Even i have a I9 10850K and this game need only a i7 9700K for max settings. My GPU is old maybe 3 years old. So its crazy that you need such a old gpu to Top Modern games. I dont think that this game have good CPU optimizing.
Remember, never pre-order. Let's wait until the game has been properly tested to make sure it is what was announced, or at least completed to the extent that it is worth the money for you. As long as people pre-order greedy companies will never take a lesson.
Ya already UE 5 its the hardest engine to run atm ,worst optimized engine by far at this date , cant even imagine that with Denuvo added on top of it .
@@oozly9291 ya but will add higher cpu usage , micro stutter and higher loading times , that was on older engines , i didnt saw any UE 5 game with denuvo yet so this could end up badly now . but will see after launch.
Red flags: -Doesn't include 1440p -Doesn't include FPS targets -Doesn't include upscale settings used Do better developers, this should be dead simple to add.
Red flags with the system requirements: 1. All presets have upscaling enabled. (It's an amazing technology, but it shouldn't be used as a crutch so devs can skip optimizations). 2. We don't know which level of upscaling was used. (Ultra performance, performance, balanced, quality). 3. Two of the first 3 graphics presets are 1080p with no 1440p metrics. (Not everyone runs 4k due to the extra cost of hardware to power 4k displays; so they use 1440p as a balance between performance and quality at a reasonable price). 4. There's no fps target with any of the settings. (Based on history with other UE5 games, all targets will likely be 30 fps). TLDR: Take this entire list with a grain of salt. Don't pre-order/buy the game until other reviews come out to see if the game is worth your money.
Not taking advantage of modern tools and tech would be poor optimization. Do you think games using TAA or FXAA instead of MSAA is poor optimization. Was switching from SSAA to MSAA poor optimization? Or where these just new tools and technologies that allowed devs to increase graphical fidelity of the game by taking advantage of the increased performance?
Seems like it's going to be another Dragon's Dogma 2 scenario. Game "optimization" on PC has been on a progressive backslide for the past three years. It's been so bad that no amount of brute forcing with high end hardware can compensate for it either.
@@Sp3cialk304 You should NEVER show system requirements or benchmarks only using upscaling techniques. Those upscaling techniques are supposed to be on top of the baseline if a user wants to use them, not a requirement. It's pretty damning when they do this. You have it backwards, because it's poor optimization when upscaling is a requirement instead of an option.
@@Neonmirrorblack Then they should have never showed system requirements using MSAA in games that offered MSAA and SSAA. Same with TAA/FXAA and MSAA. Should never show system requirements for high settings, never show system requirements for low settings. It's a silly argument. It's a new tool that should be used. Digital Foundry and Hardware Unboxed have shown that DLSS quality at 1440p and 4k looks better than native with TAA/FXAA. Not to mention many modern games only offer your upscaler as the AA.
It's with DLSS on. What we don't know is if the all the settings refer to DLSS quality or not and if it's the same for all requirements. They could put the requirement for DLSS performance to make it look better on the chart.
@@piotrnowak8725 Still even with DLSS or FSR on performance I'm not sure you can hit stable 60 fps in this game, I hope they add AMD FG without forcing FSR like they did with GOT it's the best way to gain fps without losing much on image quality.
And yet some people still commenting about 1440p not being add in the game while Im sure most of average people don't even have high end card to decently run it even on 1080p resolution
@@BigZer0_0 This is not a channel for average people but for hardware enthiusiasts and gamers. It is possible to play to game in 1440p, 1080p and 4K. These are the most popular resolutions to play games so it is not debatable if all of them should be included in system requirements.
If you're worrying about playing it in 1080P or 2K just get a console 2K is for the peasants it's a very old resolution already 4K for the big boys PC gamers 4K and up
Denuvo kills your performance in the game, there are a lot of videos on RUclips with/without Denuvo and the result is obviously much better without Denuvo, without Denuvo there are more FPS (10-20), there are no freezes, stutters and the like, so buying a game with Denuvo is like shooting yourself in the leg and give up part of your PC's performance simply to nowhere.
I can assure you that it is targeting 30fps. I had a GTX 1060 6GB until January this year and that GPU struggled to get 60fps in almost all modern AAA game. I would be happy to get a stable 40fps in a lot of games. And that is usually running 1080p, Low with FSR Quality or Medium. I loved that card. It was my first good GPU (coming from a GT 430). Got it in December 2016 and I felt like I had to retire it. It was abused through demanding games, 3D rendering and even some crypto mining. I am surprised that it never died on me. I feel like I shouldn't have sold it.
Not putting a single radeon gpu in any of the ray tracing preset requirements when the 3060 is there seems like it may be another ratchet and clank rift apart launch with no rt support for amd on release.
@@JohnRedCorn79 How about: no. No fps target, no 1440p, no requirements for native, no information of the upscaling settings, Denuvo... That chart is just pure bullshit bingo.
@@TheT0nedudeconsoles are consoles😂😂😂 500 dollars why we are gonna cry about it they do the best with the budget but pc should be not the norm and most WHEN GRAPHICS CARDS ARE COSTING AROUND 400-1000 4090 its not inclueded its a beast of his own league when a low tier card cost around 4000mid 600 to 800 and high 900 to 1200 shit you better run really nice without upscaling for high expensive gpu
The offline demo in Colonge and China was run on GTX1060Ti for minimum requirement and RTX for better performance. Hundreds of gamers have already played the demo.
@@donloder1 I know. Wukong is a game developed first for PC and demo run on PC. Already tested by many gamers. If old platform like GTX1060Ti runs it smooth, newer platforms won't be a problem either, though I booked it on PS5.
Or they are tools to allow devs to push graphics further. Did you feel the same way about MSAA replacing SSAA, or TAA/FXAA replacing MSAA? It's no different, a new tech comes along and allows devs to add features they couldn't without it. Not taking advantage of it would be poor optimization.
