I think it's inevitable that we'll eventually have everything in full RT. As a developer, I welcome the day this become reality because for me, it means not having to worry about ways to "fake" things. I think for now because it's so taxing on hardware and doesn't provide the massive leap in quality that users would expect it to (many reason for this), it's never going to be that appealing unless someone has the hardware to use it without being penalized too much in FPS. As for why it doesn't look as massively superior as it should... that all has to do with the amount of rays per pixel that using path tracing in real time currently allows. When rendering for 3d without the requiring for it being in real time, we often use hundreds of rays per pixel to get the most amount of detail possible. Current hardware supports anywhere from 1 to possibly 15 rays per pixel in real time with performance penalties increasing exponentially. Even 15 rays per pixel results in a noisy image which than has to be "denoised". NVidia has done some incredible work with their AI based denoiser to improve the quality but it's still nowhere near as clean and detailed as having a proper amount of rays. What will the future bring? Well with any luck, we'll eventually have hardware that is tailored made for raytracing in real time which won't rely on AI denoising at all and will instead allow us hundreds of rays per pixel of detail all at blazing framerates allowing the AI cores to focus on tasks. A good general rule of thumb is to look at CG today and expect games to look like that 15-20 years ahead.
@@terrythegnome2408 The implication is that because you can't use DLSS 3.5 (with framegen dedicated to among other things, less noisy path tracing), that you will have absolutely abysmal performance, and less graphical fidelity. You can see it in the very charts shown in the video. RTX 3090 runs at sub 40 fps in this game at 4K. Your 3090 can do ratracing with path tracing, it just lacks the dedicated motion vector Tensor pipeline the 40 series have (as well as a bunch less Tensor cores), so you will have bad performance + potentially bad denoising with artifacting when using DLSS.
I don't get why people complain about full RT, like YOU DONT HAVE TO USE IT, it's almost purely for those who have a high-end 40 series. Treat it as a marketing move, worked on me, I upgraded to a 4070 Ti a year ago so I could play with path tracing in Cyberpunk. If you can't afford it you can't afford it, on top of my day job I took extra hours after work doing doordash so I could buy it.
@@c523jw7 Funny how that works, and those people are angry at everyone else who has the tech, calling the tech a rip off and anyone dumb for getting it, just because they don't have it. It's crazy how people act with gaming. FG was a good example, got slammed all year long as "fake frames" and then it became widely available and those same people now call it performance.
Same here, regardless of RT support. Was it just me or was the DLSS image just different, but not better than RT OFF? I noticed that pair of Lotus flowers just vanish when the slider passed over them. How is RT allowed to simply delete objects that have already been rendered? 🤔
it looks like the game has about the same amount of graphic intensity as Cyberpunk with full RT; being able to reach almost 70fps on 4070 with DLSS-Quality and full RT is actually pretty good.
@@DravenxEyeless Bad implementation.Rt AO, not shadows and SOME surfaces, but no water or fountain, which in first location and what is all is very expensive.
When nvidia shows graphs like that, they are trying to say that frame gen is the norm and that you should be using it. I sort of agree, as long as the gameplay is fine and it looks fine.
" frame gen is the norm and that you should be using it" Unless you are one of those broke ass gamers who gave nvidia $2k for a 3090ti BARELY 2 YEARS AGO and do not have frame gen unless, funny enough, AMD version is included in the game. Totally their fault for not buying a new high end nvidia GPU every 2 years.
@@blackcaesar8387 your unhinged rant makes no sense, first of all, anybody who's spending 2K on a GPU and is willing to do the same after 2 years is clearly not broke. Secondly, AMD ain't providing frame gen on Nvidia GPUs to save them. They are only doing it so that game devs take them seriously since no one would put FSR 3 if it was exclusive to AMD GPUs. Besides, most implementations of DLSS 3 are better than FSR3 anyway so are you that FSR 3 is even directly comparable ? Is it just you or all Radeon fanboys have this level of brain rot ?
@@DragonOfTheMortalKombat Actually.. FSR 3 FG well implemented is pretty good, even 4060 owners are using FSR3 FG in some games because it takes less VRAM and gives more performance. Facts.. just watch Daniel Owen videos about it. DLSS FG is really good but in low tier cards it gives less fps.
