woods in the rain at night or dusk on a particularly stormy day" feel, not helped by combat forms you can glimpse skulking just out reach while still appearing as friendly contacts. The ambience once you enter the quarantine lab is even scarier.
THREE, THREE GAME DUNGEONS. AH HA HA HA.
H-h-h-hat trick!
It's great but the burn out is going to be and for a while. He tends to go hard for Halloween .
I read that in the voice of the Count from Sesame Street...
@@BearOldcastle Ross is too hardworking for his own good.
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I love the logic in this game.
“Ah shit, lost my car keys... *looks 90 degrees in both directions* WELP! Time to bust out the suicide poison to ask the underworld again.”
The suicide poison mechanic and the dead bodies carrying routine are the standout mechanics of this weird game. I'm of the idea that Japanese games were wilder in the 90s in terms of sheer quirkiness. But oh boy, do Europeans get the weirdness vibes going.
I've seen at least two gaming webcomics making a similar joke about Ghost Trick.
@@averageeclairenjoyer3010 From recollection Penny Arcade and Awkward Zombie I think.
@@Demiglitch You read Awkward Zombie too? Nice
When you have unique powers, they often become a crutch in games/movies/tv shows. Oddly enough, they rarely call themselves out on it.
"Ross Halloween is over-"
"THEN HAPPY DAY OF THE DEAD"
In my mind, I read it with his voice!
There's also a Friday the 13th this month. We can celebrate halloween until then or find a new reason to throw spooky parties and watch horror movies after that.
Apocalypse parties anyone?
Day of the Dead?
.... oh right, he's in Poland now. Sadly nobody have access to graveyards. Except prime minister, with no masks because it's for plebs....
@@SpecShadow yeah Poland is a mess currently... TBF most of the world is right now.
“And the Monk is having Nun of it.”
I see what you did there, Ross.
there is also the quote mentioned in the video "oh the witch is gonna remove my poison. Wink Wink"
Well this is an unexpected surprise. Definitely NOT let down.
"Don't drink poison kids. When people talk about the Socratic method, that isn't what they mean."
I don't need poison, that line alone killed me.
Thank you 🙏
I wonder how many people didn't get the joke lol
This is what's called high brow humor kids!
“I was thinking of the immortal words of Socrates, who said: I drank what?”
Man Ross we get three game dungeons? This is like finding out that I got three king sized Reese's at the bottom of my trick-or-treat bag.
It's pretty good 😀
he'll yeah brother
Clearly dark magics are at work
Ross. Stop.
I'm getting whiplash turning so hard when I see a new vid so soon.
3 game dungeons in a row
a surprise but a welcome one
Now you've got competition for shocktober. Here we even get an after-party!
I have all your videos to watch still, now three from Ross...and one from Mandalore!
It is going to be a long.......night.
Man, smells like tick comments over here
and this one's in a 4:3 aspect ratio, looks like something's being foreshadowed
*a surprise to be sure, but a welcome one*
"Some of you may want to avert your eyes for this next part, it gets pretty graphic." is not something that I would expect someone to say seconds before a monk planks off the side of the hill while making stubbed-toe noises.
That's pretty much what I thought. He leapt down a gently-sloping hill. It wasn't a cliff. There wasn't even any water at the bottom he could have drowned in. There was nothing. How did he die?
@@KdogPrime Broke neck or crushed an artery maybe?
@@KdogPrime Died of Shame
@@KdogPrime It must've been a pretty graphic way to die.
despite ross sarcasm, i think he was right in the warning, since suicide is a heavy theme
In the running away with her ending, it's implied that she kills him if you run away with her, since the ghost earlier on said you will die by your own dagger, and he sleeps with it under his own pillow
Huh. So it’s a warning with multiple layers…!
Either literally, your possessed fiancé uses the dagger under your pillow to kill you,
Emotionally, killing the possessed woman either kills you with a broken heart of your own making, or you’re stricken with enough grief to warrant suicide,
Or you kill yourself, and possibly the rest of humanity, because you were way too passive to get in the way of the final big bad evil guy.
Way to go, _Nick._
honestly i thought this meant that he would kill himself, which he does a lot in this game
@@MangasColoradas941 He kills himself with a poison, not his dagger.
So the ghost guy tells him he'll die by his own dagger, and in the girl ending he sleeps with a dagger under his pillow forever. I'm guessing the posession made itself evident at some point in the future
maybe it was a pun and he died next to it
Oh good catch...