@@CS-pl8fc they do. HB2, AW2, Phantom Liberty, Avatar ECT all look much better than anything from the previous generation. People tend to remember games looking better than they actually did. Now if you are still using TAA or FXAA for the anti aliasing it will look worse in some aspects. But geometry, lighting, texture quality and texture quantity have all greatly increased in the current gen only games.
@@Sp3cialk304 they don't. And I'm not comparing them to old games where I'm remembering them differently. I'm playing the games today. Cyberpunk is a perfect example. These ue5 games don't look better than it (oftentimes look worse), but are significantly more demanding. Ue5 makes the devs lives easier and puts the burden on the consumers hardware. That's the definition of unoptimized. How you speak about games being "current gen only" also shows how little you know.
@@CS-pl8fc Cyberpunk now is much more demanding than when it released. It also looks much better than when it first launched. The 2.0 update did a lot for the visuals. And I would agree when using full PT it looks as good as the other heavy hitters like HB2, AW2 and Avatar. But raster only shows its age. The limited geometry stands out more, and the lighting on moving characters looks dated. But it's fully PT mode is also just as demanding as anything else that's launched. None of these games don't have to be ran at their max settings.
Considering the CPUs in the requirements it is pretty much a given that this is a 30 fps target. I just can't conceive how old gen i5 or ryzen 5 would be able to push higher than 30 fps in an Unreal 5 title. These are probably one of the worst requirements tables we've seen recently. At least they put one out though.
I'm not sure it's a good thing to put out a table when it's more likely to misinform than to inform potential customers. I have a hunch a lot of people will pre-order, thinking their system is fine based on this chart, but then end up with a blurry and/or low FPS mess thanks to no specifications regarding actual upscaling settings or framerate targets.
@@Anon1370 All of the gameplay shown of this game is in 60fps, it is also an action game highly unlikely it is targeting 30 for the medium and high presets
@@ama9385-w2g Why would any developer not show their game with the best hardware available (unless they're specifically making a point about low hardware requirements)? That says literally nothing about the FPS goal used for this chart.
Get the game with a new 40 series gpu, so if you wanted this game and needed a upgrade it’s basically $60.usd off your gpu But the offer is available only until August 19th the day before launch
Nobody is forcing you to play with path tracing enabled. I'm sure the game still looks great without it. It's ok for games to scale with future hardware you know. Beats paying for an updated edition or having to mod the game down the line.
@@mojojojo6292 I most likely wont, but the fact it needs DLSS (on performance?) and "probably" Frame generation to hit 60(?) fps with a 4080 is not good. It would be ok if all of this was WITHOUT up-scaling. I do not use DLSS because i dont want to play blurry games. FG is actually pretty cool, but i only use it if its absolutely necessary to achieve more than 100 fps (which is what we USED to get with newly released titles). DLSS was supposed to help gamer's with the longevity of their GPUs, not shitty game developers / publishers who dont feel like spending the money / or cant properly optimize a game before release.
any developers that do not show all of the necessary spec requirement details are 99% releasing an unoptimised game Edit: I did realise 3 seconds after posting my comment that I have seen some cases where I am wrong but still, you get my point Edit: Post upscaling becoming the "standard"
Highest CPU requirement is an i7 9700 and its always upscaled? Incoming massive CPU bottleneck. 1080 and 4k only? The game is console focused. I look forward to your testing when it comes out.
I've been testing with the benchmarking tool for it lately and I managed to get a stable 60 fps on high settings (no RT) with FSR Quality (67%) and Frame Gen I got an RTX 2060 Super, an i3-12100f and 2x16 GB of DDR4 RAM. With DLAA (100%) on and no frame gen, the average is 41 fps.
@@LMIP7777 I would love to see a prof of it while all the available evidence says otherwise, nevertheless historically Denuvo was use to hide other things like simply bad Games as good games will sell anyway.
@@LMIP7777 Instead of looking at raw FPS in all those vids look at CPU usage, any way it Denovo does not affect performance like you claim why Game Devs or Denovo Devs present us with some proof or data ? Mby cuz thats NOT the case?
@@knotesoft also there are videos proving games without denuvo ran worse. So don’t know where you’re looking. Either way it only changes your cpu usage by an insignificant amount so unless you have 10+ year old hardware you won’t see it changing your fps or gpu usage at all
what about laptop gpus with 4gb vram like the 3050ti, its way faster than the 1060 so it should be fine right? i would expect to play the medium setings.
The Vram is the limit , Even if its Comprable or faster , it cant store the textures . Maybe you can use 1080p low and have a good time . maybe not . we need to see when the game is launched .
For reference, the PS5 version of Black Myth includes two modes - 4K at 30fps and 1440p at 60fps. 1440p (DLSS Quality mode, Frame Generation ON, "Cinematic" preset with NO Ray tracing)
Good that they used the 9700 as a reference since if it runs well on that it runs well on everything (no hyperthreading a.k.a how to fumble a good processor)
yeah every body need to do the same if nobody buy so long the dont remove denuvo, then there is only 1 option left for them, Removing it. i will not play it if the dont remove it i dont care if the game is super good, i just dont going to accept dis trash on my pc
The entire idea behind UE5 is that you can increase the quality of fewer pixels and through smart upscalers still achieve high resolutions. That will be the foundation for tons of games to come
I wasn’t going to buy day one anyway because you should always wait for review/performance reviews, but Denivo and upscalers without mentioning which settings are being used are massive red flags
Half decent VRR (GSync/Freesync) monitor might be one of the most important parts of this experience. I suspect a lot of people will have a CPU bottleneck that limits them from maintaining 60FPS so a normal 60Hz (no VRR) monitor might be a bad experience. VSYNC ON stutter or VSYNC OFF screen tearing. A cheap 144Hz VRR monitor with lower-end hardware could work pretty will. Maybe you find the visual/lag optimal balance is to lock the FPS to 40FPS... I suspect people with 1080p monitors who turn on "Performance FSR" will be in for a crappy visual experience.