@@DragonOfTheMortalKombat Lol... It's been a while since I sparred with a rabid Nvidia fanboy. My last 3 GPU purchases have been 750ti -> 1070ti -> 3080. The only thing I have ever bought from AMD is their CPUs, and maybe 1-2 laptops with Radeon graphics back in the day. Secondly, the word 'broke' clearly went over your head as I was being sarcastic (since Nvidia thinks we should buy a high-end card every gen to get their awesomeness). by the way, 3090ti launched same year and barely 6 months before 4090. at a higher msrp. My previous post was basically saying that technology that is currently locked behind new gen hardware, SHOULD NOT be considered as 'norm'
Just built my RIG. x670E,7800X3D, 4080 Super, 64GB DDR5 ram, Lian Li cooling complete. I am READY for AW2 and the future! At least until the end of 2025…..I hope
A question guys,why is there such a huge difference in that particular game between a 3060ti and a 3070?I saw some benchmarks and at the same setting there is a 15 fps difference between the cards.
Hi Digital Foundry, you gotta make comparison of FF14 before and after dawntrail update. The flickering of all of the foliage are gone. the Hair Textures are now very hires. and some of the surface now has proper metalness to it. I can't make it since I didn't prepare to record before dawntrail. Thanks.
well worth, these days with 20fps you can play game. 30 with dlss that looks better than native res., FG 50, litlle bit of overclocking, gamepad and there you go. Well worth over playing with high fps on high refresh screens and you have much more time to admire reflexions between two input lags..
not in this game, it seems you have to hit certain timings for the boss battles, so everything that can cause lags should be turned off, i personally will be playing at 100-140 fps.
6650xt is a DOA card. 4070 is super worth to buy. For 1080p is worth even 4060, 4060ti/ 4060ti 16GB and all 3 cards are way better and future proof then crap 6650xt. RDOA is an obsolete architecture, AMD need to change that junk
This would make for an interesting video. As a new PC gamer i don’t know what it even is, if i should turn it on/off and what it would even effect (gaming or otherwise) if I play with that setting?
the RT that nvidia used there is actually full path tracing, which is only suported by 40 series, that is why 30 series all perform this bad. so guess why nvidia would do this? To sell more fucking 40 series cards ofc :p
Ray Tracing Global Illumination lighting is the only form of Ray Tracing that honestly makes a huge difference in games meanwhile shadows is a super big waste of resources because standard shadows look sharp and very good already, and then reflections is secondary to lighting but again not all games look good with Ray Tracing reflections unless it’s something like SpiderMan 2 on PS5 or Cyberpunk 2077 on Pc…………
@@RicochetForce When Sony announced PS5 Pro optimized titles, they also talked about "full ray tracing", but it was not path tracing, but something worse without any ray-traced global illumination.
@@RicochetForce Yeah but it is one data point suggesting that companies may play fast and loose with the term "full" ray tracing since it hasn't got a specific definition, unlike "path tracing". Normally Nvidia has no problem saying "path tracing", so them switching to more vague terminology here is somewhat suspicious.
@@Z3t487not even an Rtx 4090 can barely get 30fps at native 4K and even at 1440p without dlss or something it’s simply not gonna be able to get anywhere near 60fps as the devs don’t optimize anymore and instead mainly rely on upscaling to make up for the lack of performance optimization. We literally went from Native 4k gaming last generation with razor sharp clarity even on a 6 teraflop XboxOneX and now We get 720p resolution with blurry TAA games on Consoles that are more than twice as powerful, and not only Consoles but even Ultra powerful Pc Gpu’s now need dlss or fsr to get satisfactory performance and many games still look blurry compared to years ago
Caustics are very hard to render using path tracing, they are using some some hybrid renderer. My bet is on metropolis light transport. No way they are doing caustics on that scale with path tracing. The whole scene would blow up with firefly artifacts.
I think It can be hacked together in a limited cheap fashion like how blender's cycles does it using "manifold next event estimation" for shadow caustics
MLT is path tracing, so if they're using a hybrid renderer then it's not MLT. They're likely doing NEE for the main directional light source, or using ReSTIR.
@@jcm2606 I doubt you will find mlt implemented in a real time path tracer Even for production offline renderers very few animation studios actually use it it's extremely slow and introduces random noise between frames Most stick to regular unidirectional path tracing but it's still proper path tracing though
@@TurboMintyFresh 3070 is crippled by low vram amount, i think you will feel it more and more with the upcoming games which is unfortunate, the card has serious power but cant use it.