@@notarabbit1752 Oh I get it, "by" his own dagger, as in beside his own dagger. Not bad. Good catch.
Or maybe he accidentally cut himself on it tossing in his sleep. I’ve heard of people accidentally shooting themselves in their sleep with firearms they keep under their pillow or on their person when they sleep, so bleeding out from accidentally cutting yourself in your sleep isn’t out of the question
Or it could be the other ending, where he killed the girl and then himself out of grief. The other prophecy was that he'd bring around the end times, and that sounds like the ending where he lets Fabian live.
Prophecies and multiple endings don't get along too well.
"Because she doesn't care that you have a basement filled with bodies. So that means it's gonna be okay and you can be with her, right? Well, no because you don't wanna be with a woman who doesn't care that you have a basement secretly filled with bodies."
The tragedy of my romantic life as succinctly as a double tap.
Paraphrasing Groucho Marx:
"I refuse to date any woman that would have me as a boyfriend."
Day 435: The mold has consumed Ross, it has taken over him. What we see now is just an over productive, spore ridden mush of mass, flesh, and hilarious dialogue to good games
It is approaching its final form.
If thats the case, where can I get some?
Hm
I'm kinda ok with that. What is a "man", anyway?
@@Yusuke_Denton something about secrets in a pile shape, and also misery might be involved
I want to hear a conversation between the Herbalist from Daemonica and Yo-yo Kid from Veil of Darkness.
"A putrid ulcer claims every clean thing..."
"Dad says it's the Pale Prince's evil soul reaching out and touching his children!"
"Hey mom, can we get some witcher?"
"We've witcher at home."
Witcher at home:
The Witcher 3 sidequests if it was an entire game made in an alternate universe where the Witcher didn't exist but somebody described the basic premise to a game dev while drunk.
Jesus, Ross. Save some videos for the other Holidays!
Don't listen to this man.
This is the ONLY holiday.
Leadhead, sorry to annoy you but I love your shit
:)
what is this, a crossover episode?
Soooooo. Moar!
whats good leadhead
Holy shit Ross, you're absolutely spoiling us.
Fun fact about Diablo's tragic ending: originally, the developers were just going to have him defeat Diablo and essentially live happily ever after, but the CGI department of Blizzard added the twist-ending which Blizzard North ended up liking and became the basis of Diablo II's story.
Makes a lot more sense too. A powerful human slays the incarnation of a demon and *tries* to contain it. He fails and the demon, along with his brethren continues to reincarnate and corrupt humankind.
I never really liked the ending of Diablo 1 or thought it made any sense. I mean how do you go from defeating a demon to deciding to shove a crystal into your skull to contain it? Wouldn't that kill you? Why would you think of shoving it into your skull? Wouldn't contain it just involve holding onto it? But hearing that the CGI department was involved makes sense. Artists are not known for logic.
I thought they hated the ending, and their just wasn't enough time to fix it?
@@DemonicRobots They originally hated it, but it grew on them based on what David Brevik said.
@@GeorgeMonet Diablo was capable of corrupting Lazarus and turning him to his side, along with many others. His influence was strong when he was contained in the soulstone, why wouldn't he be able to corrupt you when he's *freed* from the confines of the stone and in a body he controls?
He's literally powerful enough to warp his prison into a hellscape dimension and you're shocked he can fuck with the mind of some warrior to play with his pride and make him believe he's strong enough to contain a prime evil's essence?
I think their logic is just fine, it's yours that's off.
The Game Dungeon is my favourite series. It's the best thing to put on when you just want to watch something relaxing.
I occasionally go back to Dungeon Siege. He just enjoyed that game so much.
@@LuminousLead I go back to a bunch of them. The Crew and The Black Mirror are my two favourites though. Ross is just so entertaining.
Ross's Game Dungeon*
I think it's my favourite series on RUclips! Plus Ross is such a genuine, humble guy, it makes it even better.
"Can you imagine dying, coming to some light at the end of a tunnel, and the first thing you see is some guy saying, 'WHERE'S MY MONEY?!'?"
I don't know why but this kills me everytime.
I love that you cover early to mid 2000s games. many of them have a certain atmosphere or touch to them I like, I cant really put my finger on what exactly it is. maybe its just nostalgia, reminding me of the games I played in my early teenage years
I have a feeling late 90s-mid 2000s nostalgia is going to be huge soon. It's already ramping up here and there.