My question is : Will black myth: Wu Kong support ray tracing on Xbox series X? I have the Series X, and I have PC with AMD 7800XTX, this chart claims only GeForce RTX will have Ray Tracing... So, what about the Xbox Series X? Might I want it on the X for the Ray Tracing?
I know that it helps more people get into new gen of consoles, but they should do their best to low prices of the standard ones, not just create a downgraded version of the console
what you mean, the game is poorly optimized, say what you want about series S, but in fact it has proven to be the only thing holding developers of just using the excuse of having to use DLSS or any upscaler to play the game
The 4k requirements with RT will be 1440p upscaled to 4k. It's always the same. If not then anything below 1440p with a 4080 Super is ridiculous. Im good for max settings, apparently. I'll believe it when i see it. Edit: If you watch the gameplay on RUclips, it look to be quite heavily upscaled. The fact that they don't state at what settings upscaling is being used or framerate could be a big red flag. I really hope I'm wrong.
Ah shoot denuvo. Ue5 is already demanding. Denuvo always makes it a worse experience. Hope empress cracks this. Was looking forward to getting this. Denuvo ? No thanks.
I don't get why they have two 1080p and then suddenly the last one is 4k. Like they could have done 1080p, 1440p, and 4k in order to give a better sense of how it scales. Either way I get the impression we're probably going to be able to max out the settings at 1440p with a 4070TS since it has the VRAM, but just a little less power.
Lol. I bet it's performance on minimum and balanced on the others. But based on the CPUs it probably is targeting 30fps. Either way it's a useless chart
I'm pretty sure they are using DLSS Performance. The RTX 4070 is not running this game at max settings at 1440p(DLSS Quality at 4K output), it usually can't do it with already released UE5 games. The same with the 4060 and raytracing at 1080p, to get playable FPS and raytracing with that card you HAVE to use performance DLSS, especially because RT uses more VRAM and it helps to keep the VRAM usage below 8GB. Not specifying the DLSS preset and the FPS target is a big red flag to me.
So I would most likely Need to get this on my gaming laptop rather than my Xbox, but my laptop is 2560x1440p… Does this game support this? This game is giving extreme 🚩
For the last 20ish months, "is your PC ready"? has straight up translated to "Have you spent 1500+ USD on a 4070ti or greater"? So fucking tired of the current GPU industry
I was planning on skipping the 50 series gpus since I have a 4090. But seeing how these newer games are getting so advanced, I'm not sure I'll be able to keep high frames
I had that thought too, my 7900xt absolutely trounces the 3060 and 4060 in ray tracing, and gets an absolutely playable frame rate in every game with ray tracing, I can even make the path tracing mode on cyberpunk playable with afmf
@@Hydra_X9K_Music It depends on the RT implementation. The Nvidia sponsored titles (Read: "Nvidia prefucked titles") mysteriously tanks quite a lot on AMD, but most RT games don't take nearly that kind of hit. For the vast majority of games a 6800XT dukes it out with a 3070 in RT, and you just follow that pattern. But yes, for Nvidia sponsored titles you need to bump two tiers for equivalence, if you don't manually tune settings. For reference, my XTX runs Cyberpunk at 90-110FPS at 1440p Native with RT Reflections set to highest and everything else set to the highest raster option. That's 3090ti/4080 performance because I've backed off on the number of rays being cast. Nvidia can process more rays in parallel, but once you back off from the saturation point AMD catches up well..... which is obviously why Nvidia want developers to cast as many rays as possible, even if it doesn't give a visual uplift that is worth the performance hit.
I have trouble believeing a i7 9700 will be all you need for this game with very high RT. I think looking at this with present mon to see if we have instances where the gpu is waiting will be interesting. Without the frame rate target and without what amount of upscaling, this isn't very useful.
I consider 4k DLSS Quality as 1440p myself. Definitely looks like it too. So they did kind of include 1440p, they just didn't include real 4k. Sad that upscaled resolutions are now referred to as if they are native, yet really nothing on this chart is actually 4k.
Denuvo... UE5... DLSS performance... no target fps... yeah, we all know how the performance will be. Imagine having a 4060 and all you can do is DLSS 1080p medium settings and maybe not even htting 60fps XD ! But hey, at least we have fully ray traced water !!!! Truly the golden age of video games !
Sadly indeed + stutter engine 5. I honestly don't expect any optimization for initial release juding by the most of recent titles. There are exceptions like Ghost Of Thushima PC port (it doesn't mean it's perfect but there is clearly interest from the Nixxes studio to fix things - 4 patches/hotfixes already with future updates IMO) port but that is a rare situation with port or original releases on pc in general. The norm now is to rush unfinished pricey product and use customers as beta testers. Anything other that that would pleasantly surprise me.
If you were familiar with Unreal Engine 5, you wouldn't make such a statement. Essentially, UE5 doesn't favor native resolution. 1080p native is more demanding than 1440p with DLSS quality, meaning native resolution makes no sense in UE5. You’ll get inferior visual quality and less performance. Get used to it; that’s how Unreal Engine 5 works.
I don't own an Xbox, and I highly disagree. We are ps users and watch and talk about pcs and get recommened pc content, but the Xbox community does too.
Sell your old GPU to fund your upgrade at Jawa jawa.link/OwenGPUJune24 Use code OWEN10 for $10 off your first purchase!
My GPU is too powerful for the game. 4090 but I play at 720p so I probably should just trade it in and get 4070.
@@Physics072
So you already have a 4070 then.
@@originalityisdead.9513 Hehe yes I do.
Even i have a I9 10850K and this game need only a i7 9700K for max settings. My GPU is old maybe 3 years old. So its crazy that you need such a old gpu to Top Modern games. I dont think that this game have good CPU optimizing.
@@mx-gaming87
I think the game will be far more demanding on the CPU than they're making out. UE5 is incredibly heavy on the CPU.