Halfway through this video I was like "Why the Hell am I watching this😅" I don't know what they're talking about and I don't really care but I am excited for the game
Yeah and you can always go 1440p or 3440 x 1440p as well. You will claw back some good fps that way. I think the 4080 can do 4k but your easily comfortable at the 3860 1800 or 1600p range.
DLSS is required for 4K60p? It seems that PC gamers must accept that nVidia RTX products are AI accelerators repurposed into consumer GPUs. DLSS is artifically providing the high framerate, not rasterization performance. Lastly, this demo shows that RT provides a different image that's arguably better or worse depending on who one asks. It seems we're witnessing the diminishing returns that so many have predicted with RTX architecture with 60 fps targets.
If you look at the hardware charts from the 30 series and 40 series, they are literally the same in power, the biggest difference is that the 40 series has AI cores. So all this AI stuff isn’t just some free FPS boosters, it’s a cover up for devs to put even less work/optimization into games.
I don't need to care cuz im on ps5. Dunno if ps5 version will have this, but either way. As long as the game is fun, I don't really care if it does. Either way, it's still graphically great whether it's RTX or not.
@@Somebody374-bv8cd they just came back shilling a patreon selling AI "art" and making a paid mmo server lmao, they said they'll still crack games but it won't be for a while as they aren't interested in any other game currently other than dragon's dogma 2 but even that one they won't crack because they said capcom removes denuvo after a while. so capcom has been whitelisted.
Current ray tracing and path tracing techniques are too naive and not worth using at all. We need new, novel and performative solutions in that regard. But truly, the holy grail for a better image quality has have been out there for many years already and we can't seem to have it figured out, the HDR landscape is still a mess
They keep showing it in the wrong places, for example cyberpunk 2077 overdrive mode only showed reflections which didn't differ from the original RT mode
Because to people like you running a game at 60-100 fps using full on pathtracing is somehow "crap". 5 years ago we thought full pathtracing for modern games was unfeasable. And here we are , having people like you complain about 60 fps using miracle Hardware and software solutions. Thanks for the second hand embaressment.
Can anyone tell me if my Lenovo legion 5 rtx ti 3050 LAPTOP can run this at 60 fps? It's 4GB RAM but I added 32 RAM but not vRAM. OR should I play this on ps5?
Thats makes no sense. Power pole and nimbus is in the game but thats because this is the og, it wouldnt be a reference when goku is based on this. Son goku is literally japanese translation for Sun Wukong
DF: “ Let’s analyse a screenshot, because it is representative of the game”. That sounds like the good old movie reviews, which could ruin them. So far DLSS 3 is a gimmick and UE5 a fail. I am not going to buy another nvidia card, I just barely paid my 3080…
This is exactly why Raytracing is stupid... in some games especially a game like this, action RPG and you can't even tell a difference besides the water reflections while it cuts performance in half. Running frame gen in a game like this will be bad. Cyberpunk was a unique situation because you have city lights and windows, streets etc... Out in the wild like this on a action game will be pointless. Path tracing produces noise then Ray reconstruction gives ghosting... Smh
Wait wut? 4090@4k with dlss perf mode 1080p barely cracking 40-50fps without the "feik freimz"?😂😂😂😂😂😂😂😂😂 This is a joke look at the 4070 benches 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
That would mean all the gameplay they have shown up til now (which is ALOT) as well as everyone that has played a demo or at various game conferences has lied about the graphics/performance of it. Leave it to a Chinese developer to show everyone how to properly make a UE5 game look excellent and run smooth as well.
@@JT_No_Money yes and no. It doesn't mean they were lying. First of all, you don't know the system they were running all the gameplay footages, and that's a big factor. The team behind it has never published a game with this scale, why trusting and based on what? you forgot "A Day Before"? And my final point, a game is not just bunch of boss fights stitched together, it takes more than that and all they've shown so far is walking through jungles which is easier to make in UE5 and mostly boss fights. Have you questioned ever like what the game is all about? I would be delighted if proven wrong, because that would mean we would have a nice game at our hand, which is RARE these days
The issue with current RT is it's always inserted as an addon. Because of course the games are designed currently with traditional rasterized graphics in mind first. Once rt is more accessible, maybe with next gen consoles. Rt will be default.
There has been zero console footage released. If you think either console is going to have good performance think again. No console footage is a red flag.
Black Myth: Wukong has gone down in quality sooo much since its very first trailer released I am not even interested in it anymore. Game used to look absolutely photorealistic and now it just looks generic.