@@immortaluglyfish2724 We're gonna have '2000s' themed dress up days at school and work and I can't wait to see it
Same, there's a certain level of calm-grit that games from the late 90's and early 00's liked to pull off.
Late 90s to early 2000s is when graphics got good enough to do pretty much anything but was still not expensive enough to prevent a lot of small teams from making mostly good looking (for the time) games.
There's definitely an element of nostalgia since I fall prey to it myself, but I think there's also a very specific "flavor" to many games from this time period.
A lot of them are very creative and willing to try new things, yet still made by an actual game development company which gives them a very different feel from the more unique titles of today, which are mostly indie/small teams.
Hot damn man we don't deserve this kinda output, but thanks all the same. Solid gold stuff as usual!
holy fk it's krinkels
Triple kill!!!
Kill-tastrophe.
Unstoppable.
Rampage.
Killionare!
yes I did just mix unreal and halo fight me
@@revolutionstudios5052 Only thing wrong is that there is no quake 3 in that mix.
@@revolutionstudios5052 Yoink! Killjoy. Revenge! Running Riot! Gained the lead! Invincible! Killing Frenzy! Inconceivable! Un-frigging-believable! Kilimanjaro! Killtrocity! Killtacular! Killpolcalypse! Last Man Standing! Hail to the King (baby)! Game Over.
That's all the Halo ones I can think of to add. Any more? Team Fortress ones as well, preferably from all three games (counting the original Quake mod of TF1)
I love how the main character hangs the guy AGAIN under his stairs. Like, he didn't have to do it, but he did it anyway. What a dedication.
THE MOLDFATHER HAS BLESSED US WITH CONTENT! THREE WHOLE VIDEOS OF CONTENT! ALL HAIL!
Ah, another game dungeon. Now things are starting to make sense. More later
Admiral!
Thanks, Admiral.
I see TJ here was on vacation for a while. Now things are starting make sense. More later
you've been saying it wrong the whole time, admiral.
Goddamnit Admiral, it's been *25 years!*
Holy heck, Ross is SPOILING us absolutely rotten.
Future generations will look back on these as the glory days
This may be the first moment in 2020 when anyone has said that.
The engine used was 3D GameStudio, I'm very surprised they pulled off these visuals with it.
Oh my god another one!! Ross single handedly making 2020 worth surviving.
We are truly blessed
Amen!
Ra Ra Rasputin, walked into the Mayor's scene.
He got a glass of poison with wine.
Ra Ra Rasputin, great with herbs but not too keen.
He drank it all and said "I'll be fine."
Awesome. Just awesome.
I like how the Blacksmith ends up becoming the head of the town guard.
I like how the life meter looks like a testicle
@@zyrkugilgamesh That's not what testicle is supposed to look.
@@adenowirus It is now.
I've got lifemeters of steel!
@@zyrkugilgamesh you should probably see a doctor if yours look like this.
The main character in this game is basically Garett from Thief, before descovering there are other ways of getting money from people, when he decided it is better to use poison in other applications, rather than drinking it himself. All the signs are there, the skulking around at night in medieval villages, carrying corpses around, daemon and dark worship, ancient evils, ghosts and zombies (remember the orphanage?) , crazy barons, using daggers, hood, grey raggy clothing etc.
Too true.
Three Game Dungeons in the space of a month? Did I fall into an alternate universe that's the same as the old one except Ross uploads more often? Because I would be amenable to that.
not just the space of a month, in the space of a week.
I really wanna see Ross do one of these Game Dungeons on E.Y.E: Divine Cybermancy. Which is like a combination Deus Ex, Warhammer 40k and LOTS of psychedelic drugs.
Yo man, you got any brozoufs ?
@@Gatorade69 Nah, but my legs are okay
And Brouzouf.
Where is Ross?! What have you done with him fungus Ross!?!
Who cares, fungus Ross is getting shit done! Lockdowns are coming back and I need new freeman's mind to calm me down. Long live fungus Ross!
Tbh if Fungus Ross can produce content this consistently, I think I prefer him.
The Last of Ross.
What’s going on with this “fungus Ross” character?
hey Ross at 23:33 the choir sounds VERY similar to the one used in the track for the Chozo Ruins of Metroid Prime. I think that's using the E MU Proteus 2000 presets, the Orbit 3 specifically.