Remember, never pre-order.
Let's wait until the game has been properly tested to make sure it is what was announced, or at least completed to the extent that it is worth the money for you.
As long as people pre-order greedy companies will never take a lesson.
Last game I pre-ordered was Halo: MCC in 2014. I bought a console just to play it, and it was a broken unplayable mess.
Learnt that lesson after pre-ordering Anthem, DOOM Eternal, and Dying Light 2. While Eternal wasn't horrible, I wasn't a huge fan of it.
Already the top seller on steam. People never learn.
I never pre-ordered, I never had a reason to and before I even had that I watched Totalbiscuit
@@damzelfly well to be honest there is 2 hours of gameplay available to you free of risk.
Dlss enabled but not what mode. Massive red flag, upscaling shouldn't be used in presets
Red flag indeed. If its DLSS ultra performance game might be blurry as hell lol.
4K is definately performance dlss.
yeah even quality looks bad on 1080p, and its running with PT so it will have ghosting with them same as CP2077
Red flags all over when it comes to future games and they ain't even out yet
I also don't see the target frame rate 😑
Screw Denuvo and anything it touches
Ya already UE 5 its the hardest engine to run atm ,worst optimized engine by far at this date , cant even imagine that with Denuvo added on top of it .
@@sorinpopa1442denuvo will not cause a noticeable performance drop lmao
@@oozly9291 ya but will add higher cpu usage , micro stutter and higher loading times , that was on older engines , i didnt saw any UE 5 game with denuvo yet so this could end up badly now . but will see after launch.
It helps that this isn't my kind of game, add denuvo into the equation, it's a skip for me.
@@oozly9291based on what? It's certainly not going to help performance
I don't understand why they won't include 1440p on these charts.
And no low preset either.
just eye it up between 4k and 1080
@@keatonwastakenon what fucking base if they dont say framerate
@@nef6097 rec-ultra prolly 60, thats how i imagine it, still dumb they didnt give the proper numbers tho
Cuz if you want to play 1080p or 2K just get a console 4K is for the big boys, PC gamers
Red flags: -Doesn't include 1440p
-Doesn't include FPS targets
-Doesn't include upscale settings used
Do better developers, this should be dead simple to add.
-Denuvo
They know. This was not included intentionally.
@@gamingtemplar9893 Sounds like a you problem
Post starter is just a noob
4k is probably 1440p since upscaling
Red flags with the system requirements:
1. All presets have upscaling enabled. (It's an amazing technology, but it shouldn't be used as a crutch so devs can skip optimizations).
2. We don't know which level of upscaling was used. (Ultra performance, performance, balanced, quality).
3. Two of the first 3 graphics presets are 1080p with no 1440p metrics. (Not everyone runs 4k due to the extra cost of hardware to power 4k displays; so they use 1440p as a balance between performance and quality at a reasonable price).
4. There's no fps target with any of the settings. (Based on history with other UE5 games, all targets will likely be 30 fps).
TLDR: Take this entire list with a grain of salt. Don't pre-order/buy the game until other reviews come out to see if the game is worth your money.
Not taking advantage of modern tools and tech would be poor optimization. Do you think games using TAA or FXAA instead of MSAA is poor optimization. Was switching from SSAA to MSAA poor optimization? Or where these just new tools and technologies that allowed devs to increase graphical fidelity of the game by taking advantage of the increased performance?
Seems like it's going to be another Dragon's Dogma 2 scenario. Game "optimization" on PC has been on a progressive backslide for the past three years. It's been so bad that no amount of brute forcing with high end hardware can compensate for it either.
@@Sp3cialk304 You should NEVER show system requirements or benchmarks only using upscaling techniques. Those upscaling techniques are supposed to be on top of the baseline if a user wants to use them, not a requirement. It's pretty damning when they do this. You have it backwards, because it's poor optimization when upscaling is a requirement instead of an option.
@@Neonmirrorblack Then they should have never showed system requirements using MSAA in games that offered MSAA and SSAA. Same with TAA/FXAA and MSAA. Should never show system requirements for high settings, never show system requirements for low settings.
It's a silly argument. It's a new tool that should be used. Digital Foundry and Hardware Unboxed have shown that DLSS quality at 1440p and 4k looks better than native with TAA/FXAA. Not to mention many modern games only offer your upscaler as the AA.
And has Denuvo on top of all this.
I guess the frame rate target is 30 fps, at least for 1080p, because there's no way the 5700xt can run an UE5 game at 60fps on high settings
It's with DLSS on. What we don't know is if the all the settings refer to DLSS quality or not and if it's the same for all requirements. They could put the requirement for DLSS performance to make it look better on the chart.
@@piotrnowak8725 5700XT does not use DLSS for scaling at most FSR but same thing
@@piotrnowak8725 Still even with DLSS or FSR on performance I'm not sure you can hit stable 60 fps in this game, I hope they add AMD FG without forcing FSR like they did with GOT it's the best way to gain fps without losing much on image quality.
And yet some people still commenting about 1440p not being add in the game while Im sure most of average people don't even have high end card to decently run it even on 1080p resolution
@@BigZer0_0 This is not a channel for average people but for hardware enthiusiasts and gamers.
It is possible to play to game in 1440p, 1080p and 4K. These are the most popular resolutions to play games so it is not debatable if all of them should be included in system requirements.
*Frame rate and 1440P are missing, what are they doing??*
if you can't afford a 4k Oled and a 4090 then you are welfare and don't deserve to play games. That is the message.
the intel 8400 and 9400 are 6 thread, not 12 as you mention at first
I love when he scrolls the entire screen with his own thumbnail 😂
What? No fps and no DLSS setting? What if it's 30fps DLSS (ultra) performance? There could be a huge difference in what this chart means.
Yeah, it's meaningless
they're clearly trying to get as many people to potentially play as possible
What are you talking about?