We must be watching different demos because I couldn't disagree more. It's the vast improvements in the past year or so that actually got me fired up for this one. Go back and watch early trailers that show far less dense jungle and village areas.
You aren't going to play a game because you think it doesn't look as good as previous gameplay shown even though the game looks phenomenal. Never mind gameplay. Let's just whine on about visuals even though they're clearly top-notch.
You must have watched the gameplay they’ve put out in reverse order because it’s only gotten better every time they’ve shown it since switching to UE5 and everything shown prior to the switch isn’t even close.
but the game looks stunning in both version
I think it's inevitable that we'll eventually have everything in full RT.
As a developer, I welcome the day this become reality because for me, it means not having to worry about ways to "fake" things.
I think for now because it's so taxing on hardware and doesn't provide the massive leap in quality that users would expect it to (many reason for this), it's never going to be that appealing unless someone has the hardware to use it without being penalized too much in FPS.
As for why it doesn't look as massively superior as it should... that all has to do with the amount of rays per pixel that using path tracing in real time currently allows. When rendering for 3d without the requiring for it being in real time, we often use hundreds of rays per pixel to get the most amount of detail possible. Current hardware supports anywhere from 1 to possibly 15 rays per pixel in real time with performance penalties increasing exponentially. Even 15 rays per pixel results in a noisy image which than has to be "denoised". NVidia has done some incredible work with their AI based denoiser to improve the quality but it's still nowhere near as clean and detailed as having a proper amount of rays.
What will the future bring? Well with any luck, we'll eventually have hardware that is tailored made for raytracing in real time which won't rely on AI denoising at all and will instead allow us hundreds of rays per pixel of detail all at blazing framerates allowing the AI cores to focus on tasks. A good general rule of thumb is to look at CG today and expect games to look like that 15-20 years ahead.
Black myth wukong gets path tracing.
RTX 30 series cards left the chat.
i don't have to turn it on
hey pathtracing in cyberpunk worked great on my 3090! Not sure if this is using specific methods only on 40 series though.
@@terrythegnome2408 The implication is that because you can't use DLSS 3.5 (with framegen dedicated to among other things, less noisy path tracing), that you will have absolutely abysmal performance, and less graphical fidelity. You can see it in the very charts shown in the video. RTX 3090 runs at sub 40 fps in this game at 4K. Your 3090 can do ratracing with path tracing, it just lacks the dedicated motion vector Tensor pipeline the 40 series have (as well as a bunch less Tensor cores), so you will have bad performance + potentially bad denoising with artifacting when using DLSS.
In such circumstances, usually 4090 is left alone in the chat.
@@ZenzDeluxe right so its works less optimally and at lower resolutions to get decent perf.
I don't get why people complain about full RT, like YOU DONT HAVE TO USE IT, it's almost purely for those who have a high-end 40 series. Treat it as a marketing move, worked on me, I upgraded to a 4070 Ti a year ago so I could play with path tracing in Cyberpunk.
If you can't afford it you can't afford it, on top of my day job I took extra hours after work doing doordash so I could buy it.
Gatta do what u gatta do!
Thank you! It's an option! Some people are just miserable lol.
If you don't have the tech your angry. That's all it is.
@@c523jw7 Funny how that works, and those people are angry at everyone else who has the tech, calling the tech a rip off and anyone dumb for getting it, just because they don't have it. It's crazy how people act with gaming. FG was a good example, got slammed all year long as "fake frames" and then it became widely available and those same people now call it performance.
monopoly might be a good reason? so we gotta fine nvidia with a 5 million dollar fee. haha, that will get a chuckle out of jensen.
I can't wait to play
I can wait to play.
Same here, regardless of RT support. Was it just me or was the DLSS image just different, but not better than RT OFF? I noticed that pair of Lotus flowers just vanish when the slider passed over them. How is RT allowed to simply delete objects that have already been rendered? 🤔
@@ToeCutter0
Because implementing PT in UE5 has issues.
Alex explains it in this video better than i ever could.
it looks like the game has about the same amount of graphic intensity as Cyberpunk with full RT; being able to reach almost 70fps on 4070 with DLSS-Quality and full RT is actually pretty good.
Dlss performance bro,not quality.
@@thegamer6872 That means half the native res, right?
@@trafalgarlaw6549No. It's DLSS Quality at 1440p. I played the game at 70 FPS average with PT on my 4070. This is with Frame gen enabled.