There's a channel called "Synamax" who does a deep dive into digital instruments and he's uncovered an immense amount of samples and methods that were used in Metroid Prime's soundtrack production, even going as far as to use those samples to create new songs.
He has a series called "SYnth Sherlock" that i think you would absolutely tear into.
Three game dungeons in a week? All over 30 minutes? Did Christmas come early this year?
No but Halloween came thrice. So much for NNN.
Given how Ross is I think is his Christmas gift to us since for him Halloween is his Christmas
TOO early, if you ask me. They were trotting out the Christmas stuff before Halloween was even here. As far as I'm concerned, we need to go on the offensive, and push Halloween into November. Take back some of the territory that Christmas has conquered. The REAL War on Christmas starts here.
Monica's naughty sister who has tattoos: Daemonica
Sounds hot.
Patrick Star: Booooo
Three game dungeons in such a short time span? Thank you, Ross!
"Stay tuned for a First Person Shooter with great music"
Gee, that really narrowed it down. Thanks.
I feel like it will be Painkiller. But who knows, maybe Unreal Tournament.
@@KingLich451 It's not Painkiller. Civvie has not tackled that game.
@@Nevermore2790 whats that got to do with civvie
@@KingLich451 Ross hinted ever since August 2019 that the Game Dungeon episode, supposedly, after the follow-up is a game Civvie tackled. At some point, he did hinted that, it's gonna be an FPS game that Civvie tackled, and it will be a complement on his take. Then, at the end of Sonic Heroes, he said that it's an FPS game with GREAT music that is NOT Unreal, and it's gonna be good.
@@Nevermore2790 interesting. It would be nice if it is Postal 2, lol.
Yep the *mayor's* wife was definitely picking herbs. With a soldier there. . . Who walks off after you show up. . . Definitely not anything else :]
Also Ross plEASE ITS Brōōch
Sounds the same as "roach" Ross!
Makes me think of Divinity Original Sin, where you can have a dog analyze the mayor’s wife’s panties and discover it has the scent of multiple men in the town except the mayor himself.
Potion Seller: "You are too weak for my strongest potions!"
Nick: "But I came here to drink your strongest *poisons* though."
Potion Seller: O_O
First came upon this treasure of a channel when I was 14, and got hooked on your content. Damn, I’m ashamed to say I haven’t been keeping up with you, I forgot all about your channel till this vid showed up in my feed. This is such a nostalgia blast.
Seriously though man, thank you for all the content. Been sitting here trying to put into words how much I love this channel, but it’s hard. Time truly flies, didn’t even realize those awful granny point and click games were posted 3 years ago. Damn, thank you for making my past and present a little better, I hope you keep doing what you love, peace!
Now you can binge the vids.
@@Skarwind thats exactly what I've been doing ;P
@@fatloser4303 Don't get too used to it; Game Dungeons are rare occurrences (well, except right now lol) and by stepping away for a while you spared yourself the agony of having to wait for them.
when i was 14, there was no internet!!!
I really think this game has "Town Doctor" confused with "Crazy guy loitering in a parking lot with an 'End is Nigh' sign."
no difference
"Do not drink poison"
"Don't tell me what to do!" *GLUG GLUG GLUG*
BLUHHHHHHHHH!
*YOU'RE NOT MY DAD, ROSS*
Maybe we should have officially prohibited wearing masks in public places?
38:53
This is the game telling us she kills him later.
When you talk to the first ghost in hell or whatever that place is, the ghost tells you that you'll die by your own dagger.
So, she takes the dagger that you sleep will and kills you with it.
Or he dies in his sleep, of old age, beside his dagger.
@@morebird4318 "The last life your dagger will take will be your own" seems pretty literal
@@evelynnfox6069 i missed that the first time around. It also lacks irony :(
Also corn didn’t come to Europe till 1493. So if this is the 1300’s then this isn’t just flriting with anachronisms, it’s in an abusive relationship.
I see a correlation to his demise being prophesized and at the end hiding his own blade under his pillow every night with a demon-possessed wife
That is actually a great touch and might reveal which of the endings would be the canon ending. Geat catch.
You seriously need to check out Lighthouse: The Dark Being, if you feel like doing another obscure forgotten Sierra point & click game from the RAMA period. Jules Verne meets H.P. Lovecraft (PC Gamer's words, not mine), alternate dimensions, fantasy-horror... You get the idea. It's certainly flawed, but it's got some cool things going for it. Mainly the super creepy opening that sendes chills down my spine to this day, and the eerie world design after the opening.