You should have a 7800X3D and a 4090 by now unless, your waiting for the 5090.
Why don't they even mention 1440p, it's an extremely common resolution nowadays...
more people have 1440p now but i will not going to say it is "extremely common resolution nowadays". that still belong to 1080p.
Definitely. I wish more games would include ultra wide too
If you're worrying about playing it in 1080P or 2K just get a console 2K is for the peasants it's a very old resolution already 4K for the big boys PC gamers 4K and up
@@JonesAves You're a weirdo
@@tlv8555 you're a weirdo too for masquerading as a PC gamer.
Denuvo kills your performance in the game, there are a lot of videos on RUclips with/without Denuvo and the result is obviously much better without Denuvo, without Denuvo there are more FPS (10-20), there are no freezes, stutters and the like, so buying a game with Denuvo is like shooting yourself in the leg and give up part of your PC's performance simply to nowhere.
game science removed denuvo already
@@xijinping2538The devs?
I can assure you that it is targeting 30fps. I had a GTX 1060 6GB until January this year and that GPU struggled to get 60fps in almost all modern AAA game. I would be happy to get a stable 40fps in a lot of games. And that is usually running 1080p, Low with FSR Quality or Medium.
I loved that card. It was my first good GPU (coming from a GT 430). Got it in December 2016 and I felt like I had to retire it. It was abused through demanding games, 3D rendering and even some crypto mining. I am surprised that it never died on me. I feel like I shouldn't have sold it.
Kinda obvious about running modern games over 2020 with a gpu back in 2016
Not putting a single radeon gpu in any of the ray tracing preset requirements when the 3060 is there seems like it may be another ratchet and clank rift apart launch with no rt support for amd on release.
I mean because amd rt sucks ass even on the rx 7000 series their rt is comparable to rtx 2000.
So basically since upscaling was used across the board, we have NO IDEA what the actual system requirements are.
All new games will use upscaling, native is a thing of the past get used to it.
They also don't include the fps target. Completely useless chart.
@@JohnRedCorn79 Native resolution is the correct way to measure performance no matter how many devs lean on upscaling. Get used to it. :)
@@themomawnot anymore ¯\_(ツ)_/¯
@@JohnRedCorn79 How about: no. No fps target, no 1440p, no requirements for native, no information of the upscaling settings, Denuvo... That chart is just pure bullshit bingo.
With denuvo and upscaling in those target resolutions, I guess I'll be playing the game .. through youtube.
I know what you mean, upscaling tech is terrible it's not like the consoles ever use it of course.....(NOT)
@@TheT0nedudeconsoles are consoles😂😂😂 500 dollars why we are gonna cry about it they do the best with the budget but pc should be not the norm and most WHEN GRAPHICS CARDS ARE COSTING AROUND 400-1000 4090 its not inclueded its a beast of his own league when a low tier card cost around 4000mid 600 to 800 and high 900 to 1200 shit you better run really nice without upscaling for high expensive gpu
These pre spec from the devs are starting to give off that "Just trust me bro" type of vibe.
The offline demo in Colonge and China was run on GTX1060Ti for minimum requirement and RTX for better performance. Hundreds of gamers have already played the demo.
@@CrocdileLee it was a controlled environment, specs or otherwise. PC is a wild wild west out there (or south/east/north).
@@donloder1 I know. Wukong is a game developed first for PC and demo run on PC. Already tested by many gamers. If old platform like GTX1060Ti runs it smooth, newer platforms won't be a problem either, though I booked it on PS5.
No 1440p is a bit odd.
Fact the dlls and frame gen is being a reason for them to escape their optimization issue
Or they are tools to allow devs to push graphics further. Did you feel the same way about MSAA replacing SSAA, or TAA/FXAA replacing MSAA? It's no different, a new tech comes along and allows devs to add features they couldn't without it. Not taking advantage of it would be poor optimization.
@@Sp3cialk304why don't the games look better then?
@@CS-pl8fc they do. HB2, AW2, Phantom Liberty, Avatar ECT all look much better than anything from the previous generation. People tend to remember games looking better than they actually did.
Now if you are still using TAA or FXAA for the anti aliasing it will look worse in some aspects. But geometry, lighting, texture quality and texture quantity have all greatly increased in the current gen only games.
@@Sp3cialk304 they don't. And I'm not comparing them to old games where I'm remembering them differently. I'm playing the games today. Cyberpunk is a perfect example. These ue5 games don't look better than it (oftentimes look worse), but are significantly more demanding. Ue5 makes the devs lives easier and puts the burden on the consumers hardware. That's the definition of unoptimized.
How you speak about games being "current gen only" also shows how little you know.
@@CS-pl8fc Cyberpunk now is much more demanding than when it released. It also looks much better than when it first launched. The 2.0 update did a lot for the visuals. And I would agree when using full PT it looks as good as the other heavy hitters like HB2, AW2 and Avatar. But raster only shows its age. The limited geometry stands out more, and the lighting on moving characters looks dated. But it's fully PT mode is also just as demanding as anything else that's launched. None of these games don't have to be ran at their max settings.
wow a trippleA graphical showcase with denuvo...... fun
Considering the CPUs in the requirements it is pretty much a given that this is a 30 fps target. I just can't conceive how old gen i5 or ryzen 5 would be able to push higher than 30 fps in an Unreal 5 title. These are probably one of the worst requirements tables we've seen recently. At least they put one out though.
I'm not sure it's a good thing to put out a table when it's more likely to misinform than to inform potential customers. I have a hunch a lot of people will pre-order, thinking their system is fine based on this chart, but then end up with a blurry and/or low FPS mess thanks to no specifications regarding actual upscaling settings or framerate targets.
lol, my 8600k pushes easily +100fps on ue5
cpu has nothing to do with running games for a long time.
Shoutout to Daniel for making these videos! I don't know why they make these system requirement charts so confusing...
No framerate mention? They're targeting 30 FPS most definitely.