Nvidia also said Atomic Heart was gonna have RT and here we are.... I'll believe it when I see it.
they added RT to AH last month
@@DravenxEyeless Only took 16 months
@@DravenxEyeless Bad implementation.Rt AO, not shadows and SOME surfaces, but no water or fountain, which in first location and what is all is very expensive.
@@DravenxEyeless Thanks for this. I am finally going to buy AH because it has RT now
@@CuttinInIdaho it's a terrible implementation.
I cannot wait!
When nvidia shows graphs like that, they are trying to say that frame gen is the norm and that you should be using it. I sort of agree, as long as the gameplay is fine and it looks fine.
" frame gen is the norm and that you should be using it"
Unless you are one of those broke ass gamers who gave nvidia $2k for a 3090ti BARELY 2 YEARS AGO and do not have frame gen unless, funny enough, AMD version is included in the game. Totally their fault for not buying a new high end nvidia GPU every 2 years.
@@blackcaesar8387 your unhinged rant makes no sense, first of all, anybody who's spending 2K on a GPU and is willing to do the same after 2 years is clearly not broke. Secondly, AMD ain't providing frame gen on Nvidia GPUs to save them. They are only doing it so that game devs take them seriously since no one would put FSR 3 if it was exclusive to AMD GPUs. Besides, most implementations of DLSS 3 are better than FSR3 anyway so are you that FSR 3 is even directly comparable ?
Is it just you or all Radeon fanboys have this level of brain rot ?
@@DragonOfTheMortalKombat Actually.. FSR 3 FG well implemented is pretty good, even 4060 owners are using FSR3 FG in some games because it takes less VRAM and gives more performance. Facts.. just watch Daniel Owen videos about it. DLSS FG is really good but in low tier cards it gives less fps.
@blackcaesar8387 it fsr3 exists and is fine, also lossless scaling exists and also works pretty damn well, these technologies will only get better.
@@DragonOfTheMortalKombat Lol... It's been a while since I sparred with a rabid Nvidia fanboy. My last 3 GPU purchases have been 750ti -> 1070ti -> 3080. The only thing I have ever bought from AMD is their CPUs, and maybe 1-2 laptops with Radeon graphics back in the day. Secondly, the word 'broke' clearly went over your head as I was being sarcastic (since Nvidia thinks we should buy a high-end card every gen to get their awesomeness). by the way, 3090ti launched same year and barely 6 months before 4090. at a higher msrp. My previous post was basically saying that technology that is currently locked behind new gen hardware, SHOULD NOT be considered as 'norm'
still there is a need to mark RT on/off because most people wouldn't be able to tell which is which (difference sure, but improvement?)
That's genius
Just built my RIG. x670E,7800X3D, 4080 Super, 64GB DDR5 ram, Lian Li cooling complete. I am READY for AW2 and the future! At least until the end of 2025…..I hope
God I wish AW2 would come to steam already
A subpar build ngl
Enjoy your 1080p 60fps with dips gaming 😂🤣
4080 Super is going to slay AW2
@@gummy_fresh1968 ????
A question guys,why is there such a huge difference in that particular game between a 3060ti and a 3070?I saw some benchmarks and at the same setting there is a 15 fps difference between the cards.
Qitian dasheng will be the main presenter at the Nvidia 5090 launch. I believe there will be both PNY KiNGPiN and Black Myth edition for sure.
Why not use hardware lumen? way less taxing
Literally...
Facts
im sorry but whats nvidia gonna do with all the extra cash lying around?? start giving you cheaper gpu? jeezus
Less accurate and worse but if they can afford PT i guess it's fine but still very demanding nonetheless
on RTX ON flowers in water are missing behind the log, that are visible in RTX OFF at 3:20
😂😂😂 maybe is something happened kiddo 😂😂😂
The character model difference is really good even though its from behind...
Hi Digital Foundry, you gotta make comparison of FF14 before and after dawntrail update. The flickering of all of the foliage are gone. the Hair Textures are now very hires. and some of the surface now has proper metalness to it. I can't make it since I didn't prepare to record before dawntrail. Thanks.
Isn't that white toward back the result of Fresnel reflection?
5:53 is the difference worth losing 70% of my frame rate?
well worth, these days with 20fps you can play game. 30 with dlss that looks better than native res., FG 50, litlle bit of overclocking, gamepad and there you go. Well worth over playing with high fps on high refresh screens and you have much more time to admire reflexions between two input lags..
not in this game, it seems you have to hit certain timings for the boss battles, so everything that can cause lags should be turned off, i personally will be playing at 100-140 fps.