This game has the best kind of visuals. Good enough to not look janky, low-fi enough to leave a lot to your imagination. Immersion 200%.
I like how at 18:42 the game dialog earnestly describes that the herbalist performing some folk-medicine to cure the protagonist of the poison, while Ross describes it as her bullshitting him. XD
It's called bloodletting and was the go to cure for pretty much EVERYTHING in the middle ages...Got a fever? Bloodletting. Got the black death? Bloodletting. you're insane? BLOODLETTING! They honestly thought that if they removed enough of the "bad" blood from a persons body it would cure them but more often than not it ended up killing the person later on even if they survived the bloodletting as the blood lost was usually what was keeping X ailment at bay.
Hey, ross. Thanks for all the content lately. you've helped me through a lot of rough patches in my life and have been one of the few constants. I started watching your content around episode 20 of freemans mind, i've rewatched it about 3 times and i laugh every time. Thanks for being awesome, man.
Just use Dia de Muertos as an excuse to keep going with the scary motiff. On December, use Krampus as an excuse. So on and so on. Just find whatever tradition fits the current month.
I still use a 1280x1024 monitor in my 3-monitor setup, specifically to watch videos while I do other stuff. Gotta say I really appreciate you making these episodes in a resolution that fits the game. I've watched far too many videos on retro games with black bars on all sides of the video thanks to the game being in whatever aspect it is and the video being 1920x1080
For some reason the best way I can describe Nick is that he's a fucking Gengar. He's brushed death so many times, talked to ghosts and drank so much poison he may as well be a pokemon.
I suddenly want a mod of this game with only Nick's sprite replaced by a Gengar. ...In the same outfit, though. XD
Ross I am just SO FULL of your love right now I couldn't take another bite. What a happy Halloween this has been.
Finally, I can stop re-watching the same 69 other game dungeons and get some FRESH dungeon sauce right into my VEINS
Ross: Five months without a Game Dungeon.
Also Ross: Three Halloween episodes.
With _that_ level of poison resistance , Nick may have a drop or more Argonian blood
He's probably half-dwarf or something. Dwarves in DnD had poison resist in various editions.
DUDE, I love your channel so much!
Why the hell it wasn't recommended to me.
Gonna binge watch it all : D
Right as I was finishing up the Secret World episode. Perfect.
Last award should've been "Mithridates' Touch."
Y'know, instead of Midas' Touch? Mithridates, the Poisoned King?
Nice.
That was a good one.
Damn i love rewatching old Game Dungeons, one of my favorite pastimes.
2:24 Ross hovering over the Rat at exactly that moment made me think he was giving it a backstory.
I liked Nival Interactive's "Evil Islands" for the "village at night" vibe. There are 3-4 different towns that all feel the same creepiness/comfort at night, aided by what was good music imo.
Shame that game's multiplayer servers died, that game was quite good and ahead of its time in many ways
I was so bummed out when sequel was cancelled.
Legends of Daemonica: Farepoynt's Purgatory.
If I remember correctly story was a dark fantasy version of Shrek. (I shit you not)
Nicholas was hired/captured by some Duke/Lord and put on a mysterious island with another "magic" users, mystery arts practitioners and magical creatures. Like witcher, ghouls, etc...
And he had one night to escape from that island.
Some gaming journals promised - improved battle system. Enchanced Alchemy (my favourite). More NPC (I remember screenshot of a woman with a small child, who were accused of being a witch). Puzzles, dialogue choises that affect relationships with denizens of this island and ending.
Shame first game had a small (not cult tho) following. Sales were poor, but sequel WAS developed. And boom - cancelled.
If I'm not mistaken the same developers made Inquisitor. Fantastic rpg with the same fate as Daemonica, but at least it was released on GOG.
Dang, that sounded awesome if it came out.
Russian fan of Daemonica here. Despite the fact the game is not widely reknown, it has some loyal fans, around hundred at least in VK (Russian counterpart of Facebook).
I am really upset about the absence of the second part. Daemonica is a unique game, in my opinion, close to Disciples 2, Witcher 1 and maybe Darkest Dungeon in spirit.
I've said it before. I'll say it again. This is my favorite youtube series. I've watched so many of these so many times.
Never stop. You're so great!
When we're talking about the 'village at night' vibe, I always think of The Witcher 1. This game reminded me of it a lot.