That would be horrible and no mention of upscaling setting neither
yeh they are targeting 30 fps i would say the same and with denuvo too which is shameful.
@@Anon1370 All of the gameplay shown of this game is in 60fps, it is also an action game highly unlikely it is targeting 30 for the medium and high presets
@@ama9385-w2g Why would any developer not show their game with the best hardware available (unless they're specifically making a point about low hardware requirements)? That says literally nothing about the FPS goal used for this chart.
30fps for an action game is almost unplayable
Get the game with a new 40 series gpu, so if you wanted this game and needed a upgrade it’s basically $60.usd off your gpu
But the offer is available only until August 19th the day before launch
Yeahhh... I really feel like im going insane with people thinking this is ok. I didn't spend $2,000 on a PC for 30 fps with DLSS.
Should have gotten a 500$ console.
Nobody is forcing you to play with path tracing enabled. I'm sure the game still looks great without it. It's ok for games to scale with future hardware you know. Beats paying for an updated edition or having to mod the game down the line.
Should've spent $4,000 on a PC
@@kbthegoat824it’s still 30 fps on console lol what does that fix
@@mojojojo6292 I most likely wont, but the fact it needs DLSS (on performance?) and "probably" Frame generation to hit 60(?) fps with a 4080 is not good. It would be ok if all of this was WITHOUT up-scaling. I do not use DLSS because i dont want to play blurry games. FG is actually pretty cool, but i only use it if its absolutely necessary to achieve more than 100 fps (which is what we USED to get with newly released titles). DLSS was supposed to help gamer's with the longevity of their GPUs, not shitty game developers / publishers who dont feel like spending the money / or cant properly optimize a game before release.
any developers that do not show all of the necessary spec requirement details are 99% releasing an unoptimised game
Edit: I did realise 3 seconds after posting my comment that I have seen some cases where I am wrong but still, you get my point
Edit: Post upscaling becoming the "standard"
Or they just don't wanna.
@@Deliveredmean42cope detected !
Not true at all.. it's just that these spec slides are made by marketing people who often have no idea what it means to have 30 or 60 or 120fps
Cyberpunk had all the necessary spec requirements.
Post upscaling becoming the standard sucks
the pc doesnt need to be ready, the game optimisation needs to be ready
if its just another DLSS/FSR forced game to enjoy high fps then hell nah
high fps? you are confused buddy we need dlss to get 60 fps look alan wake for example thats the problem dlss for high fps is fine
Who said anything about high fps? There’s a good chance this could be 30fps locked since there’s no fps target which is unbelievable
Highest CPU requirement is an i7 9700 and its always upscaled? Incoming massive CPU bottleneck.
1080 and 4k only? The game is console focused.
I look forward to your testing when it comes out.
Im pretty sure they are showing 60fps results. Its a Chinese game. Chinese gamers dont play on 30 fps at all.
Its definitely not a stable 60 otherwise they would have specified its probably variable 45~60
Sounds racist, lots of Chinese people are quite capable and play games at 30fps.
@@Physics072 it's probably not an insult, just that 30fps is objectively inferior to 60fps
@@realtissaye I agree 60fps is around my min. I was doing 90fps in quake 2 ctf on a voodoo2 in 1998 on a CRT
I've been testing with the benchmarking tool for it lately and I managed to get a stable 60 fps on high settings (no RT) with FSR Quality (67%) and Frame Gen
I got an RTX 2060 Super, an i3-12100f and 2x16 GB of DDR4 RAM. With DLAA (100%) on and no frame gen, the average is 41 fps.
Sadly my PC is not ready for Denuvo
Denuvo doesn’t change performance
@@LMIP7777 I would love to see a prof of it while all the available evidence says otherwise, nevertheless historically Denuvo was use to hide other things like simply bad Games as good games will sell anyway.
@@knotesoft I have still yet to see a significant change everyone claims when I play the games with it
@@LMIP7777 Instead of looking at raw FPS in all those vids look at CPU usage, any way it Denovo does not affect performance like you claim why Game Devs or Denovo Devs present us with some proof or data ? Mby cuz thats NOT the case?
@@knotesoft also there are videos proving games without denuvo ran worse. So don’t know where you’re looking. Either way it only changes your cpu usage by an insignificant amount so unless you have 10+ year old hardware you won’t see it changing your fps or gpu usage at all
Denuvo and "specifications tested with DLSS". Using DLSS as a crutch for optimization started so much faster than I thought.
Bro became the mouse pointer 😂
The rtx 4080 super can do HIGH settings and NOT VERY HIGH settings. They sneaky with it
It was basically the same thing with Alan Wake 2 - they wrote the requirement for DLSS balanced.
Me: Boys, are you ready?
My 1070 and i5-6600K: 😶🌫️
My 1050 GTX is out too :D
1660 Ti, I'd really like to play😑
Love how they list very old CPUs as recommended. Hoping those don't change!
Adding Denuvo = I'll pass
what about laptop gpus with 4gb vram like the 3050ti, its way faster than the 1060 so it should be fine right? i would expect to play the medium setings.
I have same laptop gpu but it says 6gbvram minimum
@@error404...udontexist i think it will be better than a 1060 mabe even 2060
The Vram is the limit , Even if its Comprable or faster , it cant store the textures . Maybe you can use 1080p low and have a good time . maybe not . we need to see when the game is launched .
It boils my piss when system requirements include upscaling. What next, these requirements have been tested at a locked 30FPS ...
2024 AAA gaming: you play at 540p upscaled with 30fps. And all games take way more than 100gb space on the SSD.
@@KnightofAgeswhile using double the vram just to have textures that look worse than games from 10 years ago. Oh yeah and you forgot, *AAAA** gaming 😂
@@blizyon30fps86this game is AAAAA
@@aminoukeraani7228 and then shitty TA on these “AAAAA” games that makes the game look worse than the 540p you’re already playing at with upscaling
Thanks for your videos
Releasing system requirements when the parts were only tested with upscaling is disappointing and frustrating.