I really want to play this under RT !! but my Amd 6650XT probaly...cant reach 60fps in 1080p RT on? 4070 is worthy upgrade?
6650xt is a DOA card. 4070 is super worth to buy. For 1080p is worth even 4060, 4060ti/ 4060ti 16GB and all 3 cards are way better and future proof then crap 6650xt. RDOA is an obsolete architecture, AMD need to change that junk
how the 3080ti will perform?
Can you comment of the HAGS issue that gamers are experiencing ? enabling HAGS in windows 11 is making games unstable .
This would make for an interesting video. As a new PC gamer i don’t know what it even is, if i should turn it on/off and what it would even effect (gaming or otherwise) if I play with that setting?
the RT that nvidia used there is actually full path tracing, which is only suported by 40 series, that is why 30 series all perform this bad.
so guess why nvidia would do this? To sell more fucking 40 series cards ofc :p
Man, I truly can't give a shit about ray tracing, sacrificing a bunch performance so the game look slightly different is kinda stupid
Ray Tracing Global Illumination lighting is the only form of Ray Tracing that honestly makes a huge difference in games meanwhile shadows is a super big waste of resources because standard shadows look sharp and very good already, and then reflections is secondary to lighting but again not all games look good with Ray Tracing reflections unless it’s something like SpiderMan 2 on PS5 or Cyberpunk 2077 on Pc…………
Note that they are saying "full ray tracing" instead of path tracing.
@@RicochetForce When Sony announced PS5 Pro optimized titles, they also talked about "full ray tracing", but it was not path tracing, but something worse without any ray-traced global illumination.
@@RicochetForce Yeah but it is one data point suggesting that companies may play fast and loose with the term "full" ray tracing since it hasn't got a specific definition, unlike "path tracing". Normally Nvidia has no problem saying "path tracing", so them switching to more vague terminology here is somewhat suspicious.
And PS5? We will see if the game in PS5 will have ray-tracing in some way.
It's UE5 so the consoles will still have some raytracing through Lumen
It will but a weaker software based implementation (Lumen) because hardware AMD based is not impressive
Should I use dlss or play in native?
If you can play in native with resonable framerates, native is the better option.
@@Z3t487not even an Rtx 4090 can barely get 30fps at native 4K and even at 1440p without dlss or something it’s simply not gonna be able to get anywhere near 60fps as the devs don’t optimize anymore and instead mainly rely on upscaling to make up for the lack of performance optimization.
We literally went from Native 4k gaming last generation with razor sharp clarity even on a 6 teraflop XboxOneX and now We get 720p resolution with blurry TAA games on Consoles that are more than twice as powerful, and not only Consoles but even Ultra powerful Pc Gpu’s now need dlss or fsr to get satisfactory performance and many games still look blurry compared to years ago
Caustics are very hard to render using path tracing, they are using some some hybrid renderer. My bet is on metropolis light transport. No way they are doing caustics on that scale with path tracing. The whole scene would blow up with firefly artifacts.
I think It can be hacked together in a limited cheap fashion like how blender's cycles does it using "manifold next event estimation" for shadow caustics
MLT is path tracing, so if they're using a hybrid renderer then it's not MLT. They're likely doing NEE for the main directional light source, or using ReSTIR.
@@jcm2606 I doubt you will find mlt implemented in a real time path tracer
Even for production offline renderers very few animation studios actually use it it's extremely slow and introduces random noise between frames
Most stick to regular unidirectional path tracing but it's still proper path tracing though
lol they included my 2080 Ti in the benchmark. good going about 15 fps with path tracing😂😂
As a 3060 laptop user i would take even the 2080 ti
I feel your pain.
Even 3070 is struggling to get good frames
@@TurboMintyFresh 3070 is crippled by low vram amount, i think you will feel it more and more with the upcoming games which is unfortunate, the card has serious power but cant use it.
I got a 12700k/4080 and while Path Tracing is nice, I prefer just regular RT and good HDR implementation.
Halfway through this video I was like "Why the Hell am I watching this😅"
I don't know what they're talking about and I don't really care but I am excited for the game
Man im so tired of hearing about performance and balanced fsr. Most people just use qulaity and it looks great.
In what cost!