Had the same thought tbh, maybe one of the reasons this game looks honestly pretty cool. Its like a prototype witcher 1
the amount of game dungeons coming out recently is really making my quarantine alot more enjoyable. Thank you, Ross :)
I just keep coming back to this video, it takes me straight to my youth, games with low sound quality, low texture quality, low polygon models, weird mechanics sometimes, hours nd hours of our lives put on a simple video game, from school straight to the pc, I miss that era so f*cking much
Another anachronism is corn. Corn is a new world crop.
"Annnd that's the game! Nick's an idiot!"
... words i say to myself everyday after drinking my favorite poison.
I actually like the 4:3 look in older games anyway. No need to stress, getting 16:9 to work.
"Who keeps dead bodies in their house and _doesn't_ lock the door? Not me!"
Uh, Ross...you didn't exactly deny having bodies...
See his Invisible War episode, where he was having a blast stuffing bodies in dumpsters.
Or just, ALL, of the cult simulator video.
Baldur's Gate 1 has incredible night vibe, thanks to its soundtrack and great sound design. Nashkel is a great village to explore at night. You always feel like there is something sinister going on behind the scenes, and in that game it's totally warranted.
I accidcently resumed watching this wid in 0.5 speed. Hearing, Hey! It's The mayors wife! While sounding totally drunken was priceless :D
Surprised by the quality of the writing in this game. The dialogue has a good feel to it and the characters don't feel 2 dimensional. Thanks for the post-Halloween treat Ross!
Quest for Glory V Dragonfire has EXCELLENT night village vibes. Awesome Greek music and the feeling is so soothing I found myself just walking around town at night for the feeling it gave.
These murder mystery games always make for some of my favourite Game Dungeon episodes.
This can’t be hell if we get three videos this quickly! Kudos!
Has Ross turned into a superhuman or something this is like the 3rd upload of game dungeon in a week I'm concerned and extremely happy.
When your so deprived for more game dungeons you start going back and watching the old classics :)
why are you commenting this hear
@@dontspikemydrink9382 because I can
For that "great village at night vibe" may I suggest you take a look/listen at Siege of Avalon;
it may be a castle setting but the music is beautifully melancholic.
It was one of my first RPGs and still like to listen to the soundtrack every now and then.
On the SF side the town at the beginning of point-and-click game Universe had a great night time vibe to it.
Another great village vibe is in the very first Witcher game.
The vibe the village gives me is that of those old tungsten lamps I'd see as a child. I'm not sure if it was just mentality of the world being simpler and whatnot, because those were still some rough times for me, so I can't say I have fond memories of the times those lamps were used. Still, it makes me feel nostalgic, for some reason; I do have this fondness for the times I didn't know the world was so fucked up and all I knew was what I could see around me. That orange-tinted lighting makes me feel very comfortable and I'm considering hanging a medieval torch on my wall now.
2:59 “*You’re* life is about to end right here!”
oof
This is the best series on RUclips. Thank you for making these great, entertaining, and in-depth reviews!
There’s a major breakout in the dungeon, all the games are escaping
I cannot confirm or deny that Daemonica is, in fact, giving ross "That Torque Feel"
"huh, I don't remember watching this one.. but.. wait.
Another upload?"
Never stop surprising us, my man.
Hahaha
Getting the sense that there's more up with the Mayor here then "Sleeps around". The Blacksmith's constantly refering to his sick perversions and the fact that the Mayor is trying to destroy medical records seems too extreme a reaction to just "He cheats on his wife". One thing that stood out to me reading the dialogue is that the Blacksmith both refered to the Mayor's Wife as "Young" but said he lacked interest in her because she was "Too old".
Also the medieval politics with the Papacy being in the pocket of France makes a lot more sense if you understand the historical context of the Avignon Papacy. The extreme amount of control France exerted over the Papacy during the 14th Century was one of the most pressing issues of the time, and almost lead to a Schism.
THREE?! Ross doing his best to turn 2020 around all by himself.
Pathologic 1 and 2 both have phenominal "village at night" vibes. They're more of a town at night though.
You can keep making Halloween episodes as long as you want. I'm here for it.
"FPS with great music"
Do you have the slightest idea how little that narrows it down?
When Ross didn't say he forgot about Halloween, I was kinda confident Blood was gonna be our Halloween game. Now I literally have no idea.