Im knew to pc so I don’t really know, but if I have the rx7900xt and ryzen 9 7900x3d my pc should be able to run the game right?
100%
I hope they are not talking about 30 FPS
will be 30 fps on console lol
A game with unreal engine 5 with medium graphics on a 1060 I doubt it. It's probably 30fps
@@sebastianniz292 it’s probably upscaled from like 720p with FSR 😅
Based on the CPUs, it's almost certainly targeting 30fps
What's the point to reduce drastically performance of the game by turning on raytracing in UE5 ?
denuvo... that means DENOBUY
For reference, the PS5 version of Black Myth includes two modes - 4K at 30fps and 1440p at 60fps.
1440p (DLSS Quality mode, Frame Generation ON, "Cinematic" preset with NO Ray tracing)
Denuvo ? Welp see ya in 2 years 🏴☠️
arrrrr!
Lol fax bruh... U mean it will take 2 years huh? Demn brh
Do you mean “Yarrrrr!”?
good job, we need every body to not buy it bc of the denuvo, the will get forced to remove it
Good that they used the 9700 as a reference since if it runs well on that it runs well on everything (no hyperthreading a.k.a how to fumble a good processor)
I will never preorder a game or buy one that has Denuvo until if/when it's removed.
yeah every body need to do the same if nobody buy so long the dont remove denuvo, then there is only 1 option left for them, Removing it. i will not play it if the dont remove it i dont care if the game is super good, i just dont going to accept dis trash on my pc
They need to specify what quality of upscaling is being used.
games should stop forcing upscalers ım tired of it
upscaling is good but its stupid to have it be the norm especially when it is used to potentially lie to people like it is doing here
The entire idea behind UE5 is that you can increase the quality of fewer pixels and through smart upscalers still achieve high resolutions. That will be the foundation for tons of games to come
This is UE5. Only a madman plays UE5 games in native res. You'd have to be nuts.
With the industry leaning into UE5 and getting more into photorealistic graphics then they are gonna focus on upscallers
Forget upscalers, we need to get rid of Denuvo and other drms first
I wasn’t going to buy day one anyway because you should always wait for review/performance reviews, but Denivo and upscalers without mentioning which settings are being used are massive red flags
“Unreal graphical demo” sadly that’s all most modern games are: graphical demos
Half decent VRR (GSync/Freesync) monitor might be one of the most important parts of this experience. I suspect a lot of people will have a CPU bottleneck that limits them from maintaining 60FPS so a normal 60Hz (no VRR) monitor might be a bad experience. VSYNC ON stutter or VSYNC OFF screen tearing. A cheap 144Hz VRR monitor with lower-end hardware could work pretty will. Maybe you find the visual/lag optimal balance is to lock the FPS to 40FPS... I suspect people with 1080p monitors who turn on "Performance FSR" will be in for a crappy visual experience.
when details are lacking it's safe to assume its 30 FPS, ultra performance DLSS/FSR with frame generation on.
My question is : Will black myth: Wu Kong support ray tracing on Xbox series X?
I have the Series X, and I have PC with AMD 7800XTX, this chart claims only GeForce RTX will have Ray Tracing... So, what about the Xbox Series X?
Might I want it on the X for the Ray Tracing?
Another instance of S holding back the entire platform, and maybe even the entire gen.
I know that it helps more people get into new gen of consoles, but they should do their best to low prices of the standard ones, not just create a downgraded version of the console
what you mean, the game is poorly optimized, say what you want about series S, but in fact it has proven to be the only thing holding developers of just using the excuse of having to use DLSS or any upscaler to play the game
no last gen holds the entire gen and as u can see this game isn't on last gen tho am afraid of the performance
@@mikelowreyyy The S is not really a new gen console if it is running the games so poorly it looks worse than a PS4 pro
The 4k requirements with RT will be 1440p upscaled to 4k. It's always the same. If not then anything below 1440p with a 4080 Super is ridiculous.
Im good for max settings, apparently. I'll believe it when i see it.
Edit:
If you watch the gameplay on RUclips, it look to be quite heavily upscaled.
The fact that they don't state at what settings upscaling is being used or framerate could be a big red flag.
I really hope I'm wrong.
Ah shoot denuvo. Ue5 is already demanding. Denuvo always makes it a worse experience. Hope empress cracks this. Was looking forward to getting this. Denuvo ? No thanks.
two year wait for denuvo to be removed unless they fk up and release a update without it.....nobody is gonna crack this anytime soon
3:43 - this man knows why we come to his videos.
Denuvo = wait for a pirate copy
don't think there will be one for along long time.
I don't get why they have two 1080p and then suddenly the last one is 4k. Like they could have done 1080p, 1440p, and 4k in order to give a better sense of how it scales. Either way I get the impression we're probably going to be able to max out the settings at 1440p with a 4070TS since it has the VRAM, but just a little less power.
Probably 30 fps using dlss pef+ fg with monitor turned off
Lol. I bet it's performance on minimum and balanced on the others. But based on the CPUs it probably is targeting 30fps.
Either way it's a useless chart
dlss performance, 24 fps with black bars for cinematic experience
I'm pretty sure they are using DLSS Performance. The RTX 4070 is not running this game at max settings at 1440p(DLSS Quality at 4K output), it usually can't do it with already released UE5 games. The same with the 4060 and raytracing at 1080p, to get playable FPS and raytracing with that card you HAVE to use performance DLSS, especially because RT uses more VRAM and it helps to keep the VRAM usage below 8GB. Not specifying the DLSS preset and the FPS target is a big red flag to me.
Thanks to Denuvo this game is not ready for me
if this is like 'Onimusha warlords' but with monkeys..... i am sooo in!!
Can’t wait to play this game!!
AAA games should seriously reconsider their requirements. Not everyone has a 4080/4090 lying around.
Denuvo = I don't play
why ?