Oh yeah pathtracing at 40fps wooooohoooo instead of 30 so great so amazing omg
Here i was worried I'd need a 50 series. Thank goodness 4080 can cut it.
Yeah and you can always go 1440p or 3440 x 1440p as well. You will claw back some good fps that way. I think the 4080 can do 4k but your easily comfortable at the 3860 1800 or 1600p range.
14:40 beware the sigma face
Well, I was not impressed with the benchmark visuals to be honest the latest Metro looked better. Plus it needs more optimization aswell.
DLSS is required for 4K60p? It seems that PC gamers must accept that nVidia RTX products are AI accelerators repurposed into consumer GPUs. DLSS is artifically providing the high framerate, not rasterization performance. Lastly, this demo shows that RT provides a different image that's arguably better or worse depending on who one asks.
It seems we're witnessing the diminishing returns that so many have predicted with RTX architecture with 60 fps targets.
If you look at the hardware charts from the 30 series and 40 series, they are literally the same in power, the biggest difference is that the 40 series has AI cores. So all this AI stuff isn’t just some free FPS boosters, it’s a cover up for devs to put even less work/optimization into games.
Ray tracing from the outset always seemed like something that sounded good on paper but in practice seems kinda pointless.. so far anyway
Why is Elon Musk talking for Digital Foundry?? 😮
Pretty sure they took the 10GB 3080 vs the 4070 12gb in 1440p comparison 🤣🤣. Thats how u make things look good that u like xD
I don't need to care cuz im on ps5. Dunno if ps5 version will have this, but either way. As long as the game is fun, I don't really care if it does. Either way, it's still graphically great whether it's RTX or not.
denuvo + path tracing lol. performance goes bye bye
Pirated version will remove denuvo
Stutter Engine 5 + Denuvo + Path Tracing
Gotta be one hell of a combo for optimization
@@shayanali8771 Didn't the 1 person who can crack denuvo disappear from the face of the earth.
@@Somebody374-bv8cd they just came back shilling a patreon selling AI "art" and making a paid mmo server lmao, they said they'll still crack games but it won't be for a while as they aren't interested in any other game currently other than dragon's dogma 2 but even that one they won't crack because they said capcom removes denuvo after a while.
so capcom has been whitelisted.
@@Somebody374-bv8cd They're back now
R.I.P RTX20 and RTX30
dlss + fsr3 frame gen saves the day
My concern is it looks great on high end PCs and looks and runs like trash on console
Seeing this simple one screenshot comparison says to me this game is going to be terrible on console
i have rtx 3070, 16 ram, and ryzen 7 series 5000 its still good
is good
Already bought this game. Can’t wait.
Current ray tracing and path tracing techniques are too naive and not worth using at all.
We need new, novel and performative solutions in that regard. But truly, the holy grail for a better image quality has have been out there for many years already and we can't seem to have it figured out, the HDR landscape is still a mess
wow well worth 20% the frames NOT
They keep showing it in the wrong places, for example cyberpunk 2077 overdrive mode only showed reflections which didn't differ from the original RT mode
Spoken like a console/AMD fan lol
Pathtracing is worth it
@secondchance6603 Spoken like someone who can't use their eyes and see my avatar and videos and see I am a full grown man with a full beard. Sit down.
@@RicochetForce thats what i said
this game will run like crap on anything less powerfull than rxt 4090
Truly genius gatekeeping the game through the most expensive gpu ever and on top of that with horrible Optimization
Because to people like you running a game at 60-100 fps using full on pathtracing is somehow "crap". 5 years ago we thought full pathtracing for modern games was unfeasable. And here we are , having people like you complain about 60 fps using miracle Hardware and software solutions. Thanks for the second hand embaressment.
Can anyone tell me if my Lenovo legion 5 rtx ti 3050 LAPTOP can run this at 60 fps? It's 4GB RAM but I added 32 RAM but not vRAM.
OR should I play this on ps5?
just wait until launch but my guess is that PS5 is a safer bet
@@dorian6021 I just want smooth 60 fps even if it's low settings. Will my added RAM stick help at all if it isn't vRAM
ps5 will be way superior
@@wizzenberry can ps5 have 60 fps with rt?
@@Wade06MV3doubt it. Only first parties engine like ratchet or spiderman can really optimize for 60fps RT. Unreal is really unoptimised on ps5.
Man this game will be disappointing for me if they don't put at least one Goku or power pole/nimbus reference easter egg. I can't wait to play it
Eh, why would they do that when Dragon Ball had characters based on Journey to The West. Why reference something that’s based on this?