@@arciks11 I hope not, Doom clones bore me to death
i'd vote for Painkiller or Serious Sam
The only one that jumps to mind is Halo.
@@DiegoTan66 same. super fun to navigate non euclidian interdimensional bases for hours on end right? super fun.
He's on a spree. Maybe the mold is affecting his productivity.
Sure it's all good now. he's being super productive and active NOW. However I've seen enough scifi horror to know he'll just mutate into some funginoid monstrosity that kidnaps people to either use as fertilizer for more mold people or consume so he has enough food to bud off copies of himself, which by that point any higher brain functions will be slaved out to his need to kill and consume.
Before you know it he'll be shouting at how the red ones are faster and that he needs more guns.
Someone call a burn team and torch his location.
What is the mold still a thing?! That was 2 years ago wtf
I liked the evenings in the capital city in Dishonored. Didn't have the best ambiance/music, but I could almost feel the stench of plague, sewers and religious facism as I sneaked around guards and rats. Also, there was that crazy grandma that I couldn't ever tell if she was going to kill me or serve me a lasagna. Or both.
We've had a lot of content lately. It's awesome. Thank you.
Your work is like every drug and every type of pizza, all at once injected straight into my senses. I love it.
"The herbalist saw you coming in her dreams."
Dare to dream, I say.
Games with good night vibes (part 1 of 2 or three as it's really long):
*Tomb Raider 3*
The London levels begin and end with a rainy night above the city streets and it's all good, whether the gamma is set to 8 or the default darkish 3. Besides the rain effects, city lights in the distance for the skybox and the lighting of the alleyways, empty buildings and the Thames flood dam plumbing you explore, the sound of the howling wind ambience track from Antarctica later (also from Tibet, the Great Wall, Greece & Egypt) as an edited version for those two levels that adds speeding motorbikes, general traffic, and what sounds like either a steamboat or a chuffing train. The levels in Aldwych, the Natural History Museum (actually meant to be the British Museum), sewers and the zone boss's air ducts all have this "sneaking around abandoned places in the dead of night" feel, helped a lot by the music picks, such as A Long Way Up, Geordie Bob, or Mind the Gap (sewer version).
The best part is that the lights in the street/canal by the Thames docks are out, so you have a black abyss which on PC, has a good use of Hall of Mirrors glitches by giving the impression Lara is dizzyingly high up. I like to deliberately jump into the abyss just to savour the effect when playing Thames Wharf.
Antarctica itself goes from summer (daytime all the time) to winter (constantly night) by the final boss, and while it's very brief since it's during your escape, the snowstorm, south pole ambience track and the full moon over Mt Erebus really sells it.
The expansion pack Lost Artefact even has a deep sea diving level at the tail end of dusk and a zoo level on the coast with another full moon lighting up the English Channel, but the Lovecraftian night sky from the final level takes the cake: it looks like a cross between Xalax from Lego Racers 2 and Xen.
*Marathon 2: Durandal*
The main setting for a lot of maps is night with a view of the alien Citadel you visit later (not that one) overlaid against Lh'owon's (la-hoe-won, with a rough, throaty accent to make it sound alien) second moon, which you also visit later, sort of. The whole thing looks hand painted with a lot of red & purple auroras, plus the sounds of the wind or any nearby water or lava adds to it. The Metroid esque "ticks" you see flying around also call out to each other on certain maps using loon owl sounds.
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*Halo: Combat Evolved (XBOX VERSION ONLY)*
I can only guess that the version of Halo 1 you played was the crappy PC port by Gearbox software (which serves as the base for Halo Anniversary for 360 & CEA MCC on all platforms) but either way, the skybox of the desert at night on the Truth & Reconciliation on the original Xbox Classic version is solid gold blessed by Mephiles of the Dark.
While on PC/Anniversary Classic mode you can see more of the ring which I do sort of like and remember fondly, ironically due to the very lighting or shading error that ruins said skybox, I grew up more with the original game I just adore the way you see the Halo ring in shadow, with light barely showing the edges of continents in the distance and the edges of the ring itself, with the brownish desert below the mountain the level takes place at stretching to the curved, black horizon.
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On the spooky side of things, we have the foggy night-time swamp where we meet the Flood later in 343 Guilty Spark. It has a strong "woods in the rain at night or dusk on a particularly stormy day" feel, not helped by combat forms you can glimpse skulking just out reach while still appearing as friendly contacts. The ambience once you enter the quarantine lab is even scarier.