@@stixktv__9999he pirates games
@@stixktv__9999 it's gonna run like crap
@@stixktv__9999 Kernal level anti cheat slows down your pc in all tasks
Well if your PC's snap shotting every 3 seconds for AI recall whilst bit locking all your drives that'll tank the performance.?
Has Denuvo... don't care for the rest...
when fps are not specified is implicit the 60 for medium-high and 30 for the low-low
in this case probably is just 60 for all
ue5. it will be an unoptimized POS.
So I would most likely Need to get this on my gaming laptop rather than my Xbox, but my laptop is 2560x1440p…
Does this game support this?
This game is giving extreme 🚩
For the last 20ish months, "is your PC ready"? has straight up translated to "Have you spent 1500+ USD on a 4070ti or greater"? So fucking tired of the current GPU industry
This may launch in July on PS5 but its Aug 19, 2024 on PC according to Steam's store page. I got excited for a minute but its over 2mo away
This game launches August the 20th on ps5 not sure where your getting july from
Ewww Denuvon. I guess I'll wait till it gets removed
I was planning on skipping the 50 series gpus since I have a 4090. But seeing how these newer games are getting so advanced, I'm not sure I'll be able to keep high frames
I guess only nvidia gpu's exist
I had that thought too, my 7900xt absolutely trounces the 3060 and 4060 in ray tracing, and gets an absolutely playable frame rate in every game with ray tracing, I can even make the path tracing mode on cyberpunk playable with afmf
They could've at least told us what setting of upscaling they were using.
And the target fps is most definetely 30
I dont need Crapuvo in my system ever
Welcome to the "Can it run Wukong?" era
The moment i saw the chart i knew that Nvidia is sponsoring this title. No AMD cards under ray tracing.
Not to crap on AMD or anything but i thought their cards weren't really good for ray tracing?
@@Hydra_X9K_Music 7900XTX is on par with a 3080/4070 super for RT
@@teapouter Ah ok
@@Hydra_X9K_Music It depends on the RT implementation. The Nvidia sponsored titles (Read: "Nvidia prefucked titles") mysteriously tanks quite a lot on AMD, but most RT games don't take nearly that kind of hit. For the vast majority of games a 6800XT dukes it out with a 3070 in RT, and you just follow that pattern. But yes, for Nvidia sponsored titles you need to bump two tiers for equivalence, if you don't manually tune settings.
For reference, my XTX runs Cyberpunk at 90-110FPS at 1440p Native with RT Reflections set to highest and everything else set to the highest raster option. That's 3090ti/4080 performance because I've backed off on the number of rays being cast. Nvidia can process more rays in parallel, but once you back off from the saturation point AMD catches up well..... which is obviously why Nvidia want developers to cast as many rays as possible, even if it doesn't give a visual uplift that is worth the performance hit.
I have trouble believeing a i7 9700 will be all you need for this game with very high RT. I think looking at this with present mon to see if we have instances where the gpu is waiting will be interesting. Without the frame rate target and without what amount of upscaling, this isn't very useful.
sounds like it's guaranteed to run like shit
I consider 4k DLSS Quality as 1440p myself. Definitely looks like it too. So they did kind of include 1440p, they just didn't include real 4k. Sad that upscaled resolutions are now referred to as if they are native, yet really nothing on this chart is actually 4k.
Denuvo... UE5... DLSS performance... no target fps... yeah, we all know how the performance will be.
Imagine having a 4060 and all you can do is DLSS 1080p medium settings and maybe not even htting 60fps XD ! But hey, at least we have fully ray traced water !!!!
Truly the golden age of video games !
Bought my first pc today, I was fortunate enough to get 4080 super, i9 14900.. so I'm hoping I can run this fairly high
Congrats
@@Krjollt thanks.. I've wanted one for a long time
I think if there is no mention of fps target, it’s safe to assume it will be 30 fps
i saw Denuvo and decided not to buy this game anymore
We are waiting for our heroine, EMPRESS.
Sadly it has denuvo
yes he says it in the video
Might be harder to pirate for the poor people. I know there are other issues with denuvo and I hate it but at the same time I see why they use it.
Sadly indeed + stutter engine 5. I honestly don't expect any optimization for initial release juding by the most of recent titles. There are exceptions like Ghost Of Thushima PC port (it doesn't mean it's perfect but there is clearly interest from the Nixxes studio to fix things - 4 patches/hotfixes already with future updates IMO) port but that is a rare situation with port or original releases on pc in general. The norm now is to rush unfinished pricey product and use customers as beta testers. Anything other that that would pleasantly surprise me.
@@semtexxl4023 true bro true
@@theonerm2 it makes more people want to crack than it prevents. I wont buy it if it will run bad with it.
Which preset would look better High@1080P RT Off or Medium@1080P RT Medium?
Those VRAM requirements seem low to me
UE5 is actually very efficient with VRAM usage compared to many recent games on other engines.
Most people about >90% still play at 1080p, am I wrong?
Upscaling should NEVER be in the system requirements. It's an amazing technology, but it's not an excuse for devs to skip game optimizations.
If you were familiar with Unreal Engine 5, you wouldn't make such a statement. Essentially, UE5 doesn't favor native resolution. 1080p native is more demanding than 1440p with DLSS quality, meaning native resolution makes no sense in UE5. You’ll get inferior visual quality and less performance. Get used to it; that’s how Unreal Engine 5 works.
AMD RYZEN 55OO
GTX 1650 4GB
16GB RAM
How much fps will i get and what settings should i prefer low,medium or high?
Xbox is a dead platform
And Microsoft killed it
And PlayStation is kaput
@@lysergicaciddiethylamide6127yeah buddy keep lying to urself
@@Apolloplu Okay I’ll enjoy all your exclusives on my PC. Keep coping.
I don't own an Xbox, and I highly disagree. We are ps users and watch and talk about pcs and get recommened pc content, but the Xbox community does too.