Thats makes no sense. Power pole and nimbus is in the game but thats because this is the og, it wouldnt be a reference when goku is based on this. Son goku is literally japanese translation for Sun Wukong
Meh
AMD left the chat 😂
Left it all the way and went to bed. 😂
DF: “ Let’s analyse a screenshot, because it is representative of the game”. That sounds like the good old movie reviews, which could ruin them. So far DLSS 3 is a gimmick and UE5 a fail. I am not going to buy another nvidia card, I just barely paid my 3080…
I am going to buy the 5090
@@ehenningsen i am going to buy rtx 6090 ti super with degenerative AI
This is exactly why Raytracing is stupid... in some games especially a game like this, action RPG and you can't even tell a difference besides the water reflections while it cuts performance in half. Running frame gen in a game like this will be bad. Cyberpunk was a unique situation because you have city lights and windows, streets etc... Out in the wild like this on a action game will be pointless. Path tracing produces noise then Ray reconstruction gives ghosting... Smh
Wait wut? 4090@4k with dlss perf mode 1080p barely cracking 40-50fps without the "feik freimz"?😂😂😂😂😂😂😂😂😂
This is a joke look at the 4070 benches 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Wat
@@ehenningsen 4090 doing 40ish fps @1080p its kind of funny 🤣🤣🤣🤣🤣
Btw Dlss aint better than native. Better than taa yes but not better than native.
@@zGunBLADEz sounds good to me
i was afraid for my 3070
This game's gonna be one of the disappointing releases this year. Mark my words
the ue5 mess more precisly
Stutter Engine 5 + Denuvo + underwhelming optimization yall aren't ready for this
That would mean all the gameplay they have shown up til now (which is ALOT) as well as everyone that has played a demo or at various game conferences has lied about the graphics/performance of it. Leave it to a Chinese developer to show everyone how to properly make a UE5 game look excellent and run smooth as well.
@@JT_No_Money yes and no. It doesn't mean they were lying. First of all, you don't know the system they were running all the gameplay footages, and that's a big factor. The team behind it has never published a game with this scale, why trusting and based on what? you forgot "A Day Before"? And my final point, a game is not just bunch of boss fights stitched together, it takes more than that and all they've shown so far is walking through jungles which is easier to make in UE5 and mostly boss fights. Have you questioned ever like what the game is all about? I would be delighted if proven wrong, because that would mean we would have a nice game at our hand, which is RARE these days
@@proxyjan people tend to be positive about things that they which. Just saying.
Rich's whole face is usually red. I can't figure out if it's alcoholism or drugs. But his pupils do look a bit dilated here 😅😂😂
chinese sponsored game nobody cares about gets feature 0,5% of gamers can run. shill alex right at it
I don’t care about RT. As usual, I’ll play with it off.
Cool. I for one love RT, in cyberpunk, metro, control and aw2 :)
@@leviathan5207 same here :)
The issue with current RT is it's always inserted as an addon. Because of course the games are designed currently with traditional rasterized graphics in mind first. Once rt is more accessible, maybe with next gen consoles. Rt will be default.
I love RT, I always have it on
Plays best on ps5!!!!! IMAGINE BEING A GAYBOX FANQUEER IN 2024!!!! PS3 EVEN OUTSOLD THE GAYBOX 360!!!!
Who are you 5?
@@autodidact7127real gamers must constantly remind the gaybox fanqueers that they play on the inferior platform.
There has been zero console footage released. If you think either console is going to have good performance think again. No console footage is a red flag.
easy troll
"plays best at 30fps low/medium settings" lmfao
Black Myth: Wukong has gone down in quality sooo much since its very first trailer released I am not even interested in it anymore. Game used to look absolutely photorealistic and now it just looks generic.
We must be watching different demos because I couldn't disagree more. It's the vast improvements in the past year or so that actually got me fired up for this one.
Go back and watch early trailers that show far less dense jungle and village areas.
You aren't going to play a game because you think it doesn't look as good as previous gameplay shown even though the game looks phenomenal.
Never mind gameplay. Let's just whine on about visuals even though they're clearly top-notch.
You must have watched the gameplay they’ve put out in reverse order because it’s only gotten better every time they’ve shown it since switching to UE5 and everything shown prior to the switch isn’t even close.
i dont care about nvdia or trash xbox, day 1 ps5
xD